Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.08 @ 23:08:21

Player: Jezoensis

Result: Self-destructed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (10)       2000
Robots Destroyed (108)     540
Value Destroyed (4522)     4522
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (269)                269
              TOTAL SCORE: 12171

 Bonus
-------
High Alert Combat Kills    292
Friendly Fire              -23

 Cogmind 
---------
Core Integrity             1300/1600
Matter                     300/300
Energy                     66/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Hovering (66)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
        Combat Airjet
        Combat Linear Gravjet
>              --- UTILITY (15) -----
         Large Storage Unit
         Large Storage Unit
  Experimental Optical Array
    Long-range Sensor Array
  Experimental Terrain Scan Processor
      Advanced Target Analyzer
      Improved Hacking Suite
  Experimental Hacking Suite
>              --- WEAPON (3) -------
      Enhanced Force Lance
>              --- INVENTORY (16) ---
         Light Particle Reactor
         Light Quantum Reactor
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
               Antigrav Array
      Advanced Sensor Array
    Long-range Sensor Array
    Long-range Sensor Array
    Long-range Terrain Scanner
      Improved ECM Suite
         Heavy Neutron Cannon
               Micro-nuke Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
        Combat Airjet
               Gravmag Array
      Improved Gyrokinetic Inverter
        Combat Linear Gravjet
>              --- UTILITY ----------
         Large Storage Unit
         Large Storage Unit
  Experimental Optical Array
    Long-range Sensor Array
      Improved Signal Interpreter
    Long-range Terrain Scanner
  Experimental Terrain Scan Processor
      Advanced Target Analyzer
      Advanced Transmission Jammer
      Improved ECM Suite
      Improved Hacking Suite
  Experimental Hacking Suite
>              --- WEAPON -----------
               Powered Hammer
               Spear
      Enhanced Force Lance
>              --- INVENTORY --------
         Light Particle Reactor
         Light Particle Reactor
         Light Quantum Reactor
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
               Antigrav Array
      Advanced Sensor Array
    Long-range Sensor Array
    Long-range Sensor Array
    Long-range Terrain Scanner
      Improved ECM Suite
         Heavy Neutron Cannon
               Micro-nuke Launcher
               Fusion Bomb Launcher
[Rating: 130]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Insulated Plating
Weapon                     Powered Hammer
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Neutron Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Fusion Bomb Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Great Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   1   1   .   1   .   .   .   .   .   
  Utility                  13   | .   .   1   1   2   .   2   2   1   2   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             168  | 6   6   10  15  19  18  5   12  25  30  22  
  Power                    18   | 1   2   .   2   .   2   .   2   2   .   7   
    Engine                 2    | 1   1   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   1   .   2   .   2   .   2   1   .   1   
    Reactor                7    | .   .   .   .   .   .   .   .   1   .   6   
  Propulsion               40   | 2   .   3   4   5   8   .   4   7   6   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    11   | 2   .   3   4   1   .   .   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  29   | .   .   .   .   4   8   .   4   7   5   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  59   | 1   1   3   3   7   7   5   3   12  11  6   
    Device                 31   | .   .   1   .   4   3   1   .   8   9   5   
    Storage                6    | 1   1   .   .   .   3   1   .   .   .   .   
    Processor              6    | .   .   2   .   1   1   .   .   1   .   1   
    Hackware               7    | .   .   .   .   .   .   1   3   2   1   .   
    Protection             9    | .   .   .   3   2   .   2   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   3   4   6   7   1   .   3   4   13  8   
    Energy Gun             4    | .   .   1   2   1   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   1   3   .   
    Ballistic Gun          16   | 2   3   3   3   5   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   .   1   .   .   .   1   .   2   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   1   .   2   .   1   1   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        13   | .   .   .   .   .   .   .   .   3   7   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   1   2   2   .   2   3   6   .   
Parts Lost                 37   | .   .   .   .   1   .   .   2   11  5   18  
  Power                    6    | .   .   .   .   .   .   .   .   2   .   4   
  Propulsion               10   | .   .   .   .   .   .   .   1   5   1   3   
  Utility                  16   | .   .   .   .   .   .   .   .   3   4   9   
  Weapon                   5    | .   .   .   .   1   .   .   1   1   .   2   
  Highest Loss Streak      11   | .   .   .   .   1   .   .   1   5   2   11  
Average Slot Usage (%)     91   | .   85  91  99  99  93  94  93  87  90  81  
  Engine                   2    | .   11  11  2   .   .   .   .   .   .   .   
  Core                     6    | .   2   .   6   7   13  11  10  7   4   3   
  Leg                      11   | .   28  33  36  23  .   .   .   .   .   .   
  Hover                    12   | .   .   .   .   6   26  23  20  17  16  15  
  Device                   10   | .   .   3   9   15  7   11  10  15  14  16  
  Storage                  9    | .   14  11  9   7   11  11  10  9   8   8   
  Processor                12   | .   .   10  9   15  17  17  15  14  13  12  
  Hackware                 5    | .   .   .   .   .   .   .   10  10  14  9   
  Protection               2    | .   .   .   9   7   2   4   5   .   1   .   
  Energy Gun               1    | .   .   2   8   6   .   .   .   .   .   .   
  Ballistic Gun            5    | .   28  19  8   6   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   5   5   5   4   3   3   
  Slashing Weapon          1    | .   .   .   .   .   6   5   5   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   5   7   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             90   | 11  27  30  33  39  53  58  59  70  88  90  
  Greatest Support         99   | 20  20  30  40  45  64  61  61  78  96  99  
  Greatest Overweight (x)  23   | 1   1   .   .   1   .   .   1   1   23  .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   12  10  10  10  16  16  16  16  16  16  
  Average Capacity         13   | 5   9   10  10  10  13  16  16  16  16  16  
  Most Carried             16   | 3   10  10  10  10  16  16  16  16  16  16  
  Average Carried          12   | 1   6   9   9   9   13  15  14  14  15  14  
  Final Capacity           16   | 6   10  10  10  10  16  16  16  16  16  16  
  Final Carried            16   | 1   10  10  10  10  16  16  16  14  16  14  

 Class Distribution 
--------------------
 27% | Hacker-Scout
 13% | Mutant
 13% | Scavenger-Mutant
  9% | Scavenger-Skirmisher
  7% | Hacker-Ninja
  6% | Hacker-Assassin
  6% | Scout
  6% | Scavenger-Scout
  5% | Machinist-Scout
  3% | Wizard-Scout

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
      Scavenger-Scout | -6/Factory
      Machinist-Scout | -5/Factory
         Hacker-Scout | -4/Factory
         Hacker-Scout | -3/Research
         Hacker-Scout | -2/Research
         Hacker-Ninja | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Matter Collected           2558 | 193 257 298 223 150 385 50  130 215 378 279 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4511 | .   340 448 512 318 390 152 103 655 804 789 
  Parts                    287  | .   23  30  32  23  14  15  8   30  63  49  
Haulers Intercepted        1    | .   .   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   1   1   1   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  84   | .   9   11  7   5   2   2   2   6   17  23  
  Melee                    33   | .   .   .   .   .   2   2   2   6   8   13  
  Guns                     32   | .   9   11  7   5   .   .   .   .   .   .   
  AOE                      19   | .   .   .   .   .   .   .   .   .   9   10  
Classes Destroyed          15   | .   5   3   1   1   1   1   .   1   1   1   
  Worker                   2    | .   1   .   .   .   .   1   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   1   .   1   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   1   .   2   .   2   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  14   | .   2   1   2   3   2   .   .   1   2   1   
  Swarmer                  34   | .   6   3   .   3   .   .   .   .   9   13  
  Grunt                    10   | .   3   4   2   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   3   4   2   .   .   .   1   1   .   
  Hunter                   3    | .   .   .   1   .   .   .   .   .   .   2   
  Programmer               21   | .   .   .   .   .   2   2   2   5   7   3   
  Assembled                4    | .   .   .   .   .   .   .   .   .   .   4   
Best Kill Streak           10   | .   4   4   2   3   2   1   2   3   10  6   
  Combat Bots Only         9    | .   3   3   2   3   1   1   2   2   9   6   
Max Kills in Single Turn   6    | .   1   1   1   2   1   1   1   1   6   5   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   .   .   .   5   5   
  Melee                    1    | .   .   .   .   .   1   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Damage Taken               4579  | .    262  190  185  160  106  148  287  1155 475  1611 
  Core                     829   | .    55   41   53   9    21   14   53   188  95   300  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         92    | 100  78   89   90   98   97   98   95   85   93   .    
Volleys Fired              116   | .    33   19   26   22   .    .    .    4    10   2    
  Largest                  2     | .    2    2    2    2    .    .    .    1    2    2    
  Hottest                  110   | .    40   88   89   91   .    .    .    110  110  101  
Shots Fired                219   | .    66   38   51   44   .    .    .    4    12   4    
  Gun                      198   | .    66   38   50   44   .    .    .    .    .    .    
  Cannon                   11    | .    .    .    .    .    .    .    .    4    7    .    
  Launcher                 10    | .    .    .    1    .    .    .    .    .    5    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  149   | .    66   36   25   22   .    .    .    .    .    .    
  Thermal                  60    | .    .    2    25   22   .    .    .    4    7    .    
  Explosive                10    | .    .    .    1    .    .    .    .    .    5    4    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | .    15   21   9    17   .    .    .    .    .    2    
  Robot Miss Streak        7     | .    2    2    7    6    .    .    .    .    2    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           310   | .    50   31   38   35   18   11   11   49   29   38   
  Core Hits                190   | .    17   29   25   21   6    4    3    19   33   33   
  Critical Hits            11    | .    1    2    .    .    .    2    .    2    1    3    
  Critical Kills           4     | .    .    .    .    .    .    1    .    1    .    2    
  Critical Parts Destroyed 7     | .    1    2    .    .    .    1    .    1    1    1    
Melee Attacks              321   | .    .    .    .    .    25   32   27   85   80   72   
  Impact                   69    | .    .    .    .    .    5    3    6    31   11   13   
  Slashing                 74    | .    .    .    .    .    20   29   21   4    .    .    
  Piercing                 178   | .    .    .    .    .    .    .    .    50   69   59   
  Sneak Attacks            13    | .    .    .    .    .    4    2    .    4    1    2    
    Combat Hostiles        4     | .    .    .    .    .    2    .    .    .    1    1    
  Follow-up Attacks        28    | .    .    .    .    .    3    2    2    7    5    9    
Damage Inflicted           11644 | .    578  584  608  947  958  577  417  1800 2106 3069 
  Guns                     2337  | .    578  584  576  599  .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2311  | .    .    .    32   348  .    .    .    .    756  1175 
  Melee                    6996  | .    .    .    .    .    958  577  417  1800 1350 1894 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1700  | .    578  551  287  284  .    .    .    .    .    .    
  Thermal                  985   | .    .    33   289  663  .    .    .    .    .    .    
  Explosive                1963  | .    .    .    32   .    .    .    .    .    756  1175 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   851   | .    .    .    .    .    172  36   62   364  75   142  
  Slashing                 1906  | .    .    .    .    .    786  541  355  224  .    .    
  Piercing                 4239  | .    .    .    .    .    .    .    .    1212 1275 1752 
Highest Corruption         9     | .    .    .    .    .    .    2    4    5    9    9    
  Average Corruption       3     | .    .    .    .    .    .    1    3    3    5    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  34    | .    .    .    .    .    .    2    2    10   17   3    
    Message Errors         4     | .    .    .    .    .    .    .    .    .    3    1    
    Matter Fused           2     | .    .    .    .    .    .    .    .    .    2    .    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    1    3    2    .    
    Energy Discharges      9     | .    .    .    .    .    .    2    .    4    3    .    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    .    2    3    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    .    .    
    Targeting Errors       6     | .    .    .    .    .    .    .    1    .    4    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            904   | .    .    .    .    163  99   19   75   218  83   247  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               210   | .    .    .    .    163  .    .    .    .    .    47   
  Melee                    694   | .    .    .    .    .    99   19   75   218  83   200  
Knockbacks                 6     | .    .    .    .    .    2    1    .    2    1    .    
  Impact                   6     | .    .    .    .    .    2    1    .    2    1    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      68    | .    60   .    8    .    .    .    .    .    .    .    
  Shots                    2     | .    1    .    1    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        249   | .    2    30   201  126  3    6    239  249  224  14   
  Average Temperature      61    | .    2    12   56   42   3    6    108  122  71   8    
  Received Heat Transfer   390   | .    63   99   72   30   6    9    .    111  .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    2    .    .    1    .    .    
  Impact Corruptions       7     | .    .    .    .    .    2    .    1    3    .    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    1    .    .    .    3    .    .    
  Heat Transferred         1378  | .    .    40   546  792  .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             578  | .   244 296 284 237 140 342 116 574 578 568 
  Initial                  163  | .   .   87  106 81  18  53  61  50  163 21  
  Average                  200  | .   94  201 164 150 64  193 49  264 326 399 
Maximum Alert Level        2    | .   1   1   1   1   .   1   .   2   2   2   
  Low Security (%)         58   | 100 82  35  67  76  100 54  100 47  24  14  
  Level 1                  22   | .   17  64  32  23  .   45  .   10  38  16  
  Level 2                  18   | .   .   .   .   .   .   .   .   41  36  69  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   1   1   1   2   1   1   2   5   5   1   
  Investigation            5    | .   1   .   1   .   .   1   1   .   1   .   
  Extermination            8    | .   .   .   .   1   1   .   1   2   2   1   
  Reinforcement            5    | .   .   1   .   .   .   .   .   2   2   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           6    | .   .   .   2   .   1   .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              188  | .   15  13  14  12  9   10  10  40  21  44  
  Peak Tracking Total      13   | .   3   4   4   3   2   3   5   13  6   8   
  Tactical Retreats        23   | .   1   .   .   .   1   2   3   9   .   7   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            13   | .   1   .   1   .   .   .   1   7   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          3    | .   1   .   .   2   .   .   .   .   .   .   
  Max in Single Turn       2    | .   1   .   .   2   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   1   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          63   | .   7   4   7   5   5   5   9   9   8   4   
  Terminals                51   | .   7   4   7   3   4   5   7   7   5   2   
  Fabricators              8    | .   .   .   .   2   1   .   1   2   1   1   
  Repair Stations          3    | .   .   .   .   .   .   .   1   .   1   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                201  | .   24  19  14  16  28  17  24  18  30  11  
  Successful               134  | .   10  10  9   12  18  10  21  14  23  7   
  Failed                   66   | .   14  8   5   4   10  7   3   4   7   4   
    Catastrophic           6    | .   1   1   1   .   1   2   .   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   
  Manual                   132  | .   20  17  13  11  13  10  12  10  22  4   
  Terminals                161  | .   24  19  14  11  17  17  18  13  23  5   
  Fabricators              29   | .   .   .   .   5   11  .   2   5   1   5   
  Repair Stations          9    | .   .   .   .   .   .   .   4   .   4   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             68   | .   8   7   5   5   4   7   11  7   13  1   
  Part Schematic           10   | .   1   .   1   2   1   2   1   1   1   .   
  Robot Analysis           5    | .   2   2   .   .   .   .   .   .   1   .   
  Level Access Points      6    | .   .   .   1   1   .   1   1   1   1   .   
  Branch Access Points     5    | .   1   1   1   .   .   .   1   1   .   .   
  Machine Index            2    | .   .   .   .   .   .   1   .   1   .   .   
  Terminal Index           9    | .   .   1   1   1   1   1   1   1   1   1   
  Fabricator Index         3    | .   .   .   .   .   .   1   1   .   1   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              4    | .   .   .   .   .   .   .   1   .   3   .   
  Unreport Threat          7    | .   .   .   .   .   .   .   2   2   3   .   
  Locate Traps             3    | .   1   .   .   .   .   .   1   .   1   .   
  Recall Investigation     2    | .   .   .   .   .   .   1   1   .   .   .   
  Recall Reinforcements    2    | .   1   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   .   .   .   .   .   
  Zone Layout              7    | .   1   1   1   1   2   .   .   .   1   .   
Fabricator Hacks           20   | .   .   .   .   3   8   .   2   3   .   4   
  Load Schematic           9    | .   .   .   .   1   3   .   1   2   .   2   
  Build                    11   | .   .   .   .   2   5   .   1   1   .   2   
Repair Station Hacks       8    | .   .   .   .   .   .   .   4   .   4   .   
  Scan Component           4    | .   .   .   .   .   .   .   2   .   2   .   
  Repair                   4    | .   .   .   .   .   .   .   2   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         36   | .   2   3   4   4   6   3   4   4   4   2   
  Terminals                31   | .   2   3   4   3   4   3   4   3   3   2   
    Assimilate             6    | .   .   .   1   .   1   1   1   2   .   .   
    Botnet                 19   | .   2   2   2   2   2   2   2   1   2   2   
    Operators              6    | .   .   1   1   1   1   .   1   .   1   .   
  Fabricators              5    | .   .   .   .   1   2   .   .   1   1   .   
    Prioritize             1    | .   .   .   .   .   1   .   .   .   .   .   
    Siphon                 2    | .   .   .   .   .   1   .   .   1   .   .   
    Haulers                2    | .   .   .   .   1   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         60   | .   7   4   7   5   5   5   8   9   6   4   
  Full Trace Events        3    | .   2   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   1   .   1   2   1   2   1   1   2   .   
  Parts Built              13   | .   .   .   .   4   5   .   1   1   .   2   
    Matter                 1764 | .   .   .   .   336 580 .   318 238 .   292 
    Time                   517  | .   .   .   .   84  193 .   84  84  .   72  
  Total Part Build Rating  51   | .   .   .   .   16  17  .   6   6   .   6   
Parts Repaired             4    | .   .   .   .   .   .   .   2   .   2   .   
  Time                     141  | .   .   .   .   .   .   .   94  .   47  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               5    | .   .   .   1   .   1   1   .   2   .   .   
  Largest Group            1    | .   .   .   1   1   1   1   .   1   .   .   
  Highest-Rated Group      44   | .   .   .   10  10  10  10  .   44  .   .   
  Highest-Rated Ally       44   | .   .   .   10  10  10  10  .   44  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       5    | .   2   2   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               7411 | 59   694  598  654  846  793  435  497  1244 869  722  
Spaces Moved               7892 | 42   398  401  429  763  1258 568  668  1529 995  841  
  Core                     8    | 7    .    .    .    .    .    .    .    .    1    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1760 | 35   398  401  429  497  .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    6124 | .    .    .    .    266  1258 568  668  1529 994  841  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            42   | 50   120  120  120  48   42   48   45   45   53   53   
  Average Speed            68   | 111  141  120  120  94   47   48   47   55   55   54   
  Slowest Speed            1200 | 150  150  120  120  150  48   48   108  126  1200 58   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    77   48   48   21   27   17   17   40   32   17   
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 105  | .    .    .    10   .    4    16   13   15   34   13   
Terrain Destroyed          268  | .    15   .    11   32   4    16   13   15   116  46   
  Melee                    84   | .    .    .    .    .    4    16   13   11   27   13   
  Projectile               14   | .    .    .    1    2    .    .    .    4    7    .    
  AOE                      170  | .    15   .    10   30   .    .    .    .    82   33   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      9356 | 52   466  484  521  844  1418 679  804  1851 1234 1003 
  Wait                     686  | 2    8    34   21   8    94   71   92   172  107  77   
  Move                     7881 | 41   397  400  428  762  1257 567  667  1528 993  841  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  110  | 3    14   8    13   13   13   4    6    15   13   8    
  Fast Attach              53   | 4    4    5    4    6    2    .    2    6    14   6    
  Attach                   60   | 2    2    2    5    9    2    3    7    15   6    7    
  Detach                   16   | .    .    2    3    2    1    1    1    4    2    .    
  Swap                     58   | .    .    3    6    5    14   2    4    4    11   9    
  Drop                     98   | .    8    11   15   17   14   2    3    5    18   5    
  Fire                     116  | .    33   19   26   22   .    .    .    4    10   2    
  Melee                    247  | .    .    .    .    .    21   29   22   68   59   48   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            31   | .    .    .    .    .    .    .    .    30   1    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-7/Factory (discovered 5 exits: *Fac x4 / *Low)
-6/Factory
-5/Factory (discovered 5 exits: *Fac x4 / *Upp)
-4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm)
-3/Research (discovered 5 exits: *Res x3 / Tes x2)
-2/Research (discovered 5 exits: *Acc x3 / [Qua x2])
-1/Access

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 13)
   60 | -11/Scrapyard | Entered Materials
  190 | -10/Materials | Discovered new exit (range 11)
  317 | -10/Materials | Build established: Mutant
  366 | -10/Materials | Discovered new exit (range 4)
  432 | -10/Materials | Identified exit to Mines
  749 | -10/Materials | Discovered new exit (range 4)
  754 | -10/Materials | Entered another Materials area
  754 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  807 | -9/Materials  | Discovered new exit (range 5)
  871 | -9/Materials  | Identified exit to Mines
 1133 | -9/Materials  | Central database locked down
 1330 | -9/Materials  | Discovered new exit (range 10)
 1335 | -9/Materials  | Build established: Scavenger-Mutant
 1352 | -9/Materials  | Entered another Materials area
 1352 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1610 | -8/Materials  | Identified exit to Storage
 1815 | -8/Materials  | Identified exit to Factory
 2006 | -8/Materials  | Entered Factory
 2006 | -7/Factory    | Accompanied by 1 ally
 2006 | -7/Factory    | Evolved 2 slots: Utility x2
 2241 | -7/Factory    | Discovered new exit (range 7)
 2253 | -7/Factory    | Identified exit to Lower Caves
 2310 | -7/Factory    | Build established: Scavenger-Skirmisher
 2674 | -7/Factory    | Fabricated Gravmag System (x2)
 2719 | -7/Factory    | Fabricated Gravmag System?
 2758 | -7/Factory    | Identified exit to Factory
 2814 | -7/Factory    | Garrison activated, responded to threat
 2852 | -7/Factory    | Entered another Factory area
 2852 | -6/Factory    | Accompanied by 1 ally
 2852 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3130 | -6/Factory    | Found Prototype Processor
 3131 | -6/Factory    | Identified Exp. Terrain Scan Processor
 3266 | -6/Factory    | Build established: Scavenger-Scout
 3350 | -6/Factory    | Fabricated Lrn. Terrain Scanner (x1)
 3393 | -6/Factory    | Fabricated Lrn. Terrain Scanner (x1)
 3419 | -6/Factory    | Fabricated Lrg. Storage Unit (x1)
 3463 | -6/Factory    | Fabricated Lrn. Sensor Array (x1)
 3507 | -6/Factory    | Fabricated Lrn. Sensor Array (x1)
 3623 | -6/Factory    | Discovered new exit (range 17)
 3645 | -6/Factory    | Identified exit to Factory
 3645 | -6/Factory    | Entered another Factory area
 3645 | -5/Factory    | Evolved 2 slots: Utility x2
 3668 | -5/Factory    | Discovered new exit (range 21)
 3762 | -5/Factory    | Discovered new exit (range 24)
 3790 | -5/Factory    | Identified exit to Upper Caves
 3835 | -5/Factory    | Identified exit to Factory
 4061 | -5/Factory    | Build established: Machinist-Scout
 4080 | -5/Factory    | Entered another Factory area
 4080 | -4/Factory    | Evolved 2 slots: Utility x2
 4191 | -4/Factory    | Identified exit to Upper Caves
 4191 | -4/Factory    | Identified exit to Armory
 4286 | -4/Factory    | Repaired Gravmag Array
 4299 | -4/Factory    | Identified exit to Research
 4332 | -4/Factory    | Repaired Gravmag System
 4562 | -4/Factory    | Fabricated Exp. Optical Array?
 4577 | -4/Factory    | Entered Research
 4577 | -3/Research   | Evolved 2 slots: Utility x1, Weapon x1
 4586 | -3/Research   | Found Prototype Device
 4594 | -3/Research   | Identified Exp. Thermal Shield
 4717 | -3/Research   | Build established: Hacker-Scout
 5174 | -3/Research   | Local fabrication network quarantined
 5196 | -3/Research   | Fabricated Exp. Optical Array (x1)
 5279 | -3/Research   | Spotted B-86 Titan
 5308 | -3/Research   | Spotted B-86 Titan
 5327 | -3/Research   | First assault squad dispatched
 5369 | -3/Research   | Found Fusion Bomb Launcher
 5392 | -3/Research   | Identified exit to Testing
 5473 | -3/Research   | Lost 5 parts (2p2n1u)
 5520 | -3/Research   | Found Enh. Force Lance
 5570 | -3/Research   | Identified exit to Research
 5639 | -3/Research   | Found Prototype Hackware
 5639 | -3/Research   | Identified Exp. Hacking Suite
 5669 | -3/Research   | P-80 Master assimilated allied Technician 8a
 5821 | -3/Research   | Entered another Research area
 5821 | -2/Research   | Evolved 2 slots: Utility x2
 5922 | -2/Research   | Destroyed 9 combat bots
 6015 | -2/Research   | Spotted B-90 Cyclops
 6098 | -2/Research   | Identified exit to Access
 6426 | -2/Research   | Repaired Gravmag Array
 6460 | -2/Research   | Repaired Lrn. Terrain Scanner
 6569 | -2/Research   | Discovered new exit (range 19)
 6598 | -2/Research   | Discovered new exit (range 23)
 6690 | -2/Research   | Entered Access
 6690 | -1/Access     | Evolved 2 slots: Utility x2
 6864 | -1/Access     | Fabricated Imp. ECM Suite (x1)
 6908 | -1/Access     | Fabricated Imp. ECM Suite?
 7158 | -1/Access     | Build established: Hacker-Ninja
 7380 | -1/Access     | Assembled infested ambush trap array
 7412 | -1/Access     | Self-destructed

 Last Messages 
---------------
07402_ Imp. Gyrokinetic Inverter destroyed.
07402_ System corrupted by crushing effect (+2).
07402_ Knocked back.
07402_ Imp. Signal Interpreter destroyed.
07402_ System corrupted by crushing effect (+4).
07402_ Slug penetrates as-43433.
07405_ Lgt. Quantum Reactor destroyed.
07405_ Adv. Transmission Jammer destroyed.
07405_ Gravmag Array destroyed.
07406_ =>WFRLVVO%R#SW,|T7N<CELAQ1G>
07406_ Slug penetrates as-74548.
07406_ as-73310 destroyed.
07409_ Destroyed Asb. Hover System.
07410_ as-72877 emerges from a hatch in the floor.
07410_ as-38683 emerges from a hatch in the floor.
07410_ as-60013 emerges from a hatch in the floor.
07410_ Lgt. Particle Reactor destroyed.
07410_ System corrupted by crushing effect (+2).
07411_ Lrn. Terrain Scanner destroyed.
07411_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
|    #!    =+^           +        ###                |
|    #     =#        #####        ###                |
|    #      #      ""#####        ###                |
|    #      #      ""#####        ###                |
|    #      #      ""#####        ###                |
|    #      #   ^   T#####        ###                |
|    #      #      ""#####        ###                |
|    #      #      ""#####        ###                |
|    #      #      ""#######+########                |
|    #      #                  ######                |
|    +      #                  ######                |
|    #      #                  ######                |
|    #######"   ############+#+######                |
|     #######   ########         ####                |
|               ########         ####                |
|               ########      "  ####                |
|               ########     """ ####                |
|     ########?###     #      """####                |
| #+########## ### !   #       " ####                |
|         #### ###     #         ####                |
|         #### ###     #         ####                |
|         #### #####+################                |
|         +                      ####                |
|         ####+#####      e      ####                |
|         #       ##      l%aa   ####                |
|         #       ##      %@a %  "" #                |
|         #       ##      aaa    """#                |
|     "   #       ##        s     T"#                |
|    """  #       ##    gu  a    """#                |
| ? """   #       #####   l  ]]  "" #                |
|    "   ?#       #####          ####                |
| #######+#       #####          ####                |
| ####### #       #####          ####                |
| ?#?#### #       #####]         ####                |
| #?##### #       #####          ####                |
| ####### #############    ##########                |
| ##?#### ####      ###    ##########                |
| #?##?## ####      ###    ##########                |
| ????### ####      ###    ##########                |
|  ? ?    ####      ### R  ##?#######                |
| ?###### ####      ###          ####                |
| ???   ? ####      ###          ####                |
| ???? ?+  ? ####+#####          ####                |
| ????? ?  ?                     ####                |
| ???? ????                      ####                |
| ????????? ?                    ####                |
| ?????????? ?                   ####                |
| ????????????##??##+#####     ? ####                |
| ????????????????? ?    #       ##?#                |
| ???????????????? ??    +   ? ????#?                |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          47
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       1010
ECM Strength               2
Jamming Range              16
Power Amplification        30
Armor Coverage             225
Resistance: KI             20
Resistance: TH             50
Resistance: EX             20
Resistance: EM             35
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            90
Propulsion Shielding       66
Melee Speed Boost          40
Evasion (%)                64
Target Analysis            8
Offensive Hacking          62
Defensive Hacking          12

 Item Schematics 
-----------------
    Lrg. Storage Unit | -10/Materials | Hacked
            ECM Suite | -8/Materials  | Hacked
       Gravmag System | -7/Factory    | Hacked
    Lrn. Sensor Array | -7/Factory    | Hacked
 Lrn. Terrain Scanner | -6/Factory    | Hacked
   Enh. Optical Array | -5/Factory    | Hacked
   Adv. System Shield | -5/Factory    | Hacked
   Exp. Optical Array | -4/Factory    | Hacked
       Antigrav Array | -3/Research   | Hacked
       Imp. ECM Suite | -2/Research   | Hacked
     Enh. Force Lance | -2/Research   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
       Gravmag System | x2 | -7/Factory  
       Gravmag System | x2 | -7/Factory  
 Lrn. Terrain Scanner | x1 | -6/Factory  
 Lrn. Terrain Scanner | x1 | -6/Factory  
    Lrg. Storage Unit | x1 | -6/Factory  
    Lrn. Sensor Array | x1 | -6/Factory  
    Lrn. Sensor Array | x1 | -6/Factory  
   Exp. Optical Array | x1 | -4/Factory  
   Exp. Optical Array | x1 | -3/Research 
       Imp. ECM Suite | x1 | -1/Access   
       Imp. ECM Suite | x1 | -1/Access   

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              FlyingExperimentalInverter
  Manual?         0
Play Time         03:27:20
  Cumulative      103.7 hours
  Start           2021.08.08 @ 17:25:47
  End             2021.08.08 @ 23:08:21
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          39
  Rogue           4
  Adventurer      33
  Explorer        2
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          46
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aeefe7ce-4c5e-490e-8de9-22c76eb32391