Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.04 @ 14:07:03 Player: Azormik Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (5) 25 Value Destroyed (150) 150 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 375 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 265/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -10/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Small Storage Unit Large Storage Unit > --- WEAPON (2) ------- Mining Claw > --- INVENTORY (12) --- Light Nuclear Core Wheel Hover Unit Hover Unit Heat Sink Small Battery (100) Terrain Scanner Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Hover Unit > --- UTILITY ---------- Large Storage Unit Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Mining Laser > --- INVENTORY -------- Ion Engine Light Nuclear Core Aluminum Leg Hover Unit Heat Sink Small Storage Unit Small Battery Terrain Scanner [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 ------- Run | Scr Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 18 | 4 14 Power 2 | 1 1 Engine 2 | 1 1 Core . | . . Reactor . | . . Propulsion 6 | . 6 Treads . | . . Leg 1 | . 1 Wheel 3 | . 3 Hover 2 | . 2 Flight . | . . Utility 5 | 1 4 Device 1 | . 1 Storage 3 | 1 2 Processor . | . . Hackware . | . . Protection 1 | . 1 Artifact . | . . Weapon 5 | 2 3 Energy Gun . | . . Energy Cannon . | . . Ballistic Gun 2 | 2 . Ballistic Cannon . | . . Launcher . | . . Special Weapon 1 | . 1 Impact Weapon . | . . Slashing Weapon 2 | . 2 Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 10 | . 10 Power 2 | . 2 Propulsion 3 | . 3 Utility 1 | . 1 Weapon 4 | . 4 Highest Loss Streak 7 | . 7 Average Slot Usage (%) 83 | . 83 Engine 13 | . 13 Leg 2 | . 2 Wheel 14 | . 14 Device 4 | . 4 Storage 15 | . 15 Protection 5 | . 5 Ballistic Gun 21 | . 21 Special Weapon 2 | . 2 Slashing Weapon 1 | . 1 Naked Turns . | . . Heaviest Build 29 | 11 29 Greatest Support 26 | 3 26 Greatest Overweight (x) 8 | 3 8 Average Overweight (x) 1 | 2 1 Largest Inventory Capacity 12 | 6 12 Average Capacity 8 | 5 8 Most Carried 9 | 5 9 Average Carried 4 | 2 4 Final Capacity 12 | 6 12 Final Carried 7 | 3 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Scr Mat Matter Collected 359 | 240 119 Remotely . | . . Salvage Created 119 | . 119 Parts 5 | . 5 Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Scr Mat Combat Hostiles Destroyed 4 | . 4 Guns 3 | . 3 Cannons 1 | . 1 Classes Destroyed 2 | . 2 Worker 1 | . 1 Grunt 4 | . 4 Best Kill Streak 2 | . 2 Combat Bots Only 2 | . 2 Max Kills in Single Turn 1 | . 1 Gunslinging . | . . Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Scr Mat Damage Taken 1003 | . 1003 Core 252 | . 252 Absorbed by Shields . | . . Core Remaining (%) 100 | 100 . Volleys Fired 43 | . 43 Largest 2 | . 2 Hottest 120 | . 120 Shots Fired 72 | . 72 Gun 67 | . 67 Cannon . | . . Launcher . | . . Special 5 | . 5 Kinetic 67 | . 67 Thermal 5 | . 5 Explosive . | . . Electromagnetic . | . . Robot Hit Streak 9 | . 9 Robot Miss Streak 4 | . 4 Penetration Max . | . . Secondary Targets . | . . Shots Hit Robots 52 | . 52 Core Hits 13 | . 13 Critical Hits 1 | . 1 Critical Kills 1 | . 1 Critical Parts Destroyed . | . . Melee Attacks 7 | . 7 Impact . | . . Slashing 7 | . 7 Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 545 | . 545 Guns 354 | . 354 Cannons . | . . Explosions . | . . Melee 94 | . 94 Ramming 1 | . 1 Kinetic 354 | . 354 Thermal 96 | . 96 Explosive . | . . Electromagnetic . | . . Impact . | . . Slashing 94 | . 94 Piercing . | . . Highest Corruption . | . . Average Corruption . | . . Corruption Purged . | . . Overload Shots . | . . Overflow Damage 3 | . 3 Projectiles . | . . Explosions . | . . Melee 3 | . 3 Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage . | . . Shots . | . . Rammed 1 | . 1 Targets Rammed 1 | . 1 Kicked . | . . Crushed . | . . Highest Temperature 208 | . 208 Average Temperature 56 | . 56 Received Heat Transfer 570 | . 570 Siege Activations . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred 200 | . 200 Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Missiles Intercepted . | . . Alert | -11 -10 ------- Run | Scr Mat Peak Influence 95 | . 95 Initial . | . . Average 44 | . 49 Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched 1 | . 1 Investigation . | . . Extermination . | . . Reinforcement 1 | . 1 Assault . | . . Garrison . | . . Intercept . | . . Construction Impeded . | . . Haulers Reinforced . | . . Stealth | -11 -10 --------- Run | Scr Mat Distress Signals . | . . Communications Jammed . | . . Distress Signals . | . . Times Spotted 13 | . 13 Peak Tracking Total 5 | . 5 Tactical Retreats 2 | . 2 Traps | -11 -10 ------- Run | Scr Mat Traps Triggered . | . . Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Scr Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Sabotaged . | . . Garrisons Compromised . | . . Overloaded Fab Kills . | . . Fab Network Shutdowns . | . . Hacking | -11 -10 --------- Run | Scr Mat Machines Accessed 1 | . 1 Terminals 1 | . 1 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Total Hacks 2 | . 2 Successful 1 | . 1 Failed 1 | . 1 Catastrophic . | . . Database Lockouts . | . . Manual . | . . Terminals 2 | . 2 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Terminal Hacks 1 | . 1 Zone Layout 1 | . 1 Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks . | . . Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections 1 | . 1 Full Trace Events . | . . Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Matter . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Matter . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Scr Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Scr Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Scr Mat Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Scr Mat Turns Passed 835 | 81 754 Spaces Moved 436 | 48 388 Core 118 | 48 70 Treads . | . . Legs 44 | . 44 Wheels 274 | . 274 Hover . | . . Flight . | . . Fastest Speed 50 | 50 90 Average Speed 127 | 150 125 Slowest Speed 450 | 200 450 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered . | . . Exploration Rate (%) 22 | 6 39 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug . | . . Terrain Destroyed 1 | . 1 Melee . | . . Projectile 1 | . 1 AOE . | . . Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Scr Mat Total 633 | 58 575 Wait 107 | . 107 Move 435 | 47 388 Hop . | . . Pick Up 20 | 7 13 Fast Attach . | . . Attach 15 | 4 11 Detach 2 | . 2 Swap 3 | . 3 Drop . | . . Fire 43 | . 43 Melee 7 | . 7 Ram 1 | . 1 Kick . | . . Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 13) 82 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 607 | -10/Materials | Lost 3 parts (2n1w) 781 | -10/Materials | Core integrity fell below 50% 818 | -10/Materials | Core integrity fell below 20% 836 | -10/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Connecting with Terminal... Acquired Hover Unit. Lgt. Armor Plating destroyed. Mining Laser destroyed. Ion Engine destroyed. Acquired 46 matter. Acquired 40 matter. Lgt. Assault Rifle destroyed. Acquired Mining Claw. Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. Only a single melee weapon may be active at a time, Mining Claw automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) Ion Engine destroyed. Destroyed Sml. Laser. Aluminum Leg destroyed. Mining Claw destroyed. G-47 Trooper Aluminum Leg severed. 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