Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.15 @ 11:07:43 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (147) 735 Value Destroyed (4926) 4926 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1457) 1457 TOTAL SCORE: 13498 Bonus ------- High Alert Combat Kills 103 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -646 Cogmind --------- Core Integrity 1117/1300 Matter 241/300 Energy 734/2100 System Corruption 1% Temperature Cool (0) Movement Walking (150) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (14) ----- Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Assembled Suspension Frame Assembled Combat Suite Assembled Alloy Armor Assembled Alloy Armor > --- WEAPON (3) ------- Micro-nuke Launcher > --- INVENTORY (4) ---- Large Matter Pod (150) Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Assembled Suspension Frame Assembled Combat Suite Assembled Alloy Armor Assembled Alloy Armor Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Large Matter Pod Bomb Factory No. 2 Micro-nuke Launcher [Rating: 187] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Assembled Flux Generator Propulsion Armored Treads Treads Armored Treads Leg Assembled Alloy Leg Wheel Compact Wheel Hover Unit Airjet Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Assembled Focal Cannon Energy Gun Gatling Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Flak Gun Ballistic Cannon Slug Cannon Launcher Micro-nuke Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . . . . 2 2 2 2 Power 1 | . . 1 . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 12 | . . . 2 2 . . . . . 2 2 2 2 Weapon 1 | . . 1 . . . . . . . . . . . Parts Attached 110 | 6 1 26 30 20 2 5 3 14 2 . . . 1 Power 15 | 1 . 7 3 4 . . . . . . . . . Engine 11 | 1 . 7 1 2 . . . . . . . . . Core 4 | . . . 2 2 . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 19 | 2 . 7 6 1 . 1 . 2 . . . . . Treads 6 | . . . 4 1 . 1 . . . . . . . Leg 2 | . . 2 . . . . . . . . . . . Wheel 4 | 2 . 2 . . . . . . . . . . . Hover 7 | . . 3 2 . . . . 2 . . . . . Flight . | . . . . . . . . . . . . . . Utility 37 | 1 1 2 12 9 1 3 . 8 . . . . . Device 16 | . . 1 5 5 . 1 . 4 . . . . . Storage 7 | 1 1 . 5 . . . . . . . . . . Processor 1 | . . . 1 . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 13 | . . 1 1 4 1 2 . 4 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 39 | 2 . 10 9 6 1 1 3 4 2 . . . 1 Energy Gun 6 | . . 1 . 4 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 17 | 2 . 9 4 2 . . . . . . . . . Ballistic Cannon 11 | . . . 5 . . 1 3 1 1 . . . . Launcher 5 | . . . . . . . . 3 1 . . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 1 1 . . . 2 . . . . . Parts Lost 35 | . . 7 7 6 . . . 1 3 2 . . 9 Power 4 | . . . 2 1 . . . . . . . . 1 Propulsion 5 | . . 3 1 . . . . . . . . . 1 Utility 13 | . . 1 2 3 . . . 1 1 1 . . 4 Weapon 13 | . . 3 2 2 . . . . 2 1 . . 3 Highest Loss Streak 8 | . . 6 5 3 . . . 1 3 1 . . 8 Average Slot Usage (%) 86 | . 87 90 85 91 100 100 99 74 76 85 87 88 88 Engine 4 | . 14 20 6 3 7 7 7 3 . . . . . Core 4 | . . . 7 9 7 7 7 7 . . . . . Reactor 2 | . . . . . . . . . 6 6 5 5 3 Treads 7 | . . . 10 15 15 15 15 7 . . . . . Leg 5 | . . 5 . . . . . . 14 13 11 10 9 Hover 1 | . . 3 5 . . . . 7 . . . . . Device 19 | . . 6 12 13 15 15 15 13 26 32 40 36 37 Storage 10 | . 16 11 10 15 15 15 15 9 7 6 5 9 9 Protection 7 | . . 2 5 11 15 15 15 6 . 6 5 10 13 Energy Gun 4 | . . 1 . 15 15 15 2 . . . . . . Energy Cannon 6 | . . . . . . . . . 19 20 17 15 13 Ballistic Gun 3 | . 28 26 5 2 7 5 . . . . . . . Ballistic Cannon 5 | . . . 16 1 . 1 20 13 . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 109 | 12 28 39 63 71 74 82 88 106 89 95 97 103 109 Greatest Support 80 | 26 26 32 42 40 40 40 40 40 70 70 80 80 80 Greatest Overweight (x) 11 | . 1 11 3 1 1 2 2 4 1 1 1 1 2 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 . 1 1 1 1 Largest Inventory Capacity 18 | 6 12 10 18 16 16 16 16 16 4 4 4 4 4 Average Capacity 10 | 5 8 10 11 16 16 16 16 11 4 4 4 4 4 Most Carried 16 | . . 10 15 16 16 16 16 16 4 4 4 4 4 Average Carried 9 | . . 9 11 15 15 15 15 10 2 3 4 4 3 Final Capacity 16 | 6 10 10 16 16 16 16 16 4 4 4 4 4 4 Final Carried 16 | . . 10 15 16 16 16 16 4 3 4 4 4 3 Class Distribution -------------------- 35% | Golem 33% | Scavenger-Tank 15% | Mutant 6% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Mutant | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Golem | -5/Factory Golem | -4/Factory Golem | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Matter Collected 4521 | 200 14 760 984 767 160 102 26 1019 339 150 . . . Remotely 671 | . . . 241 430 . . . . . . . . . Salvage Created 6387 | . 14 825 692 891 181 95 . 263 872 1046 186 88 1234 Parts 279 | . 4 66 32 38 4 3 . 9 40 33 5 4 41 Haulers Intercepted 9 | . . 3 3 1 . . . . . 1 . . 1 Recyclers Shooed 7 | . . 2 2 2 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . 5 2 . . 37 . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Combat Hostiles Destroyed 114 | . . 24 16 9 4 1 . 6 21 16 2 1 14 Melee 1 | . . . 1 . . . . . . . . . . Guns 37 | . . 24 . 8 4 1 . . . . . . . Cannons 68 | . . . 15 . . . . 3 19 15 2 1 13 AOE 7 | . . . . . . . . 3 2 1 . . 1 Classes Destroyed 16 | . 1 6 2 2 . . . 4 1 . . . . Worker 4 | . . . 3 . . . . . . . . . 1 Builder 3 | . . . . 1 . . . . . 1 . . 1 Hauler 9 | . . 3 3 1 . . . . . 1 . . 1 Recycler 11 | . . 2 1 4 . . . . . 2 . . 2 Operator 1 | . 1 . . . . . . . . . . . . Watcher 5 | . . 1 . . . . . . . . 1 . 3 Swarmer 48 | . . 19 3 . 1 . . . 10 7 . . 8 Grunt 33 | . . 2 8 2 2 . . . 8 7 . . 4 Sentry 17 | . . 3 4 4 1 1 . . 1 . 2 1 . Hunter 2 | . . . 1 . . . . . . . . . 1 Programmer 7 | . . . . 3 . . . . 1 2 . . 1 Behemoth 1 | . . . . . . . . . 1 . . . . Z-Technician 5 | . . . . . . . . 5 . . . . . Z-Light 3 | . . . . . . . . 3 . . . . . Decomposer 1 | . . . . . . 1 . . . . . . . Assembled 3 | . . . . . . . . 3 . . . . . Thug 1 | . . . . . . . . 1 . . . . . Butcher 1 | . . . . . . . . 1 . . . . . Mutant 1 | . . . . . . . . 1 . . . . . Best Kill Streak 9 | . 1 9 8 3 2 1 . 5 4 4 1 1 7 Combat Bots Only 9 | . . 9 6 2 2 1 . 3 4 4 1 1 4 Max Kills in Single Turn 5 | . 1 2 3 2 1 2 . 5 2 2 1 1 2 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 3 | . . . . . . . . 3 2 1 . . 1 Melee 1 | . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Damage Taken 10576 | . . 1269 1335 877 215 107 . 1062 2575 1045 180 102 1809 Core 1392 | . . 302 155 92 33 . . 187 316 83 41 . 183 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 73 | 100 100 24 71 . . . . . 10 90 95 100 . Volleys Fired 409 | . 1 78 53 43 14 3 . 65 45 53 11 4 39 Largest 3 | . 2 3 3 3 3 3 . 3 3 3 3 3 3 Hottest 200 | . 40 105 132 200 163 183 . 153 75 75 75 75 75 Shots Fired 988 | . 2 197 122 97 41 10 . 101 116 156 33 12 101 Gun 371 | . 2 197 24 97 41 10 . . . . . . . Cannon 607 | . . . 98 . . . . 96 114 156 33 12 98 Launcher 10 | . . . . . . . . 5 2 . . . 3 Special . | . . . . . . . . . . . . . . Kinetic 439 | . 2 191 122 11 14 3 . 96 . . . . . Thermal 528 | . . 6 . 75 27 7 . . 114 156 33 12 98 Explosive 10 | . . . . . . . . 5 2 . . . 3 Electromagnetic 11 | . . . . 11 . . . . . . . . . Robot Hit Streak 24 | . 2 13 17 19 12 10 . 4 16 16 10 20 24 Robot Miss Streak 19 | . . 4 8 4 4 2 . 19 3 3 1 . 3 Penetration Max 1 | . . . . . . . . 1 . . . . . Secondary Targets 8 | . . 7 . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . Shots Hit Robots 543 | . 2 122 99 68 31 6 . 16 67 49 15 10 58 Core Hits 287 | . 1 43 67 31 16 4 . 25 28 27 7 2 36 Critical Hits 17 | . 1 2 3 . . . . 11 . . . . . Critical Kills 4 | . 1 . 1 . . . . 2 . . . . . Critical Parts Destroyed 11 | . . 2 1 . . . . 8 . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 18413 | . 22 1521 1549 1348 430 184 . 3369 3114 2548 664 458 3206 Guns 3697 | . 22 1521 192 1348 430 184 . . . . . . . Cannons 10938 | . . . 1248 . . . . 828 2748 2143 664 458 2849 Explosions 3677 | . . . 95 . . . . 2518 366 405 . . 293 Melee . | . . . . . . . . . . . . . . Ramming 101 | . . . 14 . . . . 23 . . . . 64 Kinetic 4105 | . 22 1461 1440 177 104 73 . 828 . . . . . Thermal 12848 | . . 60 . 964 326 111 . 2120 2748 2548 664 458 2849 Explosive 1152 | . . . 95 . . . . 398 366 . . . 293 Electromagnetic 207 | . . . . 207 . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . 2 . 6 6 6 6 . 1 1 . . 1 Average Corruption 3 | . . 2 . 4 6 6 6 . 1 1 . . 1 Corruption Purged . | . . . . . . . . . . . . . . Effects 131 | . . 10 . 34 37 27 12 . 8 3 . . . Message Errors 26 | . . 2 . 8 6 4 1 . 5 . . . . Matter Fused 29 | . . . . 8 10 5 6 . . . . . . Heat Flow Errors 17 | . . 1 . 4 6 6 . . . . . . . Energy Discharges 18 | . . 1 . 2 5 4 4 . 1 1 . . . Data Loss (minor) 17 | . . 2 . 3 5 3 1 . 2 1 . . . Data Loss (major) 5 | . . . . . 2 3 . . . . . . . Misfires 2 | . . . . 1 . 1 . . . . . . . Targeting Errors 15 | . . 4 . 6 3 1 . . . 1 . . . Weapon Failures 2 | . . . . 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1202 | . . . 43 . . . . 487 217 175 42 17 221 Projectiles 617 | . . . 8 . . . . 8 206 133 42 17 203 Explosions 567 | . . . 35 . . . . 479 11 42 . . . Melee 18 | . . . . . . . . . . . . . 18 Knockbacks 33 | . . . 21 . . . . 11 . . . . 1 Impact 1 | . . . . . . . . . . . . . 1 Kinetic 31 | . . . 20 . . . . 11 . . . . . Secondary 1 | . . . 1 . . . . . . . . . . Self-Inflicted Damage 250 | . . . 65 . . . . 10 8 136 . . 31 Shots 5 | . . . 1 . . . . . 1 3 . . . Rammed 14 | . . . 4 . . . . 6 . . . . 4 Targets Rammed 15 | . . . 5 . . . . 6 . . . . 4 Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . Highest Temperature 359 | . . 359 311 259 255 179 . 218 . . . . . Average Temperature 116 | . . 158 152 95 90 78 . 73 . . . . . Received Heat Transfer 2412 | . . 261 639 189 48 24 . 225 621 54 54 27 270 Effects 8 | . . 6 1 1 . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . Energy Bleed 2 | . . 1 1 . . . . . . . . . . Interference 2 | . . 1 . 1 . . . . . . . . . Short Circuit 3 | . . 3 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 Robots Melted 1 | . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . Parts Melted 21 | . . . . 16 1 . . . 1 . 1 . 2 Heat Transferred 8011 | . . 148 . 1868 658 237 . . 1525 1450 375 250 1500 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Peak Influence 604 | . 50 604 421 211 . . . . . 438 345 132 463 Initial 214 | . . 20 178 170 . . . . . 106 214 70 69 Average 157 | . 16 189 244 74 . . . . . 147 272 74 206 Maximum Alert Level 2 | . . 2 2 1 . . . . . 2 1 . 2 Low Security (%) 71 | 100 100 76 39 95 . . . . . 85 6 100 50 Level 1 24 | . . 5 52 4 . . . . . 13 93 . 41 Level 2 4 | . . 18 8 . . . . . . . . . 7 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 1 2 3 . . . . . 8 2 . 1 Investigation 3 | . . 1 1 1 . . . . . . . . . Extermination 4 | . . . . 2 . . . . . 2 . . . Reinforcement 7 | . 1 . 1 . . . . . . 3 1 . 1 Assault . | . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . 3 1 . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Distress Signals 13 | . . 3 5 . . . . . . 1 . . 4 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 204 | . 3 42 29 9 5 1 . 15 27 23 5 1 44 Peak Tracking Total 11 | . 3 11 5 3 3 1 . 7 5 5 2 1 11 Tactical Retreats 23 | . 1 4 2 1 1 . . 1 6 2 . . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Traps Triggered 4 | . . 2 1 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 2 | . . . . . . . . 2 . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 7 | . . . . . . . . 7 . . . . . Triggered 1 | . . . . . 1 . . . . . . . . Fabricated Traps 7 | . . . . . . . . 7 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Machines Disabled 19 | . . . 3 . . . . 3 . 11 1 1 . Max in Single Turn 5 | . . . 1 . . . . 1 . 5 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Machines Accessed 11 | . . . . 3 . 2 1 . . 4 1 . . Terminals 5 | . . . . 1 . . . . . 3 1 . . Fabricators 2 | . . . . 2 . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 18 | . . . . 4 . 2 2 . . 7 3 . . Successful 9 | . . . . 1 . 2 2 . . 3 1 . . Failed 9 | . . . . 3 . . . . . 4 2 . . Catastrophic 4 | . . . . 1 . . . . . 2 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 9 | . . . . 1 . . 4 . . 3 1 . . Terminals 8 | . . . . 1 . . . . . 4 3 . . Fabricators 3 | . . . . 3 . . . . . . . . . Repair Stations 3 | . . . . . . . . . . 3 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 6 | . . . . . . 2 2 . . 1 1 . . Record 1 | . . . . . . . . . . 1 . . . Part Schematic 2 | . . . . . . . 2 . . . . . . Open Door 2 | . . . . . . 2 . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 3 | . . . . . . . . . . 2 1 . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . Parts Built 1 | . . . . 1 . . . . . . . . . Matter 234 | . . . . 234 . . . . . . . . . Time 117 | . . . . 117 . . . . . . . . . Total Part Build Rating 7 | . . . . 7 . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . Time 62 | . . . . . . . . . . 62 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . . . . Programmers 4 | . . . . 4 . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Total Allies 8 | . . . . . . . 8 . . . . . . Largest Group 8 | . . . . . . . 8 8 . . . . . Highest-Rated Group 227 | . . . . . . . 227 227 . . . . . Highest-Rated Ally 37 | . . . . . . . 37 37 . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 58 | . . . . . . . . 58 . . . . . Total Damage 886 | . . . . . . . . 886 . . . . . Kills 7 | . . . . . . . . 7 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Turns Passed 15180 | 52 74 825 1133 1719 936 1059 1396 2516 3046 1154 430 342 498 Spaces Moved 6140 | 49 77 449 540 775 456 535 656 1040 602 528 177 81 175 Core 4 | 3 . 1 . . . . . . . . . . . Treads 3277 | . . . 333 775 456 535 656 522 . . . . . Legs 1627 | . . 82 . . . . . . 584 528 177 81 175 Wheels 424 | 46 77 301 . . . . . . . . . . . Hover 808 | . . 65 207 . . . . 518 18 . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 111 190 190 190 190 51 51 170 170 170 150 Average Speed 169 | 88 90 117 154 190 190 192 209 146 166 170 170 170 172 Slowest Speed 600 | 100 100 600 230 190 190 210 210 291 170 170 170 170 190 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 22 56 50 17 64 55 78 70 72 22 8 3 7 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 6 | . . . . . 3 . 1 . 2 . . . . Spaces Dug 120 | . . . 1 . . . . 45 2 48 6 . 18 Terrain Destroyed 479 | . . . 24 . . . . 124 86 148 16 1 80 Melee . | . . . . . . . . . . . . . . Projectile 240 | . . . 5 . . . . 39 53 94 16 1 32 AOE 239 | . . . 19 . . . . 85 33 54 . . 48 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Fac Res Total 10175 | 54 79 600 741 933 493 555 677 1962 2564 667 283 278 289 Wait 3309 | . . 1 69 75 19 9 12 790 1894 84 94 192 70 Move 6126 | 48 76 448 539 774 455 532 655 1040 601 527 176 80 175 Hop 1 | . . . . . . 1 . . . . . . . Pick Up 60 | . . 23 20 8 1 1 1 4 . 2 . . . Fast Attach 53 | 6 1 16 11 10 . 1 3 4 1 . . . . Attach 25 | . . 5 7 4 . . . 7 1 . . . 1 Detach 10 | . . . 2 1 . . 1 5 1 . . . . Swap 32 | . . 5 12 6 2 4 . 3 . . . . . Drop 129 | . 1 24 23 12 2 4 5 32 21 1 2 2 . Fire 409 | . 1 78 53 43 14 3 . 65 45 53 11 4 39 Melee . | . . . . . . . . . . . . . . Ram 7 | . . . 2 . . . . 5 . . . . . Kick 4 | . . . . . . . . . . . . . 4 Crush 3 | . . . 3 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 7 | . . . . . . . . 7 . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 4) 127 | -10/Materials | Entered another Materials area 127 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 509 | -9/Materials | Discovered new exit (range 10) 798 | -9/Materials | Core integrity fell below 50% 845 | -9/Materials | Destroyed 9 combat bots 944 | -9/Materials | Discovered new exit (range 8) 952 | -9/Materials | Entered another Materials area 952 | -8/Materials | Evolved 2 slots: Utility x2 980 | -8/Materials | Lost 6 parts (2n1u3w) 1361 | -8/Materials | Lost 5 parts (1p1n1u2w) 2006 | -8/Materials | Build established: Gunner 2048 | -8/Materials | Discovered new exit (range 14) 2085 | -8/Materials | Entered Factory 2085 | -7/Factory | Evolved 2 slots: Utility x2 2460 | -7/Factory | Build established: Mutant 2498 | -7/Factory | Fabricated Micro-nuke Launcher (x1) 2560 | -7/Factory | Lost 3 parts (1p2u) 2653 | -7/Factory | Discovered new exit (range 4) 2929 | -7/Factory | Discovered new exit (range 12) 3294 | -7/Factory | Build established: Scavenger-Tank 3404 | -7/Factory | Discovered new exit (range 14) 3804 | -7/Factory | Entered Lower Caves 4037 | -7/Lower Caves | Learned Factory trap positions 4277 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4730 | -7/Lower Caves | Discovered new exit (range 6) 4740 | -7/Lower Caves | Entered another Lower Caves area 4785 | -7/Lower Caves | Encountered a Warlord checkpoint 4854 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5508 | -7/Lower Caves | Learned location of 1 exit from Factory 5596 | -7/Lower Caves | Discovered new exit (range 16) 5655 | -7/Lower Caves | Found Prototype Device 5799 | -7/Lower Caves | Entered Zion 5995 | -7/Zion | Discovered new exit (range 11) 6202 | -7/Zion | System corruption cleaned by Quarantine Array 6325 | -7/Zion | Found Prototype Device 6454 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6729 | -7/Zion | Gained Derelict followers 6847 | -7/Zion | Gained Derelict followers 7143 | -7/Zion | Opened final containment barrier to the Deep Caves 7176 | -7/Zion | Discovered new exit (range 3) 7176 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7195 | -7/Zion | Entered Deep Caves 7195 | -7/Deep Caves | Accompanied by 8 allies 7232 | -7/Deep Caves | Identified Bomb Factory No. 2 7509 | -7/Deep Caves | Attacked by Z-Imprinter 7555 | -7/Deep Caves | Allies destroyed Z-Imprinter 7729 | -7/Deep Caves | Z-Facility disabled 8482 | -7/Deep Caves | Build established: Scavenger-Mutant 8993 | -7/Deep Caves | Discovered new exit (range 6) 9123 | -7/Deep Caves | Build established: Mutant 9191 | -7/Deep Caves | Triggered Deep Caves wall 9623 | -7/Deep Caves | Exposed GOLEM chamber 9634 | -7/Deep Caves | Found GOLEM Unit 9675 | -7/Deep Caves | Spotted AS-09839 9700 | -7/Deep Caves | Spotted AS-05978 9711 | -7/Deep Caves | Entered Proximity Caves 9713 | -6/Proximity Caves | Learned Factory interactive machine intel 10162 | -6/Proximity Caves | Build established: Golem 10679 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10690 | -6/Proximity Caves | Core integrity fell below 50% 11590 | -6/Proximity Caves | Spotted B-75 Beast 11877 | -6/Proximity Caves | Destroyed B-75 Beast 11889 | -6/Proximity Caves | Core integrity fell below 20% 11905 | -6/Proximity Caves | Lost 3 parts (1u2w) 12743 | -6/Proximity Caves | Discovered new exit (range 9) 12757 | -6/Proximity Caves | Entered Factory 12757 | -6/Factory | Evolved 2 slots: Utility x2 12758 | -6/Factory | Identified exit to Factory 12759 | -6/Factory | Loaded intel: 96 trap records 12760 | -6/Factory | Loaded intel: 48 interactive machine locations 12852 | -6/Factory | Repaired Micro-nuke Launcher 13532 | -6/Factory | Garrison activated, responded to threat 13652 | -6/Factory | Spotted B-75 Beast 13911 | -6/Factory | Entered another Factory area 13911 | -5/Factory | Evolved 2 slots: Utility x2 14013 | -5/Factory | Garrison activated, responded to threat 14323 | -5/Factory | Discovered new exit (range 8) 14341 | -5/Factory | Entered another Factory area 14341 | -4/Factory | Evolved 2 slots: Utility x2 14635 | -4/Factory | Discovered new exit (range 11) 14683 | -4/Factory | Entered Research 14683 | -3/Research | Evolved 2 slots: Utility x2 14795 | -3/Research | Spotted B-86 Titan 15181 | -3/Research | Self-destructed Last Messages --------------- 15135_ K-01 Serf collects debris. 15136_ S-43 Plague destroyed. 15138_ K-01 Serf collects debris. 15141_ R-10 Processor collects Terrain Scan Processor. 15141_ K-01 Serf collects debris. 15156_ Asb. Flux Generator destroyed. 15159_ Asb. Focal Cannon destroyed. 15161_ Slammed into G-67 Veteran. 15162_ Asb. Focal Cannon destroyed. 15162_ Asb. Nanovents destroyed. 15166_ Asb. Focal Cannon destroyed. 15171_ Asb. Alloy Armor destroyed. 15172_ Asb. Nanovents destroyed. 15174_ K-01 Serf destroyed. 15176_ R-10 Processor destroyed. 15177_ U-05 Engineer lays Concrete. 15177_ W-44 Eye sends out distress signal. 15178_ GOLEM Unit destroyed. 15178_ P-80 Master destroyed. 15178_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ???????????????????? "??????????????????????? | | ?????????????????? u #####??????????????????? | | ?????????????????? ???????????????????? | | ?????????????????? ???????????????????? | | ????????????????? s ???????????????????? | | ???????????????? 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"?????????# ????????????????? | | ???????# #???? "?????????# ????????????????? | | ####+###+##??? "?????????# ????????????????? | | # #??? ???????????? ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 45 Energy Capacity 2100 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 20 Armor Coverage 800 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Utility Shielding 33 Phase Shifting 8 Evasion (%) 54 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 2 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Micro-nuke Launcher | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonTeslaCutter Manual? 1 Play Time 01:02:24 Cumulative 212.5 hours Start 2021.05.14 @ 20:33:34 End 2021.05.15 @ 11:07:43 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 407 Rogue 252 Adventurer 148 Explorer 7 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 74 Gallery% 85 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a9ede7b-fcc3-4949-9b65-32155cca67b1