Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 12:12:46 Player: TheRandomBlokkieZ Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (41) 205 Value Destroyed (1377) 1377 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1016) 1016 TOTAL SCORE: 6078 Bonus ------- High Alert Combat Kills 223 Follower Combat Kills 393 Met Imprinter 300 Was Imprinted 300 Friendly Fire -200 Cogmind --------- Core Integrity 537/850 Matter 280/300 Energy 290/290 System Corruption 14% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (6) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (5) ------ Structural Scanner Terrain Scan Processor Improved Targeting Computer > --- WEAPON (2) ------- Scythe > --- INVENTORY (5) ---- Advanced Visual Processing Unit Scythe Heavy Pick Peak State ------------ > --- POWER ------------ Ion Engine Backup Power I > --- PROPULSION ------- VTOL Module VTOL Module Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Weight Redist. System Advanced Visual Processing Unit Active Sensor Suite > --- WEAPON ----------- Heavy Assault Cannon > --- INVENTORY -------- Advanced Visual Processing Unit Z-Drone Bay Scythe Scythe Heavy Pick [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Weapon Scythe Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Impact Weapon Hammer Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 4 | . . . 1 . . . 3 Utility 3 | . . . 1 . . . 2 Weapon . | . . . . . . . . Parts Attached 58 | 6 3 . 17 . 2 3 27 Power 9 | 1 1 . 2 . . . 5 Engine 9 | 1 1 . 2 . . . 5 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 19 | 2 . . 5 . . 1 11 Treads 3 | 2 . . . . . . 1 Leg 7 | . . . 2 . . . 5 Wheel . | . . . . . . . . Hover 5 | . . . 3 . . 1 1 Flight 4 | . . . . . . . 4 Utility 14 | 1 1 . 2 . 2 . 8 Device 7 | . 1 . . . . . 6 Storage 1 | 1 . . . . . . . Processor 6 | . . . 2 . 2 . 2 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 16 | 2 1 . 8 . . 2 3 Energy Gun 1 | . . . 1 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 2 1 . 4 . . . 1 Ballistic Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . 1 . . 1 . Slashing Weapon 3 | . . . 2 . . . 1 Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 2 . 1 Parts Lost 27 | . . 1 7 . . 2 17 Power 5 | . . . 2 . . . 3 Propulsion 13 | . . 1 3 . . 2 7 Utility 6 | . . . . . . . 6 Weapon 3 | . . . 2 . . . 1 Highest Loss Streak 9 | . . 1 3 . . 2 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 82 | . 99 88 83 88 88 81 59 Engine 11 | . 14 14 10 11 11 11 10 Treads 5 | . 28 17 . . . . . Leg 10 | . . . 8 22 22 9 4 Hover 2 | . . . 9 . . 5 3 Flight 1 | . . . . . . . 5 Device 12 | . 13 14 11 11 11 11 13 Storage 5 | . 14 14 11 11 2 . . Processor 11 | . . . 10 11 19 22 10 Ballistic Gun 8 | . 28 28 13 . . . . Impact Weapon 5 | . . . . 11 11 10 2 Slashing Weapon 5 | . . . 7 11 11 9 . Peak Build Rating 52 | 6 7 8 17 13 21 21 52 Average Rating 16 | 3 6 7 12 13 16 17 32 On Entrance 10 | . 6 7 7 13 13 18 19 Naked Turns . | . . . . . . . . Heaviest Build 38 | 13 14 14 15 15 15 11 38 Greatest Support 74 | 40 40 40 20 20 20 20 74 Greatest Overweight (x) 4 | . . . 4 . . 3 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 Average Capacity 6 | 6 8 8 8 8 5 5 5 Most Carried 7 | 5 5 7 7 4 5 4 5 Average Carried 4 | 1 2 6 4 4 4 3 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 Final Carried 7 | 1 5 7 4 4 4 4 3 Class Distribution -------------------- 50% | Mutant 45% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1219 | 199 141 120 298 . . 20 441 Remotely . | . . . . . . . . Salvage Created 1419 | . 537 76 352 . . 27 427 Parts 94 | . 33 5 24 . . 3 29 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . . . . 4 4 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 26 | . 7 2 8 . . 1 8 Melee 3 | . . . 1 . . 1 1 Guns 17 | . 7 2 7 . . . 1 Cannons 6 | . . . . . . . 6 Classes Destroyed 13 | . 5 . 2 . . . 6 Worker 3 | . 1 . 1 . . . 1 Builder 1 | . . . . . . . 1 Tunneler 3 | . 2 . 1 . . . . Recycler 1 | . 1 . . . . . . Watcher 6 | . 3 . 1 . . . 2 Swarmer 4 | . . . 3 . . 1 . Grunt 16 | . 7 2 4 . . . 3 Duelist 1 | . . . . . . . 1 Sentry 1 | . . . 1 . . . . Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . . . . 1 Heavy 2 | . . . . . . . 2 Mutant 1 | . . . . . . . 1 Best Kill Streak 6 | . 5 2 4 . . 1 6 Combat Bots Only 5 | . 3 2 4 . . 1 5 Max Kills in Single Turn 2 | . 2 1 1 . . 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 237 | . 44 12 81 . . 17 83 Missed 60 | . 11 1 17 . . 8 23 Damage Taken 3222 | . 455 121 760 . . 158 1728 Core 718 | . 89 . 288 . . 28 313 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 64 | . . . . . 42 . 22 Core Remaining (%) 61 | 100 . 64 . . . 21 . Volleys Fired 121 | . 30 9 46 . . . 36 Largest 2 | . 2 2 2 . . . 1 Hottest 60 | . 40 40 40 . . . 60 Shots Fired 177 | . 60 20 61 . . . 36 Gun 149 | . 60 20 61 . . . 8 Cannon 28 | . . . . . . . 28 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 177 | . 60 20 61 . . . 36 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | . 6 15 5 . . . 8 Robot Miss Streak 10 | . 3 1 10 . . . 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . 2 . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 125 | . 38 15 34 . . 2 36 Core Hits 66 | . 25 5 18 . . 1 17 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . 1 . . . . Sever 1 | . . . 1 . . . . Melee Attacks 42 | . . . 11 . 5 6 20 Impact 8 | . . . . . 3 1 4 Slashing 33 | . . . 11 . 2 4 16 Piercing 1 | . . . . . . 1 . Sneak Attacks 4 | . . . 2 . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3347 | . 661 151 599 . . 64 1872 Guns 1060 | . 421 149 352 . . . 138 Cannons 1144 | . . . . . . . 1144 Explosions 524 | . 240 . . . . . 284 Melee 617 | . . . 247 . . 64 306 Ramming 2 | . . 2 . . . . . Kinetic 2204 | . 421 149 352 . . . 1282 Thermal 284 | . . . . . . . 284 Explosive 162 | . 162 . . . . . . Electromagnetic 78 | . 78 . . . . . . Impact 82 | . . . . . . . 82 Slashing 535 | . . . 247 . . 64 224 Piercing . | . . . . . . . . Highest Corruption 14 | . 1 1 . . . . 14 Average Corruption 2 | . 1 1 . . . . 13 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . 1 7 . . . . 6 Message Errors 2 | . . 2 . . . . . Matter Fused 2 | . 1 1 . . . . . Heat Flow Errors 3 | . . 1 . . . . 2 Energy Discharges 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 Data Loss (major) 2 | . . 1 . . . . 1 Misfires 2 | . . 2 . . . . . Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 325 | . 51 . 42 . . . 232 Projectiles 136 | . . . . . . . 136 Explosions 120 | . 51 . . . . . 69 Melee 69 | . . . 42 . . . 27 Knockbacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Kinetic 2 | . . . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 109 | . 35 . . . . . 74 Shots 2 | . 1 . . . . . 1 Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 231 | . 31 231 13 . . . 214 Average Temperature 27 | . 14 70 5 . . . 24 Received Heat Transfer 891 | . 231 66 297 . . . 297 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 150 | . . . . . . . 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 880 | . 177 40 162 9 . . 880 Initial 150 | . . . . 9 . . 150 Average 244 | . 59 13 81 9 . . 696 Maximum Alert Level 3 | . . . . . . . 3 Low Security (%) 70 | 100 100 100 100 100 . . 5 Level 1 . | . . . . . . . . Level 2 7 | . . . . . . . 25 Level 3 21 | . . . . . . . 68 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 2 1 3 . . . 7 Investigation 6 | . 1 1 3 . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 4 | . 1 . . . . . 3 Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 2 | . 1 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 59 | . 13 2 22 . . 5 17 Peak Tracking Total 6 | . 3 2 6 . . 3 6 Tactical Retreats 2 | . . . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . . . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 12 | . 4 . . . . . 8 Max in Single Turn 5 | . 2 . . . . . 5 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 7 | . 2 1 3 . . . 1 Terminals 5 | . 2 . 3 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 20 | . 8 1 8 . . . 3 Successful 6 | . 2 1 1 . . . 2 Failed 14 | . 6 . 7 . . . 1 Catastrophic 6 | . 4 . 2 . . . . Database Lockouts . | . . . . . . . . Manual 27 | . 8 . 8 . 4 . 7 Terminals 16 | . 8 . 8 . . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . . 3 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 2 1 1 . . . . Open Door 1 | . . 1 . . . . . Unreport Threat 3 | . 2 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 2 . 2 . . . 1 Full Trace Events 4 | . 2 . 2 . . . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 32 | . . . . . . . 32 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 10 | . . 1 . . 9 . . Largest Group 9 | . . 1 . . 9 9 9 Highest-Rated Group 414 | . . 31 . . 414 414 400 Highest-Rated Ally 96 | . . 31 . . 96 96 96 Zionite Dispatches 1 | . . . . . . . 1 Recon 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 98 | . . . . . . 41 57 Total Damage 3581 | . . . . . . 1329 2252 Kills 20 | . . . . . . 5 15 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . 2 2 . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 4686 | 71 433 743 581 69 1507 443 839 Spaces Moved 2897 | 43 213 439 329 58 1030 322 463 Core 70 | 9 . . 9 . . 4 48 Treads 707 | 34 213 439 14 . . . 7 Legs 1478 | . . . 143 58 1030 155 92 Wheels . | . . . . . . . . Hover 558 | . . . 163 . . 163 232 Flight 84 | . . . . . . . 84 Fastest Speed 30 | 50 160 160 52 120 120 120 30 Average Speed 126 | 136 160 160 121 120 120 120 101 Slowest Speed 250 | 160 160 160 250 120 120 200 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 46 | 5 52 90 27 30 91 57 17 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . . . 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 28 | . 4 . . . . . 24 Melee . | . . . . . . . . Projectile 8 | . . . . . . . 8 AOE 20 | . 4 . . . . . 16 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3665 | 55 250 463 435 57 1295 364 746 Wait 507 | . . 13 19 . 258 33 184 Move 2890 | 42 212 438 328 57 1029 321 463 Hop . | . . . . . . . . Pick Up 35 | 7 5 2 10 . 2 1 8 Fast Attach 15 | . . . . . . . 15 Attach 31 | 6 1 . 13 . 1 1 9 Detach 1 | . . . 1 . . . . Swap 12 | . 2 . 4 . 1 2 3 Drop 12 | . . . 3 . 1 . 8 Fire 121 | . 30 9 46 . . . 36 Melee 40 | . . . 11 . 3 6 20 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . 1 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 3) 300 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 16) 505 | -10/Materials | Entered Mines 518 | -10/Mines | Met a Derelict bent on vengeance 518 | -10/Mines | Learned location of 1 exit from Materials 598 | -10/Mines | Met a Derelict shopkeep closing up shop 795 | -10/Mines | Received a Mining Laser from a helpful Derelict 1238 | -10/Mines | Discovered new exit (range 5) 1248 | -10/Mines | Entered Materials 1248 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1249 | -9/Materials | Identified exit to Materials 1555 | -9/Materials | Discovered new exit (range 19) 1748 | -9/Materials | Core integrity fell below 50% 1796 | -9/Materials | Lost 3 parts (2p1w) 1829 | -9/Materials | Entered Mines 1845 | -9/Mines | Discovered exit to Materials (range 14) 1893 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1898 | -9/Mines | Entered Zion 2075 | -7/Zion | Build established: Scavenger-Mutant 2131 | -7/Zion | Received a visual enhancement algorithm 2227 | -7/Zion | Found Prototype Processor 2229 | -7/Zion | Identified Exp. Target Analyzer 2231 | -7/Zion | Found Prototype Processor 2232 | -7/Zion | Identified Exp. Targeting Computer 2335 | -7/Zion | Given A8's code to call for help 2574 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2575 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2988 | -7/Zion | Learned Factory terminal intel 3023 | -7/Zion | Met Imprinter 3046 | -7/Zion | Imprinted 3048 | -7/Zion | Declared Zion's savior 3162 | -7/Zion | Learned location of Armory (-3) 3286 | -7/Zion | Gained Derelict followers 3371 | -7/Zion | Discovered new exit (range 9) 3405 | -7/Zion | Entered Proximity Caves 3405 | -6/Proximity Caves | Accompanied by 9 allies 3411 | -6/Proximity Caves | Identified exit to Factory 3541 | -6/Proximity Caves | Spotter reported a threat 3592 | -6/Proximity Caves | Spotted B-75 Beast 3623 | -6/Proximity Caves | Allies destroyed B-75 Beast 3737 | -6/Proximity Caves | Learned Factory garrison access intel 3848 | -6/Proximity Caves | Entered Factory 3848 | -6/Factory | Accompanied by 9 allies 3848 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 3849 | -6/Factory | Loaded intel: 28 terminal locations 3850 | -6/Factory | Loaded intel: 4 garrison access locations 3884 | -6/Factory | Build established: Mutant 3942 | -6/Factory | Zion Recon squad teleported in 4184 | -6/Factory | Lost 6 allies 4200 | -6/Factory | Found Prototype Device 4200 | -6/Factory | Identified Active Sensor Suite 4244 | -6/Factory | Repaired VTOL Module 4353 | -6/Factory | Lost 3 parts (2n1u) 4548 | -6/Factory | First assault squad dispatched 4577 | -6/Factory | Crushed by falling debris 4577 | -6/Factory | System corruption reached 10% 4608 | -6/Factory | Lost 9 parts (1p4n3u1w) 4687 | -6/Factory | Self-destructed Last Messages --------------- System corrupted: IFF burst signal emitted. Triggered Shock Trap. The floor emits a surge of raw power. System corrupted (+1). Sneak attack on U-05 Engineer. U-05 Engineer destroyed. Acquired 15 matter. Acquired Lgt. Ion Engine. System corrupted: Carbon-fiber Leg fused. Acquired Terrain Scan Processor. Acquired Structural Scanner. Z-Drone retrieved by Z-Drone Bay. System corrupted: Heat flow error (+109). Carbon-fiber Leg destroyed. Lgt. Ion Engine destroyed. Critical hit (Burn: +37). System corrupted: Substantial component data lost. Z-Drone Bay destroyed. >> Lost connection to Z-Drone. Map ----- +----------------------------------------------------+ | %= "# "" # ?????????????????????? | | "" "# "" # ?????????????????????? | | "" ! !* # "" # ?????????????????????? | | "" % / !# ?????????????????????? | | ####""T" " *%# """ # ???????"T"???????????? | | "" ####"""" " *[# """ !# ???????"""???????????? | | "" ######## #*![#% """ ##?????????????????????? | | "" # #% =# "" ##?????????????????????? | | # ? # # "" ##?????????????????????? | | "" # ??? # # ######?????????????????? | | "" # ? # %=######+########?????????????????? | | "" + """""" # =## #?????????????????? | | # """""" # ## ##????????????????? | | ? # """""" # ## ##????????????????? | | # ""?""" # ## ##????????????????? | | # # ## !##????????????????? | | ########## ## ##????????????????? | | # / ##????????????????? | | # ##????????????????? | | # ##????????????????? | | # ##????????????????? | | # ???????????????????????? | | #######+##### % # ###########???????? | | # ### ####+#g#################???????? | | ????????? ###% #### g ; ##???????? | | ????????? ### #### @ # ##???????? | | ????????? + % #### = # [ ##???????? | | ????????? ### % #### n + ##???????? | | ????????? ### #### # ##???????? | | ???????????## #### ^ # ! ##???????? | | ???????????## % ####^^^ # / ##???????? | | ???????????## #### # """ ##???????? | | ???????????## #### # """ ##???????? | | ???????????## % #### # """ ##???????? | | ?????????#### #### # ##???????? | | ############ #### # ? ##???????? | | ########### ##m ###########?###???????? | | ## ##########????????????? | | !=* / ##????????????????????? | | [ / ! ! ##????????????????????? | | !!! ##????????????????????? | | * ! % % ##????????????????????? | | %[= [ % ##????????????????????? | | % % ### ###????????????????????? | | ######+#### ### # ????????????????????? | | #####+####### + ?????????????????????? | | !## # ?????????????????????? | | # ## # ?????????????????????? | | | # """""" ## # ?????????????????????? | | # """""" ?# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 85 Additional Mass Support 9 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 12 Target Analysis 10 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Flak Gun | -7/Zion | Archive Focal Shield | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Med. Treads | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Help From High Places I Spy I'm Back, Baby! Please Form A Line Robot Respite Significant Disruption System Compromised The More The Merrier The One Challenges ------------ None Game ------ Seed IntegratedFusionFlamer Manual? 0 Play Time 00:42:52 Cumulative 2.0 hours Start 2024.09.18 @ 11:32:18 End 2024.09.18 @ 12:12:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b2639d2e-9994-4720-87cb-c6e6b4c8fce2