Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.13 @ 01:54:20 Player: Back to the Scrapyard Result: Destroyed by B-36 Bruiser with Hammer Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (696) 696 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2466 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 83/300 Energy 68/100 System Corruption 7% Temperature Cool (36) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Large Storage Unit Huge Storage Unit Medium Matter Pod (0) Improved Signal Interpreter Hardened Light Armor Plating Beam Cannon EMP Blaster Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Spread Laser EM Pulse Cannon Assault Rifle > --- INVENTORY -------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Large Storage Unit Huge Storage Unit Medium Matter Pod Hardened Light Armor Plating Hacking Suite Spread Laser Beam Cannon Beam Cannon EMP Blaster Grenade Launcher Grenade Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Flight Unit Improved Flight Unit Utility Hardened Light Armor Plating Device Seismic Detector Storage Huge Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 33 | 5 19 . 9 Power 2 | . 2 . . Engine 2 | . 2 . . Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 7 . 2 Treads 6 | . 5 . 1 Leg 4 | 2 2 . . Wheel . | . . . . Hover . | . . . . Flight 1 | . . . 1 Utility 8 | 1 4 . 3 Device 2 | . 1 . 1 Storage 4 | 1 2 . 1 Processor . | . . . . Hackware 1 | . . . 1 Protection 1 | . 1 . . Artifact . | . . . . Weapon 12 | 2 6 . 4 Energy Gun 5 | 1 4 . . Energy Cannon 3 | . 1 . 2 Ballistic Gun 2 | 1 1 . . Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 18 | . 4 . 14 Power 2 | . 1 . 1 Propulsion 5 | . 1 . 4 Utility 4 | . 1 . 3 Weapon 7 | . 1 . 6 Highest Loss Streak 8 | . 2 . 8 To Critical Strikes . | . . . . Average Backups 12 | 4 12 12 14 Power . | 1 . . . Propulsion 3 | 1 2 2 4 Utility 3 | . 3 4 4 Weapon 5 | 1 6 6 5 Tool/Special . | . . . . Unused Backups 12 | . 3 . 9 Power . | . . . . Propulsion 5 | . . . 5 Utility 4 | . 1 . 3 Weapon 2 | . 1 . 1 Tool/Special 1 | . 1 . . Average Slot Usage (%) 95 | . 98 100 72 Engine 12 | . 13 14 5 Treads 22 | . 20 28 28 Leg 5 | . 6 . . Device 4 | . 4 . 2 Storage 13 | . 14 14 9 Protection 8 | . 9 14 5 Energy Gun 15 | . 14 28 14 Energy Cannon 7 | . 9 . 1 Ballistic Gun 3 | . 4 . 2 Peak Build Rating 17 | 5 13 11 17 Average Rating 10 | 3 10 11 13 On Entrance 6 | . 5 11 11 Avg Prop Armor Cover (%) 9 | . 9 . . Naked Turns . | . . . . Heaviest Build 101 | 9 96 36 101 Greatest Support 80 | 20 40 40 80 Greatest Overweight (x) 27 | . 9 . 27 Average Overweight (x) 1 | . 1 . 1 Largest Inventory Capacity 25 | 8 25 15 25 Average Capacity 20 | 6 20 15 24 Most Carried 18 | 7 15 13 18 Average Carried 12 | 4 12 12 14 Final Capacity 25 | 8 25 15 25 Final Carried 13 | 6 12 13 13 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 702 | 231 363 62 46 Remotely . | . . . . Salvage Created 619 | 25 503 45 46 Parts 53 | 6 36 6 5 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 13 | . . 13 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 23 | . 16 4 3 Guns 20 | . 15 4 1 Cannons 1 | . 1 . . AOE 2 | . . . 2 Classes Destroyed 10 | 1 7 . 2 Worker 1 | . 1 . . Tunneler 2 | 2 . . . Hauler 1 | . 1 . . Recycler 1 | . 1 . . Operator 2 | . 2 . . Swarmer 9 | . 6 3 . Grunt 9 | . 8 . 1 Protector 1 | . . . 1 Heavy 1 | . . . 1 Subdweller 3 | . 2 1 . Best Kill Streak 6 | 2 6 3 2 Combat Bots Only 5 | . 5 3 2 Max Kills in Single Turn 2 | 1 2 1 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 204 | . 101 16 87 Missed 59 | . 32 3 24 Hits 145 | . 69 13 63 Melee 5 | . . . 5 Projectile 140 | . 69 13 58 AOE 5 | . 5 . . Critical Strikes 8 | . . . 8 Damage Taken 2733 | . 994 183 1556 Core 777 | . 197 19 561 Absorbed by Shields . | . . . . Core Remaining (%) 56 | 100 . 13 . Volleys Fired 83 | 2 55 5 21 Largest 3 | 2 2 2 3 Hottest 150 | 70 130 130 150 Shots Fired 153 | 4 109 10 30 Gun 114 | 4 89 10 11 Cannon 28 | . 20 . 8 Launcher 11 | . . . 11 Special . | . . . . Kinetic 35 | 2 32 . 1 Thermal 103 | 2 77 10 14 Explosive 11 | . . . 11 Electromagnetic 4 | . . . 4 Robot Hit Streak 17 | 2 17 8 10 Robot Miss Streak 8 | 1 6 5 8 Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 119 | 2 83 9 25 Core Hits 120 | 2 76 15 27 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1876 | 37 1105 126 608 Guns 1248 | 37 951 126 134 Cannons 277 | . 142 . 135 Explosions 339 | . . . 339 Melee . | . . . . Ramming 12 | . 12 . . Kinetic 267 | 11 256 . . Thermal 1194 | 26 837 126 205 Explosive 339 | . . . 339 Electromagnetic 64 | . . . 64 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . 1 1 7 Average Corruption 1 | . 1 1 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 24 | . 21 3 . Message Errors 4 | . 4 . . Matter Fused 4 | . 4 . . Heat Flow Errors 2 | . 2 . . Energy Discharges 5 | . 5 . . Data Loss (minor) 4 | . 2 2 . Data Loss (major) 3 | . 2 1 . Misfires 1 | . 1 . . Weapon Failures 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 49 | . 8 . 41 Projectiles 8 | . 8 . . Explosions 41 | . . . 41 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 63 | . . . 63 Shots 2 | . . . 2 Rammed 1 | . 1 . . Targets Rammed 3 | . 3 . . Kicked 2 | . 2 . . Crushed . | . . . . Highest Temperature 453 | . 453 72 210 Average Temperature 107 | . 116 35 71 Received Heat Transfer 777 | . 222 42 513 Effects 5 | . 5 . . Shutdowns 1 | . 1 . . Energy Bleed 1 | . 1 . . Matter Decay 2 | . 2 . . Short Circuit 1 | . 1 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1691 | 74 1161 165 291 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 115 | 5 115 . 36 Initial 3 | . 3 . . Average 19 | . 22 . 5 Influence Increases 601 | 10 417 70 104 Destroy 0b10 Robot/C 380 | . 280 60 40 Destroy 0b10 Robot/NC 40 | 10 25 . 5 Destroy Leader 82 | . 62 10 10 Successful Hack 33 | . 33 . . Destroy Structure 36 | . 2 . 34 Lose Combat Pursuer 30 | . 15 . 15 Influence Decreases 601 | 5 422 70 104 Entered New Map 2 | . 2 . . Time Decay 502 | 5 380 70 47 Lost Part 97 | . 40 . 57 Squads Dispatched 9 | . 3 . 6 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 4 | . 3 . 1 Assault 2 | . . . 2 Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 27 5 15 Peak Tracking Total 8 | . 6 3 8 Tactical Retreats 4 | . 3 . 1 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 5 | . 5 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 6 | . 5 . 1 Terminals 6 | . 5 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 15 . 2 Successful 9 | . 8 . 1 Failed 8 | . 7 . 1 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 17 | . 15 . 2 Terminals 17 | . 15 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Robot Analysis 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 8 | . 7 . 1 Terminals 8 | . 7 . 1 Botnet 3 | . 3 . . Skim 5 | . 4 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 4 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 3 | . . . 3 Machine Destruction 3 | . . . 3 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) 963 | . 866 . 97 Sensors 97 | . . . 97 Seismic 866 | . 866 . . Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 3136 | 74 2504 218 340 Spaces Moved 1065 | 57 799 111 98 Core 22 | 20 1 . 1 Treads 739 | . 531 111 97 Legs 304 | 37 267 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 160 160 Average Speed 250 | 95 272 160 255 Slowest Speed 1400 | 120 500 160 1400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 4 87 14 9 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 43 | . . . 43 Melee . | . . . . Projectile . | . . . . AOE 43 | . . . 43 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 1381 | 71 1011 141 158 Wait 127 | . 93 24 10 Move 1062 | 56 798 110 98 Hop . | . . . . Pick Up 44 | 8 25 1 10 Fast Attach 8 | 3 5 . . Attach 23 | 2 10 . 11 Detach 2 | . . . 2 Swap 17 | . 11 1 5 Drop 12 | . 11 . 1 Fire 83 | 2 55 5 21 Melee . | . . . . Ram . | . . . . Kick 2 | . 2 . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / [*Scr]) -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 5) 288 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 16) 527 | -10/Materials | Discovered new exit (range 12) 675 | -10/Materials | Derelicts attacked the area 859 | -10/Materials | Discovered new exit (range 15) 902 | -10/Materials | Core integrity fell below 50% 1494 | -10/Materials | Discovered new exit (range 16) 2579 | -10/Materials | Entered Subcaves 2580 | -10/Subcaves | Approached by a straggling Scientist 2586 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2739 | -10/Subcaves | Discovered new exit (range 14) 2797 | -10/Subcaves | Entered Materials 2797 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2889 | -8/Materials | Garrison activated, responded to threat 3023 | -8/Materials | Lost 6 parts (1p1n1u3w) 3110 | -8/Materials | Core integrity fell below 50% 3133 | -8/Materials | Core integrity fell below 20% 3137 | -8/Materials | Destroyed by B-36 Bruiser with Hammer Last Messages --------------- 03111_ G-47 Trooper destroyed. 03117_ Hacking Suite destroyed. 03117_ System corrupted by crushing effect (+4). 03122_ Critical hit (Burn: +37). 03123_ Lgt. Treads destroyed. 03123_ Destroyed Lgt. Treads. 03123_ I-25 Savior destroyed. 03123_ U-05 Engineer lays Concrete. 03124_ Grenade Launcher destroyed. 03124_ U-05 Engineer lays Concrete. 03125_ Critical hit (Burn: +37). 03126_ Imp. Sensor Array destroyed. 03126_ System corrupted by crushing effect (+3). 03126_ U-05 Engineer builds a Wall. 03131_ Critical hit (Burn: +37). 03132_ Spread Laser destroyed. 03133_ G-47 Trooper destroyed. 03134_ The unstable cave ceiling collapses. 03134_ R-06 Scavenger collects Com. Battery. 03137_ Critical hit (Burn: +37). 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" ####???????????????? | | ????????????? # #????????????????? | | ????????????? ####### #????????????????? | | ??????????????##????????##### ###????????????????? | | ???????????????????????? ??????????????????? | | ??????????????????????????#####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HybridPersonalChaingun Manual? 0 Play Time 00:18:03 Cumulative 255.6 hours Start 2026.05.13 @ 01:37:45 End 2026.05.13 @ 01:54:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 358 Rogue 340 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 49 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 290ae856-d1bc-4190-b5ed-fbe95f3256fc