Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.26 @ 21:12:22 Player: Yeast Cone Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (61) 305 Value Destroyed (1494) 1494 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (9) 9 TOTAL SCORE: 5448 Bonus ------- High Alert Combat Kills 9 Cogmind --------- Core Integrity 0/850 Matter 89/300 Energy 80/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Light Angular Momentum Engine Thermal Generator Advanced Heat Sink Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Transport Network Coupler Improved Salvage Targeting Computer Improved Target Analyzer Advanced ECM Suite > --- WEAPON ----------- Lightning Gun Katana Power Sword > --- INVENTORY -------- Thermal Generator Advanced Heat Sink [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Gravmag System Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Power Shielding Weapon Mini Grenade Launcher Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Power Sword Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Slots Evolved 8 | . . 2 2 2 . . 2 . Power 2 | . . . . 1 . . 1 . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . 1 1 . . . 1 . Weapon 2 | . . 1 . 1 . . . . Parts Attached 57 | 6 7 12 10 3 1 . 17 1 Power 8 | 1 1 1 . 2 . . 3 . Engine 8 | 1 1 1 . 2 . . 3 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 14 | 2 . 4 5 . . . 3 . Treads 2 | 2 . . . . . . . . Leg 2 | . . 2 . . . . . . Wheel . | . . . . . . . . . Hover 7 | . . 2 4 . . . 1 . Flight 3 | . . . 1 . . . 2 . Utility 15 | 1 3 3 3 . . . 4 1 Device 5 | . 2 . 2 . . . 1 . Storage 2 | 1 1 . . . . . . . Processor 5 | . . 1 . . . . 3 1 Hackware 1 | . . 1 . . . . . . Protection 2 | . . 1 1 . . . . . Artifact . | . . . . . . . . . Weapon 20 | 2 3 4 2 1 1 . 7 . Energy Gun 4 | 2 1 . . . . . 1 . Energy Cannon 4 | . 1 . . . . . 3 . Ballistic Gun 1 | . . 1 . . . . . . Ballistic Cannon 4 | . . . 2 1 1 . . . Launcher 3 | . 1 2 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon 1 | . . 1 . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 31 | . . 3 1 . 1 . 17 9 Power 4 | . . 1 . . 1 . 2 . Propulsion 8 | . . 1 1 . . . 4 2 Utility 10 | . . 1 . . . . 5 4 Weapon 9 | . . . . . . . 6 3 Highest Loss Streak 5 | . . 1 1 . 1 . 5 5 To Critical Strikes . | . . . . . . . . . Average Backups 6 | . 4 7 7 7 7 7 6 4 Power . | . . . 1 . . . . 1 Propulsion . | . . . . . . . . . Utility 2 | . . 2 3 4 5 5 3 3 Weapon 2 | . 3 3 2 2 1 1 1 . Tool/Special . | . . . . . . . . . Unused Backups 9 | . 1 3 1 1 . . . 3 Power 1 | . . . . . . . . 1 Propulsion 1 | . 1 . . . . . . . Utility 3 | . . . 1 . . . . 2 Weapon 4 | . . 3 . 1 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 81 | . 89 98 91 92 96 92 59 39 Engine 9 | . 14 10 9 14 13 7 3 . Treads 8 | . 28 13 . . . . . . Hover 9 | . . 7 20 23 23 23 8 . Flight 1 | . . . . . . . 1 8 Device 5 | . 4 11 6 7 7 7 3 . Storage 7 | . 14 11 9 7 7 7 3 . Processor 7 | . . 3 9 7 7 7 13 17 Protection 4 | . . 7 8 7 7 7 4 . Energy Gun 8 | . 23 11 3 . . . . 5 Energy Cannon 1 | . 1 . . . . . 8 . Ballistic Gun 1 | . . 7 . . . . . . Ballistic Cannon 3 | . . . 4 7 12 15 . . Launcher 8 | . 3 13 18 15 15 15 2 . Slashing Weapon 1 | . . . . . . . 4 7 Peak Build Rating 41 | 6 7 15 27 33 34 32 41 39 Average Rating 20 | 4 6 12 20 30 32 32 29 25 On Entrance 20 | . 6 7 15 27 30 32 32 33 Avg Prop Armor Cover (%) 6 | . . . 6 . . . . . Naked Turns 62 | . . . . . . . . 62 Heaviest Build 89 | 14 89 28 20 31 31 24 38 9 Greatest Support 40 | 40 40 40 27 27 27 27 27 12 Greatest Overweight (x) 12 | . 2 4 6 1 1 . 12 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 25 8 8 8 8 8 8 5 Average Capacity 7 | 6 8 8 8 8 8 8 6 5 Most Carried 8 | 2 8 8 8 8 8 8 8 5 Average Carried 6 | . 4 7 7 7 7 7 5 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 Final Carried 8 | . 7 8 8 8 7 8 4 5 Class Distribution -------------------- 44% | Mutant 35% | Skirmisher 9% | Scavenger-Tank 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Matter Collected 1332 | 184 206 370 192 . 157 92 131 . Remotely . | . . . . . . . . . Salvage Created 1320 | . 460 562 92 . 47 . 159 . Parts 99 | . 34 40 15 . 4 . 6 . Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . 2 . . 4 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Combat Hostiles Destroyed 48 | . 13 20 8 . 3 . 4 . Guns 12 | . 6 6 . . . . . . Cannons 3 | . 2 . . . . . 1 . AOE 33 | . 5 14 8 . 3 . 3 . Classes Destroyed 12 | . 5 5 2 . . . . . Worker 5 | . 3 1 1 . . . . . Builder 2 | . 2 . . . . . . . Hauler 1 | . . 1 . . . . . . Recycler 1 | . . 1 . . . . . . Operator 1 | . . 1 . . . . . . Watcher 3 | . 1 2 . . . . . . Swarmer 20 | . 6 8 3 . 3 . . . Cutter 3 | . . . 3 . . . . . Grunt 18 | . 7 8 . . . . 3 . Brawler 1 | . . 1 . . . . . . Sentry 4 | . . 3 . . . . 1 . Specialist 2 | . . . 2 . . . . . Best Kill Streak 7 | . 7 5 4 . 3 . 4 . Combat Bots Only 4 | . 3 4 3 . 3 . 4 . Max Kills in Single Turn 4 | . 2 3 4 . 3 . 2 . Gunslinging . | . . . . . . . . . Exploded 3 | . 2 3 3 . 3 . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Hostile Shots Fired 501 | . 61 93 20 . 22 . 302 3 Missed 202 | . 24 30 9 . 10 . 127 2 Hits 299 | . 37 63 11 . 12 . 175 1 Melee 10 | . . 3 5 . 2 . . . Projectile 289 | . 37 60 6 . 10 . 175 1 AOE 1 | . . . 1 . . . . . Critical Strikes 7 | . . 1 5 . 1 . . . Actively Blocked 1 | . . . 1 . . . . . Damage Taken 4016 | . 382 722 270 . 276 . 1637 729 Core 1264 | . 127 119 118 . 43 . 528 329 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 52 | . . . 8 . 18 . 26 . Regen/Repaired (Parts) 72 | . . 38 . . . . 34 . Core Remaining (%) 78 | 100 49 70 78 . . 93 . . Volleys Fired 127 | . 52 38 17 . 3 . 14 3 Largest 4 | . 2 3 3 . 4 . 4 1 Hottest 255 | . 110 110 110 . 140 . 255 55 Shots Fired 251 | . 97 91 30 . 8 . 21 4 Gun 161 | . 82 68 4 . . . 3 4 Cannon 39 | . 11 . 10 . 6 . 12 . Launcher 51 | . 4 23 16 . 2 . 6 . Special . | . . . . . . . . . Kinetic 46 | . . 30 10 . 6 . . . Thermal 117 | . 63 38 4 . . . 12 . Explosive 51 | . 4 23 16 . 2 . 6 . Electromagnetic 37 | . 30 . . . . . 3 4 Robot Hit Streak 8 | . 5 8 8 . 3 . 4 . Robot Miss Streak 10 | . 2 10 5 . 2 . 3 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 96 | . 35 40 10 . 4 . 7 . Core Hits 100 | . 26 42 16 . 6 . 10 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . 2 1 . . . . . . Burn 3 | . 2 1 . . . . . . Melee Attacks 104 | . . . . . . . 28 76 Impact . | . . . . . . . . . Slashing 85 | . . . . . . . 9 76 Piercing 19 | . . . . . . . 19 . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3903 | . 818 1610 822 . 243 . 410 . Guns 834 | . 399 410 25 . . . . . Cannons 442 | . 122 . 56 . 112 . 152 . Explosions 2609 | . 297 1200 723 . 131 . 258 . Melee . | . . . . . . . . . Ramming 18 | . . . 18 . . . . . Kinetic 374 | . . 206 56 . 112 . . . Thermal 772 | . 391 204 25 . . . 152 . Explosive 2563 | . 251 1200 723 . 131 . 258 . Electromagnetic 176 | . 176 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 34 | . . . . . . . 12 34 Average Corruption 16 | . . . . . . . 11 19 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 35 | . . . . . . . 12 23 Message Errors 7 | . . . . . . . 3 4 Matter Fused 9 | . . . . . . . 1 8 Heat Flow Errors 5 | . . . . . . . 3 2 Energy Discharges 5 | . . . . . . . 1 4 Data Loss (minor) 6 | . . . . . . . 2 4 Data Loss (major) 1 | . . . . . . . 1 . Misfires 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 36 | . 2 15 16 . 3 . . . Projectiles 3 | . . . . . 3 . . . Explosions 33 | . 2 15 16 . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . Impact . | . . . . . . . . . Kinetic 1 | . . . 1 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 70 | . 17 . 53 . . . . . Shots 2 | . 1 . 1 . . . . . Rammed 3 | . . 1 2 . . . . . Targets Rammed 3 | . . 1 2 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 282 | . 282 153 87 . 60 . 249 248 Average Temperature 90 | . 121 58 25 . 19 . 97 112 Received Heat Transfer 777 | . 102 171 27 . 108 . 369 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . Heat Transferred 2048 | . 1123 666 74 . . . 185 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Maximum Alert Level 2 | . . 2 1 . . . . . Low Security (%) 80 | 100 100 41 66 100 . . 100 . Level 1 18 | . . 54 33 . . . . . Level 2 1 | . . 3 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 402 | . 162 402 308 95 . . 99 . Initial 164 | . . 65 164 95 . . . . Average 103 | . 43 232 185 38 . . 15 . Influence Increases 1864 | . 426 706 358 45 70 . 214 45 Destroy 0b10 Robot/C 960 | . 260 400 160 . 60 . 80 . Destroy 0b10 Robot/NC 65 | . 30 30 5 . . . . . Destroy Leader 188 | . 52 76 30 . 10 . 20 . Trap Triggered on 0b10 10 | . 10 . . . . . . . Successful Hack 40 | . 15 18 7 . . . . . Disable Machine 105 | . 15 45 45 . . . . . Destroy Structure 316 | . 29 122 111 . . . 54 . Partial Spotted 30 | . . . . 15 . . 15 . Lose Combat Pursuer 150 | . 15 15 . 30 . . 45 45 Influence Decreases 1864 | . 270 472 536 222 35 70 212 47 Entered New Map 464 | . . 91 226 117 14 14 . 2 Time Decay 1111 | . 270 351 150 70 21 56 148 45 Lost Part 104 | . . 30 10 . . . 64 . Purge Threat 185 | . . . 150 35 . . . . Squads Dispatched 10 | . 3 1 2 2 . . 2 . Investigation 5 | . 3 . . 1 . . 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 4 | . . 1 2 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Distress Signals 4 | . 3 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 83 | . 22 28 12 3 10 . 7 1 Peak Tracking Total 7 | . 4 7 4 4 6 . 4 2 Tactical Retreats 13 | . 1 1 . 1 5 . 3 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Traps Triggered 3 | . 1 1 . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 9 | . 9 . . . . . . . Reused 1 | . 1 . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Machines Disabled 7 | . 1 3 3 . . . . . Max in Single Turn 1 | . 1 1 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Machines Accessed 23 | . 7 5 3 3 . . 4 1 Terminals 13 | . 4 2 3 2 . . 2 . Fabricators 2 | . . . . 1 . . 1 . Repair Stations 3 | . 1 1 . . . . 1 . Recycling Units 3 | . 2 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 62 | . 25 19 5 6 . . 6 1 Successful 39 | . 15 14 5 2 . . 2 1 Failed 22 | . 10 4 . 4 . . 4 . Catastrophic 4 | . 3 . . 1 . . . . Database Lockouts 1 | . . 1 . . . . . . Manual . | . . . . . . . . . Terminals 33 | . 15 7 5 3 . . 3 . Fabricators 4 | . . . . 3 . . 1 . Repair Stations 10 | . 4 4 . . . . 2 . Recycling Units 9 | . 6 3 . . . . . . Scanalyzers 5 | . . 5 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 22 | . 10 5 5 1 . . . 1 Record 8 | . 4 1 2 . . . . 1 Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Repair Station Index 1 | . . . 1 . . . . . Alert Level 2 | . 1 . 1 . . . . . Unreport Threat 2 | . . . 1 1 . . . . Reprogram Traps 3 | . 3 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks 5 | . . 3 . . . . 2 . Scan Component 2 | . . 1 . . . . 1 . Repair 2 | . . 1 . . . . 1 . Refit 1 | . . 1 . . . . . . Recycling Unit Hacks 7 | . 5 2 . . . . . . Report Inventory 3 | . 2 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 3 | . 2 1 . . . . . . Scanalyzer 4 | . . 4 . . . . . . Retrieve Study 4 | . . 4 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 3 3 3 3 . . 3 . Full Trace Events 4 | . 2 . . 1 . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . 4 . . . . . . Parts Repaired 2 | . . 1 . . . . 1 . Time 58 | . . 32 . . . . 26 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 18 | . 16 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Active Infowar (turns) 3611 | . 281 911 319 221 534 222 739 384 Optics 251 | . . . . . . . . 251 Terrain 1983 | . 280 265 207 214 534 222 261 . Structural 639 | . 1 638 . . . . . . T.N.C. 2692 | . . 273 319 221 534 222 739 384 ECM 11 | . . . 2 7 . . 2 . Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Turns Passed 4466 | 113 888 911 319 221 534 222 739 519 Spaces Moved 3663 | 67 438 514 309 398 740 341 552 304 Core 137 | 5 . . 1 . . . 131 . Treads 785 | 62 438 285 . . . . . . Legs 7 | . . 7 . . . . . . Wheels . | . . . . . . . . . Hover 2328 | . . 222 308 398 740 341 319 . Flight 406 | . . . . . . . 102 304 Fastest Speed 37 | 50 160 116 52 52 52 52 37 37 Average Speed 92 | 151 162 147 80 52 70 52 95 38 Slowest Speed 650 | 160 320 300 350 112 112 52 650 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 68 | . . . . . . . 8 60 Cave-ins Triggered 12 | . . . . . . . 2 10 Exploration Rate (%) 32 | 4 52 49 25 9 77 37 14 28 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 5 | . . . . . 3 2 . . Spaces Dug 108 | . . 16 . . . . 28 64 Terrain Destroyed 450 | . 27 135 138 . 20 . 66 64 Melee 90 | . . . . . . . 26 64 Projectile 10 | . . . 3 . 2 . 5 . AOE 350 | . 27 135 135 . 18 . 35 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Total 4373 | 78 520 589 351 409 743 385 694 604 Wait 336 | . . . . . . 44 61 231 Move 3652 | 66 437 513 308 397 739 340 551 301 Hop . | . . . . . . . . . Pick Up 52 | 6 15 11 6 3 . 1 9 1 Fast Attach 24 | . . 7 6 1 . . 9 1 Attach 37 | 6 7 5 3 1 1 . 14 . Detach 6 | . 2 . . . . . 4 . Swap 13 | . 2 3 4 4 . . . . Drop 29 | . 5 11 5 3 . . 5 . Fire 127 | . 52 38 17 . 3 . 14 3 Melee 91 | . . . . . . . 27 64 Ram 2 | . . . 2 . . . . . Kick . | . . . . . . . . . Crush 1 | . . 1 . . . . . . Escape Stasis 3 | . . . . . . . . 3 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 830 | -10/Materials | Discovered new exit (range 11) 976 | -10/Materials | Core integrity fell below 50% 1002 | -10/Materials | Entered another Materials area 1002 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1324 | -9/Materials | Repaired Imp. Ion Engine 1574 | -9/Materials | Build established: Tank 1755 | -9/Materials | Central database locked down 1867 | -9/Materials | Discovered new exit (range 14) 1913 | -9/Materials | Entered another Materials area 1913 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2061 | -8/Materials | Discovered new exit (range 7) 2232 | -8/Materials | Entered Factory 2232 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2341 | -7/Factory | Discovered new exit (range 16) 2453 | -7/Factory | Entered Lower Caves 2460 | -7/Lower Caves | Learned Factory emergency access door positions 2475 | -7/Lower Caves | Encountered a Warlord checkpoint 2523 | -7/Lower Caves | Build established: Skirmisher 2529 | -7/Lower Caves | Identified exit to Lower Caves 2987 | -7/Lower Caves | Entered another Lower Caves area 3064 | -7/Lower Caves | Identified exit to Factory 3209 | -7/Lower Caves | Entered Factory 3209 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3290 | -6/Factory | Repaired Lgt. Ion Engine 3342 | -6/Factory | Lost 3 parts (2n1w) 3479 | -6/Factory | Spotted B-75 Beast 3589 | -6/Factory | Crushed by falling debris 3592 | -6/Factory | Crushed by falling debris 3592 | -6/Factory | System corruption reached 10% 3623 | -6/Factory | Lost 4 parts (2u2w) 3705 | -6/Factory | Lost 3 parts (2n1w) 3756 | -6/Factory | Core integrity fell below 50% 3792 | -6/Factory | Lost 5 parts (1p2u2w) 3896 | -6/Factory | Build established: Mutant 3944 | -6/Factory | Discovered new exit (range 10) 3948 | -6/Factory | Entered Lower Caves 3961 | -6/Lower Caves | Entered a destroyed Warlord outpost 4130 | -6/Lower Caves | Crushed by falling debris 4144 | -6/Lower Caves | Crushed by falling debris 4215 | -6/Lower Caves | Crushed by falling debris 4216 | -6/Lower Caves | Crushed by falling debris 4237 | -6/Lower Caves | Crushed by falling debris 4268 | -6/Lower Caves | Lost 5 parts (1n2u2w) 4332 | -6/Lower Caves | Crushed by falling debris 4337 | -6/Lower Caves | Crushed by falling debris 4337 | -6/Lower Caves | Core integrity fell below 20% 4406 | -6/Lower Caves | Crushed by falling debris 4406 | -6/Lower Caves | System corruption reached 30% 4414 | -6/Lower Caves | Crushed by falling debris 4468 | -6/Lower Caves | Crushed by falling debris 4468 | -6/Lower Caves | Smashed by cave-in Last Messages --------------- System corrupted by crushing effect (+1). The unstable cave ceiling collapses. Crushed by falling debris. System corrupted: Energy discharge (-26). System corrupted: Energy discharge (-34). M29Q OKQ07SDQ 3CTXOPXOY ANACCKZQP3P |B9C7/FY WL#5 RSBP:Q The unstable cave ceiling collapses. Crushed by falling debris. Lightning Gun destroyed. System corrupted by crushing effect (+1). Imp. Salvage Targeting Computer destroyed. System corrupted by crushing effect (+5). System corrupted: Matter fused (-7). The unstable cave ceiling collapses. Crushed by falling debris. U |%BQLHQCMPQ8>JOSBKOFYUPBCYTTPMV System corrupted: Energy discharge (-35). The unstable cave ceiling collapses. Crushed by falling debris. Map ----- +----------------------------------------------------+ | ???????????###??????# # #??## ##???????????? | | ????????????????????# #???####????????????? | | ????????????????????## # #???????????????????? | | ????????????????????# # # #???????????????????? | | ????????????????????##########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????####?????????????????????? | | ????????????????????????## ##????????????????????? | | ?????????????????????????## ##???????????????????# | | ??????????????????????????## ##?????????????????## | | ???????????????????????????## ##???????????????## | | ????????????????????????????## ##?????????????## # | | ?????????????????????????????## ##???????????## ## | | ??????????????????????????????## ##?????????## ##? | | ???????????????????????????????#####???????## ##?? | | ????????????????????????????????## ##?????## ##??? | | ?????????????????????????????????## ##???## ##???? | | ??????????????????????????????????## ##?#####????? | | ???????????????????????????????????## ### ##?????? | | ????????????????????????????????????## # ##??????? | | ?????????????????????????????????????## ##???????? | | ??????????????????????????????????????###????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 44 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Power Shielding 33 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 2 Salvage Targeting 2 Offensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 45% | -9/Materials Lgt. Ion Engine | 15% | -6/Factory Studied --------- Datajack | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Fitting Room For Emergencies Only Heavy Suspicion Item+ Loot Pinata Novice Programmer Organ Harvest Remodeling Resistances Are Futile Spot Them First System Compromised That Tickles There's More Where That Came From This Is My Hole Unlikely Earthworm You Again Challenges ------------ None Game ------ Seed NodeMicrodissipatorMace Manual? 0 Play Time 01:20:58 Cumulative 4.8 hours Start 2026.03.26 @ 19:11:45 End 2026.03.26 @ 21:12:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 5 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 887018c1-e928-4b26-9bde-120c44dafb8a