Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.05 @ 21:20:49

Player: CogMan

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (33)      165
Value Destroyed (478)      478
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1743

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             297/400
Matter                     147/300
Energy                     250/250
System Corruption          7%
Temperature                Cool (1)
Movement                   Rolling (95) Ox1
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (2) ---
        Wheel
>       --- UTILITY (4) ------
  Small Storage Unit
        Sensor Array
        Sensor Array
        Seismic Detector
>       --- WEAPON (2) -------
        Assault Rifle
>       --- INVENTORY (8) ----
        Ion Engine
        Assault Rifle
        Assault Rifle
        Assault Rifle
        Assault Rifle
  Heavy Assault Rifle
        Grenade Launcher
        Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Weight Redist. System
           Sensor Array
           Seismic Detector
>          --- WEAPON -----------
           Assault Rifle
           Grenade Launcher
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
           Assault Rifle
           Assault Rifle
           Assault Rifle
           Assault Rifle
  Improved Light Cannon
           Rocket Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             33   | 7   9   .   17  
  Power                    5    | 1   2   .   2   
    Engine                 5    | 1   2   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   .   .   1   
    Treads                 .    | .   .   .   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  1    | .   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 2   1   .   8   
    Device                 9    | 1   1   .   7   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   6   .   6   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          7    | 2   4   .   1   
    Ballistic Cannon       2    | .   .   .   2   
    Launcher               5    | .   2   .   3   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   .   1   5   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   .   2   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      2    | .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   100 99  83  
  Engine                   12   | .   14  14  10  
  Leg                      20   | .   28  27  10  
  Device                   18   | .   14  14  25  
  Storage                  12   | .   14  14  11  
  Ballistic Gun            21   | .   27  28  13  
  Ballistic Cannon         2    | .   .   .   5   
  Launcher                 1    | .   .   .   2   
Peak Build Rating          12   | 9   9   7   12  
  Average Rating           7    | 5   7   6   9   
  On Entrance              5    | .   9   7   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             20   | 13  15  15  20  
  Greatest Support         20   | 20  20  20  19  
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 3   8   8   8   
  Average Carried          7    | 1   7   8   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 3   8   8   8   

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           918  | 298 124 145 351 
  Remotely                 .    | .   .   .   .   
Salvage Created            750  | 120 255 58  317 
  Parts                    66   | 6   32  5   23  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  18   | .   8   3   7   
  Guns                     9    | .   5   3   1   
  Cannons                  1    | .   .   .   1   
  AOE                      8    | .   3   .   5   
Classes Destroyed          12   | 2   7   1   2   
  Worker                   5    | .   1   2   2   
  Builder                  2    | .   1   .   1   
  Tunneler                 3    | 3   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 2    | 1   .   .   1   
  Operator                 1    | .   1   .   .   
  Watcher                  4    | .   2   .   2   
  Swarmer                  9    | .   6   .   3   
  Grunt                    3    | .   2   .   1   
  Brawler                  1    | .   .   .   1   
  Sentry                   2    | .   .   .   2   
  Assembled                3    | .   .   3   .   
Best Kill Streak           3    | 3   3   3   3   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   2    | 1   2   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        82   | .   28  5   49  
  Missed                   31   | .   10  3   18  
Damage Taken               809  | .   250 58  501 
  Core                     153  | .   50  .   103 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         90   | 100 .   80  .   
Volleys Fired              111  | 14  44  10  43  
  Largest                  2    | 2   2   2   2   
  Hottest                  59   | 40  40  40  59  
Shots Fired                203  | 28  82  20  73  
  Gun                      164  | 28  76  20  40  
  Cannon                   22   | .   .   .   22  
  Launcher                 17   | .   6   .   11  
  Special                  .    | .   .   .   .   
  Kinetic                  186  | 28  76  20  62  
  Thermal                  .    | .   .   .   .   
  Explosive                17   | .   6   .   11  
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         8    | 8   6   3   6   
  Robot Miss Streak        5    | 3   4   4   5   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           105  | 19  43  8   35  
  Core Hits                64   | 8   27  6   23  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | 1   .   .   .   
  Critical Strikes         1    | 1   .   .   .   
    Destroy                1    | 1   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1693 | 147 566 100 880 
  Guns                     928  | 147 378 100 303 
  Cannons                  243  | .   .   .   243 
  Explosions               522  | .   188 .   334 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  1171 | 147 378 100 546 
  Thermal                  .    | .   .   .   .   
  Explosive                522  | .   188 .   334 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         7    | .   .   .   7   
  Average Corruption       6    | .   .   .   6   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  10   | .   .   .   10  
    Message Errors         3    | .   .   .   3   
    Matter Fused           1    | .   .   .   1   
    Heat Flow Errors       2    | .   .   .   2   
    Parts Rejected         2    | .   .   .   2   
    Data Loss (minor)      2    | .   .   .   2   
Overload Shots             .    | .   .   .   .   
Overflow Damage            29   | .   .   .   29  
  Projectiles              8    | .   .   .   8   
  Explosions               21   | .   .   .   21  
  Melee                    .    | .   .   .   .   
Knockbacks                 1    | .   .   .   1   
  Impact                   .    | .   .   .   .   
  Kinetic                  1    | .   .   .   1   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      23   | .   .   .   23  
  Shots                    1    | .   .   .   1   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        207  | .   6   .   207 
  Average Temperature      56   | .   6   .   67  
  Received Heat Transfer   171  | .   18  .   153 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             239  | 20  239 80  220 
  Initial                  55   | .   13  55  27  
  Average                  95   | 7   99  61  114 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         98   | 100 99  100 96  
  Level 1                  1    | .   .   .   3   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              31   | .   15  4   12  
  Peak Tracking Total      3    | .   3   3   2   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                4    | .   4   .   .   
  Successful               3    | .   3   .   .   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   2   .   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   3   .   .   
  Record                   2    | .   2   .   .   
  Branch Access Points     1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1800 | 124 790 191 695 
Spaces Moved               1033 | 64  488 129 352 
  Core                     3    | 3   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     973  | 61  488 129 295 
  Wheels                   57   | .   .   .   57  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 95  
  Average Speed            131  | 116 120 122 154 
  Slowest Speed            190  | 120 120 190 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       38   | 5   80  33  35  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     2    | .   .   2   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          107  | .   46  .   61  
  Melee                    .    | .   .   .   .   
  Projectile               2    | .   .   .   2   
  AOE                      105  | .   46  .   59  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1279 | 87  624 142 426 
  Wait                     82   | .   71  4   7   
  Move                     1030 | 63  487 128 352 
  Hop                      .    | .   .   .   .   
  Pick Up                  13   | 3   7   .   3   
  Fast Attach              15   | 7   .   .   8   
  Attach                   3    | .   1   .   2   
  Detach                   .    | .   .   .   .   
  Swap                     15   | .   8   .   7   
  Drop                     10   | .   6   .   4   
  Fire                     111  | 14  44  10  43  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
  125 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Discovered new exit (range 3)
  315 | -10/Materials | Build established: Mutant
  522 | -10/Materials | Discovered new exit (range 3)
  621 | -10/Materials | Discovered new exit (range 10)
  772 | -10/Materials | Identified exit to Mines
  915 | -10/Materials | Entered Mines
  916 | -10/Mines     | Learned location of Storage (-7)
  916 | -10/Mines     | Assembled infested the area
  921 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  934 | -10/Mines     | Learned location of Mines (-9)
 1022 | -10/Mines     | Discovered new exit (range 7)
 1064 | -10/Mines     | Discovered new exit (range 9)
 1106 | -10/Mines     | Entered Materials
 1106 | -9/Materials  | Evolved 2 slots: Utility x2
 1687 | -9/Materials  | Discovered new exit (range 16)
 1801 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01765_ U-05 Engineer lays Concrete.
01766_ U-05 Engineer builds a Wall.
01767_ U-05 Engineer lays Concrete.
01767_ W-16 Scout destroyed.
01768_ U-05 Engineer lays Concrete. <x5>
01770_ U-05 Engineer builds a Wall.
01771_ Acquired 17 matter.
01771_ R-06 Scavenger collects Structural
  Scanner.
01772_ Acquired 4 matter.
01775_ Acquired 3 matter.
01776_ 4%<T%HCIGL<GBD 6SNJZZ
01776_ Acquired 21 matter.
01777_ R-06 Scavenger collects Terrain Scanner.
01778_ Acquired Sensor Array.
01793_  MPJTW6RMWFB#JQNDQI9ZN<AJKHQY0&LV|I 
01793_ Critical hit (Burn: +37).
01796_ Imp. Light Cannon destroyed.
01799_ Aluminum Leg destroyed.
01799_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ?   ??????????????????????????????????????????     |
| ?    ?????????????????????????????????????????     |
| ?    ?????????????????????????????????????????     |
| ?   #?????????????????????????????????????????     |
| ?   #?????????????????????????????????????????     |
| ?   ??????????????????????????????????????????     |
| ?   ??????????????????????????????????????????     |
| #   ??????????????????????????????????????????     |
| #   ??????????????????????????????????????????     |
| #  ???????????????????????????????????????????     |
| #  ???????????????????????????????????????????     |
| #  ???????????????????????????????????????????     |
| # %???????????????????????????????????????????     |
| # #???????????????????????????????????????????     |
|   #???????????????????????????????????????????     |
|   #???????????????????????????????????????????     |
|   #???????????????????????????????????????????     |
|   #????????????????????######?????????????????     |
|   #????????????????????# %  #?????????????????     |
|   #????????????????????  Y  #?????????????????     |
|   #?????????????????????    #?????????????????     |
|   #?????????????????????    #?????????????????     |
|   #??????????????########Y #??????????????????     |
|   #?#######??????#      #@ #??????????????????     |
|   #?      ???????#      +  #??????????????????     |
|   #  """""???????# """  #  #??????????????????     |
|   #  """""???????# """  #  #??????????????????     |
|   +  """""???????# """  #k #??????????????????     |
|   #  """""???????#      #  #??????????????????     |
|   #  """""???????###+####  #??????????????????     |
|   #?      ?????????# #??#  #??????????????????     |
|   ################## ####  ##?????????????????     |
|   #         +   !|               ?  ??????????     |
|   #   """   ########=?          T ????????????     |
|   #   """"  #??????###/#######    #???????????     |
|          "  #????????? ???????????????????????     |
|          "  #????????? #??????????????????????     |
|      %      #??????????#??????????????????????     |
|   #       ! #?????????????????????????????????     |
|   #         #?????????????????????????????????     |
|   ##     ####?????????????????????????????????     |
|   #      #????????????????????????????????????     |
|   # """  #????????????????????????????????????     |
|   + """  #????????????????????????????????????     |
|   # """  #????????????????????????????????????     |
| < #      #????????????????????????????????????     |
|  ^#  *   #????????????????????????????????????     |
| ##########????????????????????????????????????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardlightXenonMatrix
  Manual?         0
Play Time         00:11:46
  Cumulative      36.2 hours
  Start           2024.09.05 @ 21:09:16
  End             2024.09.05 @ 21:20:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          76
  Rogue           35
  Adventurer      41
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          40
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4b337a74-b0fe-4d5b-bae8-d24554b49568