Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 11:36:44

Player: shockman27

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (40)      200
Value Destroyed (910)      910
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1790

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     278/300
Energy                     250/250
System Corruption          0%
Temperature                Warm (122)
Movement                   Treading (160)
Location                   -8/Recycling

 Parts 
-------
>            --- POWER (1) --------
             Ion Engine
>            --- PROPULSION (2) ---
    Improved Treads
    Improved Treads
>            --- UTILITY (2) ------
       Large Storage Unit
   Makeshift Light Armor Plating
>            --- WEAPON (2) -------
             Beam Rifle
             Assault Rifle
>            --- INVENTORY (15) ---
       Light Deuterium Engine
    Advanced Treads
             Heat Sink
             Weight Redist. System
   Makeshift System Restoration Module
             Riot Gun
      Medium Laser
      Medium Laser
       Light EM Pulse Cannon
       Light EM Pulse Cannon
             Assault Rifle
             Battle Rifle
  Subdweller Machine Gun
             Grenade Launcher

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
    Improved Treads
    Improved Treads
>            --- UTILITY ----------
       Large Storage Unit
   Makeshift Light Armor Plating
>            --- WEAPON -----------
             Beam Rifle
             Assault Rifle
>            --- INVENTORY --------
       Light Deuterium Engine
    Advanced Treads
             Heat Sink
             Weight Redist. System
   Makeshift System Restoration Module
             Riot Gun
      Medium Laser
      Medium Laser
       Light EM Pulse Cannon
       Light EM Pulse Cannon
             Assault Rifle
             Battle Rifle
  Subdweller Machine Gun
             Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Makeshift Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             44   | 7   15  21  1   
  Power                    8    | 1   3   4   .   
    Engine                 8    | 1   3   4   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   4   2   .   
    Treads                 6    | 2   2   2   .   
    Leg                    2    | .   2   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   3   3   1   
    Device                 2    | .   1   1   .   
    Storage                2    | 1   1   .   .   
    Processor              3    | .   1   2   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   20   | 3   5   12  .   
    Energy Gun             7    | 2   3   2   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          8    | 1   2   5   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               4    | .   .   4   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   4   4   .   
  Power                    2    | .   1   1   .   
  Propulsion               3    | .   1   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   2   1   .   
  Highest Loss Streak      2    | .   2   2   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   97  94  100 
  Engine                   11   | .   14  8   14  
  Treads                   27   | .   27  27  28  
  Storage                  14   | .   14  14  14  
  Processor                12   | .   10  13  13  
  Energy Gun               12   | .   19  7   14  
  Ballistic Gun            12   | .   8   15  14  
  Launcher                 2    | .   .   5   .   
Peak Build Rating          15   | 6   11  13  15  
  Average Rating           10   | 4   8   11  12  
  On Entrance              7    | .   6   11  12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             32   | 14  30  32  30  
  Greatest Support         46   | 40  46  46  46  
  Greatest Overweight (x)  1    | 1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 6   14  15  15  
  Most Carried             15   | 4   15  15  15  
  Average Carried          12   | 2   10  13  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 4   15  14  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Recycling

 Resources                      | -11  -10  -10  -8   
-----------                Run  | Yrd  Mat  Sub  Rec  
Matter Collected           856  | 243  268  238  107  
  Remotely                 .    | .    .    .    .    
Salvage Created            1345 | .    1095 196  54   
  Parts                    99   | .    73   20   6    
Haulers Intercepted        2    | .    2    .    .    
Recyclers Shooed           1    | .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      17   | .    .    17   .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  26   | .   18  7   1   
  Guns                     24   | .   16  7   1   
  AOE                      2    | .   2   .   .   
Classes Destroyed          10   | .   7   3   .   
  Worker                   2    | .   2   .   .   
  Builder                  2    | .   2   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 3    | .   3   .   .   
  Turret                   2    | .   .   2   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  9    | .   5   4   .   
  Grunt                    13   | .   13  .   .   
  Sentry                   2    | .   .   1   1   
  Subdweller               2    | .   .   2   .   
Best Kill Streak           7    | .   7   3   1   
  Combat Bots Only         5    | .   5   3   1   
Max Kills in Single Turn   3    | .   3   1   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Rec  
Hostile Shots Fired        172  | .    65   99   8    
  Missed                   57   | .    13   43   1    
Damage Taken               1451 | .    652  692  107  
  Core                     257  | .    133  92   32   
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   68   | .    68   .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              115  | .    65   46   4    
  Largest                  2    | .    2    2    2    
  Hottest                  90   | .    90   80   76   
Shots Fired                213  | .    130  75   8    
  Gun                      202  | .    130  64   8    
  Cannon                   .    | .    .    .    .    
  Launcher                 11   | .    .    11   .    
  Special                  .    | .    .    .    .    
  Kinetic                  75   | .    32   39   4    
  Thermal                  82   | .    53   25   4    
  Explosive                11   | .    .    11   .    
  Electromagnetic          45   | .    45   .    .    
  Robot Hit Streak         22   | .    12   22   13   
  Robot Miss Streak        6    | .    6    2    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           126  | .    79   39   8    
  Core Hits                63   | .    43   17   3    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         12   | .    6    5    1    
    Burn                   11   | .    5    5    1    
    Corrupt                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2077 | .    1254 715  108  
  Guns                     1836 | .    1121 607  108  
  Cannons                  .    | .    .    .    .    
  Explosions               241  | .    133  108  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  684  | .    263  371  50   
  Thermal                  834  | .    540  236  58   
  Explosive                108  | .    .    108  .    
  Electromagnetic          451  | .    451  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            18   | .    6    12   .    
  Projectiles              .    | .    .    .    .    
  Explosions               18   | .    6    12   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      172  | .    86   86   .    
  Shots                    4    | .    1    3    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        259  | .    259  21   113  
  Average Temperature      58   | .    58   13   63   
  Received Heat Transfer   525  | .    264  225  36   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    3    .    .    
  Heat Transferred         3086 | .    1791 1073 222  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             401  | .   401 .   36  
  Initial                  31   | .   .   .   31  
  Average                  143  | .   213 .   9   
Maximum Alert Level        2    | .   2   .   .   
  Low Security (%)         61   | 100 42  .   100 
  Level 1                  37   | .   57  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              48   | .   30  15  3   
  Peak Tracking Total      5    | .   5   4   2   
  Tactical Retreats        8    | .   5   3   .   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             6    | .   6   .   .   
  Reused                   2    | .   2   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                2    | .   2   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          8    | .   4   4   .   
  Max in Single Turn       2    | .   2   2   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          16   | .   8   .   8   
  Terminals                11   | .   6   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          4    | .   1   .   3   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                49   | .   23  .   26  
  Successful               30   | .   15  .   15  
  Failed                   19   | .   8   .   11  
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   6    | .   2   .   4   
  Terminals                34   | .   20  .   14  
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          13   | .   1   .   12  
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             20   | .   12  .   8   
  Robot Analysis           2    | .   .   .   2   
  Prototype ID Bank        2    | .   2   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              1    | .   .   .   1   
  Unreport Threat          1    | .   .   .   1   
  Locate Traps             3    | .   3   .   .   
  Reprogram Traps          1    | .   1   .   .   
  Transport Status         2    | .   1   .   1   
  Assault Status           1    | .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              5    | .   3   .   2   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       8    | .   1   .   7   
  Process                  2    | .   .   .   2   
  Report Inventory         4    | .   1   .   3   
  Retrieve Matter          2    | .   .   .   2   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   6   .   4   
  Full Trace Events        5    | .   2   .   3   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          59   | .   .   .   59  
  Retrieved Matter         59   | .   .   .   59  
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       2    | .   .   .   2   
Derelict Logs Recovered    3    | .   .   3   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               6250 | 82   2155 2983 1030 
Spaces Moved               3329 | 45   1079 1580 625  
  Core                     7    | 7    .    .    .    
  Treads                   3288 | 38   1045 1580 625  
  Legs                     34   | .    34   .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            160  | 149  161  161  160  
  Slowest Speed            240  | 160  240  240  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       55   | 4    99   44   74   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             4    | .    .    4    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          78   | .    48   30   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      78   | .    48   30   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -8   
---------                  Run  | Yrd  Mat  Sub  Rec  
Total                      4003 | 57   1365 1933 648  
  Wait                     452  | .    177  263  12   
  Move                     3326 | 44   1078 1579 625  
  Hop                      .    | .    .    .    .    
  Pick Up                  35   | 5    20   8    2    
  Fast Attach              12   | 6    4    2    .    
  Attach                   8    | .    5    3    .    
  Detach                   3    | .    2    1    .    
  Swap                     24   | 1    6    16   1    
  Drop                     15   | 1    8    5    1    
  Fire                     115  | .    65   46   4    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   13   | .    .    10   3    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-8/Recycling (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   83 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  553 | -10/Materials | Discovered new exit (range 16)
  635 | -10/Materials | Identified exit to Materials
 1132 | -10/Materials | Discovered exit to Materials (range 4)
 1365 | -10/Materials | Discovered new exit (range 8)
 1452 | -10/Materials | Core integrity fell below 50%
 1501 | -10/Materials | Discovered exit to Materials (range 3)
 1745 | -10/Materials | Repaired Assault Rifle
 1848 | -10/Materials | Identified exit to Mines
 2198 | -10/Materials | Discovered new exit (range 16)
 2233 | -10/Materials | Identified exit to Subcaves
 2238 | -10/Materials | Entered Subcaves
 2298 | -10/Subcaves  | Learned Materials security intel
 2700 | -10/Subcaves  | Disturbed a concealed Subdweller
 2879 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
 2904 | -10/Subcaves  | Shifting Twisted Machinery released Mak. System Restoration Module
 3380 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3499 | -10/Subcaves  | Discovered new exit (range 9)
 3583 | -10/Subcaves  | Core integrity fell below 20%
 3692 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 3698 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 3733 | -10/Subcaves  | Discovered new exit (range 10)
 3793 | -10/Subcaves  | Identified exit to Materials
 3809 | -10/Subcaves  | Identified exit to Recycling
 3905 | -10/Subcaves  | Discovered exit to Materials (range 8)
 4001 | -10/Subcaves  | Learned location of Storage (-8)
 4021 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 5221 | -10/Subcaves  | Entered Recycling
 5222 | -8/Recycling  | Met a Zionite searching for Scraptown
 5860 | -8/Recycling  | Discovered new exit (range 7)
 6251 | -8/Recycling  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
05938_ Dropped Sub. Optics.
05939_ Acquired Adv. Treads.
05947_ R-06 Scavenger collects Sub. Optics.
06124_ Attempting to rewire R-06 Scavenger.
06124_ R-06 Scavenger is unpowered.
06213_ Connecting with Terminal...
>>Analysis(B-48 Gladiator)
Downloading analysis...
    B-48 Gladiator
    Tier: 4
  B-48 Gladiators are better armored than the B-36, replace the hammer
  with a slightly more damaging mace, and like other B-series brawlers are
  only dispatched in coordination with grunts.
>>Layout(Zone)
Retrieving Zone 6X layout...
  Downloaded map data.
06223_ Y-45 Defender springs to life.
06233_ Discarded Signal Interpreter.
06242_ Y-45 Defender destroyed.
06246_ Y-45 Defender suffers critical hit (Burn).

 Map 
-----
+----------------------------------------------------+
| ?????#    #????????????##   ####       #?????????? |
| ######+##+###???????????#   ##""       #?????????? |
|             ##??????????#   ##"Y       #?????????? |
|              #??????????#   ##"" ##### #?????????? |
|             ##??????????#   #### #???# #?????????? |
|              ############   #??# #???# #?????????? |
|             ###       ! #   ####+##### #?????????? |
|             #?#  !!     #   #        # #?????????? |
|             #?#   ]     #   #        # #?????????? |
|             #?# ! %    !+   +        # #?????????? |
|             #?#       * #   #        # #?????????? |
|             #?#         #   #        + #?????????? |
|             #?#*        #   #        # #?????????? |
|             #?#         #   #        # #?????????? |
| #############?########+##   #        # #?????????? |
| ?????????????????????#      #        # #?????????? |
| ?????????????????????#      #####+#### #?????????? |
| ?????????#####???????#      #???# #??# #?????????? |
| ?????????#"""#???###?#      #???# ####+#####?????? |
| ???????###"Y"##### ###      #???# #        #?????? |
| ???????                     ##### #        #?????? |
| ???????                           +        #?????? |
| ???????                     #######        #?????? |
| ???????                   %=#?????#        #?????? |
| ???????            #######Y########        #?????? |
| ???????##### ######## T  @r=     ##        #?????? |
| ???????????###??????#     [      ##        #?????? |
| ???????????###??????#            ##        #?????? |
| ???????##### ###????#            ### #######?????? |
| ???????        #????#     """""  #?###???????????? |
| ???????        #????#     """""  #???????????????? |
| ???????        #????#     """""  #???????????????? |
| ???????        #????#            #???????????????? |
| ???????        #????#     """""  #???????????????? |
| ???????        #????#     """""  #???????????????? |
| ???????        #????#     """""  #???????????????? |
| ???????        #????#            #???????????????? |
| ???????        #????##############???????????????? |
| ???????#########?????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Armor Coverage             100
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImprovedBiocellRipper
  Manual?         0
Play Time         00:51:10
  Cumulative      21.1 hours
  Start           2025.03.22 @ 10:22:03
  End             2025.03.22 @ 11:36:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           9
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          14
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3f30cfea-8468-4576-bccc-c4a68cd92f48