Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.14 @ 02:05:09 // Halloween2020/ForbiddenLore

Player: ptdel

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (41)      205
Value Destroyed (1668)     1668
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1509)               1509
              TOTAL SCORE: 7462

 Bonus
-------
High Alert Combat Kills    88
Follower Combat Kills      536
Entered Garrisons          400
Used RIF Installer         500
Friendly Fire              -15

 Cogmind 
---------
Core Integrity             814/850
Matter                     300/300
Energy                     350/350
System Corruption          0%
Temperature                Cool (33)
Movement                   Treading (180) Ox1
Location                   -6/Garrison

 Parts 
-------
>               --- POWER (2) --------
          Light Nuclear Core
     Reinforced Deuterium Engine
>               --- PROPULSION (2) ---
          Heavy Treads
>               --- UTILITY (9) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Relay Coupler [Swarmer] (12)
                Relay Coupler [Grunt] (1)
                Relay Coupler [Hunter] (12)
                Relay Coupler [Behemoth] (4)
>               --- WEAPON (2) -------
                Remote Datajack
                Katana
>               --- INVENTORY (20) ---
                Antimatter Reactor
          Heavy Treads
       Advanced Sensor Array
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Drone Bay (2/2)
                Drone Bay (2/2)
                Drone Bay (2/2)
                Drone Bay (2/2)
                Rocket Launcher
                Datajack
       Improved Datajack
                Remote Datajack
                Remote Datajack
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
     Reinforced Deuterium Engine
>               --- PROPULSION -------
          Heavy Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Hunter]
                Relay Coupler [Behemoth]
>               --- WEAPON -----------
                Remote Datajack
                Katana
>               --- INVENTORY --------
                Antimatter Reactor
          Heavy Treads
       Advanced Sensor Array
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Drone Bay
                Drone Bay
                Drone Bay
                Drone Bay
                Rocket Launcher
                Datajack
       Improved Datajack
                Remote Datajack
                Remote Datajack
                Remote Datajack
[Rating: 57]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Spread Laser
  Energy Cannon            Heavy Neutron Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  -9  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac Was Fac Fac Gar 
Slots Evolved              8    | .   .   2   .   .   .   4   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   2   .   .   .   3   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             77   | 6   11  8   10  19  2   11  8   1   1   .   
  Power                    13   | 1   2   2   .   4   .   3   1   .   .   .   
    Engine                 12   | 1   2   2   .   4   .   2   1   .   .   .   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   2   1   4   2   .   1   1   .   .   .   
    Treads                 13   | 2   2   1   4   2   .   1   1   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  17   | 1   3   2   .   4   .   4   2   .   1   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Storage                5    | 1   2   2   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   .   .   .   .   
    Hackware               4    | .   .   .   .   .   .   3   .   .   1   .   
    Protection             7    | .   1   .   .   4   .   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   4   3   6   9   2   3   4   1   .   .   
    Energy Gun             9    | 1   3   3   .   2   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          8    | 1   .   .   3   4   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   1   .   3   3   .   .   1   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   1   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   1   1   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   1   1   1   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   .   .   .   
Parts Lost                 21   | .   1   1   6   9   .   4   .   .   .   .   
  Power                    7    | .   1   .   .   4   .   2   .   .   .   .   
  Propulsion               4    | .   .   .   1   1   .   2   .   .   .   .   
  Utility                  2    | .   .   .   .   2   .   .   .   .   .   .   
  Weapon                   8    | .   .   1   5   2   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   1   1   4   3   .   4   .   .   .   .   
Average Slot Usage (%)     95   | .   95  97  96  99  100 93  90  92  81  86  
  Engine                   10   | .   13  10  11  10  11  9   6   7   6   6   
  Core                     1    | .   .   .   .   .   .   .   7   7   6   6   
  Treads                   18   | .   27  21  21  22  22  13  7   7   6   6   
  Storage                  28   | .   24  43  44  35  22  15  15  15  13  13  
  Hackware                 7    | .   .   .   .   .   .   23  23  23  21  26  
  Protection               6    | .   .   .   .   8   22  9   11  15  13  13  
  Energy Gun               8    | .   27  21  10  3   .   .   .   .   .   .   
  Ballistic Gun            4    | .   .   .   7   16  5   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   5   2   7   6   6   
  Slashing Weapon          2    | .   .   .   .   .   5   7   .   3   6   6   
  Special Melee Weapon     1    | .   .   .   .   .   10  1   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             117  | 10  69  84  86  84  76  86  117 116 105 105 
  Greatest Support         70   | 40  40  40  40  40  40  40  70  70  70  70  
  Greatest Overweight (x)  28   | 3   3   2   4   2   1   28  5   1   1   1   
  Average Overweight (x)   1    | 1   .   1   2   1   1   1   1   1   1   1   
Largest Inventory Capacity 20   | 6   20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 5   13  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 3   18  20  20  20  16  18  20  20  17  17  
  Average Carried          16   | 1   10  19  19  18  15  15  19  18  16  17  
  Final Capacity           20   | 6   20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 2   17  20  18  16  15  16  20  17  17  17  

 Class Distribution 
--------------------
 35% | Hauler-Mutant
 32% | Bothacker-Mutant
 12% | Mutant
 12% | Commander-Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
    Hauler-Mutant | -9/Materials
 Commander-Mutant | -9/Storage
    Hauler-Mutant | -9/Garrison
 Bothacker-Mutant | -9/Recycling
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Waste
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -6/Garrison

 Resources                      | -11 -10 -9  -9  -9  -9  -7  -7  -7  -6  -6  
-----------                Run  | Scr Mat Mat Sto Gar Rec Fac Was Fac Fac Gar 
Matter Collected           1826 | 245 187 318 391 262 108 99  121 25  .   70  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1341 | .   110 318 427 385 32  69  .   .   .   .   
  Parts                    95   | .   8   17  31  29  3   7   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -9  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac Was Fac Fac Gar 
Combat Hostiles Destroyed  37   | .   5   5   10  12  3   2   .   .   .   .   
  Melee                    5    | .   .   .   .   .   3   2   .   .   .   .   
  Guns                     24   | .   2   5   8   9   .   .   .   .   .   .   
  AOE                      8    | .   3   .   2   3   .   .   .   .   .   .   
Classes Destroyed          10   | .   2   3   .   2   1   2   .   .   .   .   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 2    | .   .   2   .   .   .   .   .   .   .   .   
  Drone                    3    | .   .   .   .   .   3   .   .   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  6    | .   3   .   .   2   .   1   .   .   .   .   
  Grunt                    12   | .   2   3   2   5   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   13   | .   .   2   8   3   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           3    | .   3   3   2   3   1   1   .   .   .   .   
  Combat Bots Only         3    | .   3   3   2   3   1   1   .   .   .   .   
Max Kills in Single Turn   2    | .   2   1   1   2   1   1   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   1   2   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -9   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Sto  Gar  Rec  Fac  Was  Fac  Fac  Gar  
Damage Taken               3246 | .    92   250  1087 1030 .    523  .    .    .    264  
  Core                     517  | .    .    60   162  169  .    90   .    .    .    36   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         72   | 100  100  .    .    .    2    .    .    87   .    .    
Volleys Fired              131  | .    16   19   30   41   .    9    1    3    3    9    
  Largest                  2    | .    2    2    2    2    .    1    1    1    1    1    
  Hottest                  130  | .    80   130  130  70   .    30   30   30   30   30   
Shots Fired                215  | .    32   32   51   75   .    9    1    3    3    9    
  Gun                      157  | .    30   32   35   60   .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 33   | .    2    .    16   15   .    .    .    .    .    .    
  Special                  25   | .    .    .    .    .    .    9    1    3    3    9    
  Kinetic                  77   | .    .    .    24   53   .    .    .    .    .    .    
  Thermal                  80   | .    30   32   11   7    .    .    .    .    .    .    
  Explosive                33   | .    2    .    16   15   .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         24   | .    12   24   23   10   .    7    3    4    4    6    
  Robot Miss Streak        12   | .    1    12   2    5    .    4    .    1    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           154  | .    20   28   30   43   9    11   2    2    3    6    
  Core Hits                108  | .    9    37   34   22   3    3    .    .    .    .    
  Critical Hits            1    | .    .    .    .    1    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              24   | .    .    .    .    .    16   7    1    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 18   | .    .    .    .    .    11   7    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    2    3    .    .    .    .    
    Combat Hostiles        2    | .    .    .    .    .    .    2    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2647 | .    390  419  535  779  150  374  .    .    .    .    
  Guns                     1463 | .    224  419  392  428  .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               660  | .    166  .    143  351  .    .    .    .    .    .    
  Melee                    524  | .    .    .    .    .    150  374  .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  636  | .    .    .    230  406  .    .    .    .    .    .    
  Thermal                  827  | .    224  419  162  22   .    .    .    .    .    .    
  Explosive                660  | .    166  .    143  351  .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 524  | .    .    .    .    .    150  374  .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    1    1    .    .    
  Average Corruption       1    | .    .    .    .    .    .    1    1    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    .    .    5    2    2    .    .    
    Message Errors         4    | .    .    .    .    .    .    3    1    .    .    .    
    Energy Discharges      4    | .    .    .    .    .    .    2    1    1    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            124  | .    8    .    18   21   .    77   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               47   | .    8    .    18   21   .    .    .    .    .    .    
  Melee                    77   | .    .    .    .    .    .    77   .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      578  | .    .    .    439  139  .    .    .    .    .    .    
  Shots                    19   | .    .    .    15   4    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        411  | .    162  411  98   12   .    20   23   62   40   100  
  Average Temperature      66   | .    58   119  32   4    .    8    12   31   20   44   
  Received Heat Transfer   654  | .    54   108  222  213  .    .    .    .    .    57   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    2    1    .    .    .    .    .    .    .    .    
  Heat Transferred         1280 | .    500  520  210  50   .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -9   -7   -7   -7   -6   -6   
-------                    Run  | Scr  Mat  Mat  Sto  Gar  Rec  Fac  Was  Fac  Fac  Gar  
Peak Influence             1011 | .    70   116  221  650  365  1011 252  330  220  201  
  Initial                  969  | .    .    5    39   105  292  969  252  176  161  154  
  Average                  274  | .    37   35   89   364  310  882  252  221  167  155  
Maximum Alert Level        3    | .    .    .    1    2    1    3    1    1    1    1    
  Low Security (%)         57   | 100  100  100  96   24   2    .    .    71   85   95   
  Level 1                  19   | .    .    .    3    21   97   .    100  28   14   4    
  Level 2                  8    | .    .    .    .    54   .    .    .    .    .    .    
  Level 3                  15   | .    .    .    .    .    .    100  .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          6    | .    1    .    4    .    .    1    .    .    .    .    
  Investigation            .    | .    .    .    .    .    .    .    .    .    .    .    
  Extermination            1    | .    .    .    .    .    .    1    .    .    .    .    
  Reinforcement            2    | .    1    .    1    .    .    .    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    3    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -9  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Sto Gar Rec Fac Was Fac Fac Gar 
Distress Signals           1    | .   .   .   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              103  | .   17  7   19  17  13  9   .   4   1   16  
  Peak Tracking Total      11   | .   3   3   4   4   3   4   .   3   1   11  
  Tactical Retreats        5    | .   .   .   .   2   .   3   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -9  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac Was Fac Fac Gar 
Traps Triggered            13   | .   3   .   1   6   .   2   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Mat Sto Gar Rec Fac Was Fac Fac Gar 
Machines Disabled          3    | .   .   .   1   2   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   .   .   .   
  Garrison Relay           2    | .   .   .   .   2   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Sto Gar Rec Fac Was Fac Fac Gar 
Machines Accessed          22   | .   1   3   9   .   2   2   .   2   3   .   
  Terminals                15   | .   1   2   8   .   2   1   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          2    | .   .   1   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   .   .   .   1   .   
Total Hacks                54   | .   3   11  20  .   7   5   .   4   4   .   
  Successful               22   | .   .   8   6   .   1   2   .   2   3   .   
  Failed                   32   | .   3   3   14  .   6   3   .   2   1   .   
    Catastrophic           5    | .   2   .   2   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   2   .   7   .   4   1   .   3   .   .   
  Terminals                35   | .   3   5   17  .   7   1   .   2   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          10   | .   .   6   .   .   .   4   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   3   .   .   .   .   .   2   .   
Terminal Hacks             8    | .   .   2   4   .   1   .   .   1   .   .   
  Prototype ID Bank        2    | .   .   1   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   1   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       8    | .   .   6   .   .   .   2   .   .   .   .   
  Scan Component           4    | .   .   3   .   .   .   1   .   .   .   .   
  Repair                   4    | .   .   3   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   2   .   .   .   .   .   2   .   
  Unlock Access            2    | .   .   .   1   .   .   .   .   .   1   .   
  Coupler Status           2    | .   .   .   1   .   .   .   .   .   1   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   1   3   8   .   2   2   .   2   3   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   3   .   .   .   1   .   .   .   .   
  Time                     116  | .   .   103 .   .   .   13  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Mat Sto Gar Rec Fac Was Fac Fac Gar 
Used RIF Installer         1    | .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              9    | .   .   .   .   .   1   4   .   1   1   2   
  Non-combat               1    | .   .   .   .   .   1   .   .   .   .   .   
  Combat                   8    | .   .   .   .   .   .   4   .   1   1   2   
Robot Hacks Applied        12   | .   .   .   .   .   2   5   .   2   1   2   
  parse_system             3    | .   .   .   .   .   1   1   .   1   .   .   
  find_recycling           1    | .   .   .   .   .   1   .   .   .   .   .   
  overload_power           2    | .   .   .   .   .   .   2   .   .   .   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   1   .   
  go_dormant               2    | .   .   .   .   .   .   2   .   .   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   1   .   .   
  streamctrl_high          2    | .   .   .   .   .   .   .   .   .   .   2   
Relay Couplers Released    7    | .   .   .   .   7   .   .   .   .   .   .   
  Machine Destruction      7    | .   .   .   .   7   .   .   .   .   .   .   
  Attached                 4    | .   .   .   .   .   .   3   .   .   1   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -9   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Sto  Gar  Rec  Fac  Was  Fac  Fac  Gar  
Total Allies               33   | .    .    .    10   .    .    .    20   1    .    2    
  Largest Group            20   | .    .    .    10   .    .    .    20   13   11   9    
  Highest-Rated Group      558  | .    .    .    88   .    .    .    558  347  308  259  
  Highest-Rated Ally       35   | .    .    .    16   .    .    .    35   35   35   35   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               157  | .    .    .    81   .    .    .    .    11   31   34   
  Total Damage             2797 | .    .    .    827  .    .    .    .    170  744  1056 
  Kills                    23   | .    .    .    12   .    .    .    .    4    2    5    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -9  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac Was Fac Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -9   -7   -7   -7   -6   -6   
-------------              Run  | Scr  Mat  Mat  Sto  Gar  Rec  Fac  Was  Fac  Fac  Gar  
Turns Passed               5714 | 80   828  622  1134 870  410  885  398  156  212  119  
Spaces Moved               2586 | 45   413  213  505  378  183  411  199  73   109  57   
  Core                     27   | 26   .    .    .    .    .    1    .    .    .    .    
  Treads                   2559 | 19   413  213  505  378  183  410  199  73   109  57   
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  180  180  180  180  180  180  180  180  180  
  Average Speed            187  | 149  174  195  200  184  180  196  188  180  180  180  
  Slowest Speed            1450 | 200  220  200  240  200  180  1450 260  180  180  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    58   17   68   53   35   10   86   2    3    13   
  Regions Visited          10
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    .    .    1    .    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          91   | .    11   .    53   27   .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      91   | .    11   .    53   27   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -9  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Sto Gar Rec Fac Was Fac Fac Gar 
Total                      3220 | 58  491 393 577 475 242 472 222 98  124 68  
  Wait                     275  | .   11  131 16  24  41  24  .   17  11  .   
  Move                     2576 | 44  412 212 504 376 182 411 198 72  108 57  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  95   | 8   31  16  10  10  .   9   9   1   1   .   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   
  Attach                   52   | 6   7   7   7   11  .   8   4   1   1   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Swap                     25   | .   4   1   3   8   2   3   4   .   .   .   
  Drop                     37   | .   10  7   6   3   1   1   5   4   .   .   
  Fire                     131  | .   16  19  30  41  .   9   1   3   3   9   
  Melee                    24   | .   .   .   .   .   16  7   1   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            4    | .   .   .   .   2   .   .   .   .   .   2   
  Rewire                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-9/Storage
-9/Garrison
-9/Recycling
-7/Factory
-7/Waste
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location      | Event
   40 | -11/Scrapyard | Discovered new exit (range 16)
   81 | -11/Scrapyard | Entered Materials
  131 | -10/Materials | Discovered new exit (range 15)
  317 | -10/Materials | Build established: Mutant
  417 | -10/Materials | Discovered new exit (range 16)
  684 | -10/Materials | Discovered new exit (range 8)
  909 | -10/Materials | Entered another Materials area
  909 | -9/Materials  | Evolved 2 slots: Utility x2
 1045 | -9/Materials  | Build established: Hauler-Mutant
 1117 | -9/Materials  | Repaired Hvy. Ion Engine
 1151 | -9/Materials  | Repaired Power Shielding
 1177 | -9/Materials  | Repaired Lgt. Treads
 1491 | -9/Materials  | Discovered new exit (range 8)
 1531 | -9/Materials  | Entered Storage
 1540 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1832 | -9/Storage    | Build established: Commander-Mutant
 2572 | -9/Storage    | Build established: Hauler-Mutant
 2593 | -9/Storage    | Identified exit to Garrison
 2640 | -9/Storage    | Core integrity fell below 50%
 2665 | -9/Storage    | Entered Garrison
 2677 | -9/Garrison   | Lost 4 parts (1n3w)
 2724 | -9/Garrison   | Triggered checkpoint
 2763 | -9/Garrison   | Garrison Relay disabled
 3018 | -9/Garrison   | Triggered checkpoint
 3055 | -9/Garrison   | Triggered checkpoint
 3154 | -9/Garrison   | Triggered checkpoint
 3167 | -9/Garrison   | Garrison Relay disabled
 3312 | -9/Garrison   | Core integrity fell below 20%
 3390 | -9/Garrison   | Lost 3 parts (2p1w)
 3486 | -9/Garrison   | Discovered new exit (range 14)
 3526 | -9/Garrison   | Installed Relay Interface Framework
 3535 | -9/Garrison   | Entered Recycling
 3610 | -9/Recycling  | Spotter reported a threat
 3610 | -9/Recycling  | Spotter reported a threat
 3613 | -9/Recycling  | Spotter reported a threat
 3657 | -9/Recycling  | Spotter reported a threat
 3666 | -9/Recycling  | Spotter reported a threat
 3720 | -9/Recycling  | Spotter reported a threat
 3770 | -9/Recycling  | Spotter reported a threat
 3774 | -9/Recycling  | Spotter reported a threat
 3776 | -9/Recycling  | Spotter reported a threat
 3819 | -9/Recycling  | Build established: Bothacker-Mutant
 3826 | -9/Recycling  | Spotter reported a threat
 3846 | -9/Recycling  | Spotter reported a threat
 3856 | -9/Recycling  | Spotter reported a threat
 3896 | -9/Recycling  | Spotter reported a threat
 3899 | -9/Recycling  | Spotter reported a threat
 3909 | -9/Recycling  | Spotter reported a threat
 3923 | -9/Recycling  | Discovered new exit (range 5)
 3932 | -9/Recycling  | Spotter reported a threat
 3945 | -9/Recycling  | Entered Factory
 3945 | -7/Factory    | Evolved 4 slots: Power x1, Utility x3
 4251 | -7/Factory    | Repaired Ion Engine
 4338 | -7/Factory    | Discovered new exit (range 12)
 4595 | -7/Factory    | Build established: Scavenger-Mutant
 4723 | -7/Factory    | Lost 4 parts (2p2n)
 4830 | -7/Factory    | Sucked down chute
 4830 | -7/Factory    | Entered Waste
 4831 | -7/Waste      | Joined by Warlord forces that had cleared the area
 4967 | -7/Waste      | Build established: Bothacker-Mutant
 5205 | -7/Waste      | Discovered new exit (range 13)
 5228 | -7/Waste      | Entered Factory
 5228 | -7/Factory    | Accompanied by 13 allies
 5246 | -7/Factory    | Identified exit to Lower Caves
 5339 | -7/Factory    | Discovered new exit (range 14)
 5384 | -7/Factory    | Entered another Factory area
 5384 | -6/Factory    | Accompanied by 11 allies
 5384 | -6/Factory    | Evolved 2 slots: Utility x2
 5548 | -6/Factory    | Spotted B-75 Beast
 5566 | -6/Factory    | Allies destroyed B-75 Beast
 5595 | -6/Factory    | Identified exit to Garrison
 5596 | -6/Factory    | Entered Garrison
 5596 | -6/Garrison   | Accompanied by 9 allies
 5679 | -6/Garrison   | P-60 Hacker assimilated allied 88-NVR(g)
 5695 | -6/Garrison   | Triggered checkpoint
 5715 | -6/Garrison   | Self-destructed

 Last Messages 
---------------
05695_ Acquired 9 matter.
05696_ Field strength at 16.
05697_ 7H-LHA(g) destroyed.
05697_ Stasis field depleted.
05698_ Soldier 5b outside max range, lost control.
05699_ B7-XC2(l) sneak attacks.
05699_ Soldier 5b destroyed.
05699_ Soldier 5a outside max range, lost control.
05700_ Triggered Stasis Trap.
05700_ A bubble of rippling energy engulfs the area.
05700_ Field strength at 70.
05702_ Field strength at 40.
05703_ Field strength at 10.
05704_ Stasis field depleted.
05704_ 4T-EDI(g) destroyed.
05707_ F7-RFG(g) heat damages Carbon-fiber Leg.
05707_ F7-RFG(g) overheating.
05708_ F7-RFG(g) destroyed.
05708_ B7-XC2(l) destroyed.
05710_ Acquired 5 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #####????????????????????????????????????????????? |
| #   #????????????????#######?????????????????????? |
| #   #############????#!!%!!#?????????????????????? |
| #               #????#! ! !#?????????????????????? |
| #               #????#!   !#?????????????????????? |
| ##############  #????#!   !#?????????????????????? |
| ?????????????#  #????### ###?????????????????????? |
| ?????????????#  #??????# #???????????????????????? |
| ?????????????#  #??????# #???????????????????????? |
| ?????????????#  #??????# #???????????????????????? |
| ?????????????#  #??????#!#???????????????????????? |
| ?????#########  ########+##??????????????????????? |
|                       [% !#??????????????????????? |
| ?????#########         !=!#??????????????????????? |
| ?????????????#  ########%!#??????????????????????? |
| ?????????????#  ########^!#??????????????????????? |
| ?????????????#  ##     =g%#??????????????????????? |
| ?????????????#  ## #####%@#??????????????????????? |
| ?????????????#  #??????#=l#??????????????????????? |
| ?????????????#^ #??????#%%#??????????????????????? |
| ?????????????#  #?????#ggg#??????????????????????? |
| ?????????????#  #?????##=[g??????????????????????? |
| ?????????????#  #??????%g= ??????????????????????? |
| ?????????????#   ?????  g   ?????????????????????? |
| ?????????????    ????  =s   ?????????????????????? |
| ?????????????####????##%=    ????????????????????? |
| ??????????????????????#=s ## ????????????????????? |
| ??????????????????????     ?  ???????????????????? |
| ??????????????????????     ?  ???????????????????? |
| ??????????????????????     ??  ??????????????????? |
| ?????????????????????"  s  ??  ??????????????????? |
| ?????????????????????##   #??   ?????????????????? |
| ??????????????????????#   ????  ?????????????????? |
| ??????????????????????    ???????????????????????? |
| ???????????????????????   ???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          25
Energy Capacity            350
Matter Stores              600
Matter Capacity            600
Sight Range                22
Terrain Scan Density       10
Armor Coverage             450
Power Shielding            33
Utility Shielding          33
Evasion (%)                40
Recoil Reduction           2
Relay Coupler Types        66
Relay Coupler Value        4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Error 47
Factory Defaults

 Challenges 
------------
None

 Game 
------
Seed              IntegritySignalDoublenader
  Manual?         0
Play Time         01:04:43
  Cumulative      49.2 hours
  Start           2020.11.13 @ 23:58:03
  End             2020.11.14 @ 02:05:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          64
  Rogue           48
  Adventurer      15
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          37
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bd385136-8e6d-41d7-b523-283c345d45f3