Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.26 @ 19:08:04

Player: alice_fexa

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (163)     815
Value Destroyed (4486)     4486
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (59)                 59
              TOTAL SCORE: 8140

 Bonus
-------
High Alert Combat Kills    59

 Cogmind 
---------
Core Integrity             0/700
Matter                     170/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (1100) Ox21
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Hacking Suite
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Angular Momentum Engine
       Advanced Treads
       Advanced Treads
       Advanced Treads
       Advanced Treads
         Medium Treads
       Improved Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
       Improved Targeting Computer
                System Backup Module
                Gatling Laser
                Gatling Laser
                Flak Gun
                Flak Gun
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
         Medium Treads
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Sensor Array
       Improved Signal Interpreter
                Hacking Suite
                System Backup Module
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
       Improved Deuterium Engine
       Advanced Treads
       Advanced Treads
       Advanced Treads
       Advanced Treads
         Medium Treads
        Compact Wheel
        Armored Wheel
          Large Storage Unit
  High-capacity Storage Unit
       Improved Targeting Computer
       Hardened Light Armor Plating
                Arc Projector
       Improved Medium Laser
                Gatling Laser
                Gatling Laser
                Flak Gun
                Rocket Launcher
      Precision Grenade Launcher
      Precision Grenade Launcher
[Rating: 41]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Precision Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  4    | .   .   2   1   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             134  | 6   21  33  21  44  7   2   
  Power                    17   | 1   7   2   2   4   1   .   
    Engine                 15   | 1   7   2   1   3   1   .   
    Core                   2    | .   .   .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               42   | 2   4   13  12  10  1   .   
    Treads                 17   | 1   .   8   5   3   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  25   | 1   4   5   7   7   1   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  36   | 1   7   10  4   13  1   .   
    Device                 13   | .   4   1   .   7   1   .   
    Storage                11   | 1   3   3   1   3   .   .   
    Processor              3    | .   .   1   2   .   .   .   
    Hackware               1    | .   .   .   .   1   .   .   
    Protection             8    | .   .   5   1   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   39   | 2   3   8   3   17  4   2   
    Energy Gun             13   | 1   1   4   1   6   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          21   | 1   2   4   2   10  2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   1   2   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   .   2   .   .   
Parts Lost                 36   | .   4   3   2   13  2   12  
  Power                    4    | .   .   .   .   2   1   1   
  Propulsion               6    | .   .   1   1   .   1   3   
  Utility                  8    | .   1   .   1   3   .   3   
  Weapon                   18   | .   3   2   .   8   .   5   
  Highest Loss Streak      10   | .   2   2   1   3   2   10  
Average Slot Usage (%)     98   | .   99  99  99  99  99  66  
  Engine                   8    | .   14  11  8   5   6   3   
  Treads                   9    | .   14  11  9   7   7   3   
  Wheel                    14   | .   14  11  17  15  15  6   
  Device                   10   | .   13  11  7   9   15  6   
  Storage                  16   | .   14  21  18  15  15  15  
  Processor                7    | .   .   1   16  10  7   7   
  Hackware                 2    | .   .   .   .   4   7   7   
  Protection               4    | .   .   9   3   5   .   .   
  Energy Gun               8    | .   14  7   9   5   7   3   
  Ballistic Gun            13   | .   13  14  8   15  14  7   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             92   | 11  18  68  69  92  88  86  
  Greatest Support         32   | 10  16  20  32  32  32  28  
  Greatest Overweight (x)  23   | 1   1   6   6   4   7   23  
  Average Overweight (x)   2    | .   .   3   2   2   2   6   
Largest Inventory Capacity 20   | 6   8   18  18  20  20  20  
  Average Capacity         16   | 4   7   14  18  19  20  20  
  Most Carried             20   | 4   8   18  18  20  20  18  
  Average Carried          15   | 2   7   13  17  19  18  17  
  Final Capacity           20   | 6   8   18  18  20  20  20  
  Final Carried            20   | 4   8   18  18  20  18  16  

 Class Distribution 
--------------------
 31% | Scavenger-Mutant
 25% | Mutant
 11% | Hauler-Skirmisher
 11% | Scavenger-Skirmisher
  6% | Hauler-Tank
  4% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
    Hauler-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
        Hauler-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  
Matter Collected           3584 | 219  417  748  448  1431 321  .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            6664 | .    731  1799 1217 2124 650  143  
  Parts                    361  | .    45   118  61   114  19   4    
Haulers Intercepted        12   | .    2    5    2    3    .    .    
Recyclers Shooed           6    | .    1    3    1    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    13   .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low 
Combat Hostiles Destroyed  104  | .   12  29  21  26  12  4   
  Guns                     91   | .   12  29  21  26  2   1   
  AOE                      13   | .   .   .   .   .   10  3   
Classes Destroyed          15   | .   7   4   1   1   1   1   
  Worker                   15   | .   .   3   3   9   .   .   
  Builder                  2    | .   1   .   .   1   .   .   
  Tunneler                 2    | .   1   .   .   1   .   .   
  Hauler                   12   | .   2   5   2   3   .   .   
  Recycler                 13   | .   1   3   2   7   .   .   
  Minesweeper              1    | .   .   .   .   .   1   .   
  Operator                 2    | .   .   1   1   .   .   .   
  Watcher                  9    | .   2   5   .   2   .   .   
  Swarmer                  20   | .   1   6   7   3   3   .   
  Grunt                    48   | .   11  14  6   12  5   .   
  Duelist                  5    | .   .   1   1   1   2   .   
  Sentry                   19   | .   .   8   6   3   2   .   
  Hunter                   4    | .   .   .   1   3   .   .   
  Programmer               4    | .   .   .   .   4   .   .   
  Packrat                  3    | .   .   .   .   .   3   .   
  Thug                     3    | .   .   .   .   .   .   3   
  Savage                   1    | .   .   .   .   .   .   1   
Best Kill Streak           8    | .   3   5   6   7   8   4   
  Combat Bots Only         8    | .   2   4   3   3   8   4   
Max Kills in Single Turn   3    | .   2   1   2   2   3   1   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  
Damage Taken               6985  | .    758  1081 998  2782 260  1106 
  Core                     1328  | .    139  275  204  456  .    254  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
Core Remaining (%)         59    | 100  44   31   62   .    .    .    
Volleys Fired              429   | .    58   113  86   129  26   17   
  Largest                  3     | .    2    2    2    3    3    3    
  Hottest                  133   | .    70   79   86   133  117  109  
Shots Fired                955   | .    116  219  172  350  68   30   
  Gun                      938   | .    116  219  172  350  60   21   
  Cannon                   .     | .    .    .    .    .    .    .    
  Launcher                 17    | .    .    .    .    .    8    9    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  610   | .    58   144  86   268  40   14   
  Thermal                  296   | .    58   75   86   50   20   7    
  Explosive                17    | .    .    .    .    .    8    9    
  Electromagnetic          32    | .    .    .    .    32   .    .    
  Robot Hit Streak         23    | .    13   16   18   23   7    7    
  Robot Miss Streak        5     | .    3    5    3    4    3    4    
  Penetration Max          1     | .    .    .    .    1    .    .    
  Secondary Targets        6     | .    2    .    2    1    1    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    1    .    
Shots Hit Robots           656   | .    82   152  130  237  39   16   
  Core Hits                289   | .    35   63   49   94   36   12   
  Critical Hits            6     | .    .    1    1    4    .    .    
  Critical Kills           2     | .    .    .    .    2    .    .    
  Critical Parts Destroyed 3     | .    .    1    1    1    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           12241 | .    1019 2461 2342 4214 1628 577  
  Guns                     10453 | .    1019 2461 2086 4133 616  138  
  Cannons                  .     | .    .    .    .    .    .    .    
  Explosions               1788  | .    .    .    256  81   1012 439  
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    
  Kinetic                  6217  | .    401  1476 851  2975 427  87   
  Thermal                  3981  | .    618  985  1235 903  189  51   
  Explosive                1451  | .    .    .    .    .    1012 439  
  Electromagnetic          592   | .    .    .    256  336  .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    2    .    7    1    5    
  Average Corruption       3     | .    .    2    .    4    1    5    
  Corruption Purged        7     | .    .    .    .    6    1    .    
  Effects                  51    | .    .    7    .    43   .    1    
    Message Errors         7     | .    .    .    .    7    .    .    
    Matter Fused           7     | .    .    .    .    6    .    1    
    Heat Flow Errors       7     | .    .    3    .    4    .    .    
    Energy Discharges      9     | .    .    2    .    7    .    .    
    Data Loss (minor)      10    | .    .    2    .    8    .    .    
    Misfires               3     | .    .    .    .    3    .    .    
    Targeting Errors       7     | .    .    .    .    7    .    .    
    Weapon Failures        1     | .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            78    | .    .    .    11   .    9    58   
  Projectiles              .     | .    .    .    .    .    .    .    
  Explosions               78    | .    .    .    11   .    9    58   
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      440   | .    .    .    36   .    .    404  
  Shots                    10    | .    .    .    1    .    .    9    
  Rammed                   .     | .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        370   | .    177  226  201  370  58   108  
  Average Temperature      76    | .    67   55   59   92   25   41   
  Received Heat Transfer   1959  | .    354  348  351  630  51   225  
  Effects                  4     | .    .    .    1    3    .    .    
    Energy Bleed           3     | .    .    .    1    2    .    .    
    Short Circuit          1     | .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    1    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    5    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             9     | .    2    2    1    4    .    .    
  Heat Transferred         9187  | .    1813 2257 2701 1898 407  111  
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low 
Peak Influence             512  | .   132 304 371 512 .   .   
  Average Influence        149  | .   46  150 178 184 .   .   
Maximum Alert Level        2    | .   .   1   1   2   .   .   
  Low Security (%)         68   | 100 100 57  52  68  .   .   
  Level 1                  27   | .   .   42  47  22  .   .   
  Level 2                  3    | .   .   .   .   9   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          15   | .   3   1   3   8   .   .   
  Investigation            6    | .   3   .   2   1   .   .   
  Extermination            3    | .   .   .   .   3   .   .   
  Reinforcement            5    | .   .   1   1   3   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low Low 
Distress Signals           11   | .   2   3   2   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              155  | .   21  42  31  45  12  4   
  Peak Tracking Total      9    | .   4   5   4   5   9   4   
  Tactical Retreats        10   | .   1   1   3   4   1   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low 
Traps Triggered            13   | .   4   2   2   5   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   3   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Low Low 
Machines Disabled          4    | .   .   .   2   2   .   .   
  Max in Single Turn       2    | .   .   .   2   1   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low Low 
Machines Accessed          27   | .   7   8   6   6   .   .   
  Terminals                23   | .   7   7   5   4   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   1   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                74   | .   20  24  21  9   .   .   
  Successful               41   | .   8   16  14  3   .   .   
  Failed                   33   | .   12  8   7   6   .   .   
    Catastrophic           8    | .   4   3   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   61   | .   19  21  16  5   .   .   
  Terminals                68   | .   20  22  19  7   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   
  Repair Stations          4    | .   .   2   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Terminal Hacks             16   | .   3   4   7   2   .   .   
  Part Schematic           1    | .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   
  Alert Level              2    | .   .   .   2   .   .   .   
  Unreport Threat          8    | .   2   3   2   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
  Zone Layout              3    | .   1   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   2   2   .   .   .   
  Scan Component           2    | .   .   1   1   .   .   .   
  Repair                   2    | .   .   1   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   
Unauthorized Hacks         47   | .   12  21  14  .   .   .   
  Terminals                20   | .   5   10  5   .   .   .   
    Track                  6    | .   .   5   1   .   .   .   
    Botnet                 14   | .   5   5   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         20   | .   5   5   5   5   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   1   1   .   .   .   
  Time                     58   | .   .   26  32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  
Turns Passed               7142 | 45   1126 1707 1093 2461 624  86   
Spaces Moved               4207 | 37   811  880  573  1463 430  13   
  Core                     20   | 18   .    .    .    .    .    2    
  Treads                   207  | .    .    92   25   90   .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   3980 | 19   811  788  548  1373 430  11   
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   100  110  120  120  125  
  Average Speed            121  | 85   101  131  115  126  124  290  
  Slowest Speed            1200 | 100  110  220  220  225  160  1200 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    
Exploration Rate (%)       46   | 3    96   79   43   30   70   7    
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    
Scrap Searched             1    | .    .    .    .    .    1    .    
Spaces Dug                 9    | .    .    .    .    .    .    9    
Terrain Destroyed          103  | .    .    .    .    5    46   52   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    5    1    1    
  AOE                      96   | .    .    .    .    .    45   51   

 Actions                        | -11  -10  -9   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  
Total                      5438 | 47   1001 1227 847  1803 473  40   
  Wait                     485  | .    85   147  124  110  11   8    
  Move                     4201 | 36   810  879  572  1462 429  13   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  82   | 5    10   22   17   28   .    .    
  Fast Attach              28   | 5    3    7    5    8    .    .    
  Attach                   29   | 1    3    3    3    15   2    2    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     77   | .    15   23   13   21   5    .    
  Drop                     107  | .    17   33   27   30   .    .    
  Fire                     429  | .    58   113  86   129  26   17   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-8/Materials
-7/Factory (discovered 4 exits: Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location       | Event
   15 | -11/Scrapyard  | Discovered new exit (range 16)
   46 | -11/Scrapyard  | Entered Materials
  112 | -10/Materials  | Discovered new exit (range 15)
  309 | -10/Materials  | Build established: Mutant
  612 | -10/Materials  | Discovered new exit (range 8)
  702 | -10/Materials  | Discovered new exit (range 15)
  744 | -10/Materials  | Core integrity fell below 50%
  817 | -10/Materials  | Discovered new exit (range 8)
 1172 | -10/Materials  | Entered another Materials area
 1172 | -9/Materials   | Evolved 2 slots: Utility x2
 1421 | -9/Materials   | Discovered new exit (range 5)
 1539 | -9/Materials   | Build established: Scavenger-Mutant
 1676 | -9/Materials   | Repaired Lgt. Armor Plating
 1688 | -9/Materials   | Discovered new exit (range 12)
 1952 | -9/Materials   | Discovered new exit (range 6)
 2375 | -9/Materials   | Core integrity fell below 50%
 2578 | -9/Materials   | Discovered new exit (range 16)
 2879 | -9/Materials   | Entered another Materials area
 2879 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2977 | -8/Materials   | Build established: Mutant
 3319 | -8/Materials   | Build established: Scavenger-Mutant
 3336 | -8/Materials   | Repaired Hvy. Assault Rifle
 3850 | -8/Materials   | Discovered new exit (range 16)
 3904 | -8/Materials   | Build established: Mutant
 3904 | -8/Materials   | Identified exit to Factory
 3972 | -8/Materials   | Entered Factory
 3972 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4264 | -7/Factory     | Build established: Skirmisher
 4568 | -7/Factory     | Build established: Hauler-Skirmisher
 4835 | -7/Factory     | Lost 3 parts (1p1u1w)
 5260 | -7/Factory     | Identified exit to Storage
 5260 | -7/Factory     | Identified exit to Lower Caves
 5511 | -7/Factory     | Build established: Hauler-Tank
 5879 | -7/Factory     | Core integrity fell below 50%
 6033 | -7/Factory     | Garrison activated, responded to threat
 6208 | -7/Factory     | Build established: Scavenger-Skirmisher
 6433 | -7/Factory     | Entered Lower Caves
 6495 | -7/Lower Caves | Learned location of 1 exit from Factory
 6627 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 6818 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 6872 | -7/Lower Caves | Destroyed 8 combat bots
 6959 | -7/Lower Caves | Encountered a Warlord checkpoint
 7029 | -7/Lower Caves | Discovered new exit (range 14)
 7054 | -7/Lower Caves | Identified exit to Lower Caves
 7057 | -7/Lower Caves | Entered another Lower Caves area
 7057 | -7/Lower Caves | Discovered new exit (range 13)
 7104 | -7/Lower Caves | Core integrity fell below 20%
 7138 | -7/Lower Caves | Lost 10 parts (1p3n2u4w)
 7144 | -7/Lower Caves | Crushed by falling debris
 7144 | -7/Lower Caves | Smashed by cave-in

 Last Messages 
---------------
07102_ Enh. Autogun destroyed.
07102_ Destroyed Enh. Autogun.
07104_ 1A-WS5(g) destroyed.
07105_ Imp. Deuterium Engine destroyed.
07106_ Arm. Wheel destroyed.
07106_ Destroyed Arm. Wheel.
07107_ Prc. Grenade Launcher destroyed.
07109_ The unstable cave ceiling collapses.
07109_ M2-IEY(g) destroyed.
07111_ The unstable cave ceiling collapses.
07111_ UG-3SD(g) destroyed.
07115_ The unstable cave ceiling collapses. <x2>
07126_ System corrupted: Matter fused (-5).
07136_ The unstable cave ceiling collapses. <x4>
07143_ Prc. Grenade Launcher destroyed.
07143_ Destroyed Prc. Grenade Launcher.
07144_ The unstable cave ceiling collapses.
07144_ Crushed by falling debris.
07144_ Imp. Signal Interpreter destroyed.
07144_ System corrupted by crushing effect (+3).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                42
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Hcp. Storage Unit | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SensorDerelictDriver
  Manual?         0
Play Time         00:42:20
  Cumulative      597.0 hours
  Start           2019.12.26 @ 18:24:54
  End             2019.12.26 @ 19:08:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          532
  Rogue           492
  Adventurer      40
  Explorer        0
Win Type          -
  Total           38
  Types           24/0/12/2/0/0/0
Lore%             87
Gallery%          89
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0dd3816c-d4ab-4259-adf5-ac10bd1e3b35