Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.18 @ 20:53:49 Player: kaj Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (98) 490 Value Destroyed (3385) 3385 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 8145 Bonus ------- High Alert Combat Kills 70 Cogmind --------- Core Integrity 0/1000 Matter 220/300 Energy 74/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) High-capacity Matter Pod (200) High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Hovering Gyrokinetic Exoskeleton Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Advanced Targeting Computer Target Analyzer Kinecellerator > --- WEAPON ----------- Flak Gun Flak Gun Katana > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core High-capacity Matter Pod High-capacity Matter Pod High-powered Tractor Beam Advanced Assault Cannon Gauss Cannon Rocket Array Rocket Array Heavy Mace [Rating: 66] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Constructs Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Flak Gun Energy Gun Particle Gun Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Slots Evolved 10 | . . 2 . 2 2 . . 4 Power . | . . . . . . . . . Propulsion 4 | . . . . . 2 . . 2 Utility 4 | . . 2 . 2 . . . . Weapon 2 | . . . . . . . . 2 Parts Attached 100 | 2 5 8 10 36 7 16 2 14 Power 11 | . 1 1 2 5 . 2 . . Engine 7 | . 1 1 2 2 . 1 . . Core 4 | . . . . 3 . 1 . . Reactor . | . . . . . . . . . Propulsion 17 | 2 . 1 2 9 1 2 . . Treads 6 | 1 . 1 . 4 . . . . Leg 3 | . . . 1 2 . . . . Wheel 8 | 1 . . 1 3 1 2 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 36 | . 2 3 3 13 4 3 2 6 Device 22 | . 1 2 2 7 2 . 2 6 Storage 5 | . 1 1 . 1 2 . . . Processor 6 | . . . 1 3 . 2 . . Hackware . | . . . . . . . . . Protection 3 | . . . . 2 . 1 . . Artifact . | . . . . . . . . . Weapon 36 | . 2 3 3 9 2 9 . 8 Energy Gun 4 | . 2 1 . 1 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 18 | . . 2 3 6 1 6 . . Ballistic Cannon 4 | . . . . . . . . 4 Launcher 3 | . . . . . . 1 . 2 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 6 | . . . . 2 1 2 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . . Parts Lost 51 | . 4 3 2 14 . 7 . 21 Power 7 | . 1 1 1 3 . . . 1 Propulsion 14 | . 1 . 1 6 . 2 . 4 Utility 14 | . . . . 3 . 2 . 9 Weapon 16 | . 2 2 . 2 . 3 . 7 Highest Loss Streak 11 | . 4 1 1 5 . 6 . 11 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 82 | . 82 88 95 95 84 82 76 59 Engine 5 | . 14 10 9 6 . 2 7 . Core 2 | . . . . 2 7 4 . 4 Treads 2 | . 5 8 5 5 . . . . Leg 1 | . . . 2 3 . . . . Wheel 9 | . 14 11 11 4 15 14 15 5 Device 14 | . 7 25 24 15 10 9 14 10 Storage 10 | . 14 11 11 10 17 15 7 4 Processor 10 | . . . 8 18 8 14 15 9 Protection 3 | . . . . 8 7 4 . . Energy Gun 2 | . 22 12 1 2 . . . . Ballistic Gun 13 | . 4 9 20 13 14 14 15 8 Slashing Weapon 1 | . . . . 1 . . . 3 Naked Turns . | . . . . . . . . . Heaviest Build 68 | 11 27 33 33 37 61 65 63 68 Greatest Support 76 | 16 16 16 16 40 56 56 56 76 Greatest Overweight (x) 12 | . 1 2 3 12 1 1 1 5 Average Overweight (x) 1 | . . 1 1 1 . 1 1 . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 Average Capacity 17 | 8 14 15 15 15 17 20 20 19 Most Carried 20 | 6 10 15 15 15 20 20 17 11 Average Carried 13 | 6 5 11 14 14 16 19 11 7 Final Capacity 20 | 8 15 15 15 15 20 20 20 5 Final Carried 20 | 6 10 14 15 15 20 15 11 3 Scrap Engine Consumption 35 | . . . . . . . 6 29 Constructs Created 4 | . . . . . . . . 4 Constructs Modified 3 | . . . . . . . . 3 Class Distribution -------------------- 55% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -5 ----------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Matter Collected 2499 | 220 83 442 304 497 153 534 53 213 Remotely 145 | . . . . 24 . . . 121 Salvage Created 3664 | . 376 326 469 832 159 672 53 777 Parts 195 | . 17 24 26 57 8 33 2 28 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Combat Hostiles Destroyed 89 | . 8 9 15 21 3 16 1 16 Melee 9 | . . . . 5 . . . 4 Guns 69 | . 8 9 15 16 3 16 1 1 Cannons 4 | . . . . . . . . 4 AOE 5 | . . . . . . . . 5 Classes Destroyed 11 | . 2 2 1 2 . 2 . 2 Worker 3 | . . . . 2 . 1 . . Recycler 3 | . . . . . . 1 . 2 Operator 1 | . 1 . . . . . . . Watcher 2 | . . 1 . . . 1 . . Swarmer 29 | . . 3 7 8 . 7 . 4 Grunt 37 | . 8 6 6 7 3 3 . 4 Duelist 3 | . . . 2 1 . . . . Protector 1 | . . . . . . . . 1 Sentry 14 | . . . . 5 . 5 1 3 Hunter 4 | . . . . . . . . 4 Programmer 1 | . . . . . . 1 . . Best Kill Streak 9 | . 6 6 4 5 2 7 1 9 Combat Bots Only 9 | . 6 6 4 5 2 6 1 9 Max Kills in Single Turn 4 | . 1 1 1 2 1 1 1 4 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . . . . . 4 Melee 1 | . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -5 -------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Damage Taken 8633 | . 610 444 721 1399 164 1464 86 3745 Core 1952 | . 138 89 260 199 12 217 18 1019 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 35 | . . . . 23 2 10 . . Regen/Repaired (Parts) 134 | . . . . . . . . 134 Core Remaining (%) 56 | 100 44 . 12 63 . . 64 . Volleys Fired 245 | . 25 28 39 80 10 46 3 14 Largest 3 | . 2 2 2 2 2 2 2 3 Hottest 122 | . 80 85 85 88 46 56 56 122 Shots Fired 478 | . 44 56 77 154 20 91 6 30 Gun 454 | . 44 56 77 154 20 91 6 6 Cannon 21 | . . . . . . . . 21 Launcher 3 | . . . . . . . . 3 Special . | . . . . . . . . . Kinetic 378 | . 11 27 66 130 20 91 6 27 Thermal 83 | . 20 28 11 24 . . . . Explosive 3 | . . . . . . . . 3 Electromagnetic 14 | . 13 1 . . . . . . Robot Hit Streak 24 | . 11 9 14 20 10 24 12 15 Robot Miss Streak 7 | . 2 3 7 3 2 4 2 4 Penetration Max . | . . . . . . . . . Secondary Targets 11 | . 2 2 4 1 . 2 . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . Shots Hit Robots 382 | . 34 36 49 117 17 76 6 47 Core Hits 270 | . 17 17 25 42 7 84 10 68 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed 5 | . . . . 2 . . . 3 Critical Strikes 12 | . . . . 5 . . . 7 Burn 2 | . . . . 2 . . . . Destroy 2 | . . . . 2 . . . . Blast 2 | . . . . . . . . 2 Smash 5 | . . . . . . . . 5 Sever 1 | . . . . 1 . . . . Melee Attacks 48 | . . . . 8 3 . . 37 Impact 33 | . . . . . . . . 33 Slashing 15 | . . . . 8 3 . . 4 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . 4 Damage Inflicted 8101 | . 491 476 575 1609 255 1526 168 3001 Guns 4888 | . 459 476 575 1343 255 1526 168 86 Cannons 276 | . . . . . . . . 276 Explosions 1625 | . 32 . . . . . . 1593 Melee 1312 | . . . . 266 . . . 1046 Ramming . | . . . . . . . . . Kinetic 4167 | . 95 207 484 1070 255 1526 168 362 Thermal 862 | . 229 269 91 273 . . . . Explosive 1593 | . . . . . . . . 1593 Electromagnetic 167 | . 167 . . . . . . . Impact 942 | . . . . . . . . 942 Slashing 370 | . . . . 266 . . . 104 Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 169 | . . . . 15 . . . 154 Projectiles . | . . . . . . . . . Explosions 14 | . . . . . . . . 14 Melee 155 | . . . . 15 . . . 140 Knockbacks 3 | . . . . . . . . 3 Impact 3 | . . . . . . . . 3 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 215 | . 21 . . . . . . 194 Shots 8 | . 1 . . . . . . 7 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 291 | . 291 . . 11 . 18 5 60 Average Temperature 101 | . 150 . . 11 . 6 5 28 Received Heat Transfer 2217 | . 366 228 111 441 72 351 24 624 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . 1 . . . . . . 1 Impact Corruptions 6 | . . . . . . . . 6 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 1 1 3 . . . 1 Heat Transferred 2156 | . 500 620 222 814 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Peak Influence 548 | . 202 319 279 548 256 366 162 206 Initial 142 | . . 85 124 108 140 25 142 67 Average 187 | . 107 218 193 347 162 157 157 82 Maximum Alert Level 2 | . 1 1 1 2 1 1 . 1 Low Security (%) 59 | 100 89 26 44 14 88 53 100 99 Level 1 33 | . 10 73 55 54 11 46 . . Level 2 6 | . . . . 31 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 3 1 . 4 2 5 . 4 Investigation 4 | . 2 . . . 1 1 . . Extermination 2 | . . . . . . 1 . 1 Reinforcement 7 | . 1 1 . 1 1 1 . 2 Assault 1 | . . . . . . . . 1 Garrison 5 | . . . . 3 . 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Distress Signals 2 | . 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 138 | . 12 11 17 30 6 25 1 36 Peak Tracking Total 10 | . 6 6 4 8 3 4 1 10 Tactical Retreats 10 | . . . 1 3 1 3 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Traps Triggered 2 | . . . . . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 5 | . . . . 5 . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -5 ---------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Machines Accessed 14 | . . 3 . 5 2 2 1 1 Terminals 14 | . . 3 . 5 2 2 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 31 | . . 11 . 12 3 3 1 1 Successful 9 | . . 3 . 4 . 2 . . Failed 22 | . . 8 . 8 3 1 1 1 Catastrophic 7 | . . 2 . 2 1 . 1 1 Database Lockouts . | . . . . . . . . . Manual 21 | . . 8 . 10 . 2 1 . Terminals 31 | . . 11 . 12 3 3 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . . 1 . 2 . 2 . . Open Door 1 | . . . . . . 1 . . Branch Access Points 2 | . . 1 . . . 1 . . Disarm Traps 1 | . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . . 2 . 2 . . . . Terminals 4 | . . 2 . 2 . . . . Botnet 4 | . . 2 . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . . 3 . 5 1 2 1 1 Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -5 ------------ Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -5 -------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -5 ------------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Turns Passed 4227 | 5 248 281 755 836 446 589 200 867 Spaces Moved 2313 | 3 146 133 496 345 345 346 157 342 Core 6 | . . . . 2 . . . 4 Treads 99 | . . . . 99 . . . . Legs 9 | . . . . 9 . . . . Wheels 2038 | 3 146 133 496 235 345 346 157 177 Hover 161 | . . . . . . . . 161 Flight . | . . . . . . . . . Fastest Speed 50 | 100 100 115 115 110 100 115 115 50 Average Speed 128 | 100 114 126 120 135 108 115 115 177 Slowest Speed 650 | 100 115 130 130 650 115 115 115 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 2 29 22 83 33 12 58 43 11 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 . 1 . . Unknown Exits Taken 4 | 1 1 . . . 1 . 1 . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug 1 | . . . . . 1 . . . Terrain Destroyed 49 | . 6 . . . 1 . . 42 Melee 1 | . . . . . 1 . . . Projectile 2 | . . . . . . . . 2 AOE 46 | . 6 . . . . . . 40 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Mat Min Mat Fac Sto Rec Fac Total 3061 | 4 182 190 585 567 392 451 173 517 Wait 246 | . . 10 32 49 18 30 6 101 Move 2305 | 2 145 132 495 344 344 345 156 342 Hop . | . . . . . . . . . Pick Up 60 | . 6 10 5 23 7 6 1 2 Fast Attach 17 | . 3 1 2 6 . 1 . 4 Attach 48 | . 2 6 4 15 2 7 2 10 Detach 6 | . . . . 2 . . 1 3 Swap 35 | 2 . 1 4 15 5 8 . . Drop 55 | . 1 2 4 25 3 8 4 8 Fire 245 | . 25 28 39 80 10 46 3 14 Melee 44 | . . . . 8 3 . . 33 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage -7/Recycling -5/Factory History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 2) 6 | -11/Junkyard | Entered Materials 123 | -10/Materials | Lost 4 parts (1p1n2w) 154 | -10/Materials | Core integrity fell below 50% 208 | -10/Materials | Discovered new exit (range 16) 254 | -10/Materials | Entered another Materials area 254 | -9/Materials | Evolved 2 slots: Utility x2 305 | -9/Materials | Build established: Mutant 492 | -9/Materials | Identified exit to Mines 535 | -9/Materials | Entered Mines 550 | -9/Mines | Learned Materials trap positions 597 | -9/Mines | Discovered new exit (range 16) 616 | -9/Mines | Build established: Scavenger-Mutant 704 | -9/Mines | Identified exit to Materials 909 | -9/Mines | Core integrity fell below 50% 1191 | -9/Mines | Core integrity fell below 20% 1290 | -9/Mines | Entered Materials 1290 | -8/Materials | Evolved 2 slots: Utility x2 1291 | -8/Materials | Loaded intel: 21 trap records 1395 | -8/Materials | Lost 3 parts (1p2n) 1543 | -8/Materials | Garrison activated, responded to threat 1575 | -8/Materials | Lost 5 parts (1p2n2u) 1831 | -8/Materials | Discovered new exit (range 7) 2087 | -8/Materials | Discovered new exit (range 16) 2125 | -8/Materials | Identified exit to Factory 2126 | -8/Materials | Entered Factory 2126 | -7/Factory | Evolved 2 slots: Propulsion x2 2505 | -7/Factory | Discovered new exit (range 14) 2572 | -7/Factory | Entered Storage 2630 | -7/Storage | Found Prototype Launcher 2632 | -7/Storage | Identified Rocket Array 2638 | -7/Storage | Found Rocket Array 2758 | -7/Storage | Identified exit to Recycling 2905 | -7/Storage | Build established: Mutant 2989 | -7/Storage | Garrison activated, responded to threat 3150 | -7/Storage | Lost 6 parts (2n2u2w) 3158 | -7/Storage | Used back door to open Recycling access 3161 | -7/Storage | Entered Recycling 3161 | -7/Recycling | Found Scrap Engine 3352 | -7/Recycling | Discovered new exit (range 8) 3361 | -7/Recycling | Entered Factory 3361 | -5/Factory | Evolved 4 slots: Propulsion x2, Weapon x2 4054 | -5/Factory | Lost 3 parts (2u1w) 4198 | -5/Factory | Cargo convoy interrupted 4204 | -5/Factory | Lost 5 parts (2n1u2w) 4209 | -5/Factory | Core integrity fell below 50% 4225 | -5/Factory | Core integrity fell below 20% 4226 | -5/Factory | Destroyed 9 combat bots 4228 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04213_ Slug penetrates Reinforced Barrier. 04213_ Neutrino-Nuclear Core destroyed. 04213_ Scrap Engine damaged due to network destabilization (-5). 04213_ Slug penetrates Reinforced Barrier. 04213_ Door malfunctions. 04214_ Penetrated by Slug. 04220_ Scrap Engine consumes Lgt. Angular Momentum Engine. 04222_ Acquired Matter Filter. 04224_ Nuclear Reactor explodes. 04224_ Matter Filter destroyed. 04224_ M-28 Smith destroyed. 04224_ Penetrated by Slug. 04224_ Hovering Gyrokinetic Exoskeleton destroyed. 04224_ Scrap Engine suffers catastophic network destabilization. 04225_ Acquired Matter Filter. 04225_ Matter Filter destroyed. 04228_ Penetrated by Slug. 04228_ B-60 Warrior suffers critical hit (Destroy). 04228_ B-60 Warrior destroyed. 04228_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????# ???????????# | | ????????????????????????????# ??????????# | | ????????????????????????????# ?????????# | | ????????????????????????????# ????????# ## | | ????????????????????????????# ######### ## | | ????????????????????????????# ## | | ????????????????????????????# #" | | ??????????????????????????? + #" | | ????????????????????????????# #" | | ????????????????????????????# #" | | ?????????????????????????? ?# #####+#########" | | ???????????????????????? # ?# #???#" | | ??????????????????????? # ## !! #???## | | ??????????????????????? ## !! #???# | | ???????????????????????## ## !! #???## | | ???????????????????????# ## ##???# | | ???????????????????????# # "" "" #???# | | ???????????????????????# =R ## ""S"" ##???# | | ???????????????????????# = *%T# """" #????# | | ???????????????????????# * # #????? | | ?????????????????????????## %##+########????? | | ?????????????????????????# # #########??? | | ??????????????????########## ! # ] #??? | | ??????????????????# g # #??? | | ??????????????????# g #??? | | ??????????????????# ! %@ #??? | | ??????????????????# ! h #??? | | ??????????????????# h # #??? | | ??????????????????# # ! #??? | | ??????????????????# p #? "" !#??? | | ??????????????????# ! px #? #??? | | ??????????????????## ##o####+#??#######??? | | ???????????????????# ???????????????? | | ???????????????????#### """??????????????? | | ??????????????????????# """""????????????? | | ??????????????????????#" """""????????????? | | ??????????????????????#T ""???????????????? | | ???????????????????????" ???????????????? | | ??????????????????????# ???????????????? | | ???????????????????????############??????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 16 Energy Capacity 302 Matter Stores 700 Matter Capacity 700 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 150 Core Shielding 20 Point Defense Rating 80 Evasion (%) 50 Targeting Accuracy 13 Melee Accuracy 10 Target Analysis 5 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatColdTearclaws Manual? 0 Play Time 00:42:17 Cumulative 140.9 hours Start 2023.04.18 @ 20:12:31 End 2023.04.18 @ 20:53:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 208 Rogue 208 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 57 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters SATURATION(75) Filters LOW_CONTRAST(23,23,23) Steam 1 RUN: d2f2e18d-a68e-47d0-a1b3-4f5b165ec3aa