Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 17:41:09

Player: Palikka

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (12)       2400
Robots Destroyed (9)       45
Value Destroyed (168)      168
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (21214)              21214
              TOTAL SCORE: 28407

 Bonus
-------
Pacifist                   470
Win                        3000
Win Speed                  17744

 Cogmind 
---------
Core Integrity             1553/1600
Matter                     136/300
Energy                     275/280
System Corruption          0%
Temperature                Cool (5)
Movement                   Flying (24)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (2) --------
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION (8) ---
         Cooled Impulse Thruster
         Cooled Impulse Thruster
         Cooled Impulse Thruster
         Cooled Impulse Thruster
                Impulse Thruster Array
>               --- UTILITY (13) -----
          Small Storage Unit
       Advanced Visual Processing Unit
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
                Weapon Shielding
                Hacking Suite
      Makeshift Hacking Suite
>               --- WEAPON (2) -------
                Force Lance
>               --- INVENTORY (6) ----
                Field Propulsion Drive
                Impulse Thruster
  Faulty Cooled Q-thruster
       Enhanced Nova Cannon

 Peak State 
------------
>           --- POWER ------------
      Light Quantum Reactor
      Light Quantum Reactor
>           --- PROPULSION -------
            Field Propulsion Array
            Q-thruster
     Cooled Impulse Thruster
     Cooled Impulse Thruster
     Cooled Impulse Thruster
            Impulse Thruster Array
>           --- UTILITY ----------
      Small Storage Unit
   Advanced Visual Processing Unit
   Advanced Signal Interpreter
   Advanced Terrain Scan Processor
   Improved Cloaking Device
            Weapon Shielding
            Hacking Suite
            Hacking Suite
  Makeshift Hacking Suite
>           --- WEAPON -----------
            Force Lance
>           --- INVENTORY --------
      Light Quantum Reactor
            Field Propulsion Drive
            Impulse Thruster
     Cooled Impulse Thruster
     Cooled Q-thruster
   Enhanced Nova Cannon
[Rating: 124]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Cooled Impulse Thruster
  Flight Unit              Cooled Impulse Thruster
Utility                    Hacking Suite
  Device                   Advanced Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     Force Lance
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   .   .   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   1   1   .   .   .   1   1   .   .   1   1   
  Utility                  11   | .   .   1   1   1   .   .   1   1   2   2   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             56   | 2   3   2   6   9   3   .   2   3   6   7   8   5   
  Power                    18   | 1   1   1   .   3   1   .   .   .   2   3   3   3   
    Engine                 4    | 1   1   1   .   1   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   2   1   .   .   .   2   2   1   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   1   2   3   
  Propulsion               19   | .   2   1   2   3   1   .   .   .   2   3   3   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 19   | .   2   1   2   3   1   .   .   .   2   3   3   2   
  Utility                  14   | .   .   .   2   3   1   .   2   2   2   .   2   .   
    Device                 2    | .   .   .   .   .   .   .   1   .   .   .   1   .   
    Storage                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   1   1   .   .   .   2   .   .   .   .   
    Hackware               3    | .   .   .   .   1   .   .   .   .   1   .   1   .   
    Protection             4    | .   .   .   .   1   1   .   1   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   5    | 1   .   .   2   .   .   .   .   1   .   1   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   1   .   .   .   .   .   1   1   .   .   
Parts Lost                 17   | .   .   .   .   1   1   .   .   .   2   7   1   5   
  Power                    5    | .   .   .   .   .   .   .   .   .   2   1   1   1   
  Propulsion               7    | .   .   .   .   1   .   .   .   .   .   4   .   2   
  Utility                  4    | .   .   .   .   .   .   .   .   .   .   2   .   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   .   .   1   1   .   .   .   1   4   1   4   
Average Slot Usage (%)     74   | .   39  47  61  84  79  84  80  78  89  69  74  68  
  Engine                   1    | .   7   11  9   3   .   .   .   .   .   .   .   .   
  Core                     5    | .   .   .   .   11  9   15  13  11  8   4   1   1   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   5   6   
  Flight                   25   | .   17  25  29  29  25  30  26  23  29  23  22  23  
  Device                   2    | .   .   .   .   .   .   .   6   5   5   .   3   2   
  Storage                  4    | .   .   .   7   7   7   7   6   5   5   4   4   4   
  Processor                12   | .   .   .   6   12  15  15  13  14  15  14  13  12  
  Hackware                 8    | .   .   .   .   4   7   7   6   5   9   9   13  11  
  Protection               5    | .   .   .   .   7   7   7   6   5   8   5   4   4   
  Ballistic Gun            1    | .   14  11  7   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   1   7   5   .   .   .   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   4   5   4   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             42   | 4   6   6   11  20  21  17  18  20  23  29  41  42  
  Greatest Support         83   | 3   8   10  12  21  23  23  23  23  29  38  71  83  
  Greatest Overweight (x)  1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 4   4   4   6   6   6   6   6   6   6   6   6   6   
  Average Capacity         5    | 4   4   4   5   6   6   6   6   6   6   6   6   6   
  Most Carried             6    | 4   4   4   6   6   6   6   6   6   4   6   5   6   
  Average Carried          4    | 2   3   3   5   5   5   6   5   5   3   5   3   5   
  Final Capacity           6    | 4   4   4   6   6   6   6   6   6   6   6   6   6   
  Final Carried            6    | 4   3   4   6   6   6   6   6   5   3   6   5   4   

 Class Distribution 
--------------------
 40% | Hacker-Sprinter
 25% | Sprinter
 14% | Hacker-Scout
  9% | Scout
  6% | Mutant
  3% | Hacker-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
        Sprinter | -8/Materials
        Sprinter | -7/Factory
        Sprinter | -7/Lower Caves
        Sprinter | -7/Lower Caves
           Scout | -6/Factory
           Scout | -5/Factory
    Hacker-Scout | -4/Factory
 Hacker-Sprinter | -3/Research
 Hacker-Sprinter | -2/Research
 Hacker-Sprinter | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc 
Matter Collected           581  | 159 .   .   7   28  143 .   .   12  .   232 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            68   | .   .   .   18  38  .   .   .   12  .   .   .   .   
  Parts                    16   | .   .   .   7   5   .   .   .   4   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  7    | .   .   .   4   3   .   .   .   .   .   .   .   .   
  AOE                      7    | .   .   .   4   3   .   .   .   .   .   .   .   .   
Classes Destroyed          3    | .   .   .   2   .   .   .   .   1   .   .   .   .   
  Worker                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  7    | .   .   .   4   3   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   .   .   5   3   .   .   .   1   .   .   .   .   
  Combat Bots Only         4    | .   .   .   4   3   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   5    | .   .   .   5   2   .   .   .   1   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   2   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc 
Damage Taken               2314 | .   .   .   150 192 161 13  27  .   215 744 344 468 
  Core                     569  | .   .   .   46  31  48  .   .   .   55  233 109 47  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Core Remaining (%)         95   | 100 100 100 91  .   .   88  100 100 95  82  92  97  
Volleys Fired              6    | .   .   .   2   4   .   .   .   .   .   .   .   .   
  Largest                  2    | .   .   .   2   1   .   .   .   .   .   .   .   .   
  Hottest                  59   | .   .   .   59  33  .   .   .   .   .   .   .   .   
Shots Fired                7    | .   .   .   3   4   .   .   .   .   .   .   .   .   
  Gun                      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 6    | .   .   .   2   4   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                6    | .   .   .   2   4   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Miss Streak        4    | .   .   .   2   4   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
  Core Hits                11   | .   .   .   5   5   .   .   .   1   .   .   .   .   
  Critical Hits            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              22   | .   .   .   .   .   .   .   .   3   3   5   1   10  
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 22   | .   .   .   .   .   .   .   .   3   3   5   1   10  
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           653  | .   .   .   299 313 .   .   .   41  .   .   .   .   
  Guns                     8    | .   .   .   8   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               604  | .   .   .   291 313 .   .   .   .   .   .   .   .   
  Melee                    41   | .   .   .   .   .   .   .   .   41  .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  8    | .   .   .   8   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                604  | .   .   .   291 313 .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 41   | .   .   .   .   .   .   .   .   41  .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            20   | .   .   .   8   12  .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               20   | .   .   .   8   12  .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      39   | .   .   .   39  .   .   .   .   .   .   .   .   .   
  Shots                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        36   | .   .   .   8   8   36  34  .   .   3   11  6   .   
  Average Temperature      14   | .   .   .   6   7   17  18  .   .   2   5   2   .   
  Received Heat Transfer   312  | .   .   .   45  .   48  9   .   .   18  129 36  27  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc 
Peak Influence             383  | .   .   15  190 234 .   .   128 124 164 239 383 370 
  Initial                  229  | .   .   .   5   86  .   .   68  62  60  85  123 229 
  Average                  149  | .   .   9   96  129 .   .   86  89  102 140 223 288 
Maximum Alert Level        1    | .   .   .   .   1   .   .   .   .   .   1   1   1   
  Low Security (%)         68   | 100 100 100 100 74  .   .   100 100 100 73  44  .   
  Level 1                  31   | .   .   .   .   25  .   .   .   .   .   26  55  100 
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   2   .   .   .   .   .   .   1   1   4   2   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            10   | .   2   .   .   .   .   .   .   1   1   4   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc 
Distress Signals           8    | .   .   .   1   .   .   .   .   .   1   1   3   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              135  | .   2   1   10  9   5   3   6   4   12  37  27  19  
  Peak Tracking Total      16   | .   .   1   11  5   5   3   4   2   8   10  14  16  
  Tactical Retreats        21   | .   .   .   1   1   1   .   1   .   3   6   6   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc 
Traps Triggered            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc 
Machines Disabled          3    | .   .   .   2   1   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc 
Machines Accessed          18   | .   1   1   1   1   .   .   1   2   3   1   4   3   
  Terminals                16   | .   1   1   1   1   .   .   .   2   2   1   4   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
Total Hacks                29   | .   2   3   1   2   .   .   1   2   4   1   7   6   
  Successful               11   | .   .   .   1   .   .   .   1   1   1   .   4   3   
  Failed                   18   | .   2   3   .   2   .   .   .   1   3   1   3   3   
    Catastrophic           4    | .   1   .   .   .   .   .   .   1   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   2   .   1   .   .   .   .   2   1   1   4   4   
  Terminals                27   | .   2   3   1   2   .   .   .   2   3   1   7   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
Terminal Hacks             6    | .   .   .   1   .   .   .   .   1   .   .   2   2   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      3    | .   .   .   1   .   .   .   .   1   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   .   .   .   .   .   2   1   
  Terminals                3    | .   .   .   .   .   .   .   .   .   .   .   2   1   
    Assimilate             3    | .   .   .   .   .   .   .   .   .   .   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         14   | .   1   1   .   1   .   .   .   1   2   1   4   3   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc 
Total Allies               2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   1   1   
  Highest-Rated Group      44   | .   .   .   .   .   .   .   .   .   .   .   44  44  
  Highest-Rated Ally       44   | .   .   .   .   .   .   .   .   .   .   .   44  44  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------------              Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc 
Turns Passed               1318 | 26  34  38  66  120 99  29  72  53  176 241 187 177 
Spaces Moved               3892 | 35  73  93  151 312 316 103 230 146 521 683 671 558 
  Core                     57   | 35  22  .   .   .   .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   3835 | .   51  93  151 312 316 103 230 146 521 683 671 558 
  Fastest Speed            24   | 50  37  34  32  28  28  28  28  28  27  26  24  24  
  Average Speed            28   | 54  40  36  32  28  29  28  28  28  29  29  25  24  
  Slowest Speed            100  | 100 50  37  34  30  30  28  28  28  32  34  30  27  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            55   | .   .   .   2   2   1   .   3   1   6   10  17  13  
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       21   | 3   24  16  18  15  59  14  12  7   17  34  42  20  
  Regions Visited          12
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        5    | .   .   .   1   .   .   .   .   1   1   1   1   .   
  Unknown Exits Taken      7    | 1   1   1   .   1   1   1   1   .   .   .   .   .   
Scrap Searched             3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
Spaces Dug                 20   | .   .   .   .   .   .   .   .   2   2   5   1   10  
Terrain Destroyed          52   | .   .   .   21  11  .   .   .   2   2   5   1   10  
  Melee                    20   | .   .   .   .   .   .   .   .   2   2   5   1   10  
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      32   | .   .   .   21  11  .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc 
Total                      3986 | 40  75  97  162 340 319 102 235 151 532 701 669 563 
  Wait                     15   | .   .   .   .   .   .   .   .   .   8   6   1   .   
  Move                     3773 | 34  72  92  146 307 313 102 223 144 509 662 638 531 
  Hop                      51   | .   .   .   2   2   1   .   3   .   5   10  15  13  
  Pick Up                  32   | 3   .   .   4   6   2   .   4   1   1   5   5   1   
  Fast Attach              21   | 2   2   2   3   4   .   .   .   .   2   3   2   1   
  Attach                   25   | .   1   .   3   3   2   .   2   2   3   1   6   2   
  Detach                   11   | 1   .   2   1   3   .   .   .   .   .   2   1   1   
  Swap                     10   | .   .   .   .   2   1   .   .   1   1   3   .   2   
  Drop                     20   | .   .   1   1   9   .   .   3   .   .   4   .   2   
  Fire                     6    | .   .   .   2   4   .   .   .   .   .   .   .   .   
  Melee                    22   | .   .   .   .   .   .   .   .   3   3   5   1   10  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory (discovered 5 exits: *Fac x4 / *Upp)
-4/Factory (discovered 3 exits: *Res / *Upp / *Ext)
-3/Research
-2/Research (discovered 3 exits: *Acc / Tes x2)
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location       | Event
   12 | -11/Scrapyard  | Discovered new exit (range 15)
   27 | -11/Scrapyard  | Entered Materials
   51 | -10/Materials  | Discovered new exit (range 11)
   59 | -10/Materials  | Discovered new exit (range 4)
   61 | -10/Materials  | Entered another Materials area
   61 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
   81 | -9/Materials   | Discovered new exit (range 13)
   94 | -9/Materials   | Discovered new exit (range 16)
   99 | -9/Materials   | Entered another Materials area
   99 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  149 | -8/Materials   | Identified exit to Factory
  165 | -8/Materials   | Entered Factory
  165 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  275 | -7/Factory     | Discovered new exit (range 13)
  285 | -7/Factory     | Entered Lower Caves
  365 | -7/Lower Caves | Spotted B-75 Beast
  372 | -7/Lower Caves | Encountered a Warlord checkpoint
  379 | -7/Lower Caves | Discovered new exit (range 19)
  383 | -7/Lower Caves | Learned 8 Factory zone layouts
  384 | -7/Lower Caves | Entered another Lower Caves area
  393 | -7/Lower Caves | Build established: Sprinter
  408 | -7/Lower Caves | Discovered new exit (range 18)
  413 | -7/Lower Caves | Entered Factory
  413 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  480 | -6/Factory     | Discovered new exit (range 17)
  485 | -6/Factory     | Entered another Factory area
  485 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  491 | -5/Factory     | Discovered new exit (range 15)
  501 | -5/Factory     | Identified exit to Upper Caves
  514 | -5/Factory     | Identified exit to Factory
  538 | -5/Factory     | Entered another Factory area
  538 | -4/Factory     | Evolved 2 slots: Utility x2
  575 | -4/Factory     | Discovered new exit (range 14)
  579 | -4/Factory     | Identified exit to Extension
  632 | -4/Factory     | Discovered new exit (range 20)
  637 | -4/Factory     | Identified exit to Upper Caves
  709 | -4/Factory     | Discovered new exit (range 12)
  713 | -4/Factory     | Identified exit to Research
  714 | -4/Factory     | Entered Research
  714 | -3/Research    | Evolved 2 slots: Utility x2
  722 | -3/Research    | Spotted B-86 Titan
  735 | -3/Research    | Spotted B-86 Titan
  952 | -3/Research    | Discovered new exit (range 9)
  955 | -3/Research    | Identified exit to Research
  955 | -3/Research    | Entered another Research area
  955 | -2/Research    | Evolved 2 slots: Propulsion x1, Utility x1
  975 | -2/Research    | Lost 4 parts (1p3n)
 1012 | -2/Research    | Spotted B-90 Cyclops
 1127 | -2/Research    | Identified exit to Testing
 1137 | -2/Research    | Discovered new exit (range 12)
 1142 | -2/Research    | Identified exit to Access
 1142 | -2/Research    | Entered Access
 1142 | -1/Access      | Evolved 2 slots: Propulsion x1, Utility x1
 1167 | -1/Access      | Build established: Hacker-Sprinter
 1197 | -1/Access      | Identified exit to Surface
 1242 | -1/Access      | Spotted B-99 Colossus
 1319 | ***            | Escaped!

 Last Messages 
---------------
01279_ Connecting with Terminal...
>>Trojan(Assimilate)
Trojan loaded successfully.
  Testing...
  System interface override in place.
01281_ Q-thruster destroyed.
01281_ Slug penetrates Wall. <x2>
01281_ O-32 Director accesses terminal...
01281_ O-32 Director IFF database reprogrammed.
01281_ Director 10a reveals location of Alarm Trap. <x6>
01281_ Slug penetrates Terminal.
01281_ Slug penetrates Wall. <x2>
01284_ Hacking Suite destroyed.
01284_ Field Propulsion Array destroyed.
01284_ Slug penetrates Wall.
01307_ Lgt. Quantum Reactor destroyed.
01317_ Connecting with Terminal...
>>Open
Sealed Barrier opened.
01317_ The Access Shell folds into the floor.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          45
Energy Capacity            280
Matter Stores              239
Matter Capacity            300
Sight Range                20
Terrain Scan Range         20
Terrain Scan Density       210
Cloak Strength             3
Armor Coverage             150
Utility Shielding          66
Weapon Shielding           33
Evasion (%)                65
Offensive Hacking          31

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InertialBehemothDriver
  Manual?         0
Play Time         00:39:23
  Cumulative      270.3 hours
  Start           2020.09.19 @ 17:05:43
  End             2020.09.19 @ 17:41:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          381
  Rogue           381
  Adventurer      0
  Explorer        0
Win Type          0
  Total           30
  Types           21/0/6/3/0/0/0/0/0
Lore%             85
Gallery%          80
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 913654d4-825c-4766-bfcb-fa60b979dba7