Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.27 @ 22:09:37 Player: Stinker Bo Bink Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (2348) 2348 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5293 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 273/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Visual Processing Unit Signal Interpreter Target Analyzer Improved Target Analyzer > --- WEAPON (3) ------- Flail > --- INVENTORY (10) --- Light Nuclear Core Authchip [Propulsion] Heavy EM Pulse Gun Field Laser Advanced Beam Rifle Particle Cannon Improved Assault Rifle Improved Datajack Flail Power Sword Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Terrain Scan Processor Melee Analysis Suite > --- WEAPON ----------- Heavy Laser Improved Light Cannon Power Sword > --- INVENTORY -------- Authchip [Propulsion] Heavy EM Pulse Gun Field Laser Advanced Beam Rifle Thermic Laser Particle Cannon Improved Assault Rifle Improved Datajack Flail Flail [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Melee Analysis Suite Device Weight Redist. System Storage Small Storage Unit Processor Melee Analysis Suite Protection Core Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Flail Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 . 1 1 Weapon 1 | . . . . . 1 Parts Attached 79 | 7 9 5 20 22 16 Power 11 | 1 2 . 3 3 2 Engine 7 | 1 1 . 3 1 1 Core 4 | . 1 . . 2 1 Reactor . | . . . . . . Propulsion 28 | 2 2 3 10 7 4 Treads . | . . . . . . Leg 22 | 2 2 . 8 6 4 Wheel . | . . . . . . Hover . | . . . . . . Flight 6 | . . 3 2 1 . Utility 19 | 2 3 2 3 5 4 Device 5 | 2 . 2 . 1 . Storage 3 | . 1 . . 2 . Processor 9 | . 1 . 2 2 4 Hackware . | . . . . . . Protection 2 | . 1 . 1 . . Artifact . | . . . . . . Weapon 21 | 2 2 . 4 7 6 Energy Gun 9 | 1 1 . 1 2 4 Energy Cannon 1 | . . . . 1 . Ballistic Gun 5 | 1 1 . 2 1 . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 1 1 Slashing Weapon 2 | . . . 1 . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 3 | . . . 1 2 . Corrupted Parts 1 | . . . . 1 . System Corruption 4 | . . . . 4 . Parts Lost 37 | . 3 1 14 4 15 Power 7 | . . . 3 1 3 Propulsion 18 | . 1 1 8 1 7 Utility 3 | . . . 1 1 1 Weapon 9 | . 2 . 2 1 4 Highest Loss Streak 6 | . 1 1 5 1 6 To Critical Strikes . | . . . . . . Average Backups 6 | . 4 7 5 7 9 Power . | . . . . . . Propulsion . | . . 2 . . . Utility 2 | . 2 4 3 2 1 Weapon 3 | . . . 2 4 7 Tool/Special . | . . . . . . Unused Backups 12 | . 8 . 1 . 3 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 9 | . 7 . 1 . 1 Weapon 2 | . 1 . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 88 | . 92 73 88 95 77 Engine 5 | . 7 . 6 3 4 Core 3 | . 6 11 1 4 1 Leg 25 | . 25 8 25 34 20 Flight 1 | . . 7 3 . . Device 2 | . 2 2 6 1 . Storage 10 | . 11 11 11 9 7 Processor 14 | . 1 . 12 24 23 Protection 3 | . 9 10 2 . . Energy Gun 5 | . 8 . 2 4 7 Ballistic Gun 8 | . 16 22 6 4 . Impact Weapon 1 | . . . . 2 2 Slashing Weapon 4 | . . . 9 5 4 Peak Build Rating 35 | 9 10 13 18 32 35 Average Rating 17 | 5 7 9 15 26 28 On Entrance 11 | . 9 9 12 18 23 Avg Prop Armor Cover (%) 17 | . . . 20 22 10 Naked Turns . | . . . . . . Heaviest Build 28 | 8 14 14 16 24 28 Greatest Support 66 | 20 20 18 42 66 66 Greatest Overweight (x) 5 | . 4 1 2 . 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 8 8 8 10 10 Average Capacity 8 | 5 7 8 8 8 10 Most Carried 10 | 5 8 8 8 9 10 Average Carried 6 | . 4 7 5 7 9 Final Capacity 10 | 5 8 8 8 10 10 Final Carried 10 | . 8 7 8 9 10 Class Distribution -------------------- 69% | Scavenger-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 1163 | 93 373 26 258 295 118 Remotely . | . . . . . . Salvage Created 3148 | 124 428 39 1042 1208 307 Parts 165 | 12 22 5 56 59 11 Haulers Intercepted 4 | . . . 2 2 . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 53 | . 9 3 19 16 6 Melee 32 | . . . 17 11 4 Guns 15 | . 8 3 2 1 1 AOE 1 | . . . . . 1 Classes Destroyed 14 | 1 4 . 5 2 2 Worker 3 | . . . 1 2 . Builder 3 | . . . 1 2 . Tunneler 5 | 5 . . . . . Hauler 4 | . . . 2 2 . Recycler 3 | . 1 . . 2 . Mechanic 1 | . . . . 1 . Operator 1 | . . . . . 1 Watcher 4 | . 1 . 1 2 . Swarmer 6 | . 3 3 . . . Grunt 32 | . 6 . 12 11 3 Duelist 2 | . . . 2 . . Sentry 10 | . . . 5 4 1 Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Best Kill Streak 6 | 2 3 3 5 6 3 Combat Bots Only 5 | . 2 3 5 3 3 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 509 | . 78 16 108 115 192 Missed 148 | . 22 6 30 29 61 Hits 361 | . 56 10 78 86 131 Melee 14 | . . . 14 . . Projectile 347 | . 56 10 64 86 131 AOE 1 | . . . . . 1 Critical Strikes 8 | . . . 2 2 4 Actively Blocked 1 | . . . 1 . . Damage Taken 5105 | . 625 100 1240 1144 1996 Core 1430 | . 132 38 313 243 704 Absorbed by Shields . | . . . . . . Redirected to Shielding 33 | . 22 3 8 . . Regen/Repaired (Parts) 139 | . . . . 92 47 Core Remaining (%) 53 | 100 47 . 12 55 . Volleys Fired 119 | 11 73 6 20 7 2 Largest 2 | 2 2 2 2 2 2 Hottest 145 | 60 70 40 65 129 145 Shots Fired 210 | 22 130 12 28 14 4 Gun 205 | 22 130 12 28 9 4 Cannon 5 | . . . . 5 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 140 | 11 90 12 27 . . Thermal 41 | . 24 . 1 14 2 Explosive . | . . . . . . Electromagnetic 29 | 11 16 . . . 2 Robot Hit Streak 12 | 5 12 6 12 3 3 Robot Miss Streak 8 | 1 8 2 1 2 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 279 | 14 81 8 70 69 37 Core Hits 97 | 6 26 4 29 23 9 Critical Kills . | . . . . . . Critical Parts Destroyed 5 | . . . . 5 . Critical Strikes 23 | . 4 . 5 10 4 Burn 4 | . 3 . . 1 . Corrupt 1 | . 1 . . . . Smash 6 | . . . . 6 . Sever 12 | . . . 5 3 4 Melee Attacks 185 | . . . 70 72 43 Impact 50 | . . . . 37 13 Slashing 132 | . . . 70 34 28 Piercing . | . . . . . . Sneak Attacks 17 | . . . 7 10 . Combat Hostiles 1 | . . . . 1 . Follow-up Attacks . | . . . . . . Damage Inflicted 7165 | 161 788 64 2079 2623 1450 Guns 1321 | 161 773 64 192 100 31 Cannons 21 | . . . . 21 . Explosions 182 | . . . . . 182 Melee 5626 | . . . 1887 2502 1237 Ramming 15 | . 15 . . . . Kinetic 727 | 41 447 64 175 . . Thermal 323 | . 163 . 17 121 22 Explosive 182 | . . . . . 182 Electromagnetic 292 | 120 163 . . . 9 Impact 1512 | . . . . 1212 300 Slashing 4114 | . . . 1887 1290 937 Piercing . | . . . . . . Highest Corruption 5 | . . . . 5 4 Average Corruption 3 | . . . . 3 3 Corruption Purged 5 | . . . . 5 . Corruption Blocked . | . . . . . . Effects 14 | . . . . 11 3 Message Errors 3 | . . . . 3 . Matter Fused 7 | . . . . 4 3 Energy Discharges 1 | . . . . 1 . Data Loss (major) 1 | . . . . 1 . Misfires 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 691 | . . . 110 386 195 Projectiles . | . . . . . . Explosions 194 | . . . . . 194 Melee 497 | . . . 110 386 1 Knockbacks 2 | . . . . 1 1 Impact 2 | . . . . 1 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 197 | . . . . . 197 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed 3 | . 3 . . . . Kicked 3 | . 3 . . . . Crushed . | . . . . . . Highest Temperature 348 | 40 198 10 26 348 126 Average Temperature 54 | 15 51 5 9 123 63 Received Heat Transfer 1890 | . 243 21 363 522 741 Effects 1 | . . . . 1 . Shutdowns 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 6 | . . . . 5 1 Combat Hostiles 4 | . . . . 4 . Parts Fried 8 | . 1 . . 5 2 Impact Corruptions 12 | . . . . 11 1 Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 1086 | . 703 . 37 296 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 164 | 10 72 70 164 124 68 Initial 61 | . . 7 16 61 50 Average 43 | 2 21 8 75 58 18 Influence Increases 1660 | 25 273 70 607 468 217 Destroy 0b10 Robot/C 1060 | . 180 60 380 320 120 Destroy 0b10 Robot/NC 120 | 25 10 . 25 55 5 Destroy Leader 296 | . 52 10 106 88 40 Successful Hack 12 | . 1 . 6 5 . Disable Machine 60 | . . . 15 . 45 Destroy Structure 7 | . . . . . 7 Partial Spotted 75 | . 15 . 60 . . Lose Combat Pursuer 30 | . 15 . 15 . . Influence Decreases 1607 | 25 254 49 500 503 276 Entered New Map 184 | . . 12 24 86 62 Time Decay 1151 | 25 234 27 354 377 134 Lost Part 272 | . 20 10 122 40 80 Squads Dispatched 11 | . 3 . 3 2 3 Investigation 7 | . 2 . 2 2 1 Extermination 1 | . . . . . 1 Reinforcement 3 | . 1 . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 9 | . 2 3 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 16 17 30 21 10 Peak Tracking Total 11 | . 4 11 6 4 3 Tactical Retreats 7 | . 1 1 5 . . ECM-based Alert Blocks 15 | . . 6 9 . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 7 | . 5 . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 4 | . . . 1 . 3 Max in Single Turn 3 | . . . 1 . 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 19 | . 3 1 7 4 4 Terminals 12 | . 2 . 6 2 2 Fabricators . | . . . . . . Repair Stations 2 | . . . . 1 1 Recycling Units 4 | . 1 1 1 . 1 Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 54 | . 18 2 13 13 8 Successful 34 | . 14 2 5 9 4 Failed 20 | . 4 . 8 4 4 Catastrophic 8 | . 1 . 4 2 1 Database Lockouts . | . . . . . . Manual 14 | . 1 . 8 4 1 Terminals 24 | . 3 . 12 6 3 Fabricators . | . . . . . . Repair Stations 6 | . . . . 4 2 Recycling Units 21 | . 15 2 1 . 3 Scanalyzers 3 | . . . . 3 . Garrison Access . | . . . . . . Terminal Hacks 8 | . 1 . 4 2 1 Record 2 | . . . 1 1 . Open DSF 1 | . . . . . 1 Terminal Index 1 | . 1 . . . . Hauler Manifests 2 | . . . 1 1 . Zone Layout 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . . 4 2 Scan Component 3 | . . . . 2 1 Repair 3 | . . . . 2 1 Recycling Unit Hacks 17 | . 13 2 1 . 1 Recycle Component 9 | . 9 . . . . Report Inventory 5 | . 3 1 1 . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 2 | . . 1 . . 1 Scanalyzer 3 | . . . . 3 . Insert Component 2 | . . . . 2 . Retrieve Study 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 . 4 3 3 Full Trace Events 7 | . 2 . 1 3 1 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . . 1 . Parts Repaired 3 | . . . . 2 1 Time 102 | . . . . 64 38 Parts Recycled 9 | . 9 . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 6 | . . 3 . . 3 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . 1 1 Non-combat . | . . . . . . Combat 2 | . . . . 1 1 Robot Hacks Applied 2 | . . . . 1 1 parse_system 2 | . . . . 1 1 Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Active Infowar (turns) 785 | 70 118 14 127 400 56 Optics 56 | . . . . . 56 Terrain 188 | 70 118 . . . . Seismic 41 | 13 28 . . . . Machine Analysis 400 | . . . . 400 . ECM 141 | . . 14 127 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 3512 | 140 716 241 938 913 564 Spaces Moved 1947 | 93 330 138 667 424 295 Core 43 | 23 4 . 9 . 7 Treads . | . . . . . . Legs 1552 | 70 326 33 411 424 288 Wheels . | . . . . . . Hover . | . . . . . . Flight 352 | . . 105 247 . . Fastest Speed 34 | 50 120 34 34 120 117 Average Speed 107 | 102 125 71 89 122 124 Slowest Speed 300 | 120 250 190 190 127 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . 1 . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 39 17 70 34 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 6 | . . . . . 6 Melee . | . . . . . . Projectile . | . . . . . . AOE 6 | . . . . . 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 2914 | 117 520 270 882 701 424 Wait 465 | . 66 118 79 146 56 Move 1940 | 92 329 137 664 423 295 Hop 1 | . . . 1 . . Pick Up 80 | 7 31 3 20 13 6 Fast Attach 13 | . . . 1 1 11 Attach 54 | 7 12 4 16 10 5 Detach 4 | . 1 . 2 . 1 Swap 26 | . 2 1 4 16 3 Drop 24 | . 3 1 5 13 2 Fire 119 | 11 73 6 20 7 2 Melee 185 | . . . 70 72 43 Ram . | . . . . . . Kick 3 | . 3 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 141 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 16) 777 | -10/Materials | Discovered new exit (range 13) 801 | -10/Materials | Core integrity fell below 50% 857 | -10/Materials | Entered another Materials area 857 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1076 | -9/Materials | Discovered new exit (range 13) 1098 | -9/Materials | Entered Storage 1244 | -9/Storage | Lost 4 parts (1p3n) 1328 | -9/Storage | Build established: Scavenger-Mutant 1701 | -9/Storage | Core integrity fell below 50% 1736 | -9/Storage | Lost 5 parts (1p3n1w) 2011 | -9/Storage | Discovered new exit (range 16) 2022 | -9/Storage | Core integrity fell below 20% 2036 | -9/Storage | Entered Materials 2036 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2138 | -8/Materials | Repaired Katana 2185 | -8/Materials | Repaired Ion Engine 2914 | -8/Materials | Discovered new exit (range 14) 2949 | -8/Materials | Entered Factory 2949 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3011 | -7/Factory | Repaired Carbon-fiber Leg+ 3335 | -7/Factory | Lost 3 parts (1p1n1w) 3372 | -7/Factory | Core integrity fell below 50% 3388 | -7/Factory | Lost 5 parts (1p3n1w) 3508 | -7/Factory | Core integrity fell below 20% 3513 | -7/Factory | Destroyed self via exploding Nuclear Reactor Last Messages --------------- Acquired 23 matter. System corrupted: Matter fused (-8). Hpw. Shock Rifle destroyed. Thermic Laser destroyed. Critical hit (Burn: +37). Aluminum Leg destroyed. System corrupted: Matter fused (-5). Aluminum Leg destroyed. G-47 Trooper knocked back. Nuclear Reactor explodes. [Achievement: Batter Up] Destroyed Aluminum Leg. G-47 Trooper destroyed. Lgt. Nuclear Core destroyed. Destroyed Lgt. Nuclear Core. Aluminum Leg destroyed. Destroyed Aluminum Leg. Destroyed Particle Gun. Destroyed Aluminum Leg. Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | ?? 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