Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.07 @ 17:27:16 Player: Shadow Pussy wanter Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (374) 1870 Value Destroyed (20267) 20267 Prototype IDs (290) 5800 Alien Tech Used (12) 2400 Bonus (51919) 51919 TOTAL SCORE: 92156 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5184 Follower Combat Kills 3329 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Destroyed A8 300 Destroyed Architect 15000 Win 3000 Friendly Fire -594 Cogmind --------- Core Integrity 792/1600 Matter 219/300 Energy 819/840 System Corruption 0% Temperature Cool (22) Movement Treading (158) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Zero-point Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Improved Heavy Siege Treads Experimental Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (13) ----- Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Heavy Regenerative Plating Heavy Regenerative Plating (fused) Graphene Brace Experimental Force Field Microwarp Drive > --- WEAPON (4) ------- Core Cannon Core Cannon > --- INVENTORY (25) --- Quantum Reactor Improved Quantum Reactor Energy Well (350) Energy Well (350) Zionite Biocell (600) Zionite Biocell (600) Energy Filter Advanced Weapon Cycler Advanced Phase Shifter Thermal Barrier Experimental Force Field Long-range Tractor Beam Hacking Drone Bay (1/1) Integrity Redistributor Enhanced Nova Cannon Enhanced Nova Cannon Improved Potential Cannon Graviton Cannon Graviton Cannon Core Stripper Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Experimental Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Heavy Regenerative Plating Heavy Regenerative Plating Graphene Brace Experimental Force Field Microwarp Drive > --- WEAPON ----------- Core Cannon Core Cannon > --- INVENTORY -------- Quantum Reactor Improved Quantum Reactor Energy Well Energy Well Zionite Biocell Zionite Biocell Energy Filter Advanced Weapon Cycler Advanced Phase Shifter Thermal Barrier Experimental Force Field Long-range Tractor Beam Hacking Drone Bay Integrity Redistributor Enhanced Nova Cannon Enhanced Nova Cannon Improved Potential Cannon Graviton Cannon Graviton Cannon Core Stripper [Rating: 270] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Reactor Particle Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Combat Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Experimental System Shield Protection Heavy Regenerative Plating Artifact Microwarp Drive Weapon Cooled Particle Cannon Energy Gun Advanced Variable Charge Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Core Stripper Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Com Ac0 Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 2 . . 2 2 . . Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 4 | . . 2 . . . . . . . . . . . . 2 . . . . . . . . . . . . Utility 11 | . . . . 2 2 . . . . 1 . . . . . . . . . 2 1 . . 2 1 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Parts Attached 806 | 7 6 3 4 40 90 19 2 3 1 30 18 2 14 19 99 6 37 8 12 18 52 104 90 9 49 59 5 Power 48 | 1 . . . 4 5 . . . . 1 1 . . 1 6 . . 1 . 1 5 4 1 2 9 6 . Engine 12 | 1 . . . 4 3 . . . . 1 . . . . 3 . . . . . . . . . . . . Core 10 | . . . . . 2 . . . . . 1 . . 1 3 . . . . 1 . . . . 2 . . Reactor 26 | . . . . . . . . . . . . . . . . . . 1 . . 5 4 1 2 7 6 . Propulsion 79 | 2 1 2 3 21 12 . . . . 2 . . 1 2 8 . 2 1 . 1 8 7 2 . . 4 . Treads 65 | 2 1 2 1 17 11 . . . . 2 . . 1 2 8 . 1 . . 1 3 7 2 . . 4 . Leg 5 | . . . . 4 . . . . . . . . . . . . 1 . . . . . . . . . . Wheel 6 | . . . 2 . . . . . . . . . . . . . . . . . 4 . . . . . . Hover 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Utility 540 | 2 3 1 1 8 55 12 1 . . 26 15 1 8 11 72 3 21 3 11 16 34 85 80 6 33 31 1 Device 415 | 1 . . . 4 33 7 1 . . 15 10 1 5 6 59 3 17 2 9 13 26 73 77 5 30 18 . Storage 13 | 1 2 . 1 . . . . . . 1 . . . . 2 . . 1 . . . 1 . 1 2 1 . Processor 17 | . 1 1 . . 3 . . . . 1 . . 2 . 1 . . . . . 3 . . . . 5 . Hackware 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 . Protection 84 | . . . . 4 19 5 . . . 9 5 . 1 5 10 . 4 . 2 3 3 9 2 . 1 2 . Artifact 6 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . . 2 1 Weapon 139 | 2 2 . . 7 18 7 1 3 1 1 2 1 5 5 13 3 14 3 1 . 5 8 7 1 7 18 4 Energy Gun 8 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 5 . . Energy Cannon 74 | . . . . 3 8 4 1 2 1 . 1 1 4 3 8 1 3 1 . . 2 6 4 . 2 15 4 Ballistic Gun 9 | 2 2 . . 2 3 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 17 | . . . . 2 2 . . . . . . . . . 2 . 5 1 1 . 3 1 . . . . . Launcher 17 | . . . . . 3 3 . 1 . 1 1 . 1 . . . 3 1 . . . . 1 . . 2 . Special Weapon 10 | . . . . . . . . . . . . . . 2 3 2 3 . . . . . . . . . . Impact Weapon 4 | . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 41 | . 1 . . . 6 . . . . . 1 . 2 1 2 . . 4 . . 3 11 3 1 6 . . Corrupted Parts 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . System Corruption 25 | . . . . . . . . . . . . . . 13 . . . . . . . . . . 12 . . Parts Lost 33 | . . . . 6 6 . . . . . . . . . 6 . 2 . . 2 3 2 1 . 1 4 . Power 6 | . . . . 1 1 . . . . . . . . . 2 . . . . . . . . . 1 1 . Propulsion 12 | . . . . 2 2 . . . . . . . . . 3 . 2 . . 1 2 . . . . . . Utility 8 | . . . . 2 2 . . . . . . . . . . . . . . . 1 2 . . . 1 . Weapon 7 | . . . . 1 1 . . . . . . . . . 1 . . . . 1 . . 1 . . 2 . Highest Loss Streak 4 | . . . . 4 3 . . . . . . . . . 4 . 1 . . 2 2 1 1 . 1 3 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 100 100 97 99 100 100 86 100 100 99 100 99 100 97 100 98 84 100 98 93 94 76 79 78 73 69 Engine 5 | . 14 11 11 8 5 7 7 7 7 13 12 12 12 10 4 . . . . . . . . . . . . Core 3 | . . . . . 1 . . . . . . 6 6 7 9 16 16 14 11 10 3 . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . 1 5 5 9 12 9 8 8 9 7 Treads 23 | . 28 44 39 26 27 30 30 30 30 26 25 25 25 25 32 33 27 27 27 25 13 16 13 12 11 11 11 Wheel 1 | . . . 4 5 . . . . . . . . . . . . . . . . 8 8 . . . . . Device 13 | . 4 . . 8 12 14 14 15 15 18 19 17 17 15 13 15 14 10 15 18 17 15 8 16 10 10 11 Storage 5 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 3 3 3 Processor 16 | . 9 11 11 9 20 23 23 23 23 20 19 18 18 18 16 16 16 16 16 15 12 13 13 12 11 15 19 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . 6 9 9 8 7 2 . Protection 2 | . . . . 8 4 . . . . 1 . . . 2 2 . 1 5 . 4 2 . 2 4 7 5 7 Energy Cannon 9 | . . . . 4 10 13 14 2 13 13 12 11 11 10 10 11 5 . 5 5 3 9 10 8 7 8 7 Ballistic Gun 1 | . 28 22 22 11 2 . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 249 | 14 51 51 91 110 123 116 110 107 107 140 147 136 139 170 164 163 150 150 140 168 169 221 212 196 217 249 211 Greatest Support 270 | 40 40 80 80 83 88 86 86 86 86 102 102 102 102 108 164 164 164 127 127 127 97 270 270 270 270 270 240 Greatest Overweight (x) 16 | 2 1 . 4 5 4 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 16 6 1 . . . . Average Overweight (x) . | . . . . 2 1 1 1 1 1 1 1 1 1 1 . . . . 1 1 3 2 . . . . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 13 20 21 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 7 18 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Average Carried 23 | 4 11 19 18 24 24 25 25 25 25 24 24 24 24 25 24 25 24 24 25 24 23 24 24 23 24 21 23 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 7 18 17 20 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 24 25 24 22 Class Distribution -------------------- 21% | Scavenger-Mutant 19% | Scavenger-Skirmisher 16% | Skirmisher 14% | Mutant 6% | Hacker-Skirmisher 5% | Hacker-Mutant 3% | Alien-Mutant 3% | Alien-Tank 3% | Alien-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Zion Skirmisher | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Skirmisher | -3/Research Hacker-Mutant | -3/Quarantine Hacker-Mutant | -3/Section 7 Hacker-Mutant | -2/Research Hacker-Skirmisher | -1/Access Alien-Gunner | -1/Command Alien-Gunner | -1/Access_0 Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Com Ac0 Matter Collected 12001 | 224 207 338 68 884 1318 171 256 . 145 362 211 132 129 307 1103 49 653 148 257 274 760 1320 1072 90 507 987 29 Remotely 2477 | . . . . . . . . . . . . . . . 293 . 237 . . 127 388 491 420 . . 521 . Salvage Created 19447 | 34 136 314 108 2058 1269 228 23 . . 347 391 51 . 510 2254 42 997 . 141 380 707 1168 3260 229 843 3674 283 Parts 773 | 4 13 24 4 120 51 11 3 . . 27 14 . . 23 92 4 29 . 8 13 37 49 101 8 28 106 4 Haulers Intercepted 5 | . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 15 | . 2 . 1 2 1 . . . . 1 . . . . 2 . . . . . 3 . . . 2 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 85 | . . . . . . 9 . . 13 . 8 . . 18 . 3 26 . 8 . . . . . . . . Prevented 4 | . . . . . . . . . 1 . 1 . . 2 . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Com Ac0 Combat Hostiles Destroyed 304 | . 3 3 2 36 21 6 . . . 6 4 . . 12 34 4 33 . 3 7 6 18 42 3 9 48 4 Guns 46 | . 3 3 2 24 5 . . . . . . . . . . . . . . . . . 3 . 2 4 . Cannons 152 | . . . . 11 16 1 . . . 6 4 . . 5 21 1 7 . 3 5 5 16 27 1 4 16 3 AOE 76 | . . . . . . 5 . . . . . . . 7 9 3 26 . . . . . . . . 25 1 Classes Destroyed 28 | 1 4 4 1 2 3 . . . . . 3 . . . 1 . . . . 1 . 1 1 . 1 5 . Worker 19 | . 1 2 . 3 . . . . . . . . . . 4 . . . . 1 5 1 1 . . 1 . Builder 8 | . . 2 . 1 2 . . . . . . . . . 1 . . . . 1 . . 1 . . . . Tunneler 3 | 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler 5 | . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . Recycler 13 | . . 1 . 1 4 . . . . . . . . . 4 . . . . . 2 . . . 1 . . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Minesweeper 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Mechanic 4 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 2 . Operator 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Watcher 11 | . 2 1 . 5 . . . . . . . . . . . . . . . . . . 1 . 2 . . Swarmer 45 | . 3 . . 10 1 . . . . . . . . 3 6 4 6 . . 1 . 1 3 . . 7 . Grunt 94 | . . 2 1 15 10 4 . . . 1 3 . . 4 6 . 19 . . . . 4 9 . 1 15 . Brawler 8 | . . . 1 1 . . . . . . . . . 1 . . 3 . . . . . . . . 2 . Duelist 11 | . . . . . 2 . . . . . . . . 1 2 . 3 . . . . . 1 . . 2 . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Sentry 30 | . . 1 . 8 2 1 . . . . . . . 1 6 . 2 . 1 2 . . 5 . . 1 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Specialist 8 | . . . . . . . . . . . . . . . . . . . . 2 . . 4 . . 2 . Hunter 20 | . . . . 1 1 . . . . . . . . 2 7 . . . . . . . 3 2 2 2 . Programmer 65 | . . . . . 4 1 . . . 5 . . . . 6 . . . 2 2 6 12 12 1 5 9 . Heavy 4 | . . . . 1 . . . . . . . . . . 1 . . . . . . . 2 . . . . Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . S7 Guard 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Enhanced Grunt 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Decomposer 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . Samaritan 4 | . . . . . . . . . . . 3 . . . . . 1 . . . . . . . . . . Thug 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 25 | 2 2 3 2 5 4 4 . . . 1 3 . . 6 7 5 14 . 2 3 3 3 9 1 2 25 3 Combat Bots Only 22 | . 1 2 2 4 3 4 . . . 1 2 . . 6 4 5 14 . 2 3 3 3 9 1 2 22 3 Max Kills in Single Turn 6 | 1 1 1 1 2 1 3 1 . . 1 1 1 . 4 5 3 5 . 1 2 1 1 1 1 1 6 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . . . . 3 . . . . . . . 4 4 3 5 . . . . . . . . 6 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Com Ac0 Damage Taken 21044 | . 106 230 22 2267 1851 248 . . 34 75 425 . . 211 2523 75 658 . 91 659 400 1659 3804 401 956 3798 551 Core 1741 | . 21 16 . 144 246 4 . . 12 . 49 . . 30 144 17 55 . . 13 46 258 345 34 22 237 48 Absorbed by Shields 8788 | . . . . . . . . . . 27 153 . . 73 724 31 236 . 24 245 150 572 2924 422 164 2495 548 Reduced by Siege Mode 579 | . . . . . . . . . . . . . . . . . . . . . . 13 246 33 25 227 35 Redirected to Core 355 | . . . . . . . . . . . . . . . . . . . . . . 109 246 . . . . Redirected to Shielding 151 | . . . . . . . . . . . . . . . . . . . . . 54 97 . . . . . Regen/Repaired (Parts) 6959 | . . . . 345 107 . . . . . . . . . 99 . . . . . 432 310 3209 125 560 1566 206 Core Remaining (%) 77 | 100 91 . 96 73 . . . . 62 . . . . 90 . . . . 78 98 . . 17 97 . . 49 Volleys Fired 1102 | 5 32 25 4 124 109 34 4 . 11 30 32 7 1 9 143 5 37 . 13 31 51 97 141 15 45 85 12 Largest 4 | 2 2 2 2 2 2 2 2 . 2 2 2 2 1 2 2 2 2 . 2 2 2 3 3 3 4 4 3 Hottest 600 | 40 40 46 46 150 160 66 60 . 60 60 60 120 90 120 188 188 188 . 147 147 173 331 451 299 411 526 600 Shots Fired 2207 | 10 64 50 8 250 212 68 8 . 17 54 61 16 1 15 238 9 60 . 22 53 65 173 329 33 125 237 29 Gun 435 | 10 64 50 8 142 53 . . . . . . . . . . . . . . . . . 40 9 39 20 . Cannon 1723 | . . . . 108 159 59 8 . 17 54 61 16 1 10 233 8 41 . 22 53 65 173 289 24 86 207 29 Launcher 29 | . . . . . . 9 . . . . . . . . . . 10 . . . . . . . . 10 . Special 20 | . . . . . . . . . . . . . . 5 5 1 9 . . . . . . . . . . Kinetic 463 | 10 64 50 8 149 96 . . . . . . . . . 6 . 17 . 8 22 15 18 . . . . . Thermal 1695 | . . . . 101 116 59 8 . 17 54 61 16 1 10 227 8 24 . 14 31 50 155 329 33 125 227 29 Explosive 49 | . . . . . . 9 . . . . . . . 5 5 1 19 . . . . . . . . 10 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 44 | 4 5 14 7 19 24 11 12 . 1 9 12 1 . 4 18 19 8 . 10 7 13 18 44 18 11 33 20 Robot Miss Streak 7 | 1 7 1 1 3 7 . 1 . 1 3 2 1 . 1 5 1 3 . 1 2 2 4 2 2 4 3 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1319 | 6 24 40 7 183 132 9 2 . 2 20 40 1 . 7 121 5 39 . 10 27 36 95 237 22 77 155 22 Core Hits 644 | 2 10 11 4 79 58 13 1 . . 9 15 1 . 21 70 4 63 . 4 8 14 22 81 7 27 104 16 Critical Kills 20 | . . . . 2 . . . . . . . . . . 3 . . . . 1 1 1 9 1 . 2 . Critical Parts Destroyed 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 Critical Strikes 36 | . . . . 3 1 . . . . . . . . 1 3 . 3 . . 4 2 3 9 1 . 2 4 Meltdown 19 | . . . . 1 . . . . . . . . . . 3 . . . . 1 1 1 9 1 . 2 . Destroy 6 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 4 Blast 9 | . . . . 1 . . . . . . . . . . . . 2 . . 3 1 2 . . . . . Sever 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Melee Attacks 9 | . . . . . . . . . . . . . . . . . . . . . . 4 2 . . 3 . Kinetic 9 | . . . . . . . . . . . . . . . . . . . . . . 4 2 . . 3 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 58042 | 70 293 640 127 3704 2923 434 56 . 97 594 1131 104 . 1012 6142 557 5204 . 387 1074 1882 4558 8908 628 3088 11147 3282 Guns 6154 | 70 289 615 101 1614 667 . . . . . . . . . . . . . . . . . 1107 181 958 552 . Cannons 36786 | . . . . 2042 2165 35 56 . 81 590 1107 81 . 86 3786 128 776 . 387 960 1879 4436 7801 447 2125 5130 2688 Explosions 13710 | . . . . . . 399 . . . . . . . 743 2088 393 4234 . . 76 . . . . . 5183 594 Melee 359 | . . . . . . . . . . . . . . . . . . . . . . 112 . . . 247 . Ramming 411 | . 4 25 26 48 91 . . . 16 4 24 23 . . 59 . . . . 38 3 10 . . 5 35 . Kinetic 7584 | 70 289 615 101 1756 1470 . . . . . . . . . 64 . 299 . 236 419 937 1081 . . . 247 . Thermal 36509 | . . . . 1900 1362 35 56 . 81 590 1107 81 . 86 3819 128 477 . 151 617 942 3467 8908 628 3083 5709 3282 Explosive 12873 | . . . . . . 399 . . . . . . . 743 1948 393 4234 . . . . . . . . 5156 . Electromagnetic 43 | . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 622 | . . . . . . . . . . . . . . 183 209 36 194 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . 1 4 4 4 4 4 3 3 3 3 13 6 6 6 6 7 . 4 9 15 . 14 18 . Average Corruption 5 | . . . . 1 2 4 4 4 4 2 3 3 3 13 4 6 6 6 6 . 3 4 10 . 6 15 . Corruption Purged 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . Corruption Blocked 17 | . . . . . . . . . . . . . . . . . . . . . 2 15 . . . . . Effects 740 | . . . . 12 52 43 26 3 35 39 39 23 2 45 58 13 40 5 39 . 22 39 81 . 17 107 . Message Errors 188 | . . . . 4 14 9 9 2 8 14 12 5 . 10 18 2 8 . 9 . 8 12 14 . 4 26 . Matter Fused 183 | . . . . 3 18 7 5 1 14 10 10 7 1 17 10 4 11 1 8 . 7 7 14 . 4 24 . Heat Flow Errors 82 | . . . . . 1 8 3 . 3 4 5 4 . 3 5 1 3 1 6 . 1 6 10 . 1 17 . Energy Discharges 81 | . . . . . 5 8 5 . 3 6 3 . 1 3 6 3 4 1 4 . 2 1 15 . 1 10 . Parts Rejected 6 | . . . . 1 . . . . . . . . . . . . 1 . . . . 1 1 . . 2 . Parts Fused 7 | . . . . . 1 . . . 1 . . 1 . . . . . 1 . . 1 1 . . 1 . . Data Loss (minor) 83 | . . . . 1 7 8 3 . 5 1 3 3 . 6 6 1 6 . 3 . 2 7 13 . 3 5 . Data Loss (major) 30 | . . . . 1 3 1 . . 1 2 1 1 . 3 2 1 3 1 2 . . 1 5 . . 2 . Misfires 38 | . . . . 2 1 1 . . . 2 3 2 . 2 7 . 3 . 4 . . . 3 . 2 6 . Alerts 15 | . . . . . 2 . 1 . . . 1 . . 1 2 1 1 . 2 . 1 . . . . 3 . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Weapon Failures 25 | . . . . . . 1 . . . . 1 . . . 2 . . . 1 . . 3 4 . 1 12 . Overload Shots 7 | . . . . . . . . . . . . 2 . . . . . . . . . . 5 . . . . Effects 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Heat Surge 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Overflow Damage 2422 | . . . . 41 44 . 23 . 2 . 36 15 . . 214 16 105 . 16 51 201 459 281 . 128 386 404 Projectiles 1795 | . . . . 41 40 . 23 . . . 36 11 . . 69 . 41 . 16 28 201 459 281 . 128 17 404 Explosions 594 | . . . . . . . . . . . . . . . 145 16 64 . . . . . . . . 369 . Melee 33 | . . . . . 4 . . . 2 . . 4 . . . . . . . 23 . . . . . . . Knockbacks 44 | . . . . 2 20 . . . . . 1 . . . 1 . 3 . 1 4 6 6 . . . . . Impact 3 | . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . Kinetic 41 | . . . . 1 19 . . . . . . . . . 1 . 3 . 1 4 6 6 . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 418 | . . . . . . 56 . . . . . . . . 78 . . . . . . . . . . 284 . Shots 7 | . . . . . . 2 . . . . . . . . 2 . . . . . . . . . . 3 . Rammed 30 | 1 1 1 3 4 7 . . . 1 2 . . . . 4 . . . . 1 1 1 . . 1 2 . Targets Rammed 35 | 1 1 2 3 4 8 . . . 1 2 2 1 . . 4 . . . . 1 1 1 . . 1 2 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . . 1 . . 1 . . . . . 2 1 . . . . . . . . . . . . . . . Highest Temperature 492 | . . 19 . 408 238 242 273 . 254 272 255 311 60 272 400 168 456 124 415 24 492 475 223 201 198 198 178 Average Temperature 139 | . . 5 . 112 65 80 116 . 120 63 93 94 35 127 128 74 109 19 112 8 95 92 136 97 157 159 138 Received Heat Transfer 2810 | . . 87 12 783 645 63 . . 12 12 93 . . . 299 . 261 . . 30 8 112 225 . 36 132 . Effects 41 | . . . . 1 . . . . . . . 1 . 3 16 . 5 . 4 . 2 . 9 . . . . Shutdowns 14 | . . . . 1 . . . . . . . . . . 6 . 3 . 2 . 2 . . . . . . Energy Bleed 8 | . . . . . . . . . . . . . . . 2 . . . 2 . . . 4 . . . . Interference 19 | . . . . . . . . . . . . 1 . 3 8 . 2 . . . . . 5 . . . . Siege Activations 42 | . . . . . . . . . . . . . . . . . . . . . . 1 18 3 9 9 2 Total Turns 825 | . . . . . . . . . . . . . . . . . . . . . . 46 360 61 70 199 89 Longest Duration 85 | . . . . . . . . . . . . . . . . . . . . . . 46 85 45 21 46 66 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 5 | . . . . . 1 . . . 1 . . 2 . . . . . . . 1 . . . . . . . Robots Melted 30 | . . . . 2 . . . . . . . . . . 4 . . . . 2 1 1 12 2 3 3 . Combat Hostiles 28 | . . . . 1 . . . . . . . . . . 4 . . . . 2 1 1 11 2 3 3 . Parts Melted 163 | . . . . 6 10 . . . . 1 6 . . . 30 1 . . . 5 4 5 58 5 20 12 . Heat Transferred 38952 | . . . . 2812 2019 37 74 . 111 740 1480 111 . 124 5296 200 750 . 200 850 1300 3812 9798 744 3235 4103 1156 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Com Ac0 Peak Influence 3876 | 10 106 128 99 572 402 . . . . 97 . . . . 936 . . . . 280 177 481 1227 777 988 3876 . Initial 690 | . 6 . 49 38 258 . . . . 56 . . . . 56 . . . . 12 102 99 229 690 408 592 . Average 373 | 2 23 64 76 358 205 . . . . 36 . . . . 463 . . . . 70 82 352 658 687 789 1434 . Maximum Alert Level 5 | . . . . 2 2 . . . . . . . . . 3 . . . . 1 . 2 4 3 3 5 . Low Security (%) 34 | 100 100 100 100 8 55 . . . . 100 . . . . 4 . . . . 89 100 6 5 . . . . Level 1 22 | . . . . 51 41 . . . . . . . . . 52 . . . . 10 . 65 19 . . . . Level 2 15 | . . . . 40 3 . . . . . . . . . 25 . . . . . . 28 31 85 15 7 . Level 3 10 | . . . . . . . . . . . . . . . 18 . . . . . . . 30 14 84 7 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . Level 5 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 77 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 85 | . 2 1 . 5 11 . . . . 5 . . . 1 8 . 1 . . 5 4 7 9 2 3 21 . Investigation 8 | . . . . 1 3 . . . . 1 . . . . 2 . . . . . . . . . . 1 . Extermination 33 | . . . . . 5 . . . . 4 . . . . 4 . . . . 2 4 5 4 1 2 2 . Reinforcement 21 | . 2 1 . 4 3 . . . . . . . . . 1 . . . . 2 . 1 3 . 1 3 . Assault 22 | . . . . . . . . . . . . . . 1 1 . 1 . . . . 1 2 1 . 15 . Garrison 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . Construction Impeded 3 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Com Ac0 Distress Signals 31 | . 2 1 . 2 . . . . . . . . . . . . . . . . . 1 1 . . 24 . Communications Jammed 209 | . . . . . . . . . . . . . . . 8 . . . . . . 4 192 . 5 . . Distress Signals 193 | . . . . . . . . . . . . . . . 3 . . . . . . 4 181 . 5 . . Times Spotted 458 | . 14 7 2 53 30 6 . . 1 9 6 . . 14 45 4 30 . 3 10 9 28 65 5 29 80 8 Peak Tracking Total 17 | . 5 2 2 5 4 3 . . 1 2 2 . . 6 5 4 12 . 2 5 3 5 7 3 3 17 4 Tactical Retreats 24 | . 1 . . 4 4 . . . . . 1 . . 1 2 . . . . 2 . 1 2 . . 6 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Com Ac0 Traps Triggered 15 | . . . . 2 8 . . . . 2 . . . . . . . . . . 1 . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Com Ac0 Machines Disabled 66 | . . . . 1 . . . . . 2 . . . 1 16 . 1 . . 4 4 12 10 1 4 9 1 Max in Single Turn 7 | . . . . 1 . . . . . 1 . . . 1 7 . 1 . . 4 1 1 1 1 . 1 1 Garrison Access 4 | . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Com Ac0 Machines Accessed 60 | . 2 . . 5 14 . 1 4 . 5 2 1 . . 7 . . 4 1 1 5 4 1 . 2 1 . Terminals 21 | . 2 . . 3 6 . 1 . . 4 1 . . . . . . . 1 . . 2 . . . 1 . Fabricators 6 | . . . . . 1 . . . . 1 . . . . 4 . . . . . . . . . . . . Repair Stations 9 | . . . . 1 3 . . . . . . . . . 1 . . . . . 2 1 . . 1 . . Recycling Units 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Garrison Access 9 | . . . . 1 1 . . . . . . . . . 2 . . . . 1 1 1 1 . 1 . . Total Hacks 162 | . 3 . . 22 23 . 1 26 . 16 3 1 . . 18 . . 17 1 1 11 9 3 . 3 4 . Successful 103 | . 2 . . 13 9 . 1 26 . 8 3 1 . . 8 . . 17 1 . 3 8 1 . 1 1 . Failed 59 | . 1 . . 9 14 . . . . 8 . . . . 10 . . . . 1 8 1 2 . 2 3 . Catastrophic 16 | . 1 . . 1 4 . . . . 3 . . . . 1 . . . . . 4 . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 88 | . 2 . . 7 2 . . . . 13 . . . . 3 . . . . 3 11 10 14 12 8 3 . Terminals 41 | . 3 . . 7 7 . 1 . . 13 2 . . . . . . . 1 . . 3 . . . 4 . Fabricators 11 | . . . . . 1 . . . . 3 . . . . 7 . . . . . . . . . . . . Repair Stations 36 | . . . . 14 8 . . . . . . . . . 4 . . . . . 5 4 . . 1 . . Recycling Units 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Garrison Access 20 | . . . . 1 2 . . . . . . . . . 7 . . . . 1 2 2 3 . 2 . . Terminal Hacks 60 | . 1 . . . 1 . 1 26 . 5 3 1 . . . . . 17 1 . . 3 . . . 1 . Record 20 | . . . . . . . 1 7 . . 2 1 . . . . . 5 1 . . 3 . . . . . Part Schematic 18 | . . . . . . . . 10 . 4 . . . . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 8 | . . . . . 1 . . . . 2 . . . . 5 . . . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . Build 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Repair Station Hacks 22 | . . . . 10 4 . . . . . . . . . 2 . . . . . 2 4 . . . . . Scan Component 12 | . . . . 5 3 . . . . . . . . . 1 . . . . . 1 2 . . . . . Repair 10 | . . . . 5 1 . . . . . . . . . 1 . . . . . 1 2 . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 4 | . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . 1 . . Seal Access 4 | . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . 1 . . Unauthorized Hacks 5 | . 1 . . 2 . . . . . 1 . . . . 1 . . . . . . . . . . . . Terminals 4 | . 1 . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . Botnet 4 | . 1 . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fabnet 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 1 . . 4 11 . . . . 5 . . . . 7 . . . . 1 5 2 1 . 1 1 . Full Trace Events 5 | . . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 6 . . . . 2 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 43 | . . . . . . . . 10 . 4 . . 15 . . . . 4 . . . . 10 . . . . Parts Built 4 | . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 167 | . . . . . . . . . . 25 . . . . 142 . . . . . . . . . . . . Total Part Build Rating 16 | . . . . . . . . . . 1 . . . . 15 . . . . . . . . . . . . Parts Repaired 10 | . . . . 5 1 . . . . . . . . . 1 . . . . . 1 2 . . . . . Time 335 | . . . . 191 38 . . . . . . . . . 35 . . . . . 18 53 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . 3 3 1 1 1 . . . . Autooverrided 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Com Ac0 Total Allies 51 | . . . 1 . 3 . . . 3 . . . 4 . . . . . . 1 3 . . 6 5 25 . Largest Group 19 | . . . 1 1 3 . . . 3 3 . . 4 4 . . . . . 1 3 3 . 6 6 19 . Highest-Rated Group 2224 | . . . 31 31 93 . . . 155 155 . . 157 157 . . . . . 54 243 243 . 690 690 2224 . Highest-Rated Ally 269 | . . . 31 31 31 . . . 96 96 . . 40 40 . . . . . 54 81 81 . 115 122 269 . Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . 2 2 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Light 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 9 | . . . . . . . . . . . . . . . 2 . . . . . 1 3 1 . . 2 . RETURN 9 | . . . . . . . . . . . . . . . 2 . . . . . 1 3 1 . . 2 . Ally Attacks 486 | . . . . 3 31 . . . 24 4 . . . 35 . . . . . 2 9 29 . 4 111 234 . Total Damage 29669 | . . . . . 514 . . . 1059 39 . . . 985 . . . . . 14 666 844 . 259 5745 19544 . Kills 97 | . . . . . 6 . . . 8 . . . . 6 . . . . . . 5 6 . 1 23 42 . Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 14 | . . . . . . 2 . . 1 . 2 1 1 3 . 1 1 . 2 . . . . . . . . Drone Launches 9 | . . . . . . . . . . . . . . . 2 . . . . . 1 3 1 . . 2 . Drone Recoveries 9 | . . . . . . . . . . . . . . . 2 . . . . . 1 3 1 . . 2 . Zionite Intel Received 11 | . . . . . . . . . . . . . . . . . . . . . 2 2 4 2 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Com Ac0 Turns Passed 43075 | 102 1017 298 354 2526 3265 1843 1322 213 1524 2729 1941 1127 2701 1184 3134 568 1607 363 1157 907 1649 2165 2233 595 1464 4916 171 Spaces Moved 16971 | 51 481 122 203 881 1176 703 571 92 540 807 712 464 1149 439 1128 331 582 163 376 256 749 888 867 297 718 2190 35 Core 11 | 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 15365 | 40 481 122 159 451 1102 703 571 92 540 807 712 464 1149 439 1128 331 582 163 376 256 235 401 867 297 718 2152 27 Legs 166 | . . . . 92 74 . . . . . . . . . . . . . . . . . . . . . . Wheels 1383 | . . . 44 338 . . . . . . . . . . . . . . . . 514 487 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 200 228 228 228 228 228 232 232 232 232 165 165 165 166 246 246 120 146 160 160 160 158 158 Average Speed 199 | 138 180 160 161 200 225 228 228 228 228 230 232 232 232 244 174 165 240 208 246 246 178 163 160 160 160 161 158 Slowest Speed 570 | 160 240 160 240 480 465 228 228 228 228 232 232 232 232 247 249 165 246 246 246 247 570 241 240 160 160 166 158 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Microwarps 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 Exploration Rate (%) 47 | 4 73 12 47 66 35 79 59 71 74 13 92 54 88 65 26 55 76 60 61 7 25 71 40 11 15 61 3 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 12 | . . . . . . 1 . 1 . . . 1 3 3 . . . 3 . . . . . . . . . Known Exits Taken 21 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 24 | . . . 2 . . 3 3 . . . 4 3 3 1 . 2 2 . 1 . . . . . . . . Spaces Dug 255 | . . . . . 15 6 2 . 4 7 1 3 . 3 45 2 22 . 4 7 13 30 21 5 10 55 . Terrain Destroyed 1203 | . . . . 24 27 60 2 . 4 11 9 8 . 49 132 26 198 . 12 51 21 55 55 11 22 362 64 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 530 | . . . . 24 27 14 2 . 4 11 9 8 . 6 83 4 16 . 12 22 21 55 55 11 22 100 24 AOE 673 | . . . . . . 46 . . . . . . . 43 49 22 182 . . 29 . . . . . 262 40 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc Com Ac0 Total 24132 | 70 573 177 220 1397 1554 867 588 96 815 1615 934 499 1186 529 2035 341 714 189 584 473 976 1410 1409 391 946 3414 130 Wait 4640 | . 37 15 2 291 109 110 2 . 229 725 163 25 . 60 609 . 55 . 184 164 96 237 271 66 81 1035 74 Move 16904 | 51 480 121 202 880 1175 702 570 91 539 806 711 463 1148 438 1127 330 581 162 375 255 748 887 866 296 717 2156 27 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 201 | 7 11 6 3 26 21 1 5 . . 9 2 1 8 . 17 . 1 6 . 2 7 20 9 3 14 18 4 Fast Attach 211 | 7 2 . . 11 26 . . 2 . 3 2 . 5 . 19 . 4 8 . 2 19 38 18 . 27 17 1 Attach 98 | . . 2 . 10 8 . . . . 2 1 . 1 . 9 . 2 . . 2 5 12 8 4 8 20 4 Detach 21 | . . . . . 2 . . . . . . . . . . . 1 . . . 1 . 3 . 1 12 1 Swap 508 | . 4 1 4 19 56 19 2 1 1 25 16 2 8 19 71 6 31 1 12 14 28 55 69 5 14 24 1 Drop 355 | . 6 5 2 32 39 1 5 2 . 13 3 . 15 3 36 . 2 12 . 2 20 58 22 2 38 31 6 Fire 1102 | 5 32 25 4 124 109 34 4 . 11 30 32 7 1 9 143 5 37 . 13 31 51 97 141 15 45 85 12 Melee 9 | . . . . . . . . . . . . . . . . . . . . . . 4 2 . . 3 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 34 | . 1 2 3 4 8 . . . 1 2 2 1 . . 4 . . . . 1 1 1 . . 1 2 . Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Rewire 43 | . . . . . 1 . . . 34 . 2 . . . . . . . . . . 1 . . . 5 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Upp) -3/Research (discovered 5 exits: Res x3 / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 30 | -11/Junkyard | Discovered new exit (range 16) 103 | -11/Junkyard | Entered Materials 303 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 8) 636 | -10/Materials | Discovered new exit (range 16) 1044 | -10/Materials | Discovered new exit (range 15) 1120 | -10/Materials | Entered another Materials area 1120 | -9/Materials | Evolved 2 slots: Propulsion x2 1258 | -9/Materials | Discovered new exit (range 15) 1418 | -9/Materials | Entered Mines 1425 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1616 | -9/Mines | Received a Mining Laser from a helpful Derelict 1762 | -9/Mines | Discovered new exit (range 8) 1772 | -9/Mines | Entered Materials 1772 | -8/Materials | Accompanied by 1 ally 1772 | -8/Materials | Evolved 2 slots: Utility x2 2353 | -8/Materials | Build established: Scavenger-Mutant 2536 | -8/Materials | Discovered new exit (range 6) 3075 | -8/Materials | Repaired Hrd. Medium Armor Plating 3127 | -8/Materials | Repaired Imp. Assault Rifle 3155 | -8/Materials | Repaired Sensor Array 3182 | -8/Materials | Repaired Lgt. Treads 3233 | -8/Materials | Repaired Lgt. Angular Momentum Engine 3561 | -8/Materials | Discovered new exit (range 14) 3681 | -8/Materials | Lost 4 parts (1p2n1u) 4298 | -8/Materials | Entered Factory 4298 | -7/Factory | Evolved 2 slots: Utility x2 4997 | -7/Factory | Lost 3 parts (1p2u) 5507 | -7/Factory | Discovered new exit (range 11) 5570 | -7/Factory | Identified exit to Factory 6579 | -7/Factory | Discovered exit to Factory (range 5) 6721 | -7/Factory | Allied Derelicts emerged from ambush trap array 6729 | -7/Factory | Identified exit to Lower Caves 6736 | -7/Factory | Build established: Scavenger-Skirmisher 7187 | -7/Factory | Repaired Arm. Treads 7563 | -7/Factory | Entered Lower Caves 8365 | -7/Lower Caves | Learned 8 Factory zone layouts 8379 | -7/Lower Caves | Learned location of Zion (-6) 8916 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9093 | -7/Lower Caves | Discovered new exit (range 5) 9100 | -7/Lower Caves | Identified exit to Lower Caves 9406 | -7/Lower Caves | Entered another Lower Caves area 9601 | -7/Lower Caves | Discovered exit to Factory (range 9) 10429 | -7/Lower Caves | Discovered new exit (range 12) 10497 | -7/Lower Caves | Identified exit to Data Miner 10728 | -7/Lower Caves | Entered Data Miner 10728 | -7/Data Miner | Discovered new exit (range 6) 10738 | -7/Data Miner | Identified exit to Proximity Caves 10775 | -7/Data Miner | Met Data Miner 10834 | -7/Data Miner | Learned location of Section 7 (-3) 10834 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10866 | -7/Data Miner | Received God Mode back door access code from Data Miner 10941 | -7/Data Miner | Entered Proximity Caves 12039 | -6/Proximity Caves | Escorted by Enhanced Grunt 12230 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12413 | -6/Proximity Caves | Discovered exit to Factory (range 9) 12465 | -6/Proximity Caves | Entered Factory 12465 | -6/Factory | Accompanied by 3 allies 12465 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 12603 | -6/Factory | Discovered new exit (range 8) 12617 | -6/Factory | Identified exit to Lower Caves 12762 | -6/Factory | Build established: Skirmisher 13658 | -6/Factory | Fabricated Huge Storage Unit? 14790 | -6/Factory | Build established: Mutant 15194 | -6/Factory | Entered Lower Caves 15237 | -6/Lower Caves | Learned Factory terminal intel 15478 | -6/Lower Caves | Build established: Skirmisher 15751 | -6/Lower Caves | Spotted B-75 Beast 15952 | -6/Lower Caves | Destroyed B-75 Beast 16963 | -6/Lower Caves | Discovered new exit (range 14) 16991 | -6/Lower Caves | Identified exit to Lower Caves 17104 | -6/Lower Caves | Learned Factory emergency access door positions 17110 | -6/Lower Caves | Found Alien Artifact 17110 | -6/Lower Caves | Identified Core Expander 17110 | -6/Lower Caves | Installed Core Expander, added new Power slot 17135 | -6/Lower Caves | Entered another Lower Caves area 17136 | -6/Lower Caves | Encountered a Warlord checkpoint 17794 | -6/Lower Caves | Learned location of Extension (-6) 17802 | -6/Lower Caves | Discovered new exit (range 16) 17916 | -6/Lower Caves | Identified exit to Zion 18262 | -6/Lower Caves | Entered Zion 18356 | -6/Zion | System corruption cleaned by Quarantine Array 18625 | -6/Zion | Discovered new exit (range 10) 18642 | -6/Zion | Given the Hacking Drone Bay 18647 | -6/Zion | Found Prototype Device 19239 | -6/Zion | Discovered new exit (range 20) 19327 | -6/Zion | Learned location of Warlord (-4) 19385 | -6/Zion | Learned Factory terminal intel 19672 | -6/Zion | Found Prototype Device 19672 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 19836 | -6/Zion | Learned location of Armory (-4) 19917 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 20078 | -6/Zion | Build established: Mutant 20119 | -6/Zion | Imprinted 20121 | -6/Zion | Declared Zion's savior 20569 | -6/Zion | Identified Hacking Drone Bay 20595 | -6/Zion | Found Prototype Hackware 20601 | -6/Zion | Found Prototype Processor 20605 | -6/Zion | Found Prototype Processor 20763 | -6/Zion | Found Prototype Special Weapon 20766 | -6/Zion | Found Prototype Special Weapon 20961 | -6/Zion | Identified exit to Proximity Caves 20963 | -6/Zion | Entered Proximity Caves 20963 | -5/Proximity Caves | Accompanied by 4 allies 21105 | -5/Proximity Caves | System corruption reached 10% 21558 | -5/Proximity Caves | Build established: Skirmisher 21723 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 21727 | -5/Proximity Caves | Identified RU-N14's Throwing Claymores (x2) 22034 | -5/Proximity Caves | Discovered new exit (range 19) 22128 | -5/Proximity Caves | Build established: Scavenger-Mutant 22145 | -5/Proximity Caves | Identified exit to Factory 22147 | -5/Proximity Caves | Entered Factory 22147 | -5/Factory | Evolved 2 slots: Propulsion x2 22148 | -5/Factory | Identified exit to Upper Caves 22150 | -5/Factory | Loaded intel: 26 terminal locations 22448 | -5/Factory | Fabricated Adv. Sensor Array (x1) 22981 | -5/Factory | Identified Exp. Terrain Scan Processor 23075 | -5/Factory | Repaired Hvy. Deuterium Engine? 23376 | -5/Factory | Terminal network hard line cut 23449 | -5/Factory | Fabricated Imp. Medium Treads? 23941 | -5/Factory | Found Powered Armor 24547 | -5/Factory | First assault squad dispatched 24906 | -5/Factory | Lost 4 parts (1p3n) 25116 | -5/Factory | Discovered new exit (range 20) 25175 | -5/Factory | Identified exit to Factory 25281 | -5/Factory | Entered Upper Caves 25455 | -5/Upper Caves | Encountered a Warlord checkpoint 25566 | -5/Upper Caves | Learned 4 Factory zone layouts 25624 | -5/Upper Caves | Build established: Scavenger-Skirmisher 25723 | -5/Upper Caves | Discovered new exit (range 11) 25763 | -5/Upper Caves | Identified exit to Upper Caves 25849 | -5/Upper Caves | Entered another Upper Caves area 25921 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 25952 | -5/Upper Caves | Destroyed 14 combat bots 26068 | -5/Upper Caves | Discovered exit to Factory (range 16) 27267 | -5/Upper Caves | Discovered new exit (range 20) 27272 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 27371 | -5/Upper Caves | Learned Factory security intel 27451 | -5/Upper Caves | Identified exit to Zhirov 27456 | -5/Upper Caves | Entered Zhirov 27456 | -5/Zhirov | Discovered new exit (range 3) 27459 | -5/Zhirov | Identified exit to Proximity Caves 27502 | -5/Zhirov | Met Zhirov 27556 | -5/Zhirov | Learned location of Quarantine (-3) 27556 | -5/Zhirov | Learned location of Testing (-2) 27556 | -5/Zhirov | Learned location of Command (-1) 27571 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 27580 | -5/Zhirov | Build established: Scavenger-Mutant 27613 | -5/Zhirov | Found Alien Artifact 27613 | -5/Zhirov | Identified Integrated Reactor 27613 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 27749 | -5/Zhirov | Found Alien Artifact 27819 | -5/Zhirov | Entered Proximity Caves 28512 | -4/Proximity Caves | Learned Research emergency access door positions 28714 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 28976 | -4/Proximity Caves | Entered Factory 28976 | -4/Factory | Evolved 2 slots: Utility x2 28977 | -4/Factory | Identified exit to Upper Caves 28979 | -4/Factory | Loaded intel: 26 terminal locations 29856 | -4/Factory | Garrison activated, responded to threat 29859 | -4/Factory | Discovered new exit (range 9) 29880 | -4/Factory | Identified exit to Research 29883 | -4/Factory | Entered Research 29883 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 29910 | -3/Research | Identified Exp. System Shield 30023 | -3/Research | Identified Exp. Target Analyzer 30165 | -3/Research | Build established: Scavenger-Skirmisher 30579 | -3/Research | Build established: Scavenger-Mutant 30780 | -3/Research | Repaired Arm. Medium Treads 30812 | -3/Research | Retrieved Zion intel report: Active Terminals 31137 | -3/Research | Retrieved Zion intel report: Unaware Analyses 31138 | -3/Research | Zion Hacker squad teleported in 31175 | -3/Research | Identified exit to Research 31176 | -3/Research | Identified exit to Quarantine 31439 | -3/Research | Terminal network hard line cut 31532 | -3/Research | Entered Quarantine 31532 | -3/Quarantine | Accompanied by 3 allies 31587 | -3/Quarantine | Found Alien Artifact 31587 | -3/Quarantine | Identified Core Reset Matrix 31587 | -3/Quarantine | Identified Transdimensional Reconstructor 31587 | -3/Quarantine | Used Core Reset Matrix 31591 | -3/Quarantine | Detected hypermatrix surge 31591 | -3/Quarantine | Sensed 17 artifacts in vicinity 31795 | -3/Quarantine | Found Core Cannon 31829 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 31874 | -3/Quarantine | Found Unknown Device 31874 | -3/Quarantine | Identified Quantum Capacitor 31907 | -3/Quarantine | Discovered exit to Research (range 4) 31932 | -3/Quarantine | Found Phase Armor 31986 | -3/Quarantine | Found Subatomic Replicator 32263 | -3/Quarantine | Repaired Arm. Medium Treads 32289 | -3/Quarantine | Repaired Adv. Sensor Array 32310 | -3/Quarantine | First assault squad dispatched 32326 | -3/Quarantine | Incoming assault squad redirected 32425 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 32485 | -3/Quarantine | Found Core Stripper 32789 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 32795 | -3/Quarantine | Found Transdimensional Reconstructor 32911 | -3/Quarantine | Terminal network hard line cut 33323 | -3/Quarantine | Spotted Fortress 33342 | -3/Quarantine | Destroyed Fortress 33414 | -3/Quarantine | Found Prototype Device 33414 | -3/Quarantine | Identified Exp. Force Field 33419 | -3/Quarantine | Found Prototype Device 33419 | -3/Quarantine | Identified Thermal Barrier 33423 | -3/Quarantine | Found Prototype Protection 33423 | -3/Quarantine | Identified Centrium Heavy Armor Plating 33443 | -3/Quarantine | Found Prototype Device 33443 | -3/Quarantine | Identified Exp. EM Disruption Field 33448 | -3/Quarantine | Found Unknown Protection 33448 | -3/Quarantine | Identified Hvy. Insulated Plating 33455 | -3/Quarantine | Found Unknown Device 33455 | -3/Quarantine | Identified Antimissile System 33467 | -3/Quarantine | Found Prototype Reactor 33467 | -3/Quarantine | Identified Vortex Chain Reactor 33689 | -3/Quarantine | Discovered new exit (range 5) 33694 | -3/Quarantine | Identified exit to Section 7 33697 | -3/Quarantine | Entered Section 7 33698 | -3/Section 7 | Sensed 22 artifacts in vicinity 33769 | -3/Section 7 | Spotted S7 Guard 33822 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 33857 | -3/Section 7 | Found Integrated Reactor 33857 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 33945 | -3/Section 7 | Destroyed S7 Guard 33958 | -3/Section 7 | Found Prototype Protection 33958 | -3/Section 7 | Identified Hvy. Regenerative Plating 34040 | -3/Section 7 | Found Integrated Thermoelectric Network 34040 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 34063 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 34101 | -3/Section 7 | Found Microwarp Drive 34140 | -3/Section 7 | Build established: Alien-Mutant 34140 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 34229 | -3/Section 7 | System corruption reached 10% 34293 | -3/Section 7 | Destroyed 9 combat bots 34303 | -3/Section 7 | Found Integrity Redistributor 34372 | -3/Section 7 | Spotted S7 Guard 34579 | -3/Section 7 | Spotted S7 Guard 34600 | -3/Section 7 | Destroyed S7 Guard 34875 | -3/Section 7 | Retrieved Zion intel report: Prototype Schematics 34996 | -3/Section 7 | Terminal network hard line cut 35197 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-386) 35198 | -3/Section 7 | Core integrity fell below 50% 35266 | -3/Section 7 | Found Integrity Redistributor 35420 | -3/Section 7 | Found Core Reset Matrix 35423 | -3/Section 7 | Sensed 17 artifacts in vicinity 35447 | -3/Section 7 | First assault squad dispatched 35544 | -3/Section 7 | Warped through subspace 35559 | -3/Section 7 | Incoming assault squad redirected 35662 | -3/Section 7 | Destroyed S7 Guard 35675 | -3/Section 7 | Core integrity fell below 20% 35732 | -3/Section 7 | Found Hvy. Regenerative Plating 35760 | -3/Section 7 | Discovered exit to Research (range 16) 35930 | -3/Section 7 | Entered Research 35930 | -2/Research | Evolved 2 slots: Utility x2 36121 | -2/Research | Retrieved Zion intel report: Active Terminals 36430 | -2/Research | First assault squad dispatched 36443 | -2/Research | Retrieved Zion intel report: Active Garrisons 36444 | -2/Research | Zion Light squad teleported in 36460 | -2/Research | Incoming assault squad redirected 36473 | -2/Research | Zion Light squad teleported in 36497 | -2/Research | Discovered new exit (range 16) 36522 | -2/Research | Identified exit to Access 36525 | -2/Research | Entered Access 36525 | -1/Access | Accompanied by 6 allies 36525 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 36882 | -1/Access | Retrieved Zion intel report: Active Terminals 36883 | -1/Access | Zion Heavy squad teleported in 37234 | -1/Access | Zion Light squad teleported in 37315 | -1/Access | P-80 Master assimilated allied LH-MLU(z) 37335 | -1/Access | Build established: Hacker-Skirmisher 37390 | -1/Access | Found Unknown Device 37390 | -1/Access | Identified Launcher Loader 37404 | -1/Access | Discovered new exit (range 19) 37596 | -1/Access | System corruption reached 10% 37756 | -1/Access | Terminal network hard line cut 37988 | -1/Access | Identified exit to Command 37989 | -1/Access | Entered Command 38284 | -1/Command | First assault squad dispatched 38300 | -1/Command | Incoming assault squad redirected 38551 | -1/Command | Build established: Hacker-Tank 38575 | -1/Command | Phase Generator disabled 38604 | -1/Command | Disengaged cave seal 38604 | -1/Command | Zionites emerged from the dark tunnel 38744 | -1/Command | High security lockdown imminent 38765 | -1/Command | Destroyed 7 combat bots 38824 | -1/Command | High security lockdown engaged 38907 | -1/Command | Spotted Striker 38936 | -1/Command | Spotted M Guard 38936 | -1/Command | Spotted M Guard 38936 | -1/Command | Spotted Combat Programmer 38937 | -1/Command | Spotted Combat Programmer 38957 | -1/Command | Destroyed Combat Programmer 38967 | -1/Command | Allies destroyed Combat Programmer 38977 | -1/Command | Spotted Investigator 38977 | -1/Command | Scanned by Researcher 38979 | -1/Command | Destroyed Investigator 38992 | -1/Command | Spotted Executioner 38996 | -1/Command | Spotted Striker 38996 | -1/Command | Destroyed Executioner 38998 | -1/Command | Destroyed Striker 39001 | -1/Command | Lost 3 parts (1u2w) 39006 | -1/Command | All MAIN.C guards destroyed 39036 | -1/Command | Destroyed 22 combat bots 39079 | -1/Command | Met MAIN.C 39097 | -1/Command | 0b10 Conduit disabled 39102 | -1/Command | Destroyed MAIN.C Shell 39105 | -1/Command | MAIN.C activated Command garrisons 39120 | -1/Command | Destroyed MAIN.C 39147 | -1/Command | Crushed by falling debris 39449 | -1/Command | Build established: Alien-Tank 39876 | -1/Command | Crushed by falling debris 39903 | -1/Command | Discovered new exit (range 47) 39903 | -1/Command | Discovered new exit (range 90) 39903 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 40038 | -1/Command | Found Exp. System Purifier 40449 | -1/Command | Used Subatomic Replicator to replicate Core Cannon 40667 | -1/Command | Found Exp. Targeting Computer 40690 | -1/Command | Found Exp. Core Analyzer 40796 | -1/Command | Found Exp. Core Analyzer 40847 | -1/Command | Found Exp. Targeting Computer 41096 | -1/Command | Build established: Alien-Mutant 41562 | -1/Command | Found Exp. Force Field 41565 | -1/Command | Found Vortex Chain Reactor 41581 | -1/Command | Found Imp. Potential Cannon 41599 | -1/Command | Found Zero-point Reactor 41905 | -1/Command | Build established: Alien-Gunner 42881 | -1/Command | Warped through subspace to slip node 42881 | -1/Command | Discovered new exit (range 4) 42905 | -1/Command | Entered Access_0 42906 | -1/Access_0 | Architect warped through subspace 42906 | -1/Access_0 | Sensed 2 artifacts in vicinity 42909 | -1/Access_0 | Destroyed A8 42982 | -1/Access_0 | Architect warped through subspace 42996 | -1/Access_0 | Subspace Access Node disabled 43025 | -1/Access_0 | Architect warped through subspace 43067 | -1/Access_0 | Destroyed Architect 43068 | -1/Access_0 | Architect triggered a singularity event 43070 | -1/Access_0 | Warped through subspace to slip node 43070 | -1/Access_0 | Discovered new exit (range 8) 43076 | -1/Access_0 | Core integrity fell below 50% 43076 | *** | Escaped singularity! Last Messages --------------- 43067_ Beam penetrates Architect. 43067_ Architect: "If I can't win, no one wins!" [Achievement: The Bigger They Are] 43067_ Architect destroyed. 43068_ A0_COM: Initiating irreversible singularity event. Goodbye. 43069_ A0_COM: 10. 43070_ A0_COM: 9. 43070_ Warped through subspace, drawn to slip node. 43070_ EXIT=FOUND 43071_ A0_COM: 8. 43071_ Discarded Imp. Armor Integrity Analyzer. 43072_ A0_COM: 7. 43073_ A0_COM: 6. 43074_ A0_COM: 5. 43075_ A0_COM: 4. 43075_ Ended siege mode. 43075_ Microwarped (distance 8). 43076_ A0_COM: 3. [Achievement: Planet Killer] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 103 Energy Capacity 1450 Matter Stores 410 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 16 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 50 Resistance: EM 75 Propulsion Shielding 66 Weapon Shielding 90 Point Defense Rating 160 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 24 Target Analysis 8 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 6 Energy Filtering 30 Offensive Hacking 26 Defensive Hacking 36 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Huge Storage Unit | x1 | -6/Factory Adv. Sensor Array | x1 | -5/Factory Imp. Medium Treads | x2 | -5/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Core Reset Matrix Phase Armor Core Stripper Integrated Thermoelectric Network Integrity Redistributor High-powered Transdimensional Reconstructor Microwarp Drive Core Cannon Subatomic Replicator Transdimensional Reconstructor Achievements -------------- Corridor Of Doom Derelict Escape Planet Killer Pyromaniac The Bigger They Are void main() Challenges ------------ None Game ------ Seed SupersonicRecoilBoregun Manual? 0 Play Time 05:39:16 Cumulative 201.2 hours Start 2023.08.01 @ 21:51:44 End 2023.08.07 @ 17:27:16 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 234 Rogue 234 Adventurer 0 Explorer 0 Win Type 6 Total 4 Types 2/0/0/1/0/0/1/0/0 Lore% 68 Gallery% 77 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52b1fad2-cca5-421e-9d8f-edace64d0ce6