Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.12 @ 22:25:29 Player: ventricule Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (41) 205 Value Destroyed (1066) 1066 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (502) 502 TOTAL SCORE: 5553 Bonus ------- Follower Combat Kills 239 Met Imprinter 300 Was Imprinted 300 Friendly Fire -337 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Melee Analysis Suite ECM Suite Graphene Brace Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Particle Gun Proton Cannon Coil Gun Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Nuclear Core F-cell Engine > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Gravmag Array > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Weight Redist. System Visual Processing Unit Advanced Sensor Array Transmission Jammer Graphene Brace > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Improved Ion Engine Reinforced Ion Engine Gravmag System Gravmag System Gravmag System Gravmag System Improved Gravmag System Medium Storage Unit Improved Terrain Scanner Improved Lightning Gun Heavy Particle Gun Heavy Particle Gun Plasma Cutter Spear [Rating: 71] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Fission Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Aerolev Unit Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Visual Processing Unit Hackware Improved System Shield Protection Power Shielding Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Maul Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Slots Evolved 8 | . . 2 . . . 6 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . . 2 . . Utility 5 | . . 2 . . . 3 . . Weapon . | . . . . . . . . . Parts Attached 74 | 6 6 16 . 1 5 31 3 6 Power 10 | 1 1 3 . . 1 3 . 1 Engine 7 | 1 1 3 . . . 2 . . Core 3 | . . . . . 1 1 . 1 Reactor . | . . . . . . . . . Propulsion 22 | 2 2 5 . . 3 9 1 . Treads . | . . . . . . . . . Leg 4 | 2 2 . . . . . . . Wheel 7 | . . 4 . . 3 . . . Hover 10 | . . . . . . 9 1 . Flight 1 | . . 1 . . . . . . Utility 24 | 1 2 4 . . . 13 1 3 Device 9 | . . 2 . . . 6 . 1 Storage 5 | 1 1 . . . . 2 1 . Processor 5 | . . 1 . . . 4 . . Hackware 2 | . . . . . . . . 2 Protection 3 | . 1 1 . . . 1 . . Artifact . | . . . . . . . . . Weapon 18 | 2 1 4 . 1 1 6 1 2 Energy Gun 9 | 2 1 3 . . . 2 1 . Energy Cannon 2 | . . . . . . 1 . 1 Ballistic Gun 2 | . . 1 . 1 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . 1 . . . Special Weapon 1 | . . . . . . 1 . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 3 . . . 4 . . Parts Lost 34 | . 1 1 . . 6 12 8 6 Power 6 | . . . . . 1 1 2 2 Propulsion 11 | . . . . . 3 3 4 1 Utility 8 | . . . . . . 6 1 1 Weapon 9 | . 1 1 . . 2 2 1 2 Highest Loss Streak 9 | . 1 1 . . 4 9 5 4 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 1 6 9 10 10 8 8 8 7 Power . | . 1 1 1 1 1 . . . Propulsion 2 | . 2 2 3 3 1 3 . . Utility 2 | . 2 3 2 2 2 2 1 1 Weapon 2 | . . 2 3 3 2 2 4 4 Tool/Special . | . . . . . . . . . Unused Backups 11 | . . 7 . . . 2 . 2 Power 1 | . . 1 . . . . . . Propulsion 3 | . . 2 . . . 1 . . Utility 3 | . . 3 . . . . . . Weapon 3 | . . 1 . . . 1 . 1 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 87 | . 96 97 100 99 94 93 64 43 Engine 9 | . 14 11 11 11 7 11 8 3 Leg 1 | . 28 . . . . . . . Wheel 10 | . . 21 22 22 21 . . . Hover 8 | . . . . . . 23 21 3 Device 17 | . . 17 22 22 22 22 6 11 Storage 8 | . 14 11 11 11 11 6 8 3 Processor 9 | . . 7 11 11 11 14 6 6 Protection 2 | . 10 7 . . . . 6 . Energy Gun 9 | . 28 18 22 12 6 5 1 . Ballistic Gun 4 | . . 2 . 9 11 2 . . Peak Build Rating 71 | 6 8 21 19 20 21 71 53 40 Average Rating 30 | 4 6 15 19 19 18 57 40 26 On Entrance 17 | . 6 8 19 19 20 17 50 22 Avg Prop Armor Cover (%) 6 | . . . . . . 6 . . Naked Turns . | . . . . . . . . . Heaviest Build 46 | 13 19 28 28 29 30 46 36 33 Greatest Support 49 | 20 20 32 32 32 32 49 36 9 Greatest Overweight (x) 10 | 4 . 1 . . 1 3 2 10 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 15 10 Average Capacity 9 | 7 8 10 10 10 10 11 10 7 Most Carried 15 | 4 10 10 10 10 10 15 9 9 Average Carried 8 | 2 6 9 10 10 8 9 8 7 Final Capacity 15 | 8 10 10 10 10 10 15 10 5 Final Carried 10 | 4 10 10 10 10 8 9 9 5 Class Distribution -------------------- 83% | Mutant 5% | Skirmisher 4% | Scout 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Matter Collected 1280 | 250 45 280 . 10 178 320 . 197 Remotely . | . . . . . . . . . Salvage Created 1709 | . 108 721 . . 363 355 . 162 Parts 92 | . 8 45 . . 18 21 . . Haulers Intercepted 2 | . . 2 . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . 5 . 1 . Prevented 25 | . . . . . 25 . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Combat Hostiles Destroyed 33 | . 3 18 . . 6 6 . . Melee 2 | . . . . . . 2 . . Guns 25 | . 3 17 . . 3 2 . . AOE 5 | . . . . . 3 2 . . Classes Destroyed 12 | . 2 3 . . 3 4 . . Worker 1 | . . . . . . 1 . . Hauler 2 | . . 2 . . . . . . Recycler 2 | . . 2 . . . . . . Operator 1 | . . . . . . 1 . . Swarmer 17 | . 1 12 . . 3 1 . . Grunt 6 | . 2 2 . . . 2 . . Brawler 1 | . . . . . 1 . . . Duelist 2 | . . . . . 2 . . . Sentry 5 | . . 4 . . . 1 . . Hunter 1 | . . . . . . 1 . . Programmer 1 | . . . . . . 1 . . Packrat 2 | . . . . . . . . 2 Mutant 2 | . . . . . 2 . . . Best Kill Streak 7 | . 3 7 . . 3 2 . . Combat Bots Only 5 | . 3 5 . . 3 2 . . Max Kills in Single Turn 2 | . 1 2 . . 2 2 . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . . . 2 1 . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Hostile Shots Fired 420 | . 25 78 . . 50 132 62 73 Missed 142 | . 8 27 . . 18 49 19 21 Hits 278 | . 17 51 . . 32 83 43 52 Projectile 278 | . 17 51 . . 32 83 43 52 Critical Strikes 8 | . . 2 . . . 3 2 1 Actively Blocked 7 | . . 1 . . . 3 2 1 Damage Taken 4877 | . 209 588 . . 562 2017 705 796 Core 1117 | . 36 144 . . 82 356 93 406 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 25 | . 6 19 . . . . . . Regen/Repaired (Parts) 63 | . . 63 . . . . . . Core Remaining (%) 76 | 100 85 . . . 43 . . . Volleys Fired 92 | . 11 40 . . 22 15 . 4 Largest 2 | . 2 2 . . 2 2 . 2 Hottest 141 | . 90 90 . . 73 124 . 141 Shots Fired 176 | . 21 78 . . 41 28 . 8 Gun 161 | . 21 78 . . 37 21 . 4 Cannon 11 | . . . . . . 7 . 4 Launcher 4 | . . . . . 4 . . . Special . | . . . . . . . . . Kinetic 37 | . . 15 . . 22 . . . Thermal 45 | . 13 19 . . . 13 . . Explosive 4 | . . . . . 4 . . . Electromagnetic 90 | . 8 44 . . 15 15 . 8 Robot Hit Streak 10 | . 5 9 . . 10 5 . 4 Robot Miss Streak 4 | . 3 4 . . 4 2 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 112 | . 12 48 . . 24 22 . 6 Core Hits 64 | . 5 28 . . 16 14 . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . 2 . . . 2 . . Burn 1 | . . 1 . . . . . . Destroy 1 | . . 1 . . . . . . Sever 1 | . . . . . . 1 . . Impale 1 | . . . . . . 1 . . Melee Attacks 35 | . . . . . . 30 . 5 Impact 5 | . . . . . . . . 5 Slashing 22 | . . . . . . 22 . . Piercing 8 | . . . . . . 8 . . Sneak Attacks 2 | . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3080 | . 150 857 . . 967 860 . 246 Guns 1655 | . 150 783 . . 398 292 . 32 Cannons 89 | . . . . . . 57 . 32 Explosions 853 | . . 74 . . 569 210 . . Melee 483 | . . . . . . 301 . 182 Ramming . | . . . . . . . . . Kinetic 351 | . . 155 . . 196 . . . Thermal 945 | . 91 187 . . 274 393 . . Explosive 295 | . . . . . 295 . . . Electromagnetic 1006 | . 59 515 . . 202 166 . 64 Impact 182 | . . . . . . . . 182 Slashing 265 | . . . . . . 265 . . Piercing 36 | . . . . . . 36 . . Highest Corruption 28 | . . . . . . 28 28 28 Average Corruption 19 | . . . . . . 6 28 28 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 46 | . . . . . . 7 12 27 Message Errors 7 | . . . . . . 2 1 4 Matter Fused 11 | . . . . . . 1 5 5 Heat Flow Errors 7 | . . . . . . . . 7 Energy Discharges 7 | . . . . . . 1 1 5 Data Loss (minor) 8 | . . . . . . 2 2 4 Data Loss (major) 4 | . . . . . . 1 1 2 Alerts 1 | . . . . . . . 1 . Misdirections 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 222 | . . . . . 67 10 . 145 Projectiles . | . . . . . . . . . Explosions 67 | . . . . . 67 . . . Melee 155 | . . . . . . 10 . 145 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 237 | . . 38 . . . 199 . . Shots 3 | . . 1 . . . 2 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 333 | . 229 210 . . 36 292 10 333 Average Temperature 68 | . 91 59 . . 12 83 2 123 Received Heat Transfer 747 | . 102 153 . . 75 228 129 60 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried 6 | . . 4 . . 1 . . 1 Impact Corruptions 6 | . . . . . . . . 6 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 2 . . 1 1 . . Heat Transferred 1451 | . 236 445 . . 300 470 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . 3 . . 2 1 . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Maximum Alert Level 1 | . . 1 . . . 1 . . Low Security (%) 90 | 100 100 84 100 . . 92 . . Level 1 9 | . . 15 . . . 7 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 254 | . 65 254 89 . . 218 . . Initial 110 | . . 22 89 . . 110 . . Average 80 | . 8 104 89 . . 87 . . Influence Increases 1595 | . 90 496 . . 482 392 120 15 Destroy 0b10 Robot/C 780 | . 60 360 . . 240 120 . . Destroy 0b10 Robot/NC 30 | . . 20 . . . 10 . . Destroy Leader 144 | . 10 84 . . 20 30 . . Allied During Kill 72 | . . . . . 72 . . . Successful Hack 16 | . 5 5 . . . 6 . . Disable Machine 45 | . . . . . . 45 . . Destroy Structure 43 | . . 12 . . . 31 . . Partial Spotted 15 | . . . . . . 15 . . Lose Combat Pursuer 450 | . 15 15 . . 150 135 120 15 Influence Decreases 1595 | . 35 321 141 89 306 493 165 45 Entered New Map 364 | . . 33 141 89 . 66 29 6 Time Decay 951 | . 25 278 . . 206 307 96 39 Lost Part 230 | . 10 10 . . 60 110 40 . Lost Ally 50 | . . . . . 40 10 . . Squads Dispatched 8 | . 1 . . . 1 6 . . Investigation 4 | . 1 . . . . 3 . . Extermination 2 | . . . . . . 2 . . Reinforcement . | . . . . . . . . . Assault 1 | . . . . . 1 . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Distress Signals 2 | . . 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 93 | . 10 24 . . 20 18 15 6 Peak Tracking Total 7 | . 5 7 . . 7 6 7 4 Tactical Retreats 18 | . 1 1 . . 5 5 4 2 ECM-based Alert Blocks 1 | . . . . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Traps Triggered 2 | . 1 . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Machines Disabled 3 | . . . . . . 3 . . Max in Single Turn 2 | . . . . . . 2 . . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Machines Accessed 14 | . 3 3 . . . 6 2 . Terminals 5 | . 3 1 . . . 1 . . Fabricators 2 | . . . . . . 2 . . Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 1 . . . 2 . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 31 | . 5 12 . . . 12 2 . Successful 23 | . 3 8 . . . 10 2 . Failed 8 | . 2 4 . . . 2 . . Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual 26 | . . . . 6 . 20 . . Terminals 8 | . 5 2 . . . 1 . . Fabricators 4 | . . . . . . 4 . . Repair Stations 8 | . . 8 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 8 | . . 2 . . . 6 . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 6 | . 3 . . . . 1 2 . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 2 | . . . . . . . 2 . Open DSF 1 | . . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . Load Schematic 2 | . . . . . . 2 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 7 | . . 7 . . . . . . Scan Component 4 | . . 4 . . . . . . Repair 3 | . . 3 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . 1 . . . 5 . . Retrieve Study 6 | . . 1 . . . 5 . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 11 | . 3 3 . . . 5 . . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 84 | . . . . . . 84 . . Total Part Build Rating 8 | . . . . . . 8 . . Part Studies Acquired 6 | . . 1 . . . 5 . . Parts Repaired 3 | . . 3 . . . . . . Time 103 | . . 103 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Total Allies 5 | . . . . 4 . 1 . . Largest Group 4 | . . . . 4 4 1 . . Highest-Rated Group 151 | . . . . 151 151 31 . . Highest-Rated Ally 41 | . . . . 41 41 31 . . Zionite Dispatches 2 | . . . . . . 2 . . Recon 1 | . . . . . . 1 . . Hover Resupply 1 | . . . . . . 1 . . Total Orders 4 | . . . . . . 4 . . ROAM 1 | . . . . . . 1 . . DROP 1 | . . . . . . 1 . . EXPLORE 2 | . . . . . . 2 . . Ally Attacks 38 | . . . . . 38 . . . Total Damage 859 | . . . . . 859 . . . Kills 6 | . . . . . 6 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Active Infowar (turns) 3279 | . . 607 3 940 427 1041 . 261 Optics 2821 | . . 415 3 940 427 1036 . . Sensors 830 | . . . . . . 830 . . Terrain 2182 | . . 381 3 940 427 431 . . Structural 2302 | . . 581 3 940 427 351 . . Decoding 624 | . . . . . . 624 . . Jamming 177 | . . . . . . 177 . . ECM 261 | . . . . . . . . 261 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches 2 | . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 30 | . . . . . . 30 . . Items 30 | . . . . . . 30 . . Zionite Intel Received 3 | . . . . . . 3 . . Prototype Stockpiles 1 | . . . . . . 1 . . Unaware Analyses 1 | . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Turns Passed 4177 | 70 219 607 3 940 427 1111 229 571 Spaces Moved 4292 | 46 147 365 4 1030 391 1494 446 369 Core 241 | 11 . . . . . . . 230 Treads . | . . . . . . . . . Legs 182 | 35 147 . . . . . . . Wheels 1822 | . . 365 4 1030 391 32 . . Hover 2047 | . . . . . . 1462 446 139 Flight . | . . . . . . . . . Fastest Speed 40 | 50 120 85 90 90 90 40 45 100 Average Speed 77 | 125 120 88 90 90 90 48 48 144 Slowest Speed 550 | 250 120 100 90 90 105 240 180 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 14 | . . . . . . 14 . . Cave-ins Triggered 3 | . . . . . . 3 . . Exploration Rate (%) 42 | 3 34 38 8 89 70 28 61 50 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 6 | . . . . 1 . 5 . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . . 3 1 . . 5 Spaces Dug 21 | . . . . . . 21 . . Terrain Destroyed 80 | . . 11 . . 21 48 . . Melee 21 | . . . . . . 21 . . Projectile . | . . . . . . . . . AOE 59 | . . 11 . . 21 27 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Total 4903 | 55 166 580 3 1042 423 1786 458 390 Wait 267 | . . 103 . 11 . 148 5 . Move 4282 | 45 146 364 3 1029 390 1491 445 369 Hop . | . . . . . . . . . Pick Up 52 | 4 3 20 . . 3 21 1 . Fast Attach 28 | 6 1 5 . 1 . 10 . 5 Attach 50 | . 1 11 . . 6 25 4 3 Detach 29 | . . 8 . . 1 16 3 1 Swap 19 | . 4 6 . . 1 8 . . Drop 40 | . . 23 . 1 . 14 . 2 Fire 92 | . 11 40 . . 22 15 . 4 Melee 35 | . . . . . . 30 . 5 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . Rewire 1 | . . . . . . . . 1 Trap . | . . . . . . . . . Miscellaneous 6 | . . . . . . 6 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 71 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 12) 284 | -10/Materials | Discovered new exit (range 6) 290 | -10/Materials | Entered another Materials area 290 | -9/Materials | Evolved 2 slots: Utility x2 316 | -9/Materials | Build established: Mutant 691 | -9/Materials | Repaired Imp. EM Shotgun 719 | -9/Materials | Repaired Wheel 746 | -9/Materials | Repaired Structural Scanner 823 | -9/Materials | Discovered new exit (range 14) 897 | -9/Materials | Entered Mines 898 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 900 | -9/Mines | Entered Zion 927 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1100 | -7/Zion | Learned location of Warlord (-5) 1255 | -7/Zion | Given A8's code to call for help 1478 | -7/Zion | Met Imprinter 1498 | -7/Zion | Imprinted 1500 | -7/Zion | Declared Zion's savior 1761 | -7/Zion | Discovered new exit (range 17) 1778 | -7/Zion | Received a visual enhancement algorithm 1779 | -7/Zion | Ran a visual enhancement algorithm 1800 | -7/Zion | Ran a visual enhancement algorithm 1840 | -7/Zion | Entered Proximity Caves 1840 | -6/Proximity Caves | Accompanied by 4 allies 2010 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2067 | -6/Proximity Caves | Lost 3 allies 2132 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 2136 | -6/Proximity Caves | Learned Factory terminal intel 2262 | -6/Proximity Caves | Spotted B-75 Beast 2263 | -6/Proximity Caves | Core integrity fell below 50% 2263 | -6/Proximity Caves | Discovered new exit (range 5) 2267 | -6/Proximity Caves | Entered Factory 2267 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 2268 | -6/Factory | Loaded intel: 26 terminal locations 2280 | -6/Factory | Zion Hover Resupply teleported in 2602 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 2834 | -6/Factory | Zion Recon squad teleported in 2941 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 2982 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 2993 | -6/Factory | Garrison activated, responded to threat 3283 | -6/Factory | Crushed by falling debris 3284 | -6/Factory | System corruption reached 10% 3303 | -6/Factory | Crushed by falling debris 3308 | -6/Factory | Crushed by falling debris 3317 | -6/Factory | Fabricated Imp. Deuterium Engine? 3326 | -6/Factory | Discovered new exit (range 6) 3339 | -6/Factory | Lost 9 parts (1p2n5u1w) 3378 | -6/Factory | Entered Lower Caves 3448 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3500 | -6/Lower Caves | Lost 5 parts (2p2n1w) 3522 | -6/Lower Caves | Discovered new exit (range 12) 3595 | -6/Lower Caves | Core integrity fell below 50% 3607 | -6/Lower Caves | Entered another Lower Caves area 3637 | -6/Lower Caves | Lost 3 parts (2n1u) 3900 | -6/Lower Caves | Spotted B-75 Beast 3965 | -6/Lower Caves | Lost 4 parts (2p1n1w) 4164 | -6/Lower Caves | Core integrity fell below 20% 4178 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04106_ System corrupted: Energy discharge (-32). 04109_ Sneak attack on T2-R5Y(r). 04109_ Destroyed Med. Storage Unit. 04109_ Destroyed Com. Wheel. 04109_ Destroyed Lgt. Deuterium Engine. 04109_ T2-R5Y(r) system corrupted by crushing effect. 04109_ T2-R5Y(r) destroyed. 04114_ Sneak attack on QK-S0G(r). 04114_ Destroyed Com. Wheel. 04114_ Destroyed Lgt. Deuterium Engine. 04114_ QK-S0G(r) system corrupted by crushing effect. 04114_ Com. Wheel fried. 04114_ QK-S0G(r) destroyed. 04138_ W