Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.19 @ 01:16:50 Player: Omega Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (69) 345 Value Destroyed (2515) 2515 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8660 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 697/1150 Matter 246/300 Energy 24/100 System Corruption 33% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Advanced ECM Suite Improved Focal Shield Improved Focal Shield Improved Focal Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Cooling System Armor Integrity Analyzer Recoil Stabilizer Advanced Focal Shield Advanced Thermal Shield Improved Remote Shield Hacking Suite > --- WEAPON ----------- Heavy Particle Cannon Compact Ion Cannon Mass Driver > --- INVENTORY -------- Armored Treads Improved Focal Shield Improved Focal Shield Improved Focal Shield [Rating: 73] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Improved Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Armor Integrity Analyzer Device Improved Focal Shield Storage High-capacity Battery Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Heavy Particle Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Special Weapon Plasma Cutter Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Slots Evolved 12 | . . 2 . 2 2 2 . 2 . . 2 Power 2 | . . 1 . . . . . 1 . . . Propulsion 2 | . . . . . . 2 . . . . . Utility 6 | . . 1 . 2 1 . . 1 . . 1 Weapon 2 | . . . . . 1 . . . . . 1 Parts Attached 109 | 8 13 26 5 14 5 3 2 9 19 . 5 Power 20 | 1 2 5 2 2 2 . 1 4 1 . . Engine 20 | 1 2 5 2 2 2 . 1 4 1 . . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 34 | 4 4 12 2 4 . 2 . . 6 . . Treads 26 | 2 4 6 2 4 . 2 . . 6 . . Leg 4 | 2 . 2 . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 2 | . . 2 . . . . . . . . . Flight 2 | . . 2 . . . . . . . . . Utility 28 | 1 4 3 1 5 1 . 1 4 7 . 1 Device 19 | 1 3 1 1 1 1 . 1 3 6 . 1 Storage 1 | . 1 . . . . . . . . . . Processor 3 | . . . . 2 . . . . 1 . . Hackware 2 | . . . . 1 . . . 1 . . . Protection 3 | . . 2 . 1 . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 27 | 2 3 6 . 3 2 1 . 1 5 . 4 Energy Gun 8 | 2 2 . . 1 . . . 1 . . 2 Energy Cannon 12 | . . 4 . 1 2 1 . . 2 . 2 Ballistic Gun 2 | . 1 . . 1 . . . . . . . Ballistic Cannon 2 | . . . . . . . . . 2 . . Launcher . | . . . . . . . . . . . . Special Weapon 2 | . . 2 . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . 1 . 1 Parts Lost 40 | . 1 3 . 7 . . . 1 14 . 14 Power 8 | . . 1 . 2 . . . 1 4 . . Propulsion 8 | . . 1 . 1 . . . . 2 . 4 Utility 14 | . 1 1 . 2 . . . . 5 . 5 Weapon 10 | . . . . 2 . . . . 3 . 5 Highest Loss Streak 10 | . 1 3 . 7 . . . 1 9 . 10 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 79 | . 89 90 100 88 83 93 93 93 70 64 39 Engine 10 | . 13 20 22 16 14 13 13 13 4 . . Treads 20 | . 27 15 22 16 15 26 26 23 20 23 13 Device 12 | . 10 10 17 15 14 13 13 16 12 5 6 Storage 2 | . 11 11 4 . . . . . . . . Processor 5 | . . . . 12 7 6 6 5 7 11 5 Hackware 4 | . . . . 2 7 6 6 11 5 5 2 Protection 3 | . . 7 11 7 7 6 6 2 . . . Energy Gun 2 | . 23 . . 3 5 . . 4 . . 1 Energy Cannon 10 | . . 11 22 10 8 20 20 11 8 5 2 Ballistic Cannon 1 | . . . . . . . . . 2 5 3 Impact Weapon 1 | . . . . . . . . . 2 5 3 Peak Build Rating 73 | 6 7 16 24 31 38 45 50 71 73 47 61 Average Rating 38 | 4 6 12 20 26 34 44 45 63 51 47 37 On Entrance 31 | . 6 7 15 24 31 35 45 50 71 47 47 Naked Turns 9 | . . . . . . . . . . . 9 Heaviest Build 64 | 6 14 31 29 35 39 46 54 64 55 21 25 Greatest Support 80 | 40 40 40 40 40 40 80 80 80 80 80 80 Greatest Overweight (x) 7 | . 1 7 . 1 . . . . 2 . 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 3 5 5 5 5 4 5 5 5 5 5 Average Carried 4 | 1 2 2 5 4 4 2 3 3 4 5 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 2 5 5 5 5 3 5 5 5 5 5 Class Distribution -------------------- 47% | Mutant 26% | Scavenger-Mutant 12% | Tank 7% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gunner | -6/Factory Gunner | -6/DSF Gunner | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Matter Collected 1646 | 265 133 342 79 98 . . 66 265 196 63 139 Remotely . | . . . . . . . . . . . . Salvage Created 3225 | 10 202 383 254 428 . . 123 554 788 333 150 Parts 151 | 5 21 29 15 26 . . 9 24 15 3 4 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 14 . . Prevented 3 | . . . . . . . . . 3 . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Combat Hostiles Destroyed 58 | . 8 9 5 10 . . 2 8 13 . 3 Melee 1 | . . . . . . . . . 1 . . Guns 15 | . 8 . . 5 . . . 1 . . 1 Cannons 34 | . . 9 3 5 . . 2 6 7 . 2 Classes Destroyed 16 | 1 3 2 1 . . . 1 4 . 3 1 Worker 2 | . . . . . . . . 1 . . 1 Tunneler 2 | 1 . . 1 . . . . . . . . Carrier 1 | . . . 1 . . . . . . . . Minesweeper 1 | . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . 1 . . . Watcher 4 | . 1 1 . 2 . . . . . . . Swarmer 16 | . 5 2 3 4 . . . . 2 . . Grunt 21 | . 3 2 . 4 . . . 5 7 . . Brawler 2 | . . . . . . . . . . . 2 Duelist 3 | . . 1 . . . . . . 2 . . Sentry 11 | . . 4 2 2 . . . . 2 . 1 Specialist 2 | . . . . . . . 2 . . . . Hunter 2 | . . . . . . . . 2 . . . Programmer 1 | . . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . 1 . . Packrat 3 | . . . . . . . . . . 3 . Samaritan 3 | . . . . . . . . . . 3 . Best Kill Streak 6 | 1 6 3 4 4 . . 1 3 4 1 1 Combat Bots Only 4 | . 3 3 3 4 . . 1 2 4 . 1 Max Kills in Single Turn 2 | 1 1 1 1 1 . . 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Hostile Shots Fired 508 | . 54 41 10 101 . . 23 59 148 . 72 Missed 125 | . 14 7 2 27 . . 10 17 32 . 16 Damage Taken 7229 | . 378 636 107 1062 . . 370 745 2270 . 1661 Core 1622 | . 62 137 . 222 . . 63 19 666 . 453 Absorbed by Shields 101 | . . . . . . . . . 101 . . Redirected to Shielding 101 | . . 54 4 43 . . . . . . . Ignored by Resistances 172 | . . . . . . . . . 172 . . Regen/Repaired (Parts) 18 | . . . . . . . . 18 . . . Core Remaining (%) 74 | 100 75 . 65 59 100 . 92 . . 31 . Volleys Fired 211 | 1 28 29 6 28 . . 2 32 41 16 28 Largest 3 | 2 2 2 2 2 . . 3 3 3 2 2 Hottest 245 | 80 80 150 150 150 . . 215 220 245 137 163 Shots Fired 420 | 2 53 54 12 47 . . 6 92 90 32 32 Gun 113 | 2 53 . . 18 . . . 32 . . 8 Cannon 301 | . . 48 12 29 . . 6 60 90 32 24 Launcher . | . . . . . . . . . . . . Special 6 | . . 6 . . . . . . . . . Kinetic 57 | . . . . 13 . . . . 8 16 20 Thermal 330 | 2 53 54 12 34 . . 6 60 82 16 11 Explosive . | . . . . . . . . . . . . Electromagnetic 33 | . . . . . . . . 32 . . 1 Robot Hit Streak 12 | 1 8 5 3 5 . . 5 12 8 10 6 Robot Miss Streak 5 | 1 3 5 5 3 . . 1 4 2 2 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 256 | 1 30 24 5 26 . . 5 60 61 22 22 Core Hits 117 | 1 14 13 4 19 . . 4 21 21 9 11 Critical Kills 6 | . . . 1 . . . . 1 4 . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Critical Strikes 8 | . . . 1 . . . . 1 4 . 2 Meltdown 6 | . . . 1 . . . . 1 4 . . Destroy 1 | . . . . . . . . . . . 1 Blast 1 | . . . . . . . . . . . 1 Melee Attacks 2 | . . . . . . . . . 2 . . Impact 2 | . . . . . . . . . 2 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6151 | 12 337 554 190 518 . . 146 1396 1681 618 699 Guns 950 | 12 337 . . 193 . . . 273 . . 135 Cannons 5044 | . . 500 175 325 . . 146 1123 1593 618 564 Explosions . | . . . . . . . . . . . . Melee 88 | . . . . . . . . . 88 . . Ramming 21 | . . 6 15 . . . . . . . . Kinetic 1084 | . . . . 144 . . . . 126 315 499 Thermal 4656 | 12 337 548 175 374 . . 146 1123 1467 303 171 Explosive . | . . . . . . . . . . . . Electromagnetic 302 | . . . . . . . . 273 . . 29 Impact 88 | . . . . . . . . . 88 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 33 | . . 2 2 5 . . . . . . 33 Average Corruption 4 | . . 2 2 5 . . . . . . 29 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 24 | . . 6 9 2 . . . . . . 7 Message Errors 2 | . . 1 1 . . . . . . . . Matter Fused 10 | . . 3 4 1 . . . . . . 2 Heat Flow Errors 3 | . . 2 1 . . . . . . . . Energy Discharges 4 | . . . 3 1 . . . . . . . Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 196 | . . . 5 . . . . 28 54 109 . Projectiles 196 | . . . 5 . . . . 28 54 109 . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . 1 . Impact . | . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . 1 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 4 | . . 2 2 . . . . . . . . Targets Rammed 5 | . . 3 2 . . . . . . . . Kicked 1 | . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 669 | 18 192 669 225 315 . . 51 427 533 45 81 Average Temperature 144 | 12 75 264 108 101 . . 29 149 135 17 30 Received Heat Transfer 1444 | . 72 114 18 333 . . . 162 577 . 168 Effects 35 | . . 24 . . . . . 5 6 . . Shutdowns 11 | . . 8 . . . . . 1 2 . . Energy Bleed 2 | . . 2 . . . . . . . . . Interference 6 | . . 3 . . . . . 3 . . . Matter Decay 3 | . . 2 . . . . . 1 . . . Short Circuit 4 | . . 4 . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . Damage (major) 7 | . . 3 . . . . . . 4 . . Damage (core) 1 | . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 1 1 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 9 | . . . 3 . . . . 1 5 . . Combat Hostiles 8 | . . . 2 . . . . 1 5 . . Parts Melted 18 | . . . 5 2 . . . 2 9 . . Heat Transferred 7688 | 25 775 888 259 592 . . 248 1838 2241 600 222 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Peak Influence 294 | 5 225 244 174 294 68 4 67 270 . . 86 Initial 69 | . 3 1 69 9 53 . 2 35 . . 2 Average 75 | 1 83 89 72 121 46 . 34 128 . . 27 Maximum Alert Level 1 | . 1 1 . 1 . . . 1 . . . Low Security (%) 91 | 100 89 90 100 71 100 100 100 77 . . 100 Level 1 8 | . 10 9 . 28 . . . 22 . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . 1 . . 3 1 . 1 2 . . 1 Investigation 3 | . 1 . . 1 . . . 1 . . . Extermination 1 | . . . . . . . . . . . 1 Reinforcement 4 | . . . . 1 1 . 1 1 . . . Assault 1 | . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Distress Signals 6 | . 2 1 . 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 106 | . 15 18 6 17 1 . 4 14 18 . 13 Peak Tracking Total 8 | . 6 8 3 7 1 . 2 4 5 . 8 Tactical Retreats 17 | . 1 4 1 2 . . 1 2 5 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Traps Triggered 9 | . 7 1 . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 5 | . . . . . . . . . 4 1 . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Machines Disabled 5 | . . 2 1 . . . . 1 . . 1 Max in Single Turn 1 | . . 1 1 . . . . 1 . . 1 Garrison Access 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 1 | . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Machines Accessed 10 | . 2 . . 1 1 3 . 2 1 . . Terminals 6 | . 2 . . 1 1 2 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 24 | . 4 . . 3 3 5 . 8 1 . . Successful 16 | . 3 . . 2 1 3 . 6 1 . . Failed 8 | . 1 . . 1 2 2 . 2 . . . Catastrophic 1 | . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 14 | . 4 . . 3 3 4 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . 5 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . 3 . . . Garrison Access 1 | . . . . . . 1 . . . . . Terminal Hacks 10 | . 3 . . 2 1 3 . . 1 . . Record 1 | . 1 . . . . . . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . Open Door 1 | . . . . . . . . . 1 . . Open DSF 2 | . . . . . 1 1 . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . 4 . . . Scan Component 2 | . . . . . . . . 2 . . . Repair 2 | . . . . . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . Insert Component 1 | . . . . . . . . 1 . . . Analyze 1 | . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . 2 . . . 1 2 . 2 . . . Full Trace Events 1 | . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 2 . . . Time 88 | . . . . . . . . 88 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . . . Machine Destruction 3 | . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 2 . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Turns Passed 7339 | 115 509 563 811 449 532 225 71 471 2960 349 284 Spaces Moved 3938 | 63 254 241 487 209 308 131 35 178 1719 178 135 Core 177 | 2 1 7 . . . . . . 138 . 29 Treads 3711 | 59 253 186 487 209 308 131 35 178 1581 178 106 Legs 12 | 2 . 10 . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 37 | . . 37 . . . . . . . . . Flight 1 | . . 1 . . . . . . . . . Fastest Speed 50 | 50 100 116 160 160 170 170 170 170 50 170 50 Average Speed 162 | 155 159 166 160 163 170 170 170 170 161 170 151 Slowest Speed 400 | 160 160 400 160 250 170 170 170 170 170 170 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . Exploration Rate (%) 31 | 4 50 26 91 21 8 4 41 3 97 22 6 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 6 | . . . 1 . . . . . 5 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 62 | . . 23 3 15 . . . . 8 6 7 Melee . | . . . . . . . . . . . . Projectile 62 | . . 23 3 15 . . . . 8 6 7 AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Total 4455 | 75 300 334 508 269 317 134 42 275 1829 193 179 Wait 108 | . . 5 . 1 . . . 51 41 . 10 Move 3927 | 62 253 240 486 208 307 130 34 177 1718 177 135 Hop . | . . . . . . . . . . . . Pick Up 27 | 2 2 5 2 8 . 1 2 2 3 . . Fast Attach 90 | 8 12 22 5 10 5 . 2 8 13 . 5 Attach 18 | . 1 4 . 4 . 3 . 1 5 . . Detach 8 | . . 5 . . 1 . . . 2 . . Swap 1 | . . . . . . . . . 1 . . Drop 55 | 2 4 18 7 10 4 . 2 4 3 . 1 Fire 211 | 1 28 29 6 28 . . 2 32 41 16 28 Melee 2 | . . . . . . . . . 2 . . Ram . | . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . Crush 4 | . . 2 2 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 3 | . . 3 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 559 | -10/Materials | Discovered new exit (range 14) 625 | -10/Materials | Entered another Materials area 625 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 626 | -9/Materials | Discovered new exit (range 7) 1010 | -9/Materials | Lost 3 parts (1p1n1u) 1160 | -9/Materials | Discovered new exit (range 15) 1188 | -9/Materials | Entered Mines 1334 | -9/Mines | Learned 2 Materials zone layouts 1344 | -9/Mines | Learned Materials emergency access door positions 1360 | -9/Mines | Build established: Scavenger-Mutant 1415 | -9/Mines | Assembled infested the area 1529 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1533 | -9/Mines | Found Prototype Device 1533 | -9/Mines | Identified Exp. Sensor Array 1792 | -9/Mines | Found a hidden stash of uninstalled traps 1983 | -9/Mines | Discovered new exit (range 10) 1999 | -9/Mines | Entered Materials 1999 | -8/Materials | Evolved 2 slots: Utility x2 2221 | -8/Materials | Crushed by falling debris 2291 | -8/Materials | Lost 7 parts (2p1n2u2w) 2384 | -8/Materials | Discovered new exit (range 13) 2448 | -8/Materials | Entered Factory 2448 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2950 | -7/Factory | Discovered new exit (range 12) 2980 | -7/Factory | Entered another Factory area 2980 | -6/Factory | Evolved 2 slots: Propulsion x2 3177 | -6/Factory | Spotted B-75 Beast 3205 | -6/Factory | Identified exit to DSF 3205 | -6/Factory | Entered DSF 3233 | -6/DSF | Additional patrols routed to DSF 3249 | -6/DSF | Discovered new exit (range 12) 3276 | -6/DSF | Entered Factory 3276 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3298 | -5/Factory | Build established: Gunner 3539 | -5/Factory | Discovered new exit (range 15) 3571 | -5/Factory | Repaired Lgt. Angular Momentum Engine 3609 | -5/Factory | Repaired Recoil Stabilizer 3747 | -5/Factory | Entered Upper Caves 4033 | -5/Upper Caves | Lost 3 parts (1p1u1w) 4233 | -5/Upper Caves | Learned Factory emergency access door positions 4279 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4407 | -5/Upper Caves | Build established: Tank 4863 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4921 | -5/Upper Caves | Core integrity fell below 50% 4960 | -5/Upper Caves | Lost 9 parts (2p2n3u2w) 5171 | -5/Upper Caves | Build established: Mutant 6311 | -5/Upper Caves | Discovered new exit (range 16) 6707 | -5/Upper Caves | Entered another Upper Caves area 7014 | -5/Upper Caves | Learned Factory stockpile data 7029 | -5/Upper Caves | Discovered new exit (range 5) 7056 | -5/Upper Caves | Entered Factory 7056 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7218 | -4/Factory | System corruption reached 10% 7233 | -4/Factory | System corruption reached 30% 7263 | -4/Factory | Lost 10 parts (3n4u3w) 7319 | -4/Factory | Lost 3 parts (1n1u1w) 7340 | -4/Factory | Self-destructed Last Messages --------------- Acquired Lrn. Proton Cannon. Lrn. Proton Cannon destroyed. System corrupted by crushing effect (+3). Exp. Cooling System destroyed. Arm. Treads destroyed. Manufacturing Mainframe disabled. K-01 Serf cleans the Manufacturing Mainframe. Acquired Variable Charge Gun. ALERT: Rogue bot located, Programmers report to Factory Zone 5Y. System corrupted: Matter fused (-9). Acquired Dispersion Rifle. B-60 Warrior destroyed. System corrupted: Variable Charge Gun rejected. B-60 Warrior suffers critical hit (Destroy). Destroyed Imp. Treads. R-10 Processor collects Rnf. Fission Core. ALERT: Security rotation in progress. R-10 Processor collects Corrupted Imp. Treads. Dispersion Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????# ????# # ???/ ?? | | ???????????????????? + ???# """ """ # #???###???? | | ?????????????????????# ??# """ Y" # #?????????? | | ?????????????????????# ?# """ """ # #?????????? | | ?????????????????????# # # #?????????? | | ??????????????????+### #####+##### ########??? | | ????????????????? ?? | | ????????????????? ?? | | ????????????????? ?? | | ????????????????? ?? | | ????????????????? ?? | | ??????????????????## T##########/######+########?? | | ??????????????????????????# # #?? | | ??????????????????????????# " #?? | | ??????????????????????????# # #?? | | ??????????????????????????# ]# #?? | | ??????????????????????????# # #?? | | ??????????????????????????# ! # """ #?? | | ??????????????????????????# # """" #?? | | ??????????????????????????# ! # """" #?? | | ?????+??????????????=??############## """" #?? | | ???????????????????????# g # #?? | | ???????????????????????#gg""" """ # """" #?? | | ???????????????????????# """ """ # """" #?? | | ???????????????????????# """ """ # """" #?? | | ???????????????????????# @bRmbR + """" ??? | | ???????????????????????########+##### #?? | | ????????????????????????????????????###/########?? | | ??????????????????????????????????????? #????????? | | ????????????????????????????????????????#????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 42 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 3 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 50 Armor Integrity Analysis 30 Recoil Reduction 8 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Arm. Treads | -5/Factory | Scanalyzed Robot Schematics ------------------ Y-54 Guardian | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Preemptive Strike Serviceable Loadout Shopping List Unlikely Earthworm Challenges ------------ None Game ------ Seed ScanSlugPrototype Manual? 0 Play Time 01:10:24 Cumulative 5.8 hours Start 2024.09.19 @ 00:06:26 End 2024.09.19 @ 01:16:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b8b540b1-4901-4727-8dc7-c2626ec312dd