Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 12:31:23 Player: Yovador Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (92) 460 Value Destroyed (2613) 2613 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (84) 84 TOTAL SCORE: 5077 Bonus ------- High Alert Combat Kills 84 Cogmind --------- Core Integrity 0/550 Matter 145/300 Energy 65/100 System Corruption 4% Temperature Hot (211) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer > --- WEAPON (3) ------- Shotgun Welding Torch > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Hover Unit > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Light EM Pulse Cannon EM Pulse Cannon Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Improved Targeting Computer Improved Targeting Computer Recoil Stabilizer Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Particle Gun Spread Laser Improved Medium Laser Ion Cannon Assault Rifle Light Assault Rifle Minigun Flak Cannon Missile Launcher Welding Torch [Rating: 28] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Beam Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . 2 . Weapon 1 | . . . . 1 Parts Attached 89 | 6 14 13 19 37 Power 8 | 1 1 2 1 3 Engine 6 | 1 1 1 1 2 Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 20 | 2 2 5 2 9 Treads 14 | 2 2 4 2 4 Leg 2 | . . 1 . 1 Wheel . | . . . . . Hover 2 | . . . . 2 Flight 2 | . . . . 2 Utility 16 | 1 3 1 6 5 Device 4 | . 1 1 2 . Storage 3 | 1 2 . . . Processor 3 | . . . 2 1 Hackware . | . . . . . Protection 6 | . . . 2 4 Artifact . | . . . . . Weapon 45 | 2 8 5 10 20 Energy Gun 7 | . . . 4 3 Energy Cannon 10 | . 1 1 4 4 Ballistic Gun 14 | 2 3 1 . 8 Ballistic Cannon 6 | . 2 2 . 2 Launcher 7 | . 2 1 2 2 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Corrupted Parts 1 | . . . . 1 System Corruption 2 | . . . . 2 Parts Lost 43 | . . 6 7 30 Power 5 | . . 1 . 4 Propulsion 12 | . . 2 3 7 Utility 11 | . . 1 1 9 Weapon 15 | . . 2 3 10 Highest Loss Streak 12 | . . 5 4 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 99 97 98 91 Engine 9 | . 14 13 7 6 Core 1 | . . . 3 2 Treads 22 | . 28 27 21 15 Hover 1 | . . . . 4 Device 9 | . 13 13 10 1 Storage 11 | . 14 14 11 8 Processor 9 | . . . 17 16 Protection 3 | . . . 4 8 Energy Gun 4 | . . . 10 5 Energy Cannon 9 | . 6 10 8 11 Ballistic Gun 6 | . 7 10 1 7 Ballistic Cannon 4 | . 13 5 . 2 Naked Turns . | . . . . . Heaviest Build 69 | 13 55 55 61 69 Greatest Support 60 | 40 46 46 46 60 Greatest Overweight (x) 18 | . 1 2 3 18 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 16 20 20 18 Most Carried 20 | 6 15 16 20 20 Average Carried 14 | 3 13 12 16 14 Final Capacity 20 | 8 20 20 20 5 Final Carried 17 | 6 15 14 17 . Class Distribution -------------------- 72% | Mutant 21% | Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1829 | . 388 505 423 513 Remotely . | . . . . . Salvage Created 2697 | . 353 159 1150 1035 Parts 175 | . 31 13 67 64 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 86 | . 12 21 27 26 Melee 3 | . . 3 . . Guns 28 | . 2 4 14 8 Cannons 41 | . 8 10 10 13 AOE 10 | . 2 4 1 3 Classes Destroyed 13 | . 5 1 3 4 Worker 4 | . 1 . 1 2 Builder 2 | . . . . 2 Tunneler 3 | . 1 1 . 1 Recycler 1 | . . . 1 . Operator 3 | . . . 2 1 Watcher 9 | . 3 . 3 3 Swarmer 25 | . 6 5 6 8 Grunt 30 | . 6 . 15 9 Duelist 2 | . . . . 2 Sentry 10 | . . . 6 4 Specialist 1 | . . . . 1 Hunter 2 | . . . . 2 Assembled 16 | . . 16 . . Best Kill Streak 8 | . 4 7 5 8 Combat Bots Only 7 | . 4 7 5 7 Max Kills in Single Turn 2 | . 2 2 2 2 Gunslinging . | . . . . . Exploded 2 | . 2 2 1 1 Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 547 | . 73 109 157 208 Missed 166 | . 17 25 60 64 Damage Taken 5193 | . 423 992 1213 2565 Core 1060 | . 50 149 307 554 Absorbed by Shields 547 | . 158 260 129 . Regen/Repaired (Parts) 46 | . . . 46 . Core Remaining (%) 47 | 100 . 20 23 . Volleys Fired 282 | . 62 47 112 61 Largest 3 | . 2 2 2 3 Hottest 179 | . 90 80 125 179 Shots Fired 531 | . 95 82 187 167 Gun 193 | . 13 14 98 68 Cannon 320 | . 80 65 82 93 Launcher 18 | . 2 3 7 6 Special . | . . . . . Kinetic 199 | . 49 59 31 60 Thermal 240 | . 44 20 124 52 Explosive 18 | . 2 3 7 6 Electromagnetic 74 | . . . 25 49 Robot Hit Streak 13 | . 6 4 13 13 Robot Miss Streak 9 | . 7 5 3 9 Penetration Max 1 | . . . . 1 Secondary Targets . | . . . . . Shots Hit Robots 331 | . 41 38 125 127 Core Hits 203 | . 21 32 58 92 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . 2 1 5 1 Burn 4 | . . . 4 . Meltdown 1 | . . . 1 . Blast 3 | . 2 1 . . Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7011 | . 811 916 2329 2955 Guns 1988 | . 55 76 992 865 Cannons 3934 | . 668 591 991 1684 Explosions 1024 | . 88 202 346 388 Melee . | . . . . . Ramming 65 | . . 47 . 18 Kinetic 1887 | . 320 458 238 871 Thermal 2860 | . 403 209 1479 769 Explosive 938 | . 88 202 299 349 Electromagnetic 1261 | . . . 313 948 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 2 . 4 Average Corruption 2 | . . 2 . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 41 | . . 12 . 29 Message Errors 14 | . . 4 . 10 Matter Fused 8 | . . 1 . 7 Heat Flow Errors 1 | . . . . 1 Energy Discharges 7 | . . 3 . 4 Parts Rejected 2 | . . . . 2 Data Loss (minor) 3 | . . 2 . 1 Data Loss (major) 1 | . . 1 . . Misfires 1 | . . . . 1 Alerts 2 | . . 1 . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 33 | . . 17 6 10 Projectiles 18 | . . 17 . 1 Explosions 15 | . . . 6 9 Melee . | . . . . . Knockbacks 9 | . 1 5 . 3 Impact . | . . . . . Kinetic 9 | . 1 5 . 3 Secondary . | . . . . . Self-Inflicted Damage 284 | . 22 46 24 192 Shots 7 | . 1 1 1 4 Rammed 17 | . . 15 . 2 Targets Rammed 21 | . . 17 . 4 Kicked . | . . . . . Crushed 4 | . . 2 . 2 Highest Temperature 622 | . 472 137 622 622 Average Temperature 132 | . 114 38 148 168 Received Heat Transfer 1338 | . 152 411 469 306 Effects 40 | . 5 . 18 17 Shutdowns 5 | . 1 . 3 1 Energy Bleed 4 | . . . 4 . Interference 8 | . 2 . . 6 Matter Decay 3 | . . . 2 1 Short Circuit 4 | . . . 1 3 Damage (minor) 4 | . . . 3 1 Damage (major) 7 | . 2 . 2 3 Damage (core) 5 | . . . 3 2 Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 5 | . . . 1 4 Impact Corruptions 1 | . . 1 . . Robots Melted 2 | . . . 2 . Combat Hostiles 2 | . . . 2 . Parts Melted 12 | . . . 12 . Heat Transferred 5810 | . 851 444 3442 1073 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 526 | . 222 156 417 526 Initial 161 | . . 5 . 161 Average 133 | . 61 37 230 164 Maximum Alert Level 2 | . 1 . 2 2 Low Security (%) 79 | 100 97 100 48 81 Level 1 15 | . 2 . 45 5 Level 2 5 | . . . 5 13 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 . 4 6 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 8 | . 1 . 4 3 Assault 1 | . . . . 1 Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 7 | . . 3 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 136 | . 23 26 42 45 Peak Tracking Total 7 | . 3 7 4 7 Tactical Retreats 7 | . . 2 3 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 12 | . . . 7 5 Max in Single Turn 2 | . . . 2 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 12 | . 4 . 5 3 Terminals 9 | . 4 . 2 3 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 27 | . 14 . 8 5 Successful 15 | . 7 . 5 3 Failed 12 | . 7 . 3 2 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 23 | . 14 . 4 5 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Terminal Hacks 12 | . 7 . 2 3 Prototype ID Bank 2 | . . . 1 1 Terminal Index 1 | . 1 . . . Alert Level 3 | . 1 . . 2 Dispatch Records 2 | . 2 . . . Maintenance Status 1 | . 1 . . . Investigation Status 1 | . 1 . . . Reinforcement Status 1 | . . . 1 . Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . . 2 . Used . | . . . . . Hacking Detections 6 | . 4 . 1 1 Full Trace Events 3 | . 3 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 38 | . . . 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 6577 | 71 1270 1470 1900 1866 Spaces Moved 2254 | 42 574 525 597 516 Core 14 | 12 . . . 2 Treads 2199 | 30 574 525 597 473 Legs 7 | . . . . 7 Wheels . | . . . . . Hover 19 | . . . . 19 Flight 15 | . . . . 15 Fastest Speed 50 | 50 160 240 240 50 Average Speed 237 | 128 184 241 244 292 Slowest Speed 950 | 160 240 320 400 950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 60 | 4 89 90 59 60 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug 5 | . 5 . . . Terrain Destroyed 151 | . 17 21 47 66 Melee . | . . . . . Projectile 3 | . . . . 3 AOE 148 | . 17 21 47 63 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2961 | 59 692 618 853 739 Wait 209 | . 13 8 104 84 Move 2250 | 41 573 524 596 516 Hop . | . . . . . Pick Up 75 | 12 19 7 16 21 Fast Attach . | . . . . . Attach 60 | 6 3 10 13 28 Detach 14 | . 2 2 3 7 Swap 29 | . 11 3 6 9 Drop 21 | . 9 . 3 9 Fire 282 | . 62 47 112 61 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 21 | . . 17 . 4 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 5) 611 | -10/Materials | Discovered new exit (range 3) 779 | -10/Materials | Discovered new exit (range 5) 982 | -10/Materials | Discovered new exit (range 7) 1300 | -10/Materials | Derelicts attacked the area 1342 | -10/Materials | Entered Mines 1343 | -10/Mines | Assembled infested the area 1386 | -10/Mines | Learned location of Zion (-7) 1455 | -10/Mines | Destroyed 7 combat bots 1565 | -10/Mines | Core integrity fell below 50% 1645 | -10/Mines | Lost 5 parts (1p2n1u1w) 2094 | -10/Mines | Discovered new exit (range 9) 2783 | -10/Mines | Discovered new exit (range 8) 2812 | -10/Mines | Entered Materials 2812 | -9/Materials | Evolved 2 slots: Utility x2 2813 | -9/Materials | Identified exit to Mines 3408 | -9/Materials | Repaired Lgt. Nuclear Core 3438 | -9/Materials | Discovered new exit (range 16) 3872 | -9/Materials | Discovered new exit (range 11) 4018 | -9/Materials | Core integrity fell below 50% 4037 | -9/Materials | Lost 4 parts (2n2w) 4628 | -9/Materials | Discovered new exit (range 3) 4712 | -9/Materials | Entered another Materials area 4712 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5023 | -8/Materials | Build established: Gunner 5677 | -8/Materials | Discovered new exit (range 14) 6226 | -8/Materials | Garrison activated, responded to threat 6291 | -8/Materials | Lost 5 parts (1p1n1u2w) 6454 | -8/Materials | Discovered new exit (range 15) 6455 | -8/Materials | Core integrity fell below 50% 6469 | -8/Materials | Destroyed 7 combat bots 6496 | -8/Materials | Lost 12 parts (2p1n6u3w) 6562 | -8/Materials | Core integrity fell below 20% 6578 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- M-28 Smith repairs M-28 Smith. Acquired 15 matter. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. System corrupted: FCS attempts to trigger Assault Rifle. System corrupted: Assault Rifle misfires. Acquired 50 matter. Flight Unit destroyed. Broken Imp. Targeting Computer destroyed. X-57 Shotgunner destroyed. System corrupted: Energy discharge (-26). Spread Laser destroyed. Assault Rifle destroyed. Lgt. Deuterium Engine destroyed. R-06 Scavenger collects Katana. Ion Cannon destroyed. Acquired Shotgun. R-06 Scavenger collects Imp. Aluminum Leg. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | "????????????????????????????????????????????????? | | "????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ?????????????????????????????? | | ############???# ?????????????????????????????? | | ? ?????????????????????????????? | | ? ?????????????????????????????? | | ?? ????????????????????????????? | | ############+### ##+??????????????????????????? | | ???????# # # ?????????????????????????? | | ???????# * # / ??????????????????????????? | | ???????# # # ???????????????????????????? | | ######## # ###?????????##???????????????? | | # ######### #######################?????? | | # # #[%!%*| #????? | | # # ""%#=**!m H #????? | | # # =!x=%[* #????? | | # # *@g#=#########???????????? | | # *# !!g;r#???????????????????? | | # # !#%#???????????????????? | | # #%#???????????????????? | | #######*#???????????????????? | | % ![#???????????????????? | | #######+########+#############???????????????????? | | ?# /[[#???????????????????????????? | | ?#! !!! /[[#???????????????????????????? | | ?# !!! "T" [[ #???????????????????????????? | | ?# !! # #??????????????????????????? | | ?####### #############??????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Fist Fight Please Form A Line Challenges ------------ None Game ------ Seed HeatAngularGravjet Manual? 0 Play Time 00:48:16 Cumulative 5.7 hours Start 2024.04.01 @ 11:27:37 End 2024.04.01 @ 12:31:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a170f992-0a0c-4acf-b6b4-5a2c27e7a5cb