Cogmind - Beta 17 *** ADVENTURER MODE // 2026.06.25 @ 10:08:28 Player: Archangel Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (23) 115 Value Destroyed (634) 634 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1909 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 186/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Small Storage Unit Medium Battery > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Ion Engine High-capacity Matter Pod (200) Light Assault Rifle Shotgun Light Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Targeting Computer > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Medium Battery High-capacity Matter Pod Light Assault Rifle Shotgun Shotgun Light Cannon Grenade Launcher [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Parts Attached 31 | 6 19 4 2 Power 7 | 1 4 2 . Engine 5 | 1 3 1 . Core 2 | . 1 1 . Reactor . | . . . . Propulsion 12 | 2 8 2 . Treads . | . . . . Leg 12 | 2 8 2 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 3 . . Device . | . . . . Storage 2 | 1 1 . . Processor 2 | . 2 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 4 . 2 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 7 | 2 3 . 2 Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . 1 . . Power 1 | . 1 . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . 1 . . To Critical Strikes . | . . . . Average Backups 7 | 1 7 7 6 Power 1 | . 1 1 . Propulsion . | . . 1 . Utility 1 | . 1 2 1 Weapon 3 | . 3 3 4 Tool/Special . | . . . . Unused Backups 7 | 1 3 1 2 Power 1 | . . 1 . Propulsion 2 | 1 1 . . Utility 1 | . . . 1 Weapon 3 | . 2 . 1 Tool/Special . | . . . . Average Slot Usage (%) 98 | . 99 100 68 Engine 11 | . 13 10 . Core 1 | . . 3 7 Leg 27 | . 27 28 23 Storage 14 | . 14 14 13 Processor 13 | . 12 14 8 Ballistic Gun 21 | . 23 17 15 Ballistic Cannon 6 | . 4 10 . Peak Build Rating 11 | 6 9 9 11 Average Rating 7 | 3 7 7 9 On Entrance 5 | . 6 7 9 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 18 | 12 14 14 18 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 5 | . . . 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 5 8 8 8 Average Carried 7 | 1 7 7 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 2 8 7 6 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 896 | 197 628 71 . Remotely . | . . . . Salvage Created 791 | . 651 140 . Parts 48 | . 42 6 . Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 21 | . 17 4 . Guns 17 | . 16 1 . Cannons 4 | . 1 3 . Classes Destroyed 3 | . 3 . . Recycler 2 | . 2 . . Swarmer 6 | . 6 . . Grunt 15 | . 11 4 . Best Kill Streak 3 | . 3 2 . Combat Bots Only 3 | . 3 2 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 126 | . 104 22 . Missed 38 | . 28 10 . Hits 88 | . 76 12 . Projectile 88 | . 76 12 . Critical Strikes 1 | . 1 . . Damage Taken 735 | . 611 124 . Core 140 | . 108 32 . Absorbed by Shields . | . . . . Ignored by Resistances 235 | . 197 38 . Regen/Repaired (Parts) 28 | . 28 . . Core Remaining (%) 72 | 100 . 44 . Volleys Fired 81 | . 71 10 . Largest 2 | . 2 2 . Hottest 50 | . 50 50 . Shots Fired 162 | . 142 20 . Gun 146 | . 136 10 . Cannon 16 | . 6 10 . Launcher . | . . . . Special . | . . . . Kinetic 162 | . 142 20 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 19 | . 19 10 . Robot Miss Streak 3 | . 3 1 . Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 131 | . 114 17 . Core Hits 48 | . 40 8 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1179 | . 961 218 . Guns 963 | . 902 61 . Cannons 216 | . 59 157 . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1179 | . 961 218 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 8 | . 6 2 . Message Errors 3 | . 2 1 . Matter Fused 2 | . 1 1 . Heat Flow Errors 1 | . 1 . . Energy Discharges 1 | . 1 . . Data Loss (major) 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 3 | . . 3 . Impact . | . . . . Kinetic 3 | . . 3 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 112 | . 112 38 . Average Temperature 20 | . 21 17 . Received Heat Transfer 471 | . 381 90 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 140 | . 140 50 . Initial . | . . . . Average 35 | . 50 8 . Influence Increases 778 | . 648 130 . Destroy 0b10 Robot/C 420 | . 340 80 . Destroy 0b10 Robot/NC 10 | . 10 . . Destroy Leader 100 | . 80 20 . Trap Triggered on 0b10 40 | . 40 . . Successful Hack 88 | . 88 . . Lose Combat Pursuer 120 | . 90 30 . Influence Decreases 778 | . 648 130 . Time Decay 768 | . 638 130 . Lost Part 10 | . 10 . . Squads Dispatched 7 | . 6 . 1 Investigation 6 | . 6 . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 4 | . 4 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 43 | . 36 6 1 Peak Tracking Total 5 | . 5 2 1 Tactical Retreats 5 | . 4 1 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 6 | . 1 . 5 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . 6 . . Reprogrammed 6 | . 6 . . Reused 4 | . 4 . . Traps Extracted . | . . . . Installed . | . . . . Triggered 4 | . 4 . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 13 | . 11 1 1 Terminals 10 | . 8 1 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 46 | . 42 2 2 Successful 29 | . 27 2 . Failed 17 | . 15 . 2 Catastrophic 3 | . 3 . . Database Lockouts . | . . . . Manual 7 | . 6 1 . Terminals 38 | . 34 2 2 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 6 | . 6 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 22 | . 20 2 . Record 4 | . 4 . . Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . 1 . . Scanalyzer Index 1 | . 1 . . Alert Level 3 | . 2 1 . Locate Traps 4 | . 4 . . Disarm Traps 1 | . 1 . . Reprogram Traps 1 | . 1 . . Maintenance Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 3 | . 2 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 5 | . 5 . . Process 1 | . 1 . . Report Inventory 2 | . 2 . . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 9 . 1 Full Trace Events 7 | . 6 . 1 Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . 1 . . Time 13 | . 13 . . Parts Recycled . | . . . . Recycled Matter 45 | . 45 . . Retrieved Matter 45 | . 45 . . Retrieved Components 7 | . 7 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2370 | 59 1545 677 89 Spaces Moved 1634 | 49 1008 518 59 Core 28 | 21 . . 7 Treads . | . . . . Legs 1606 | 28 1008 518 52 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 100 Average Speed 119 | 90 120 120 130 Slowest Speed 300 | 120 120 120 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 52 | 3 99 97 9 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1931 | 64 1243 554 70 Wait 111 | . 95 16 . Move 1631 | 48 1007 517 59 Hop . | . . . . Pick Up 44 | 9 28 2 5 Fast Attach 1 | . 1 . . Attach 17 | 6 5 . 6 Detach 1 | . 1 . . Swap 21 | . 15 6 . Drop 24 | 1 20 3 . Fire 81 | . 71 10 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 15) 548 | -10/Materials | Discovered new exit (range 3) 613 | -10/Materials | Discovered new exit (range 17) 643 | -10/Materials | Repaired Aluminum Leg 826 | -10/Materials | Identified exit to Mines 886 | -10/Materials | Discovered new exit (range 8) 1189 | -10/Materials | Discovered new exit (range 12) 1279 | -10/Materials | Discovered new exit (range 5) 1605 | -10/Materials | Entered Mines 1616 | -10/Mines | Core integrity fell below 50% 1639 | -10/Mines | Learned location of Storage (-7) 1673 | -10/Mines | Learned Materials emergency access door positions 1931 | -10/Mines | Discovered new exit (range 4) 2054 | -10/Mines | Discovered new exit (range 10) 2282 | -10/Mines | Entered Materials 2282 | -9/Materials | Evolved 2 slots: Propulsion x2 2371 | -9/Materials | Self-destructed Last Messages --------------- 02347_ Aluminum Leg severed. 02347_ Lgt. Assault Rifle severed. 02350_ Triggered Blade Trap. 02350_ Massive razor-sharp blades shoot up from within the floor. 02350_ Targeting Computer severed. 02358_ Triggered Blade Trap. 02358_ Massive razor-sharp blades shoot up from within the floor. 02358_ Ion Engine severed. 02358_ Shotgun severed. 02361_ Acquired Lgt. Nuclear Core. 02362_ U-05 Engineer lays Concrete. 02365_ Acquired Ion Engine. 02368_ Acquired Shotgun. 02369_ Triggered Blade Trap. 02369_ Massive razor-sharp blades shoot up from within the floor. 02369_ Lgt. Nuclear Core severed. 02370_ U-05 Engineer lays Concrete. 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