Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 21:48:23

Player: AkimboAoki

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (18)       3600
Robots Destroyed (44)      220
Value Destroyed (1492)     1492
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 10312

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/1600
Matter                     6/300
Energy                     87/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -1/Access

 Parts 
-------
>       --- POWER (3) --------
            (None)
>       --- PROPULSION (10) --
            (None)
>       --- UTILITY (10) -----
            (None)
>       --- WEAPON (2) -------
        Linear Accelerator
>       --- INVENTORY (5) ----
  Micro Antimatter Reactor
        Hacking Suite
  Heavy Machine Gun

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
      Advanced Heavy Siege Treads
               Myomer Leg
               Field Propulsion Array
               Field Propulsion Array
               Q-thruster
      Improved Diametric Drive
>              --- UTILITY ----------
      Advanced Power Amplifier
    Long-range Sensor Array
      Advanced Signal Interpreter
               Graphene Brace
      Improved Focal Shield
               Hacking Suite
      Advanced Hacking Suite
      Improved System Shield
  Experimental System Shield
               Drone Bay
>              --- WEAPON -----------
      Enhanced Nova Cannon
      Enhanced Hardcell Cannon
>              --- INVENTORY --------
    Long-range Sensor Array
               Linear Accelerator
[Rating: 166]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Improved Flight Unit
  Treads                   Advanced Heavy Siege Treads
  Leg                      Myomer Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Advanced Signal Interpreter
  Device                   Makeshift ECM Suite
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Enhanced Gauss Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Guided EMP Blaster
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Was Fac Low Low Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   2   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Propulsion               8    | .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   2   1   .   2   
  Utility                  8    | .   .   1   1   2   .   .   .   .   .   .   .   .   .   2   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             117  | 7   6   9   3   3   .   7   2   5   21  .   5   1   .   10  5   5   6   22  
  Power                    17   | 1   1   1   .   .   .   1   .   .   5   .   1   .   .   1   .   2   1   3   
    Engine                 7    | 1   1   1   .   .   .   .   .   .   2   .   1   .   .   1   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   1   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   
  Propulsion               36   | 2   2   5   .   1   .   1   .   1   4   .   2   1   .   4   3   1   .   9   
    Treads                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Leg                    3    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 28   | .   .   4   .   1   .   1   .   1   4   .   2   1   .   4   3   1   .   6   
  Utility                  39   | 2   1   1   1   1   .   4   1   3   9   .   2   .   .   4   1   1   4   4   
    Device                 22   | 1   .   .   .   1   .   2   .   2   6   .   2   .   .   1   .   1   3   3   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   1   1   1   .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   
    Hackware               7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   1   .   1   1   
    Protection             2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   2   2   2   1   .   1   1   1   3   .   .   .   .   1   1   1   1   6   
    Energy Gun             9    | 2   2   2   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   3   
    Launcher               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   1   1   .   .   .   .   .   4   .   1   .   .   .   .   .   .   3   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 61   | .   .   3   2   2   .   .   2   .   7   .   .   .   .   5   3   3   11  23  
  Power                    11   | .   .   1   1   .   .   .   .   .   1   .   .   .   .   2   .   2   2   2   
  Propulsion               21   | .   .   .   1   .   .   .   .   .   3   .   .   .   .   1   2   .   4   10  
  Utility                  22   | .   .   .   .   2   .   .   1   .   3   .   .   .   .   1   1   1   3   10  
  Weapon                   7    | .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   2   1   
  Highest Loss Streak      9    | .   .   3   4   2   .   .   1   .   6   .   .   .   .   2   2   3   6   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            4    | 2   7   7   6   5   5   4   4   5   4   5   5   5   5   4   3   2   2   4   
  Power                    .    | .   .   .   .   .   .   .   2   2   1   1   1   1   1   1   .   .   .   .   
  Propulsion               1    | 1   4   3   3   2   2   1   2   2   1   2   1   1   1   1   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   1   .   1   1   3   3   1   .   .   .   1   
  Weapon                   1    | .   2   3   2   3   3   2   .   .   .   1   .   .   .   .   1   2   1   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             17   | .   5   1   .   1   .   2   1   .   1   .   1   .   .   1   1   .   .   3   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   4   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   
  Weapon                   7    | .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   1   .   .   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   95  97  89  74  61  80  96  92  90  93  93  93  93  90  82  80  77  56  
  Engine                   3    | .   13  11  2   .   .   .   .   .   2   6   6   6   6   10  5   3   .   .   
  Core                     2    | .   .   .   .   .   .   2   7   7   3   6   6   6   6   .   5   4   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   4   
  Hover                    1    | .   24  19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   24   | .   .   13  33  30  30  29  30  30  32  33  33  33  33  25  25  26  23  13  
  Device                   15   | .   5   .   .   5   .   9   15  13  17  20  21  26  26  25  19  16  15  13  
  Storage                  1    | .   14  11  9   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                9    | .   6   20  26  21  15  17  16  9   13  13  13  13  13  8   5   4   4   3   
  Hackware                 8    | .   .   .   .   .   .   3   7   7   4   .   .   .   .   10  14  14  16  14  
  Energy Gun               3    | .   27  21  10  .   .   1   1   5   6   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   7   12  7   5   5   1   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   7   5   7   1   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   .   6   6   6   6   3   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   2   7   7   7   7   4   .   .   .   .   .   .   .   .   .   
Peak Build Rating          166  | 9   14  19  27  30  24  42  42  43  55  55  64  66  66  89  103 119 134 166 
  Average Rating           71   | 5   11  16  24  28  24  33  39  39  45  55  58  65  66  80  93  105 121 111 
  On Entrance              46   | .   9   12  19  24  24  24  42  35  41  55  55  64  66  66  78  92  108 70  
Naked Turns                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Heaviest Build             72   | 13  17  14  14  14  7   16  17  20  30  30  34  34  34  40  39  62  72  47  
  Greatest Support         80   | 20  20  21  20  20  10  21  21  21  35  35  36  39  39  45  62  69  69  80  
  Greatest Overweight (x)  4    | 1   4   2   1   .   .   .   .   .   1   .   1   .   .   .   .   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 6   8   8   8   7   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | 3   7   7   6   5   5   4   4   5   4   5   4   5   5   4   3   2   2   4   
  Final Capacity           8    | 8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 6   8   5   8   5   5   5   5   5   5   5   5   5   5   4   3   4   5   3   

 Class Distribution 
--------------------
 29% | Hacker-Sprinter
 19% | Mutant
 18% | Hacker-Mutant
 14% | Sprinter
  8% | Scavenger-Sprinter
  5% | Infiltrator-Sprinter
  4% | Scout

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
               Mutant | -7/Factory
               Mutant | -7/Garrison
               Mutant | -7/Factory
             Sprinter | -7/Lower Caves
             Sprinter | -7/Lower Caves
             Sprinter | -6/Factory
   Scavenger-Sprinter | -6/Waste
   Scavenger-Sprinter | -6/Factory
 Infiltrator-Sprinter | -6/Lower Caves
 Infiltrator-Sprinter | -6/Lower Caves
      Hacker-Sprinter | -5/Factory
      Hacker-Sprinter | -4/Factory
      Hacker-Sprinter | -3/Research
      Hacker-Sprinter | -2/Research
        Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Was Fac Low Low Fac Fac Res Res Acc 
Matter Collected           1857 | 226 94  58  44  .   .   40  198 37  131 .   .   212 40  90  .   339 108 240 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1400 | 16  94  79  63  .   .   135 87  .   158 .   .   .   .   234 24  299 18  193 
  Parts                    78   | 2   11  4   1   .   .   6   5   .   15  .   .   .   .   13  3   5   .   13  
Haulers Intercepted        3    | .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Was Fac Low Low Fac Fac Res Res Acc 
Combat Hostiles Destroyed  26   | .   3   .   2   .   .   .   3   .   4   .   .   .   .   3   1   2   1   7   
  Guns                     7    | .   3   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Cannons                  15   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   1   2   1   7   
  AOE                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Classes Destroyed          9    | 1   3   .   1   .   .   1   .   .   1   .   .   .   .   .   1   1   .   .   
  Worker                   5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  8    | .   1   1   .   .   .   2   .   .   1   .   .   .   .   2   .   1   .   .   
  Swarmer                  15   | .   3   .   1   .   .   .   3   .   3   .   .   .   .   .   .   .   .   5   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Programmer               7    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   2   .   2   
Best Kill Streak           5    | 1   3   1   1   .   .   1   3   .   4   .   .   .   .   5   1   2   1   5   
  Combat Bots Only         5    | .   3   .   1   .   .   .   3   .   4   .   .   .   .   2   1   2   1   5   
Max Kills in Single Turn   3    | 1   1   1   1   .   .   1   1   .   1   .   .   .   .   3   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Low  Low  Fac  Was  Fac  Low  Low  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        813  | .    9    22   30   18   10   1    44   12   50   .    .    3    .    71   16   30   111  386  
  Missed                   361  | .    .    4    11   10   4    1    18   6    23   .    .    3    .    42   12   16   53   158  
  Hits                     452  | .    9    18   19   8    6    .    26   6    27   .    .    .    .    29   4    14   58   228  
    Melee                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
    Projectile             448  | .    9    18   19   8    6    .    26   6    27   .    .    .    .    29   .    14   58   228  
    AOE                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Strikes         20   | .    1    .    1    .    1    .    .    .    .    .    .    .    .    3    1    .    2    11   
    Actively Blocked       12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    10   
  Part Disruptions         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Damage Taken               8756 | .    69   264  218  135  80   27   419  87   418  .    .    .    .    621  161  408  1307 4542 
  Core                     2475 | .    18   42   25   33   13   9    105  19   107  .    .    .    .    101  44   22   335  1602 
  Absorbed by Shields      5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Reduced by Siege Mode    67   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    67   
  Redirected to Shielding  5    | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   247  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    200  47   
Core Remaining (%)         89   | 100  92   89   95   .    .    .    .    74   .    .    .    .    87   89   96   98   76   .    
Volleys Fired              164  | 1    8    7    7    .    .    30   21   .    18   .    .    1    .    18   4    14   8    27   
  Largest                  2    | 2    2    2    2    .    .    1    1    .    2    .    .    1    .    1    2    2    2    2    
  Hottest                  178  | 80   130  130  136  .    .    68   68   .    144  .    .    50   .    50   94   101  101  178  
Shots Fired                226  | 2    15   14   14   .    .    30   20   .    29   .    .    1    .    18   8    22   16   37   
  Gun                      98   | 2    15   14   6    .    .    11   15   .    29   .    .    .    .    .    .    .    .    6    
  Cannon                   115  | .    .    .    8    .    .    19   5    .    .    .    .    .    .    6    8    22   16   31   
  Launcher                 13   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    12   .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  81   | .    .    .    .    .    .    .    .    .    2    .    .    .    .    6    8    22   16   27   
  Thermal                  106  | 2    15   14   14   .    .    19   5    .    27   .    .    .    .    .    .    .    .    10   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          39   | .    .    .    .    .    .    11   15   .    .    .    .    1    .    12   .    .    .    .    
  Robot Hit Streak         17   | 1    4    7    13   .    .    2    2    .    6    .    .    .    .    17   2    8    5    8    
  Robot Miss Streak        4    | .    1    3    4    .    .    3    4    .    4    .    .    .    .    1    1    2    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           129  | 1    10   10   9    .    .    12   7    .    13   .    .    .    .    16   4    15   11   21   
  Core Hits                58   | 1    5    3    2    .    .    8    5    .    7    .    .    .    .    9    1    8    3    6    
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         16   | .    .    .    2    .    .    1    .    .    1    .    .    .    .    2    1    7    1    1    
    Burn                   2    | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Meltdown               1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    7    1    1    
    Smash                  1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              14   | .    .    .    .    10   .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   14   | .    .    .    .    10   .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4785 | 11   158  156  155  .    .    378  110  .    282  .    .    .    .    1066 144  852  433  1040 
  Guns                     876  | 11   158  156  94   .    .    70   48   .    282  .    .    .    .    .    .    .    .    57   
  Cannons                  2718 | .    .    .    61   .    .    143  62   .    .    .    .    .    .    201  144  691  433  983  
  Explosions               926  | .    .    .    .    .    .    61   .    .    .    .    .    .    .    865  .    .    .    .    
  Melee                    104  | .    .    .    .    .    .    104  .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  161  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    161  .    .    
  Kinetic                  2294 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    201  144  691  433  825  
  Thermal                  1778 | 11   158  156  155  .    .    143  62   .    282  .    .    .    .    596  .    .    .    215  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          448  | .    .    .    .    .    .    131  48   .    .    .    .    .    .    269  .    .    .    .    
  Impact                   104  | .    .    .    .    .    .    104  .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19   | .    .    .    .    7    7    7    7    8    1    6    10   10   10   .    .    2    5    19   
  Average Corruption       6    | .    .    .    .    7    7    7    7    7    1    2    7    10   10   .    .    1    4    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  77   | .    .    .    .    .    1    12   7    5    2    1    11   15   2    .    .    .    3    18   
    Message Errors         25   | .    .    .    .    .    .    5    3    3    .    .    3    4    1    .    .    .    .    6    
    Matter Fused           17   | .    .    .    .    .    .    3    1    1    .    .    .    6    1    .    .    .    .    5    
    Heat Flow Errors       9    | .    .    .    .    .    1    .    .    .    .    .    4    2    .    .    .    .    .    2    
    Energy Discharges      8    | .    .    .    .    .    .    1    1    .    1    .    1    2    .    .    .    .    1    1    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    2    1    
    Data Loss (major)      4    | .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    .    .    1    
    Alerts                 4    | .    .    .    .    .    .    1    .    .    .    1    1    1    .    .    .    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            432  | .    .    .    .    .    .    104  .    .    .    .    .    .    .    120  .    56   .    152  
  Projectiles              187  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    8    .    152  
  Explosions               93   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    93   .    .    .    .    
  Melee                    152  | .    .    .    .    .    .    104  .    .    .    .    .    .    .    .    .    48   .    .    
Knockbacks                 28   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    11   2    9    
  Impact                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Kinetic                  24   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    9    2    9    
  Secondary                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Self-Inflicted Damage      155  | .    .    .    .    .    .    27   .    .    .    .    .    .    .    50   .    78   .    .    
  Shots                    2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
  Rammed                   12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    1    
Targets Rammed             12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        497  | 18   359  273  221  .    191  99   373  .    497  15   487  416  18   35   120  416  155  406  
  Average Temperature      119  | 12   138  106  109  .    98   29   182  .    101  9    151  106  8    11   63   159  57   144  
  Received Heat Transfer   345  | .    .    81   72   12   18   .    .    .    .    .    .    .    .    27   .    .    54   81   
  Effects                  29   | .    1    .    .    .    .    .    .    .    3    .    11   2    .    .    .    10   .    2    
    Shutdowns              10   | .    .    .    .    .    .    .    .    .    1    .    3    2    .    .    .    3    .    1    
    Energy Bleed           6    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    4    .    1    
    Interference           4    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    
    Short Circuit          2    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
    Damage (minor)         3    | .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Damage (major)         4    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
Siege Activations          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              139  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    139  
  Longest Duration         139  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    139  
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Fried              5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    .    .    
  Impact Corruptions       3    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    
Robots Melted              2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2838 | 25   370  370  407  .    .    259  111  .    711  .    .    .    .    400  .    .    .    185  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Was Fac Low Low Fac Fac Res Res Acc 
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 .   .   100 100 100 .   .   100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             185  | 5   100 61  130 58  100 52  .   .   78  19  15  .   .   185 77  65  92  143 
  Initial                  67   | .   .   29  16  58  10  52  .   .   .   19  6   .   .   .   67  5   26  31  
  Average                  25   | .   18  17  52  33  28  17  .   .   18  18  1   .   .   41  45  10  15  41  
Influence Increases        2671 | 5   124 153 194 31  90  135 100 15  328 .   36  45  .   298 44  204 247 622 
  Destroy 0b10 Robot/C     520  | .   60  .   40  .   .   .   60  .   80  .   .   .   .   60  20  40  20  140 
  Destroy 0b10 Robot/NC    90   | 5   10  10  .   .   .   20  .   .   5   .   .   .   .   25  .   15  .   .   
  Destroy Leader           142  | .   14  4   10  .   .   6   10  .   22  .   .   .   .   24  10  12  10  20  
  Successful Hack          222  | .   10  4   24  14  .   19  .   .   26  .   6   .   .   .   10  33  37  39  
  Disable Machine          165  | .   .   .   .   .   .   30  .   .   15  .   .   .   .   90  .   .   .   30  
  Destroy Structure        152  | .   .   .   .   2   .   .   .   .   .   .   .   .   .   54  4   14  15  63  
  Partial Spotted          285  | .   .   90  15  .   .   15  .   .   45  .   30  .   .   15  .   45  .   30  
  Lose Combat Pursuer      1095 | .   30  45  105 15  90  45  30  15  135 .   .   45  .   30  .   45  165 300 
Influence Decreases        2600 | 5   54  182 105 146 5   231 104 15  272 47  40  50  .   159 172 168 242 603 
  Entered New Map          357  | .   .   41  25  72  5   48  3   .   .   37  3   3   .   .   72  6   21  21  
  Time Decay               1588 | 5   54  111 60  54  .   183 91  15  212 10  37  47  .   119 70  132 111 277 
  Lost Part                570  | .   .   30  20  20  .   .   10  .   60  .   .   .   .   40  30  30  100 230 
  Lost Ally                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
  Purge Threat             75   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   75  
Squads Dispatched          29   | .   .   .   1   .   .   2   .   .   5   .   1   .   .   5   2   3   4   6   
  Investigation            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Extermination            18   | .   .   .   .   .   .   1   .   .   2   .   1   .   .   3   1   2   3   5   
  Reinforcement            9    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   2   1   1   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Was Fac Low Low Fac Fac Res Res Acc 
Distress Signals           10   | .   .   1   2   .   .   .   .   .   3   .   .   .   .   1   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              200  | .   7   7   16  3   11  10  6   3   25  2   1   7   .   25  5   11  19  42  
  Peak Tracking Total      15   | .   3   4   10  2   15  3   3   1   9   2   1   5   .   7   4   4   11  13  
  Tactical Retreats        44   | .   1   2   2   1   1   1   1   1   7   .   1   2   .   9   2   1   5   7   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Was Fac Low Low Fac Fac Res Res Acc 
Traps Triggered            11   | .   3   .   .   .   .   .   .   .   2   .   2   .   .   1   3   .   .   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Was Fac Low Low Fac Fac Res Res Acc 
Machines Disabled          11   | .   .   .   .   .   .   2   .   .   1   .   .   .   .   6   .   .   .   2   
  Max in Single Turn       6    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   6   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Was Fac Low Low Fac Fac Res Res Acc 
Machines Accessed          48   | .   3   5   3   1   1   5   .   1   6   .   4   .   .   4   2   4   4   5   
  Terminals                45   | .   3   4   3   .   1   5   .   .   6   .   4   .   .   4   2   4   4   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                123  | .   6   11  12  1   3   9   .   1   15  .   9   .   .   5   4   13  11  23  
  Successful               61   | .   4   6   6   1   .   4   .   1   5   .   2   .   .   3   3   7   9   10  
  Failed                   62   | .   2   5   6   .   3   5   .   .   10  .   7   .   .   2   1   6   2   13  
    Catastrophic           14   | .   .   1   1   .   1   2   .   .   1   .   3   .   .   .   .   1   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   81   | .   6   7   7   .   .   7   .   .   11  .   7   .   .   3   2   6   7   18  
  Terminals                119  | .   6   9   12  .   3   9   .   .   15  .   9   .   .   5   4   13  11  23  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             31   | .   .   1   3   .   .   1   .   1   2   .   1   .   .   2   2   5   7   6   
  Record                   12   | .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   2   2   4   1   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           5    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         27   | .   4   3   3   .   .   3   .   .   3   .   1   .   .   1   1   2   2   4   
  Terminals                27   | .   4   3   3   .   .   3   .   .   3   .   1   .   .   1   1   2   2   4   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Assimilate             4    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   1   .   .   
    Botnet                 20   | .   3   3   2   .   .   2   .   .   1   .   1   .   .   1   1   1   2   3   
    Operators              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   3   3   3   1   1   5   .   .   5   .   4   .   .   2   2   4   3   4   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Was Fac Low Low Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Was Fac Low Low Fac Fac Res Res Acc 
Total Allies               3    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   1   .   .   
  Highest-Rated Group      45   | .   .   .   .   .   .   10  10  .   .   31  .   .   .   .   .   45  .   .   
  Highest-Rated Ally       45   | .   .   .   .   .   .   10  10  .   .   31  .   .   .   .   .   45  .   .   
Total Orders               18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   13  .   
  STAY                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  EXPLORE                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   .   
  RETURN                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   .   
Ally Attacks               4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Total Damage             63   | .   .   .   .   .   .   .   .   .   .   63  .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   -3   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Low  Low  Fac  Was  Fac  Low  Low  Fac  Fac  Res  Res  Acc  
Active Infowar (turns)     5713 | 8    267  282  125  134  42   487  222  .    839  21   359  344  31   582  141  597  119  1113 
  Sensors                  4493 | .    .    .    .    .    .    182  222  .    829  21   359  344  31   582  108  583  119  1113 
  Terrain                  113  | 8    105  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  T.N.C.                   1350 | .    162  282  125  134  42   487  118  .    .    .    .    .    .    .    .    .    .    .    
  Cloaking                 126  | .    .    .    .    .    .    .    .    .    .    .    9    33   .    84   .    .    .    .    
  ECM                      902  | .    .    .    .    .    .    .    .    .    295  .    66   19   .    354  60   108  .    .    
Robot Analysis Total       1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    4    | .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    
Drone Launches             7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    .    
  Drone Recoveries         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Low  Low  Fac  Was  Fac  Low  Low  Fac  Fac  Res  Res  Acc  
Turns Passed               6877  | 84   319  282  125  134  42   487  222  150  930  21   359  344  31   618  141  621  618  1349 
Spaces Moved               11600 | 55   369  394  207  179  112  1074 552  455  1744 87   968  1191 113  1229 336  723  534  1278 
  Core                     40    | 6    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   
  Treads                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Legs                     141   | 49   7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    85   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    592   | .    360  232  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   10825 | .    .    162  207  179  112  1074 552  455  1744 87   968  1191 113  1229 336  723  534  1159 
  Fastest Speed            23    | 50   56   34   31   31   37   31   31   29   24   24   23   23   27   27   29   26   26   30   
  Average Speed            35    | 114  69   45   43   35   37   34   31   30   26   24   23   26   27   29   31   27   48   59   
  Slowest Speed            250   | 190  250  180  107  37   37   37   31   31   105  24   106  27   27   32   35   109  106  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            56    | .    .    .    .    .    .    2    2    .    8    .    7    .    .    14   1    3    6    13   
  Potential Cave-ins       8     | .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34    | 3    67   39   21   5    30   29   68   54   35   72   24   96   19   20   8    20   19   28   
  Regions Visited          18
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    1    1    .    1    1    1    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             15    | .    .    .    .    .    .    .    4    2    .    .    .    8    1    .    .    .    .    .    
Spaces Dug                 10    | .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          79    | .    .    .    .    10   .    .    .    .    .    .    .    .    .    28   2    7    6    26   
  Melee                    10    | .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    7    6    8    
  AOE                      46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    18   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Low  Low  Fac  Was  Fac  Low  Low  Fac  Fac  Res  Res  Acc  
Total                      14056 | 70   418  483  226  231  111  1161 586  461  2174 86   1096 1213 112  1452 359  1121 872  1824 
  Wait                     2025  | 2    9    63   1    37   .    40   9    .    362  .    117  20   .    196  1    365  323  480  
  Move                     11474 | 54   368  393  206  178  111  1069 547  454  1728 86   953  1190 112  1201 333  716  522  1253 
  Hop                      53    | .    .    .    .    .    .    2    2    .    8    .    7    .    .    13   1    3    5    12   
  Pick Up                  63    | 6    8    4    5    .    .    3    2    .    9    .    4    .    .    5    4    3    2    8    
  Fast Attach              78    | 7    11   3    2    1    .    7    1    4    15   .    2    .    .    2    2    3    3    15   
  Attach                   44    | .    .    4    1    2    .    .    1    .    7    .    .    .    .    6    4    3    5    11   
  Detach                   28    | .    2    2    1    .    .    .    2    .    6    .    .    .    .    2    .    2    4    7    
  Swap                     23    | .    3    2    1    .    .    1    .    1    6    .    4    1    .    4    .    .    .    .    
  Drop                     70    | .    9    5    2    3    .    5    1    2    15   .    9    1    .    5    2    1    .    10   
  Fire                     164   | 1    8    7    7    .    .    30   21   .    18   .    .    1    .    18   4    14   8    27   
  Melee                    14    | .    .    .    .    10   .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Garrison
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: Low x2)
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 3 exits: *Fac / *Ext x2)
-4/Factory
-3/Research
-2/Research (discovered 3 exits: *Acc x3)
-1/Access

 History 
---------
 Turn | Location       | Event
    4 | -11/Scrapyard  | Discovered new exit (range 14)
   85 | -11/Scrapyard  | Entered Materials
  210 | -10/Materials  | Discovered new exit (range 3)
  251 | -10/Materials  | Discovered new exit (range 9)
  278 | -10/Materials  | Discovered new exit (range 3)
  328 | -10/Materials  | Build established: Mutant
  404 | -10/Materials  | Entered another Materials area
  404 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  496 | -9/Materials   | Discovered new exit (range 13)
  679 | -9/Materials   | Discovered new exit (range 15)
  686 | -9/Materials   | Entered another Materials area
  686 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  741 | -8/Materials   | Lost 4 parts (2p2w)
  774 | -8/Materials   | Garrison activated, responded to threat
  807 | -8/Materials   | Discovered new exit (range 14)
  810 | -8/Materials   | Identified exit to Factory
  811 | -8/Materials   | Entered Factory
  811 | -7/Factory     | Evolved 2 slots: Utility x2
  929 | -7/Factory     | Crushed by falling debris
  945 | -7/Factory     | Identified exit to Garrison
  945 | -7/Factory     | Entered Garrison
  953 | -7/Garrison    | Triggered checkpoint
  971 | -7/Garrison    | Triggered checkpoint
  983 | -7/Garrison    | Discovered new exit (range 10)
  986 | -7/Garrison    | Identified exit to Factory
  987 | -7/Garrison    | Entered Factory
 1272 | -7/Factory     | Discovered new exit (range 9)
 1457 | -7/Factory     | Identified exit to Lower Caves
 1474 | -7/Factory     | Entered Lower Caves
 1474 | -7/Lower Caves | Accompanied by 1 ally
 1590 | -7/Lower Caves | Encountered a Warlord checkpoint
 1606 | -7/Lower Caves | Learned location of Extension (-5)
 1632 | -7/Lower Caves | Spotted B-75 Beast
 1669 | -7/Lower Caves | Discovered new exit (range 15)
 1695 | -7/Lower Caves | Identified exit to Lower Caves
 1696 | -7/Lower Caves | Entered another Lower Caves area
 1807 | -7/Lower Caves | Discovered new exit (range 12)
 1817 | -7/Lower Caves | Identified exit to Factory
 1831 | -7/Lower Caves | Entered a destroyed Warlord outpost
 1846 | -7/Lower Caves | Entered Factory
 1846 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 1879 | -6/Factory     | Build established: Sprinter
 2525 | -6/Factory     | Lost 6 parts (3n3u)
 2723 | -6/Factory     | Spotted B-75 Beast
 2736 | -6/Factory     | Identified exit to Lower Caves
 2776 | -6/Factory     | Sucked down chute
 2776 | -6/Factory     | Entered Waste
 2777 | -6/Waste       | Met a frightened Derelict
 2782 | -6/Waste       | Spotted C-40 Crusher
 2784 | -6/Waste       | Spotted C-40 Crusher
 2784 | -6/Waste       | Spotted C-40 Crusher
 2789 | -6/Waste       | Spotted C-40 Crusher
 2791 | -6/Waste       | EMP discharged
 2794 | -6/Waste       | Build established: Scavenger-Sprinter
 2794 | -6/Waste       | Discovered new exit (range 12)
 2797 | -6/Waste       | Identified exit to Factory
 2797 | -6/Waste       | Entered Factory
 3054 | -6/Factory     | System corruption reached 10%
 3153 | -6/Factory     | Discovered exit to Lower Caves (range 14)
 3156 | -6/Factory     | Entered Lower Caves
 3199 | -6/Lower Caves | Spotted B-75 Beast
 3219 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves
 3468 | -6/Lower Caves | Build established: Infiltrator-Sprinter
 3476 | -6/Lower Caves | Encountered a Warlord checkpoint
 3481 | -6/Lower Caves | Discovered new exit (range 14)
 3500 | -6/Lower Caves | Identified exit to Lower Caves
 3500 | -6/Lower Caves | Entered another Lower Caves area
 3527 | -6/Lower Caves | Discovered new exit (range 15)
 3530 | -6/Lower Caves | Identified exit to Factory
 3531 | -6/Lower Caves | Entered Factory
 3531 | -5/Factory     | Evolved 2 slots: Utility x2
 3532 | -5/Factory     | Identified exit to Extension
 3572 | -5/Factory     | Discovered new exit (range 15)
 3576 | -5/Factory     | Identified exit to Factory
 3598 | -5/Factory     | Discovered exit to Extension (range 6)
 3604 | -5/Factory     | Identified exit to DSF
 3842 | -5/Factory     | Build established: Hacker-Sprinter
 4149 | -5/Factory     | Entered another Factory area
 4149 | -4/Factory     | Evolved 2 slots: Propulsion x2
 4287 | -4/Factory     | Discovered new exit (range 10)
 4289 | -4/Factory     | Identified exit to Research
 4290 | -4/Factory     | Entered Research
 4290 | -3/Research    | Evolved 2 slots: Power x1, Propulsion x1
 4480 | -3/Research    | Spotted B-86 Titan
 4892 | -3/Research    | Discovered new exit (range 13)
 4911 | -3/Research    | Identified exit to Research
 4911 | -3/Research    | Entered another Research area
 4911 | -2/Research    | Evolved 2 slots: Utility x2
 4935 | -2/Research    | Lost 3 parts (2p1u)
 5369 | -2/Research    | Identified exit to Access
 5479 | -2/Research    | Lost 3 parts (1p1n1u)
 5529 | -2/Research    | Entered Access
 5529 | -1/Access      | Evolved 2 slots: Propulsion x2
 5542 | -1/Access      | Found Prototype Hackware
 5542 | -1/Access      | Identified Exp. System Shield
 5555 | -1/Access      | Lost 6 parts (1p2n1u2w)
 5822 | -1/Access      | Build established: Hacker-Mutant
 6406 | -1/Access      | Lost 3 parts (1p1n1u)
 6634 | -1/Access      | Lost 5 parts (3n2u)
 6636 | -1/Access      | System corruption reached 10%
 6690 | -1/Access      | Lost 6 parts (1p3n2u)
 6850 | -1/Access      | Spotted B-99 Colossus
 6854 | -1/Access      | Spotted B-99 Colossus
 6861 | -1/Access      | Core integrity fell below 50%
 6869 | -1/Access      | Core integrity fell below 20%
 6878 | -1/Access      | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
06862_ Enh. Nova Cannon destroyed.
06862_ Penetrated by Slug. <x2>
06864_ Slug penetrates Wall. <x3>
06866_ Penetrated by Slug. <x2>
06866_ Slug penetrates Wall. <x3>
06867_  LBP45MP,M>,8FRBKC =
06867_ P-80 Master Gamma Rifle blasted off.
06867_ Penetrated by Slug.
06867_ Slug penetrates Earth.
06867_ Penetrated by Slug. <x2>
06867_ Slug penetrates Earth.
06868_ P-80 Master resets B-99 Colossus, system corruption cleaned.
06869_ Knocked back. <x2>
06869_ Penetrated by Slug.
06869_ Slug penetrates Reinforced Barrier.
06869_ Penetrated by Slug.
06869_ Graphene Brace destroyed.
06871_ Slug penetrates Sealed Heavy Doors. <x8>
06876_ Penetrated by Slug.
06878_ Slammed into P-80 Master.

 Map 
-----
+----------------------------------------------------+
| #????????????????????????????????????????????????? |
| #??????????????????????????????????!?????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| ################?????????????????????????????????? |
|                #?????????????????????????????????? |
|                #?????????????????????????????????? |
|   ^            #?????????????????????????????????? |
|                #?????????????????????????????????? |
| ###########    #?????????????????????????????????? |
|           #    #?????????????????????????????????? |
|           #    #?????????????????????????????????? |
|           #    #?????????????????????????????????? |
|           #    #?????????????????????????????????? |
|      "    #    #?????????????????????????????????? |
|     """   +    #?#########???????????????????????? |
|      """       #?#       "???????????????????????? |
|       "   #    ###    BB "???????????????????????? |
|           #%   ;;;    BB """?????????????????????? |
|       ]   #%      p   p p" "?????????????????????? |
|           #              @""?????????????????????? |
|           #% u         pp""??????????????????????? |
| ###+##+####             %"???????????????????????? |
| ??# ??????#####;##    BB "???????????????????????? |
| ??#???????????##?#    BB "???????????????????????? |
| ?????????????????#       "???????????????????????? |
| ?????????????????#########???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          57
Energy Capacity            565
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           18
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Cloak Strength             2
Power Amplification        30
Additional Mass Support    12
Resistance: KI             25
Propulsion Shielding       33
Weapon Cycling             15
Evasion (%)                73
Targeting Accuracy         8
Recoil Reduction           2
Kinecelleration            30
Offensive Hacking          38
Defensive Hacking          28

 Item Schematics 
-----------------
 Imp. Hover Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoExplosiveArchive
  Manual?         0
Play Time         03:04:33
  Cumulative      49.3 hours
  Start           2025.05.11 @ 17:58:28
  End             2025.05.13 @ 21:48:23
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          36
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d34b1ca1-7363-4d9e-97fd-6f9718ed6627