Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.15 @ 19:24:01 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (429) 2145 Value Destroyed (18875) 18875 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (6289) 6289 TOTAL SCORE: 36829 Bonus ------- High Alert Combat Kills 5084 Follower Combat Kills 236 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 836 Friendly Fire -1167 Cogmind --------- Core Integrity 1166/1600 Matter 254/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Medium Treads Heavy Treads > --- UTILITY (15) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Vortex Chain Reactor Peak State ------------ > --- POWER ------------ Light Particle Reactor Improved Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Advanced Kinecellerator Layered Light Armor Plating Centrium Light Armor Plating Centrium Light Armor Plating Improved Focal Shield Experimental Thermal Shield EM Shield > --- WEAPON ----------- Hypervelocity Railgun Helical Railgun Helical Railgun Helical Railgun > --- INVENTORY -------- Vortex Chain Reactor Heavy Treads Heavy Treads Heavy Siege Treads Experimental Power Amplifier Improved Energy Well High-capacity Matter Pod Matter Compressor Advanced Signal Interpreter Advanced Armor Integrity Analyzer System Purifier High-powered Tractor Beam Gamma Rifle Gamma Rifle Railgun Railgun Railgun Railgun Fusion Bomb Launcher Plasma Sword [Rating: 186] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Experimental Utility Shielding Weapon Gauss Rifle Energy Gun Tesla Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Slashing Weapon Plasma Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . . . 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . Utility 13 | . . . 1 . . . 1 1 1 . . . . 2 . . . . 1 2 2 2 Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Parts Attached 421 | 7 1 7 9 16 4 10 45 48 9 17 15 1 20 33 6 11 15 22 27 38 39 21 Power 37 | 1 . 1 2 1 . 3 3 3 . . 1 . 3 . . 2 . 1 5 3 5 3 Engine 13 | 1 . 1 2 1 . 2 . 1 . . 1 . 2 . . 2 . . . . . . Core 10 | . . . . . . 1 3 2 . . . . 1 . . . . . 3 . . . Reactor 14 | . . . . . . . . . . . . . . . . . . 1 2 3 5 3 Propulsion 79 | 2 . 3 3 6 . 4 8 14 1 4 4 . 4 3 . 3 4 2 6 2 4 2 Treads 54 | 2 . . 2 . . . 2 12 1 4 4 . 4 3 . 3 4 2 3 2 4 2 Leg 25 | . . 3 1 6 . 4 6 2 . . . . . . . . . . 3 . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 113 | 2 1 . 1 . 4 1 8 9 5 1 1 . 6 9 1 3 3 4 8 18 18 10 Device 58 | 1 . . 1 . . 1 4 2 . . . . 1 2 1 3 2 2 5 15 14 4 Storage 12 | 1 1 . . . 4 . 1 2 . . . . 1 2 . . . . . . . . Processor 13 | . . . . . . . . 2 2 . . . 1 2 . . . . 1 3 1 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection 30 | . . . . . . . 3 3 3 1 1 . 3 3 . . 1 2 2 . 3 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 192 | 2 . 3 3 9 . 2 26 22 3 12 9 1 7 21 5 3 8 15 8 15 12 6 Energy Gun 22 | . . . 1 . . . 7 6 . . . . . . 2 1 . 3 1 1 . . Energy Cannon 10 | . . . . . . . . . 1 3 2 1 3 . . . . . . . . . Ballistic Gun 119 | 2 . 3 2 6 . 1 14 16 2 5 4 . 2 12 1 1 6 7 7 12 10 6 Ballistic Cannon 4 | . . . . 1 . 1 1 . . . . . . . . . . 1 . . . . Launcher 27 | . . . . 2 . . 2 . . 4 3 . 2 5 1 1 2 3 . 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . 2 . . . . . . 4 1 . . 1 . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . . . . . 2 . . . 2 1 . . 2 . 1 4 4 . Parts Lost 83 | . . 3 3 3 . 6 19 4 . 1 2 . 6 1 . 2 3 4 9 1 2 14 Power 11 | . . 1 . 1 . 2 1 2 . . . . 1 . . . . 1 2 . . . Propulsion 13 | . . . 1 . . 1 3 . . . . . 3 . . . . 2 2 . . 1 Utility 21 | . . . . . . . 6 . . . . . 1 1 . . 2 . 1 . 2 8 Weapon 38 | . . 2 2 2 . 3 9 2 . 1 2 . 1 . . 2 1 1 4 1 . 5 Highest Loss Streak 7 | . . 3 2 2 . 6 7 3 . 1 2 . 6 1 . 2 3 2 3 1 1 6 Average Slot Usage (%) 93 | . 100 99 98 99 100 85 90 98 100 99 99 100 98 94 94 97 94 86 89 88 91 83 Engine 4 | . 14 14 11 10 11 4 3 2 6 6 6 6 5 5 5 5 5 2 . . . . Core 1 | . . . . . . 5 5 4 . . . . . . . . . . 6 . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 2 2 9 8 7 Treads 13 | . 28 5 4 . . . 1 16 26 26 26 26 25 17 17 21 22 20 10 8 8 7 Leg 5 | . . 22 17 21 22 21 15 6 . . . . . . . . . . 1 . . . Device 8 | . 4 . 11 11 11 11 10 8 . . . . . 3 5 9 10 1 7 17 19 16 Storage 18 | . 23 28 22 22 22 22 18 20 20 20 20 20 20 17 17 17 17 17 15 14 13 11 Processor 10 | . . . . . . . . 5 13 13 13 13 13 14 17 17 17 17 19 19 17 15 Protection 3 | . . . . . . . 3 1 6 6 5 6 5 8 5 1 . 8 4 . 5 9 Energy Gun 2 | . . . 8 . . . 9 9 3 . . . . . 1 10 . 2 . . . . Ballistic Gun 18 | . 28 27 23 28 33 14 18 18 22 23 19 20 22 22 11 4 13 9 19 18 16 15 Naked Turns 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Heaviest Build 157 | 13 16 15 17 20 43 46 60 89 90 98 104 104 105 109 100 100 114 104 129 140 157 153 Greatest Support 140 | 40 40 40 40 40 30 30 40 63 83 83 100 100 110 127 127 127 117 115 140 140 140 120 Greatest Overweight (x) 5 | . . . 1 . 1 1 5 3 1 1 1 1 1 . . 1 2 3 4 . 1 1 Average Overweight (x) . | . . . . . . 1 1 1 1 1 . 1 . . . . . . . . 1 . Largest Inventory Capacity 24 | 6 8 8 8 8 16 16 16 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Average Capacity 20 | 5 7 8 8 8 11 16 16 22 24 24 24 24 24 24 24 24 24 24 24 24 24 23 Most Carried 24 | 4 7 8 8 8 11 16 16 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Average Carried 19 | 2 5 7 7 7 9 15 12 21 21 21 23 24 23 23 24 23 23 20 22 23 23 22 Final Capacity 24 | 6 8 8 8 8 16 16 16 24 24 24 24 24 24 24 24 24 24 24 24 24 24 4 Final Carried 24 | 4 7 8 8 8 11 16 14 24 19 24 24 24 24 24 24 23 22 23 24 24 24 2 Class Distribution -------------------- 54% | Scavenger-Gunner 23% | Scavenger-Mutant 11% | Scavenger-Tank 4% | Hauler-Gunner 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Matter Collected 16342 | 278 146 125 127 408 82 313 1025 1447 90 568 333 . 266 2072 60 130 267 356 1769 1751 2649 2080 Remotely 2272 | 96 68 . . . . . . . . . . . . . . . . . . 414 995 699 Salvage Created 23159 | 76 335 169 275 440 . 233 1765 1290 90 725 890 . 518 3791 65 390 230 546 2016 2119 3464 3732 Parts 1066 | 2 14 9 18 31 . 11 75 82 1 24 26 . 20 143 4 18 3 18 95 118 163 191 Haulers Intercepted 12 | . 1 . . . . . 1 3 1 . . . . 3 . . . . . 1 1 1 Recyclers Shooed 23 | . . 2 2 . . . 1 5 . . . . . 5 . . . . 1 1 . 6 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 110 | . . . . . . . . . . 7 11 . 13 . 2 . 69 8 . . . . Prevented 76 | . . . . . . . . . . 20 14 . 11 . 2 18 4 7 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 327 | . 9 5 7 24 . 7 29 15 . 14 15 . 9 32 1 5 7 15 23 25 46 39 Melee 7 | . . . . . . . 5 . . . . . . 2 . . . . . . . . Guns 234 | . 9 5 7 8 . 1 17 14 . 1 3 . 2 29 1 . 3 5 23 25 42 39 Cannons 20 | . . . . 8 . 6 4 . . . . . 2 . . . . . . . . . AOE 47 | . . . . 8 . . 3 . . 8 6 . 3 . . 2 4 9 . . 4 . Classes Destroyed 20 | 1 3 . 1 2 . . 4 3 . 1 1 . . 1 . . 1 . . . 2 . Worker 18 | . . . . . . . . 4 . . . . . 8 . . . . 2 2 . 2 Builder 20 | . . . . . . . 3 1 . . . . . 6 . . . . 5 3 . 2 Tunneler 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Hauler 12 | . 1 . . . . . 1 3 1 . . . . 3 . . . . . 1 1 1 Recycler 33 | 1 1 . 1 2 . . 4 4 . . . . . 10 . . . . 4 1 . 5 Operator 4 | . . . 1 . . . . . . . . . . 1 . . . . . 1 1 . Watcher 10 | . . . . . . . . 1 . . . . . 1 . . . . 1 3 3 1 Swarmer 75 | . 6 2 3 12 . 1 4 . . 5 4 . 2 4 . . . 5 7 6 7 7 Grunt 113 | . 3 3 4 2 . 6 18 3 . 5 9 . 3 16 . 4 4 5 4 4 15 5 Brawler 7 | . . . . . . . . . . 1 . . . 2 . . 1 1 . 1 1 . Duelist 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 36 | . . . . . . . 4 6 . 1 1 . 1 5 . . . . 2 6 3 7 Demolisher 6 | . . . . 2 . . . . . . . . . . . . 1 . . . 3 . Hunter 21 | . . . . . . . 2 . . 2 . . . 1 1 . . 2 6 . . 7 Programmer 43 | . . . . . . . . 6 . . . . 2 3 . . . 2 3 8 6 13 Behemoth 5 | . . . . . . . . . . . 1 . 1 . . 1 . . 1 . 1 . Striker 7 | . . . . . . . . . . . . . . . . . . . . . 7 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Assembled 8 | . . . . 8 . . . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Thug 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Savage 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Guerrilla 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 12 | 1 5 2 6 10 . 3 12 4 1 3 7 . 2 11 1 4 7 5 11 7 10 11 Combat Bots Only 10 | . 3 2 5 10 . 3 5 3 . 3 7 . 2 5 1 4 7 5 6 5 10 8 Max Kills in Single Turn 4 | 1 1 1 1 3 . 1 2 2 1 2 3 . 2 3 1 1 2 4 4 2 2 2 Gunslinging 1 | . . . . . . . . . . . . . . 1 . . 1 . . . 1 1 Exploded 4 | . . . . 3 . . 2 . . 2 3 . 2 . . 1 1 4 . . 2 . Melee 1 | . . . . . . . 1 . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Damage Taken 23236 | . 419 386 328 826 . 611 2137 1734 . 1018 846 . 1138 1422 179 585 863 1081 2257 1224 1755 4427 Core 2153 | . 34 142 47 110 . 58 194 169 . 54 64 . 42 135 21 34 91 177 141 49 157 434 Absorbed by Shields 1404 | . . . . . . . 24 . . . . . . . . . . . 251 383 746 . Reduced by Siege Mode 240 | . . . . . . . . . . . . . . . . 23 . . 87 39 27 64 Core Remaining (%) 72 | 100 . 29 . . . 46 64 75 . . . . 81 . . . . 54 87 96 89 . Volleys Fired 921 | 2 34 27 21 52 . 41 104 66 2 35 33 . 32 85 4 12 9 41 67 76 88 90 Largest 4 | 2 2 2 3 3 . 3 4 4 4 4 4 . 4 4 2 2 4 4 4 4 4 4 Hottest 279 | 40 40 40 80 79 . 63 157 279 128 106 109 . 109 122 130 130 124 110 155 130 154 154 Shots Fired 2723 | 4 68 54 61 148 . 69 266 241 8 52 54 . 43 306 8 19 18 58 255 288 346 357 Gun 2508 | 4 68 54 61 108 . 43 239 241 8 23 28 . 15 295 8 14 12 45 255 286 344 357 Cannon 134 | . . . . 36 . 26 21 . . 13 15 . 22 . . . . 1 . . . . Launcher 81 | . . . . 4 . . 6 . . 16 11 . 6 11 . 5 6 12 . 2 2 . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2403 | 4 68 54 47 144 . 69 197 177 6 23 28 . 15 295 . . 12 23 254 286 344 357 Thermal 105 | . . . 14 . . . 63 28 . . . . . . . . . . . . . . Explosive 35 | . . . . 4 . . 1 . . 4 2 . 1 1 . . 6 12 . 2 2 . Electromagnetic 180 | . . . . . . . 5 36 2 25 24 . 27 10 8 19 . 23 1 . . . Robot Hit Streak 50 | 1 9 14 6 14 . 13 13 12 6 7 13 . 9 17 20 21 3 10 44 22 50 49 Robot Miss Streak 7 | 1 4 4 4 5 . 3 6 7 . 4 4 . 2 5 2 . 6 3 5 4 3 3 Penetration Max 2 | . . . . . . . 1 . . . . . . 1 . . . . 2 1 2 2 Secondary Targets 58 | . . 1 3 1 . . 3 2 . 1 2 . 1 5 . . 2 . 8 2 15 12 Max Gunslinging Chain 1 | . . 1 1 1 . . 1 1 . 1 1 . 1 1 . . 1 . 1 1 1 1 Shots Hit Robots 1894 | 2 47 37 35 91 . 49 176 152 5 35 47 . 31 205 5 19 7 41 191 207 255 257 Core Hits 985 | 1 17 12 19 50 . 16 70 75 2 19 34 . 16 123 2 8 18 33 79 104 146 141 Critical Hits 204 | . 1 . . 1 . . 8 2 . 1 . . . 26 . 2 . 4 22 24 60 53 Critical Kills 66 | . . . . 1 . . 3 . . . . . . 12 . . . 3 7 10 14 16 Critical Parts Destroyed 88 | . 1 . . . . . 5 2 . 1 . . . 8 . 1 . 1 13 6 24 26 Melee Attacks 67 | . . . . . . . 26 2 . . . . . 29 1 . . 1 . 6 2 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 67 | . . . . . . . 26 2 . . . . . 29 1 . . 1 . 6 2 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . . 4 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 51405 | 25 492 378 298 1471 . 802 3544 2308 91 1298 1703 . 999 7149 101 719 877 2537 4551 5336 9031 7695 Guns 39451 | 25 492 378 298 516 . 323 2161 2232 91 109 469 . 257 5285 101 217 153 792 4526 5029 8361 7636 Cannons 2129 | . . . . 424 . 458 262 . . 323 258 . 404 . . . . . . . . . Explosions 7534 | . . . . 531 . . 399 22 . 866 973 . 338 680 . 502 724 1745 . 84 670 . Melee 2030 | . . . . . . . 722 . . . . . . 1137 . . . . . 171 . . Ramming 261 | . . . . . . 21 . 54 . . 3 . . 47 . . . . 25 52 . 59 Kinetic 38465 | 25 492 378 264 940 . 781 1721 1582 56 109 469 . 257 5285 . . 153 417 4510 5029 8361 7636 Thermal 1610 | . . . 34 . . . 702 432 . 55 . . . 387 . . . . . . . . Explosive 4383 | . . . . 531 . . 157 . . 177 203 . 92 . . . 724 1745 . 84 670 . Electromagnetic 4656 | . . . . . . . 242 240 35 957 1028 . 650 293 101 719 . 375 16 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 2030 | . . . . . . . 722 . . . . . . 1137 . . . . . 171 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . 2 2 . . . . . 7 . . . . 3 4 4 4 6 4 1 6 . 4 Average Corruption 3 | . 2 2 . . . . . 4 . . . . 2 3 4 4 5 3 1 2 . 2 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . 2 . 2 Effects 163 | . 4 7 . . . . . 54 . . . . 7 33 7 7 2 10 1 19 . 12 Message Errors 39 | . . 1 . . . . . 13 . . . . 3 7 2 3 . 4 1 3 . 2 Matter Fused 16 | . . . . . . . . 7 . . . . 1 4 . . 2 . . 2 . . Heat Flow Errors 21 | . 1 2 . . . . . 7 . . . . 1 2 1 1 . 2 . 3 . 1 Energy Discharges 18 | . 3 1 . . . . . 7 . . . . . 1 1 . . 3 . 1 . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 14 | . . 1 . . . . . 6 . . . . 1 . 2 1 . 1 . 2 . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Targeting Errors 47 | . . 2 . . . . . 13 . . . . . 18 . 2 . . . 6 . 6 Weapon Failures 6 | . . . . . . . . . . . . . 1 1 . . . . . 2 . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 515 | . . . . 36 . . 48 . . 25 69 . . 227 . 27 . 28 . 2 53 . Projectiles 53 | . . . . 10 . . . . . 21 22 . . . . . . . . . . . Explosions 257 | . . . . 26 . . 17 . . 4 47 . . 55 . 27 . 28 . . 53 . Melee 205 | . . . . . . . 31 . . . . . . 172 . . . . . 2 . . Knockbacks 18 | . . . . 6 . 8 4 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 15 | . . . . 5 . 7 3 . . . . . . . . . . . . . . . Secondary 3 | . . . . 1 . 1 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 215 | . . . . . . 9 34 . . 39 . . . 8 . . . 115 . . . 10 Shots 6 | . . . . . . . 2 . . 1 . . . 1 . . . 2 . . . . Rammed 26 | . . . . . . 3 . 6 . . 1 . . 3 . . . . 3 2 . 8 Targets Rammed 28 | . . . . . . 4 . 6 . . 1 . . 4 . . . . 3 2 . 8 Kicked 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Highest Temperature 417 | . 197 267 12 28 . 4 315 264 78 100 178 . 256 332 259 231 . 237 417 337 45 292 Average Temperature 77 | . 37 61 6 6 . 3 76 80 43 31 60 . 61 73 99 119 . 57 147 95 9 43 Received Heat Transfer 4495 | . 159 174 60 161 . 297 1009 369 . 117 288 . 198 414 . 225 51 129 219 95 161 369 Effects 13 | . . . . . . . 1 . . . . . . 1 . 1 . . 6 3 . 1 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Energy Bleed 4 | . . . . . . . . . . . . . . . . 1 . . 2 . . 1 Interference 6 | . . . . . . . 1 . . . . . . 1 . . . . 2 2 . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations 9 | . . . . . . . . . . . . . . . . 1 . . 2 1 4 1 Total Turns 177 | . . . . . . . . . . . . . . . . 17 . . 53 49 38 20 Longest Duration 49 | . . . . . . . . . . . . . . . . 17 . . 43 49 16 20 Robots Corrupted 18 | . . . . . . . . . . 5 6 . 2 1 . 3 . 1 . . . . Combat Hostiles 18 | . . . . . . . . . . 5 6 . 2 1 . 3 . 1 . . . . Parts Fried 32 | . . . . . . . 1 . . 5 9 . 6 2 2 3 . 4 . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Robots Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Parts Melted 17 | . . . . . . . 4 12 . . . . . 1 . . . . . . . . Heat Transferred 3020 | . . . 75 . . . 1739 906 . 50 . . . 250 . . . . . . . . Parts Sabotaged 7 | . . . . . . . . . . . . . . . . . 7 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Peak Influence 1855 | 5 264 172 210 263 . 105 456 904 282 . . . . 810 . . . . 528 781 1350 1855 Initial 784 | . 3 102 21 3 . . . 163 275 . . . . . . . . . 50 276 438 784 Average 464 | 2 150 99 60 148 . 23 251 478 279 . . . . 352 . . . . 274 445 801 1274 Maximum Alert Level 5 | . 1 . 1 1 . . 2 3 1 . . . . 3 . . . . 2 3 4 5 Low Security (%) 34 | 100 63 100 93 63 . 100 31 34 . . . . . 40 . . . . 28 . . . Level 1 18 | . 36 . 6 36 . . 54 15 100 . . . . 10 . . . . 50 36 5 . Level 2 18 | . . . . . . . 14 14 . . . . . 26 . . . . 21 58 35 . Level 3 18 | . . . . . . . . 35 . . . . . 22 . . . . . 4 33 39 Level 4 6 | . . . . . . . . . . . . . . . . . . . . . 25 35 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . 25 High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 1 . 3 . . . 4 13 1 . . . . 15 . . . . 3 4 . 12 Investigation 5 | . . . . . . . . 3 . . . . . . . . . . . 1 . 1 Extermination 10 | . . . . . . . . 4 . . . . . 1 . . . . . 2 . 3 Reinforcement 21 | . 1 . 3 . . . 4 2 1 . . . . 5 . . . . 3 1 . 1 Assault 3 | . . . . . . . . . . . . . . 2 . . . . . . . 1 Garrison 17 | . . . . . . . . 4 . . . . . 7 . . . . . . . 6 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . 1 . . . . . . 3 . . . . 2 1 . . Haulers Reinforced 5 | . . . . . . . . . 1 . . . . 2 . . . . 1 . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Distress Signals 31 | . 1 . 1 . . . 3 . . . . . . 3 . . . . 4 5 11 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 499 | . 14 7 17 29 . 11 53 25 . 17 18 . 11 52 1 6 18 16 35 37 73 59 Peak Tracking Total 11 | . 8 3 6 7 . 3 8 4 . 3 5 . 5 8 1 5 11 5 9 7 7 8 Tactical Retreats 49 | . 1 . 1 2 . 2 9 . . 3 7 . 2 9 . 1 . 1 3 1 3 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Traps Triggered 13 | . 1 . . . . . . 6 . . . . . 2 . . . . . 3 . 1 Indirectly 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . 6 . . . . 1 6 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Machines Disabled 24 | . . . . 3 . . 2 7 . . . . . 2 . . . . 5 2 1 2 Max in Single Turn 2 | . . . . 1 . . 1 1 . . . . . 1 . . . . 2 1 1 1 Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Machines Accessed 26 | . 1 . 4 . 1 1 1 8 . . . 4 . 2 1 . 1 . 1 . . 1 Terminals 11 | . 1 . 3 . . 1 1 2 . . . . . 2 . . . . 1 . . . Fabricators 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 2 . . . . . . . . . . . . . 1 Total Hacks 81 | . 2 . 11 . 1 5 1 20 . . . 28 . 5 1 . 1 . 4 . . 2 Successful 56 | . 2 . 6 . 1 2 . 14 . . . 28 . 1 1 . 1 . . . . . Failed 25 | . . . 5 . . 3 1 6 . . . . . 4 . . . . 4 . . 2 Catastrophic 5 | . . . . . . . . 1 . . . . . 2 . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 28 | . 2 . 3 . . 5 1 6 . . . . . 4 . . 1 . 4 . . 2 Terminals 28 | . 2 . 8 . . 5 1 3 . . . . . 5 . . . . 4 . . . Fabricators 6 | . . . . . . . . 6 . . . . . . . . . . . . . . Repair Stations 10 | . . . 3 . . . . 7 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 4 . . . . . . . . . . . . . 2 Terminal Hacks 40 | . 2 . 2 . 1 2 . 2 . . . 28 . 1 1 . 1 . . . . . Record 12 | . . . . . 1 . . . . . . 11 . . . . . . . . . . Part Schematic 8 | . 2 . . . . . . . . . . 6 . . . . . . . . . . Robot Schematic 8 | . . . . . . . . . . . . 8 . . . . . . . . . . Robot Analysis 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . . . 2 . . . . . . . . 3 . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Unreport Threat 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 5 . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Build 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . 2 . . . . 6 . . . . . . . . . . . . . . Scan Component 4 | . . . 1 . . . . 3 . . . . . . . . . . . . . . Repair 4 | . . . 1 . . . . 3 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . 2 . . . . 1 . . . . . . . . . . . . . . Terminals 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Jam 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 1 . 4 . . 1 1 7 . . . . . 2 . . . . 1 . . 1 Full Trace Events 3 | . . . . . . . . 2 . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . 8 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . 2 . . . . . . . . . . 6 . . . . . . . . . . Parts Built 6 | . . . . . . . . 6 . . . . . . . . . . . . . . Matter 306 | . . . . . . . . 306 . . . . . . . . . . . . . . Time 127 | . . . . . . . . 127 . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . . . . . . . . . . . . Parts Repaired 4 | . . . 1 . . . . 3 . . . . . . . . . . . . . . Time 134 | . . . 26 . . . . 108 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . . . . . . . . . . . . . . 2 8 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Programmers 8 | . . . . . . . . . . . . . . . . . . . . . . 8 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Total Allies 9 | . . 2 . 3 . . . 3 . . . . 1 . . . . . . . . . Largest Group 3 | . . 2 1 3 3 3 . 3 . . . . 1 . . . . . . . . . Highest-Rated Group 94 | . . 48 31 40 40 40 . 93 . . . . 94 . . . . . . . . . Highest-Rated Ally 94 | . . 31 31 16 16 16 . 31 . . . . 94 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 75 | . . 10 8 5 . 6 . 20 . . . . 26 . . . . . . . . . Total Damage 1512 | . . 165 21 43 . 75 . 316 . . . . 892 . . . . . . . . . Kills 9 | . . 1 . 1 . 2 . 2 . . . . 3 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Robot Analysis Total 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . . . . . . . 3 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Turns Passed 18099 | 83 311 637 417 579 395 801 957 2612 115 671 726 148 802 1388 396 422 757 1079 619 1132 1942 1110 Spaces Moved 8436 | 45 132 376 248 328 291 442 291 1178 52 298 344 82 415 584 229 225 434 547 180 462 810 443 Core 78 | 7 . . . . . . . . . . . . . . . . . . . . . 71 Treads 6097 | 38 132 58 37 2 . . 18 795 52 298 344 82 415 584 229 225 434 547 163 462 810 372 Legs 2261 | . . 318 211 326 291 442 273 383 . . . . . . . . . . 17 . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 150 150 153 180 180 160 180 160 160 163 162 160 162 160 160 185 50 Average Speed 163 | 142 160 126 126 120 131 150 168 171 180 180 179 180 167 162 163 162 162 171 176 166 188 167 Slowest Speed 270 | 160 160 160 160 160 150 150 270 220 180 180 180 180 180 163 163 185 200 220 240 170 195 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 32 81 23 62 59 81 30 35 2 46 62 69 54 20 51 48 72 71 6 15 37 19 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . 1 1 . . . . 1 . . . 1 . . . . Unknown Exits Taken 18 | 1 1 1 1 1 1 1 1 . . 1 1 1 1 . 1 1 1 . 1 1 1 . Scrap Searched 13 | . . 1 . 1 . 1 . . . 1 3 . 1 . 3 1 . 1 . . . . Spaces Dug 70 | . . . . . . . . 1 . 26 . . 14 14 1 . . 11 . 1 2 . Terrain Destroyed 561 | . . . . 29 . 1 13 4 . 40 9 . 14 36 1 . 26 112 10 11 113 142 Melee 13 | . . . . . . . . 1 . . . . . 7 1 . . 1 . 1 2 . Projectile 234 | . . . . 2 . 1 8 2 . 1 . . . 7 . . 1 1 10 1 75 125 AOE 314 | . . . . 27 . . 5 1 . 39 9 . 14 22 . . 25 110 . 9 36 17 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Total 10853 | 57 171 498 317 419 303 528 531 1635 70 382 408 82 485 780 239 262 472 633 322 662 1013 584 Wait 585 | . 1 77 26 17 4 16 40 239 . 27 6 . . 16 . 6 . 10 20 39 34 7 Move 8414 | 44 131 375 247 327 290 441 290 1177 51 297 343 81 414 583 228 224 433 546 179 461 809 443 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 187 | 4 3 7 8 2 2 9 16 44 3 4 2 . 9 13 . 2 5 11 10 16 13 4 Fast Attach 82 | 7 1 . 1 2 . 3 6 14 . 1 2 . 5 1 1 3 2 2 8 4 10 9 Attach 97 | . . 3 4 2 . 3 20 9 4 . 2 . 4 5 . 1 5 8 9 6 4 8 Detach 5 | . . . . . . . . . . . . . . . . . 3 . 1 . . 1 Swap 242 | . . 4 4 12 4 4 19 25 5 16 11 1 11 27 5 7 8 12 10 28 25 4 Drop 221 | . 1 5 6 5 3 7 10 49 5 2 8 . 10 17 . 7 7 2 15 24 28 10 Fire 921 | 2 34 27 21 52 . 41 104 66 2 35 33 . 32 85 4 12 9 41 67 76 88 90 Melee 67 | . . . . . . . 26 2 . . . . . 29 1 . . 1 . 6 2 . Ram 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Kick 4 | . . . . . . 4 . . . . . . . . . . . . . . . . Crush 20 | . . . . . . . . 6 . . 1 . . 4 . . . . 3 2 . 4 Escape Stasis 4 | . . . . . . . . 4 . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 16) 395 | -10/Materials | Entered Mines 450 | -10/Mines | Lost 3 parts (1p2w) 748 | -10/Mines | Found a hidden stash of uninstalled traps 817 | -10/Mines | Build established: Scavenger-Mutant 861 | -10/Mines | Core integrity fell below 50% 944 | -10/Mines | Discovered new exit (range 10) 1032 | -10/Mines | Entered Materials 1032 | -9/Materials | Accompanied by 1 ally 1032 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1037 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1319 | -9/Materials | Repaired Lgt. Treads 1328 | -9/Materials | Build established: Scavenger-Gunner 1396 | -9/Materials | Discovered new exit (range 9) 1449 | -9/Materials | Entered Mines 1450 | -9/Mines | Assembled infested the area 1455 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1586 | -9/Mines | Destroyed 10 combat bots 1804 | -9/Mines | Discovered new exit (range 10) 1821 | -9/Mines | Learned Materials emergency access door positions 1862 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1962 | -9/Mines | Discovered new exit (range 4) 2012 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2012 | -9/Mines | Discovered new exit (range 5) 2028 | -9/Mines | Entered Exiles 2028 | -9/Exiles | Accompanied by 3 allies 2058 | -9/Exiles | Met 8R-AWN 2078 | -9/Exiles | Met EX-HEX 2147 | -9/Exiles | Met EX-DEC 2169 | -9/Exiles | Met EX-BIN 2207 | -9/Exiles | Learned location of Zion (-7) 2404 | -9/Exiles | Discovered new exit (range 14) 2423 | -9/Exiles | Entered Mines 2423 | -8/Mines | Accompanied by 3 allies 2808 | -8/Mines | Lost 6 parts (2p1n3w) 3070 | -8/Mines | Build established: Scavenger-Mutant 3151 | -8/Mines | Discovered new exit (range 9) 3176 | -8/Mines | Core integrity fell below 50% 3224 | -8/Mines | Entered Materials 3224 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3486 | -8/Materials | Build established: Scavenger-Tank 3560 | -8/Materials | Lost 7 parts (1n3u3w) 4138 | -8/Materials | Discovered new exit (range 9) 4181 | -8/Materials | Entered Factory 4181 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4780 | -7/Factory | Lost 3 parts (1p2w) 4876 | -7/Factory | Fabricated Lgt. Treads (x2) 5041 | -7/Factory | Garrison activated, responded to threat 5233 | -7/Factory | Build established: Hauler-Gunner 5389 | -7/Factory | Fabricated Lgt. Treads (x2) 5454 | -7/Factory | Fabricated Lgt. Treads (x2) 5485 | -7/Factory | Local fabrication network quarantined 5619 | -7/Factory | Repaired Lgt. Treads 5937 | -7/Factory | Garrison activated, responded to threat 6005 | -7/Factory | Build established: Scavenger-Gunner 6128 | -7/Factory | Discovered new exit (range 16) 6199 | -7/Factory | Identified exit to Factory 6335 | -7/Factory | Allied Derelicts emerged from ambush trap array 6540 | -7/Factory | Repaired Gauss Rifle 6580 | -7/Factory | Repaired Minigun 6793 | -7/Factory | Entered another Factory area 6793 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6833 | -6/Factory | Discovered new exit (range 12) 6906 | -6/Factory | Identified exit to Lower Caves 6908 | -6/Factory | Entered Lower Caves 7101 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7561 | -6/Lower Caves | Discovered new exit (range 8) 7579 | -6/Lower Caves | Entered another Lower Caves area 7579 | -6/Lower Caves | Discovered new exit (range 12) 7616 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7659 | -6/Lower Caves | Destroyed 7 combat bots 7691 | -6/Lower Caves | Spotted B-75 Beast 7761 | -6/Lower Caves | Destroyed B-75 Beast 7962 | -6/Lower Caves | Build established: Scavenger-Mutant 8287 | -6/Lower Caves | Discovered new exit (range 11) 8305 | -6/Lower Caves | Entered Data Miner 8305 | -6/Data Miner | Discovered new exit (range 6) 8340 | -6/Data Miner | Met Data Miner 8372 | -6/Data Miner | Learned location of Section 7 (-2) 8372 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8403 | -6/Data Miner | Received God Mode back door access code from Data Miner 8453 | -6/Data Miner | Entered Proximity Caves 8459 | -5/Proximity Caves | Learned Factory non-interactive machine intel 8478 | -5/Proximity Caves | Escorted by Enhanced Grunt 8680 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8692 | -5/Proximity Caves | Found Prototype Device 8692 | -5/Proximity Caves | Identified Exp. Thermal Shield 9032 | -5/Proximity Caves | Build established: Scavenger-Gunner 9043 | -5/Proximity Caves | Learned Factory emergency access door positions 9147 | -5/Proximity Caves | Spotted B-75 Beast 9194 | -5/Proximity Caves | Destroyed B-75 Beast 9219 | -5/Proximity Caves | Lost 6 parts (1p3n1u1w) 9236 | -5/Proximity Caves | Learned location of 1 exit from Factory 9247 | -5/Proximity Caves | Discovered new exit (range 6) 9255 | -5/Proximity Caves | Entered Factory 9255 | -5/Factory | Evolved 2 slots: Utility x2 9256 | -5/Factory | Identified exit to Extension 9258 | -5/Factory | Loaded intel: 220 non-interactive machine locations 9745 | -5/Factory | Build established: Scavenger-Tank 9798 | -5/Factory | Garrison activated, responded to threat 9948 | -5/Factory | Identified exit to Upper Caves 10075 | -5/Factory | Build established: Scavenger-Gunner 10281 | -5/Factory | Garrison activated, responded to threat 10455 | -5/Factory | First assault squad dispatched 10473 | -5/Factory | Incoming assault squad redirected 10476 | -5/Factory | Incoming assault squad redirected 10593 | -5/Factory | Garrison activated, responded to threat 10643 | -5/Factory | Entered Upper Caves 10980 | -5/Upper Caves | Discovered new exit (range 11) 11039 | -5/Upper Caves | Entered another Upper Caves area 11079 | -5/Upper Caves | Identified exit to Factory 11124 | -5/Upper Caves | Spotted B-75 Beast 11150 | -5/Upper Caves | Destroyed B-75 Beast 11446 | -5/Upper Caves | Build established: Scavenger-Mutant 11446 | -5/Upper Caves | Discovered new exit (range 8) 11461 | -5/Upper Caves | Entered Warlord 11519 | -5/Warlord | System corruption cleaned by Quarantine Array 11624 | -5/Warlord | Met Warlord 11639 | -5/Warlord | Opened Warlord's prototype stash 11649 | -5/Warlord | Warlord's base attacked by MAIN.C 11653 | -5/Warlord | Found Prototype Processor 11661 | -5/Warlord | Found Prototype Processor 11663 | -5/Warlord | Found Prototype Device 11664 | -5/Warlord | Identified System Purifier 11678 | -5/Warlord | Found Prototype Reactor 11945 | -5/Warlord | Build established: Scavenger-Gunner 11999 | -5/Warlord | Warlord forces counterattacked 12161 | -5/Warlord | Destroyed 7 combat bots 12183 | -5/Warlord | Spotted Striker 12183 | -5/Warlord | Spotted Executioner 12194 | -5/Warlord | Discovered new exit (range 13) 12218 | -5/Warlord | Entered Proximity Caves 12238 | -4/Proximity Caves | Lost 3 parts (2u1w) 12488 | -4/Proximity Caves | Build established: Scavenger-Mutant 12535 | -4/Proximity Caves | Spotted B-86 Titan 13147 | -4/Proximity Caves | Build established: Scavenger-Gunner 13286 | -4/Proximity Caves | Discovered exit to Factory (range 7) 13297 | -4/Proximity Caves | Entered Factory 13297 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 13375 | -4/Factory | Spotted B-86 Titan 13395 | -4/Factory | Destroyed B-86 Titan 13417 | -4/Factory | Lost 3 parts (1n2w) 13456 | -4/Factory | Identified Exp. Targeting Computer 13515 | -4/Factory | Lost 3 parts (1p1u1w) 13690 | -4/Factory | Discovered new exit (range 5) 13916 | -4/Factory | Entered Research 13916 | -3/Research | Evolved 2 slots: Utility x2 13916 | -3/Research | Identified Exp. Core Analyzer 14030 | -3/Research | Found Prototype Device 14030 | -3/Research | Identified Adv. Kinecellerator 14033 | -3/Research | Found Adv. Kinecellerator 14727 | -3/Research | Incoming investigation squad redirected 14871 | -3/Research | Discovered new exit (range 20) 15048 | -3/Research | Entered another Research area 15048 | -2/Research | Warlord forces began assault on 0b10 15048 | -2/Research | Evolved 2 slots: Utility x2 15153 | -2/Research | Spotted B-90 Cyclops 15158 | -2/Research | Research machine network offline 15189 | -2/Research | Found Fusion Bomb Launcher 15263 | -2/Research | Spotted B-90 Cyclops 15494 | -2/Research | Spotted Executioner 15499 | -2/Research | P-80 Master assimilated allied 3J-R8B(h) 15503 | -2/Research | Destroyed Executioner 15506 | -2/Research | P-80 Master assimilated allied 8Y-ZYH(s) 15547 | -2/Research | Borebot progress halted 15562 | -2/Research | Found Exp. Targeting Computer 15649 | -2/Research | Spotted Striker 15653 | -2/Research | Borebot progress halted 15676 | -2/Research | Destroyed Striker 15716 | -2/Research | Destroyed 9 combat bots 15757 | -2/Research | Borebot progress halted 15822 | -2/Research | Borebot progress halted 15947 | -2/Research | Spotted B-90 Cyclops 16008 | -2/Research | Spotted Striker 16015 | -2/Research | Destroyed Striker 16369 | -2/Research | Spotted Striker 16371 | -2/Research | Spotted Striker 16375 | -2/Research | Destroyed Striker 16379 | -2/Research | Destroyed Striker 16394 | -2/Research | Spotted Striker 16398 | -2/Research | Destroyed Striker 16524 | -2/Research | Spotted Striker 16524 | -2/Research | Destroyed B-90 Cyclops 16526 | -2/Research | Spotted Striker 16546 | -2/Research | Destroyed Striker 16583 | -2/Research | Destroyed Striker 16607 | -2/Research | Destroyed 10 combat bots 16956 | -2/Research | Discovered new exit (range 8) 16990 | -2/Research | Entered Access 16990 | -1/Access | Evolved 2 slots: Utility x2 17220 | -1/Access | Energy Cycler disabled 17264 | -1/Access | Garrison activated, responded to threat 17303 | -1/Access | Build established: Scavenger-Tank 17329 | -1/Access | Garrison activated, responded to threat 17740 | -1/Access | First assault squad dispatched 17763 | -1/Access | Incoming assault squad redirected 17793 | -1/Access | Destroyed 8 combat bots 18000 | -1/Access | Lost 4 parts (2u2w) 18058 | -1/Access | Released all parts (16) 18078 | -1/Access | Spotted B-99 Colossus 18088 | -1/Access | Lost 6 parts (1n3u2w) 18100 | -1/Access | Self-destructed Last Messages --------------- 18058_ KE Penetrator crushed and broken. 18059_ K-01 Serf collects debris. 18059_ K-01 Serf cleans the Recycling Unit. 18059_ Acquired Med. Treads. 18060_ K-01 Serf collects debris. 18060_ R-10 Processor collects Adv. Targeting Computer. 18061_ K-01 Serf destroyed. 18064_ Slammed into U-05 Engineer. 18064_ K-01 Serf collects debris. 18065_ Acquired 25 matter. 18066_ Slammed into U-05 Engineer. 18069_ K-01 Serf collects debris. 18071_ Slammed into A-15 Conveyor. 18072_ Penetrated by Slug. 18072_ U-05 Engineer destroyed. 18073_ Acquired 18 matter. 18076_ K-01 Serf cleans the Repair Station. 18085_ U-05 Engineer lays Concrete. 18094_ Penetrated by Slug. 18094_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????##########??????????# | | ?????????????????????????????# #??????????# | | ?????????????????????????????# !!!#??????????# | | ?????????????????????????????# !!!#??????????# | | ?????????????????????????????# !! #??????????# | | ?????????????????????????????# #??????????# | | ?????????????????????????????# #??????????? | | ?????????????????????????????# !#??????????? | | ?????????????????????????????? #??????????? | | ???????????????????????????????? ????????????? | | ??????????????????################+############### | | ??????????????????# # | | ??????????????????# + | | ??????????????????# """"" # | | ??????????????????# """"" # | | ??????????????????# """"" # | | ??????????????????# """"" * # | | ??????????????????# """"" # | | ??????????????????# """"" # | | ??????????????????# # | | ??????????????????# @ # ]] | | ??????????????????# # ]! | | ??????????????????# ############ ]! | | ??????????????????##############??????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# "" | | ??????????????????????????????????????????#""" | | ??????????????????????????????????????????#"R | | ??????????????????????????????????????????#""" | | ???????????????????????????????????????????""" | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????????????????????????????????? ## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 52 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Power Amplification 40 Armor Coverage 900 Resistance: KI 25 Resistance: TH 30 Resistance: EM 25 Utility Shielding 90 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 8 Core Analysis 15 Recoil Reduction 4 Kinecelleration 50 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lgt. Treads | -10/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Lgt. Treads | x2 | -7/Factory Lgt. Treads | x2 | -7/Factory Lgt. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledSensorModule Manual? 0 Play Time 01:57:31 Cumulative 571.1 hours Start 2020.09.15 @ 17:16:21 End 2020.09.15 @ 19:24:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 907 Rogue 907 Adventurer 0 Explorer 0 Win Type - Total 53 Types 34/1/7/8/3/0/0/0/0 Lore% 91 Gallery% 93 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 405d1ae2-b487-4a99-a404-75ebb4aa47d7