Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.30 @ 23:35:37 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (37) 185 Value Destroyed (885) 885 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3510 Bonus ------- None Cogmind --------- Core Integrity 424/550 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Visual Processing Unit Improved Sensor Array Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Hammer > --- INVENTORY (15) --- Light Ion Engine Reinforced Deuterium Engine Light Fission Core Aluminum Leg Improved Aluminum Leg Improved Terrain Scanner Improved Terrain Scan Processor Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Hacking Suite Arc Projector Arc Projector Heavy Assault Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Light EM Pulse Cannon Heavy Hammer > --- INVENTORY -------- Light Ion Engine Reinforced Deuterium Engine Light Fission Core Aluminum Leg Improved Aluminum Leg Improved Terrain Scanner Improved Terrain Scan Processor Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Hacking Suite Arc Projector Light EM Pulse Cannon Heavy Assault Rifle Missile Launcher [Rating: 28] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 1 . . . 2 Weapon . | . . . . . . . . Parts Attached 44 | 8 6 2 10 6 . 1 11 Power 5 | 1 2 1 1 . . . . Engine 5 | 1 2 1 1 . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 8 | 2 . 1 2 1 . . 2 Treads . | . . . . . . . . Leg 8 | 2 . 1 2 1 . . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 2 1 . 1 1 . . 5 Device 3 | 1 . . . . . . 2 Storage 3 | 1 1 . . 1 . . . Processor 3 | . . . 1 . . . 2 Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 21 | 3 3 . 6 4 . 1 4 Energy Gun 1 | 1 . . . . . . . Energy Cannon 7 | . . . 3 2 . . 2 Ballistic Gun 3 | 2 . . . . . 1 . Ballistic Cannon . | . . . . . . . . Launcher 5 | . 2 . 2 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 5 | . 1 . 1 1 . . 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 5 | . . . 1 . . . 4 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 1 | . . . . . . . 1 Weapon 1 | . . . . . . . 1 Highest Loss Streak 3 | . . . 1 . . . 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 100 100 91 97 100 100 98 Engine 11 | . 14 14 11 11 11 11 9 Leg 28 | . 28 28 25 30 33 33 26 Device 10 | . 14 14 11 11 11 11 5 Storage 11 | . 14 14 11 11 11 11 9 Processor 11 | . . . 11 11 11 11 24 Protection 1 | . . . . . . . 4 Energy Cannon 8 | . . . 9 11 11 11 11 Ballistic Gun 2 | . 15 . . . . 3 . Launcher 5 | . 5 14 3 9 11 7 . Impact Weapon 5 | . 6 14 8 . . . 5 Naked Turns . | . . . . . . . . Heaviest Build 46 | 12 21 22 24 31 31 33 46 Greatest Support 35 | 20 20 25 35 35 35 35 35 Greatest Overweight (x) 2 | . 1 . 2 . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 Average Capacity 12 | 7 9 10 10 13 15 15 15 Most Carried 15 | 3 10 10 10 11 13 15 15 Average Carried 10 | 1 8 9 9 10 12 14 14 Final Capacity 15 | 8 10 10 10 15 15 15 15 Final Carried 15 | 3 10 10 10 11 13 15 15 Class Distribution -------------------- 61% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 824 | 312 28 25 177 8 . 43 231 Remotely . | . . . . . . . . Salvage Created 921 | 74 137 . 247 124 . 13 326 Parts 57 | 8 11 . 13 7 . 4 14 Haulers Intercepted 2 | . . . 1 . . . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 21 | . 5 . 7 5 . . 4 Melee 1 | . 1 . . . . . . Cannons 5 | . . . 2 . . . 3 AOE 13 | . 3 . 4 5 . . 1 Classes Destroyed 11 | 1 4 . 3 2 . . 1 Worker 1 | . . . 1 . . . . Builder 2 | . . . . 1 . . 1 Tunneler 4 | 3 . . . . . 1 . Hauler 2 | . . . 1 . . . 1 Recycler 2 | . 1 . . 1 . . . Operator 1 | . . . . . . . 1 Watcher 4 | . 1 . 1 . . . 2 Swarmer 6 | . 3 . . 3 . . . Grunt 11 | . 2 . 5 1 . . 3 Duelist 1 | . . . . 1 . . . Sentry 3 | . . . 2 . . . 1 Best Kill Streak 6 | 1 3 . 6 4 . 1 4 Combat Bots Only 5 | . 2 . 5 3 . . 2 Max Kills in Single Turn 4 | 1 3 . 2 4 . 1 3 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . 2 2 . . 1 Melee 1 | . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 1211 | . 113 . 454 124 . . 520 Core 297 | . 35 . 80 56 . . 126 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 84 | . . . 84 . . . . Core Remaining (%) 84 | 100 . 86 . . . 66 . Volleys Fired 44 | 15 5 . 9 5 . 1 9 Largest 2 | 2 2 . 2 2 . 2 2 Hottest 112 | 40 40 . 112 112 . 79 112 Shots Fired 76 | 30 7 . 12 7 . 2 18 Gun 36 | 30 4 . . . . 1 1 Cannon 28 | . . . 6 4 . 1 17 Launcher 12 | . 3 . 6 3 . . . Special . | . . . . . . . . Kinetic 36 | 30 4 . . . . 1 1 Thermal . | . . . . . . . . Explosive 12 | . 3 . 6 3 . . . Electromagnetic 28 | . . . 6 4 . 1 17 Robot Hit Streak 13 | 10 1 . 7 9 . 2 13 Robot Miss Streak 3 | 2 3 . 1 2 . . 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 63 | 19 6 . 15 4 . 1 18 Core Hits 44 | 5 8 . 12 8 . 1 10 Critical Kills 2 | . . . 1 . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 3 | . . . 2 . . . 1 Smash 3 | . . . 2 . . . 1 Melee Attacks 36 | . 8 . 12 5 . . 11 Impact 36 | . 8 . 12 5 . . 11 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . 2 . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2693 | 204 419 . 1013 410 . 23 624 Guns 227 | 204 6 . . . . . 17 Cannons 471 | . . . 104 39 . 23 305 Explosions 1467 | . 301 . 659 371 . . 136 Melee 528 | . 112 . 250 . . . 166 Ramming . | . . . . . . . . Kinetic 227 | 204 6 . . . . . 17 Thermal 383 | . . . 32 215 . . 136 Explosive 1084 | . 301 . 627 156 . . . Electromagnetic 471 | . . . 104 39 . 23 305 Impact 528 | . 112 . 250 . . . 166 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 163 | . 35 . 78 30 . . 20 Projectiles 1 | . 1 . . . . . . Explosions 84 | . 28 . 26 30 . . . Melee 78 | . 6 . 52 . . . 20 Knockbacks 2 | . 2 . . . . . . Impact 1 | . 1 . . . . . . Kinetic . | . . . . . . . . Secondary 1 | . 1 . . . . . . Self-Inflicted Damage 134 | . . . 33 101 . . . Shots 3 | . . . 1 2 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 138 | . . . 45 102 . 12 138 Average Temperature 51 | . . . 21 55 . 8 67 Received Heat Transfer 324 | . 36 . 162 . . . 126 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 12 | . 2 . 1 . . . 9 Impact Corruptions 6 | . 2 . 2 . . . 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 450 | . . . 50 250 . . 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 321 | 15 257 100 233 321 . 5 185 Initial 100 | . 9 100 39 41 . . . Average 95 | 4 158 100 122 244 . . 47 Maximum Alert Level 1 | . 1 . 1 1 . . . Low Security (%) 79 | 100 57 100 76 23 . 100 100 Level 1 20 | . 42 . 23 76 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . 1 1 . . . . 1 Investigation 1 | . . 1 . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 . . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 6 | . 1 . 4 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 43 | . 9 . 18 5 . . 11 Peak Tracking Total 6 | . 2 . 6 3 . . 4 Tactical Retreats 3 | . . . 2 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 4 | . 1 . . 2 . . 1 Max in Single Turn 2 | . 1 . . 2 . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 16 | . 2 1 10 . 1 . 2 Terminals 13 | . 2 . 9 . . . 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 46 | . 7 1 27 . 1 . 10 Successful 26 | . 3 1 14 . 1 . 7 Failed 19 | . 4 . 12 . . . 3 Catastrophic 1 | . . . . . . . 1 Database Lockouts 1 | . . . 1 . . . . Manual 38 | . 5 . 23 . . . 10 Terminals 42 | . 7 . 25 . . . 10 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 2 1 7 . 1 . 4 Record 1 | . . . . . 1 . . Robot Analysis 5 | . 2 . 2 . . . 1 Prototype ID Bank 1 | . . . . . . . 1 Open Door 1 | . . 1 . . . . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . . . . . . 1 Alert Level 2 | . . . 1 . . . 1 Unreport Threat 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 9 | . 1 . 5 . . . 3 Terminals 9 | . 1 . 5 . . . 3 Track 2 | . . . 1 . . . 1 Assimilate 1 | . . . 1 . . . . Botnet 6 | . 1 . 3 . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 13 | . 2 . 9 . . . 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 5 | . 2 . 2 . . . 1 Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 3404 | 292 378 216 760 411 182 489 676 Spaces Moved 2116 | 199 249 176 435 209 151 376 321 Core 9 | 9 . . . . . . . Treads . | . . . . . . . . Legs 2107 | 190 249 176 435 209 151 376 321 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 126 | 116 120 120 122 120 120 120 162 Slowest Speed 260 | 120 190 120 260 120 120 120 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 44 | 8 48 48 52 41 55 80 22 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . . 1 . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 2 | . . 1 . . . 1 . Spaces Dug 13 | . . . 4 2 . . 7 Terrain Destroyed 124 | . 15 . 53 41 . . 15 Melee 13 | . . . 4 2 . . 7 Projectile . | . . . . . . . . AOE 111 | . 15 . 49 39 . . 8 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 2701 | 227 306 184 633 350 152 412 437 Wait 411 | 3 26 2 153 125 . 31 71 Move 2109 | 198 248 175 434 208 150 375 321 Hop . | . . . . . . . . Pick Up 34 | 3 9 2 7 1 2 3 7 Fast Attach 12 | 7 . . 2 1 . . 2 Attach 4 | . . 1 1 . . . 2 Detach . | . . . . . . . . Swap 28 | 1 6 1 7 5 . 1 7 Drop 23 | . 4 3 8 . . 1 7 Fire 44 | 15 5 . 9 5 . 1 9 Melee 36 | . 8 . 12 5 . . 11 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 293 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 662 | -10/Materials | Discovered new exit (range 7) 671 | -10/Materials | Entered Mines 696 | -10/Mines | Met a Derelict shopkeep closing up shop 750 | -10/Mines | Learned location of Zion (-6) 868 | -10/Mines | Learned location of Storage (-7) 874 | -10/Mines | Discovered new exit (range 8) 887 | -10/Mines | Entered Materials 887 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1225 | -9/Materials | Discovered new exit (range 12) 1475 | -9/Materials | Repaired Carbon-fiber Leg 1557 | -9/Materials | Identified exit to Mines 1588 | -9/Materials | Identified exit to Materials 1599 | -9/Materials | Central database locked down 1647 | -9/Materials | Entered Mines 1697 | -9/Mines | Excavation squad dispatched 1697 | -9/Mines | A large section of the Mines collapsed 1945 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1946 | -9/Mines | Discovered new exit (range 5) 2026 | -9/Mines | Build established: Scavenger-Mutant 2058 | -9/Mines | Entered Exiles 2074 | -9/Exiles | Discovered new exit (range 17) 2100 | -9/Exiles | Met 8R-AWN 2119 | -9/Exiles | Met EX-HEX 2170 | -9/Exiles | Met EX-DEC 2225 | -9/Exiles | Discovered new exit (range 15) 2240 | -9/Exiles | Entered Mines 2679 | -8/Mines | Discovered exit to Materials (range 7) 2729 | -8/Mines | Entered Materials 2729 | -8/Materials | Evolved 2 slots: Utility x2 3202 | -8/Materials | Discovered new exit (range 11) 3278 | -8/Materials | Build established: Mutant 3405 | -8/Materials | Crushed by falling debris 3405 | -8/Materials | Self-destructed Last Messages --------------- 03249_ Dropped Mni. Grenade Launcher. 03249_ Acquired Missile Launcher. 03257_ Dropped Seismic Detector. 03258_ Acquired Hacking Suite. 03308_ Acquired 42 matter. 03316_ W-25 Informer suffers critical hit (Smash). 03316_ W-25 Informer destroyed. 03323_ Dropped Hvy. Assault Rifle. 03323_ Acquired Imp. Sensor Array. 03329_ Acquired 10 matter. 03394_ Dropped Lgt. EM Pulse Cannon. 03395_ Acquired Arc Projector. 03405_ The unstable cave ceiling collapses. 03405_ Crushed by falling debris. 03405_ Imp. Signal Interpreter destroyed. 03405_ System corrupted by crushing effect (+3). 03405_ Lgt. EM Pulse Cannon destroyed. 03405_ System corrupted by crushing effect (+1). 03405_ Lgt. Deuterium Engine destroyed. 03405_ System corrupted by crushing effect (+5). 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