Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 18:29:37 Player: Derauth Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (92) 460 Value Destroyed (3031) 3031 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (501) 501 TOTAL SCORE: 6552 Bonus ------- High Alert Combat Kills 501 Cogmind --------- Core Integrity 603/700 Matter 48/300 Energy 11/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Heat Sink Improved Heat Sink Disposable Heat Sink Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON ----------- Improved EM Pulse Cannon Gauss Rifle Gauss Rifle Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Heat Sink Disposable Heat Sink Advanced Beam Cannon [Rating: 45] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Battery Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 3 | . . 1 1 1 . Weapon 2 | . . 1 1 . . Parts Attached 112 | 5 23 20 51 10 3 Power 16 | 1 3 3 7 2 . Engine 10 | 1 3 1 3 2 . Core 6 | . . 2 4 . . Reactor . | . . . . . . Propulsion 23 | 2 9 2 10 . . Treads 7 | . 7 . . . . Leg 11 | 2 2 . 7 . . Wheel 2 | . . 2 . . . Hover 3 | . . . 3 . . Flight . | . . . . . . Utility 27 | . 5 5 13 3 1 Device 18 | . 4 2 8 3 1 Storage 2 | . 1 . 1 . . Processor 4 | . . . 4 . . Hackware . | . . . . . . Protection 3 | . . 3 . . . Artifact . | . . . . . . Weapon 46 | 2 6 10 21 5 2 Energy Gun 9 | . . 4 4 1 . Energy Cannon 9 | . 4 2 2 1 . Ballistic Gun 20 | 2 2 3 9 2 2 Ballistic Cannon 6 | . . . 5 1 . Launcher 2 | . . 1 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 35 | . 2 4 22 . 7 Power 6 | . 1 1 3 . 1 Propulsion 6 | . . 2 3 . 1 Utility 10 | . 1 . 6 . 3 Weapon 13 | . . 1 10 . 2 Highest Loss Streak 9 | . 2 1 9 . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 81 85 84 98 98 Engine 8 | . 10 7 4 15 15 Core 2 | . . 2 3 . . Treads 2 | . 11 . . . . Leg 12 | . 13 11 10 15 15 Wheel 1 | . . . 4 . . Device 13 | . 10 9 14 23 23 Storage 5 | . 13 3 4 . . Processor 4 | . . . 6 15 15 Protection 7 | . . 17 5 . . Energy Gun 5 | . . 6 8 2 6 Energy Cannon 7 | . 12 6 5 7 7 Ballistic Gun 12 | . 8 18 9 11 6 Ballistic Cannon 2 | . . . 5 7 6 Naked Turns . | . . . . . . Heaviest Build 44 | 7 12 37 42 44 44 Greatest Support 46 | 20 46 32 32 29 29 Greatest Overweight (x) 12 | . 2 12 8 1 1 Average Overweight (x) . | . . 2 . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 2 | 1 1 2 3 3 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . 1 3 4 5 4 Class Distribution -------------------- 24% | Tank 21% | Scavenger-Gunner 19% | Scavenger-Skirmisher 15% | Scavenger-Mutant 14% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 2581 | 45 239 532 1597 168 . Remotely 432 | . . . 432 . . Salvage Created 3681 | . 282 812 1956 429 202 Parts 181 | . 17 31 103 26 4 Haulers Intercepted 5 | . 1 2 2 . . Recyclers Shooed 3 | . . 1 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 71 | . 6 14 44 6 1 Guns 34 | . . 6 25 3 . Cannons 33 | . 6 6 18 3 . AOE 2 | . . 1 . . 1 Classes Destroyed 16 | . 4 3 7 1 1 Worker 4 | . . . 1 3 . Builder 1 | . . 1 . . . Tunneler 1 | . . . 1 . . Hauler 5 | . 1 2 2 . . Recycler 5 | . . 2 2 1 . Operator 1 | . . . 1 . . Watcher 4 | . 1 1 2 . . Swarmer 13 | . 2 . 11 . . Grunt 39 | . 4 10 20 5 . Duelist 1 | . . . 1 . . Sentry 12 | . . 4 8 . . Specialist 2 | . . . 2 . . Hunter 1 | . . . 1 . . Programmer 1 | . . . . 1 . Heavy 1 | . . . 1 . . Compactor 1 | . . . . . 1 Best Kill Streak 7 | . 3 4 7 5 1 Combat Bots Only 5 | . 3 4 5 3 1 Max Kills in Single Turn 2 | . 1 1 2 2 1 Gunslinging 1 | . . . 1 . . Exploded 1 | . . 1 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 368 | . 44 73 234 11 6 Missed 94 | . 13 17 59 4 1 Damage Taken 4196 | . 365 727 2805 105 194 Core 824 | . 120 147 460 . 97 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 78 | . . 14 64 . . Core Remaining (%) 57 | 100 52 63 16 . . Volleys Fired 277 | . 38 56 157 13 13 Largest 4 | . 2 3 4 4 4 Hottest 261 | . 80 166 261 191 195 Shots Fired 649 | . 42 130 382 50 45 Gun 398 | . 4 74 273 25 22 Cannon 239 | . 38 46 107 25 23 Launcher 12 | . . 10 2 . . Special . | . . . . . . Kinetic 396 | . 4 37 294 37 24 Thermal 208 | . 38 83 86 1 . Explosive 12 | . . 10 2 . . Electromagnetic 33 | . . . . 12 21 Robot Hit Streak 15 | . 8 15 15 8 7 Robot Miss Streak 11 | . 7 5 11 2 4 Penetration Max 1 | . . . 1 1 . Secondary Targets 7 | . . 1 6 . . Max Gunslinging Chain 2 | . . 1 2 . . Shots Hit Robots 407 | . 21 87 243 25 31 Core Hits 201 | . 12 37 132 14 6 Critical Kills 3 | . . 2 1 . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 9 | . . 3 5 . 1 Burn 4 | . . 1 3 . . Meltdown 3 | . . 2 1 . . Destroy 1 | . . . 1 . . Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6966 | . 362 1531 3911 604 558 Guns 3612 | . 26 611 2452 323 200 Cannons 2800 | . 313 544 1375 271 297 Explosions 491 | . . 374 56 . 61 Melee . | . . . . . . Ramming 63 | . 23 2 28 10 . Kinetic 4117 | . 26 264 2902 454 471 Thermal 2190 | . 313 891 925 . 61 Explosive 430 | . . 374 56 . . Electromagnetic 166 | . . . . 140 26 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 . . Average Corruption 1 | . . . 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . 8 . . Message Errors 1 | . . . 1 . . Matter Fused 2 | . . . 2 . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 1 | . . . 1 . . Alerts 1 | . . . 1 . . Weapon Failures 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 34 | . . 11 23 . . Projectiles 12 | . . . 12 . . Explosions 22 | . . 11 11 . . Melee . | . . . . . . Knockbacks 21 | . . . 20 1 . Impact . | . . . . . . Kinetic 21 | . . . 20 1 . Secondary . | . . . . . . Self-Inflicted Damage 30 | . 5 . 25 . . Shots 1 | . . . 1 . . Rammed 4 | . 3 . 1 . . Targets Rammed 13 | . 6 1 5 1 . Kicked 9 | . 3 1 4 1 . Crushed . | . . . . . . Highest Temperature 411 | . 300 153 411 3 18 Average Temperature 132 | . 90 34 173 2 8 Received Heat Transfer 1659 | . 183 333 1107 36 . Effects 15 | . 1 . 14 . . Shutdowns 2 | . . . 2 . . Energy Bleed 1 | . . . 1 . . Interference 6 | . 1 . 5 . . Matter Decay 3 | . . . 3 . . Short Circuit 2 | . . . 2 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . 2 1 . . Combat Hostiles 2 | . . 1 1 . . Parts Melted 19 | . 1 13 5 . . Heat Transferred 4885 | . 666 2147 2072 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 918 | . 141 342 918 580 138 Initial 398 | . . 59 16 398 133 Average 343 | . 63 176 612 467 131 Maximum Alert Level 3 | . . 1 3 2 . Low Security (%) 43 | 100 100 60 8 . 100 Level 1 18 | . . 39 14 12 . Level 2 23 | . . . 39 87 . Level 3 13 | . . . 38 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 2 3 9 3 . Investigation 4 | . 1 2 1 . . Extermination 1 | . . . . 1 . Reinforcement 9 | . 1 1 5 2 . Assault 1 | . . . 1 . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . 1 1 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 6 | . 2 1 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 10 18 60 7 4 Peak Tracking Total 6 | . 4 4 6 4 3 Tactical Retreats 3 | . 2 . 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 12 | . 8 2 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . 4 . . . . Reprogrammed 1 | . . 1 . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 5 | . . . 5 . . Max in Single Turn 2 | . . . 2 . . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 16 | . 5 5 4 2 . Terminals 12 | . 5 4 2 1 . Fabricators . | . . . . . . Repair Stations 2 | . . 1 1 . . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 48 | . 19 15 12 2 . Successful 28 | . 10 10 6 2 . Failed 20 | . 9 5 6 . . Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 39 | . 19 13 6 1 . Fabricators . | . . . . . . Repair Stations 5 | . . 2 3 . . Recycling Units 1 | . . . . 1 . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 20 | . 10 8 1 1 . Prototype ID Bank 1 | . 1 . . . . Open DSF 1 | . . . . 1 . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Alert Level 5 | . 4 . 1 . . Locate Traps 1 | . . 1 . . . Disarm Traps 1 | . 1 . . . . Reprogram Traps 1 | . . 1 . . . Dispatch Records 2 | . . 2 . . . Hauler Manifests 2 | . 2 . . . . Registered Components 1 | . . 1 . . . Registered Prototypes 1 | . 1 . . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 2 3 . . Scan Component 2 | . . 1 1 . . Repair 2 | . . 1 1 . . Refit 1 | . . . 1 . . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 5 3 3 1 . Full Trace Events 3 | . 1 . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 1 . . Time 76 | . . 38 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . 1 . . Machine Destruction 1 | . . . 1 . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 4058 | 42 736 1234 1477 442 127 Spaces Moved 1862 | 33 502 413 675 196 43 Core 191 | 17 92 59 21 . 2 Treads 132 | . 132 . . . . Legs 1344 | 16 278 344 469 196 41 Wheels 139 | . . 10 129 . . Hover 56 | . . . 56 . . Flight . | . . . . . . Fastest Speed 50 | 50 50 115 50 110 50 Average Speed 155 | 83 119 233 126 189 183 Slowest Speed 650 | 120 160 650 450 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 65 37 43 8 33 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 68 | . . 45 18 . 5 Melee . | . . . . . . Projectile 8 | . . . 7 . 1 AOE 60 | . . 45 11 . 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 2506 | 47 598 574 993 234 60 Wait 124 | 5 2 63 51 3 . Move 1858 | 32 501 412 674 196 43 Hop . | . . . . . . Pick Up 65 | 5 22 12 22 4 . Fast Attach 41 | . 2 7 26 3 3 Attach 36 | 5 17 6 8 . . Detach 3 | . . . 3 . . Swap 35 | . 4 7 17 7 . Drop 54 | . 6 10 30 7 1 Fire 277 | . 38 56 157 13 13 Melee . | . . . . . . Ram 4 | . 3 . 1 . . Kick 9 | . 3 1 4 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 7) 280 | -10/Materials | Discovered new exit (range 11) 329 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 16) 779 | -10/Materials | Entered another Materials area 779 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 794 | -9/Materials | Identified exit to Mines 916 | -9/Materials | Repaired Lgt. Nuclear Core 1225 | -9/Materials | Build established: Scavenger-Gunner 1393 | -9/Materials | Discovered new exit (range 15) 1617 | -9/Materials | Build established: Tank 2013 | -9/Materials | Entered another Materials area 2013 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2318 | -8/Materials | Garrison activated, responded to threat 2421 | -8/Materials | Garrison activated, responded to threat 2578 | -8/Materials | Lost 9 parts (1p2n1u5w) 2638 | -8/Materials | Core integrity fell below 50% 2668 | -8/Materials | Lost 3 parts (1p2w) 2694 | -8/Materials | Discovered new exit (range 16) 3133 | -8/Materials | Build established: Scavenger-Gunner 3245 | -8/Materials | Core integrity fell below 20% 3270 | -8/Materials | Lost 5 parts (2u3w) 3394 | -8/Materials | Repaired VSS Leg 3439 | -8/Materials | Discovered new exit (range 8) 3488 | -8/Materials | Identified exit to Factory 3490 | -8/Materials | Entered Factory 3490 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3553 | -7/Factory | Build established: Scavenger-Skirmisher 3932 | -7/Factory | Sucked down chute 3932 | -7/Factory | Entered Waste 3994 | -7/Waste | Spotted C-40 Crusher 4001 | -7/Waste | Spotted C-40 Crusher 4014 | -7/Waste | Destroyed C-40 Crusher 4015 | -7/Waste | Spotted C-40 Crusher 4046 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4050 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4052 | -7/Waste | Spotted C-40 Crusher 4053 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4056 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4059 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4059 | -7/Waste | Self-destructed Last Messages --------------- 04046_ Gauss Rifle crushed. 04050_ Shock Rifle crushed. 04050_ VSS Leg crushed. 04050_ Titanium Leg crushed. 04050_ Imp. Deuterium Engine crushed. 04050_ Imp. Deuterium Engine destroyed. 04050_ Acquired Gauss Rifle. 04052_ Dropped Gauss Rifle. 04053_ Imp. Heat Sink crushed. 04053_ Gauss Rifle crushed. 04053_ Imp. EM Pulse Cannon crushed. 04053_ Imp. Heat Sink destroyed. 04056_ Acquired Gauss Rifle. 04056_ Imp. EM Pulse Cannon crushed. 04056_ Gauss Rifle crushed. 04056_ Imp. Heat Sink crushed. 04057_ 8 Matter crushed. 04057_ Acquired Imp. Heat Sink. 04059_ Imp. Heat Sink crushed. 04059_ Imp. Signal Interpreter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #???????????#????????? | | ???????????????????????# #????????? #????????? | | ???????????????????????# #??????? #????????? | | ?????????????????????### #######" #######??? | | ?????????????????????# % ? | | ?????????????????????# ? | | ?????????????????????# CC ? | | ?????????????????????# CC ? | | ?????????????????????### #####""" "####????? | | ???????????????????????# CC#??????# ##???????? | | ???????????????????????# CC#????????? #????????? | | ???????????????????????# CC #???????????#????????? | | ?????????????????????### CC #????????????????????? | | ?????????????????????# =@ #????????????????????? | | ?????????????????????# * #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????### #????????????????????? | | ?????????############??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #### ######## #????????? | | ?????????# #????????? | | ?????????# #????????? | | ?????????# #????????? | | ?????????# ! #????????? | | ?????????# #### ######## #????????? | | ?????????# #??# #????????? #????????? | | ?????????# #??# #???????????#????????? | | ?????????############??# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 110 Armor Coverage 675 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Imp. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Use The Force Challenges ------------ None Game ------ Seed BarrageFortressChronowheel Manual? 0 Play Time 00:40:40 Cumulative 8.5 hours Start 2024.04.03 @ 17:49:21 End 2024.04.03 @ 18:29:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 9 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 362fb879-337d-4cdf-8442-3444c1bd22eb