Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.05 @ 19:30:04 // Winter2019/RPGLIKE Player: Kenzurith Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (40) 200 Value Destroyed (1554) 1554 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (510) 510 TOTAL SCORE: 6484 Bonus ------- Follower Combat Kills 37 Met Imprinter 300 Was Imprinted 300 Friendly Fire -127 Cogmind --------- Core Integrity 0/800 Matter 270/300 Energy 97/170 System Corruption 13% Temperature Cool (0) Movement Flying (37) Location -5/Factory Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Nuclear Pulse Thruster Biomechanical Wings Nuclear Pulse Array > --- UTILITY (7) ------ Advanced Heat Sink Advanced Sensor Array Long-range Terrain Scanner Advanced Melee Analysis Suite Maneuvering Thrusters Improved Focal Shield System Shield > --- WEAPON (3) ------- Makeshift Axe Power Sword Phasing Sabre > --- INVENTORY (2) ---- Heavy Shock Bomb Launcher Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Gravmag System Antigrav System Nuclear Pulse Thruster Biomechanical Wings > --- UTILITY ---------- Long-range Terrain Scanner Advanced Melee Analysis Suite Maneuvering Thrusters Improved Phase Shifter Improved Light Armor Plating Improved Focal Shield Improved Shock Absorption System > --- WEAPON ----------- Heavy Shock Bomb Launcher Makeshift Axe Phasing Sabre > --- INVENTORY -------- Protomatter Self-destruct Interrupter [Rating: 79] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Gravmag System Flight Unit Biomechanical Wings Utility Advanced Targeting Computer Device Maneuvering Thrusters Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Shock Bomb Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Slots Evolved 11 | 2 . 5 . . 1 1 2 Power . | . . . . . . . . Propulsion 3 | 1 . . . . . . 2 Utility 6 | . . 4 . . 1 1 . Weapon 2 | 1 . 1 . . . . . Parts Attached 55 | 3 . 15 . 8 1 6 22 Power 2 | . . . . 2 . . . Engine . | . . . . . . . . Core . | . . . . . . . . Reactor 2 | . . . . 2 . . . Propulsion 15 | 1 . 1 . 3 . 1 9 Treads . | . . . . . . . . Leg 5 | 1 . 1 . 3 . . . Wheel 1 | . . . . . . 1 . Hover 5 | . . . . . . . 5 Flight 4 | . . . . . . . 4 Utility 23 | . . 7 . 2 1 3 10 Device 13 | . . 2 . 2 . 1 8 Storage . | . . . . . . . . Processor 7 | . . 4 . . . 2 1 Hackware 1 | . . . . . . . 1 Protection 2 | . . 1 . . 1 . . Artifact . | . . . . . . . . Weapon 15 | 2 . 7 . 1 . 2 3 Energy Gun . | . . . . . . . . Energy Cannon 2 | . . 2 . . . . . Ballistic Gun 7 | 2 . 5 . . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 5 | . . . . 1 . 2 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . . 2 Parts Lost 3 | . . . . . . . 3 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . . . . . . . 3 Weapon . | . . . . . . . . Highest Loss Streak 1 | . . . . . . . 1 Average Slot Usage (%) 98 | . 83 99 100 99 100 94 96 Engine 3 | . 16 10 9 3 . . . Reactor 5 | . . . . 5 8 7 6 Leg 13 | . 33 22 18 17 17 6 . Hover 2 | . . . . . . . 11 Flight 2 | . . . . . . . 9 Device 27 | . . 11 18 31 35 26 29 Processor 12 | . . 18 18 12 8 18 10 Protection 3 | . . 9 9 1 . 7 4 Ballistic Gun 13 | . 33 24 18 18 17 4 . Slashing Weapon 9 | . . . . 8 8 18 16 Naked Turns . | . . . . . . . . Heaviest Build 43 | 7 7 18 18 27 30 38 43 Greatest Support 49 | 20 20 23 23 38 38 38 49 Greatest Overweight (x) 9 | . . . . 8 . 9 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 2 | . . . . 2 2 2 2 Average Capacity 1 | . . . . 1 2 2 2 Most Carried 2 | . . . . 2 2 2 2 Average Carried 1 | . . . . . 2 2 1 Final Capacity 2 | . . . . 2 2 2 2 Final Carried 2 | . . . . 2 2 2 2 Class Distribution -------------------- 46% | Mutant 40% | Scavenger-Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Matter Collected 1129 | 210 44 373 43 125 61 5 268 Remotely . | . . . . . . . . Salvage Created 1547 | . 44 417 43 . 60 5 978 Parts 101 | . 1 38 7 . 9 5 41 Haulers Intercepted 2 | . 1 1 . . . . . Recyclers Shooed 3 | . . . . . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . . . 5 . . Prevented 7 | . . . . 4 3 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 34 | . . 12 4 . 2 1 15 Melee 17 | . . . . . 1 1 15 Guns 15 | . . 12 2 . 1 . . Cannons 2 | . . . 2 . . . . Classes Destroyed 9 | . 1 5 . . 1 . 2 Worker 2 | . . . . . . . 2 Hauler 2 | . 1 1 . . . . . Recycler 2 | . . 1 . . . . 1 Swarmer 9 | . . 3 4 . . . 2 Grunt 10 | . . 6 . . . . 4 Brawler 1 | . . 1 . . . . . Sentry 6 | . . 2 . . 1 1 2 Hunter 2 | . . . . . . . 2 Programmer 6 | . . . . . 1 . 5 Best Kill Streak 4 | . 1 4 4 . 1 1 4 Combat Bots Only 4 | . . 4 4 . 1 1 4 Max Kills in Single Turn 2 | . 1 2 1 . 1 1 1 Gunslinging 1 | . . 1 . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Damage Taken 2996 | . 69 509 132 . 14 100 2172 Core 2257 | . 57 393 90 . 12 74 1631 Absorbed by Shields . | . . . . . . . . Redirected to Core 1847 | . 43 304 72 . 6 39 1383 Core Remaining (%) 97 | 100 90 . . . 100 100 . Volleys Fired 60 | . 11 40 7 . 2 . . Largest 3 | . 2 3 3 . 2 . . Hottest 114 | . 40 63 114 . 46 . . Shots Fired 138 | . 22 92 20 . 4 . . Gun 132 | . 22 92 14 . 4 . . Cannon 6 | . . . 6 . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 132 | . 22 92 14 . 4 . . Thermal 6 | . . . 6 . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | . 7 15 6 . 4 . . Robot Miss Streak 5 | . 5 2 1 . 1 . . Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 3 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 183 | . 14 70 11 . 4 3 81 Core Hits 58 | . 2 24 4 . 2 2 24 Critical Hits 4 | . . 3 . . . . 1 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 3 | . . 2 . . . . 1 Melee Attacks 195 | . . . . 84 1 4 106 Impact . | . . . . . . . . Slashing 195 | . . . . 84 1 4 106 Piercing . | . . . . . . . . Sneak Attacks 7 | . . . . . . . 7 Combat Hostiles . | . . . . . . . . Follow-up Attacks 14 | . . . . . . . 14 Damage Inflicted 5677 | . 191 886 120 . 91 217 4172 Guns 1165 | . 179 886 55 . 45 . . Cannons 65 | . . . 65 . . . . Explosions . | . . . . . . . . Melee 4435 | . . . . . 46 217 4172 Ramming 12 | . 12 . . . . . . Kinetic 1165 | . 179 886 55 . 45 . . Thermal 65 | . . . 65 . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 4435 | . . . . . 46 217 4172 Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . . . 12 Average Corruption 6 | . . . . . . . 6 Corruption Purged . | . . . . . . . . Effects 28 | . . . . . . . 28 Message Errors 6 | . . . . . . . 6 Matter Fused 6 | . . . . . . . 6 Heat Flow Errors 5 | . . . . . . . 5 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 Targeting Errors 5 | . . . . . . . 5 Overload Shots . | . . . . . . . . Overflow Damage 618 | . . . . . . 77 541 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 618 | . . . . . . 77 541 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 2 | . 2 . . . . . . Kicked 2 | . 2 . . . . . . Crushed . | . . . . . . . . Highest Temperature 344 | . . 48 344 . . . 284 Average Temperature 83 | . . 14 181 . . . 102 Received Heat Transfer 432 | . . 180 21 . . 24 207 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . . 2 Heat Transferred 111 | . . . 111 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Peak Influence 362 | . 37 247 155 . . 55 362 Initial 35 | . . 15 35 . . . 26 Average 136 | . 16 124 100 . . 29 186 Maximum Alert Level 1 | . . 1 . . . . 1 Low Security (%) 73 | 100 100 85 100 . . 100 54 Level 1 26 | . . 14 . . . . 45 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . 3 . . . . 6 Investigation 2 | . . 1 . . . . 1 Extermination 3 | . . . . . . . 3 Reinforcement 3 | . . 2 . . . . 1 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Distress Signals 4 | . . 3 . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 65 | . 5 22 7 . 2 1 28 Peak Tracking Total 5 | . 4 4 4 . 1 1 5 Tactical Retreats 9 | . . 2 1 . . . 6 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Traps Triggered 2 | . . . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Accessed 5 | . . 3 . . . . 2 Terminals 3 | . . 3 . . . . . Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 12 | . . 6 . . . . 6 Successful 7 | . . 5 . . . . 2 Failed 5 | . . 1 . . . . 4 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 16 | . . 2 . . . 3 11 Terminals 6 | . . 6 . . . . . Fabricators 4 | . . . . . . . 4 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 3 | . . 3 . . . . . Prototype ID Bank 1 | . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . . 2 . . . . . Terminals 2 | . . 2 . . . . . Track 1 | . . 1 . . . . . Search 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . . 2 . . . . 2 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 10 Parts Built . | . . . . . . . . Matter 318 | . . . . . . . 318 Time 169 | . . . . . . . 169 Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 Machine Destruction 1 | . . . . . . . 1 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total Allies 6 | . . . . 4 . 1 1 Largest Group 4 | . . . . 4 4 4 4 Highest-Rated Group 146 | . . . . 146 146 135 135 Highest-Rated Ally 38 | . . . . 38 38 38 38 Zionite Dispatches 2 | . . . . . . 1 1 Melee Resupply 1 | . . . . . . 1 . Infowar Resupply 1 | . . . . . . . 1 Total Orders 5 | . . . . . . 4 1 FOLLOW 2 | . . . . . . 2 . DROP 2 | . . . . . . 1 1 PICKUP 1 | . . . . . . 1 . Ally Attacks 15 | . . . . . 7 . 8 Total Damage 534 | . . . . . 105 . 429 Kills 1 | . . . . . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . Drone Launches 1 | . . . . . . 1 . Drone Recoveries . | . . . . . . . . Zionite Intel Received 2 | . . . . . . . 2 Guard Positions 1 | . . . . . . . 1 Prototype Schematics 1 | . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Turns Passed 4936 | 11 111 650 115 2075 440 319 1215 Spaces Moved 3423 | 6 63 367 74 1488 313 143 969 Core 3 | . . . . 1 . 1 1 Treads . | . . . . . . . . Legs 2400 | 6 63 367 74 1487 313 90 . Wheels 242 | . . . . . . 52 190 Hover 718 | . . . . . . . 718 Flight 60 | . . . . . . . 60 Fastest Speed 37 | 120 120 120 120 120 120 110 37 Average Speed 110 | 120 120 120 120 120 120 119 84 Slowest Speed 500 | 120 120 120 120 450 120 500 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 2 26 33 22 87 59 3 26 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 . . Spaces Dug 6 | . . . . 1 . 1 4 Terrain Destroyed 6 | . . . . 1 . 1 4 Melee 6 | . . . . 1 . 1 4 Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total 4198 | 9 76 492 84 1648 371 285 1233 Wait 365 | . 1 41 1 58 47 119 98 Move 3416 | 5 62 366 73 1487 312 142 969 Hop . | . . . . . . . . Pick Up 5 | . . . . 3 . . 2 Fast Attach 43 | 2 . 10 . 6 1 6 18 Attach 2 | . . . . . . . 2 Detach 6 | . . 1 . 1 . . 4 Swap 10 | 1 . 5 . 2 . . 2 Drop 35 | 1 . 7 . 7 . 6 14 Fire 60 | . 11 40 7 . 2 . . Melee 174 | . . . . 84 1 4 85 Ram . | . . . . . . . . Kick 2 | . 2 . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 80 | . . 22 3 . 8 8 39 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: [Upp] / Ext) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 4 | -11/Scrapyard | Upgraded with Weapon slot (x1) 12 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 13) 123 | -10/Materials | Entered another Materials area 125 | -9/Materials | Reached level 2 207 | -9/Materials | Upgraded with Utility slot (x1) 236 | -9/Materials | Upgraded with Utility slot (x1) 240 | -9/Materials | Upgraded with Utility slot (x1) 300 | -9/Materials | Build established: Mutant 468 | -9/Materials | Upgraded with Weapon slot (x1) 544 | -9/Materials | Reached level 3 561 | -9/Materials | Upgraded with Utility slot (x1) 630 | -9/Materials | Identified exit to Mines 636 | -9/Materials | Discovered new exit (range 5) 771 | -9/Materials | Build established: Gunner 773 | -9/Materials | Entered Mines 795 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 879 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 888 | -9/Mines | Entered Zion 890 | -7/Zion | Reached level 4 1048 | -7/Zion | Discovered new exit (range 15) 1174 | -7/Zion | Given the Hacking Drone Bay 1178 | -7/Zion | Found Prototype Device 1178 | -7/Zion | Identified Hacking Drone Bay 1267 | -7/Zion | Given A8's code to call for help 1332 | -7/Zion | Build established: Mutant 1553 | -7/Zion | Learned location of Testing (-3) 1704 | -7/Zion | Learned location of Extension (-5) 1770 | -7/Zion | Discovered new exit (range 10) 1917 | -7/Zion | Build established: Scavenger-Mutant 2026 | -7/Zion | Imprinted 2029 | -7/Zion | Declared Zion's savior 2963 | -7/Zion | Entered Proximity Caves 2963 | -6/Proximity Caves | Accompanied by 4 allies 2965 | -6/Proximity Caves | Reached level 5 3197 | -6/Proximity Caves | Learned Factory emergency access door positions 3324 | -6/Proximity Caves | Discovered new exit (range 13) 3339 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3356 | -6/Proximity Caves | Upgraded with Utility slot (x1) 3403 | -6/Proximity Caves | Entered Factory 3403 | -6/Factory | Accompanied by 3 allies 3405 | -6/Factory | Reached level 6 3447 | -6/Factory | Upgraded with Utility slot (x1) 3488 | -6/Factory | Zion Melee Resupply teleported in 3549 | -6/Factory | Discovered new exit (range 2) 3722 | -6/Factory | Entered another Factory area 3722 | -5/Factory | Accompanied by 4 allies 3723 | -5/Factory | Identified exit to Extension 3724 | -5/Factory | Reached level 7 3822 | -5/Factory | Reached level 8 3830 | -5/Factory | Build established: Mutant 3951 | -5/Factory | Upgraded with Propulsion slot (x1) 3958 | -5/Factory | Upgraded with Propulsion slot (x1) 4099 | -5/Factory | Found Prototype Processor 4099 | -5/Factory | Identified Exp. Targeting Computer 4155 | -5/Factory | P-70 Sage assimilated allied LX-TN6(A) 4179 | -5/Factory | Core integrity fell below 50% 4353 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 4512 | -5/Factory | Core integrity fell below 20% 4619 | -5/Factory | Reached level 9 4722 | -5/Factory | Retrieved Zion intel report: Guard Positions 4723 | -5/Factory | Zion Infowar Resupply teleported in 4847 | -5/Factory | Discovered new exit (range 23) 4932 | -5/Factory | System corruption reached 10% 4937 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 04874_ S-27 Virus Autogun severed. 04875_ System corrupted: Heat flow error (+202). 04876_ Destroyed VTOL Module. 04879_ S-27 Virus Autogun severed. 04885_ S-27 Virus Lgt. Nuclear Core severed. 04888_ Upgraded: Core Integrity (+100) 04888_ S-27 Virus destroyed. 04894_ Acquired 17 matter. 04898_ System corrupted: Component data lost. 04898_ Dropped Imp. Gravmag System. 04898_ Dropped Antigrav System. 04899_ Acquired Nuclear Pulse Array. 04901_ Dropped Biomechanical Wings. 04901_ Acquired Biomechanical Wings. 04913_ System corrupted: Heat flow error (+170). 04926_ Acquired System Shield. 04929_ Detecting system override signal. 04932_ Destroyed Imp. Heat Sink. 04937_ System corrupted: Energy discharge (-61). 04937_ Destroyed Antigrav System. 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