Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.20 @ 07:32:11

Player: naththebg

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (101)     505
Value Destroyed (3341)     3341
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (490)                490
              TOTAL SCORE: 8856

 Bonus
-------
High Alert Combat Kills    376
Follower Combat Kills      142
Friendly Fire              -28

 Cogmind 
---------
Core Integrity             797/1000
Matter                     300/300
Energy                     97/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (30)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
           VTOL Module
           VTOL Module
           Field Propulsion Array
>          --- UTILITY (6) ------
  Improved Melee Analysis Suite
           Hacking Suite
           System Shield
>          --- WEAPON (4) -------
     Heavy Hammer
           Lance
>          --- INVENTORY (5) ----
  Improved Terrain Scanner
           System Restoration Module

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           FC-Carbon Exoskeleton
           Field Propulsion Array
>          --- UTILITY ----------
           Scrap Engine
  Improved Melee Analysis Suite
           Hacking Suite
           System Shield
  Improved System Shield
>          --- WEAPON -----------
     Heavy Hammer
           Lance
           Lance
>          --- INVENTORY --------
  Improved Terrain Scanner
           System Restoration Module
[Rating: 64]

 Favorites 
-----------
Power                      Constructs
  Engine                   Ion Engine
  Power Core               Constructs
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Constructs
  Wheel                    Wheel
  Flight Unit              Field Propulsion Array
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 System Shield
Weapon                     Constructs
  Energy Gun               Constructs
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Great Axe
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -10 -9  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac Fac Low Low Fac 
Slots Evolved              10   | .   .   .   .   .   6   2   .   .   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   1   
  Utility                  4    | .   .   .   .   .   3   1   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   1   .   .   .   
Parts Attached             50   | 5   8   1   10  2   8   7   2   .   7   
  Power                    2    | .   1   .   .   1   .   .   .   .   .   
    Engine                 2    | .   1   .   .   1   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   2   1   5   .   .   1   .   .   3   
    Treads                 9    | 2   2   1   3   .   .   1   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   3   
  Utility                  16   | 1   3   .   1   1   5   3   1   .   1   
    Device                 8    | .   2   .   1   1   3   .   1   .   .   
    Storage                4    | 1   1   .   .   .   1   1   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   1   
    Hackware               3    | .   .   .   .   .   1   2   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   2   .   4   .   3   3   1   .   3   
    Energy Gun             2    | .   1   .   1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 2   1   .   1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   2   .   2   1   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   1   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   1   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 20   | .   1   .   1   .   3   11  1   .   3   
  Power                    3    | .   .   .   .   .   1   2   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   3   .   .   .   
  Utility                  7    | .   1   .   .   .   .   3   1   .   2   
  Weapon                   6    | .   .   .   1   .   1   3   .   .   1   
  Highest Loss Streak      8    | .   1   .   1   .   1   8   1   .   3   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     73   | .   92  100 99  76  65  46  32  33  50  
  Engine                   7    | .   12  14  14  13  2   .   .   .   .   
  Core                     1    | .   .   .   .   .   4   1   .   .   .   
  Treads                   11   | .   26  28  21  14  .   .   .   .   .   
  Leg                      1    | .   .   .   .   .   3   2   .   .   3   
  Wheel                    1    | .   .   .   6   1   1   .   .   .   .   
  Hover                    1    | .   .   .   .   4   2   1   .   .   .   
  Device                   12   | .   9   14  14  14  14  7   8   13  5   
  Storage                  6    | .   14  14  14  .   6   5   .   .   .   
  Hackware                 4    | .   .   .   .   .   6   15  20  20  15  
  Energy Gun               13   | .   5   14  13  15  17  1   3   .   .   
  Ballistic Gun            5    | .   21  14  1   6   .   .   .   .   .   
  Launcher                 2    | .   .   .   12  5   2   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             54   | 8   31  31  33  32  54  51  7   2   10  
  Greatest Support         44   | 40  40  40  40  40  44  30  3   3   23  
  Greatest Overweight (x)  16   | .   .   .   1   2   16  4   2   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  5   5   5   
  Average Capacity         11   | 7   9   15  15  5   14  10  5   5   5   
  Most Carried             15   | 8   10  15  15  15  11  10  5   5   5   
  Average Carried          8    | 5   8   14  14  5   7   6   4   4   2   
  Final Capacity           15   | 8   15  15  15  5   15  5   5   5   5   
  Final Carried            15   | 8   10  15  14  5   11  5   5   5   2   
Scrap Engine Consumption   198  | .   .   .   .   79  95  11  6   2   5   
  Constructs Created       11   | .   .   .   .   4   3   2   1   .   1   
  Constructs Modified      50   | .   .   .   .   18  31  1   .   .   .   

 Class Distribution 
--------------------
 39% | Mutant
 34% | Construct
 12% | Hacker-Mutant
 11% | Commander-Construct

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
        Construct | -9/Recycling
        Construct | -7/Factory
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Lower Caves
 Hacker-Gladiator | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -7   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Sub  Rec  Fac  Fac  Low  Low  Fac  
Matter Collected           1608 | 322  150  111  42   283  308  160  172  .    60   
  Remotely                 104  | .    104  .    .    .    .    .    .    .    .    
Salvage Created            4086 | 248  372  103  55   1181 1275 328  111  .    413  
  Parts                    222  | 19   16   5    6    66   77   19   6    .    8    
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           10   | .    1    .    .    7    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    6    .    .    .    3    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac Fac Low Low Fac 
Combat Hostiles Destroyed  66   | .   4   5   4   4   31  6   2   .   10  
  Melee                    8    | .   .   .   .   .   .   2   2   .   4   
  Guns                     31   | .   4   5   .   4   18  .   .   .   .   
  AOE                      21   | .   .   .   4   .   13  4   .   .   .   
Classes Destroyed          15   | 3   3   2   2   2   2   1   .   .   .   
  Worker                   9    | 2   1   .   .   .   5   1   .   .   .   
  Builder                  7    | .   .   1   .   3   2   1   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   
  Recycler                 11   | 1   1   .   .   8   .   1   .   .   .   
  Turret                   2    | .   .   .   2   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   1   1   .   .   .   
  Swarmer                  9    | .   .   .   .   .   4   .   .   .   5   
  Grunt                    35   | .   4   2   .   .   19  3   2   .   5   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   
  Sentry                   6    | .   .   .   .   3   3   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   3   .   .   .   
  Programmer               5    | .   .   .   .   1   4   .   .   .   .   
  Subdweller               4    | .   .   .   4   .   .   .   .   .   .   
  Assembled                3    | .   .   3   .   .   .   .   .   .   .   
Best Kill Streak           10   | 7   3   2   3   6   7   7   2   .   10  
  Combat Bots Only         10   | .   2   2   3   1   5   4   2   .   10  
Max Kills in Single Turn   3    | 1   1   1   1   1   3   2   1   .   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   
  Exploded                 2    | .   .   .   1   .   2   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -7   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Fac  Fac  Low  Low  Fac  
Hostile Shots Fired        631  | .    35   12   97   30   259  138  24   .    36   
  Missed                   200  | .    9    4    39   9    89   36   5    .    9    
Damage Taken               6256 | .    316  100  516  391  2406 1838 221  .    468  
  Core                     1550 | .    43   21   71   53   426  612  121  .    203  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1388 | .    88   .    .    232  1030 38   .    .    .    
Core Remaining (%)         44   | 100  .    .    .    24   39   .    .    13   .    
Volleys Fired              216  | 18   38   13   16   53   65   13   .    .    .    
  Largest                  3    | 2    2    2    2    2    3    3    .    .    .    
  Hottest                  133  | 40   40   85   98   104  133  132  .    .    .    
Shots Fired                447  | 36   76   21   26   97   175  16   .    .    .    
  Gun                      380  | 36   76   21   10   97   136  4    .    .    .    
  Cannon                   20   | .    .    .    .    .    20   .    .    .    .    
  Launcher                 47   | .    .    .    16   .    19   12   .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  193  | 36   76   13   .    19   49   .    .    .    .    
  Thermal                  109  | .    .    8    10   45   42   4    .    .    .    
  Explosive                47   | .    .    .    16   .    19   12   .    .    .    
  Electromagnetic          98   | .    .    .    .    33   65   .    .    .    .    
  Robot Hit Streak         15   | 10   15   4    12   10   9    5    .    .    .    
  Robot Miss Streak        6    | 2    3    5    1    2    6    2    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           328  | 20   56   10   15   66   116  18   3    .    24   
  Core Hits                234  | 9    20   8    18   34   107  29   3    .    6    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6    | 1    .    .    .    1    .    .    .    .    4    
  Critical Strikes         6    | 1    .    .    .    1    .    .    .    .    4    
    Destroy                2    | 1    .    .    .    1    .    .    .    .    .    
    Smash                  4    | .    .    .    .    .    .    .    .    .    4    
Melee Attacks              48   | .    .    .    .    .    .    13   3    .    32   
  Impact                   29   | .    .    .    .    .    .    6    .    .    23   
  Slashing                 7    | .    .    .    .    .    .    7    .    .    .    
  Piercing                 12   | .    .    .    .    .    .    .    3    .    9    
  Sneak Attacks            1    | .    .    .    .    .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7    | .    .    .    .    .    .    .    .    .    7    
Damage Inflicted           9082 | 223  552  150  786  976  4005 1372 110  .    908  
  Guns                     3515 | 223  549  147  67   798  1643 88   .    .    .    
  Cannons                  154  | .    .    .    .    .    154  .    .    .    .    
  Explosions               4009 | .    .    .    705  177  2203 924  .    .    .    
  Melee                    1378 | .    .    .    .    .    .    360  110  .    908  
  Ramming                  26   | .    3    3    14   1    5    .    .    .    .    
  Kinetic                  1630 | 223  549  81   .    199  578  .    .    .    .    
  Thermal                  1814 | .    .    66   67   544  996  141  .    .    .    
  Explosive                3137 | .    .    .    705  .    1561 871  .    .    .    
  Electromagnetic          1097 | .    .    .    .    232  865  .    .    .    .    
  Impact                   961  | .    .    .    .    .    .    245  .    .    716  
  Slashing                 115  | .    .    .    .    .    .    115  .    .    .    
  Piercing                 302  | .    .    .    .    .    .    .    110  .    192  
Highest Corruption         3    | .    .    .    .    2    3    .    .    .    .    
  Average Corruption       1    | .    .    .    .    1    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  31   | .    .    .    .    6    25   .    .    .    .    
    Message Errors         6    | .    .    .    .    2    4    .    .    .    .    
    Matter Fused           11   | .    .    .    .    1    10   .    .    .    .    
    Heat Flow Errors       4    | .    .    .    .    .    4    .    .    .    .    
    Energy Discharges      5    | .    .    .    .    2    3    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    1    2    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            457  | .    .    .    13   .    171  16   .    .    257  
  Projectiles              3    | .    .    .    .    .    .    .    .    .    3    
  Explosions               200  | .    .    .    13   .    171  16   .    .    .    
  Melee                    254  | .    .    .    .    .    .    .    .    .    254  
Knockbacks                 15   | .    .    .    .    .    2    4    .    .    9    
  Impact                   11   | .    .    .    .    .    1    4    .    .    6    
  Kinetic                  1    | .    .    .    .    .    1    .    .    .    .    
  Secondary                3    | .    .    .    .    .    .    .    .    .    3    
Self-Inflicted Damage      326  | .    .    .    .    78   184  64   .    .    .    
  Shots                    9    | .    .    .    .    2    4    3    .    .    .    
  Rammed                   11   | .    3    1    4    2    1    .    .    .    .    
Targets Rammed             12   | .    3    2    4    2    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    .    .    
Highest Temperature        304  | .    18   7    3    255  304  24   .    .    .    
  Average Temperature      73   | .    7    3    3    59   92   14   .    .    .    
  Received Heat Transfer   1833 | .    180  15   234  63   882  216  90   .    153  
  Effects                  1    | .    .    .    .    .    1    .    .    .    .    
    Interference           1    | .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              9    | .    .    .    .    .    .    .    .    .    9    
  Impact Corruptions       12   | .    .    .    .    .    .    .    .    .    12   
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2550 | .    .    148  185  1299 918  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    .    3    2    1    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac Fac Low Low Fac 
Peak Influence             864  | 40  184 50  .   647 864 551 .   .   323 
  Initial                  638  | .   26  .   .   638 128 399 .   .   63  
  Average                  325  | 20  85  14  .   420 487 464 .   .   169 
Maximum Alert Level        3    | .   .   .   .   2   3   2   .   .   1   
  Low Security (%)         33   | 100 100 100 .   .   7   .   .   .   58  
  Level 1                  26   | .   .   .   .   55  24  31  .   .   41  
  Level 2                  34   | .   .   .   .   44  53  68  .   .   .   
  Level 3                  5    | .   .   .   .   .   14  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   .   .   9   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   3   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   2   .   .   .   .   
  Assault                  2    | .   .   .   .   .   1   1   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Sub Rec Fac Fac Low Low Fac 
Distress Signals           5    | .   .   1   .   .   2   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              163  | .   7   5   68  4   44  15  7   .   13  
  Peak Tracking Total      10   | .   2   2   6   1   6   9   3   .   10  
  Tactical Retreats        13   | .   .   .   6   .   3   .   2   .   2   

 Traps                          | -11 -10 -10 -10 -9  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac Fac Low Low Fac 
Traps Triggered            2    | .   1   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Sub Rec Fac Fac Low Low Fac 
Machines Disabled          18   | .   .   .   3   2   13  .   .   .   .   
  Max in Single Turn       4    | .   .   .   2   1   4   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Sub Rec Fac Fac Low Low Fac 
Machines Accessed          25   | .   3   .   .   13  6   .   1   .   2   
  Terminals                13   | .   2   .   .   6   4   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   .   .   .   .   
  Recycling Units          8    | .   .   .   .   7   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Total Hacks                61   | .   11  .   .   33  14  .   1   .   2   
  Successful               35   | .   6   .   .   17  9   .   1   .   2   
  Failed                   26   | .   5   .   .   16  5   .   .   .   .   
    Catastrophic           3    | .   1   .   .   1   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   7   .   .   9   10  .   .   .   .   
  Terminals                33   | .   8   .   .   14  10  .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   3   .   .   .   2   .   .   .   .   
  Recycling Units          20   | .   .   .   .   19  .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             10   | .   2   .   .   5   1   .   1   .   1   
  Prototype ID Bank        3    | .   1   .   .   1   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   .   2   .   .   .   .   
  Scan Component           2    | .   1   .   .   .   1   .   .   .   .   
  Repair                   2    | .   1   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       10   | .   .   .   .   9   .   .   .   .   1   
  Report Inventory         6    | .   .   .   .   6   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   2   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   2   .   .   3   6   .   .   .   .   
  Terminals                9    | .   2   .   .   3   4   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   
    Botnet                 8    | .   2   .   .   3   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   1   .   .   .   .   
    Intercept              1    | .   .   .   .   .   1   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   3   .   .   10  5   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   1   .   .   .   .   
  Time                     58   | .   26  .   .   .   32  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   6   .   .   .   .   2   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Sub Rec Fac Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   8   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -7  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Sub Rec Fac Fac Low Low Fac 
Total Allies               9    | .   .   .   .   8   1   .   .   .   .   
  Largest Group            8    | .   .   .   .   8   8   .   .   .   .   
  Highest-Rated Group      169  | .   .   .   .   169 164 .   .   .   .   
  Highest-Rated Ally       34   | .   .   .   .   34  34  .   .   .   .   
Total Orders               5    | .   .   .   .   3   2   .   .   .   .   
  STAY                     2    | .   .   .   .   1   1   .   .   .   .   
  FOLLOW                   2    | .   .   .   .   1   1   .   .   .   .   
  DROP                     1    | .   .   .   .   1   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   .   13  .   .   .   .   
  Total Damage             651  | .   .   .   .   .   651 .   .   .   .   
  Kills                    7    | .   .   .   .   .   7   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   2   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -7   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  Fac  Fac  Low  Low  Fac  
Turns Passed               7918 | 252  555  1284 372  1814 2493 436  478  71   163  
Spaces Moved               4120 | 116  240  672  196  1046 934  247  374  137  158  
  Core                     653  | 9    .    .    .    2    2    100  374  137  29   
  Treads                   1772 | 107  240  672  163  588  .    2    .    .    .    
  Legs                     376  | .    .    .    .    .    258  118  .    .    .    
  Wheels                   495  | .    .    .    33   121  341  .    .    .    .    
  Hover                    695  | .    .    .    .    335  333  27   .    .    .    
  Flight                   129  | .    .    .    .    .    .    .    .    .    129  
  Fastest Speed            30   | 50   160  160  95   78   120  50   50   50   30   
  Average Speed            140  | 151  160  160  150  131  187  138  62   50   44   
  Slowest Speed            850  | 160  160  160  160  160  850  400  150  50   50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 5    34   100  14   99   20   8    60   28   4    
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    .    1    1    .    1    1    1    1    .    
Scrap Searched             9    | .    .    2    4    .    .    .    1    2    .    
Spaces Dug                 4    | .    .    .    .    .    .    4    .    .    .    
Terrain Destroyed          296  | .    .    .    72   10   156  58   .    .    .    
  Melee                    4    | .    .    .    .    .    .    4    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      292  | .    .    .    72   10   156  54   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -7   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Fac  Fac  Low  Low  Fac  
Total                      5798 | 160  340  859  241  1394 1541 302  616  139  206  
  Wait                     1137 | 9    41   165  12   127  518  17   231  1    16   
  Move                     4111 | 115  239  671  195  1045 933  246  373  136  158  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  58   | 13   7    6    2    9    12   3    3    1    2    
  Fast Attach              8    | .    5    .    .    .    .    2    .    .    1    
  Attach                   26   | 5    2    .    1    1    6    5    2    .    4    
  Detach                   3    | .    .    .    .    .    2    .    1    .    .    
  Swap                     16   | .    1    1    9    1    2    .    .    .    2    
  Drop                     31   | .    4    1    2    14   2    4    3    1    .    
  Fire                     216  | 18   38   13   16   53   65   13   .    .    .    
  Melee                    38   | .    .    .    .    .    .    12   3    .    23   
  Ram                      2    | .    .    .    .    1    1    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    10   | .    3    2    4    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   142  | .    .    .    .    142  .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 16)
  253 | -11/Scrapyard  | Entered Materials
  273 | -10/Materials  | Identified exit to Mines
  337 | -10/Materials  | Build established: Mutant
  660 | -10/Materials  | Repaired Lgt. Treads
  808 | -10/Materials  | Entered Mines
  840 | -10/Mines      | Discovered new exit (range 4)
  889 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1001 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
 1138 | -10/Mines      | Assembled infested the area
 1407 | -10/Mines      | Discovered new exit (range 9)
 2070 | -10/Mines      | Discovered new exit (range 15)
 2092 | -10/Mines      | Entered Subcaves
 2100 | -10/Subcaves   | Learned Materials emergency access door positions
 2107 | -10/Subcaves   | Learned location of Recycling (-9)
 2195 | -10/Subcaves   | Discovered new exit (range 10)
 2385 | -10/Subcaves   | Discovered new exit (range 15)
 2390 | -10/Subcaves   | Core integrity fell below 50%
 2464 | -10/Subcaves   | Entered Recycling
 2465 | -9/Recycling   | Found Scrap Engine
 2827 | -9/Recycling   | Identified exit to Factory
 3429 | -9/Recycling   | Build established: Construct
 4101 | -9/Recycling   | Build established: Commander-Construct
 4278 | -9/Recycling   | Entered Factory
 4278 | -7/Factory     | Accompanied by 8 allies
 4278 | -7/Factory     | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
 4719 | -7/Factory     | Lost 7 allies
 4985 | -7/Factory     | Build established: Construct
 5866 | -7/Factory     | Garrison activated, responded to threat
 5878 | -7/Factory     | First assault squad dispatched
 6465 | -7/Factory     | Repaired Mni. Grenade Launcher
 6501 | -7/Factory     | Core integrity fell below 50%
 6676 | -7/Factory     | Discovered new exit (range 6)
 6771 | -7/Factory     | Entered another Factory area
 6771 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 6964 | -6/Factory     | Lost 8 parts (2p1n2u3w)
 7078 | -6/Factory     | Build established: Hacker-Mutant
 7121 | -6/Factory     | First assault squad dispatched
 7171 | -6/Factory     | Core integrity fell below 50%
 7200 | -6/Factory     | Discovered new exit (range 13)
 7207 | -6/Factory     | Entered Lower Caves
 7209 | -6/Lower Caves | Lost 3 parts (2n1u)
 7576 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 7647 | -6/Lower Caves | Core integrity fell below 20%
 7678 | -6/Lower Caves | Discovered new exit (range 10)
 7678 | -6/Lower Caves | Learned Factory terminal intel
 7685 | -6/Lower Caves | Entered another Lower Caves area
 7738 | -6/Lower Caves | Discovered new exit (range 13)
 7756 | -6/Lower Caves | Entered Factory
 7756 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 7757 | -5/Factory     | Loaded intel: 26 terminal locations
 7790 | -5/Factory     | Identified exit to DSF
 7911 | -5/Factory     | Destroyed 10 combat bots
 7919 | -5/Factory     | Self-destructed

 Last Messages 
---------------
Destroyed Hvy. Laser.
Destroyed Unknown Engine.
G-50 Soldier system corrupted by crushing
  effect. <x2>
G-50 Soldier knocked back.
G-50 Soldier system terminally corrupted.
Scrap Engine consumes Unknown Engine.
Scrap Engine consumes Corrupted Flexi-carbon
  Leg.
Acquired VTOL Module.
Acquired 23 matter.
Acquired 27 matter.
Scrap Engine consumes Corrupted Carbon-fiber
  Leg.
Scrap Engine consumes Lgt. Nuclear Core.
Acquired VTOL Module.
Discarded FC-Carbon Exoskeleton.
Scrap Engine suffers catastophic network
  destabilization.
Acquired 10 matter.

 Map 
-----
+----------------------------------------------------+
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ????????????????? ???????????????? |
|                 ????????????????? ???????????????? |
|                 ????????????????? ???????????????? |
|                 ????????????????# ???????????????? |
|                 ????????????????# ???????????????? |
|                 ????????????????# #####??????????? |
|                 ????????????????#     #?########## |
|                 ????????????????#     #?#          |
|                 ????????????????+     #?#  """" "" |
|                 ????????????????#     #?#  """" "" |
|                 ????????????????#     #?#  """" "" |
|                 ????????????????#     #?#  """" "" |
|                 ????????????????#     #?#          |
|                 ????????????????#     #?#  """" "" |
|                 ????????????????#%%   #?#  """" "" |
|                 ?################ [%  #?#  """" "" |
|                 #             % +%    #?#  """" "" |
|                 #               #[    #?#          |
|                 #               #%    #?#  !       |
|                 #     """" """" #     ##########+# |
|                 #     """" """" #                  |
|                 #     """" """" #                  |
|                 #     """" """" #                  |
|                 #        @      #                  |
|                 #       ! =     #                  |
|                 ?################            ##### |
|                 ??????????????###            #???? |
|                 ??????????????#              #???? |
|                 ??????????????#              #???? |
|                 ??????????????#              #???? |
|                 ??????????????#              #???? |
|                 ??????????????#              #???? |
|                 ??????????????###########+#######? |
|                 ???????????????????# """        #? |
|                 ???????????????????# "Y"        #? |
|                 ???????????????????# " "        #? |
|                 ??????????#????????#            #? |
|                 ???????????????????# """  """"  #? |
|                 ???????????????????# """  """"  #? |
|                 ???????????????????# """  """" !#? |
|                 ???????????????????#      """"  #? |
|                 ???????????????????#      """"  #? |
|                 ???????????????????#      """"  #? |
|                 ???????????????????#      """"  #? |
|                 ???????????????????#            #? |
|                 ???????????????????##############? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          22
Energy Capacity            347
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                64
Melee Accuracy             6
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          22

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              StorageFlyingRifle
  Manual?         0
Play Time         01:08:51
  Cumulative      67.0 hours
  Start           2024.05.18 @ 22:47:11
  End             2024.05.20 @ 07:32:11
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          50
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8825d820-72a4-4594-86ce-3d680b7c1d46