Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 00:16:34

Player: btrs

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (546)      546
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1066

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     222/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (320) Ox2
Location                   -10/Mines

 Parts 
-------
>              --- POWER (1) --------
               Ion Engine
>              --- PROPULSION (2) ---
         Light Treads
         Light Treads
>              --- UTILITY (2) ------
               Huge Storage Unit
               Sensor Array
>              --- WEAPON (2) -------
               Grenade Launcher
>              --- INVENTORY (25) ---
         Light Ion Engine
         Light Treads
         Light Treads
         Light Treads
               Heat Sink
               Huge Storage Unit
  Experimental Sensor Array
               Signal Interpreter
               Power Shielding
               Power Shielding
               Power Shielding
               Power Shielding
               Power Shielding
               Decoy Drone Bay
               Assault Rifle
               Datajack
               Mining Laser
               Hammer

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
               Huge Storage Unit
               Sensor Array
>              --- WEAPON -----------
               Assault Rifle
               Assault Rifle
>              --- INVENTORY --------
         Light Ion Engine
         Light Treads
         Light Treads
         Light Treads
         Light Treads
               Heat Sink
               Huge Storage Unit
  Experimental Sensor Array
               Signal Interpreter
               Power Shielding
               Power Shielding
               Power Shielding
               Power Shielding
               Power Shielding
               Decoy Drone Bay
               Assault Rifle
               Grenade Launcher
               Datajack
               Mining Laser
               Hammer
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             18   | 6   9   3   
  Power                    4    | 1   3   .   
    Engine                 4    | 1   3   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 3    | 2   .   1   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 2    | .   2   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   3   2   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   1   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   3   3   
  Power                    1    | .   1   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   1   .   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      2    | .   2   2   
  To Critical Strikes      .    | .   .   .   
Average Backups            9    | .   8   18  
  Power                    1    | .   1   1   
  Propulsion               1    | .   1   3   
  Utility                  3    | .   2   9   
  Weapon                   2    | .   2   3   
  Tool/Special             .    | .   .   .   
Unused Backups             14   | .   1   13  
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  10   | .   .   10  
  Weapon                   1    | .   1   .   
  Tool/Special             1    | .   .   1   
Average Slot Usage (%)     94   | .   94  100 
  Engine                   13   | .   13  14  
  Treads                   28   | .   28  28  
  Device                   9    | .   8   14  
  Storage                  14   | .   14  14  
  Ballistic Gun            26   | .   26  26  
  Special Weapon           1    | .   1   .   
Peak Build Rating          11   | 6   8   11  
  Average Rating           7    | 5   6   10  
  On Entrance              4    | .   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             91   | 12  90  91  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  2    | .   2   2   
  Average Overweight (x)   .    | .   .   2   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         14   | 7   13  25  
  Most Carried             21   | 2   17  21  
  Average Carried          9    | .   8   19  
  Final Capacity           25   | 8   25  25  
  Final Carried            19   | 2   17  19  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           841  | 221 530 90  
  Remotely                 .    | .   .   .   
Salvage Created            813  | .   718 95  
  Parts                    47   | .   38  9   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           3    | .   1   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  16   | .   12  4   
  Guns                     15   | .   12  3   
  AOE                      1    | .   .   1   
Classes Destroyed          7    | .   6   1   
  Builder                  1    | .   .   1   
  Tunneler                 1    | .   1   .   
  Hauler                   2    | .   2   .   
  Recycler                 2    | .   2   .   
  Watcher                  2    | .   2   .   
  Swarmer                  5    | .   3   2   
  Grunt                    11   | .   9   2   
Best Kill Streak           4    | .   4   3   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        83   | .    66   17   
  Missed                   14   | .    10   4    
  Hits                     69   | .    56   13   
    Projectile             69   | .    56   13   
    AOE                    7    | .    .    7    
  Critical Strikes         3    | .    2    1    
Damage Taken               1181 | .    656  525  
  Core                     259  | .    90   169  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              89   | .    73   16   
  Largest                  2    | .    2    2    
  Hottest                  100  | .    100  50   
Shots Fired                174  | .    145  29   
  Gun                      167  | .    144  23   
  Cannon                   .    | .    .    .    
  Launcher                 6    | .    .    6    
  Special                  1    | .    1    .    
  Kinetic                  167  | .    144  23   
  Thermal                  1    | .    1    .    
  Explosive                6    | .    .    6    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         11   | .    11   5    
  Robot Miss Streak        4    | .    4    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           100  | .    84   16   
  Core Hits                49   | .    33   16   
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    1    .    
    Destroy                1    | .    1    .    
Melee Attacks              2    | .    2    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            1    | .    1    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1439 | .    1044 395  
  Guns                     1195 | .    1031 164  
  Cannons                  .    | .    .    .    
  Explosions               231  | .    .    231  
  Melee                    .    | .    .    .    
  Ramming                  13   | .    13   .    
  Kinetic                  1195 | .    1031 164  
  Thermal                  .    | .    .    .    
  Explosive                231  | .    .    231  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            7    | .    .    7    
  Projectiles              .    | .    .    .    
  Explosions               7    | .    .    7    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      122  | .    .    122  
  Shots                    6    | .    .    6    
  Rammed                   3    | .    3    .    
Targets Rammed             4    | .    4    .    
  Kicked                   .    | .    .    .    
  Crushed                  1    | .    1    .    
Highest Temperature        21   | .    21   20   
  Average Temperature      7    | .    7    6    
  Received Heat Transfer   426  | .    345  81   
Siege Activations          .    | .    .    .    
Martial Activations        .    | .    .    .    
Shielding Activations      .    | .    .    .    
Robots Disrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Peak Influence             60   | .   60  54  
  Initial                  .    | .   .   .   
  Average                  8    | .   9   7   
Influence Increases        497  | .   366 131 
  Destroy 0b10 Robot/C     320  | .   240 80  
  Destroy 0b10 Robot/NC    40   | .   35  5   
  Destroy Leader           78   | .   68  10  
  Successful Hack          7    | .   7   .   
  Disable Machine          15   | .   15  .   
  Destroy Structure        22   | .   1   21  
  Lose Combat Pursuer      15   | .   .   15  
Influence Decreases        456  | .   366 90  
  Time Decay               426  | .   366 60  
  Lost Part                30   | .   .   30  
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              27   | .   20  7   
  Peak Tracking Total      3    | .   3   3   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 3    | .   3   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          3    | .   2   1   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   7   1   
  Successful               4    | .   3   1   
  Failed                   4    | .   4   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   3   1   
  Open Door                1    | .   .   1   
  Branch Access Points     1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Disarm Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11  -10  -10  
-------                    Run  | Yrd  Mat  Min  
Active Infowar (turns)     1895 | .    1565 330  
  Sensors                  1895 | .    1565 330  
Robot Analysis Total       .    | .    .    .    
Derelict Logs Recovered    .    | .    .    .    
Drone Launches             .    | .    .    .    
  Drone Recoveries         .    | .    .    .    

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               2975 | 99   2546 330  
Spaces Moved               1299 | 58   1156 85   
  Core                     3    | 3    .    .    
  Treads                   1296 | 55   1156 85   
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  320  
  Average Speed            200  | 154  193  320  
  Slowest Speed            320  | 160  320  320  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Potential Cave-ins       .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       42   | 4    99   25   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          40   | .    .    40   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      40   | .    .    40   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Total                      1491 | 65   1312 114  
  Wait                     51   | .    44   7    
  Move                     1297 | 57   1155 85   
  Hop                      .    | .    .    .    
  Pick Up                  23   | 2    18   3    
  Fast Attach              9    | 6    3    .    
  Attach                   4    | .    2    2    
  Detach                   1    | .    1    .    
  Swap                     7    | .    6    1    
  Drop                     4    | .    4    .    
  Fire                     89   | .    73   16   
  Melee                    2    | .    2    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    4    | .    4    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub])
-10/Mines

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
  100 | -11/Scrapyard | Entered Materials
  214 | -10/Materials | Identified exit to Mines
  313 | -10/Materials | Build established: Mutant
  351 | -10/Materials | Discovered new exit (range 16)
  940 | -10/Materials | Discovered new exit (range 9)
 1335 | -10/Materials | Discovered new exit (range 7)
 1810 | -10/Materials | Discovered new exit (range 15)
 2646 | -10/Materials | Entered Mines
 2657 | -10/Mines     | Found the Drone Emporium
 2672 | -10/Mines     | Found Prototype Device
 2764 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2770 | -10/Mines     | Found Prototype Device
 2932 | -10/Mines     | Assembled infested the area
 2937 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 2975 | -10/Mines     | Core integrity fell below 50%
 2976 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
  coming from, and they're closing on this area, come on!"
02938_ UV-YX8(h): "I'll hold them off! Go on ahead or try to find another
  way!"
02940_ HV Slug penetrates S-10 Pest.
02940_ S-10 Pest suffers critical hit (Destroy).
02941_ UV-YX8(h) suffers critical hit (Destroy).
02941_ UV-YX8(h) destroyed.
02945_ S-10 Pest destroyed. <x2>
02954_ U-05 Engineer lays Concrete.
02955_ U-05 Engineer builds a Wall.
02958_ Acquired 1 matter.
02959_ U-05 Engineer lays Concrete.
02960_ U-05 Engineer builds a Wall.
02964_ C-30 ARC bursts open, deploying its payload.
02964_ D-53 Grenadier unfolds itself. <x2>
02964_ Lgt. Treads destroyed.
02964_ Destroyed Lgt. Treads.
02964_ U-05 Engineer destroyed.
02971_ Assault Rifle destroyed.
02971_ T-07 Excavator destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoreShieldNanoactuators
  Manual?         0
Play Time         00:15:06
  Cumulative      77.8 hours
  Start           2025.05.25 @ 00:03:21
  End             2025.05.25 @ 00:16:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           38
  Adventurer      6
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          38
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 77372cef-8530-4850-bc44-0a97a1a481bd