Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.17 @ 17:58:19 Player: carterz30cal Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (23) 115 Value Destroyed (393) 393 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1448 Bonus ------- None Cogmind --------- Core Integrity 370/400 Matter 21/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Signal Interpreter > --- WEAPON (4) ------- Grenade Launcher Grenade Launcher Grenade Launcher > --- INVENTORY (20) --- Ion Engine Light Treads Light Treads Heat Sink Medium Matter Pod (0) Propulsion Shielding Tractor Beam Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Structural Scanner > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Heat Sink Tractor Beam Small Laser [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Signal Interpreter Device Structural Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Grenade Launcher Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Parts Attached 20 | 7 11 2 Power 4 | 1 3 . Engine 3 | 1 2 . Core 1 | . 1 . Reactor . | . . . Propulsion 5 | 2 3 . Treads 2 | . 2 . Leg 3 | 2 1 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 3 . Device 1 | . 1 . Storage 2 | 1 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 7 | 3 2 2 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher 4 | . 2 2 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 2 | . . 2 To Critical Strikes . | . . . Average Backups 7 | 1 7 8 Power 1 | . 1 1 Propulsion 1 | . 1 2 Utility 2 | . 2 4 Weapon 2 | . 2 1 Tool/Special . | . . . Unused Backups 10 | . 2 8 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 4 | . . 4 Weapon 3 | . 2 1 Tool/Special . | . . . Average Slot Usage (%) 98 | . 99 97 Engine 13 | . 14 11 Treads 20 | . 20 22 Leg 6 | . 7 . Device 3 | . 4 . Storage 13 | . 14 11 Processor 9 | . 9 11 Ballistic Gun 11 | . 12 . Launcher 17 | . 15 41 Peak Build Rating 9 | 6 9 9 Average Rating 7 | 4 7 8 On Entrance 4 | . 6 8 Naked Turns . | . . . Heaviest Build 57 | 12 51 57 Greatest Support 40 | 20 40 40 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 14 | 6 14 20 Most Carried 10 | 2 10 9 Average Carried 7 | 1 7 8 Final Capacity 20 | 8 20 20 Final Carried 10 | 2 10 8 Class Distribution -------------------- 92% | Mutant 7% | Bomber Dominant Class ---------------- Mutant | -10/Materials Bomber | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 701 | 276 425 . Remotely . | . . . Salvage Created 672 | 86 586 . Parts 38 | 3 34 1 Haulers Intercepted 2 | . 2 . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 14 | . 14 . Guns 13 | . 13 . AOE 1 | . 1 . Classes Destroyed 6 | 2 4 . Worker 4 | 1 2 1 Builder 1 | . 1 . Hauler 2 | . 2 . Recycler 2 | 1 1 . Swarmer 6 | . 6 . Grunt 8 | . 8 . Best Kill Streak 3 | 2 3 1 Combat Bots Only 3 | . 3 . Max Kills in Single Turn 2 | 1 2 1 Gunslinging 1 | . 1 . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 103 | . 60 43 Missed 28 | . 16 12 Hits 75 | . 44 31 Projectile 75 | . 44 31 Critical Strikes 1 | . 1 . Damage Taken 945 | . 502 443 Core 99 | . 69 30 Absorbed by Shields . | . . . Regen/Repaired (Parts) 28 | . 28 . Core Remaining (%) 86 | 100 72 . Volleys Fired 69 | 6 62 1 Largest 4 | 2 2 4 Hottest 120 | 40 60 120 Shots Fired 140 | 12 124 4 Gun 118 | 12 106 . Cannon . | . . . Launcher 22 | . 18 4 Special . | . . . Kinetic 118 | 12 106 . Thermal . | . . . Explosive 22 | . 18 4 Electromagnetic . | . . . Robot Hit Streak 11 | 1 11 1 Robot Miss Streak 5 | 3 5 2 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 71 | 5 65 1 Core Hits 42 | 2 36 4 Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1409 | 80 1245 84 Guns 912 | 80 832 . Cannons . | . . . Explosions 497 | . 413 84 Melee . | . . . Ramming . | . . . Kinetic 912 | 80 832 . Thermal . | . . . Explosive 497 | . 413 84 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 1 | . 1 . Matter Fused 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 19 | . 18 1 Shots 2 | . 1 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 60 | . 24 60 Average Temperature 15 | . 10 33 Received Heat Transfer 393 | . 249 144 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 154 | 5 154 19 Initial 13 | . 3 13 Average 68 | . 79 4 Influence Increases 514 | 10 485 19 Destroy 0b10 Robot/C 280 | . 280 . Destroy 0b10 Robot/NC 45 | 10 30 5 Destroy Leader 64 | . 64 . Successful Hack 14 | . 14 . Disable Machine 15 | . 15 . Destroy Structure 66 | . 52 14 Lose Combat Pursuer 30 | . 30 . Influence Decreases 514 | 5 457 52 Entered New Map 22 | . 2 20 Time Decay 483 | 5 455 23 Lost Part 9 | . . 9 Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 26 | . 21 5 Peak Tracking Total 5 | . 5 4 Tactical Retreats 2 | . 2 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 3 | . 3 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 6 | . 6 . Successful 5 | . 5 . Failed 1 | . 1 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Robot Analysis 1 | . 1 . Prototype ID Bank 1 | . 1 . Dispatch Records 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 391 | . 391 . Structural 391 | . 391 . Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1562 | 110 1345 107 Spaces Moved 687 | 74 571 42 Core 12 | 12 . . Treads 447 | . 405 42 Legs 228 | 62 166 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 240 Average Speed 181 | 108 187 240 Slowest Speed 240 | 120 240 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 31 | 6 79 8 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 91 | . 78 13 Melee . | . . . Projectile . | . . . AOE 91 | . 78 13 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 859 | 88 726 45 Wait 52 | . 52 . Move 685 | 73 570 42 Hop . | . . . Pick Up 20 | 2 18 . Fast Attach 11 | 6 5 . Attach 6 | . 4 2 Detach . | . . . Swap 4 | 1 3 . Drop 12 | . 12 . Fire 69 | 6 62 1 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [Sub]) -9/Materials (discovered 2 exits: *Min / [*Sto]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 7) 142 | -10/Materials | Discovered new exit (range 9) 308 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 13) 591 | -10/Materials | Discovered new exit (range 16) 634 | -10/Materials | Identified exit to Materials 1019 | -10/Materials | Repaired Lgt. Treads 1217 | -10/Materials | Discovered exit to Materials (range 16) 1456 | -10/Materials | Entered another Materials area 1456 | -9/Materials | Evolved 2 slots: Weapon x2 1458 | -9/Materials | Discovered new exit (range 14) 1511 | -9/Materials | Discovered new exit (range 15) 1514 | -9/Materials | Identified exit to Mines 1563 | -9/Materials | Self-destructed Last Messages --------------- 01312_ U-05 Engineer lays Concrete. 01313_ U-05 Engineer builds a Door. 01314_ K-01 Serf cleans the Matter Filter. 01349_ K-01 Serf cleans the Integration Channel. 01355_ U-05 Engineer lays Concrete. 01357_ K-01 Serf cleans the Integration Channel. 01399_ System corrupted: Matter fused (-6). PARAMETERS=WEAPON+2 LOCATION=MATERIALS GOAL=ESCAPE 01458_ EXIT=FOUND 01514_ EXIT=IDENTIFIED: MINES 01527_ K-01 Serf collects debris. 01530_ K-01 Serf destroyed. 01537_ The unstable cave ceiling collapses. 01545_ Grenade Launcher destroyed. 01545_ G-34 Mercenary suffers critical hit (Burn). 01545_ G-34 Mercenary destroyed. 01558_ K-01 Serf collects debris. 01562_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????######????????????????????????? | | ???????????????????# ###### #????????? | | ???????????????????# /@ Y a ????????? | | ???????????????????# ###### #????????? | | ???????????????????# !#????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# = #????????????????????????? | | ?????????????#?????# #????????????????????????? | | ???????????### ??# #????????????????????????? | | ???????????# # ########?????????????????? | | ???????????# = ### ###############???? | | ???????????# [%= #???? | | ???????????# < > #???? | | ???????????# #???? | | ???????????# [ ## ## ########+######???? | | ??????????# #############???# #????? | | ??????????### #????????????????# #????? | | ????????????######?????????????????# #????? | | ???????????????????????????????????# #????? | | ???????????????????????????????????# #????? | | ???????????????????????????????????# #????? | | ???????????????????????????????????# #????? | | ???????????????????????????????????# #????? | | ???????????????????????????????????# #????? | | ???????????????????????????????????##########????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 80% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasePointyCore Manual? 0 Play Time 00:11:00 Cumulative 13.5 hours Start 2025.07.17 @ 17:47:55 End 2025.07.17 @ 17:58:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 057dbc92-2ddb-4e19-9072-a8a6963ffe7a