Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 17:41:09 Player: Palikka Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (9) 45 Value Destroyed (168) 168 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (21214) 21214 TOTAL SCORE: 28407 Bonus ------- Pacifist 470 Win 3000 Win Speed 17744 Cogmind --------- Core Integrity 1553/1600 Matter 136/300 Energy 275/280 System Corruption 0% Temperature Cool (5) Movement Flying (24) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (8) --- Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY (13) ----- Small Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Weapon Shielding Hacking Suite Makeshift Hacking Suite > --- WEAPON (2) ------- Force Lance > --- INVENTORY (6) ---- Field Propulsion Drive Impulse Thruster Faulty Cooled Q-thruster Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Q-thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Cloaking Device Weapon Shielding Hacking Suite Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Force Lance > --- INVENTORY -------- Light Quantum Reactor Field Propulsion Drive Impulse Thruster Cooled Impulse Thruster Cooled Q-thruster Enhanced Nova Cannon [Rating: 124] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Cooled Impulse Thruster Flight Unit Cooled Impulse Thruster Utility Hacking Suite Device Advanced Terrain Scanner Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Weapon Shielding Weapon Force Lance Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 2 2 2 2 Power 1 | . . . . 1 . . . . . . . . Propulsion 6 | . . 1 1 . . . 1 1 . . 1 1 Utility 11 | . . 1 1 1 . . 1 1 2 2 1 1 Weapon . | . . . . . . . . . . . . . Parts Attached 56 | 2 3 2 6 9 3 . 2 3 6 7 8 5 Power 18 | 1 1 1 . 3 1 . . . 2 3 3 3 Engine 4 | 1 1 1 . 1 . . . . . . . . Core 8 | . . . . 2 1 . . . 2 2 1 . Reactor 6 | . . . . . . . . . . 1 2 3 Propulsion 19 | . 2 1 2 3 1 . . . 2 3 3 2 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 19 | . 2 1 2 3 1 . . . 2 3 3 2 Utility 14 | . . . 2 3 1 . 2 2 2 . 2 . Device 2 | . . . . . . . 1 . . . 1 . Storage 1 | . . . 1 . . . . . . . . . Processor 4 | . . . 1 1 . . . 2 . . . . Hackware 3 | . . . . 1 . . . . 1 . 1 . Protection 4 | . . . . 1 1 . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 5 | 1 . . 2 . . . . 1 . 1 . . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . 2 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 1 . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . . . . 1 1 . . Parts Lost 17 | . . . . 1 1 . . . 2 7 1 5 Power 5 | . . . . . . . . . 2 1 1 1 Propulsion 7 | . . . . 1 . . . . . 4 . 2 Utility 4 | . . . . . . . . . . 2 . 2 Weapon 1 | . . . . . 1 . . . . . . . Highest Loss Streak 4 | . . . . 1 1 . . . 1 4 1 4 Average Slot Usage (%) 74 | . 39 47 61 84 79 84 80 78 89 69 74 68 Engine 1 | . 7 11 9 3 . . . . . . . . Core 5 | . . . . 11 9 15 13 11 8 4 1 1 Reactor 1 | . . . . . . . . . . . 5 6 Flight 25 | . 17 25 29 29 25 30 26 23 29 23 22 23 Device 2 | . . . . . . . 6 5 5 . 3 2 Storage 4 | . . . 7 7 7 7 6 5 5 4 4 4 Processor 12 | . . . 6 12 15 15 13 14 15 14 13 12 Hackware 8 | . . . . 4 7 7 6 5 9 9 13 11 Protection 5 | . . . . 7 7 7 6 5 8 5 4 4 Ballistic Gun 1 | . 14 11 7 . . . . . . . . . Launcher 1 | . . . 1 7 5 . . . . . . . Piercing Weapon 2 | . . . . . . . . 4 5 4 4 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 42 | 4 6 6 11 20 21 17 18 20 23 29 41 42 Greatest Support 83 | 3 8 10 12 21 23 23 23 23 29 38 71 83 Greatest Overweight (x) 1 | 1 . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 6 | 4 4 4 6 6 6 6 6 6 6 6 6 6 Average Capacity 5 | 4 4 4 5 6 6 6 6 6 6 6 6 6 Most Carried 6 | 4 4 4 6 6 6 6 6 6 4 6 5 6 Average Carried 4 | 2 3 3 5 5 5 6 5 5 3 5 3 5 Final Capacity 6 | 4 4 4 6 6 6 6 6 6 6 6 6 6 Final Carried 6 | 4 3 4 6 6 6 6 6 5 3 6 5 4 Class Distribution -------------------- 40% | Hacker-Sprinter 25% | Sprinter 14% | Hacker-Scout 9% | Scout 6% | Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Scout | -6/Factory Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Matter Collected 581 | 159 . . 7 28 143 . . 12 . 232 . . Remotely . | . . . . . . . . . . . . . Salvage Created 68 | . . . 18 38 . . . 12 . . . . Parts 16 | . . . 7 5 . . . 4 . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 7 | . . . 4 3 . . . . . . . . AOE 7 | . . . 4 3 . . . . . . . . Classes Destroyed 3 | . . . 2 . . . . 1 . . . . Worker 1 | . . . 1 . . . . . . . . . Operator 1 | . . . . . . . . 1 . . . . Swarmer 7 | . . . 4 3 . . . . . . . . Best Kill Streak 5 | . . . 5 3 . . . 1 . . . . Combat Bots Only 4 | . . . 4 3 . . . . . . . . Max Kills in Single Turn 5 | . . . 5 2 . . . 1 . . . . Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . 4 2 . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Damage Taken 2314 | . . . 150 192 161 13 27 . 215 744 344 468 Core 569 | . . . 46 31 48 . . . 55 233 109 47 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 95 | 100 100 100 91 . . 88 100 100 95 82 92 97 Volleys Fired 6 | . . . 2 4 . . . . . . . . Largest 2 | . . . 2 1 . . . . . . . . Hottest 59 | . . . 59 33 . . . . . . . . Shots Fired 7 | . . . 3 4 . . . . . . . . Gun 1 | . . . 1 . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher 6 | . . . 2 4 . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 6 | . . . 2 4 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 1 | . . . . 1 . . . . . . . . Robot Miss Streak 4 | . . . 2 4 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 2 | . . . . 1 . . . 1 . . . . Core Hits 11 | . . . 5 5 . . . 1 . . . . Critical Hits . | . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks 22 | . . . . . . . . 3 3 5 1 10 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 22 | . . . . . . . . 3 3 5 1 10 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 653 | . . . 299 313 . . . 41 . . . . Guns 8 | . . . 8 . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 604 | . . . 291 313 . . . . . . . . Melee 41 | . . . . . . . . 41 . . . . Ramming . | . . . . . . . . . . . . . Kinetic 8 | . . . 8 . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 604 | . . . 291 313 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 41 | . . . . . . . . 41 . . . . Highest Corruption . | . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 20 | . . . 8 12 . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 20 | . . . 8 12 . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 39 | . . . 39 . . . . . . . . . Shots 1 | . . . 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 36 | . . . 8 8 36 34 . . 3 11 6 . Average Temperature 14 | . . . 6 7 17 18 . . 2 5 2 . Received Heat Transfer 312 | . . . 45 . 48 9 . . 18 129 36 27 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Peak Influence 383 | . . 15 190 234 . . 128 124 164 239 383 370 Initial 229 | . . . 5 86 . . 68 62 60 85 123 229 Average 149 | . . 9 96 129 . . 86 89 102 140 223 288 Maximum Alert Level 1 | . . . . 1 . . . . . 1 1 1 Low Security (%) 68 | 100 100 100 100 74 . . 100 100 100 73 44 . Level 1 31 | . . . . 25 . . . . . 26 55 100 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . 2 . . . . . . 1 1 4 2 . Investigation . | . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 10 | . 2 . . . . . . 1 1 4 2 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Distress Signals 8 | . . . 1 . . . . . 1 1 3 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 135 | . 2 1 10 9 5 3 6 4 12 37 27 19 Peak Tracking Total 16 | . . 1 11 5 5 3 4 2 8 10 14 16 Tactical Retreats 21 | . . . 1 1 1 . 1 . 3 6 6 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Traps Triggered 1 | . . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Machines Disabled 3 | . . . 2 1 . . . . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Machines Accessed 18 | . 1 1 1 1 . . 1 2 3 1 4 3 Terminals 16 | . 1 1 1 1 . . . 2 2 1 4 3 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . Total Hacks 29 | . 2 3 1 2 . . 1 2 4 1 7 6 Successful 11 | . . . 1 . . . 1 1 1 . 4 3 Failed 18 | . 2 3 . 2 . . . 1 3 1 3 3 Catastrophic 4 | . 1 . . . . . . 1 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 15 | . 2 . 1 . . . . 2 1 1 4 4 Terminals 27 | . 2 3 1 2 . . . 2 3 1 7 6 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . Terminal Hacks 6 | . . . 1 . . . . 1 . . 2 2 Robot Analysis 1 | . . . . . . . . . . . 1 . Open Door 1 | . . . . . . . . . . . . 1 Level Access Points 3 | . . . 1 . . . . 1 . . . 1 Branch Access Points 1 | . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . . Seal Access 2 | . . . . . . . 1 . 1 . . . Unauthorized Hacks 3 | . . . . . . . . . . . 2 1 Terminals 3 | . . . . . . . . . . . 2 1 Assimilate 3 | . . . . . . . . . . . 2 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . Used 1 | . . . . . . . . 1 . . . . Hacking Detections 14 | . 1 1 . 1 . . . 1 2 1 4 3 Full Trace Events 1 | . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Total Allies 2 | . . . . . . . . . . . 1 1 Largest Group 1 | . . . . . . . . . . . 1 1 Highest-Rated Group 44 | . . . . . . . . . . . 44 44 Highest-Rated Ally 44 | . . . . . . . . . . . 44 44 Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . . . . . . . 1 . Derelict Logs Recovered 1 | . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Turns Passed 1318 | 26 34 38 66 120 99 29 72 53 176 241 187 177 Spaces Moved 3892 | 35 73 93 151 312 316 103 230 146 521 683 671 558 Core 57 | 35 22 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 3835 | . 51 93 151 312 316 103 230 146 521 683 671 558 Fastest Speed 24 | 50 37 34 32 28 28 28 28 28 27 26 24 24 Average Speed 28 | 54 40 36 32 28 29 28 28 28 29 29 25 24 Slowest Speed 100 | 100 50 37 34 30 30 28 28 28 32 34 30 27 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 55 | . . . 2 2 1 . 3 1 6 10 17 13 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 21 | 3 24 16 18 15 59 14 12 7 17 34 42 20 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 . . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . . Scrap Searched 3 | . . . . . 3 . . . . . . . Spaces Dug 20 | . . . . . . . . 2 2 5 1 10 Terrain Destroyed 52 | . . . 21 11 . . . 2 2 5 1 10 Melee 20 | . . . . . . . . 2 2 5 1 10 Projectile . | . . . . . . . . . . . . . AOE 32 | . . . 21 11 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Total 3986 | 40 75 97 162 340 319 102 235 151 532 701 669 563 Wait 15 | . . . . . . . . . 8 6 1 . Move 3773 | 34 72 92 146 307 313 102 223 144 509 662 638 531 Hop 51 | . . . 2 2 1 . 3 . 5 10 15 13 Pick Up 32 | 3 . . 4 6 2 . 4 1 1 5 5 1 Fast Attach 21 | 2 2 2 3 4 . . . . 2 3 2 1 Attach 25 | . 1 . 3 3 2 . 2 2 3 1 6 2 Detach 11 | 1 . 2 1 3 . . . . . 2 1 1 Swap 10 | . . . . 2 1 . . 1 1 3 . 2 Drop 20 | . . 1 1 9 . . 3 . . 4 . 2 Fire 6 | . . . 2 4 . . . . . . . . Melee 22 | . . . . . . . . 3 3 5 1 10 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 3 exits: *Res / *Upp / *Ext) -3/Research -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 27 | -11/Scrapyard | Entered Materials 51 | -10/Materials | Discovered new exit (range 11) 59 | -10/Materials | Discovered new exit (range 4) 61 | -10/Materials | Entered another Materials area 61 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 81 | -9/Materials | Discovered new exit (range 13) 94 | -9/Materials | Discovered new exit (range 16) 99 | -9/Materials | Entered another Materials area 99 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 149 | -8/Materials | Identified exit to Factory 165 | -8/Materials | Entered Factory 165 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 275 | -7/Factory | Discovered new exit (range 13) 285 | -7/Factory | Entered Lower Caves 365 | -7/Lower Caves | Spotted B-75 Beast 372 | -7/Lower Caves | Encountered a Warlord checkpoint 379 | -7/Lower Caves | Discovered new exit (range 19) 383 | -7/Lower Caves | Learned 8 Factory zone layouts 384 | -7/Lower Caves | Entered another Lower Caves area 393 | -7/Lower Caves | Build established: Sprinter 408 | -7/Lower Caves | Discovered new exit (range 18) 413 | -7/Lower Caves | Entered Factory 413 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 480 | -6/Factory | Discovered new exit (range 17) 485 | -6/Factory | Entered another Factory area 485 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 491 | -5/Factory | Discovered new exit (range 15) 501 | -5/Factory | Identified exit to Upper Caves 514 | -5/Factory | Identified exit to Factory 538 | -5/Factory | Entered another Factory area 538 | -4/Factory | Evolved 2 slots: Utility x2 575 | -4/Factory | Discovered new exit (range 14) 579 | -4/Factory | Identified exit to Extension 632 | -4/Factory | Discovered new exit (range 20) 637 | -4/Factory | Identified exit to Upper Caves 709 | -4/Factory | Discovered new exit (range 12) 713 | -4/Factory | Identified exit to Research 714 | -4/Factory | Entered Research 714 | -3/Research | Evolved 2 slots: Utility x2 722 | -3/Research | Spotted B-86 Titan 735 | -3/Research | Spotted B-86 Titan 952 | -3/Research | Discovered new exit (range 9) 955 | -3/Research | Identified exit to Research 955 | -3/Research | Entered another Research area 955 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 975 | -2/Research | Lost 4 parts (1p3n) 1012 | -2/Research | Spotted B-90 Cyclops 1127 | -2/Research | Identified exit to Testing 1137 | -2/Research | Discovered new exit (range 12) 1142 | -2/Research | Identified exit to Access 1142 | -2/Research | Entered Access 1142 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 1167 | -1/Access | Build established: Hacker-Sprinter 1197 | -1/Access | Identified exit to Surface 1242 | -1/Access | Spotted B-99 Colossus 1319 | *** | Escaped! Last Messages --------------- 01279_ Connecting with Terminal... >>Trojan(Assimilate) Trojan loaded successfully. Testing... System interface override in place. 01281_ Q-thruster destroyed. 01281_ Slug penetrates Wall. 01281_ O-32 Director accesses terminal... 01281_ O-32 Director IFF database reprogrammed. 01281_ Director 10a reveals location of Alarm Trap. 01281_ Slug penetrates Terminal. 01281_ Slug penetrates Wall. 01284_ Hacking Suite destroyed. 01284_ Field Propulsion Array destroyed. 01284_ Slug penetrates Wall. 01307_ Lgt. Quantum Reactor destroyed. 01317_ Connecting with Terminal... >>Open Sealed Barrier opened. 01317_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ???????# # ## ???????? ???????? | | ???????# ??# ## ????? " ??????? | | ??????#########???## ## " #???? """ ??????? | | [ ################ # """ #??? G ?????? | | # """ #??? """ ?????? | | # " #??# " ????? | | ####### ####### # #??# ????? | | ??????????# #?????##+### #??# #???? | | ??????????# #??????????##########??###### ###???? | | ??????????# #????????????????????????????##?????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????+ #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 45 Energy Capacity 280 Matter Stores 239 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 3 Armor Coverage 150 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 65 Offensive Hacking 31 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InertialBehemothDriver Manual? 0 Play Time 00:39:23 Cumulative 270.3 hours Start 2020.09.19 @ 17:05:43 End 2020.09.19 @ 17:41:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 381 Rogue 381 Adventurer 0 Explorer 0 Win Type 0 Total 30 Types 21/0/6/3/0/0/0/0/0 Lore% 85 Gallery% 80 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 913654d4-825c-4766-bfcb-fa60b979dba7