Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.14 @ 17:04:17 Player: kawyua Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (913) 913 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2683 Bonus ------- None Cogmind --------- Core Integrity 32/550 Matter 278/300 Energy 15/100 System Corruption 0% Temperature Cool (27) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Cooling System High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Pulse Rifle > --- INVENTORY (20) --- Flight Unit Flight Unit Flight Unit Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Heat Sink Advanced Weight Redist. System Improved Terrain Scanner Seismic Detector Beam Rifle Pulse Rifle Pulse Rifle Beam Cannon Particle Cannon Ion Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Reactive Plating System Shield > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Light Treads Flight Unit Flight Unit Flight Unit Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Heat Sink Advanced Weight Redist. System Improved Terrain Scanner Seismic Detector Beam Rifle Pulse Rifle Pulse Rifle Beam Cannon Particle Cannon Ion Cannon Light Assault Rifle [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 39 | 5 2 17 15 Power 3 | 1 . 1 1 Engine 3 | 1 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 14 | 2 . 7 5 Treads 12 | 2 . 5 5 Leg 2 | . . 2 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | . 1 5 3 Device 3 | . . 2 1 Storage 2 | . 1 1 . Processor 1 | . . . 1 Hackware 1 | . . 1 . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 13 | 2 1 4 6 Energy Gun 5 | . . 3 2 Energy Cannon . | . . . . Ballistic Gun 8 | 2 1 1 4 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 18 | . 1 8 9 Power 3 | . 1 . 2 Propulsion 7 | . . 3 4 Utility 3 | . . 2 1 Weapon 5 | . . 3 2 Highest Loss Streak 4 | . 1 4 3 To Critical Strikes . | . . . . Average Slot Usage (%) 74 | . 75 77 72 Engine 4 | . 4 2 6 Treads 24 | . 28 22 25 Device 4 | . . 10 3 Storage 10 | . 14 11 9 Hackware 4 | . . 3 8 Protection 1 | . . 2 1 Energy Gun 8 | . . 9 12 Ballistic Gun 13 | . 28 12 4 Naked Turns . | . . . . Heaviest Build 63 | 7 12 53 63 Greatest Support 80 | 40 40 60 80 Greatest Overweight (x) 2 | . . 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 5 8 20 20 Average Capacity 13 | 5 8 9 20 Most Carried 20 | 5 8 16 20 Average Carried 10 | 3 6 6 16 Final Capacity 20 | 5 8 20 20 Final Carried 17 | 5 8 16 17 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 747 | 232 119 260 136 Remotely . | . . . . Salvage Created 1171 | 12 172 574 413 Parts 55 | 4 9 20 22 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 25 | . 4 11 10 Guns 24 | . 4 11 9 Classes Destroyed 8 | 1 1 4 2 Worker 1 | . . . 1 Tunneler 1 | 1 . . . Recycler 3 | . . 1 2 Swarmer 4 | . . . 4 Grunt 12 | . 4 6 2 Brawler 1 | . . 1 . Duelist 2 | . . 1 1 Sentry 6 | . . 3 3 Best Kill Streak 4 | 1 2 4 4 Combat Bots Only 4 | . 2 4 2 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 3173 | . 216 1020 1937 Core 756 | . 12 226 518 Absorbed by Shields 84 | . . 16 68 Core Remaining (%) 79 | 100 95 43 . Volleys Fired 144 | 1 15 62 66 Largest 2 | 2 2 2 2 Hottest 126 | 40 40 126 126 Shots Fired 277 | 2 30 122 123 Gun 277 | 2 30 122 123 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 180 | 2 30 107 41 Thermal 97 | . . 15 82 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 38 | 1 9 28 38 Robot Miss Streak 3 | 1 2 3 3 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 205 | 1 18 95 91 Core Hits 66 | 1 8 31 26 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 1 1 Critical Strikes 3 | . . 1 2 Burn 1 | . . . 1 Destroy 2 | . . 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2512 | 14 224 911 1363 Guns 2512 | 14 224 911 1363 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1138 | 14 224 710 190 Thermal 1374 | . . 201 1173 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . 2 . . Energy Discharges 1 | . 1 . . Data Loss (major) 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 240 | . . 240 216 Average Temperature 69 | . . 100 64 Received Heat Transfer 1114 | . 123 324 667 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 7 | . . 1 6 Heat Transferred 3034 | . . 444 2590 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 200 | 5 123 196 200 Initial 31 | . 3 2 31 Average 71 | 1 49 76 94 Maximum Alert Level 1 | . . . 1 Low Security (%) 93 | 100 100 100 84 Level 1 6 | . . . 15 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 1 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 5 | . . 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 8 14 25 Peak Tracking Total 5 | . 2 4 5 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 10 | . 3 2 5 Terminals 10 | . 3 2 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 8 6 9 Successful 8 | . 3 1 4 Failed 15 | . 5 5 5 Catastrophic 2 | . . . 2 Database Lockouts . | . . . . Manual 21 | . 8 6 7 Terminals 23 | . 8 6 9 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 2 . 4 Record 1 | . . . 1 Part Schematic 1 | . 1 . . Terminal Index 2 | . 1 . 1 Unreport Threat 1 | . . . 1 Hauler Manifests 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 1 1 . Terminals 2 | . 1 1 . Operators 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 3 2 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . 1 . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 2594 | 172 633 774 1015 Spaces Moved 1155 | 116 346 300 393 Core 28 | 28 . . . Treads 1091 | 88 346 264 393 Legs 36 | . . 36 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 120 160 Average Speed 168 | 133 160 162 192 Slowest Speed 320 | 160 160 190 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 5 48 32 41 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1548 | 131 396 484 537 Wait 160 | . 29 83 48 Move 1152 | 115 345 299 393 Hop . | . . . . Pick Up 47 | 10 4 21 12 Fast Attach 5 | . . 3 2 Attach 28 | 5 1 11 11 Detach . | . . . . Swap 6 | . 1 3 2 Drop 6 | . 1 2 3 Fire 144 | 1 15 62 66 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 173 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 15) 806 | -10/Materials | Entered another Materials area 806 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1116 | -9/Materials | Core integrity fell below 50% 1155 | -9/Materials | Lost 4 parts (2n1u1w) 1440 | -9/Materials | Discovered new exit (range 11) 1580 | -9/Materials | Entered another Materials area 1580 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1834 | -8/Materials | Lost 3 parts (1p1n1u) 1903 | -8/Materials | Discovered new exit (range 11) 2217 | -8/Materials | Core integrity fell below 50% 2516 | -8/Materials | Discovered new exit (range 5) 2588 | -8/Materials | Core integrity fell below 20% 2595 | -8/Materials | Self-destructed Last Messages --------------- Approximately 15% of the subsurface cave systems surrounding [Complex 0b1] were incorporated into the initial construction of [Complex 0b10], but many more remain untouched. These caves are occupied by [Derelict] robots. Recent activity suggests there could be more substantial populations deeper in the caves. 02516_ EXIT=FOUND 02544_ W-25 Informer sends out distress signal. 02550_ Connecting with Terminal... >>Alert(Purge) Purged threat record, alert level lowered. 02562_ Discarded System Shield. 02564_ Acquired Imp. Targeting Computer. 02569_ Lgt. Treads severed. 02569_ Dropped Pulse Rifle. 02570_ Critical hit (Burn: +37). 02576_ Lgt. Assault Rifle destroyed. 02580_ Critical hit (Burn: +37). 02580_ Lgt. Treads destroyed. 02581_ Reactive Plating severed. 02586_ Critical hit (Burn: +37). 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