Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.18 @ 15:06:11

Player: Xaria

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (90)      450
Value Destroyed (1977)     1977
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (261)                261
              TOTAL SCORE: 4008

 Bonus
-------
High Alert Combat Kills    158
Follower Combat Kills      103

 Cogmind 
---------
Core Integrity             0/400
Matter                     285/300
Energy                     159/160
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (115) Ox1
Location                   -9/Storage

 Parts 
-------
>              --- POWER (1) --------
         Light Nuclear Core
>              --- PROPULSION (3) ---
       Compact Wheel
>              --- UTILITY (3) ------
         Large Storage Unit
               Hacking Suite
>              --- WEAPON (2) -------
  High-powered Shotgun
>              --- INVENTORY (15) ---
      Improved Flight Unit
      Improved Flight Unit
      Improved Flight Unit
      Improved Flight Unit
      Improved Flight Unit
        Medium Storage Unit
               Structural Scanner
               Grenade Launcher
               Flail

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
        Compact Wheel
>               --- UTILITY ----------
                Heat Sink
          Large Storage Unit
                Sensor Array
>               --- WEAPON -----------
   High-powered Shotgun
   High-powered Shotgun
>               --- INVENTORY --------
       Improved Ion Engine
        Compact Wheel
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
         Medium Storage Unit
  High-capacity Matter Pod
                Structural Scanner
                Hacking Suite
         Medium Laser
   High-powered Shotgun
   High-powered Shotgun
                Bore Cannon
                Grenade Launcher
                Grenade Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Medium Laser
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             54   | 2   8   12  30  2   
  Power                    3    | .   .   1   1   1   
    Engine                 2    | .   .   1   1   .   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | .   3   3   12  .   
    Treads                 10   | .   1   1   8   .   
    Leg                    1    | .   1   .   .   .   
    Wheel                  6    | .   1   2   3   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   
  Utility                  13   | 1   4   2   5   1   
    Device                 7    | 1   2   .   4   .   
    Storage                1    | .   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   .   .   1   
    Protection             4    | .   1   2   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   20   | 1   1   6   12  .   
    Energy Gun             5    | .   1   2   2   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          12   | 1   .   1   10  .   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               2    | .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 11   | .   .   2   8   1   
  Power                    1    | .   .   .   1   .   
  Propulsion               3    | .   .   1   2   .   
  Utility                  4    | .   .   .   4   .   
  Weapon                   3    | .   .   1   1   1   
  Highest Loss Streak      6    | .   .   2   6   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   100 99  96  65  
  Engine                   12   | .   14  14  10  .   
  Treads                   16   | .   11  16  23  .   
  Leg                      2    | .   5   .   .   .   
  Wheel                    9    | .   11  11  7   11  
  Device                   10   | .   10  .   19  .   
  Storage                  12   | .   14  14  11  11  
  Protection               5    | .   3   14  2   .   
  Energy Gun               9    | .   14  13  3   .   
  Ballistic Gun            13   | .   14  3   17  21  
  Ballistic Cannon         2    | .   .   9   .   .   
Peak Build Rating          17   | 7   8   12  17  16  
  Average Rating           11   | 6   7   10  15  15  
  On Entrance              8    | 6   7   8   12  10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             39   | 13  31  39  38  31  
  Greatest Support         60   | 20  20  40  60  16  
  Greatest Overweight (x)  2    | .   1   2   2   1   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 8   12  15  15  15  
  Most Carried             15   | 6   15  15  15  10  
  Average Carried          12   | 5   10  12  14  9   
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 5   15  10  11  9   

 Class Distribution 
--------------------
 72% | Mutant
 27% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  
Matter Collected           1837 | 227  367  252  991  .    
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2860 | 141  610  293  1816 .    
  Parts                    186  | 8    45   7    126  .    
Haulers Intercepted        6    | .    2    .    4    .    
Recyclers Shooed           4    | 1    1    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  52   | .   13  5   34  .   
  Guns                     49   | .   13  4   32  .   
  Cannons                  3    | .   .   1   2   .   
Classes Destroyed          12   | 2   7   .   3   .   
  Worker                   9    | .   3   1   5   .   
  Builder                  6    | .   1   .   5   .   
  Tunneler                 4    | 4   .   .   .   .   
  Hauler                   6    | .   2   .   4   .   
  Recycler                 5    | 1   1   1   2   .   
  Operator                 2    | .   1   .   1   .   
  Watcher                  6    | .   2   .   4   .   
  Swarmer                  10   | .   9   1   .   .   
  Grunt                    28   | .   4   4   20  .   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  4    | .   .   .   4   .   
  Sentry                   9    | .   .   .   9   .   
Best Kill Streak           5    | 3   4   3   5   .   
  Combat Bots Only         4    | .   3   2   4   .   
Max Kills in Single Turn   2    | 1   1   1   2   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  
Hostile Shots Fired        240  | .    57   22   150  11   
  Missed                   63   | .    19   3    38   3    
Damage Taken               2911 | .    353  522  1936 100  
  Core                     554  | .    99   40   387  28   
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   98   | .    .    .    98   .    
Core Remaining (%)         72   | 100  .    44   .    .    
Volleys Fired              246  | 11   87   28   120  .    
  Largest                  2    | 2    2    2    2    .    
  Hottest                  107  | 80   70   107  107  .    
Shots Fired                472  | 22   172  51   227  .    
  Gun                      448  | 22   172  32   222  .    
  Cannon                   24   | .    .    19   5    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  301  | 7    87   28   179  .    
  Thermal                  171  | 15   85   23   48   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         17   | 10   17   5    14   .    
  Robot Miss Streak        6    | 1    3    5    6    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           307  | 16   106  19   166  .    
  Core Hits                144  | 7    37   11   89   .    
  Critical Kills           3    | .    .    2    1    .    
  Critical Parts Destroyed 4    | .    .    .    4    .    
  Critical Strikes         15   | .    3    4    8    .    
    Burn                   8    | .    3    2    3    .    
    Destroy                7    | .    .    2    5    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4716 | 174  1061 269  3212 .    
  Guns                     4531 | 174  1061 168  3128 .    
  Cannons                  185  | .    .    101  84   .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  3356 | 29   406  141  2780 .    
  Thermal                  1360 | 145  655  128  432  .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    2    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    2    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        425  | 72   220  425  424  .    
  Average Temperature      77   | 26   41   125  145  .    
  Received Heat Transfer   702  | .    78   96   480  48   
  Effects                  5    | .    .    4    1    .    
    Shutdowns              1    | .    .    1    .    .    
    Energy Bleed           1    | .    .    1    .    .    
    Interference           1    | .    .    1    .    .    
    Short Circuit          1    | .    .    1    .    .    
    Damage (minor)         1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    3    .    .    .    
  Heat Transferred         4153 | 325  1839 518  1471 .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Peak Influence             774  | 25  428 138 774 333 
  Initial                  283  | .   16  13  .   283 
  Average                  240  | 13  183 36  440 286 
Maximum Alert Level        3    | .   2   .   3   1   
  Low Security (%)         47   | 100 45  100 16  .   
  Level 1                  28   | .   50  .   20  100 
  Level 2                  19   | .   3   .   51  .   
  Level 3                  4    | .   .   .   12  .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   2   .   5   .   
  Investigation            3    | .   .   .   3   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   2   .   1   .   
  Assault                  1    | .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           2    | .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              108  | .   34  10  55  9   
  Peak Tracking Total      8    | .   4   3   8   8   
  Tactical Retreats        7    | .   3   1   2   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            2    | .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          2    | .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          14   | .   6   .   6   2   
  Terminals                12   | .   5   .   5   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                40   | .   17  .   18  5   
  Successful               22   | .   10  .   10  2   
  Failed                   18   | .   7   .   8   3   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   28   | .   11  .   14  3   
  Terminals                35   | .   15  .   15  5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             14   | .   6   .   7   1   
  Part Schematic           1    | .   1   .   .   .   
  Robot Analysis           4    | .   2   .   2   .   
  Branch Access Points     2    | .   .   .   1   1   
  Locate Traps             3    | .   1   .   2   .   
  Hauler Manifests         2    | .   1   .   1   .   
  Zone Layout              2    | .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         5    | .   3   .   1   1   
  Terminals                4    | .   2   .   1   1   
    Botnet                 4    | .   2   .   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
    Reject                 1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         12   | .   5   .   5   2   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     38   | .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Total Allies               3    | .   .   3   .   .   
  Largest Group            2    | .   .   2   2   .   
  Highest-Rated Group      45   | .   .   45  45  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               22   | .   .   9   13  .   
  Total Damage             336  | .   .   171 165 .   
  Kills                    5    | .   .   3   2   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Robot Analysis Total       4    | .   2   .   2   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  
Turns Passed               4757 | 94   1716 1115 1692 140  
Spaces Moved               2333 | 50   822  608  757  96   
  Core                     .    | .    .    .    .    .    
  Treads                   1194 | .    380  241  573  .    
  Legs                     212  | 50   162  .    .    .    
  Wheels                   927  | .    280  367  184  96   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            100  | 120  100  115  100  115  
  Average Speed            151  | 120  171  137  148  115  
  Slowest Speed            240  | 120  240  240  240  115  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       57   | 4    96   93   68   28   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 2    | .    .    2    .    .    
Terrain Destroyed          12   | .    .    12   .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               12   | .    .    12   .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  
Total                      3108 | 63   976  839  1104 126  
  Wait                     407  | .    35   186  158  28   
  Move                     2329 | 49   821  607  756  96   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  37   | .    16   1    20   .    
  Fast Attach              8    | 1    .    1    6    .    
  Attach                   23   | .    4    5    12   2    
  Detach                   3    | .    1    .    2    .    
  Swap                     23   | 1    4    6    12   .    
  Drop                     32   | 1    8    5    18   .    
  Fire                     246  | 11   87   28   120  .    
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: [*Mat] / *Min / *Sto x2)
-9/Storage (discovered 1 exit: Rec)

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 3)
   95 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  586 | -10/Materials | Discovered new exit (range 15)
  723 | -10/Materials | Discovered new exit (range 7)
  769 | -10/Materials | Discovered new exit (range 16)
 1037 | -10/Materials | Discovered new exit (range 13)
 1487 | -10/Materials | Discovered new exit (range 5)
 1811 | -10/Materials | Entered Mines
 1812 | -10/Mines     | Assembled infested the area
 2133 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2160 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 2249 | -10/Mines     | Core integrity fell below 50%
 2530 | -10/Mines     | Discovered new exit (range 14)
 2621 | -10/Mines     | Discovered new exit (range 3)
 2636 | -10/Mines     | Found a hidden stash of uninstalled traps
 2644 | -10/Mines     | Learned location of Zion (-6)
 2926 | -10/Mines     | Entered Materials
 2926 | -9/Materials  | Accompanied by 2 allies
 2926 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2931 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 3008 | -9/Materials  | Discovered new exit (range 15)
 3252 | -9/Materials  | Discovered new exit (range 16)
 3326 | -9/Materials  | Discovered new exit (range 12)
 3547 | -9/Materials  | Build established: Scavenger-Mutant
 3955 | -9/Materials  | Repaired Hpw. Shotgun
 4292 | -9/Materials  | Discovered new exit (range 15)
 4308 | -9/Materials  | Identified exit to Mines
 4308 | -9/Materials  | Identified exit to Storage
 4526 | -9/Materials  | First assault squad dispatched
 4548 | -9/Materials  | Core integrity fell below 50%
 4590 | -9/Materials  | Core integrity fell below 20%
 4618 | -9/Materials  | Entered Storage
 4620 | -9/Storage    | Lost 6 parts (1p1n3u1w)
 4641 | -9/Storage    | Identified exit to Recycling
 4758 | -9/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
04597_ Acquired 28 matter.
04602_ Acquired 74 matter.
LOCATION=STORAGE
GOAL=ESCAPE
04631_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
04641_ Connecting with Terminal...
>>Access(Branch)
Found 1 branch access point:
    (9,68) Recycling
  Map updated.
04717_ K-01 Serf cleans the Compression Vault.
04719_ K-01 Serf collects debris. <x5>
04742_ Hpw. Shotgun destroyed.
04744_ K-01 Serf cleans the Component Storage.
  <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????????????????????????#   #?????????#     |
| ???????????????????????????????/   #?????????#     |
| ???????????????????????????????#   #?????????#     |
| ???????????????????????????????#   #??########     |
| ??????????????????????##########   #??#      #     |
| ??????????????????????         #   #??#      #     |
| ????????????????????????       #   #??#      #     |
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| ?????????????????????#   """"  #      +      #     |
| ?????????????????????#   """"  #   ####      +     |
| ?????????????????????#         +   #??#      #     |
| ?????????????????????###+########+#####      ##+## |
| ???????????????????????# #??#         #      #??   |
| ?????????????????#?????# #??#         #      ## T  |
| ????????#    #####  ???# #??# """ """ #      ##    |
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiningFieldArachnoskeleton
  Manual?         0
Play Time         00:52:14
  Cumulative      20.0 hours
  Start           2024.10.18 @ 13:24:12
  End             2024.10.18 @ 15:06:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          15
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: deb1b374-09d8-4f13-b25e-d7a064716bb2