Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.01 @ 22:18:18 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (174) 870 Value Destroyed (4897) 4897 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (411) 411 TOTAL SCORE: 9598 Bonus ------- High Alert Combat Kills 81 Follower Combat Kills 351 Friendly Fire -21 Cogmind --------- Core Integrity 461/700 Matter 290/300 Energy 89/100 System Corruption 18% Temperature Cool (0) Movement Treading (160) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Medium Treads Heavy Treads > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Armored Treads Lightning Gun Guided Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Hacking Suite > --- WEAPON ----------- Enhanced Autogun Gauss Rifle Flak Gun Flak Gun > --- INVENTORY -------- Deuterium Engine Armored Treads Armored Treads Improved Cooling System Large Storage Unit High-capacity Matter Pod Advanced Signal Interpreter Armor Integrity Analyzer Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating System Shield System Backup Module Lightning Gun Improved Assault Rifle Enhanced Autogun Shock Bomb Launcher Guided Missile Launcher Scythe [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Lightning Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Bore Cannon Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Slots Evolved 6 | . . . 2 . 2 . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . 1 . 1 . 1 . Weapon 2 | . . . 1 . . . 1 . Parts Attached 216 | 7 10 6 35 3 35 27 87 6 Power 8 | 1 . . 3 1 2 . 1 . Engine 8 | 1 . . 3 1 2 . 1 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 45 | 2 1 . 9 . 13 8 10 2 Treads 45 | 2 1 . 9 . 13 8 10 2 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 67 | 2 4 . 5 1 9 1 44 1 Device 29 | 1 . . . . . . 28 . Storage 8 | 1 2 . 2 . 1 . 2 . Processor 3 | . . . . . 1 . 1 1 Hackware 1 | . . . . . 1 . . . Protection 26 | . 2 . 3 1 6 1 13 . Artifact . | . . . . . . . . . Weapon 96 | 2 5 6 18 1 11 18 32 3 Energy Gun 10 | . . . . . . . 10 . Energy Cannon . | . . . . . . . . . Ballistic Gun 70 | 2 5 3 15 1 10 14 18 2 Ballistic Cannon 2 | . . 1 1 . . . . . Launcher 7 | . . 2 2 . 1 2 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 7 | . . . . . . 2 4 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 2 . . Parts Lost 10 | . . . 1 . 2 1 . 6 Power . | . . . . . . . . . Propulsion 3 | . . . . . 1 1 . 1 Utility 3 | . . . 1 . 1 . . 1 Weapon 4 | . . . . . . . . 4 Highest Loss Streak 6 | . . . 1 . 1 1 . 6 Average Slot Usage (%) 98 | . 99 100 98 100 99 99 99 40 Engine 9 | . 14 14 10 11 9 9 7 3 Treads 24 | . 27 28 21 22 26 26 23 8 Device 1 | . 1 . . . . . 6 3 Storage 17 | . 14 14 20 22 18 18 15 6 Processor 2 | . . . . . . . 7 6 Hackware 4 | . . . . . 6 9 6 . Protection 8 | . 12 14 11 11 10 8 . . Energy Gun 1 | . . . . . . . 5 . Ballistic Gun 25 | . 28 15 30 23 26 26 24 11 Naked Turns 67 | . . . . . . . . 67 Heaviest Build 96 | 13 44 51 73 73 78 74 96 90 Greatest Support 98 | 40 40 40 46 46 66 63 74 98 Greatest Overweight (x) 3 | . 1 1 3 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 . 1 . . Largest Inventory Capacity 20 | 6 12 12 18 18 18 18 20 20 Average Capacity 16 | 5 10 12 17 18 18 18 18 10 Most Carried 20 | 5 11 12 18 18 18 18 20 20 Average Carried 16 | 1 8 11 16 17 17 17 18 10 Final Capacity 20 | 6 12 12 18 18 18 18 20 4 Final Carried 20 | 5 11 12 18 18 18 18 20 4 Class Distribution -------------------- 29% | Tank 25% | Mutant 22% | Scavenger-Tank 8% | Hauler-Skirmisher 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Hauler-Skirmisher | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Matter Collected 6302 | 286 384 83 1320 79 1397 932 1537 284 Remotely . | . . . . . . . . . Salvage Created 7353 | 82 537 181 1397 152 1620 1213 1493 678 Parts 453 | 5 44 10 108 13 108 78 78 9 Haulers Intercepted 16 | . 2 . 2 . 5 6 1 . Recyclers Shooed 3 | . . . . . . 1 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Combat Hostiles Destroyed 124 | . 11 5 31 6 31 20 18 2 Melee 1 | . . . . . . 1 . . Guns 109 | . 11 1 31 3 31 16 14 2 Cannons 1 | . . 1 . . . . . . AOE 10 | . . 3 . 3 . 3 1 . Classes Destroyed 15 | 2 6 . 2 . 3 . 1 1 Worker 7 | . 1 . 3 . 1 2 . . Builder 2 | . . . 2 . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 16 | . 2 . 2 . 5 6 1 . Recycler 6 | 1 . 1 . . . . 4 . Mechanic 1 | . . . . . 1 . . . Operator 2 | . 2 . . . . . . . Watcher 15 | . 3 . 4 . 2 1 5 . Swarmer 36 | . 3 3 12 4 10 4 . . Grunt 44 | . 8 2 11 . 10 9 4 . Duelist 1 | . . . . . 1 . . . Sentry 29 | . . . 8 2 9 7 3 . Hunter 4 | . . . . . 1 . 3 . Programmer 8 | . . . . . . . 8 . Compactor 2 | . . . . . . . . 2 Best Kill Streak 7 | 1 5 3 7 4 4 4 4 2 Combat Bots Only 7 | . 5 3 7 4 4 4 2 2 Max Kills in Single Turn 4 | 1 2 3 2 4 2 3 2 1 Gunslinging 1 | . . . 1 . 1 . . . Exploded 3 | . . 3 . 3 . 3 1 . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Damage Taken 5652 | . 441 26 1150 165 1678 973 934 285 Core 667 | . 61 . 104 . 144 119 73 166 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 75 | 100 . 75 . 74 . 52 . . Volleys Fired 391 | 4 50 3 81 5 107 69 60 12 Largest 4 | 2 2 2 3 3 3 3 4 4 Hottest 160 | 40 40 77 100 79 69 75 160 109 Shots Fired 1142 | 8 100 5 241 15 319 203 207 44 Gun 1127 | 8 100 2 233 14 318 201 207 44 Cannon 9 | . . 2 7 . . . . . Launcher 6 | . . 1 1 1 1 2 . . Special . | . . . . . . . . . Kinetic 1094 | 8 100 4 240 14 318 201 165 44 Thermal . | . . . . . . . . . Explosive 6 | . . 1 1 1 1 2 . . Electromagnetic 42 | . . . . . . . 42 . Robot Hit Streak 40 | 7 11 5 40 11 36 18 12 16 Robot Miss Streak 5 | . 3 . 3 1 4 2 5 5 Penetration Max 1 | . . 1 . . . . . . Secondary Targets 13 | . 3 . 1 1 5 2 . 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . 1 Shots Hit Robots 790 | 7 69 3 161 11 217 156 122 44 Core Hits 314 | 2 28 7 61 8 71 53 55 29 Critical Hits 12 | . 2 1 3 . 1 2 2 1 Critical Kills 3 | . 1 1 1 . . . . . Critical Parts Destroyed 8 | . 1 . 2 . 1 2 2 . Melee Attacks 10 | . . . . . . 3 5 2 Impact . | . . . . . . . . . Slashing 10 | . . . . . . 3 5 2 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13707 | 76 1018 253 2317 323 3353 2632 2579 1156 Guns 12326 | 76 1008 27 2191 163 3304 2248 2182 1127 Cannons 140 | . . 50 90 . . . . . Explosions 646 | . . 134 . 138 . 294 80 . Melee 300 | . . . . . . . 271 29 Ramming 295 | . 10 42 36 22 49 90 46 . Kinetic 11760 | 76 1008 77 2281 163 3304 2248 1476 1127 Thermal 80 | . . . . . . . 80 . Explosive 566 | . . 134 . 138 . 294 . . Electromagnetic 706 | . . . . . . . 706 . Impact . | . . . . . . . . . Slashing 300 | . . . . . . . 271 29 Piercing . | . . . . . . . . . Highest Corruption 18 | . . . . . . . 2 18 Average Corruption 2 | . . . . . . . 1 11 Corruption Purged . | . . . . . . . . . Effects 32 | . . . . . . . 16 16 Message Errors 4 | . . . . . . . 4 . Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 3 | . . . . . . . 2 1 Energy Discharges 3 | . . . . . . . 3 . Data Loss (minor) 5 | . . . . . . . 4 1 Data Loss (major) 2 | . . . . . . . . 2 Alerts 1 | . . . . . . . . 1 Misdirections 4 | . . . . . . . . 4 Targeting Errors 7 | . . . . . . . 3 4 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 221 | . . 5 . . 4 31 181 . Projectiles . | . . . . . . . . . Explosions 36 | . . 5 . . . 31 . . Melee 185 | . . . . . 4 . 181 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 39 | . 2 8 3 2 8 12 4 . Targets Rammed 43 | . 2 8 4 2 8 14 5 . Kicked . | . . . . . . . . . Crushed 4 | . . . 1 . . 2 1 . Highest Temperature 256 | . 21 54 148 81 129 161 195 256 Average Temperature 42 | . 6 28 34 40 32 41 61 106 Received Heat Transfer 1791 | . 195 15 363 54 594 414 156 . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . 3 . Parts Fried 7 | . . . . . . . 7 . Impact Corruptions 1 | . . . . . 1 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 100 | . . . . . . . 100 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Peak Influence 632 | 10 175 78 632 163 282 413 197 64 Initial 73 | . 6 1 29 73 . 51 4 64 Average 114 | 3 63 16 259 48 127 121 96 28 Maximum Alert Level 2 | . . . 2 . 1 2 . . Low Security (%) 85 | 100 100 100 47 100 82 69 100 100 Level 1 11 | . . . 35 . 17 26 . . Level 2 3 | . . . 17 . . 4 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 25 | . 2 . 5 . 4 2 12 . Investigation 3 | . . . 2 . . . 1 . Extermination 8 | . . . . . . . 8 . Reinforcement 8 | . 2 . 3 . 2 1 . . Assault . | . . . . . . . . . Garrison 6 | . . . . . 2 1 3 . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Distress Signals 15 | . 2 . 3 1 5 3 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 206 | . 25 2 53 5 50 34 31 6 Peak Tracking Total 7 | . 5 2 7 4 7 6 2 4 Tactical Retreats 13 | . 1 . 1 . 3 8 . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Traps Triggered 7 | . . . 3 . . . 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Machines Disabled 6 | . . . . . 2 1 3 . Max in Single Turn 3 | . . . . . 1 1 3 . Garrison Access 2 | . . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Machines Accessed 59 | . 9 . 11 . 14 13 12 . Terminals 42 | . 6 . 10 . 9 10 7 . Fabricators 3 | . . . . . . . 3 . Repair Stations 6 | . 1 . 1 . 2 2 . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 3 | . . . . . 2 . 1 . Garrison Access 3 | . . . . . 1 1 1 . Total Hacks 174 | . 33 . 42 . 30 39 30 . Successful 101 | . 15 . 26 . 21 24 15 . Failed 73 | . 18 . 16 . 9 15 15 . Catastrophic 10 | . . . 3 . 3 1 3 . Database Lockouts . | . . . . . . . . . Manual 73 | . 20 . 16 . 10 17 10 . Terminals 123 | . 27 . 32 . 20 27 17 . Fabricators 6 | . . . . . . . 6 . Repair Stations 28 | . 3 . 10 . 4 11 . . Recycling Units 3 | . 3 . . . . . . . Scanalyzers 10 | . . . . . 4 . 6 . Garrison Access 4 | . . . . . 2 1 1 . Terminal Hacks 46 | . 9 . 13 . 10 10 4 . Part Schematic 4 | . 1 . 1 . . . 2 . Robot Schematic 1 | . . . . . . 1 . . Robot Analysis 7 | . 4 . . . 2 1 . . Prototype ID Bank 8 | . 2 . 3 . 3 . . . Open Door 2 | . . . . . . 2 . . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . . . . . . 1 . . Fabricator Index 1 | . . . . . . . 1 . Alert Level 4 | . . . 2 . 2 . . . Unreport Threat 9 | . 1 . 3 . 2 2 1 . Locate Traps 5 | . 1 . 1 . . 3 . . Recall Reinforcements 1 | . . . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . . 3 . Load Schematic 2 | . . . . . . . 2 . Build 1 | . . . . . . . 1 . Repair Station Hacks 26 | . 2 . 10 . 4 10 . . Scan Component 13 | . 1 . 5 . 2 5 . . Repair 13 | . 1 . 5 . 2 5 . . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 9 | . . . . . 3 . 6 . Insert Component 4 | . . . . . 2 . 2 . Analyze 5 | . . . . . 1 . 4 . Garrison Access Hacks 2 | . . . . . 1 1 . . Seal Access 2 | . . . . . 1 1 . . Unauthorized Hacks 14 | . 3 . 3 . 3 3 2 . Terminals 14 | . 3 . 3 . 3 3 2 . Botnet 14 | . 3 . 3 . 3 3 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 55 | . 9 . 10 . 13 11 12 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . 1 . 1 . 1 . 4 . Parts Built 1 | . . . . . . . 1 . Matter 102 | . . . . . . . 102 . Time 17 | . . . . . . . 17 . Total Part Build Rating 1 | . . . . . . . 1 . Parts Repaired 13 | . 1 . 5 . 2 5 . . Time 484 | . 13 . 179 . 132 160 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . Parts Scanalyzed 3 | . . . . . 1 . 2 . Part Schematics Acquired 3 | . . . . . 1 . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Total Allies 14 | . . 2 . 1 . 10 . 1 Largest Group 10 | . . 2 2 1 . 10 10 1 Highest-Rated Group 173 | . . 47 47 31 . 173 173 31 Highest-Rated Ally 31 | . . 31 31 31 . 29 29 31 Total Orders . | . . . . . . . . . Ally Attacks 72 | . . . 23 . . 1 38 10 Total Damage 1064 | . . . 350 . . 17 526 171 Kills 12 | . . . 7 . . 1 4 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Robot Analysis Total 7 | . 4 . . . 2 1 . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Turns Passed 16976 | 209 1878 1115 2461 1302 3001 2189 4676 145 Spaces Moved 7927 | 118 990 599 1026 683 1305 873 2190 143 Core 132 | 5 . . . . . . . 127 Treads 7795 | 113 990 599 1026 683 1305 873 2190 16 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 160 180 160 50 Average Speed 176 | 155 169 180 180 180 179 180 182 63 Slowest Speed 220 | 160 180 180 220 180 180 180 186 186 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 74 | 5 97 98 90 97 95 96 38 56 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . Scrap Searched 3 | . . 2 . 1 . . . . Spaces Dug 27 | . . . 15 . 8 2 2 . Terrain Destroyed 95 | . . 10 21 11 26 22 5 . Melee 4 | . . . . . . 2 2 . Projectile 9 | . . 1 6 . . . 2 . AOE 82 | . . 9 15 11 26 20 1 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Total 10065 | 133 1093 624 1454 744 1745 1357 2747 168 Wait 1287 | . 16 4 281 47 250 340 348 1 Move 7920 | 117 989 598 1025 682 1304 872 2190 143 Hop . | . . . . . . . . . Pick Up 72 | 5 12 2 10 2 12 10 17 2 Fast Attach 34 | 7 3 . 8 1 4 6 3 2 Attach 17 | . . . 4 1 4 2 2 4 Detach 2 | . . . . . 1 . 1 . Swap 165 | . 7 6 23 1 27 19 82 . Drop 120 | . 14 3 18 3 28 22 30 2 Fire 391 | 4 50 3 81 5 107 69 60 12 Melee 10 | . . . . . . 3 5 2 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 43 | . 2 8 4 2 8 14 5 . Escape Stasis 4 | . . . . . . . 4 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory -7/Waste History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 210 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 16) 613 | -10/Materials | Discovered new exit (range 12) 982 | -10/Materials | Discovered new exit (range 5) 1172 | -10/Materials | Discovered new exit (range 13) 1349 | -10/Materials | Repaired Lgt. Treads 2088 | -10/Materials | Entered Mines 2089 | -10/Mines | Learned location of Storage (-8) 2189 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2232 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2325 | -10/Mines | Discovered new exit (range 15) 2746 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2746 | -10/Mines | Discovered new exit (range 5) 2937 | -10/Mines | Discovered new exit (range 14) 2941 | -10/Mines | Learned Materials terminal intel 3203 | -10/Mines | Entered Materials 3203 | -9/Materials | Accompanied by 2 allies 3203 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3204 | -9/Materials | Loaded intel: 12 terminal locations 3208 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3409 | -9/Materials | Discovered new exit (range 7) 3515 | -9/Materials | Build established: Tank 3618 | -9/Materials | Discovered new exit (range 16) 3660 | -9/Materials | Identified exit to Mines 3790 | -9/Materials | Destroyed 7 combat bots 4080 | -9/Materials | Discovered new exit (range 9) 4431 | -9/Materials | Discovered new exit (range 16) 4826 | -9/Materials | Discovered new exit (range 10) 5138 | -9/Materials | Repaired Hvy. Assault Rifle 5172 | -9/Materials | Repaired Hvy. Assault Rifle 5205 | -9/Materials | Repaired Imp. Treads 5239 | -9/Materials | Repaired Hvy. Assault Rifle 5291 | -9/Materials | Repaired Hvy. Ion Engine 5664 | -9/Materials | Entered Mines 5734 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5738 | -9/Mines | Found Prototype Device 5850 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6104 | -9/Mines | Received a Mining Laser from a helpful Derelict 6158 | -9/Mines | Assembled infested the area 6163 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6377 | -9/Mines | Found a hidden stash of uninstalled traps 6517 | -9/Mines | Discovered new exit (range 9) 6769 | -9/Mines | Discovered new exit (range 11) 6966 | -9/Mines | Entered Materials 6966 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7096 | -8/Materials | Discovered new exit (range 10) 7241 | -8/Materials | Repaired Imp. Treads 7302 | -8/Materials | Identified Exp. Sensor Array 7429 | -8/Materials | Repaired Broken Exp. Sensor Array 7585 | -8/Materials | Build established: Scavenger-Tank 8279 | -8/Materials | Discovered new exit (range 15) 8357 | -8/Materials | Garrison activated, responded to threat 8499 | -8/Materials | Build established: Tank 8682 | -8/Materials | Identified exit to Factory 8750 | -8/Materials | Garrison activated, responded to threat 8990 | -8/Materials | Build established: Scavenger-Tank 9229 | -8/Materials | Discovered exit to Factory (range 14) 9722 | -8/Materials | Discovered exit to Factory (range 16) 9967 | -8/Materials | Entered Storage 10113 | -8/Storage | Garrison activated, responded to threat 10445 | -8/Storage | Repaired Imp. Treads 10707 | -8/Storage | Discovered exit to Factory (range 8) 11124 | -8/Storage | Repaired Imp. Treads 11163 | -8/Storage | Repaired Imp. Light Armor Plating 11197 | -8/Storage | Repaired Autogun 11592 | -8/Storage | Found Prototype Launcher 11592 | -8/Storage | Identified Gui. Missile Launcher 11696 | -8/Storage | Build established: Tank 11980 | -8/Storage | Repaired Lgt. Treads 12108 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 12156 | -8/Storage | Entered Factory 12156 | -7/Factory | Accompanied by 10 allies 12156 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 13650 | -7/Factory | Build established: Mutant 14834 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 15213 | -7/Factory | Build established: Hauler-Skirmisher 16477 | -7/Factory | Garrison activated, responded to threat 16832 | -7/Factory | Sucked down chute 16832 | -7/Factory | Entered Waste 16833 | -7/Waste | Met a frightened Derelict 16847 | -7/Waste | EMP discharged 16847 | -7/Waste | System corruption reached 10% 16870 | -7/Waste | Destroyed C-40 Crusher 16876 | -7/Waste | Destroyed C-40 Crusher 16881 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16884 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16887 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16890 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16893 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16896 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16896 | -7/Waste | Spotted C-40 Crusher 16921 | -7/Waste | Spotted C-40 Crusher 16927 | -7/Waste | Lost 6 parts (1n1u4w) 16941 | -7/Waste | Spotted C-40 Crusher 16943 | -7/Waste | Spotted C-40 Crusher 16947 | -7/Waste | EMP discharged 16977 | -7/Waste | Self-destructed Last Messages --------------- System Backup Module crushed. Scythe crushed. Armor Integrity Analyzer crushed. Adv. Signal Interpreter crushed. Dropped Lrg. Storage Unit. Acquired Lightning Gun. System corrupted: IFF burst signal emitted. Imp. Deuterium Engine crushed. Dropped Gui. Missile Launcher. Acquired Gui. Missile Launcher. System corrupted: Heat flow error (+290). ALERT: Foreign system detected. Charging EMP. System corrupted: Component data lost. Adv. Drone Bay fried beyond repair. System corrupted (+7). System corrupted: Matter fused (-7). Acquired 274 matter. Acquired Hvy. Treads. Acquired 10 matter. Acquired Med. Treads. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????????????????????????????????## | | ???????????????????????????? ???????# | | ???????????????????????????# #??????# | | ???????????????????????????# #??????# | | ???????????????????????????# #??????# | | ?????????????????????????### ######## | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????? | | ??????????????????????????? | | ???????????????????????????# #???#### | | ?????????????############??# #??????# | | ?????????????# #??# #??????# | | ?????????????# #??# #??????# | | ?????????????# #### ######## | | ?????????????# | | ?????????????#! CCCC | | ?????????????# CCCC | | ?????????????# % | | ?????????????# @* #### ######## | | ?????????????# !! ! #??# #??????# | | ?????????????#=! #??# #??????# | | ?????????????############??# #??????# | | ???????????????????????????# #??????# | | ??????????????????????????? #??????# | | ?????????????????????????? #??????# | | ?????????????????????????# #??????# | | ?????????????????????????# #??????# | | ?????????????????????????### #??????# | | ???????????????????????????# #??????# | | ???????????????????????????# #??????# | | ???????????????????????????# #??????# | | ???????????????????????????# #??????# | | ???????????????????????????? ??????? | | ?????????????????????????????????????? | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????#### | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 450 Evasion (%) 50 Armor Integrity Analysis 33 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Armor Integrity Analyzer | -9/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Transmission Jammer | -7/Factory | Scanalyzed Lrn. Terrain Scanner | -7/Factory | Hacked Adv. Terrain Scan Processor | -7/Factory | Hacked Robot Schematics ------------------ O-24 Administrator | -8/Storage | Hacked Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneNeutralizingMediator Manual? 0 Play Time 01:52:59 Cumulative 247.1 hours Start 2021.05.01 @ 17:56:18 End 2021.05.01 @ 22:18:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 5 Types 1/2/1/0/0/1/0/0/0 Lore% 60 Gallery% 61 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 88709d81-331d-4696-b67f-31c34b2519d5