Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 20:32:35 Player: MTF Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (38) 7600 Robots Destroyed (244) 1220 Value Destroyed (8567) 8567 Prototype IDs (299) 5980 Alien Tech Used (13) 2600 Bonus (49742) 49742 TOTAL SCORE: 80209 Bonus ------- High Alert Combat Kills 580 Follower Combat Kills 231 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1330 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -1599 Cogmind --------- Core Integrity 1393/1600 Matter 270/300 Energy 188/630 System Corruption 0% Temperature Cool (12) Movement Hovering (21) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (10) -- Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (11) ----- High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Quantum Capacitor Advanced Reaction Control System Experimental Phase Shifter Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON (2) ------- Compact HERF Cannon Null Cannon > --- INVENTORY (20) --- Zero-point Reactor Zero-point Reactor Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Desublimator Experimental Energy Well (273) Experimental Energy Well (0) Experimental Energy Well (0) Experimental Matter Compressor (500) Advanced Phase Shifter Experimental Force Field Experimental Force Field Potential Cannon Perforator Sigix Broadsword Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Power Amplifier High-capacity Storage Unit Advanced Quantum Shading Machine Active Sensor Suite Experimental Core Analyzer Advanced Phase Shifter Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Improved Quantum Reactor 2N-1CE's Frost Array Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Advanced Force Booster Experimental Force Field Transdimensional Reconstructor Core Regenerator Heavy Quantum Rifle Compact HERF Cannon Potential Cannon Multirail Multirail Perforator Omega Cannon [Rating: 248] Favorites ----------- Power Zero-point Reactor Engine Ion Engine Power Core Micro Nuclear Core Reactor Zero-point Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Hover Unit Combat Linear Gravjet Flight Unit Improved VTOL Module Utility Active Sensor Suite Device Active Sensor Suite Storage Medium Storage Unit Processor Core Analyzer Hackware Advanced Hacking Suite Protection Heavy Regenerative Plating Weapon Assault Rifle Energy Gun Heavy Quantum Rifle Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Omega Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Sigix Broadsword Piercing Weapon Enhanced Force Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 8 | . . . 1 . . . 1 . 1 . . . . 1 . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 . . Utility 9 | . . . 1 . . . 1 . 1 . . . . . . . . . . . 2 . . . . 1 . . . . 1 . 1 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 446 | 3 19 3 5 3 2 9 31 34 11 . 1 3 3 5 3 7 2 1 3 2 18 2 7 3 15 15 6 1 12 4 10 19 17 13 37 14 84 19 Power 28 | . 1 2 . . . 2 4 1 2 . . 1 . 1 . . . . . . 4 . . . . 1 . . . . 1 1 . . . . 7 . Engine 8 | . 1 2 . . . . 2 1 . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Core 12 | . . . . . . 2 2 . 2 . . . . 1 . . . . . . 3 . . . . 1 . . . . . 1 . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 7 . Propulsion 89 | 2 2 . 1 . 1 2 12 9 5 . . . . 1 . 2 . . . . . . . . . 6 . . 2 . 1 4 3 1 1 3 30 1 Treads 27 | 2 2 . 1 . 1 2 10 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 1 Flight 31 | . . . . . . . 2 . 5 . . . . 1 . 2 . . . . . . . . . 6 . . 2 . 1 4 3 1 1 3 . . Utility 172 | 1 6 . 2 . . 2 6 3 2 . . 1 3 3 2 4 2 1 3 1 8 . . 2 3 6 4 1 6 2 7 9 10 9 24 3 31 5 Device 117 | 1 . . . . . . 1 1 1 . . . 3 3 2 3 1 1 1 1 6 . . 2 3 4 3 1 4 2 7 5 8 9 23 2 14 5 Storage 13 | . 4 . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 2 1 . . . 3 . Processor 10 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Hackware 6 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . 1 2 . Protection 26 | . 2 . 1 . . 2 3 2 . . . 1 . . . . 1 . 1 . 2 . . . . 1 1 . 2 . . 2 . . 1 . 4 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 157 | . 10 1 2 3 1 3 9 21 2 . 1 1 . . 1 1 . . . 1 6 2 7 1 12 2 2 . 4 2 1 5 4 3 12 8 16 13 Energy Gun 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 6 3 2 . Energy Cannon 39 | . . . . . . . . 2 . . . . . . . . . . . 1 4 1 5 . 4 1 1 . 2 . 1 . 1 . . 1 7 8 Ballistic Gun 30 | . 6 1 1 1 1 2 7 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 4 Launcher 20 | . 4 . 1 2 . 1 2 4 . . . . . . 1 . . . . . . . . . 2 . 1 . 1 1 . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 44 | . . . . . . . . 4 2 . 1 1 . . . 1 . . . . 2 1 2 . 6 1 . . 1 1 . 2 2 2 6 4 4 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . . . . . 3 4 1 . . . . . . . . . . 1 1 . . 1 . . . . 4 . . 6 . 1 . . 6 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . System Corruption 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Parts Lost 31 | . . 1 . . 1 5 9 7 . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . 1 1 3 . Power 4 | . . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 13 | . . . . . . 2 4 4 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . Utility 7 | . . . . . . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Weapon 7 | . . . . . 1 1 2 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Highest Loss Streak 3 | . . 1 . . 1 2 3 2 . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . 1 1 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 98 99 88 88 87 87 89 88 75 76 76 76 76 79 80 80 80 80 76 80 81 82 82 80 81 84 84 84 83 84 85 87 82 80 72 78 89 91 Engine 4 | . 13 13 11 11 11 10 1 1 . . . 2 7 6 6 6 6 6 6 6 1 . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . 7 7 6 7 7 5 . 6 6 6 6 6 6 6 9 11 11 7 5 10 10 10 10 10 5 2 4 4 4 3 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 4 4 4 4 8 8 Treads 11 | . 27 28 33 33 33 32 35 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 40 Flight 17 | . . . . . . . . . 37 38 38 38 38 39 40 40 40 40 40 40 35 35 35 35 35 35 36 36 36 36 38 38 34 33 30 32 . . Device 10 | . 4 . . . . . 1 8 14 15 15 15 15 13 13 13 13 13 10 13 22 17 17 15 17 18 15 15 15 15 19 18 15 16 16 19 11 16 Storage 7 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 6 6 6 6 2 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 Processor 2 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 12 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 4 4 5 4 4 7 5 . Protection 5 | . 9 14 11 11 11 11 9 9 . . . . . . . . . . 1 . . 5 5 5 5 2 4 5 4 5 4 3 4 4 4 4 4 4 Ballistic Gun 7 | . 27 24 22 17 16 20 17 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 6 7 7 7 7 6 6 6 6 6 6 6 5 5 4 5 4 4 . . . 1 4 3 3 4 3 3 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 147 | 15 52 52 104 106 105 105 111 115 23 23 24 25 22 29 29 29 30 28 47 30 32 32 41 32 32 44 44 40 49 49 52 69 79 84 80 77 147 137 Greatest Support 188 | 40 40 40 60 60 60 60 80 80 25 25 25 25 25 30 30 32 32 26 32 32 32 32 32 32 32 46 46 46 49 49 55 77 87 87 87 95 188 161 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 1 1 . . . 1 . . . . 1 1 1 1 . . 1 . . . . . . . . . . . . . . . Average Overweight (x) . | . . 1 . 1 1 1 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 20 25 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 20 20 Average Capacity 16 | 8 19 20 24 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 7 10 10 10 10 10 10 10 10 10 10 10 10 10 12 15 15 15 19 20 Most Carried 25 | 6 20 20 25 25 25 24 25 25 24 10 10 10 10 9 9 10 9 9 10 10 10 10 10 10 10 10 10 9 10 10 10 10 14 15 15 15 20 20 Average Carried 15 | 5 11 19 24 24 23 20 20 24 10 9 8 9 9 8 9 9 8 9 6 9 9 10 9 9 9 9 9 9 9 9 9 9 11 14 14 14 18 19 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 20 20 Final Carried 25 | 4 20 20 25 25 25 18 24 24 10 10 10 10 10 9 9 9 9 9 10 10 10 10 10 10 10 10 9 9 10 9 10 10 14 15 15 15 20 19 Class Distribution -------------------- 30% | Mutant 29% | Scout 17% | Alien-Sprinter 7% | Assassin 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Assassin | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Data Miner Assassin | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Warlord Scout | -3/Proximity Caves Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -3/Testing Hacker-Scout | -2/Research Ninja | -2/Quarantine Alien-Ninja | -2/Section 7 Alien-Sprinter | -1/Access Alien-Sprinter | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 8925 | 290 665 244 62 173 130 211 728 983 166 . . 30 40 . 80 30 59 41 228 61 204 30 70 40 23 327 140 10 335 65 88 172 275 170 416 128 1451 760 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13323 | 157 799 247 93 185 . 337 1207 1851 105 28 64 . . . . 322 . 140 . 47 580 46 183 208 50 456 549 . 511 22 335 45 571 280 794 205 1641 1265 Parts 595 | 11 47 26 4 12 . 21 60 94 6 . 2 . . . . 6 . 1 . 2 19 2 1 4 3 13 7 . 16 1 12 1 22 8 45 9 74 66 Haulers Intercepted 23 | . 2 . . . . . 3 2 1 . . . . . . 3 . . . . 4 . . . . 1 . . . . 3 . 3 1 . . . . Recyclers Shooed 10 | . 1 . 1 1 . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . . . . 5 . 5 . . . . . . . . . 1 1 2 . . . 36 1 . . . . . . . . Prevented 10 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 146 | . 13 12 3 15 . 10 19 28 . . . . . . . . . . . . . . . . 8 . . . 13 2 . . . . 4 1 2 16 Melee 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 2 . Guns 55 | . 7 7 . 2 . 6 13 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 AOE 68 | . 6 5 3 13 . 4 6 8 . . . . . . . . . . . . . . . . 8 . . . 13 2 . . . . . . . . Classes Destroyed 24 | 2 6 . . 3 . 2 4 2 . . 1 . . . . . . . . 1 . . . . . . . . 2 . . 1 . . . . . . Worker 10 | . . . . 2 . 1 1 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . Builder 13 | . 2 . . . . 1 . 2 . . . . . . . . . . . . 2 . . . . . . . . . 1 . 1 1 2 1 . . Tunneler 4 | 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 23 | . 2 . . . . . 3 2 1 . . . . . . 3 . . . . 4 . . . . 1 . . . . 3 . 3 1 . . . . Recycler 24 | 1 2 1 1 . . . 4 5 . . . . . . . . . . . . . . . . . 2 . . . . . . 1 1 3 1 2 . Minesweeper 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 7 | . 2 . . . . . . . 1 . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . 1 . Watcher 17 | . 3 . 1 . . . . 1 1 . . . . . . . . . . . 2 . . . . 1 . . . . 1 . 3 . 2 1 1 . Swarmer 40 | . 2 9 3 6 . 3 4 . . . . . . . . . . . . . . . . . 8 . . . 2 2 . . . . . 1 . . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Grunt 45 | . 11 3 . . . 4 6 14 . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . Brawler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 4 | . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 15 | . . . . . . . 3 11 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 4 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Programmer 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 3 . 2 . Heavy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Enhanced Grunt 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Decomposer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Packrat 3 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . Samaritan 6 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 4 . . . . . . . . . . . Assembled 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | 2 4 7 4 6 . 3 5 10 1 . 1 . . . . 1 . . . . 2 . . . 4 2 . . 6 2 2 1 2 2 5 1 3 7 Combat Bots Only 9 | . 3 5 3 6 . 3 5 9 . . . . . . . . . . . . . . . . 4 . . . 6 2 . . . . 3 1 2 7 Max Kills in Single Turn 3 | 1 3 2 3 3 . 3 2 3 1 1 1 . . . . 1 . 1 . 1 1 1 1 . 3 1 1 . 3 2 1 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 2 2 3 . 3 2 2 . . . . . . . . . . . . . . . . 3 . . . 3 2 . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 11948 | . 509 230 38 425 59 855 1686 2032 . . 30 . . . . 100 . . . . 45 . 68 . 120 . 34 . 141 190 . 50 . 157 716 650 2310 1503 Core 1024 | . 89 28 . 7 . 75 46 64 . . . . . . . 68 . . . . 22 . 25 . 9 . . . 16 93 . . . . 120 50 100 212 Absorbed by Shields 2685 | . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . 50 31 . . . 7 . 30 1150 1382 Redirected to Shielding 112 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112 . Regen/Repaired (Parts) 3255 | . 330 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 294 411 1752 419 Core Remaining (%) 87 | 100 . 53 . . . 79 . 80 . . . . 100 . . . . . . 92 . . . . 94 . . . . 90 . 100 . . 91 . . 87 Volleys Fired 832 | 10 67 20 7 25 3 31 84 106 . . . . . . . . . . . . 9 1 27 . 20 2 36 1 24 19 9 39 49 18 24 5 84 112 Largest 2 | 2 2 2 2 2 1 2 2 2 . . . . . . . . . . . . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 2 1 Hottest 224 | 40 40 40 40 53 20 53 61 63 . . . . . . . . . . . . 90 90 90 . 90 90 90 90 90 90 90 100 200 80 80 80 224 130 Shots Fired 1123 | 20 123 36 12 31 3 59 160 199 . . . . . . . . . . . . 9 1 27 . 20 2 36 1 24 19 9 39 49 18 24 5 85 112 Gun 730 | 20 117 32 10 13 3 56 154 188 . . . . . . . . . . . . . . . . . . . . . . . 37 48 18 24 5 5 . Cannon 288 | . . . . . . . . 1 . . . . . . . . . . . . 9 1 27 . 15 2 32 1 9 17 9 2 1 . . . 50 112 Launcher 75 | . 6 4 2 18 . 3 6 10 . . . . . . . . . . . . . . . . 5 . 4 . 15 2 . . . . . . . . Special 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . Kinetic 614 | 20 117 32 10 13 3 56 154 188 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 5 14 Thermal 420 | . . . . . . . . . . . . . . . . . . . . . 9 1 27 . 15 2 32 1 9 17 9 37 49 18 24 5 79 86 Explosive 75 | . 6 4 2 18 . 3 6 10 . . . . . . . . . . . . . . . . 5 . 4 . 15 2 . . . . . . . . Electromagnetic 14 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 12 Robot Hit Streak 31 | 5 14 4 3 16 . 9 9 31 . . . . . . . . . . . . . . . . 1 . 10 . 2 . 2 3 . . 1 . 16 14 Robot Miss Streak 5 | 3 3 2 1 2 . 3 5 3 . . . . . . . . . . . . . . . . 1 . 1 . 3 3 2 4 2 . . . 1 5 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 9 | . . 2 . . . 1 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 136 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 98 Shots Hit Robots 771 | 11 79 22 6 15 . 40 103 144 8 1 5 . . . . 14 . 2 1 2 28 1 5 4 2 10 13 . 4 . 21 4 15 3 19 4 98 87 Core Hits 458 | 5 40 17 8 29 . 23 52 82 3 1 2 . . . . 5 . 2 . . 7 1 1 2 10 4 9 . 36 4 5 2 7 1 6 2 33 59 Critical Kills 14 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 12 Critical Parts Destroyed 11 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Critical Strikes 49 | . 1 . . . . . 1 2 . . . . . . . 2 . . . . 1 . . . . . . . . . 3 1 1 . 1 . 9 27 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 31 | . 1 . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 26 Sever 14 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 3 . 1 . 1 . 6 . Impale 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Melee Attacks 433 | . . . . . . . . 5 23 3 16 2 . 6 . 36 5 3 6 2 48 6 14 4 13 18 . . . . 28 14 24 14 41 18 83 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 423 | . . . . . . . . 5 23 3 16 2 . 6 . 36 5 3 6 2 48 6 14 4 13 18 . . . . 28 14 24 14 41 18 73 1 Piercing 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Sneak Attacks 57 | . . . . . . . . . 1 1 2 . . . . 5 . 2 1 2 8 1 1 . . 4 . . . . 4 1 6 3 7 3 5 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 41183 | 148 1409 488 282 1150 . 937 2281 3667 407 64 278 . . . . 813 . 159 108 162 1857 88 416 463 764 794 816 . 2138 340 1210 154 1115 580 2039 542 9713 5801 Guns 6461 | 145 1022 247 83 204 . 611 1816 2293 . . . . . . . . . . . . . . . . . . . . . . . . . . 40 . . . Cannons 7329 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 529 . . . 157 9 . . . . 833 5801 Explosions 7867 | . 357 210 176 906 . 307 457 1355 . . . . . . . . . . . . . . . . 764 . 287 . 2138 340 . . . . . . 570 . Melee 18880 | . . . . . . . . . 407 64 278 . . . . 813 . 159 108 162 1857 88 416 463 . 794 . . . . 1053 145 1115 580 1999 542 7837 . Ramming 173 | 3 30 31 23 40 . 19 8 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6637 | 145 1022 247 83 204 . 611 1816 2293 . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . 207 Thermal 7956 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 529 . . . 157 . . . 40 . 1876 5354 Explosive 7054 | . 357 210 176 906 . 307 457 1355 . . . . . . . . . . . . . . . . 764 . 44 . 2138 340 . . . . . . . . Electromagnetic 483 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 243 . . . . . . . . . . 240 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 17626 | . . . . . . . . . 407 64 278 . . . . 813 . 159 108 162 1857 88 416 463 . 794 . . . . 1053 145 1115 580 1999 542 6583 . Piercing 1254 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1254 . Highest Corruption 5 | . 1 1 . . . . . 2 . . . . . . . 3 3 3 3 5 . . . . . . 1 1 1 . . 1 . . . . . . Average Corruption 1 | . 1 1 . . . . . 2 . . . . . . . 1 3 3 3 3 . . . . . . 1 1 1 . . 1 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Effects 76 | . 20 10 . . . . . 9 . . . . . . . 3 7 6 7 8 . . . . . . 1 . . . . 5 . . . . . . Message Errors 19 | . 4 5 . . . . . 3 . . . . . . . 1 2 1 2 . . . . . . . . . . . . 1 . . . . . . Matter Fused 16 | . 4 1 . . . . . 2 . . . . . . . . 1 3 1 2 . . . . . . . . . . . 2 . . . . . . Heat Flow Errors 8 | . 3 1 . . . . . . . . . . . . . . 1 1 . 1 . . . . . . 1 . . . . . . . . . . . Energy Discharges 8 | . 2 1 . . . . . . . . . . . . . 1 1 . . 1 . . . . . . . . . . . 2 . . . . . . Parts Rejected 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 13 | . 2 1 . . . . . 2 . . . . . . . . 1 1 3 3 . . . . . . . . . . . . . . . . . . Data Loss (major) 6 | . 1 1 . . . . . 1 . . . . . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . Misfires 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 3 | . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3320 | . 37 10 4 13 . . 17 16 12 . 54 . . . . 42 . . . 89 365 . 173 81 91 166 194 . 11 . 125 36 126 140 626 202 521 169 Projectiles 373 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 121 . . . 38 . . . . . 45 169 Explosions 265 | . 37 10 4 6 . . 17 16 . . . . . . . . . . . . . . . . 91 . 73 . 11 . . . . . . . . . Melee 2682 | . . . . 7 . . . . 12 . 54 . . . . 42 . . . 89 365 . 173 81 . 166 . . . . 87 36 126 140 626 202 476 . Knockbacks 6 | . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Impact 3 | . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 485 | . 36 45 . 22 . 15 . 296 . . . . . . . . . . . . . . . . 37 . 34 . . . . . . . . . . . Shots 14 | . 2 2 . 1 . 1 . 6 . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Rammed 23 | 1 6 8 1 2 . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 28 | 1 6 9 2 4 . 3 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . . 1 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 271 | . 271 178 2 . . 184 147 132 4 4 4 166 72 80 . 42 232 191 54 94 7 6 30 . . 20 153 24 56 67 40 24 . . 110 . 178 158 Average Temperature 75 | . 74 68 2 . . 55 39 38 2 2 2 44 27 46 . 28 74 102 23 52 2 4 11 . . 15 26 21 25 26 19 12 . . 35 . 139 97 Received Heat Transfer 2095 | . 255 57 6 . . 261 558 702 . . . . . . . . . . . . 9 . 36 . . . . . 24 6 . . . 15 36 36 88 6 Effects 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Fried 10 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Impact Corruptions 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2028 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . 463 1528 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1084 | 20 180 368 178 361 . 236 280 948 575 . . . . 30 10 869 . . . . 547 . . . . 312 . . . . 325 467 447 770 1084 998 470 . Initial 650 | . 13 28 16 69 . . 33 73 413 . . . . 9 10 7 . . . . . . . . . 113 . . . . 121 110 109 251 432 650 158 . Average 269 | 12 77 152 103 100 . 158 167 568 485 . . . . 21 10 514 . . . . 375 . . . . 195 . . . . 200 310 236 431 800 799 313 . Maximum Alert Level 3 | . . 1 . 1 . 1 1 3 2 . . . . . . 3 . . . . 2 . . . . 1 . . . . 1 2 2 3 3 3 2 . Low Security (%) 39 | 100 100 59 100 87 . 48 67 16 . . . . . 100 100 18 . . . . 11 . . . . 72 . . . . 68 28 40 9 . . . . Level 1 38 | . . 40 . 12 . 51 32 9 . . . . . . . 6 . . . . 30 . . . . 27 . . . . 31 56 58 44 . . 82 . Level 2 15 | . . . . . . . . 39 100 . . . . . . 34 . . . . 57 . . . . . . . . . . 14 1 40 30 42 17 . Level 3 6 | . . . . . . . . 33 . . . . . . . 40 . . . . . . . . . . . . . . . . . 6 69 57 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 4 . . . . 1 2 2 . . . . . . . 5 . . . . 6 . . . . 1 . . . . 2 2 1 3 9 4 4 . Investigation 20 | . 2 . . . . . . . . . . . . . . 3 . . . . 3 . . . . 1 . . . . 1 2 . 2 5 1 . . Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Reinforcement 18 | . 2 . . . . 1 2 . . . . . . . . . . . . . 2 . . . . . . . . . 1 . 1 . 3 3 3 . Assault 6 | . . . . . . . . 2 . . . . . . . 2 . . . . 1 . . . . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Active Scanning Responses 17 | . . . . . . . . . . . . . . . . 3 . . . . 3 . . . . 1 . . . . 1 2 . 2 5 . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 36 | . 2 1 . . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . 2 5 1 1 . 19 . Communications Jammed 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 27 1 . . Distress Signals 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 27 1 . . Times Spotted 340 | . 22 14 7 17 6 13 27 38 2 . 5 . 1 . . 5 . . 1 . 9 2 6 . 12 2 1 . 12 10 3 6 8 16 27 18 17 33 Peak Tracking Total 10 | . 3 3 5 5 9 4 5 10 . . 3 . 1 . . 2 . . 1 . 4 2 5 . 7 1 1 . 10 4 2 4 3 8 9 9 6 7 Tactical Retreats 59 | . 2 2 . 2 . 2 2 1 . . 2 . 1 . . 2 . . . . 2 1 4 . 6 . 1 . 1 6 . 2 2 3 7 5 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 19 | . . . . . . . . 1 1 . . . . 1 . 2 . . . . . . . . . . . . . . . 1 . 1 1 2 9 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 18 | . . . . . . . . . . . 13 . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . 3 . . . . . . . . . . . . . 2 . . . 4 1 . . . 1 . . . . Fabricated Traps 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Most Traps Carried 3 | . . . . . . . . . . . 3 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 57 | . . . 1 1 1 . 4 7 1 . . . . . . 3 1 . . . 3 1 . . . . . . . . . 10 4 4 8 . 4 4 Max in Single Turn 3 | . . . . 1 1 . 2 2 1 . . . . . . 1 1 . . . 1 1 . . . . . . . . . 1 3 1 1 . 1 1 Garrison Access 11 | . . . . . . . . 1 2 . . . . . . 3 . . . . 1 . . . . . . . . . 1 . 1 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 129 | . 7 1 3 . 2 . 4 5 12 . 1 . . 1 . 12 1 1 4 . 10 . 1 4 . 5 . . 2 . 10 10 1 12 6 7 7 . Terminals 72 | . 4 1 3 . . . 3 5 9 . . . . . . 5 . . . . 3 . . . . 2 . . . . 5 7 . 8 6 4 7 . Fabricators 12 | . . . . . . . . . . . . . . . . 3 . . . . 5 . . . . 1 . . . . 1 1 . . . 1 . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . . Scanalyzers 11 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . 2 2 . 3 . 1 . . Garrison Access 10 | . . . . . . . . . 2 . . . . . . 3 . . . . 1 . . . . . . . . . 1 . 1 1 . 1 . . Total Hacks 317 | . 30 2 15 . 2 . 9 7 23 . 1 . . 2 . 24 1 1 29 . 16 . 1 16 . 9 . . 9 . 20 24 1 26 11 26 12 . Successful 181 | . 18 . 8 . 2 . 3 2 8 . 1 . . 2 . 9 1 1 29 . 7 . 1 16 . 3 . . 9 . 12 11 . 16 4 12 6 . Failed 134 | . 11 2 6 . . . 6 5 15 . . . . . . 15 . . . . 9 . . . . 6 . . . . 8 13 1 10 7 14 6 . Catastrophic 32 | . 1 . . . . . 2 3 6 . . . . . . 4 . . . . 4 . . . . 2 . . . . 3 3 1 . 1 1 1 . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 109 | . 16 2 12 . 1 . 6 1 11 . . . . 1 . 12 . . . . 11 . . . . 3 . . 1 . 4 2 . 6 1 14 5 . Terminals 176 | . 16 2 15 . . . 8 7 19 . . . . . . 12 . . . . 5 . . . . 4 . . . . 13 13 . 19 11 20 12 . Fabricators 23 | . . . . . . . . . . . . . . . . 6 . . . . 9 . . . . 3 . . . . 1 2 . . . 2 . . Repair Stations 12 | . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 2 . . . . . 1 . 2 . . . . 2 . . . . . . 1 . . . . . . . . . 2 . . . . . . . Scanalyzers 23 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . 2 9 . 5 . 3 . . Garrison Access 13 | . . . . . . . . . 2 . . . . . . 4 . . . . 1 . . . . . . . . . 2 . 1 2 . 1 . . Terminal Hacks 129 | . 6 . 8 . 2 . 2 2 3 . 1 . . . . 4 1 1 29 . 4 . 1 16 . 1 . . 9 . 7 5 . 9 4 10 4 . Record 23 | . . . . . 1 . . . . . . . . . . . 1 . 11 . . . . 5 . . . . 4 . . . . . . 1 . . Part Schematic 17 | . . . . . . . . . . . . . . . . 1 . . 10 . . . . 3 . . . . . . 1 1 . . 1 . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 11 | . 3 . 4 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 17 | . . . 1 . . . . . . . . . . . . . . . 3 . 1 . . 4 . . . . 5 . 2 . . 1 . . . . Open Door 11 | . . . . . . . . 1 . . 1 . . . . . . 1 . . . . 1 . . . . . . . . 1 . . 2 3 1 . Branch Access Points 5 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . Emergency Access Points 3 | . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 12 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 2 . 5 . . Locate Traps 6 | . 1 . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . 1 . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zone Layout 14 | . 1 . 1 . . . 1 . 2 . . . . . . 1 . . . . 2 . . . . . . . . . 1 1 . 3 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 10 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 2 6 . 4 . . . . Insert Component 13 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 2 5 . 4 . . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 5 | . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . Seal Access 5 | . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . Unauthorized Hacks 20 | . 2 . . . . . . . 3 . . . . 1 . 2 . . . . 3 . . . . 1 . . . . 2 . . 3 . 1 2 . Terminals 8 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . 2 . Track 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Assimilate 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . . Operators 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricators 7 | . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . 1 . . . . . . . . . 1 . . Fabnet 6 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . 1 . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Reject 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 94 | . 5 1 2 . . . 3 4 10 . . . . 1 . 11 . . . . 10 . . . . 4 . . . . 8 8 1 10 5 6 5 . Full Trace Events 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . 3 . . . . . . 5 . . . . . . . . . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 39 | . . . . . . . . . . . . 15 . . . 1 . . 10 . . . . 3 . . . . . . 1 4 . 4 1 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 130 | . 130 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . . . . . 10 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 4 . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 4 . . . . . 1 . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . 2 . . . . . . . 1 . . . . 3 . . . . . . . . . . . 2 1 . . . . Machine Destruction 9 | . . . . . . . . 2 . . . . . . . 1 . . . . 3 . . . . . . . . . . . 2 1 . . . . Fabnet Peak Effective % 8 | . . . . . . . . . . . . . . . . . . . . 6 6 6 6 6 8 8 8 8 8 5 5 5 1 1 1 . . . Autooverrided 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 4 . . . . . 1 . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 21 | . . 3 . . . . . . . . . 5 . . . . . . . . . 1 . . . . . . 8 . 1 . . 2 1 . . . Largest Group 6 | . . 3 3 1 . . . . . . . 5 5 . . . . . . . . 1 . . . . . . 6 . 1 . . 2 1 . . . Highest-Rated Group 348 | . . 73 73 31 . . . . . . . 126 126 . . . . . . . . 49 . . . . . . 348 . 10 . . 90 30 . . . Highest-Rated Ally 68 | . . 31 31 31 . . . . . . . 31 31 . . . . . . . . 49 . . . . . . 68 . 10 . . 45 30 . . . Total Orders 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . 1 . . . . STAY 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . 1 . . . . Ally Attacks 55 | . . . 11 1 . . . . . . . . 19 . . . . . . . . 5 . . . . . . 15 . . . . . 4 . . . Total Damage 1284 | . . . 85 21 . . . . . . . . 347 . . . . . . . . 151 . . . . . . 616 . . . . . 64 . . . Kills 8 | . . . 2 . . . . . . . . . 3 . . . . . . . . . . . . . . . 2 . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 11 | . 3 . 4 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 22 | . . 2 . 2 . . . . . 2 2 1 2 . . . 1 1 . 2 . 1 1 . 2 . 2 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 25803 | 102 1965 1792 277 1173 1391 486 933 1035 384 233 2251 631 155 62 63 327 457 553 370 377 479 132 815 50 454 170 461 66 461 398 251 404 617 394 639 205 4382 408 Spaces Moved 31655 | 43 629 708 101 455 570 157 255 276 1138 851 2049 1186 379 186 283 1064 459 570 200 404 1238 490 1144 149 1061 464 1065 253 813 784 633 1091 1844 1360 1176 598 4844 685 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3152 | 1 629 708 101 455 570 157 255 276 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 42 | 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5303 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4618 685 Flight 23158 | . . . . . . . . . 1138 851 2049 1186 379 186 283 1064 459 570 200 404 1238 490 1144 149 1061 464 1065 253 813 784 633 1091 1844 1360 1176 598 226 . Fastest Speed 15 | 120 160 240 160 240 240 240 240 240 23 23 23 23 23 20 20 20 20 95 20 20 20 20 20 20 20 17 24 24 24 24 20 17 15 15 17 15 15 20 Average Speed 47 | 120 239 240 236 240 240 240 240 240 23 23 23 46 23 20 20 20 85 95 65 89 20 20 21 20 20 18 24 24 24 24 20 17 18 18 18 15 21 20 Slowest Speed 240 | 160 240 240 240 240 240 240 240 240 26 23 23 96 23 20 20 20 96 95 95 95 20 20 93 20 20 24 24 24 24 24 20 20 19 21 23 15 40 24 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 73 | . . . . . . . . . . . 1 . . 1 . 9 . . . . 8 . . . . . . . 2 . 1 7 12 15 7 10 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 60 | 4 98 98 15 68 69 37 36 58 32 93 86 85 56 7 95 36 65 69 76 72 40 59 86 62 83 14 87 45 84 75 16 84 49 94 60 23 89 39 Regions Visited 38 Branch Regions 26 Pre-discovered Areas 19 | . 2 3 . 1 1 . . . . 1 2 1 . . . . 1 . 1 1 . . 1 3 1 . . . . . . . . . . . . . Known Exits Taken 27 | . . 1 . . . . 1 . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Scrap Searched 29 | . . 1 . 1 . . . . . 3 2 3 4 . . . 3 1 . 1 . 2 2 . 1 . 4 1 . . . . . . . . . . Spaces Dug 443 | . 25 20 . 31 . 13 . 34 11 2 8 1 . 6 . 19 4 1 1 . 15 5 18 . 42 6 8 1 3 12 5 24 35 19 23 14 36 1 Terrain Destroyed 1092 | . 35 33 16 141 . 20 12 108 11 2 8 1 . 6 . 19 4 1 1 . 20 5 36 . 77 6 84 1 158 34 7 38 55 23 32 16 47 35 Melee 146 | . . . . . . . . 3 11 2 8 1 . 6 . 19 4 1 1 . 12 4 9 . 13 4 . . . . 3 2 3 6 12 11 11 . Projectile 267 | . . . . . . 1 8 2 . . . . . . . . . . . . 8 1 27 . 15 2 17 1 6 17 4 36 44 17 20 5 17 19 AOE 663 | . 35 33 16 141 . 19 4 103 . . . . . . . . . . . . . . . . 49 . 67 . 152 17 . . 8 . . . 19 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 40669 | 72 949 756 123 499 595 209 421 460 1231 884 3811 1267 446 202 288 1125 513 576 434 415 1379 511 1662 162 1251 519 1224 255 1046 968 702 1236 2028 1448 1473 663 7933 933 Wait 6665 | 14 211 6 5 11 3 7 16 14 37 27 1697 64 59 5 . 19 46 3 200 7 56 13 465 . 141 2 116 1 122 162 11 48 89 41 171 18 2687 71 Move 31479 | 42 628 707 100 454 569 156 254 275 1137 850 2046 1185 378 184 282 1045 458 569 199 403 1222 489 1143 148 1060 463 1064 252 808 783 630 1076 1824 1330 1162 577 4843 684 Hop 65 | . . . . . . . . . . . 1 . . 1 . 9 . . . . 7 . . . . . . . 2 . 1 7 7 14 6 10 . . Pick Up 233 | . 15 5 3 1 9 1 18 9 6 2 18 5 3 1 . 5 1 . 11 . 6 . 2 2 1 7 . . 2 . 7 7 7 6 3 5 49 16 Fast Attach 149 | 1 7 2 1 . . 1 8 6 . . 1 2 . . 3 1 . . 1 . 4 . . 2 . 6 . . 7 . 2 12 6 3 16 8 42 7 Attach 117 | . . . 1 . 2 6 14 6 9 . . . . 2 . 1 . . 2 1 4 . 3 1 1 4 1 . 1 1 3 1 4 2 9 6 20 12 Detach 74 | . . . . . . . 3 3 1 . . . . . . . . . 2 1 3 . 3 1 . 1 1 . 2 . . 5 2 3 7 4 24 8 Swap 193 | 2 12 1 3 3 . 2 9 22 2 . . 1 3 3 . 5 2 1 . 1 10 2 4 1 14 5 5 1 4 3 5 6 7 9 20 . 23 2 Drop 305 | 2 3 6 1 1 9 2 13 13 16 2 19 8 3 . 3 4 1 . 8 . 10 . 1 3 1 11 1 . 8 . 6 21 9 8 11 9 72 20 Fire 832 | 10 67 20 7 25 3 31 84 106 . . . . . . . . . . . . 9 1 27 . 20 2 36 1 24 19 9 39 49 18 24 5 84 112 Melee 433 | . . . . . . . . 5 23 3 16 2 . 6 . 36 5 3 6 2 48 6 14 4 13 18 . . . . 28 14 24 14 41 18 83 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 28 | 1 6 9 2 4 . 3 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 1 . Rewire 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 . . . . . . . 5 . Trap 18 | . . . . . . . . . . . 13 . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp / *Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 103 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 10) 556 | -10/Materials | Discovered new exit (range 3) 943 | -10/Materials | Discovered new exit (range 16) 1156 | -10/Materials | Discovered new exit (range 7) 1187 | -10/Materials | Central database locked down 1568 | -10/Materials | Discovered new exit (range 10) 1803 | -10/Materials | Repaired Lgt. Armor Plating 1830 | -10/Materials | Repaired Assault Rifle 1858 | -10/Materials | Repaired Lgt. Treads 1885 | -10/Materials | Repaired Lgt. Treads 1913 | -10/Materials | Repaired Assault Rifle 2068 | -10/Materials | Entered Mines 2428 | -10/Mines | Identified exit to Materials 2597 | -10/Mines | Learned location of Zion (-7) 2712 | -10/Mines | Discovered exit to Materials (range 12) 2886 | -10/Mines | Escorted by a lone wolf Derelict 2906 | -10/Mines | Learned location of Storage (-8) 2945 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3493 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3860 | -10/Mines | Entered Materials 3860 | -9/Materials | Accompanied by 3 allies 3860 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3865 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 4065 | -9/Materials | Discovered new exit (range 10) 4098 | -9/Materials | Central database locked down 4137 | -9/Materials | Entered Mines 4137 | -9/Mines | Accompanied by 1 ally 4214 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4214 | -9/Mines | Discovered new exit (range 5) 4471 | -9/Mines | Discovered new exit (range 4) 4693 | -9/Mines | Learned location of 1 exit from Materials 4722 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4728 | -9/Mines | Found Prototype Device 4819 | -9/Mines | Discovered new exit (range 11) 5005 | -9/Mines | Assembled infested the area 5310 | -9/Mines | Entered Exiles 5368 | -9/Exiles | Met 8R-AWN 5409 | -9/Exiles | Met EX-HEX 5498 | -9/Exiles | Met EX-DEC 5831 | -9/Exiles | Met EX-BIN 5951 | -9/Exiles | Discovered new exit (range 12) 6182 | -9/Exiles | Aligned with FarCom system 6184 | -9/Exiles | Given EX-Vault access code 6242 | -9/Exiles | Opened EX-Vault 6259 | -9/Exiles | Found Modified TNC 6264 | -9/Exiles | Found Skeleton Box 6277 | -9/Exiles | Found AWS/Thermal 6326 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6659 | -9/Exiles | Attacked by the Exiles 6701 | -9/Exiles | Entered Mines 6998 | -8/Mines | Discovered new exit (range 14) 7187 | -8/Mines | Entered Materials 7187 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7188 | -8/Materials | Identified exit to Storage 7651 | -8/Materials | Lost 3 parts (2n1w) 7735 | -8/Materials | Lost 3 parts (1p1u1w) 7737 | -8/Materials | Found Prototype Device 7784 | -8/Materials | Discovered exit to Storage (range 14) 8120 | -8/Materials | Entered Storage 8123 | -8/Storage | Build established: Scavenger-Mutant 8437 | -8/Storage | Destroyed 9 combat bots 8520 | -8/Storage | First assault squad dispatched 8946 | -8/Storage | Discovered new exit (range 14) 9155 | -8/Storage | Entered Factory 9155 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9165 | -7/Factory | Identified Active Sensor Suite 9238 | -7/Factory | Discovered new exit (range 5) 9239 | -7/Factory | Identified exit to Factory 9334 | -7/Factory | Discovered exit to Factory (range 14) 9344 | -7/Factory | Discovered exit to Factory (range 16) 9501 | -7/Factory | Identified exit to Lower Caves 9539 | -7/Factory | Entered Lower Caves 9544 | -7/Lower Caves | Encountered a Warlord checkpoint 9577 | -7/Lower Caves | Build established: Scout 9588 | -7/Lower Caves | Discovered new exit (range 15) 9591 | -7/Lower Caves | Identified exit to Lower Caves 9772 | -7/Lower Caves | Entered another Lower Caves area 9782 | -7/Lower Caves | Learned location of Extension (-5) 9789 | -7/Lower Caves | Spotted B-75 Beast 10589 | -7/Lower Caves | Encountered a Warlord checkpoint 11984 | -7/Lower Caves | Discovered new exit (range 13) 12013 | -7/Lower Caves | Identified exit to Zion 12023 | -7/Lower Caves | Entered Zion 12035 | -7/Zion | Discovered new exit (range 10) 12049 | -7/Zion | Gained Derelict followers 12118 | -7/Zion | Given the Hacking Drone Bay 12316 | -7/Zion | Gained Derelict followers 12373 | -7/Zion | Learned Factory garrison access intel 12399 | -7/Zion | Build established: Assassin 12536 | -7/Zion | Found Prototype Device 12609 | -7/Zion | Found GAL Module 12618 | -7/Zion | Identified exit to Proximity Caves 12654 | -7/Zion | Entered Proximity Caves 12654 | -6/Proximity Caves | Accompanied by 5 allies 12667 | -6/Proximity Caves | Learned 12 Factory zone layouts 12674 | -6/Proximity Caves | Learned Factory garrison access intel 12698 | -6/Proximity Caves | Spotted B-75 Beast 12766 | -6/Proximity Caves | Build established: Scout 12782 | -6/Proximity Caves | Identified Bomb Factory No. 2 12806 | -6/Proximity Caves | Discovered exit to Factory (range 5) 12809 | -6/Proximity Caves | Entered Factory 12809 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 12810 | -6/Factory | Identified exit to Factory 12811 | -6/Factory | Loaded intel: 4 garrison access locations 12871 | -6/Factory | Manually triggered Chute Trap 12871 | -6/Factory | Sucked down chute 12871 | -6/Factory | Entered Waste 12871 | -6/Waste | The area was eerily silent 12905 | -6/Waste | Discovered new exit (range 11) 12934 | -6/Waste | Identified exit to Factory 12934 | -6/Waste | Entered Factory 12935 | -6/Factory | Loaded intel: 4 garrison access locations 12991 | -6/Factory | Discovered exit to Factory (range 9) 13188 | -6/Factory | Identified exit to Lower Caves 13261 | -6/Factory | Entered Lower Caves 13609 | -6/Lower Caves | Build established: Assassin 13702 | -6/Lower Caves | Discovered new exit (range 14) 13718 | -6/Lower Caves | Identified exit to Lower Caves 13718 | -6/Lower Caves | Entered another Lower Caves area 13743 | -6/Lower Caves | Discovered exit to Factory (range 8) 13856 | -6/Lower Caves | Encountered a Warlord checkpoint 13859 | -6/Lower Caves | Learned location of 1 exit from Factory 14032 | -6/Lower Caves | Discovered new exit (range 7) 14216 | -6/Lower Caves | Identified exit to Data Miner 14271 | -6/Lower Caves | Entered Data Miner 14271 | -6/Data Miner | Discovered new exit (range 6) 14290 | -6/Data Miner | Met Data Miner 14314 | -6/Data Miner | Learned location of Section 7 (-2) 14314 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14329 | -6/Data Miner | Received God Mode back door access code from Data Miner 14566 | -6/Data Miner | Data Conduit disabled 14641 | -6/Data Miner | Identified exit to Proximity Caves 14641 | -6/Data Miner | Entered Proximity Caves 14827 | -5/Proximity Caves | Learned location of Armory (-3) 14906 | -5/Proximity Caves | Learned Factory trap positions 14994 | -5/Proximity Caves | Discovered exit to Factory (range 8) 15018 | -5/Proximity Caves | Entered Factory 15018 | -5/Factory | Evolved 2 slots: Utility x2 15019 | -5/Factory | Identified exit to Extension 15020 | -5/Factory | Identified exit to Upper Caves 15021 | -5/Factory | Loaded intel: 116 trap records 15189 | -5/Factory | Discovered new exit (range 5) 15189 | -5/Factory | Identified exit to Factory 15318 | -5/Factory | Search patrols dispatched 15320 | -5/Factory | Build established: Scout 15497 | -5/Factory | Entered Upper Caves 15523 | -5/Upper Caves | Encountered a Warlord checkpoint 15598 | -5/Upper Caves | Learned 8 Factory zone layouts 15621 | -5/Upper Caves | Discovered new exit (range 12) 15627 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 15628 | -5/Upper Caves | Identified exit to Upper Caves 15629 | -5/Upper Caves | Entered another Upper Caves area 15687 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15773 | -5/Upper Caves | Discovered exit to Factory (range 10) 16386 | -5/Upper Caves | Discovered new exit (range 15) 16389 | -5/Upper Caves | Identified exit to Zhirov 16444 | -5/Upper Caves | Entered Zhirov 16444 | -5/Zhirov | Discovered new exit (range 3) 16448 | -5/Zhirov | Met Zhirov 16453 | -5/Zhirov | Learned location of Quarantine (-2) 16453 | -5/Zhirov | Learned location of Testing (-3) 16453 | -5/Zhirov | Learned location of Command (-1) 16456 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16459 | -5/Zhirov | Found Alien Artifact 16459 | -5/Zhirov | Identified Integrated Reactor 16459 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16485 | -5/Zhirov | Found Alien Artifact 16493 | -5/Zhirov | Identified exit to Proximity Caves 16494 | -5/Zhirov | Entered Proximity Caves 16604 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16944 | -4/Proximity Caves | Discovered exit to Factory (range 6) 16948 | -4/Proximity Caves | Entered Factory 16948 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16949 | -4/Factory | Identified exit to Research 16986 | -4/Factory | Identified exit to Upper Caves 16995 | -4/Factory | Identified Transdimensional Reconstructor 17019 | -4/Factory | Found Prototype Device 17118 | -4/Factory | Entered Upper Caves 17151 | -4/Upper Caves | Identified Exp. ECM Suite 17239 | -4/Upper Caves | Discovered new exit (range 9) 17241 | -4/Upper Caves | Identified exit to Upper Caves 17333 | -4/Upper Caves | Learned Research terminal intel 17520 | -4/Upper Caves | Learned Research emergency access door positions 17579 | -4/Upper Caves | Entered another Upper Caves area 17603 | -4/Upper Caves | Learned Research trap positions 17624 | -4/Upper Caves | Discovered new exit (range 11) 17627 | -4/Upper Caves | Identified exit to Warlord 17645 | -4/Upper Caves | Entered Warlord 17654 | -4/Warlord | System corruption cleaned by Quarantine Array 17743 | -4/Warlord | Met Warlord 17746 | -4/Warlord | Opened Warlord's prototype stash 17757 | -4/Warlord | Found Prototype Device 17757 | -4/Warlord | Identified Exp. Cloaking Device 17761 | -4/Warlord | Found Prototype Device 17761 | -4/Warlord | Identified System Purifier 17768 | -4/Warlord | Warlord's base attacked by MAIN.C 18023 | -4/Warlord | Warlord forces counterattacked 18076 | -4/Warlord | Spotted Striker 18101 | -4/Warlord | Discovered new exit (range 15) 18104 | -4/Warlord | Identified exit to Proximity Caves 18106 | -4/Warlord | Entered Proximity Caves 18497 | -3/Proximity Caves | Discovered exit to Research (range 11) 18504 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18504 | -3/Proximity Caves | Entered Research 18504 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18505 | -3/Research | Identified exit to Armory 18506 | -3/Research | Loaded intel: 73 trap records 18508 | -3/Research | Loaded intel: 23 terminal locations 18522 | -3/Research | Identified exit to Testing 18755 | -3/Research | Entered Testing 18766 | -3/Testing | Spotted PX-GQBJP5KZK2 18792 | -3/Testing | Found Prototype Ballistic Cannon 18823 | -3/Testing | Found Prototype Hackware 18854 | -3/Testing | Identified Perforator 18916 | -3/Testing | Discovered new exit (range 12) 18924 | -3/Testing | Build established: Infiltrator-Ninja 18945 | -3/Testing | Found Prototype Energy Cannon 18978 | -3/Testing | Found Prototype Device 18980 | -3/Testing | Found Prototype Device 18983 | -3/Testing | Identified Exp. EM Disruption Field 18983 | -3/Testing | Identified Imp. Particle Accelerator 18983 | -3/Testing | Identified System Mapper 18983 | -3/Testing | Identified Potential Cannon 19113 | -3/Testing | Found Prototype Protection 19113 | -3/Testing | Identified Hvy. Regenerative Plating 19158 | -3/Testing | Identified exit to Research 19159 | -3/Testing | Entered Research 19159 | -2/Research | Warlord forces began assault on 0b10 19159 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 19269 | -2/Research | Research machine network offline 19421 | -2/Research | Met up with Warlord 19437 | -2/Research | Borebot progress halted 19602 | -2/Research | Found Prototype Processor 19621 | -2/Research | Spotted B-90 Cyclops 19767 | -2/Research | Discovered new exit (range 12) 19775 | -2/Research | Identified exit to Quarantine 19776 | -2/Research | Entered Quarantine 19779 | -2/Quarantine | Identified Spectral Analyzer 19827 | -2/Quarantine | Discovered new exit (range 11) 19831 | -2/Quarantine | Found Alien Artifact 19837 | -2/Quarantine | Identified Subatomic Replicator 19881 | -2/Quarantine | Found Transdimensional Reconstructor 20003 | -2/Quarantine | Found Alien Artifact 20081 | -2/Quarantine | Found Alien Slashing Weapon 20081 | -2/Quarantine | Identified Sigix Broadsword 20102 | -2/Quarantine | Identified Core Reset Matrix 20135 | -2/Quarantine | Used Core Reset Matrix 20139 | -2/Quarantine | Detected hypermatrix surge 20139 | -2/Quarantine | Sensed 8 artifacts in vicinity 20156 | -2/Quarantine | Spotted Fortress 20169 | -2/Quarantine | Discovered new exit (range 5) 20170 | -2/Quarantine | Identified exit to Section 7 20170 | -2/Quarantine | Entered Section 7 20171 | -2/Section 7 | Sensed 22 artifacts in vicinity 20171 | -2/Section 7 | Spotted S7 Guard 20181 | -2/Section 7 | Found Core Membrane 20181 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 20236 | -2/Section 7 | Found Integrated Dissipator 20236 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 20352 | -2/Section 7 | Spotted S7 Guard 20353 | -2/Section 7 | Found Integrated Thermoelectric Network 20355 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 20387 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 20389 | -2/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 20406 | -2/Section 7 | Spotted S7 Guard 20431 | -2/Section 7 | Found Integrated Reactor 20431 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 20458 | -2/Section 7 | Search patrols dispatched 20498 | -2/Section 7 | Found Core Regenerator 20566 | -2/Section 7 | Spotted B-99 Colossus 20581 | -2/Section 7 | Found LRC Energy Well 20581 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 20582 | -2/Section 7 | Found LRC Insulator 20582 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 20621 | -2/Section 7 | Build established: Alien-Ninja 20670 | -2/Section 7 | Search patrols dispatched 20799 | -2/Section 7 | Crushed by falling debris 20808 | -2/Section 7 | Discovered new exit (range 8) 20809 | -2/Section 7 | Entered Access 20809 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 20886 | -1/Access | Spotted B-99 Colossus 20918 | -1/Access | Identified exit to Command 20954 | -1/Access | Spotted B-99 Colossus 21014 | -1/Access | Entered Command 21105 | -1/Command | Build established: Alien-Sprinter 21161 | -1/Command | Disengaged cave seal 21161 | -1/Command | Derelicts emerged from the dark tunnel 21161 | -1/Command | Welcomed Warlord to Command 21176 | -1/Command | Disengaged cave seal 21176 | -1/Command | Derelicts emerged from the dark tunnel 21374 | -1/Command | Spotted Combat Programmer 21375 | -1/Command | Spotted Combat Programmer 21379 | -1/Command | Spotted M Guard 21379 | -1/Command | Spotted M Guard 21384 | -1/Command | Warlord commented on Warlord statues 21388 | -1/Command | Combat Programmer assimilated allied T3-QW6(l) 21390 | -1/Command | Found Prototype Device 21391 | -1/Command | Identified AEGIS Remote Shield 21394 | -1/Command | Combat Programmer assimilated allied MR-0W5(l) 21426 | -1/Command | Combat Programmer assimilated allied 3U-D34(g) 21433 | -1/Command | All MAIN.C guards destroyed 21438 | -1/Command | Found Prototype Reactor 21439 | -1/Command | Identified Zero-point Reactor 21703 | -1/Command | Met MAIN.C 21705 | -1/Command | 0b10 Conduit disabled 21739 | -1/Command | MAIN.C activated Command garrisons 21770 | -1/Command | Discovered new exit (range 37) 21770 | -1/Command | Discovered new exit (range 108) 21770 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 21777 | -1/Command | Found Zero-point Reactor 21783 | -1/Command | Found Omega Cannon 21787 | -1/Command | Found Beam Splitter 24064 | -1/Command | Found Multirail 24065 | -1/Command | Found Multirail 24079 | -1/Command | Found Exp. Force Field 24184 | -1/Command | Found Active Sensor Suite 24263 | -1/Command | Found Adv. Force Booster 24365 | -1/Command | Found Exp. Core Analyzer 24481 | -1/Command | Build established: Alien-Scout 24585 | -1/Command | Found Quantum Capacitor 24807 | -1/Command | Found Null Cannon 24809 | -1/Command | Found Zero-point Reactor 24850 | -1/Command | Found Exp. Targeting Computer 24863 | -1/Command | Found Zero-point Reactor 24890 | -1/Command | Build established: Alien-Sprinter 24933 | -1/Command | Found Exp. Targeting Computer 25157 | -1/Command | Attacked by Warlord forces 25255 | -1/Command | Found Enh. Force Lance 25392 | -1/Command | Warped through subspace to slip node 25392 | -1/Command | Discovered new exit (range 5) 25394 | -1/Command | Found Exp. Force Field 25396 | -1/Command | Entered Access_0 25397 | -1/Access_0 | Sensed 3 artifacts in vicinity 25397 | -1/Access_0 | Met Architect 25401 | -1/Access_0 | Architect warped through subspace 25420 | -1/Access_0 | Destroyed A8 25454 | -1/Access_0 | Architect warped through subspace 25458 | -1/Access_0 | Subspace Access Node disabled 25517 | -1/Access_0 | Architect warped through subspace 25538 | -1/Access_0 | A6 warped into view 25549 | -1/Access_0 | Destroyed A6 25570 | -1/Access_0 | Subspace Access Node disabled 25593 | -1/Access_0 | Architect warped through subspace 25626 | -1/Access_0 | Architect warped through subspace 25628 | -1/Access_0 | Found Exp. Phase Shifter 25630 | -1/Access_0 | Used Core Regenerator, restored core integrity (+392) 25632 | -1/Access_0 | Found Prototype Device 25665 | -1/Access_0 | Architect warped through subspace 25668 | -1/Access_0 | Subspace Access Node disabled 25676 | -1/Access_0 | Architect warped through subspace 25702 | -1/Access_0 | A5 warped into view 25716 | -1/Access_0 | Destroyed A5 25728 | -1/Access_0 | Architect warped through subspace 25742 | -1/Access_0 | Architect warped through subspace 25760 | -1/Access_0 | Architect warped through subspace 25777 | -1/Access_0 | Subspace Access Node disabled 25787 | -1/Access_0 | Destroyed 7 combat bots 25796 | -1/Access_0 | Destroyed Architect 25797 | -1/Access_0 | Architect triggered a singularity event 25798 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 25799 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 25800 | -1/Access_0 | Warped through subspace to slip node 25800 | -1/Access_0 | Discovered new exit (range 8) 25804 | *** | Escaped singularity! Last Messages --------------- 25792_ Penetrated by Quantum Shear. 25792_ Quantum Shear penetrates Wall. 25792_ Penetrated by Quantum Shear. 25794_ Quantum Shear penetrates Wall. 25796_ Architect: "If I can't win, no one wins!" 25796_ Architect destroyed. 25797_ A0_COM: Initiating irreversible singularity event. Goodbye. 25797_ Dropped Prc. Energy Filter. 25798_ A0_COM: 10. 25798_ Acquired 10 matter. 25798_ Acquired data core, extracted unknown sensor trigger ID. 25799_ A0_COM: 9. 25799_ Acquired Hpw. Transdimensional Reconstructor. 25800_ A0_COM: 8. 25800_ Warped through subspace, drawn to slip node. 25800_ EXIT=FOUND 25801_ A0_COM: 7. 25802_ A0_COM: 6. 25803_ A0_COM: 5. 25804_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Energy Generation 112 Energy Capacity 1230 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Additional Mass Support 25 Armor Coverage 600 Resistance: EM 25 Weapon Shielding 66 Phase Shifting 20 Evasion (%) 92 Targeting Accuracy 24 Melee Accuracy 6 Core Analysis 8 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 34 Defensive Hacking 22 Item Schematics ----------------- Imp. Q-thruster | -2/Section 7 | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Core Reset Matrix Core Membrane Integrated Dissipator Integrated Thermoelectric Network Subatomic Replicator Supercharged Integrated Reactor LRC Energy Well LRC Insulator Transdimensional Reconstructor Core Regenerator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CooledWeaponGenerator Manual? 0 Play Time 07:59:03 Cumulative 1191.6 hours Start 2022.03.17 @ 21:12:41 End 2022.04.02 @ 20:32:35 Sessions 27 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 374 Rogue 374 Adventurer 0 Explorer 0 Win Type 6 Total 68 Types 13/18/12/3/1/2/16/2/1 Lore% 96 Gallery% 96 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b99ae013-e824-4252-af96-73ddb343255a