Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.04 @ 23:41:11 Player: Naughtyusername Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1547) 1547 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 3908 Bonus ------- Follower Combat Kills 21 Cogmind --------- Core Integrity 0/550 Matter 230/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (15) --- Improved Ion Engine Medium Storage Unit High-capacity Battery (250) Experimental Sensor Array Seismic Detector Recoil Stabilizer Light Armor Plating High-powered Tractor Beam Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Shock Bomb Launcher Shock Bomb Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Medium Storage Unit High-capacity Battery Experimental Sensor Array Seismic Detector Recoil Stabilizer High-powered Tractor Beam Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Shock Bomb Launcher Mining Laser [Rating: 28] Favorites ----------- Power Backup Power III Engine Backup Power III Propulsion Backup Propulsion III Hover Unit Backup Propulsion III Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Backup Plating III Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 31 | 4 2 . 5 2 18 Power 3 | 1 . . . . 2 Engine 3 | 1 . . . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | . . . 1 . 6 Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover 7 | . . . 1 . 6 Flight . | . . . . . . Utility 8 | 1 1 . 2 . 4 Device 2 | 1 . . . . 1 Storage 2 | . 1 . . . 1 Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 13 | 2 1 . 2 2 6 Energy Gun 1 | . . . . 1 . Energy Cannon 1 | . . . . . 1 Ballistic Gun 8 | 2 1 . . . 5 Ballistic Cannon 1 | . . . 1 . . Launcher 2 | . . . 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 21 | . 1 . 6 1 13 Power 3 | . . . 1 . 2 Propulsion 8 | . . . 2 . 6 Utility 3 | . . . 2 . 1 Weapon 7 | . 1 . 1 1 4 Highest Loss Streak 6 | . 1 . 3 1 6 To Critical Strikes . | . . . . . . Average Backups 10 | 3 4 8 9 9 13 Power 1 | 1 2 2 1 1 . Propulsion . | . . . . . . Utility 5 | . 2 4 5 5 6 Weapon 3 | . . 2 2 2 5 Tool/Special . | . . . . . . Unused Backups 17 | . 1 . . 2 14 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 8 | . 1 . . 2 5 Weapon 8 | . . . . . 8 Tool/Special . | . . . . . . Average Slot Usage (%) 54 | . 66 100 62 15 50 Engine 4 | . 6 14 2 . 2 Hover 8 | . 12 28 9 . 4 Device 4 | . 11 14 2 . 2 Storage 9 | . 2 14 11 11 9 Processor 6 | . . . . . 14 Protection 3 | . 4 . 17 . . Ballistic Gun 14 | . 28 28 12 . 14 Peak Build Rating 28 | 3 15 14 17 4 28 Average Rating 12 | 1 8 14 12 2 17 On Entrance 6 | . 3 14 14 2 3 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 29 | 3 15 15 21 12 29 Greatest Support 33 | 3 16 16 16 3 33 Greatest Overweight (x) 9 | . . . 6 3 9 Average Overweight (x) 1 | . . . 2 3 3 Largest Inventory Capacity 15 | 5 10 10 10 10 15 Average Capacity 11 | 5 5 10 10 10 13 Most Carried 15 | 4 8 9 10 10 15 Average Carried 10 | 3 4 8 9 9 13 Final Capacity 15 | 5 10 10 10 10 15 Final Carried 14 | 4 8 9 10 8 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1297 | 268 24 30 131 33 811 Remotely . | . . . . . . Salvage Created 1987 | 183 180 . 449 55 1120 Parts 129 | 16 12 . 31 3 67 Haulers Intercepted 4 | . 1 . . . 3 Recyclers Shooed 4 | 1 . . 1 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 41 | . 5 . 14 3 19 Guns 24 | . 5 . 2 1 16 Cannons 4 | . . . 1 . 3 AOE 13 | . . . 11 2 . Classes Destroyed 10 | 2 3 . 2 1 2 Builder 1 | . . . 1 . . Tunneler 5 | 5 . . . . . Hauler 4 | . 1 . . . 3 Recycler 2 | 1 . . 1 . . Watcher 3 | . . . . . 3 Swarmer 11 | . 3 . 4 . 4 Grunt 21 | . 2 . 7 2 10 Brawler 1 | . . . . 1 . Sentry 7 | . . . 3 . 4 Hunter 1 | . . . . . 1 Best Kill Streak 10 | 6 4 . 10 3 3 Combat Bots Only 8 | . 4 . 8 3 3 Max Kills in Single Turn 3 | 2 1 . 3 1 1 Gunslinging . | . . . . . . Exploded 3 | . . . 3 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 290 | . 19 1 85 9 176 Missed 65 | . 5 1 18 5 36 Hits 225 | . 14 . 67 4 140 Projectile 225 | . 14 . 67 4 140 Critical Strikes 5 | . . . 1 . 4 Damage Taken 3038 | . 175 . 891 142 1830 Core 927 | . 76 . 229 60 562 Absorbed by Shields . | . . . . . . Redirected to Shielding 100 | . . . 100 . . Core Remaining (%) 65 | 100 . 69 . 27 . Volleys Fired 179 | 14 25 2 17 9 112 Largest 2 | 2 2 2 2 1 2 Hottest 100 | 40 40 40 53 40 100 Shots Fired 315 | 28 49 4 24 9 201 Gun 276 | 28 49 4 13 3 179 Cannon 23 | . . . 1 . 22 Launcher 16 | . . . 10 6 . Special . | . . . . . . Kinetic 272 | 28 49 4 14 . 177 Thermal 22 | . . . . . 22 Explosive 16 | . . . 10 6 . Electromagnetic 5 | . . . . 3 2 Robot Hit Streak 15 | 12 10 3 8 10 15 Robot Miss Streak 6 | 2 3 1 1 1 6 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 228 | 20 38 3 21 3 143 Core Hits 110 | 10 14 2 28 7 49 Critical Kills 4 | 1 . . 1 . 2 Critical Parts Destroyed 2 | . . 1 . . 1 Critical Strikes 6 | 1 . 1 1 . 3 Destroy 6 | 1 . 1 1 . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3936 | 170 311 25 834 320 2276 Guns 2651 | 170 311 25 95 28 2022 Cannons 273 | . . . 21 . 252 Explosions 1008 | . . . 718 290 . Melee . | . . . . . . Ramming 4 | . . . . 2 2 Kinetic 2634 | 170 311 25 116 . 2012 Thermal 252 | . . . . . 252 Explosive 1008 | . . . 718 290 . Electromagnetic 38 | . . . . 28 10 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 38 | . . . 28 2 8 Projectiles 8 | . . . . . 8 Explosions 30 | . . . 28 2 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 187 | . . . 89 97 1 Shots 9 | . . . 5 4 . Rammed 2 | . . . . 1 1 Targets Rammed 2 | . . . . 1 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 95 | . 4 4 9 . 95 Average Temperature 23 | . 3 2 3 . 27 Received Heat Transfer 1251 | . 72 . 336 24 819 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 407 | . . . . . 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 1 | . . . 1 . . Low Security (%) 98 | 100 100 100 93 100 100 Level 1 1 | . . . 6 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 242 | 20 153 113 242 84 112 Initial 84 | . 9 24 29 84 4 Average 41 | 5 102 11 43 32 40 Influence Increases 1499 | 30 235 123 404 101 606 Destroy 0b10 Robot/C 880 | . 100 60 280 60 380 Destroy 0b10 Robot/NC 75 | 30 5 . 10 . 30 Destroy Leader 204 | . 22 10 60 10 102 Allied During Kill 8 | . . 8 . . . Successful Hack 50 | . 33 . . . 17 Disable Machine 15 | . . . 15 . . Destroy Structure 72 | . . . 39 31 2 Partial Spotted 30 | . 30 . . . . Lose Combat Pursuer 165 | . 45 45 . . 75 Influence Decreases 1404 | 15 186 112 263 304 524 Entered New Map 233 | . 6 40 46 132 9 Time Decay 981 | 15 170 52 187 162 395 Lost Part 170 | . 10 . 30 10 120 Lost Ally 20 | . . 20 . . . Squads Dispatched 5 | . 2 . 1 . 2 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 4 | . 1 . 1 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 4 | . . . . . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 9 3 16 3 32 Peak Tracking Total 6 | . 4 5 6 3 4 Tactical Retreats 6 | . 1 1 . . 4 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 3 | . 1 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 3 | . . 3 . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 11 | . 6 . . . 5 Terminals 7 | . 3 . . . 4 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 29 | . 16 . . . 13 Successful 14 | . 8 . . . 6 Failed 15 | . 8 . . . 7 Catastrophic 5 | . 2 . . . 3 Database Lockouts . | . . . . . . Manual 16 | . 6 . . . 10 Terminals 19 | . 8 . . . 11 Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 6 | . 6 . . . . Scanalyzers 2 | . . . . . 2 Garrison Access . | . . . . . . Terminal Hacks 5 | . 2 . . . 3 Record 1 | . . . . . 1 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Level Access Points 1 | . . . . . 1 Branch Access Points 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer 2 | . . . . . 2 Retrieve Study 2 | . . . . . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 3 . . . 1 Terminals 4 | . 3 . . . 1 Botnet 3 | . 2 . . . 1 Skim 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 6 . . . 4 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . . . 2 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . 4 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 . . . Highest-Rated Group 44 | . . 44 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 17 | . . 17 . . . Total Damage 234 | . . 234 . . . Kills 3 | . . 3 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 2071 | 6 283 402 112 . 1268 Optics 1268 | . . . . . 1268 Seismic 805 | 6 283 402 112 . 2 Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 3283 | 76 341 402 481 511 1472 Spaces Moved 1909 | 61 396 517 196 244 495 Core 774 | 61 202 . 40 244 227 Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover 1135 | . 194 517 156 . 268 Flight . | . . . . . . Fastest Speed 50 | 50 50 76 156 200 52 Average Speed 141 | 50 62 76 209 200 227 Slowest Speed 500 | 50 76 76 350 200 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 4 67 84 18 58 51 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 4 | . . 3 . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 28 | . . . . 28 . Terrain Destroyed 97 | . . . 43 53 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 96 | . . . 43 53 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2224 | 82 449 522 245 259 667 Wait 50 | . 18 . 13 . 19 Move 1904 | 60 395 516 195 243 495 Hop . | . . . . . . Pick Up 30 | 3 6 1 4 2 14 Fast Attach 20 | 4 . . 4 . 12 Attach 12 | . 2 . 2 2 6 Detach 3 | 1 1 . . . 1 Swap 7 | . 1 . 3 . 3 Drop 14 | . 1 . 7 2 4 Fire 179 | 14 25 2 17 9 112 Melee . | . . . . . . Ram 2 | . . . . 1 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 3 | . . 3 . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 4 exits: Fac x3 / Sto) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 13) 294 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 7) 418 | -10/Materials | Entered Mines 508 | -10/Mines | Learned location of Storage (-8) 511 | -10/Mines | Found a hidden stash of uninstalled traps 648 | -10/Mines | Discovered new exit (range 9) 820 | -10/Mines | Entered Materials 820 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1114 | -9/Materials | Discovered new exit (range 8) 1289 | -9/Materials | Destroyed 8 combat bots 1292 | -9/Materials | Core integrity fell below 50% 1301 | -9/Materials | Entered Mines 1310 | -9/Mines | Lost 3 parts (2u1w) 1461 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1466 | -9/Mines | Found Prototype Device 1484 | -9/Mines | Assembled infested the area 1570 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1668 | -9/Mines | Learned location of Zion (-6) 1754 | -9/Mines | Discovered new exit (range 14) 1812 | -9/Mines | Entered Materials 1812 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1984 | -8/Materials | Lost 3 parts (1p1n1w) 2493 | -8/Materials | Core integrity fell below 50% 2525 | -8/Materials | Lost 6 parts (1p3n1u1w) 2972 | -8/Materials | Identified exit to Storage 2972 | -8/Materials | Identified exit to Factory 3128 | -8/Materials | Core integrity fell below 20% 3284 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03140_ K-01 Serf collects debris. 03145_ Acquired 42 matter. 03148_ K-01 Serf collects debris. 03149_ Acquired 60 matter. 03151_ K-01 Serf collects debris. 03170_ H-55 Commando suffers critical hit (Destroy). 03170_ Destroyed Gauss Rifle. 03183_ System corrupted: Enh. Autogun jammed. 03183_ H-55 Commando destroyed. 03184_ R-06 Scavenger collects Lgt. Nuclear Core. 03193_ K-01 Serf collects debris. 03213_ Acquired 54 matter. 03262_ R-06 Scavenger collects Carbon-fiber Leg. 03266_ R-06 Scavenger collects Targeting Computer. 03276_ G-50 Soldier destroyed. 03282_ Critical hit (Burn: +37). 03284_ System corrupted: Enh. Autogun rejected. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????#############????? | | ????????????????????????????????# #????? | | ????????????????????????????????# " """"" #????? | | ????????????????????????????????# """"""""" #????? | | ????????????????????????????????# """ """ ###### | | ????????????????????????????????# ## | | ?????????????????????????????????? ??# # | | ?????????????####################??? ????# # | | ?????????????? g^ a #???##+####### # | | ?????????????###### #???# | | ?????????????# ##### ! | | ?????? !%* g @ r ####### | | ?????? = " ################## #?????# | | ????????????????????????????????????# #?????# | | ????????????????????????????????????# #?????# | | ????????????????????????????????????# #?????# | | ????????????????????????????????????# #?????# ## | | ????????????????????????????????????# #?????# #? | | ????????????????????????????????????# #?????# #? | | ????????????????????????????????????# #######+## | | ????????????????????????????????????# # | | ????????????????????????????????????# # """ """ | | ????????????????????##+######+####### # "T" """ | | ?????????????????? !!%[= =% # """ | | ?????????????????? ==! * * + | | ?????????????????? [!%* [ = # | | ???????????????????????######/####### # | | ????????????????????????????????????# # ! | | ????????????????????????????????????# ########## | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 11 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 80 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Hover Unit | -8/Materials | Hacked EM Pulse Gun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GhostPlexusWell Manual? 0 Play Time 00:22:57 Cumulative 230.6 hours Start 2025.09.04 @ 22:57:42 End 2025.09.04 @ 23:41:11 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/0/3/0/0/0/0/0/0/0 Lore% 81 Gallery% 74 Achievement% 63 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Cog Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24c20bc6-6f04-45b5-98b4-a16be04aeea1