Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 16:07:54 Player: puppuppit Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (141) 705 Value Destroyed (4464) 4464 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (1355) 1355 TOTAL SCORE: 9664 Bonus ------- High Alert Combat Kills 568 Follower Combat Kills 316 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -29 Cogmind --------- Core Integrity 0/550 Matter 227/300 Energy 150/150 System Corruption 2% Temperature Cool (9) Movement Flying (37) Location -8/Materials Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY (4) ------ Medium Storage Unit Hacking Suite Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (10) --- Micro Fission Core Micro Fission Core Surge Thruster High-capacity Matter Pod (200) Faulty Experimental Sensor Array Improved Arc Projector Variable Charge Gun AWS/Thermal Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced System Shield > --- WEAPON ----------- Improved Arc Projector Heavy Assault Rifle > --- INVENTORY -------- Micro Fission Core Micro Fission Core High-capacity Matter Pod High-capacity Matter Pod Experimental Sensor Array Improved Medium Armor Plating Variable Charge Gun AWS/Thermal Missile Launcher [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Advanced Targeting Computer Device Active Sensor Suite Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun AWS/Thermal Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 2 | . . . . . 2 . . Weapon . | . . . . . . . . Parts Attached 115 | 8 29 7 1 1 41 25 3 Power 15 | 1 7 1 . . 2 4 . Engine 10 | 1 6 1 . . 2 . . Core 5 | . 1 . . . . 4 . Reactor . | . . . . . . . . Propulsion 46 | 3 13 3 . . 20 7 . Treads . | . . . . . . . . Leg 16 | . 7 . . . 5 4 . Wheel 14 | 3 6 3 . . 2 . . Hover 9 | . . . . . 8 1 . Flight 7 | . . . . . 5 2 . Utility 23 | 2 6 . . 1 6 6 2 Device 2 | 1 . . . . 1 . . Storage 3 | 1 2 . . . . . . Processor 6 | . 2 . . . 4 . . Hackware 4 | . . . . . . 2 2 Protection 8 | . 2 . . 1 1 4 . Artifact . | . . . . . . . . Weapon 31 | 2 3 3 1 . 13 8 1 Energy Gun 4 | . . . 1 . 2 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 19 | 2 3 2 . . 8 4 . Ballistic Cannon 1 | . . . . . 1 . . Launcher 7 | . . 1 . . 2 3 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 30 | . 9 2 . . 10 8 1 Power 4 | . 2 . . . . 2 . Propulsion 16 | . 4 . . . 9 3 . Utility 5 | . 2 1 . . 1 1 . Weapon 5 | . 1 1 . . . 2 1 Highest Loss Streak 6 | . 6 1 . . 4 2 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 95 95 58 64 77 93 80 Engine 4 | . 10 14 5 . . . . Core 2 | . . . . . . 6 9 Leg 14 | . 20 . . . 9 20 . Wheel 7 | . 6 28 28 28 6 . . Hover 5 | . . . . . 8 11 . Flight 2 | . . . . . 8 1 18 Storage 11 | . 14 14 14 14 9 9 9 Processor 10 | . 4 . . . 16 18 6 Protection 5 | . 8 10 . 7 . 7 . Energy Gun 1 | . . . 8 14 1 . 6 Ballistic Gun 15 | . 28 27 1 . 11 7 9 Ballistic Cannon 3 | . . . . . 2 8 . Naked Turns . | . . . . . . . . Heaviest Build 28 | 13 22 20 21 19 22 28 24 Greatest Support 46 | 26 20 20 20 20 46 35 26 Greatest Overweight (x) 3 | . 2 . 1 . 3 2 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 10 10 Average Carried 9 | 1 7 9 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 4 10 10 10 10 10 10 9 Class Distribution -------------------- 52% | Mutant 36% | Scavenger-Mutant 3% | Scavenger-Skirmisher 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Matter Collected 4045 | 184 1675 225 . 90 936 799 136 Remotely . | . . . . . . . . Salvage Created 4517 | 126 1689 211 . 109 1588 648 146 Parts 299 | 17 127 16 . 7 79 36 17 Haulers Intercepted 5 | . 2 . . . 3 . . Recyclers Shooed 6 | . 4 1 . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 85 | . 23 4 . 2 25 25 6 Guns 62 | . 23 4 . 2 21 10 2 Cannons 6 | . . . . . 2 4 . AOE 17 | . . . . . 2 11 4 Classes Destroyed 16 | 2 8 . . 1 1 4 . Worker 15 | . 10 1 . . 4 . . Builder 11 | . 8 1 . . 2 . . Tunneler 6 | 4 . 1 . . . . 1 Hauler 5 | . 2 . . . 3 . . Recycler 9 | 1 4 . . . 4 . . Mechanic 1 | . . . . . 1 . . Operator 3 | . 1 . . . . . 2 Watcher 6 | . 3 . . . 3 . . Swarmer 21 | . 6 . . . 5 6 4 Cutter 1 | . . . . . . 1 . Grunt 45 | . 16 4 . . 16 8 1 Sentry 11 | . . . . 2 4 4 1 Demolisher 1 | . . . . . . 1 . Hunter 4 | . . . . . . 4 . Programmer 1 | . . . . . . 1 . Subdweller 1 | . 1 . . . . . . Best Kill Streak 8 | 3 6 2 . 2 8 4 3 Combat Bots Only 5 | . 5 2 . 2 5 4 2 Max Kills in Single Turn 3 | 1 2 1 . 1 2 3 3 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . . . . . 1 3 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Hostile Shots Fired 430 | . 123 28 . . 107 128 44 Missed 137 | . 30 8 . . 38 38 23 Damage Taken 4421 | . 1121 324 . . 1178 1514 284 Core 766 | . 138 77 . . 270 189 92 Absorbed by Shields 17 | . . . . . . 17 . Redirected to Shielding 65 | . . . . . 65 . . Regen/Repaired (Parts) 210 | . 96 . . . 114 . . Core Remaining (%) 57 | 100 . . . 14 . . . Volleys Fired 360 | 11 136 30 . . 84 82 17 Largest 2 | 2 2 2 . . 2 2 2 Hottest 88 | 40 40 40 . . 75 88 88 Shots Fired 748 | 22 272 57 . 2 228 137 30 Gun 625 | 22 272 55 . 2 196 52 26 Cannon 96 | . . . . . 27 69 . Launcher 27 | . . 2 . . 5 16 4 Special . | . . . . . . . . Kinetic 641 | 22 272 55 . . 159 120 13 Thermal 66 | . . . . 2 64 . . Explosive 27 | . . 2 . . 5 16 4 Electromagnetic 14 | . . . . . . 1 13 Robot Hit Streak 18 | 7 17 7 . 7 18 17 5 Robot Miss Streak 5 | 4 5 2 . . 5 1 2 Penetration Max 1 | . . . . . . 1 . Secondary Targets 6 | . 6 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Autonomous 67 | . . . . 2 65 . . Shots Hit Robots 487 | 13 170 35 . 2 166 84 17 Core Hits 220 | 6 72 13 . 2 66 51 10 Critical Kills 1 | 1 . . . . . . . Critical Parts Destroyed 3 | . 1 . . . 2 . . Critical Strikes 8 | 1 1 . . . 4 2 . Destroy 4 | 1 1 . . . 2 . . Blast 4 | . . . . . 2 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10490 | 160 2186 447 . 57 4117 2865 658 Guns 6721 | 160 2186 447 . 57 2925 692 254 Cannons 1265 | . . . . . 499 766 . Explosions 2504 | . . . . . 693 1407 404 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 6137 | 160 2186 447 . . 1737 1458 149 Thermal 1744 | . . . . 57 1687 . . Explosive 2504 | . . . . . 693 1407 404 Electromagnetic 105 | . . . . . . . 105 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 2 2 2 2 . 2 2 Average Corruption 1 | . 2 2 2 2 . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 31 | . 5 5 4 1 . 15 1 Message Errors 8 | . 1 1 1 . . 5 . Matter Fused 13 | . 3 2 1 1 . 5 1 Heat Flow Errors 2 | . 1 1 . . . . . Energy Discharges 2 | . . . . . . 2 . Data Loss (minor) 4 | . . 1 2 . . 1 . Misfires 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 233 | . . . . . 30 70 133 Projectiles 22 | . . . . . 12 10 . Explosions 211 | . . . . . 18 60 133 Melee . | . . . . . . . . Knockbacks 12 | . . . . . 2 10 . Impact . | . . . . . . . . Kinetic 12 | . . . . . 2 10 . Secondary . | . . . . . . . . Self-Inflicted Damage 130 | . . . . . . 130 . Shots 3 | . . . . . . 3 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 246 | 6 122 113 . . 16 54 246 Average Temperature 45 | 6 15 19 . . 9 19 104 Received Heat Transfer 1563 | . 444 189 . . 513 327 90 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 1 1 . Heat Transferred 2183 | . . . . 74 2109 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Peak Influence 1443 | 25 390 290 . 44 473 1443 1086 Initial 703 | . 16 145 . . 16 307 703 Average 515 | 11 230 208 . 23 329 966 889 Maximum Alert Level 4 | . 1 1 . . 2 4 3 Low Security (%) 21 | 100 35 49 . 100 12 . . Level 1 35 | . 64 50 . . 58 1 . Level 2 14 | . . . . . 28 24 . Level 3 16 | . . . . . . 37 100 Level 4 12 | . . . . . . 36 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 5 . . . 5 . 3 Investigation 8 | . 4 . . . 2 . 2 Extermination . | . . . . . . . . Reinforcement 3 | . 1 . . . 2 . . Assault . | . . . . . . . . Garrison 2 | . . . . . 1 . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Distress Signals 6 | . 1 . . . 3 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 139 | . 34 7 . 2 39 33 24 Peak Tracking Total 13 | . 5 2 . 2 4 4 13 Tactical Retreats 8 | . 4 1 . . . . 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Traps Triggered 7 | . 3 . . . . 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Machines Disabled 13 | . 1 1 . . . 8 3 Max in Single Turn 1 | . 1 1 . . . 1 1 Garrison Access 1 | . . . . . . . 1 Garrison Relay 5 | . . . . . . 5 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Machines Accessed 34 | . 8 . 5 . 9 3 9 Terminals 23 | . 7 . . . 5 3 8 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 167 | . 36 . 50 . 39 7 35 Successful 115 | . 20 . 50 . 27 2 16 Failed 51 | . 15 . . . 12 5 19 Catastrophic 13 | . 2 . . . 4 2 5 Database Lockouts 1 | . 1 . . . . . . Manual 38 | . 7 . 1 . 7 2 21 Terminals 87 | . 34 . . . 12 7 34 Fabricators . | . . . . . . . . Repair Stations 9 | . 2 . . . 7 . . Recycling Units . | . . . . . . . . Scanalyzers 19 | . . . . . 19 . . Garrison Access 2 | . . . . . 1 . 1 Terminal Hacks 89 | . 18 . 50 . 4 2 15 Record 56 | . 7 . 49 . . . . Robot Analysis 11 | . 5 . . . 2 . 4 Prototype ID Bank 7 | . 3 . . . 2 . 2 Open Door 1 | . . . . . . 1 . Level Access Points 1 | . . . . . . . 1 Branch Access Points 2 | . 1 . . . . . 1 Emergency Access Points 2 | . . . . . . 1 1 Terminal Index 1 | . . . . . . . 1 Unreport Threat 1 | . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . Investigation Status 1 | . . . . . . . 1 Recall Investigation 1 | . . . . . . . 1 Zone Layout 3 | . 1 . . . . . 2 Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . 2 . . . 6 . . Scan Component 4 | . 1 . . . 3 . . Repair 4 | . 1 . . . 3 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 16 | . . . . . 16 . . Insert Component 8 | . . . . . 8 . . Analyze 8 | . . . . . 8 . . Garrison Access Hacks 2 | . . . . . 1 . 1 Unlock Access 1 | . . . . . 1 . . Seal Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 25 | . 7 . . . 8 2 8 Full Trace Events 13 | . 6 . . . 3 2 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 8 | . . . . . 8 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 1 . . . 3 . . Time 116 | . 26 . . . 90 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 8 | . . . . . 8 . . Part Schematics Acquired 8 | . . . . . 8 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 25 | . . . . . . 25 . Machine Destruction 22 | . . . . . . 22 . Programmers 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 6 | . . . . . . 6 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Total Allies 8 | . . . . 2 . 6 . Largest Group 5 | . . . . 2 2 5 1 Highest-Rated Group 51 | . . . . 40 40 51 31 Highest-Rated Ally 31 | . . . . 31 31 31 31 Total Orders . | . . . . . . . . Ally Attacks 65 | . . . . . 26 30 9 Total Damage 1124 | . . . . . 440 560 124 Kills 11 | . . . . . 4 5 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Robot Analysis Total 11 | . 5 . . . 2 . 4 Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Turns Passed 5512 | 96 1478 443 322 122 1094 1762 195 Spaces Moved 3981 | 56 891 416 331 103 647 1190 347 Core 4 | 3 1 . . . . . . Treads . | . . . . . . . . Legs 1858 | . 662 . . . 178 1018 . Wheels 1271 | 53 228 416 331 103 140 . . Hover 237 | . . . . . 221 16 . Flight 611 | . . . . . 108 156 347 Fastest Speed 31 | 50 80 80 80 80 31 37 37 Average Speed 95 | 85 111 80 80 80 94 112 37 Slowest Speed 280 | 90 190 80 95 80 280 190 37 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 7 | . . . . . . . 7 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 59 | 4 96 80 64 30 56 91 51 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . Known Exits Taken 2 | . 1 . . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 16 | . . 16 . . . . . Terrain Destroyed 247 | . . 25 . . 54 123 45 Melee . | . . . . . . . . Projectile 6 | . . . . . 5 1 . AOE 241 | . . 25 . . 49 122 45 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Total 5007 | 77 1111 469 390 145 963 1477 375 Wait 352 | . 21 11 51 36 158 63 12 Move 3960 | 55 890 415 330 102 646 1189 333 Hop 7 | . . . . . . . 7 Pick Up 37 | 3 12 2 1 3 10 6 . Fast Attach 55 | 7 10 . 1 1 22 12 2 Attach 21 | . 5 1 . . 12 3 . Detach 22 | . 5 . 3 . 9 3 2 Swap 39 | 1 14 6 . . 7 10 1 Drop 58 | . 18 4 4 3 15 13 1 Fire 360 | 11 136 30 . . 84 82 17 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 15 | . . . . . . 15 . Rewire 81 | . . . . . . 81 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: Fac / *Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / Sto) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 12) 409 | -10/Materials | Lost 6 parts (1p3n1u1w) 416 | -10/Materials | Central database locked down 595 | -10/Materials | Identified exit to Mines 732 | -10/Materials | Discovered new exit (range 12) 959 | -10/Materials | Repaired Assault Rifle? 1100 | -10/Materials | Derelicts attacked the area 1104 | -10/Materials | Core integrity fell below 50% 1169 | -10/Materials | Discovered new exit (range 7) 1403 | -10/Materials | Discovered new exit (range 8) 1575 | -10/Materials | Entered Mines 1603 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1603 | -10/Mines | Discovered new exit (range 5) 1624 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1670 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1672 | -10/Mines | Found Prototype Device 1827 | -10/Mines | Learned 2 Materials zone layouts 1840 | -10/Mines | Discovered new exit (range 8) 1842 | -10/Mines | Learned location of Storage (-8) 1866 | -10/Mines | Discovered new exit (range 12) 1896 | -10/Mines | Core integrity fell below 20% 1965 | -10/Mines | Learned Materials trap positions 2018 | -10/Mines | Entered Exiles 2029 | -10/Exiles | Discovered new exit (range 15) 2042 | -10/Exiles | Met 8R-AWN 2053 | -10/Exiles | Met EX-HEX 2075 | -10/Exiles | Met EX-BIN 2085 | -10/Exiles | Aligned with FarCom system 2086 | -10/Exiles | Given EX-Vault access code 2118 | -10/Exiles | Opened EX-Vault 2125 | -10/Exiles | Found Superbattery 2152 | -10/Exiles | Found AWS/Thermal 2155 | -10/Exiles | Exiles lab attacked by MAIN.C 2214 | -10/Exiles | Learned location of Zion (-7) 2333 | -10/Exiles | Discovered new exit (range 10) 2340 | -10/Exiles | Left Exiles lab with AWS/Thermal 2340 | -10/Exiles | Entered Mines 2355 | -9/Mines | Discovered new exit (range 12) 2392 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2462 | -9/Mines | Entered Materials 2462 | -8/Materials | Accompanied by 2 allies 2462 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2463 | -8/Materials | Identified exit to Factory 2464 | -8/Materials | Loaded intel: 8 trap records 2467 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2511 | -8/Materials | Discovered new exit (range 14) 2539 | -8/Materials | Found Prototype Device 2539 | -8/Materials | Identified Active Sensor Suite 2766 | -8/Materials | Lost 4 parts (4n) 3267 | -8/Materials | Identified Exp. Sensor Array 3353 | -8/Materials | Repaired Hvy. Assault Rifle 3380 | -8/Materials | Repaired Flight Unit 3414 | -8/Materials | Repaired Hvy. Assault Rifle 3436 | -8/Materials | Garrison activated, responded to threat 3479 | -8/Materials | Build established: Scavenger-Mutant 3555 | -8/Materials | Identified exit to Garrison 3556 | -8/Materials | Entered Garrison 3578 | -8/Garrison | Garrison Relay disabled 3580 | -8/Garrison | Triggered checkpoint 3581 | -8/Garrison | Core integrity fell below 50% 3696 | -8/Garrison | Triggered checkpoint 3865 | -8/Garrison | Discovered new exit (range 10) 3909 | -8/Garrison | Triggered checkpoint 3927 | -8/Garrison | Garrison Relay disabled 4123 | -8/Garrison | Discovered new exit (range 10) 4142 | -8/Garrison | Triggered checkpoint 4324 | -8/Garrison | Triggered checkpoint 4651 | -8/Garrison | Discovered new exit (range 13) 4750 | -8/Garrison | Core integrity fell below 20% 4944 | -8/Garrison | Garrison Relay disabled 5108 | -8/Garrison | Garrison Relay disabled 5318 | -8/Garrison | Entered Materials 5318 | -8/Materials | Accompanied by 1 ally 5350 | -8/Materials | Identified exit to Storage 5382 | -8/Materials | Garrison activated, responded to threat 5513 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05452_ S-10 Pest unfolds itself. 05458_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 3O layout... Downloaded map data. >>Alert(Purge) Purged threat record, alert level lowered. 05464_ W-25 Informer sends out distress signal. 05471_ T-07 Excavator destroyed. 05471_ S-10 Pest destroyed. 05475_ U-05 Engineer builds a Wall. 05479_ U-05 Engineer lays Concrete. 05480_ U-05 Engineer builds a Wall. 05494_ Connecting with Terminal... 05506_ Destroyed Flight Unit. 05506_ Matter Filter disabled. 05506_ Destroyed Flight Unit. 05509_ Destroyed Lgt. Ion Engine. 05509_ S-10 Pest destroyed. 05510_ Missile Launcher destroyed. Map ----- +----------------------------------------------------+ | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | ## #??????????????????????????????? | | ## #??????????????????????????????? | | # #??????????????????????????????? | | # #####/########??????????????????????????????? | | # #?? ????????????????????????????????????? | | # #?# ! #??????????????????????????????????? | | # #?# !#??????????????????????????????????? | | # #?# " " #??????????????????????????????????? | | # #?# "Y" !#??????????????????????????????????? | | + #?# """ #??????????????????????????????????? | | # #?#########?????????????????????????????????? | | # #??????? #????????#####????????????????????? | | ## ##???? #???????? ????????????????????? | | # #?? #???????? ????????????????????? | | # # ]/ #???????? ""????????????????????? | | # + ]! #???????? """???????????????????? | | # # / #????????# """"??????????????????? | | # #?? #????????# """"??????????????????? | | ### ###???? #????????# """""?????????????????? | | ??# #???????? #????????# """"" ## ??????????? | | ### ##################### """ ????????? | | a@ ????????? | | ag g ????????? | | g u #???????????? | | ############################# ?????????? | | ?????????????????????????????? ?????????? | | ??????????????????????????????? ??????????? | | ???????????????????????????????? ## ??????????? | | ????????????????????????????????? #????????????? | | ??????????????????????????????????? #????????????? | | ????????????????????????????????????#????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????>?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 24 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Imp. Hover Unit | -8/Materials | Scanalyzed Imp. Light Cannon | -8/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseAbsorptionPenetrator Manual? 0 Play Time 00:49:48 Cumulative 344.0 hours Start 2024.05.15 @ 15:19:13 End 2024.05.15 @ 16:07:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 129 Adventurer 0 Explorer 0 Win Type - Total 2 Types 0/0/2/0/0/0/0/0/0 Lore% 67 Gallery% 77 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f5232132-8e9c-4ca6-830b-2e2a5eec9071