Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.31 @ 22:28:43 Player: Gordubaradu Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (95) 475 Value Destroyed (2796) 2796 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1912) 1912 TOTAL SCORE: 9283 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 846 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -75 Cogmind --------- Core Integrity 0/1000 Matter 54/550 Energy 100/100 System Corruption 12% Temperature Critical (967) Movement Core (350) Ox6 Location -5/DSF Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Matter Compressor Enhanced Optical Array > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle Gauss Cannon > --- INVENTORY (5) ---- Weight Redist. System Heavy Machine Gun Gauss Cannon Heavy Flak Cannon Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core Fission Core > --- PROPULSION ------- VSS Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Matter Compressor Weight Redist. System Enhanced Optical Array Kinecellerator Improved Heavy Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Barrage Gun Heavy Flak Cannon > --- INVENTORY -------- Aluminum Leg VSS Leg VSS Leg Improved Cooling System Transport Network Coupler Power Shielding EM Pulse Cannon Power Sword Self-destruct Interrupter [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion VSS Leg Leg VSS Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Protection Medium Armor Plating Weapon EM Pulse Cannon Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Power Sword Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Slots Evolved 10 | . . 2 . . . 6 2 . Power 2 | . . . . . . 2 . . Propulsion 1 | . . . . . . . 1 . Utility 6 | . . 2 . . . 3 1 . Weapon 1 | . . . . . . 1 . . Parts Attached 98 | 6 15 17 2 1 13 25 2 17 Power 9 | 1 1 1 1 . 1 3 . 1 Engine 5 | 1 1 1 1 . 1 . . . Core 4 | . . . . . . 3 . 1 Reactor . | . . . . . . . . . Propulsion 19 | 2 4 2 . . 1 5 1 4 Treads . | . . . . . . . . . Leg 19 | 2 4 2 . . 1 5 1 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 2 3 5 . 1 5 13 1 2 Device 19 | 1 1 3 . 1 5 7 . 1 Storage 4 | 1 1 . . . . 2 . . Processor 1 | . . . . . . 1 . . Hackware . | . . . . . . . . . Protection 8 | . 1 2 . . . 3 1 1 Artifact . | . . . . . . . . . Weapon 38 | 1 7 9 1 . 6 4 . 10 Energy Gun 5 | 1 3 1 . . . . . . Energy Cannon 8 | . . 4 . . 2 1 . 1 Ballistic Gun 11 | . . 1 . . 2 2 . 6 Ballistic Cannon 7 | . 1 3 . . . 1 . 2 Launcher 5 | . 3 . 1 . 1 . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 51 | . 3 9 1 . 3 12 . 23 Power 8 | . 1 1 1 . 1 2 . 2 Propulsion 12 | . 1 2 . . . 2 . 7 Utility 15 | . . 2 . . 1 6 . 6 Weapon 16 | . 1 4 . . 1 2 . 8 Highest Loss Streak 9 | . 2 4 1 . 3 9 . 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 97 96 100 100 98 83 82 53 Engine 8 | . 13 11 11 11 10 2 . . Core 1 | . . . . . . 7 5 3 Leg 19 | . 27 21 22 22 22 12 17 8 Device 18 | . 1 19 22 22 23 17 11 6 Storage 10 | . 14 11 11 11 11 9 11 10 Processor 1 | . . . . . . 4 5 5 Protection 9 | . 11 11 11 11 8 6 11 2 Energy Gun 3 | . 21 6 . . . . . . Energy Cannon 8 | . . 8 11 11 16 2 . . Ballistic Gun 3 | . . 3 5 . 2 7 11 6 Ballistic Cannon 2 | . 1 3 . . . 5 5 3 Launcher 4 | . 4 . 5 11 2 2 . . Naked Turns . | . . . . . . . . . Heaviest Build 83 | 11 31 43 44 45 46 83 69 69 Greatest Support 38 | 20 20 24 24 24 32 38 36 36 Greatest Overweight (x) 9 | . 2 9 1 1 1 2 1 9 Average Overweight (x) 1 | . . 1 1 1 1 1 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 15 13 Most Carried 15 | 3 8 13 14 14 15 13 12 14 Average Carried 11 | 1 6 8 13 13 14 9 11 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 14 | 2 7 13 13 14 12 13 11 5 Class Distribution -------------------- 77% | Mutant 11% | Scavenger-Tank 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Tank | -5/Factory Mutant | -5/DSF Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Matter Collected 2963 | 260 598 333 27 185 183 773 . 604 Remotely . | . . . . . . . . . Salvage Created 3031 | 201 379 925 65 . 119 594 . 748 Parts 175 | 18 42 69 5 . . 29 . 12 Haulers Intercepted 4 | . 2 2 . . . . . . Recyclers Shooed 3 | . 1 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . . . 19 . . . Prevented 8 | . . . . . 8 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Combat Hostiles Destroyed 64 | . 13 21 3 . 3 10 . 14 Guns 17 | . 4 3 . . 1 2 . 7 Cannons 26 | . . 13 . . . 7 . 6 AOE 18 | . 9 3 3 . 2 1 . . Classes Destroyed 13 | 3 6 1 . . . 1 . 2 Worker 5 | 2 2 . . . . 1 . . Builder 5 | . 2 2 . . . 1 . . Tunneler 5 | 4 1 . . . . . . . Hauler 4 | . 2 2 . . . . . . Recycler 2 | 1 . . . . . 1 . . Operator 2 | . 2 . . . . . . . Watcher 8 | . 3 5 . . . . . . Swarmer 15 | . 3 7 . . . . . 5 Grunt 35 | . 10 9 3 . 3 4 . 6 Duelist 1 | . . . . . . . . 1 Sentry 7 | . . 5 . . . 2 . . Specialist 2 | . . . . . . . . 2 Programmer 4 | . . . . . . 4 . . Best Kill Streak 13 | 6 13 4 3 . 3 3 . 5 Combat Bots Only 5 | . 5 4 3 . 3 3 . 5 Max Kills in Single Turn 3 | 1 3 3 2 . 3 2 . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 3 2 . 2 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Hostile Shots Fired 621 | . 55 154 6 . 22 139 . 245 Missed 179 | . 12 45 1 . 8 50 . 63 Damage Taken 7407 | . 520 1326 73 . 397 1550 . 3541 Core 1707 | . 118 271 13 . 52 196 . 1057 Absorbed by Shields 110 | . . . . . 24 67 . 19 Redirected to Shielding 52 | . . 33 . . . . . 19 Core Remaining (%) 61 | 100 52 . . . 16 76 . . Volleys Fired 285 | 23 46 87 5 . 17 45 . 62 Largest 3 | 1 2 2 2 . 2 3 . 3 Hottest 154 | 50 90 103 96 . 128 154 . 121 Shots Fired 559 | 23 91 164 10 . 28 120 . 123 Gun 261 | 23 64 65 1 . 1 34 . 73 Cannon 244 | . 1 99 5 . 22 70 . 47 Launcher 51 | . 26 . 4 . 5 16 . . Special 3 | . . . . . . . . 3 Kinetic 250 | . 1 54 1 . 1 78 . 115 Thermal 154 | 23 32 51 . . 22 26 . . Explosive 51 | . 26 . 4 . 5 16 . . Electromagnetic 101 | . 32 59 5 . . . . 5 Robot Hit Streak 10 | 6 7 8 2 . 5 5 . 10 Robot Miss Streak 17 | 2 3 4 2 . 3 17 . 11 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 3 | . 1 . . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . . 1 Shots Hit Robots 299 | 16 31 95 4 . 16 58 . 79 Core Hits 178 | 8 36 33 5 . 12 59 . 25 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 6 | . . 2 . . . . . 4 Destroy 2 | . . . . . . . . 2 Blast 2 | . . . . . . . . 2 Corrupt 2 | . . 2 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8534 | 201 1488 2256 297 . 711 1819 . 1762 Guns 2250 | 201 364 439 . . 12 270 . 964 Cannons 3546 | . 15 1473 52 . 343 865 . 798 Explosions 2735 | . 1109 344 245 . 356 681 . . Melee . | . . . . . . . . . Ramming 3 | . . . . . . 3 . . Kinetic 3255 | . 15 588 . . 12 931 . 1709 Thermal 1793 | 201 264 649 132 . 343 204 . . Explosive 2219 | . 1069 . 113 . 356 681 . . Electromagnetic 1264 | . 140 1019 52 . . . . 53 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 23 | . . . . . 1 23 . 12 Average Corruption 11 | . . . . . 1 17 . 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 85 | . . . . . 5 60 . 20 Message Errors 18 | . . . . . 1 12 . 5 Matter Fused 23 | . . . . . 1 21 . 1 Heat Flow Errors 15 | . . . . . 1 10 . 4 Energy Discharges 6 | . . . . . 1 4 . 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 9 | . . . . . 1 6 . 2 Data Loss (major) 4 | . . . . . . 3 . 1 Misfires 3 | . . . . . . 2 . 1 Alerts 1 | . . . . . . . . 1 Weapon Failures 5 | . . . . . . 2 . 3 Overload Shots . | . . . . . . . . . Overflow Damage 178 | . 19 78 24 . 15 22 . 20 Projectiles 89 | . . 26 24 . 15 4 . 20 Explosions 89 | . 19 52 . . . 18 . . Melee . | . . . . . . . . . Knockbacks 27 | . . 9 . . . 10 . 8 Impact . | . . . . . . . . . Kinetic 26 | . . 9 . . . 9 . 8 Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 128 | . 42 57 . . . 29 . . Shots 5 | . 2 2 . . . 1 . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . Kicked 1 | . . . . . . 1 . . Crushed . | . . . . . . . . . Highest Temperature 967 | 90 402 325 72 . 254 635 . 967 Average Temperature 121 | 34 99 87 36 . 84 130 . 347 Received Heat Transfer 1635 | . 273 543 63 . 144 123 . 489 Effects 33 | . . 1 . . . 7 . 25 Shutdowns 6 | . . . . . . 2 . 4 Energy Bleed 7 | . . 1 . . . 1 . 5 Interference 1 | . . . . . . 1 . . Matter Decay 3 | . . . . . . 1 . 2 Short Circuit 4 | . . . . . . 1 . 3 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 7 | . . . . . . . . 7 Damage (core) 3 | . . . . . . 1 . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . Combat Hostiles 2 | . . 2 . . . . . . Parts Fried 8 | . . 8 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . 1 . . . . . . 5 Heat Transferred 3738 | 592 716 1244 150 . 666 370 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . 1 5 . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Peak Influence 553 | 35 516 436 252 . . 553 58 192 Initial 154 | . 22 94 154 . . 151 53 40 Average 229 | 11 316 233 159 . . 256 57 68 Maximum Alert Level 2 | . 2 2 1 . . 2 . . Low Security (%) 45 | 100 11 37 71 . . 43 100 100 Level 1 45 | . 69 54 28 . . 44 . . Level 2 9 | . 18 7 . . . 12 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 Squads Dispatched 15 | . 3 2 . . 1 6 . 3 Investigation 3 | . 1 1 . . 1 . . . Extermination 2 | . . . . . . 2 . . Reinforcement 7 | . 2 1 . . . 1 . 3 Assault . | . . . . . . . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Distress Signals 3 | . 1 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 134 | . 21 38 3 . 17 26 2 27 Peak Tracking Total 11 | . 5 4 3 . 11 7 4 8 Tactical Retreats 9 | . . 7 . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Traps Triggered 5 | . 2 1 . . . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Machines Disabled 9 | . 2 5 1 . . . . 1 Max in Single Turn 1 | . 1 1 1 . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Machines Accessed 10 | . 3 2 . 1 1 2 1 . Terminals 5 | . 2 . . . 1 1 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 22 | . 8 4 . 2 5 2 1 . Successful 16 | . 3 4 . 2 5 1 1 . Failed 6 | . 5 . . . . 1 . . Catastrophic 3 | . 3 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . . . . . 1 5 . . Terminals 14 | . 7 . . . 5 1 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . Recycling Units 3 | . . 3 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 12 | . 3 . . 2 5 1 1 . Record 8 | . 3 . . . 5 . . . Part Schematic 2 | . . . . 2 . . . . Open DSF 2 | . . . . . . 1 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . . Scan Component 1 | . . 1 . . . . . . Recycling Unit Hacks 3 | . . 3 . . . . . . Recycle Component 1 | . . 1 . . . . . . Process 2 | . . 2 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 2 . . . 1 . . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 17 | . . . . 17 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . . 1 . . . . . . Recycled Matter 154 | . . 154 . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released 4 | . . . . . . 4 . . Programmers 4 | . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Total Allies 12 | . . . . 9 . 3 . . Largest Group 9 | . . . . 9 9 6 . . Highest-Rated Group 321 | . . . . 312 312 321 . . Highest-Rated Ally 70 | . . . . 41 41 70 . . Zionite Dispatches 1 | . . . . . . 1 . . Light 1 | . . . . . . 1 . . Total Orders . | . . . . . . . . . Ally Attacks 168 | . . . . . 86 82 . . Total Damage 3501 | . . . . . 1720 1781 . . Kills 28 | . . . . . 16 12 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 1 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Turns Passed 10431 | 125 965 1686 509 2399 2075 2160 31 481 Spaces Moved 4537 | 58 455 524 234 1298 976 865 17 110 Core 13 | 5 . 3 . . . . . 5 Treads . | . . . . . . . . . Legs 4524 | 53 455 521 234 1298 976 865 17 105 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 180 180 180 180 185 180 180 Average Speed 189 | 113 172 182 180 180 187 217 180 250 Slowest Speed 500 | 120 260 500 180 180 190 270 180 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 44 | 4 63 45 56 89 88 19 1 36 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 8 | . . . 1 3 4 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 330 | . 123 12 39 . 36 116 . 4 Melee . | . . . . . . . . . Projectile 7 | . . 1 . . . 3 . 3 AOE 322 | . 123 11 39 . 36 113 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Total 5878 | 94 550 1088 312 1362 1193 1055 18 206 Wait 846 | . 6 439 71 60 180 85 . 5 Move 4529 | 57 454 523 233 1297 975 864 16 110 Hop . | . . . . . . . . . Pick Up 83 | 8 20 19 1 2 2 21 . 10 Fast Attach 4 | . . . . . 1 . . 3 Attach 76 | 6 12 13 1 1 4 24 2 13 Detach 11 | . 2 2 . 1 1 4 . 1 Swap 18 | . 3 4 1 . 8 1 . 1 Drop 20 | . 7 1 . 1 5 5 . 1 Fire 285 | 23 46 87 5 . 17 45 . 62 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . 1 . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: Upp / DSF) -5/DSF History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 16) 330 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 13) 1055 | -10/Materials | Discovered new exit (range 15) 1091 | -10/Materials | Entered another Materials area 1091 | -9/Materials | Evolved 2 slots: Utility x2 1271 | -9/Materials | Lost 4 parts (1p2n1w) 2129 | -9/Materials | Core integrity fell below 50% 2418 | -9/Materials | Discovered new exit (range 10) 2748 | -9/Materials | Discovered new exit (range 12) 2777 | -9/Materials | Entered Mines 2817 | -9/Mines | Discovered new exit (range 9) 2823 | -9/Mines | Learned Materials emergency access door positions 2898 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3011 | -9/Mines | Discovered new exit (range 15) 3248 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3286 | -9/Mines | Entered Zion 3405 | -7/Zion | Given A8's code to call for help 3925 | -7/Zion | Imprinted 3928 | -7/Zion | Declared Zion's savior 4201 | -7/Zion | Gained Derelict followers 4512 | -7/Zion | Discovered new exit (range 12) 4598 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5685 | -7/Zion | Entered Proximity Caves 5685 | -6/Proximity Caves | Accompanied by 9 allies 5686 | -6/Proximity Caves | Identified exit to Factory 5717 | -6/Proximity Caves | Learned 12 Factory zone layouts 6116 | -6/Proximity Caves | Spotted B-75 Beast 6129 | -6/Proximity Caves | Allies destroyed B-75 Beast 7024 | -6/Proximity Caves | Lost 4 allies 7068 | -6/Proximity Caves | Learned Armory trap positions 7068 | -6/Proximity Caves | Learned Factory emergency access door positions 7068 | -6/Proximity Caves | Learned Extension terminal intel 7075 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7387 | -6/Proximity Caves | Core integrity fell below 20% 7414 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 7760 | -6/Proximity Caves | Entered Factory 7760 | -6/Factory | Accompanied by 3 allies 7760 | -6/Factory | Evolved 6 slots: Power x2, Utility x3, Weapon x1 7761 | -6/Factory | Identified exit to Factory 7855 | -6/Factory | Zion Light squad teleported in 8022 | -6/Factory | Garrison activated, responded to threat 8202 | -6/Factory | Build established: Scavenger-Tank 8688 | -6/Factory | Crushed by falling debris 8688 | -6/Factory | Lost 4 allies 8688 | -6/Factory | System corruption reached 10% 8740 | -6/Factory | Lost 9 parts (1p2n4u2w) 8969 | -6/Factory | Terminal network hard line cut 9732 | -6/Factory | Discovered exit to Factory (range 20) 9770 | -6/Factory | Build established: Tank 9920 | -6/Factory | Entered another Factory area 9920 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9921 | -5/Factory | Identified exit to Upper Caves 9926 | -5/Factory | Identified exit to DSF 9951 | -5/Factory | Entered DSF 9999 | -5/DSF | Additional patrols routed to DSF 10090 | -5/DSF | System corruption reached 10% 10134 | -5/DSF | Lost 6 parts (3n1u2w) 10228 | -5/DSF | Lost 3 parts (1p1n1u) 10294 | -5/DSF | Lost 3 parts (1n1u1w) 10326 | -5/DSF | Sterilization system engaged 10346 | -5/DSF | Ambient heat levels rising (+10) 10361 | -5/DSF | Ambient heat levels rising (+10) 10362 | -5/DSF | Core integrity fell below 50% 10376 | -5/DSF | Ambient heat levels rising (+10) 10391 | -5/DSF | Ambient heat levels rising (+10) 10406 | -5/DSF | Ambient heat levels rising (+10) 10421 | -5/DSF | Ambient heat levels rising (+10) 10422 | -5/DSF | Core integrity fell below 20% 10424 | -5/DSF | Lost 9 parts (2n3u4w) 10432 | -5/DSF | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 10428_ G-50 Soldier heat short circuits Carbon-fiber Leg. 10428_ G-50 Soldier overheating. 10428_ X-67 Chaingunner overheating. 10428_ G-50 Soldier overheating. 10429_ Overheating: Gauss Cannon damaged (-3). 10429_ G-50 Soldier heat spikes uncontrollably. 10429_ G-50 Soldier overheating. 10429_ X-67 Chaingunner overheating. 10429_ G-50 Soldier overheating. 10430_ X-67 Chaingunner overheating. 10430_ G-50 Soldier overheating. 10431_ X-67 Chaingunner overheating. 10431_ G-50 Soldier overheating. 10432_ Overheating: Broken Enh. Optical Array damaged (-7). 10432_ G-50 Soldier heat damages Lgt. Angular Momentum Engine. 10432_ Fission Core destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????? ?????????? | | ??????????????????????????????? ?????????? | | ??????????????????????????????? ?????????? | | ??????????????????????????????# #????????? | | ???????????????? ???????????& &????????? | | ???????????????! ???????????& &????????? | | ???????????????! ???????????& &????????? | | ???????????????# ???????????# ###??????? | | ??????????????## ???????????# !!#??????? | | ??????????????# ???????????# !!#??????? | | ?????????????? % ??????????? !!#??????? | | ??????????????? ??????????? !!???????? | | ??????????????? ??????????? !!???????? | | ??????????????? ???????????# ]????????? | | ???????????????# #??????????# ]????????? | | ?????????????### #????????### ##???????? | | ??????????????!! =????????#[[ #???????? | | ??????????????!! =?????????[[ #???????? | | ???????????????! =??????????[ #???????? | | ?????????????### #????????### ##???????? | | ?????????????#!! ????????#[ [#???????? | | ?????????????#!! ????????#[ / [#???????? | | ?????????????#!! ?########## *##???????? | | ??????????????#" #?#[[ #%];;%=%###??????? | | ?????????????##" ==###[ *@!x#" *= ####???? | | ?????????????# ^% H %=%*%gg[ %""""#???? | | ?????????????# [ % == %%[% "%##"#???? | | ?????????????# !!![ # %%# ## "%""#??#???? | | ?????????????# !!! ######### "%%"#??????? | | ?????????????#########???????##"####??????? | | ??????????????????????????????#"#?????????? | | ??????????????????????????????#""?????????? | | ??????????????????????????????####????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 40 Energy Capacity 580 Matter Stores 420 Matter Capacity 550 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Power Shielding 33 Evasion (%) 55 Kinecelleration 30 Item Schematics ----------------- Xenon Bombardment Thruster | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Great Axe | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Hvy. Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! Made in Tau Ceti IV Please Form A Line Robot Respite Serviceable Loadout Slippery One The More The Merrier The One Unlikely Earthworm Challenges ------------ None Game ------ Seed HeatRiotClaws Manual? 0 Play Time 02:03:21 Cumulative 6.5 hours Start 2024.06.20 @ 22:59:16 End 2024.07.31 @ 22:28:43 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32b4f24c-e70c-4575-a638-0b9436a6ba50