Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 05:11:49 Player: Sysh Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (14) 70 Value Destroyed (250) 250 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1020 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 282/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Walking (120) Location -10/Exiles Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (2) ------ Decoy Drone Bay (0/16) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Treads Flight Unit Small Storage Unit Large Matter Pod (150) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Decoy Drone Bay > --- WEAPON ----------- Assault Rifle Welding Torch > --- INVENTORY -------- Light Treads Flight Unit Small Storage Unit Large Matter Pod [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Welding Torch Build | -11 -10 -10 -10 ------- Run | Scr Mat Min Exi Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 26 | 6 4 16 . Power 4 | 1 1 2 . Engine 4 | 1 1 2 . Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 . 8 . Treads 3 | 2 . 1 . Leg 4 | . . 4 . Wheel 3 | . . 3 . Hover . | . . . . Flight . | . . . . Utility 3 | 1 1 1 . Device 2 | . 1 1 . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 9 | 2 2 5 . Energy Gun 3 | 1 1 1 . Energy Cannon . | . . . . Ballistic Gun 3 | 1 . 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 3 | . 1 2 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 14 | . . 11 3 Power 3 | . . 2 1 Propulsion 4 | . . 4 . Utility 1 | . . 1 . Weapon 6 | . . 4 2 Highest Loss Streak 7 | . . 7 3 Average Slot Usage (%) 89 | . 99 69 81 Engine 13 | . 14 12 12 Treads 19 | . 28 7 . Leg 6 | . . 9 28 Wheel 1 | . . 6 . Device 12 | . 13 10 14 Storage 9 | . 14 5 . Energy Gun 8 | . 13 . . Ballistic Gun 13 | . 14 12 13 Special Weapon 2 | . . 2 13 Naked Turns . | . . . . Heaviest Build 20 | 9 10 20 20 Greatest Support 40 | 40 40 40 30 Greatest Overweight (x) 4 | . . 4 . Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 4 Average Capacity 5 | 5 6 4 4 Most Carried 6 | 6 6 6 4 Average Carried 5 | 4 5 3 4 Final Capacity 6 | 6 6 4 4 Final Carried 6 | 6 6 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Resources | -11 -10 -10 -10 ----------- Run | Scr Mat Min Exi Matter Collected 655 | 222 92 341 . Remotely . | . . . . Salvage Created 323 | . 273 50 . Parts 24 | . 24 . . Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Scr Mat Min Exi Combat Hostiles Destroyed 13 | . 9 4 . Guns 13 | . 9 4 . Classes Destroyed 4 | . 3 1 . Watcher 1 | . 1 . . Swarmer 3 | . 3 . . Grunt 6 | . 6 . . Assembled 4 | . . 4 . Best Kill Streak 5 | . 5 3 . Combat Bots Only 5 | . 5 3 . Max Kills in Single Turn 2 | . 2 1 . Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Scr Mat Min Exi Damage Taken 1698 | . 275 1033 390 Core 250 | . 31 152 67 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 51 | . 24 19 8 Largest 2 | . 2 2 2 Hottest 75 | . 60 75 40 Shots Fired 82 | . 45 26 11 Gun 80 | . 45 26 9 Cannon . | . . . . Launcher . | . . . . Special 2 | . . . 2 Kinetic 52 | . 24 19 9 Thermal 30 | . 21 7 2 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 16 | . 16 4 7 Robot Miss Streak 4 | . 2 4 1 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 54 | . 34 11 9 Core Hits 30 | . 19 7 4 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 587 | . 301 170 116 Guns 568 | . 301 163 104 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 13 | . . 7 6 Kinetic 304 | . 120 80 104 Thermal 270 | . 181 83 6 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 18 | . . 16 18 Average Corruption 15 | . . 15 16 Corruption Purged . | . . . . Effects 31 | . . 19 12 Message Errors 2 | . . 2 . Matter Fused 5 | . . 4 1 Heat Flow Errors 6 | . . 4 2 Energy Discharges 1 | . . 1 . Parts Rejected 1 | . . 1 . Data Loss (minor) 3 | . . 2 1 Misfires 1 | . . . 1 Misdirections 6 | . . 2 4 Targeting Errors 6 | . . 3 3 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 3 | . . 1 2 Shots . | . . . . Rammed 4 | . . 2 2 Targets Rammed 4 | . . 2 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 248 | . 82 248 212 Average Temperature 75 | . 31 113 74 Received Heat Transfer 431 | . 96 255 80 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 623 | . 425 148 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -10 ------- Run | Scr Mat Min Exi Peak Influence 150 | . 150 15 . Initial 3 | . . 3 . Average 30 | . 46 . . Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 3 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Scr Mat Min Exi Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 56 | . 10 38 8 Peak Tracking Total 12 | . 3 12 11 Tactical Retreats 4 | . . 3 1 Traps | -11 -10 -10 -10 ------- Run | Scr Mat Min Exi Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Scr Mat Min Exi Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Scr Mat Min Exi Machines Accessed 6 | . 5 1 . Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 25 | . 24 1 . Successful 17 | . 16 1 . Failed 8 | . 8 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 22 | . 22 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 15 | . 14 1 . Record 7 | . 7 . . Prototype ID Bank 2 | . 2 . . Open Door 1 | . . 1 . Emergency Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Unreport Threat 1 | . 1 . . Dispatch Records 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 4 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . 3 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Scr Mat Min Exi Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Scr Mat Min Exi Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Scr Mat Min Exi Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches 16 | . . 16 . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Scr Mat Min Exi Turns Passed 1439 | 77 822 383 157 Spaces Moved 921 | 46 467 294 114 Core 17 | 12 . 5 . Treads 520 | 34 467 19 . Legs 210 | . . 96 114 Wheels 174 | . . 174 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 80 120 Average Speed 135 | 131 160 104 120 Slowest Speed 250 | 160 160 250 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 54 | 3 93 91 30 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Scr Mat Min Exi Total 1032 | 63 502 344 123 Wait . | . . . . Move 918 | 45 466 293 114 Hop . | . . . . Pick Up 27 | 12 4 11 . Fast Attach 2 | . 1 1 . Attach 17 | 6 . 11 . Detach . | . . . . Swap 7 | . 3 4 . Drop 7 | . 4 3 . Fire 51 | . 24 19 8 Melee . | . . . . Ram 1 | . . 1 . Kick 1 | . . . 1 Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat] / [*Exi]) -10/Exiles (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 5) 320 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 10) 599 | -10/Materials | Discovered new exit (range 12) 765 | -10/Materials | Discovered new exit (range 16) 900 | -10/Materials | Entered Mines 901 | -10/Mines | Assembled infested the area 907 | -10/Mines | Learned location of 1 exit from Materials 956 | -10/Mines | System corruption reached 10% 994 | -10/Mines | Lost 7 parts (1p2n1u3w) 1007 | -10/Mines | Found the Drone Emporium 1024 | -10/Mines | Core integrity fell below 50% 1045 | -10/Mines | Found Prototype Device 1047 | -10/Mines | Identified Decoy Drone Bay 1078 | -10/Mines | Lost 4 parts (1p2n1w) 1081 | -10/Mines | Discovered new exit (range 43) 1202 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1204 | -10/Mines | Discovered new exit (range 5) 1283 | -10/Mines | Entered Exiles 1301 | -10/Exiles | Discovered new exit (range 15) 1351 | -10/Exiles | Met 8R-AWN 1376 | -10/Exiles | Met EX-HEX 1412 | -10/Exiles | Attacked by the Exiles 1426 | -10/Exiles | Core integrity fell below 20% 1440 | -10/Exiles | Core destroyed Last Messages --------------- they were working on, it sure would save us a lot of time when running errands. I'm not complaining though, nope, not me! I get that having only half of the bot ever arrive at its destination is tough on maintenance, and they said there likely wouldn't be any breakthroughs in the near term so they're doing FarCom instead. System corrupted: FCS attempts to trigger Assault Rifle. System corrupted: Assault Rifle misfires. EXILES: Hostile robot within lab perimeter. Defensive protocols time, folks! System corrupted: Assault Rifle targeting data glitched. System corrupted: Welding Torch targeting data glitched. Lgt. Ion Engine destroyed. System corrupted by crushing effect (+1). Knocked back. Welding Torch destroyed. System corrupted by crushing effect (+1). System corrupted: Assault Rifle targeting data glitched. Assault Rifle destroyed. Slammed into as-51096. Map ----- +----------------------------------------------------+ | ????????????????????????????? " """ """"##? | | ???????????????????????????? "" " #? | | ???????????????????????????? " """#? | | ??????????????????????????? " "#? | | ??????????????????????????? " "## | | ???????????????????????????? ""# | | ????????????????????????????? "" | | ?????????????????????????????? | | ??????????????????????????????#""" | | ???????????????????????????????#""" | | ?????????????? ????????????????#"""" | | ????????????? ??????????????##"" | | ????????????? #??####???####"""" | | ???????????? ## ####""" | | ???????????? """" | | ??????????? | | ??????????? | | ??????????? " | | ??????????? " "" """ | | ??????????? ""## ##""" " " ""#" | | ????????????? ""#??# ######""" """##""""""" | | ?????????????? "??"????# #????###""""########## | | ????????????????????????##a ####???######????????? | | ????????????????????????#!a a"!#?????????????????? | | ????????????????????????#"a !#?????????????????? | | ????????????????????????#@aa "#?????????????????? | | ????????????????????????#!a""!"#?????????????????? | | ????????????????????????########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Release The Drones! Challenges ------------ None Game ------ Seed ChainThunderDisintegrator Manual? 0 Play Time 00:17:39 Cumulative 6.9 hours Start 2020.09.19 @ 04:56:01 End 2020.09.19 @ 05:11:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a093f972-b461-43c6-971f-f55ad3f8373c