Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.09.22 @ 22:30:57 Player: albenzo Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (149) 745 Value Destroyed (5390) 5390 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (1365) 1365 TOTAL SCORE: 11820 Bonus ------- High Alert Combat Kills 621 Follower Combat Kills 144 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 205/300 Energy 100/100 System Corruption 12% Temperature Danger (418) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Core Shielding Medium Reflective Plating Medium Reflective Plating Graphene Brace Improved Shield Generator Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Active Sensor Suite > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Armored Treads Armored Treads Advanced Treads Medium Treads Advanced Targeting Computer Recoil Stabilizer Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating Medium Reflective Plating Graphene Brace Gauss Rifle Gauss Rifle Gauss Rifle Improved Grenade Launcher [Rating: 85] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon XL Autogun Subcomponent Ballistic Gun XL Autogun Subcomponent Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 2 | . . . . . 1 1 . . . . Weapon 2 | . . . . . 2 . . . . . Parts Attached 92 | 7 17 2 3 3 15 22 16 4 . 3 Power 10 | 1 2 . . 1 1 3 1 1 . . Engine 9 | 1 2 . . 1 . 3 1 1 . . Core 1 | . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 22 | 2 3 . . 1 9 3 3 . . 1 Treads 22 | 2 3 . . 1 9 3 3 . . 1 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 36 | 2 6 . 1 1 4 12 7 2 . 1 Device 19 | 1 3 . . . 2 9 4 . . . Storage 4 | 1 1 . 1 . 1 . . . . . Processor 1 | . . . . . . . 1 . . . Hackware . | . . . . . . . . . . . Protection 12 | . 2 . . 1 1 3 2 2 . 1 Artifact . | . . . . . . . . . . . Weapon 24 | 2 6 2 2 . 1 4 5 1 . 1 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 20 | 2 5 2 2 . 1 4 4 . . . Ballistic Cannon 2 | . . . . . . . . 1 . 1 Launcher 2 | . 1 . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 2 1 . . . Parts Lost 28 | . . . . . 2 . 8 2 . 16 Power 2 | . . . . . . . 1 . . 1 Propulsion 9 | . . . . . 1 . 3 . . 5 Utility 10 | . . . . . 1 . 2 2 . 5 Weapon 7 | . . . . . . . 2 . . 5 Highest Loss Streak 13 | . . . . . 1 . 4 2 . 13 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 100 100 100 70 85 97 99 100 95 Engine 8 | . 14 14 14 14 4 6 6 7 7 6 Treads 28 | . 28 28 28 28 26 30 29 30 30 28 Device 10 | . 13 14 14 . 10 13 3 5 . . Storage 9 | . 14 14 14 14 9 7 7 7 7 6 Processor 1 | . . . . . . . 5 7 7 7 Protection 6 | . . . . 14 7 6 12 9 15 14 Ballistic Gun 21 | . 27 28 28 28 9 17 28 23 23 20 Naked Turns 2 | . . . . . . . . . . 2 Heaviest Build 68 | 13 29 28 28 30 51 68 64 55 55 55 Greatest Support 90 | 40 40 40 40 40 60 80 82 82 82 90 Greatest Overweight (x) 7 | . . . . . 1 . 1 . . 7 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 14 Most Carried 15 | 7 15 15 15 15 15 15 15 15 14 14 Average Carried 13 | 4 11 15 14 14 13 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 7 15 15 15 15 15 15 13 14 14 5 Class Distribution -------------------- 32% | Scavenger-Tank 32% | Mutant 17% | Tank 8% | Scavenger-Skirmisher 6% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Tank | -7/Data Miner Tank | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 5468 | 258 761 54 20 48 750 2124 724 207 . 522 Remotely 1798 | . . . . . . 1580 218 . . . Salvage Created 6228 | 36 678 84 . 127 1019 2376 928 387 . 593 Parts 333 | 5 40 11 . 9 76 118 37 15 . 22 Haulers Intercepted 7 | . 2 . . . 2 2 1 . . . Recyclers Shooed 3 | 1 . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 74 | . . . . . . . 36 13 . 25 Prevented 1 | . . . . . . . 1 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 126 | . 14 6 . 3 23 39 20 8 . 13 Guns 108 | . 11 6 . 3 23 39 13 7 . 6 Cannons 8 | . . . . . . . . 1 . 7 AOE 10 | . 3 . . . . . 7 . . . Classes Destroyed 18 | 1 4 1 . 1 8 2 . 1 . . Worker 4 | . 1 . . . . 3 . . . . Builder 3 | . . . . . 1 2 . . . . Tunneler 2 | 2 . . . . . . . . . . Hauler 7 | . 2 . . . 2 2 1 . . . Recycler 2 | . . . . . 2 . . . . . Mechanic 2 | . 1 . . . 1 . . . . . Operator 2 | . . . . . 1 1 . . . . Watcher 2 | . . . . . 1 1 . . . . Swarmer 25 | . . 6 . . 15 . 1 1 . 2 Grunt 68 | . 14 . . 2 3 25 12 5 . 7 Brawler 7 | . . . . . . 3 3 . . 1 Duelist 6 | . . . . 1 . 2 2 . . 1 Sentry 8 | . . . . . 1 2 2 1 . 2 Specialist 2 | . . . . . 2 . . . . . Hunter 2 | . . . . . 1 1 . . . . Programmer 5 | . . . . . . 5 . . . . Heavy 2 | . . . . . 1 1 . . . . Behemoth 1 | . . . . . . . . 1 . . Best Kill Streak 14 | 2 8 3 . 2 9 10 14 3 . 3 Combat Bots Only 14 | . 6 3 . 2 9 5 14 3 . 3 Max Kills in Single Turn 3 | 1 3 1 . 1 2 2 3 1 . 1 Gunslinging 1 | . . . . . . . 1 . . . Exploded 3 | . 3 . . . . . 3 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Damage Taken 6461 | . 454 188 . 245 347 1140 1637 587 . 1863 Core 876 | . 45 53 . 30 35 72 38 46 . 557 Absorbed by Shields 477 | . . . . . 46 316 115 . . . Redirected to Shielding 104 | . . . . . . . . . . 104 Regen/Repaired (Parts) 206 | . 123 . . . 83 . . . . . Core Remaining (%) 80 | 100 . . . 48 93 . . . . . Volleys Fired 338 | 5 55 17 . 9 40 121 43 19 . 29 Largest 4 | 2 2 2 . 2 1 4 4 4 . 4 Hottest 136 | 40 40 40 . 40 60 104 104 108 . 136 Shots Fired 784 | 10 109 34 . 18 40 241 148 76 1 107 Gun 719 | 10 108 34 . 18 40 241 142 57 1 68 Cannon 58 | . . . . . . . . 19 . 39 Launcher 7 | . 1 . . . . . 6 . . . Special . | . . . . . . . . . . . Kinetic 777 | 10 108 34 . 18 40 241 142 76 1 107 Thermal . | . . . . . . . . . . . Explosive 7 | . 1 . . . . . 6 . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 25 | 10 25 4 . 6 14 13 21 20 . 16 Robot Miss Streak 8 | . 3 5 . 1 6 8 4 2 . 4 Penetration Max 1 | . . . . . . 1 1 . . . Secondary Targets 9 | . 1 1 . . . 1 6 . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 1 . . . Shots Hit Robots 550 | 10 78 17 . 15 39 173 95 56 . 67 Core Hits 295 | 4 36 9 . 10 38 103 47 17 . 31 Critical Kills 3 | . 1 . . . . 2 . . . . Critical Parts Destroyed 3 | . . . . . . 2 1 . . . Critical Strikes 11 | . 1 . . . . 4 2 1 . 3 Destroy 7 | . 1 . . . . 4 2 . . . Blast 4 | . . . . . . . . 1 . 3 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15440 | 82 1028 136 . 114 1729 6594 2806 1253 . 1698 Guns 13308 | 82 851 136 . 114 1729 6581 1971 900 . 944 Cannons 1090 | . . . . . . . . 353 . 737 Explosions 1012 | . 177 . . . . . 835 . . . Melee . | . . . . . . . . . . . Ramming 30 | . . . . . . 13 . . . 17 Kinetic 14398 | 82 851 136 . 114 1729 6581 1971 1253 . 1681 Thermal . | . . . . . . . . . . . Explosive 1012 | . 177 . . . . . 835 . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . . . 2 2 2 2 12 Average Corruption 1 | . . . . . . 1 2 2 2 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 69 | . . . . . . 34 12 12 2 9 Message Errors 13 | . . . . . . 4 2 5 . 2 Matter Fused 18 | . . . . . . 9 3 4 . 2 Heat Flow Errors 10 | . . . . . . 5 3 1 . 1 Energy Discharges 9 | . . . . . . 6 1 1 . 1 Data Loss (minor) 13 | . . . . . . 8 2 1 1 1 Data Loss (major) 1 | . . . . . . 1 . . . . Misfires 1 | . . . . . . . . . 1 . Alerts 1 | . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 9 | . . . . . . . . 1 . 8 Impact . | . . . . . . . . . . . Kinetic 9 | . . . . . . . . 1 . 8 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 151 | . . . . . . . 146 . . 5 Shots 3 | . . . . . . . 3 . . . Rammed 12 | . . . . . . 4 . . . 8 Targets Rammed 12 | . . . . . . 4 . . . 8 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 744 | . 24 . . 24 270 480 412 309 1 744 Average Temperature 129 | . 6 . . 11 95 114 121 121 1 254 Received Heat Transfer 2037 | . 237 . . 66 18 244 620 120 . 732 Effects 30 | . . . . . . 5 . . . 25 Shutdowns 6 | . . . . . . 3 . . . 3 Energy Bleed 7 | . . . . . . 2 . . . 5 Interference 3 | . . . . . . . . . . 3 Matter Decay 2 | . . . . . . . . . . 2 Short Circuit 4 | . . . . . . . . . . 4 Damage (minor) 2 | . . . . . . . . . . 2 Damage (major) 5 | . . . . . . . . . . 5 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 918 | 10 224 164 . 85 785 918 . . . . Initial 280 | . 6 9 . . 33 280 . . . . Average 379 | 3 93 114 . 60 507 568 . . . . Maximum Alert Level 3 | . 1 . . . 3 3 . . . . Low Security (%) 41 | 100 95 100 . 100 11 6 . . . . Level 1 19 | . 4 . . . 21 30 . . . . Level 2 14 | . . . . . 46 19 . . . . Level 3 24 | . . . . . 21 43 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 2 . . . 2 13 . . . 1 Investigation 2 | . . . . . . 2 . . . . Extermination 5 | . . . . . . 5 . . . . Reinforcement 8 | . 2 . . . 2 4 . . . . Assault 3 | . . . . . . 2 . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 3 | . 2 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 198 | . 35 5 . 4 30 67 24 10 . 23 Peak Tracking Total 11 | . 5 3 . 3 7 6 11 4 . 10 Tactical Retreats 13 | . 1 . . 1 2 6 2 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 8 | . 1 . . . . 7 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 2 | . . . . . . . . 2 . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 6 | . . . . . 3 3 . . . . Max in Single Turn 1 | . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 23 | . 8 . 1 . 3 6 1 . 4 . Terminals 10 | . 6 . . . 2 2 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 2 | . 1 . . . 1 . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 85 | . 29 . 1 . 8 14 1 . 32 . Successful 63 | . 20 . 1 . 2 7 1 . 32 . Failed 22 | . 9 . . . 6 7 . . . . Catastrophic 6 | . 3 . . . 2 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 27 | . 16 . 1 . 1 9 . . . . Terminals 31 | . 22 . . . 6 3 . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 4 | . 2 . . . 2 . . . . . Recycling Units 11 | . 5 . . . . 6 . . . . Scanalyzers 2 | . . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 47 | . 11 . 1 . . 2 1 . 32 . Record 11 | . . . . . . . . . 11 . Part Schematic 11 | . . . . . . . . . 11 . Robot Schematic 7 | . . . . . . . . . 7 . Prototype ID Bank 7 | . 4 . . . . . . . 3 . Open Door 1 | . . . . . . . 1 . . . Branch Access Points 3 | . 2 . . . . 1 . . . . Terminal Index 2 | . 1 . . . . 1 . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 4 | . 2 . . . 2 . . . . . Scan Component 2 | . 1 . . . 1 . . . . . Repair 2 | . 1 . . . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . Insert Component 1 | . . . . . . 1 . . . . Analyze 1 | . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 8 | . 6 . . . . 2 . . . . Terminals 4 | . 4 . . . . . . . . . Assimilate 2 | . 2 . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . Operators 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 2 . . . . 2 . . . . Reject 2 | . 1 . . . . 1 . . . . Mask 2 | . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 7 . . . 3 5 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . 1 . . 11 . Parts Built 1 | . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . Time 53 | . . . . . . 53 . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . Parts Repaired 2 | . 1 . . . 1 . . . . . Time 64 | . 26 . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 25 | . . . . . . . . . . 25 Total Damage 888 | . . . . . . . . . . 888 Kills 4 | . . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 9003 | 111 2054 131 413 202 626 3418 897 593 142 416 Spaces Moved 4323 | 50 851 53 254 95 298 1674 426 329 89 204 Core 4 | 2 . . . . . . . . . 2 Treads 4319 | 48 851 53 254 95 298 1674 426 329 89 202 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 170 161 161 161 50 Average Speed 165 | 155 160 160 160 160 165 170 170 161 161 158 Slowest Speed 400 | 160 160 160 160 160 240 170 250 161 161 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 5 99 13 61 21 31 34 52 60 75 35 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 2 | . 1 . . . . 1 . . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 . 1 1 1 . Scrap Searched 1 | . . . . . . . . 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 138 | . . . . . 48 11 67 6 . 6 Melee . | . . . . . . . . . . . Projectile 75 | . . . . . 48 10 5 6 . 6 AOE 62 | . . . . . . . 62 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Total 5858 | 72 1455 73 264 131 443 2168 537 373 88 254 Wait 944 | 3 496 . . 22 55 300 44 16 . 8 Move 4313 | 49 850 52 253 94 297 1673 425 328 88 204 Hop . | . . . . . . . . . . . Pick Up 81 | 8 18 . 1 1 17 24 6 3 . 3 Fast Attach 20 | 6 . . . 1 3 6 3 1 . . Attach 27 | 1 1 . . . 5 8 7 2 . 3 Detach 2 | . . . . . . 2 . . . . Swap 46 | . 16 2 3 2 7 8 7 1 . . Drop 74 | . 19 2 7 2 19 22 2 1 . . Fire 338 | 5 55 17 . 9 40 121 43 19 . 29 Melee . | . . . . . . . . . . . Ram 4 | . . . . . . . . . . 4 Kick . | . . . . . . . . . . . Crush 7 | . . . . . . 4 . . . 3 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 2 | . . . . . . . . 2 . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Identified exit to Mines 366 | -10/Materials | Build established: Mutant 668 | -10/Materials | Discovered new exit (range 14) 753 | -10/Materials | Discovered new exit (range 16) 1657 | -10/Materials | Repaired Lgt. Treads 1724 | -10/Materials | Discovered new exit (range 11) 2166 | -10/Materials | Entered Mines 2290 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2290 | -10/Mines | Discovered new exit (range 5) 2297 | -10/Mines | Entered Exiles 2337 | -10/Exiles | Met 8R-AWN 2361 | -10/Exiles | Met EX-HEX 2408 | -10/Exiles | Met EX-BIN 2427 | -10/Exiles | Aligned with FarCom system 2429 | -10/Exiles | Given EX-Vault access code 2465 | -10/Exiles | Opened EX-Vault 2475 | -10/Exiles | Found XL Autogun Array 2515 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2559 | -10/Exiles | Met EX-DEC 2692 | -10/Exiles | Discovered new exit (range 14) 2710 | -10/Exiles | Left Exiles lab with XL Autogun Array 2710 | -10/Exiles | Entered Mines 2725 | -9/Mines | Core integrity fell below 50% 2770 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2793 | -9/Mines | Learned Materials non-interactive machine intel 2898 | -9/Mines | Discovered new exit (range 10) 2912 | -9/Mines | Entered Materials 2912 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2913 | -8/Materials | Loaded intel: 39 non-interactive machine locations 3201 | -8/Materials | Destroyed 9 combat bots 3427 | -8/Materials | Repaired Arm. Treads 3448 | -8/Materials | Build established: Scavenger-Skirmisher 3499 | -8/Materials | Discovered new exit (range 10) 3538 | -8/Materials | Entered Factory 3538 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3702 | -7/Factory | Discovered new exit (range 8) 4007 | -7/Factory | Build established: Tank 4742 | -7/Factory | Discovered new exit (range 4) 5024 | -7/Factory | Found Prototype Device 5024 | -7/Factory | Identified Active Sensor Suite 5138 | -7/Factory | First assault squad dispatched 5218 | -7/Factory | Fabricated Adv. System Shield? 5298 | -7/Factory | Build established: Scavenger-Skirmisher 5703 | -7/Factory | Build established: Scavenger-Tank 6722 | -7/Factory | Identified exit to Lower Caves 6956 | -7/Factory | Entered Lower Caves 7018 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7100 | -7/Lower Caves | Lost 3 parts (1n1u1w) 7104 | -7/Lower Caves | Destroyed 14 combat bots 7715 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7796 | -7/Lower Caves | Lost 4 parts (1p2n1w) 7846 | -7/Lower Caves | Discovered new exit (range 5) 7853 | -7/Lower Caves | Entered another Lower Caves area 8040 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8076 | -7/Lower Caves | Build established: Scavenger-Gunner 8282 | -7/Lower Caves | Spotted B-75 Beast 8304 | -7/Lower Caves | Destroyed B-75 Beast 8436 | -7/Lower Caves | Discovered new exit (range 7) 8446 | -7/Lower Caves | Entered Data Miner 8446 | -7/Data Miner | Discovered new exit (range 6) 8477 | -7/Data Miner | Met Data Miner 8527 | -7/Data Miner | Learned location of Section 7 (-2) 8527 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8551 | -7/Data Miner | Received God Mode back door access code from Data Miner 8578 | -7/Data Miner | Build established: Scavenger-Tank 8588 | -7/Data Miner | Entered Proximity Caves 8647 | -6/Proximity Caves | Escorted by Enhanced Grunt 8656 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8955 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8979 | -6/Proximity Caves | Build established: Tank 8998 | -6/Proximity Caves | Core integrity fell below 50% 9003 | -6/Proximity Caves | Core integrity fell below 20% 9003 | -6/Proximity Caves | System corruption reached 10% 9004 | -6/Proximity Caves | Core destroyed Last Messages --------------- 08992_ Slammed into B-48 Gladiator. 08993_ XL Autogun Subcomponent destroyed. 08995_ Broken Med. Treads destroyed. 08995_ XL Autogun Subcomponent destroyed. 08996_ Overheating: Energy bleed (-15). 08997_ Y4P:RY1D5CJUE8CYVV:CNCJTJHQ8C< 09003_ Destabilizing: System corrupted (+2). 09004_ Slammed into G-50 Soldier. 09004_ Destabilizing: Core damaged (-14). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ##????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# ?????????????????????? | | ??????????????????????###%$ ?????????????????????? | | ??????????????##??????#;# % ?????????????????????? | | ??????????????# ????## #?????????????????????? | | ??????????????# #?## % % ?????????????????????? | | ???????? ?????# ;## * #?????????????????????? | | ??????? ??????# % %#?????????????????????? | | ??????# ?? ### % ##????????????????????? | | ?????## ? g ##???????????????????? | | ?????# ????? !! #???????????????????? | | ?????# ????????????# b[gg[#???????????????????? | | ?????# ????????????# !!!!##???????????????????? | | ??#### ???????????##;;gb*##???????????????????? | | ?## ???????##### ;@%! #???????????????????? | | ?? ????####"##;### ;##???????????????????? | | ????? ##?## % %# ##????????????????????? | | ???????# ### #?????????????????????? | | ????????# % ##### #?????????????????????? | | ????????##% ##???## #??????????????????? | | ????????## #?????# #??????????????????? | | ???????##" ##?????# ## #??????????????????? | | ??????## ##??????# ###? #??????????????????? | | ??????# ##??????? #????#??????????????????? | | ??????### ##??????? #???????????????????????? | | ????????# ###??####### #???????????????????????? | | ???????## #### ##?# ???????????????????????? | | ??????## #?####???????????????????????? | | ??????# #????????????????????????????? | | ????### #????????????????????????????? | | ????# ##????????????????????????????? | | ????## #### #?????????????????????????????? | | ?????# #??# #?????????????????????????????? | | ?????# ##?##### #????????????????????????????? | | ?????# ##????## #???????????????????????????? | | ????## #?????# #???????????????????????????? | | ??### ##????## ##???????????????????????????? | | ??# #########????????????????????????????? | | ??## % % #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 30 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 8 Item Schematics ----------------- Graphene Brace | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Mic. Fission Core | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Imp. Linear Gravjet | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Adv. System Shield | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed FusionResetArmor Manual? 0 Play Time 01:03:51 Cumulative 78.5 hours Start 2022.09.22 @ 21:05:27 End 2022.09.22 @ 22:30:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 59 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf815f1e-41a5-4927-8a4e-3b9d75550950