Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 05:15:38 Player: LeipeMeuteLeider Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (1652) 1652 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (459) 459 TOTAL SCORE: 5771 Bonus ------- Follower Combat Kills 459 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 95/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Terrain Scan Processor > --- WEAPON (2) ------- Makeshift Spear > --- INVENTORY (5) ---- Advanced Weight Redist. System Precision Energy Filter Improved Transmission Jammer Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Weight Redist. System Precision Energy Filter Improved Transmission Jammer Medium Reflective Plating Sensor Drone Bay > --- WEAPON ----------- Plasma Rifle Makeshift Spear > --- INVENTORY -------- Improved Deuterium Engine Improved Weapon Shielding Improved Light Armor Plating Improved Force Field Grenade Launcher [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Sensor Drone Bay Device Sensor Drone Bay Processor Improved Melee Analysis Suite Protection Medium Reflective Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 3 | . . . 1 . 1 1 . . Utility 3 | . . . 1 . 1 1 . . Weapon . | . . . . . . . . . Parts Attached 78 | 8 2 7 4 6 22 6 15 8 Power 12 | 1 . 2 . 2 3 2 1 1 Engine 9 | 1 . 2 . 2 2 1 . 1 Core 3 | . . . . . 1 1 1 . Reactor . | . . . . . . . . . Propulsion 17 | 2 . 1 3 . 6 1 3 1 Treads . | . . . . . . . . . Leg 17 | 2 . 1 3 . 6 1 3 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 3 1 3 1 1 6 2 6 5 Device 12 | 3 . 2 1 . 1 . 3 2 Storage . | . . . . . . . . . Processor 7 | . 1 1 . . 2 2 . 1 Hackware . | . . . . . . . . . Protection 9 | . . . . 1 3 . 3 2 Artifact . | . . . . . . . . . Weapon 21 | 2 1 1 . 3 7 1 5 1 Energy Gun 9 | 1 . . . 1 4 . 3 . Energy Cannon 2 | . . 1 . . . 1 . . Ballistic Gun 4 | 1 . . . 2 . . . 1 Ballistic Cannon 2 | . . . . . 1 . 1 . Launcher 2 | . . . . . 2 . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 1 3 . 1 . Corrupted Parts 1 | . . . . . 1 . . . System Corruption 1 | . . . . . 1 . . . Parts Lost 32 | . . 2 . . 11 . 6 13 Power 4 | . . 1 . . 1 . . 2 Propulsion 12 | . . . . . 5 . 3 4 Utility 12 | . . 1 . . 2 . 3 6 Weapon 4 | . . . . . 3 . . 1 Highest Loss Streak 10 | . . 2 . . 3 . 5 10 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 4 | 3 5 4 5 5 4 5 4 4 Power . | 1 1 . 1 1 1 1 1 . Propulsion . | . . . . 1 . . . . Utility 2 | 1 1 1 . . 1 3 2 3 Weapon 1 | 1 2 2 3 2 1 1 1 1 Tool/Special . | . . . . . . . . . Unused Backups 12 | 3 2 1 . 1 3 1 . 1 Power 4 | 1 . . . 1 1 1 . . Propulsion . | . . . . . . . . . Utility 4 | 2 . 1 . . 1 . . . Weapon 4 | . 2 . . . 1 . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 91 | . 100 99 88 99 86 90 89 82 Engine 6 | . 14 13 11 11 7 3 1 . Core 3 | . . . . . 1 3 5 6 Leg 29 | . 28 28 28 33 28 29 29 28 Device 20 | . 21 14 15 22 19 10 23 24 Processor 7 | . 7 13 11 1 4 25 5 3 Protection 4 | . . . . 9 7 . 6 2 Energy Gun 7 | . 14 14 11 5 9 3 5 1 Energy Cannon 3 | . . 9 11 7 . 3 1 . Ballistic Gun 2 | . . 4 . 8 2 . . 4 Ballistic Cannon 1 | . . . . . 2 7 2 . Piercing Weapon 2 | . . . . . . . 3 7 Peak Build Rating 53 | 9 9 14 22 28 35 45 53 53 Average Rating 31 | 7 8 8 18 24 28 42 48 41 On Entrance 23 | . 9 7 14 22 28 35 45 53 Naked Turns . | . . . . . . . . . Heaviest Build 66 | 10 10 24 25 34 66 37 51 38 Greatest Support 72 | 20 20 20 51 51 68 53 72 63 Greatest Overweight (x) 8 | . . 1 1 . 3 . . 8 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 4 4 4 4 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 5 4 Class Distribution -------------------- 49% | Scavenger-Mutant 44% | Mutant 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Matter Collected 1508 | 326 . 111 . 121 408 . 507 35 Remotely . | . . . . . . . . . Salvage Created 2295 | 288 . 141 . 308 844 28 438 248 Parts 116 | 24 . 7 . 10 38 1 17 19 Haulers Intercepted 5 | . . . . 2 2 . 1 . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 14 16 Prevented 2 | . . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Combat Hostiles Destroyed 41 | . . 5 . 3 18 . 7 8 Melee 9 | . . . . . . . 1 8 Guns 20 | . . 5 . 2 11 . 2 . Cannons 7 | . . . . 1 2 . 4 . AOE 5 | . . . . . 5 . . . Classes Destroyed 13 | 3 . 2 . 2 5 . 1 . Worker 3 | 2 . . . . 1 . . . Builder 1 | . . . . . 1 . . . Tunneler 10 | 9 . . . . 1 . . . Hauler 5 | . . . . 2 2 . 1 . Recycler 4 | 1 . . . 1 2 . . . Watcher 3 | . . . . . 2 1 . . Swarmer 17 | . . 3 . 2 5 . 1 6 Grunt 17 | . . 2 . 1 9 . 5 . Brawler 1 | . . . . . 1 . . . Duelist 2 | . . . . . 1 . . 1 Sentry 2 | . . . . 1 1 . . . Hunter 3 | . . . . . 1 . 1 1 Samaritan 2 | . . . . . . . 2 . Best Kill Streak 8 | 6 . 3 . 3 8 1 5 6 Combat Bots Only 7 | . . 3 . 2 7 . 5 6 Max Kills in Single Turn 2 | 1 . 1 . 1 2 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 . . . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Hostile Shots Fired 451 | . . 40 . 14 212 . 62 123 Missed 104 | . . 12 . 9 50 . 8 25 Hits 347 | . . 28 . 5 162 . 54 98 Melee 12 | . . . . . 1 . . 11 Projectile 335 | . . 28 . 5 161 . 54 87 Critical Strikes 9 | . . . . . 4 . 2 3 Damage Taken 5221 | . . 322 . 160 1873 . 1183 1683 Core 966 | . . 97 . 24 134 . 399 312 Absorbed by Shields 28 | . . . . . . . . 28 Redirected to Shielding 104 | . . . . . . . . 104 Core Remaining (%) 82 | 100 . 61 . 94 75 . . . Volleys Fired 209 | 46 8 20 . 14 83 4 34 . Largest 2 | 2 1 2 . 2 2 2 2 . Hottest 111 | 70 100 70 . 110 111 92 102 . Shots Fired 350 | 91 8 33 . 28 131 8 51 . Gun 273 | 91 . 33 . 20 106 4 19 . Cannon 52 | . . . . 8 8 4 32 . Launcher 17 | . . . . . 17 . . . Special 8 | . 8 . . . . . . . Kinetic 140 | 46 . 20 . 8 45 4 17 . Thermal 173 | 45 8 13 . 20 49 4 34 . Explosive 17 | . . . . . 17 . . . Electromagnetic 20 | . . . . . 20 . . . Robot Hit Streak 18 | 10 . 18 . 7 11 5 9 . Robot Miss Streak 6 | 4 . 2 . 3 6 1 3 . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 1 . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . Shots Hit Robots 255 | 53 . 27 . 18 90 6 37 24 Core Hits 128 | 17 . 8 . 11 58 3 20 11 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 9 | 1 . 2 . . 2 . . 4 Burn 4 | 1 . 1 . . 2 . . . Destroy 1 | . . 1 . . . . . . Impale 4 | . . . . . . . . 4 Melee Attacks 44 | . . . . . . . 1 43 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 44 | . . . . . . . 1 43 Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5164 | 571 . 274 . 359 2287 129 858 686 Guns 2435 | 571 . 274 . 242 1111 35 202 . Cannons 937 | . . . . 89 136 94 618 . Explosions 1021 | . . . . . 1021 . . . Melee 717 | . . . . . . . 31 686 Ramming 54 | . . . . 28 19 . 7 . Kinetic 1319 | 219 . 122 . 105 512 94 267 . Thermal 1913 | 352 . 152 . 226 595 35 553 . Explosive 901 | . . . . . 901 . . . Electromagnetic 260 | . . . . . 260 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 717 | . . . . . . . 31 686 Highest Corruption 1 | . . . . . 1 . . . Average Corruption 1 | . . . . . 1 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . . 3 . . . Matter Fused 2 | . . . . . 2 . . . Data Loss (minor) 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 56 | . . . . . 44 3 4 5 Projectiles 7 | . . . . . . 3 4 . Explosions 44 | . . . . . 44 . . . Melee 5 | . . . . . . . . 5 Knockbacks 4 | . . . . 1 . . 3 . Impact 1 | . . . . 1 . . . . Kinetic 3 | . . . . . . . 3 . Secondary . | . . . . . . . . . Self-Inflicted Damage 87 | . . . . . 87 . . . Shots 3 | . . . . . 3 . . . Rammed . | . . . . . . . . . Targets Rammed 9 | . . . . 3 5 . 1 . Kicked 9 | . . . . 3 5 . 1 . Crushed . | . . . . . . . . . Highest Temperature 711 | 160 44 288 . 204 437 18 711 . Average Temperature 113 | 57 14 150 . 71 109 10 228 . Received Heat Transfer 1453 | . . 153 . 27 531 . 468 274 Effects 29 | . . . . . 1 . 28 . Shutdowns 6 | . . . . . 1 . 5 . Energy Bleed 3 | . . . . . . . 3 . Interference 2 | . . . . . . . 2 . Matter Decay 2 | . . . . . . . 2 . Short Circuit 3 | . . . . . . . 3 . Damage (minor) 4 | . . . . . . . 4 . Damage (major) 6 | . . . . . . . 6 . Damage (core) 3 | . . . . . . . 3 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 1 . 3 . . 2 . Heat Transferred 4540 | 1110 . 518 . 555 1321 74 962 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Maximum Alert Level 1 | . . . . 1 1 . . . Low Security (%) 77 | 100 100 100 100 52 39 100 . . Level 1 22 | . . . . 47 60 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 376 | 20 9 60 . 371 376 144 . . Initial 147 | . . . . . 147 144 . . Average 101 | 2 . 11 . 195 247 69 . . Influence Increases 2081 | 60 13 178 . 754 654 7 155 260 Destroy 0b10 Robot/C 1240 | . . 140 . 420 380 . 140 160 Destroy 0b10 Robot/NC 135 | 60 . . . 20 45 5 5 . Destroy Leader 276 | . . 30 . 106 88 2 10 40 Allied During Kill 210 | . . 8 . 196 6 . . . Successful Hack 41 | . 8 . . 12 21 . . . Disable Machine 45 | . . . . . 45 . . . Destroy Structure 59 | . 5 . . . 54 . . . Lose Combat Pursuer 75 | . . . . . 15 . . 60 Influence Decreases 2081 | 60 12 179 . 404 687 324 155 260 Entered New Map 377 | . . 1 . . 203 173 . . Time Decay 1262 | 60 12 178 . 204 334 151 115 208 Lost Part 202 | . . . . . 110 . 40 52 Lost Ally 240 | . . . . 200 40 . . . Squads Dispatched 4 | . . . . 1 2 1 . . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . . . . 1 2 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Distress Signals 10 | . 1 . . 4 5 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 82 | . 1 7 . 19 33 2 7 13 Peak Tracking Total 9 | . 2 3 . 5 9 1 5 5 Tactical Retreats 2 | . . . . . 1 . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Traps Triggered 2 | . . . . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Machines Disabled 3 | . . . . . 3 . . . Max in Single Turn 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Machines Accessed 13 | . 1 1 . 4 6 . 1 . Terminals 8 | . 1 . . 3 4 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 1 1 . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 28 | . 2 1 . 10 14 . 1 . Successful 16 | . 1 1 . 5 8 . 1 . Failed 12 | . 1 . . 5 6 . . . Catastrophic 3 | . 1 . . 1 1 . . . Database Lockouts . | . . . . . . . . . Manual 7 | . 2 . . 3 2 . . . Terminals 19 | . 2 . . 8 9 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . 2 2 . . . Scanalyzers 3 | . . . . . 3 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . 1 1 . 4 3 . 1 . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 2 | . . . . 1 1 . . . Open Door 4 | . . 1 . 2 . . 1 . Branch Access Points 1 | . 1 . . . . . . . Security Status 1 | . . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . . 1 2 . . . Process 1 | . . . . . 1 . . . Retrieve Components 2 | . . . . 1 1 . . . Scanalyzer 3 | . . . . . 3 . . . Insert Component 2 | . . . . . 2 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . . . 2 5 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . 2 1 . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Total Allies 13 | . . 3 . 10 . . . . Largest Group 12 | . . 3 3 12 2 . . . Highest-Rated Group 120 | . . 40 40 120 24 . . . Highest-Rated Ally 16 | . . 16 16 16 16 . . . Total Orders . | . . . . . . . . . Ally Attacks 135 | . . 12 . 119 4 . . . Total Damage 1242 | . . 125 . 1084 33 . . . Kills 22 | . . 2 . 19 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Active Infowar (turns) 2079 | 225 235 200 27 459 758 158 17 . Terrain 344 | 225 119 . . . . . . . Seismic 2056 | 219 235 200 27 459 758 158 . . Jamming 17 | . . . . . . . 17 . Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 . Drone Launches 22 | . . . . 10 11 . 1 . Drone Recoveries 21 | . . . . 2 9 9 . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Turns Passed 5282 | 338 235 884 55 459 758 337 1648 568 Spaces Moved 3350 | 160 164 576 27 243 315 254 1238 373 Core 7 | 4 . . . . . . . 3 Treads . | . . . . . . . . . Legs 3343 | 156 164 576 27 243 315 254 1238 370 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 123 130 120 120 120 50 Average Speed 127 | 118 120 134 151 130 148 120 121 123 Slowest Speed 450 | 120 120 190 190 130 330 120 123 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 2 | . 2 . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 9 28 95 5 58 34 9 95 35 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 3 | . 1 . . 1 . . 1 . Unknown Exits Taken 5 | 1 . 1 1 . 1 1 . . Scrap Searched 5 | . . 1 . . . . 2 2 Spaces Dug 8 | . 8 . . . . . . . Terrain Destroyed 74 | . 8 . . . 65 . 1 . Melee . | . . . . . . . . . Projectile 10 | . 8 . . . 1 . 1 . AOE 64 | . . . . . 64 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Total 3963 | 225 178 656 41 361 467 279 1323 433 Wait 195 | . . 45 8 84 18 8 24 8 Move 3342 | 159 163 575 26 242 314 253 1237 373 Hop . | . . . . . . . . . Pick Up 31 | 8 2 3 1 3 10 2 2 . Fast Attach 52 | 7 1 2 1 5 14 5 13 4 Attach 8 | . . 3 1 . 3 . . 1 Detach 1 | . . . . . 1 . . . Swap 22 | 1 1 3 2 1 7 1 3 3 Drop 50 | 4 3 5 2 9 12 6 8 1 Fire 209 | 46 8 20 . 14 83 4 34 . Melee 44 | . . . . . . . 1 43 Ram . | . . . . . . . . . Kick 9 | . . . . 3 5 . 1 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 339 | -11/Scrapyard | Entered Materials 344 | -10/Materials | Build established: Mutant 462 | -10/Materials | Identified exit to Mines 574 | -10/Materials | Entered Mines 675 | -10/Mines | Learned location of Storage (-9) 780 | -10/Mines | Discovered new exit (range 5) 784 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 937 | -10/Mines | Discovered new exit (range 9) 1189 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1219 | -10/Mines | Found the Drone Emporium 1223 | -10/Mines | Found Prototype Device 1223 | -10/Mines | Identified Sensor Drone Bay 1458 | -10/Mines | Entered Materials 1458 | -9/Materials | Accompanied by 3 allies 1458 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1470 | -9/Materials | Discovered new exit (range 16) 1513 | -9/Materials | Entered Storage 1513 | -9/Storage | Accompanied by 3 allies 1575 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1850 | -9/Storage | Build established: Commander-Mutant 1915 | -9/Storage | Lost 6 allies 1938 | -9/Storage | Discovered new exit (range 6) 1945 | -9/Storage | Identified exit to Materials 1972 | -9/Storage | Entered Materials 1972 | -8/Materials | Accompanied by 10 allies 1972 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2175 | -8/Materials | Build established: Mutant 2186 | -8/Materials | Lost 3 parts (1n1u1w) 2212 | -8/Materials | Destroyed 7 combat bots 2295 | -8/Materials | Lost 3 parts (2n1u) 2482 | -8/Materials | Build established: Scavenger-Mutant 2704 | -8/Materials | Discovered new exit (range 13) 2730 | -8/Materials | Entered Factory 2730 | -7/Factory | Accompanied by 10 allies 2730 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3050 | -7/Factory | Discovered new exit (range 15) 3067 | -7/Factory | Entered Lower Caves 3067 | -7/Lower Caves | Accompanied by 1 ally 3189 | -7/Lower Caves | Build established: Mutant 3356 | -7/Lower Caves | Core integrity fell below 50% 3381 | -7/Lower Caves | Lost 5 parts (2n3u) 3638 | -7/Lower Caves | Build established: Scavenger-Mutant 3869 | -7/Lower Caves | Entered a destroyed Warlord outpost 3988 | -7/Lower Caves | Discovered new exit (range 10) 4003 | -7/Lower Caves | Identified exit to Lower Caves 4044 | -7/Lower Caves | Learned Factory non-interactive machine intel 4463 | -7/Lower Caves | Encountered a Warlord checkpoint 4715 | -7/Lower Caves | Entered another Lower Caves area 4715 | -7/Lower Caves | Accompanied by 1 ally 4786 | -7/Lower Caves | Discovered new exit (range 8) 5256 | -7/Lower Caves | Core integrity fell below 20% 5283 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05069_ Found 50 Matter. 05072_ Acquired Imp. Shield Generator. 05239_ G-47 Trooper suffers critical hit (Impale). 05249_ Carbon-fiber Leg destroyed. 05252_ Lgt. Nuclear Core destroyed. 05253_ Aluminum Leg destroyed. 05260_ Carbon-fiber Leg severed. 05264_ Imp. Titanium Leg destroyed. 05266_ Imp. Weapon Shielding destroyed. 05267_ Assault Rifle destroyed. 05267_ L-41 Fighter destroyed. 05267_ Imp. Shield Generator destroyed. 05273_ Imp. Light Armor Plating destroyed. 05276_ Axe fries itself beyond repair. 05276_ Microactuators fries itself beyond repair. 05277_ Imp. Melee Analysis Suite fries itself beyond repair. 05277_ Imp. Deuterium Engine destroyed. 05278_ Acquired 5 matter. 05279_ Carbon-fiber Leg fries itself beyond repair. 05282_ Imp. Force Field destroyed. Map ----- +----------------------------------------------------+ | ??????## ##?????????### | | ??????# ## ###??###??# | | ??????# ### #### ### #??## | | ??????####?# # # # #??#### #???## | | ???????????# ## ####??## #????## | | ???????????####### ^# ## # ## ##?## ##?????# | | ?????????????????# ^ # ## ### #??????## | | ?????????????????# # ##??????# | | ?????????????????# #^ # # ##?????? | | ?????????????????# ###### #?????? | | ????????????????# ###### ## #????# | | ???????????????# ### #####???## | | ??????????????# #??###??????## | | ??????????????# #### ###???????### | | ????????????? #??# ######### | | ????????????#### #?## ## % | | ???????????????### ??# ## #### | | ????????????????? ????## #??# | | ????????????????? ????### #??# | | ?????????????????? ????## ######??## | | ????????????????????????# #????????## | | ????????????????????????# #?????????## | | ????????????????????????# ##??????????## | | ????????????????????????# #????????????# | | ????????????????????????#gg ## ##????????????# | | ????????????????????????#@!## ####?????????????% | | ????????????????????????#% ## #????????????????## | | ????????????????????????#= ## #????????????????? | | ????????????????????????## ### #????????????????? | | ?????????????????????????###?## #????????????????? | | ???????????????????????????????# ????????????????? | | ????????????????????????????????# ???????????????? | | ????????????????????????????????? ??????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????? ?????????????? | | ??????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Additional Mass Support 9 Corruption Block 8 Armor Coverage 450 Resistance: KI 30 Resistance: TH 15 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 18 Energy Filtering 50 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed PlexusTrapChip Manual? 0 Play Time 01:26:17 Cumulative 47.8 hours Start 2025.05.25 @ 01:02:46 End 2025.05.25 @ 05:15:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 26 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 91% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a15566db-1960-4380-896a-0092ded7b269