Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.25 @ 19:33:56 // Halloween2020/ForbiddenLore Player: Runia Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (147) 735 Value Destroyed (8006) 8006 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (3462) 3462 TOTAL SCORE: 20683 Bonus ------- High Alert Combat Kills 163 Follower Combat Kills 345 Entered Garrisons 1200 Used RIF Installer 3000 Friendly Fire -1246 Cogmind --------- Core Integrity 0/1600 Matter 118/300 Energy 17/100 System Corruption 43% Temperature Cool (0) Movement Walking (100) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY (15) ----- Experimental Signal Interpreter Relay Coupler [NC] (39) Relay Coupler [Duelist] (36) Relay Coupler [Duelist] (35) Relay Coupler [Sentry] (22) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Maneuvering Thrusters Maneuvering Thrusters Maneuvering Thrusters Tesla Rifle Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Improved Heavy Siege Treads Centrium Wheel Centrium Wheel > --- UTILITY ---------- Coolant Network Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Sensor Array Experimental Signal Interpreter Advanced Target Analyzer Nanoactuators Experimental Transmission Jammer Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Sentry] Relay Coupler [Sentry] > --- WEAPON ----------- Advanced Remote Datajack Plasma Lance > --- INVENTORY -------- Improved Antigrav System Improved Antigrav System Long-range Terrain Scanner Advanced Target Analyzer Advanced ECM Suite Layered Light Armor Plating Relay Coupler [Duelist] Relay Coupler [Specialist] Gamma Rifle Quantum Rifle Tiamat Missile Launcher Advanced Remote Datajack Stasis Projector Force Lance [Rating: 155] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Biometal Leg Wheel Compact Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Relay Coupler [NC] Protection Utility Shielding Weapon Remote Datajack Energy Gun Shock Rifle Energy Cannon Matter Neutralizer Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Power Sword Piercing Weapon Plasma Lance Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Res Res Acc Gar Acc Slots Evolved 18 | . . 2 . 2 . . . 2 . 2 . 2 . 2 2 2 2 . . Power 1 | . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . 1 . . . . . . . 1 . . . . . 2 . . . Utility 13 | . . 1 . 2 . . . 2 . 1 . 2 . 2 2 . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 315 | 2 5 8 1 16 30 8 10 29 40 7 18 2 21 23 39 17 5 26 8 Power 20 | . 1 1 . . 1 . 1 1 2 . 1 . 1 1 6 . 1 2 1 Engine 7 | . 1 1 . . 1 . 1 1 1 . 1 . . . . . . . . Core 2 | . . . . . . . . . 1 . . . 1 . . . . . . Reactor 11 | . . . . . . . . . . . . . . 1 6 . 1 2 1 Propulsion 55 | 2 . 4 . 3 4 1 1 1 9 1 4 . 2 9 4 3 1 3 3 Treads 34 | 1 . 3 . 3 3 1 . 1 8 1 . . . 5 4 3 . 1 . Leg 3 | . . . . . . . . . . . . . . . . . . . 3 Wheel 8 | 1 . 1 . . 1 . 1 . 1 . . . . 2 . . 1 . . Hover 10 | . . . . . . . . . . . 4 . 2 2 . . . 2 . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 96 | . 3 1 . 4 4 3 2 8 10 1 8 2 5 9 14 8 1 12 1 Device 35 | . . 1 . . 2 1 . 6 2 1 . 1 1 4 7 4 1 3 1 Storage 8 | . 3 . . 1 . . . . . . 1 . . 2 . 1 . . . Processor 4 | . . . . . . 1 . . . . . . . . 1 1 . 1 . Hackware 33 | . . . . 1 1 1 1 1 4 . 6 1 4 2 4 . . 7 . Protection 16 | . . . . 2 1 . 1 1 4 . 1 . . 1 2 2 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 144 | . 1 2 1 9 21 4 6 19 19 5 5 . 13 4 15 6 2 9 3 Energy Gun 41 | . 1 . . 3 6 2 1 4 4 1 2 . 7 1 3 1 1 2 2 Energy Cannon 1 | . . . . . . . . . . . . . . . 1 . . . . Ballistic Gun 18 | . . 2 . 1 3 . 1 4 5 1 . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 20 | . . . 1 2 3 . 3 1 1 . . . 1 . 2 2 1 3 . Special Weapon 25 | . . . . . . . . 5 3 1 2 . 4 3 3 2 . 2 . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . Slashing Weapon 24 | . . . . 2 6 1 . 4 6 2 1 . 1 . 1 . . . . Piercing Weapon 8 | . . . . . . . . . . . . . . . 5 1 . 2 . Special Melee Weapon 6 | . . . . . 3 1 1 1 . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . . . . . 1 . . 2 5 . . . 1 Parts Lost 70 | . 1 1 . 1 1 . 2 3 9 . 1 . 3 . 5 3 1 35 4 Power 10 | . . . . . 1 . 1 . 1 . . . 1 . 1 . . 4 1 Propulsion 15 | . . . . . . . 1 1 3 . . . 1 . . 1 1 7 . Utility 30 | . . . . 1 . . . 1 4 . 1 . . . 3 2 . 16 2 Weapon 15 | . 1 1 . . . . . 1 1 . . . 1 . 1 . . 8 1 Highest Loss Streak 16 | . 1 1 . 1 1 . 2 2 3 . 1 . 2 . 5 3 1 16 4 Average Slot Usage (%) 92 | . 98 97 100 99 99 100 99 99 91 100 99 95 98 99 88 87 89 63 36 Engine 4 | . 14 11 11 9 8 9 8 7 2 . 5 5 . . . . . . . Core 1 | . . . . . . . . . 4 6 . . 4 4 . . . . . Reactor 1 | . . . . . . . . . . . . . . . 4 4 8 4 3 Treads 12 | . 14 21 22 18 18 18 18 15 12 26 2 . . 10 9 15 10 2 . Wheel 5 | . 14 11 11 9 9 9 8 7 4 . . . . 3 4 4 8 5 . Hover 2 | . . . . . . . . . . . 23 23 22 5 . . . 1 . Device 7 | . . 8 11 3 8 6 . 6 4 13 6 6 11 11 8 10 16 9 2 Storage 14 | . 26 22 22 18 18 18 18 15 15 13 14 11 11 10 9 12 12 8 . Processor 4 | . . . . . . 6 9 7 7 6 6 5 5 5 4 5 8 8 4 Hackware 16 | . . . . 9 5 9 9 14 12 13 21 29 28 29 35 24 18 15 19 Protection 5 | . . . . 14 13 5 8 7 9 6 1 . . 4 1 1 . 1 . Energy Gun 2 | . 14 4 . 6 4 4 7 2 2 . . . 3 . . . 1 2 3 Ballistic Gun 4 | . 14 17 15 9 8 9 9 5 1 3 . . . . . . . . 3 Special Weapon 2 | . . . . . . . . 3 3 5 5 5 3 4 3 4 4 . . Slashing Weapon 2 | . . . . 1 3 4 . 1 5 2 6 5 1 5 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 118 | 9 39 44 46 65 69 68 69 73 70 67 70 68 82 82 88 101 112 118 31 Greatest Support 110 | 16 16 40 16 16 43 42 42 42 60 80 88 88 88 88 110 16 70 70 60 Greatest Overweight (x) 25 | . 2 2 2 4 4 3 4 4 4 . 2 . 1 8 5 6 3 25 10 Average Overweight (x) 2 | . 1 1 2 2 2 1 2 2 1 . . . . 3 3 5 2 1 4 Largest Inventory Capacity 24 | 6 16 16 16 18 18 18 18 18 18 18 18 18 18 18 18 24 24 24 4 Average Capacity 17 | 6 14 16 16 17 18 18 18 18 18 18 18 18 18 18 18 23 24 18 4 Most Carried 18 | 6 13 16 16 18 18 18 18 18 18 17 18 18 18 18 18 18 16 14 4 Average Carried 15 | 5 9 15 15 16 16 17 17 17 17 15 17 17 17 17 17 15 14 4 3 Final Capacity 24 | 6 16 16 16 18 18 18 18 18 18 18 18 18 18 18 18 24 24 4 4 Final Carried 18 | 4 13 16 16 18 18 18 18 18 17 17 18 18 18 18 15 17 14 . 4 Class Distribution -------------------- 43% | Bothacker-Mutant 28% | Botlord-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Botlord-Mutant | -5/Factory Botlord-Mutant | -5/Garrison Botlord-Mutant | -4/Factory Botlord-Mutant | -3/Research Botlord-Mutant | -2/Research Botlord-Mutant | -1/Access Scavenger-Assassin | -1/Garrison Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Res Res Acc Gar Acc Matter Collected 4915 | 200 93 164 26 311 389 130 210 230 761 62 353 10 360 146 846 265 . 258 101 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 6856 | . 178 235 19 374 498 133 290 230 901 62 836 . 501 146 1507 358 229 258 101 Parts 345 | . 8 18 2 24 33 6 18 18 41 5 33 . 24 17 68 16 2 9 3 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . 2 1 . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Res Res Acc Gar Acc Combat Hostiles Destroyed 127 | . 4 4 3 6 11 2 12 4 20 1 11 . 13 1 19 4 4 7 1 Melee 40 | . . . . . . . . . 9 . 10 . 4 1 11 2 . 3 . Guns 41 | . 4 4 . 3 6 2 4 4 5 1 1 . 2 . 3 1 1 . . Cannons 1 | . . . . . . . . . . . . . . . 1 . . . . AOE 39 | . . . 3 2 2 . 8 . 6 . . . 7 . 4 1 3 3 . Classes Destroyed 14 | . 1 3 1 2 . . . 1 1 . 1 . 1 . 2 1 . . . Worker 5 | . . 1 . 2 . . . . . . . . . . . 2 . . . Builder 2 | . . . . 1 . . . . . 1 . . . . . . . . . Hauler 1 | . . . . . . . . . . . . . . . . 1 . . . Recycler 3 | . . . . . . . . . . . . . . . 3 . . . . Operator 2 | . . 1 . 1 . . . . . . . . . . . . . . . Watcher 5 | . . . . 2 . 1 . . . . . . . 2 . . . . . Swarmer 36 | . . . 3 2 3 . 5 . 3 . 5 . 7 . 4 . . 4 . Grunt 42 | . 4 2 . . 5 1 5 . 8 . 5 . 3 . 3 2 4 . . Brawler 4 | . . . . . . . . . . . . . 2 . . . . 2 . Duelist 3 | . . . . . . . . . 2 . 1 . . . . . . . . Sentry 26 | . . 2 . 4 3 1 2 2 6 . . . . . 5 . . . 1 Hunter 2 | . . . . . . . . . . . 1 . 1 . . . . . . Programmer 15 | . . . . . . . . 2 1 1 . . 1 1 6 2 . 1 . Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 8 | . 2 2 3 2 3 2 8 1 7 1 2 . 5 1 4 4 4 4 1 Combat Bots Only 8 | . 2 2 3 2 3 1 8 1 7 1 2 . 5 1 4 2 4 4 1 Max Kills in Single Turn 3 | . 1 1 2 2 1 1 3 1 3 1 1 . 3 1 2 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 2 1 . 3 . 3 . . . 3 . 2 1 2 1 . Melee 1 | . . . . . . . . . 1 . 1 . 1 1 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Res Res Acc Gar Acc Damage Taken 13697 | . 263 195 38 589 427 209 491 335 1961 152 536 . 409 94 1791 1107 210 3913 977 Core 2666 | . 77 . 6 148 21 42 40 29 290 54 46 . 86 . 118 94 25 1021 569 Absorbed by Shields 47 | . . . . . 2 . . . . . . . . . . . . 45 . Core Remaining (%) 83 | 100 69 . 98 . . . 54 . 54 . 88 . 91 100 90 93 . . . Volleys Fired 402 | . 24 23 3 31 42 10 23 28 48 4 33 . 31 4 53 17 5 18 5 Largest 2 | . 2 2 1 2 2 2 2 2 2 2 1 . 2 1 2 1 1 1 1 Hottest 199 | . 60 65 30 75 79 86 86 84 108 97 69 . 144 40 199 75 75 94 65 Shots Fired 555 | . 46 43 3 58 57 20 35 40 58 7 33 . 38 4 64 17 5 19 8 Gun 378 | . 46 43 . 54 49 20 25 25 41 6 7 . 16 . 20 6 1 11 8 Cannon 11 | . . . . . . . . . . . . . . . 11 . . . . Launcher 58 | . . . 3 4 8 . 10 5 5 . . . 9 . 3 2 3 6 . Special 108 | . . . . . . . . 10 12 1 26 . 13 4 30 9 1 2 . Kinetic 169 | . 24 36 . 27 23 10 12 13 20 3 . . . . . . . . 1 Thermal 158 | . 22 7 . . 16 10 13 12 21 3 7 . 12 . 31 . . 3 1 Explosive 50 | . . . 3 4 . . 10 5 5 . . . 9 . 3 2 3 6 . Electromagnetic 70 | . . . . 27 18 . . . . . . . 4 . . 6 1 8 6 Robot Hit Streak 20 | . 10 8 6 11 10 11 8 19 20 12 14 . 13 8 14 10 7 10 13 Robot Miss Streak 7 | . 7 3 . 3 7 1 1 4 5 1 3 . 2 . 2 2 . 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . . . . . . Shots Hit Robots 532 | . 29 28 3 36 33 17 19 27 77 8 58 . 33 8 86 37 5 23 5 Core Hits 279 | . 11 12 3 16 17 7 36 16 47 4 19 . 19 4 30 11 12 15 . Critical Hits 13 | . 1 . . . . 1 . . 2 . . . 1 . 3 1 1 3 . Critical Kills 6 | . . . . . . . . . 1 . . . 1 . 1 1 1 1 . Critical Parts Destroyed 5 | . 1 . . . . 1 . . . . . . . . 2 . . 1 . Melee Attacks 274 | . . . . 5 27 6 1 9 46 10 45 . 15 5 53 33 4 15 . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . Slashing 171 | . . . . 4 21 5 . 7 46 10 45 . 15 5 13 . . . . Piercing 92 | . . . . . . . . . . . . . . . 40 33 4 15 . Sneak Attacks 60 | . . . . . 1 1 . 2 7 1 14 . 6 2 23 3 . . . Combat Hostiles 44 | . . . . . 1 . . . 7 . 12 . 6 . 18 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22898 | . 317 337 256 772 774 352 1365 382 2909 301 3967 . 1649 285 4973 2013 774 1362 110 Guns 4687 | . 317 337 . 615 375 238 299 382 658 120 96 . 271 . 527 118 28 196 110 Cannons 447 | . . . . . . . . . . . . . . . 447 . . . . Explosions 6149 | . . . 256 157 399 . 1066 . 702 . . . 723 . 592 653 746 855 . Melee 11612 | . . . . . . 114 . . 1549 181 3871 . 655 285 3407 1242 . 308 . Ramming 3 | . . . . . . . . . . . . . . . . . . 3 . Kinetic 1594 | . 97 283 . 256 137 85 126 208 351 51 . . . . . . . . . Thermal 2603 | . 220 54 48 . 117 153 173 174 307 69 96 . 164 . 974 . . 54 . Explosive 5702 | . . . 208 157 . . 1066 . 702 . . . 723 . 592 653 746 855 . Electromagnetic 1384 | . . . . 359 520 . . . . . . . 107 . . 118 28 142 110 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 8254 | . . . . . . 114 . . 1549 181 3871 . 655 285 1599 . . . . Piercing 3358 | . . . . . . . . . . . . . . . 1808 1242 . 308 . Highest Corruption 43 | . . . . . . . . 1 2 1 1 . 2 . 16 3 . 43 43 Average Corruption 8 | . . . . . . . . 1 1 1 1 . 2 . 6 2 . 24 43 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 139 | . . . . . . . . 2 10 1 5 . 9 . 38 5 . 27 42 Message Errors 35 | . . . . . . . . . 2 1 3 . 5 . 7 2 . 8 7 Matter Fused 15 | . . . . . . . . . . . . . . . 8 1 . 2 4 Heat Flow Errors 14 | . . . . . . . . . 4 . . . 2 . 3 . . 1 4 Energy Discharges 12 | . . . . . . . . 1 1 . 1 . . . 5 2 . 1 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 17 | . . . . . . . . 1 2 . . . 1 . 5 . . 3 5 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . 1 1 Misfires 4 | . . . . . . . . . . . . . . . . . . 1 3 Alerts 2 | . . . . . . . . . . . . . . . . . . 1 1 Misdirections 21 | . . . . . . . . . . . . . . . 4 . . 7 10 Targeting Errors 16 | . . . . . . . . . 1 . 1 . 1 . 6 . . 2 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 2055 | . . . 52 . 7 . 9 . 209 8 492 . 197 . 571 300 39 171 . Projectiles 24 | . . . . . . . . . . . . . . . 24 . . . . Explosions 586 | . . . 52 . 7 . 9 . 46 . . . 118 . 42 102 39 171 . Melee 1445 | . . . . . . . . . 163 8 492 . 79 . 505 198 . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 584 | . . . . 119 . . 22 . . . . . 67 . . 25 . 351 . Shots 16 | . . . . 3 . . 2 . . . . . 4 . . 2 . 5 . Rammed 5 | . . . . . . . . . . . . . . . . . . 5 . Targets Rammed 5 | . . . . . . . . . . . . . . . . . . 5 . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 271 | . 92 46 . 140 96 72 207 60 271 . . . 189 11 132 . . 147 211 Average Temperature 43 | . 35 14 . 35 28 42 66 14 88 . . . 93 5 54 . . 65 86 Received Heat Transfer 1650 | . 144 87 . 135 126 54 198 54 546 36 99 . 36 . 36 36 36 18 9 Siege Activations 1 | . . . . . . . . . . . . . . . 1 . . . . Total Turns 4 | . . . . . . . . . . . . . . . 4 . . . . Longest Duration 4 | . . . . . . . . . . . . . . . 4 . . . . Robots Corrupted 6 | . . . . 1 3 . . . . . . . . . . . . 1 1 Combat Hostiles 6 | . . . . 1 3 . . . . . . . . . . . . 1 1 Parts Fried 7 | . . . . 1 2 . . . . . . . . . . 1 . 2 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . . 1 2 1 1 . . . . 3 . . . . Heat Transferred 4251 | . 500 125 50 . 179 370 370 407 644 111 185 . 311 . 925 . . 74 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Res Res Acc Gar Acc Peak Influence 584 | . 131 240 193 220 562 390 450 251 584 307 422 232 556 291 180 154 196 240 150 Initial 306 | . . 55 93 74 76 273 146 235 22 306 19 221 162 291 12 38 39 156 103 Average 183 | . 58 135 150 94 285 292 348 105 359 233 171 221 310 164 60 85 90 193 114 Maximum Alert Level 2 | . . 1 . 1 2 1 2 1 2 1 2 1 2 1 . . . 1 . Low Security (%) 62 | 100 100 74 100 99 29 4 6 74 20 38 71 . 15 51 100 100 100 69 100 Level 1 30 | . . 25 . . 50 95 84 25 40 61 23 100 63 48 . . . 30 . Level 2 7 | . . . . . 20 . 8 . 38 . 5 . 20 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 1 . 1 . 1 . 2 . 2 . . . . 3 2 1 . . Investigation 3 | . 1 . . 1 . . . . . . . . . . . . 1 . . Extermination 7 | . . . . . . . . 2 . 1 . . . . 2 2 . . . Reinforcement 3 | . . 1 . . . 1 . . . . . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Res Res Acc Gar Acc Distress Signals 6 | . 2 1 . 3 . . . . . . . . . . . . . . . Communications Jammed 30 | . . . . . . . . . . . . . . . 15 14 1 . . Distress Signals 30 | . . . . . . . . . . . . . . . 15 14 1 . . Times Spotted 233 | . 7 10 3 27 15 9 13 8 27 4 27 . 21 2 22 15 4 16 3 Peak Tracking Total 6 | . 4 3 3 5 6 2 5 3 6 2 4 . 5 1 3 5 4 6 2 Tactical Retreats 23 | . . 1 . 1 3 2 1 . 2 . 6 . 4 . . 1 . 2 . Traps | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Res Res Acc Gar Acc Traps Triggered 35 | . 1 . . 1 12 . 1 . 8 . 3 . 4 1 2 1 . 1 . Indirectly 1 | . . . . . 1 . . . . . . . . . . . . . . Trap Hack Attempts 12 | . . . . . 12 . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . 1 . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Res Res Acc Gar Acc Machines Disabled 21 | . . . 2 5 3 . . 2 2 1 1 . 2 . . . 1 1 1 Max in Single Turn 2 | . . . 2 2 1 . . 1 1 1 1 . 1 . . . 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . Garrison Relay 10 | . . . . . 3 . . . 2 . 2 . 2 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Res Res Acc Gar Acc Machines Accessed 28 | . 1 2 . 6 . 2 . 3 . 2 . 3 . 2 4 1 2 . . Terminals 16 | . 1 1 . 5 . 1 . 1 . 1 . 1 . 1 3 . 1 . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . 1 . 1 . 1 . 1 . 1 . 1 1 1 1 . . Total Hacks 71 | . 2 16 . 16 . 5 . 6 . 6 . 5 . 4 5 2 4 . . Successful 44 | . 2 14 . 11 . 2 . 3 . 2 . 3 . 3 1 1 2 . . Failed 27 | . . 2 . 5 . 3 . 3 . 4 . 2 . 1 4 1 2 . . Catastrophic 9 | . . . . 2 . 1 . 1 . 1 . 1 . . 2 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 16 | . . . . 6 . 1 . 1 . 5 . . . 1 1 1 . . . Terminals 40 | . 2 2 . 14 . 4 . 3 . 5 . 2 . 2 4 . 2 . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . 14 . . . . . . . . . . . . . . . . . Garrison Access 15 | . . . . 2 . 1 . 2 . 1 . 2 . 2 1 2 2 . . Terminal Hacks 16 | . 2 . . 10 . 1 . . . 1 . 1 . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 5 | . . . . 3 . . . . . 1 . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Dispatch Records 2 | . . . . 2 . . . . . . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . . Zone Layout 3 | . . . . 1 . 1 . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 14 | . . 14 . . . . . . . . . . . . . . . . . Insert Component 7 | . . 7 . . . . . . . . . . . . . . . . . Analyze 7 | . . 7 . . . . . . . . . . . . . . . . . Garrison Access Hacks 12 | . . . . 1 . 1 . 2 . 1 . 2 . 1 1 1 2 . . Unlock Access 6 | . . . . 1 . 1 . 1 . 1 . 1 . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . . . Coupler Status 5 | . . . . . . . . 1 . . . 1 . 1 . 1 1 . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . . Restock 1 | . . . . . . . . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 1 2 . 6 . 1 . 3 . 1 . 3 . 1 3 1 2 . . Full Trace Events 1 | . . . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . 6 . . . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . . . . . . . . Matter 234 | . . . . . . . . 234 . . . . . . . . . . . Time 58 | . . . . . . . . 58 . . . . . . . . . . . Total Part Build Rating 7 | . . . . . . . . 7 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . 6 . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . 6 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Res Res Acc Gar Acc Used RIF Installer 6 | . . . . . 1 . 1 . 1 . 1 . 1 . . . . 1 . Threat Obfuscator 1 | . . . . . . . . . . . 1 . . . . . . . . Signal Jammer 1 | . . . . . . . . . 1 . . . . . . . . . . Zone Cloak 1 | . . . . . . . 1 . . . . . . . . . . . . Alert ID Control 1 | . . . . . . . . . . . . . . . . . . 1 . Program Shield 1 | . . . . . . . . . . . . . 1 . . . . . . Robots Hacked 70 | . . . . . 4 1 1 6 9 1 14 . 8 2 18 4 1 1 . Non-combat 21 | . . . . . . . . 6 . 1 . . . 2 9 3 . . . Combat 49 | . . . . . 4 1 1 . 9 . 14 . 8 . 9 1 1 1 . Robot Hacks Applied 76 | . . . . . 4 1 1 6 10 1 15 . 10 3 19 4 1 1 . hold_bot 1 | . . . . . . . . . . . . . . . 1 . . . . ignore_repairs 1 | . . . . . . . . 1 . . . . . . . . . . . map_walls 8 | . . . . . . . . 4 . . . . . . 3 1 . . . find_recycling 1 | . . . . . . . . . . . . . . . 1 . . . . locate_traps 1 | . . . . . . . . . . . . . . . 1 . . . . map_route 6 | . . . . . . . . 1 . 1 . . . 1 2 1 . . . relay_feed 1 | . . . . . . . . . . . . . . . 1 . . . . scatter_targeting 1 | . . . . . . . . . . . . . . . . . 1 . . link_complan 1 | . . . . . . . . . 1 . . . . . . . . . . spike_heat 1 | . . . . . . . . . . . . . . . 1 . . . . overload_power 1 | . . . . . . . . . . . 1 . . . . . . . . amplify_resonance 4 | . . . . . . . . . 1 . 2 . 1 . . . . . . reboot_system 26 | . . . . . 1 1 1 . 4 . 7 . 4 . 8 . . . . overwrite_iff 17 | . . . . . 3 . . . 3 . 5 . 4 . . 1 . 1 . streamctrl_high 2 | . . . . . . . . . . . . . . 2 . . . . . formatsys_low 2 | . . . . . . . . . . . . . . . 1 1 . . . formatsys_high 2 | . . . . . . . . . 1 . . . 1 . . . . . . Relay Couplers Released 45 | . . . . . 10 . . . 8 . 9 . 9 4 . . . 5 . Machine Destruction 41 | . . . . . 10 . . . 8 . 9 . 9 . . . . 5 . Programmers 4 | . . . . . . . . . . . . . . 4 . . . . . Attached 32 | . . . . . 1 1 1 1 4 . 6 1 4 2 4 . . 7 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Res Res Acc Gar Acc Total Allies 25 | . . . 3 . 3 . . . 4 . 5 . 4 2 1 2 . 1 . Largest Group 3 | . . . 3 3 1 . . . 2 . 1 . 1 1 1 1 . 1 . Highest-Rated Group 64 | . . . 40 40 5 . . . 64 . 29 . 36 37 44 42 . 42 . Highest-Rated Ally 44 | . . . 16 16 5 . . . 32 . 29 . 36 37 44 42 . 42 . Total Orders 1 | . . . . . . . . . . . . . . 1 . . . . . STAY 1 | . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 83 | . . . . 35 10 . . . 10 . 12 . 12 . . 1 . 3 . Total Damage 1537 | . . . . 380 63 . . . 385 . 165 . 453 . . 75 . 16 . Kills 16 | . . . . 7 1 . . . 3 . 1 . 3 . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Res Res Acc Gar Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Res Res Acc Gar Acc Turns Passed 13997 | 3 335 340 315 1151 1126 597 732 1563 1512 438 655 60 653 645 1918 683 216 556 499 Spaces Moved 7893 | 1 206 193 238 711 544 256 405 691 853 221 541 82 594 414 1051 246 147 327 172 Core 253 | . . . . . . . . . . . . . . . . . . 87 166 Treads 1650 | . . 16 . . 270 152 203 316 218 221 9 . . 2 181 . 36 26 . Legs 6 | . . . . . . . . . . . . . . . . . . . 6 Wheels 4542 | 1 206 177 238 711 274 104 202 375 635 . . . . 178 870 246 111 214 . Hover 1442 | . . . . . . . . . . . 532 82 594 234 . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 100 100 120 120 120 130 130 130 140 120 160 68 68 63 68 120 140 120 50 50 Average Speed 129 | 100 113 124 120 127 156 157 157 156 137 160 70 68 72 104 136 141 131 106 261 Slowest Speed 1300 | 100 120 180 120 140 180 177 177 177 220 160 280 68 142 177 162 150 165 1300 550 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 2 36 18 58 63 67 25 59 15 71 5 40 3 76 13 27 11 4 42 5 Regions Visited 19 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . 1 . 1 . 1 . 1 . 1 . 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . . . . . . . . . . Spaces Dug 63 | . . . . 5 . 4 . 21 3 7 5 . 5 . 7 3 3 . . Terrain Destroyed 403 | . . . 31 37 . 4 23 52 29 7 5 . 41 . 34 27 24 89 . Melee 47 | . . . . 5 . 4 . 5 3 7 5 . 5 . 7 3 3 . . Projectile 1 | . . . . . . . . . . . . . . . 1 . . . . AOE 355 | . . . 31 32 . . 23 47 26 . . . 36 . 26 24 21 89 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Res Res Acc Gar Acc Total 10656 | 4 265 258 264 895 715 417 460 1114 1068 281 721 85 758 619 1419 513 161 426 213 Wait 1351 | . 12 22 21 99 19 129 11 337 31 35 58 . 32 142 171 190 . 21 21 Move 7879 | . 205 192 237 711 542 256 404 691 852 221 540 82 593 413 1050 245 147 326 172 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 174 | . 15 7 1 17 10 4 5 11 18 3 9 1 11 14 25 10 . 8 5 Fast Attach 30 | . . 1 . 1 . . 1 . 4 . 3 1 1 5 7 . . . 6 Attach 87 | 2 2 2 . 3 1 . 2 5 10 2 1 1 3 8 12 7 3 22 1 Detach 1 | . . . . . . . . . . . . . . 1 . . . . . Swap 198 | . 3 5 1 12 29 8 7 24 26 5 14 . 17 10 20 10 2 4 1 Drop 142 | 2 4 6 1 16 11 4 4 9 17 1 9 . 8 17 28 1 . 2 2 Fire 402 | . 24 23 3 31 42 10 23 28 48 4 33 . 31 4 53 17 5 18 5 Melee 274 | . . . . 5 27 6 1 9 46 10 45 . 15 5 53 33 4 15 . Ram 5 | . . . . . . . . . . . . . . . . . . 5 . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 101 | . . . . . 22 . 2 . 16 . 9 . 47 . . . . 5 . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap 12 | . . . . . 12 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory -3/Research (discovered 2 exits: *Res x2) -2/Research -1/Access -1/Garrison -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 25 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 4) 339 | -10/Materials | Entered another Materials area 339 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 666 | -9/Materials | Discovered new exit (range 9) 679 | -9/Materials | Entered Mines 847 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 884 | -9/Mines | Learned location of Zion (-6) 962 | -9/Mines | Discovered new exit (range 8) 994 | -9/Mines | Entered Materials 994 | -8/Materials | Accompanied by 3 allies 994 | -8/Materials | Evolved 2 slots: Utility x2 1211 | -8/Materials | Discovered new exit (range 6) 2145 | -8/Materials | Identified exit to Garrison 2145 | -8/Materials | Entered Garrison 2208 | -8/Garrison | Triggered checkpoint 2368 | -8/Garrison | Discovered new exit (range 10) 2393 | -8/Garrison | Installed Relay Interface Framework 2516 | -8/Garrison | Garrison Relay disabled 2662 | -8/Garrison | Triggered checkpoint 2699 | -8/Garrison | Garrison Relay disabled 2920 | -8/Garrison | Triggered checkpoint 2977 | -8/Garrison | Build established: Bothacker-Mutant 2998 | -8/Garrison | Discovered new exit (range 10) 3154 | -8/Garrison | Triggered checkpoint 3191 | -8/Garrison | Garrison Relay disabled 3271 | -8/Garrison | Entered Materials 3576 | -8/Materials | Discovered new exit (range 6) 3672 | -8/Materials | Identified exit to Storage 3868 | -8/Materials | Identified exit to Garrison 3868 | -8/Materials | Entered Garrison 3917 | -8/Garrison | Triggered checkpoint 3923 | -8/Garrison | Triggered checkpoint 3978 | -8/Garrison | Destroyed 8 combat bots 4038 | -8/Garrison | Discovered new exit (range 10) 4049 | -8/Garrison | Identified exit to Factory 4180 | -8/Garrison | Discovered exit to Factory (range 15) 4283 | -8/Garrison | Triggered checkpoint 4563 | -8/Garrison | Discovered exit to Factory (range 9) 4593 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 4600 | -8/Garrison | Entered Factory 4600 | -7/Factory | Evolved 2 slots: Utility x2 4776 | -7/Factory | Fabricated Imp. Phase Shifter (x1) 6163 | -7/Factory | Identified exit to Garrison 6163 | -7/Factory | Entered Garrison 6244 | -7/Garrison | Triggered checkpoint 6250 | -7/Garrison | Garrison Relay disabled 6426 | -7/Garrison | Triggered checkpoint 6504 | -7/Garrison | Destroyed 7 combat bots 6584 | -7/Garrison | Triggered checkpoint 6610 | -7/Garrison | Discovered new exit (range 15) 6696 | -7/Garrison | Identified exit to Factory 7004 | -7/Garrison | Triggered checkpoint 7087 | -7/Garrison | Garrison Relay disabled 7203 | -7/Garrison | Discovered exit to Factory (range 15) 7267 | -7/Garrison | Lost 3 parts (1n2u) 7499 | -7/Garrison | Triggered checkpoint 7625 | -7/Garrison | Discovered exit to Factory (range 14) 7665 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 7675 | -7/Garrison | Entered Factory 7675 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8016 | -6/Factory | Garrison activated, responded to threat 8113 | -6/Factory | Identified exit to Garrison 8113 | -6/Factory | Entered Garrison 8234 | -6/Garrison | Triggered checkpoint 8274 | -6/Garrison | Garrison Relay disabled 8624 | -6/Garrison | Triggered checkpoint 8637 | -6/Garrison | Triggered checkpoint 8660 | -6/Garrison | Discovered new exit (range 9) 8665 | -6/Garrison | Identified exit to Factory 8670 | -6/Garrison | Expanded RIF knowledge: Threat Obfuscation 8685 | -6/Garrison | Triggered checkpoint 8729 | -6/Garrison | Garrison Relay disabled 8768 | -6/Garrison | Entered Factory 8768 | -5/Factory | Evolved 2 slots: Utility x2 8828 | -5/Factory | Identified exit to Garrison 8828 | -5/Factory | Entered Garrison 8888 | -5/Garrison | Triggered checkpoint 8929 | -5/Garrison | Garrison Relay disabled 8970 | -5/Garrison | Build established: Botlord-Mutant 9018 | -5/Garrison | Triggered checkpoint 9119 | -5/Garrison | Discovered new exit (range 13) 9126 | -5/Garrison | Identified exit to Factory 9154 | -5/Garrison | Triggered checkpoint 9293 | -5/Garrison | Discovered exit to Factory (range 15) 9363 | -5/Garrison | Discovered exit to Factory (range 12) 9376 | -5/Garrison | Expanded RIF knowledge: Program Shield 9402 | -5/Garrison | Triggered checkpoint 9444 | -5/Garrison | Garrison Relay disabled 9481 | -5/Garrison | Entered Factory 9481 | -4/Factory | Evolved 2 slots: Utility x2 10074 | -4/Factory | Discovered new exit (range 7) 10083 | -4/Factory | Identified exit to Research 10126 | -4/Factory | Entered Research 10126 | -3/Research | Evolved 2 slots: Utility x2 10366 | -3/Research | Found Prototype Processor 10367 | -3/Research | Identified Exp. Signal Interpreter 10841 | -3/Research | Discovered new exit (range 11) 10854 | -3/Research | Identified exit to Research 10981 | -3/Research | Spotted B-86 Titan 10995 | -3/Research | Destroyed B-86 Titan 11153 | -3/Research | Found Prototype Device 11154 | -3/Research | Identified Exp. Transmission Jammer 11584 | -3/Research | System corruption reached 10% 11621 | -3/Research | Lost 5 parts (1p3u1w) 11756 | -3/Research | Discovered exit to Research (range 36) 12044 | -3/Research | Entered another Research area 12044 | -2/Research | Evolved 2 slots: Propulsion x2 12075 | -2/Research | Discovered new exit (range 95) 12545 | -2/Research | Lost 3 parts (1n2u) 12726 | -2/Research | Identified exit to Access 12727 | -2/Research | Entered Access 12727 | -1/Access | Evolved 2 slots: Power x1, Utility x1 12943 | -1/Access | Identified exit to Garrison 12943 | -1/Access | Entered Garrison 12952 | -1/Garrison | Expanded RIF knowledge: Alert ID Control 13006 | -1/Garrison | Triggered checkpoint 13069 | -1/Garrison | Lost 11 parts (2p3n3u3w) 13106 | -1/Garrison | System corruption reached 10% 13146 | -1/Garrison | Lost 8 parts (1n6u1w) 13284 | -1/Garrison | Garrison Relay disabled 13391 | -1/Garrison | System corruption reached 30% 13476 | -1/Garrison | Triggered checkpoint 13476 | -1/Garrison | Spotted B-99 Colossus 13479 | -1/Garrison | Core integrity fell below 50% 13493 | -1/Garrison | Discovered new exit (range 13) 13498 | -1/Garrison | Identified exit to Access 13499 | -1/Garrison | Entered Access 13512 | -1/Access | Lost 16 parts (2p3n7u4w) 13668 | -1/Access | Build established: Mutant 13971 | -1/Access | Spotted B-99 Colossus 13988 | -1/Access | Core integrity fell below 20% 13998 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- Slug penetrates Wall. System corrupted: Railgun rejected. Quantum Rifle destroyed. Particle Reactor destroyed. Penetrated by Slug. Slug penetrates Wall. B-99 Colossus activates siege mode. Acquired Prototype Leg. Identified Enh. Biometal Leg. Malfunction: Energy drain (-58). Slug penetrates Wall. Dropped Faulty Enh. Biometal Leg. Acquired Enh. Biometal Leg. Knocked back. Penetrated by Slug. Knocked back. Penetrated by Slug. Slug penetrates Wall. Acquired Enh. Biometal Leg. E>58NEZOXQDA/H#Z/KFL%4U6=MF6VS6| Map ----- +----------------------------------------------------+ | ??? ????????????????????????????????????????? | | ?? ????????????????????????????????????????? | | ? ???????????????????????????????????????? | | ? ???????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #??????????? ???###??????????????????????? | | #???????? ???BB#??????????????????????? | | #?????? ###BB###????????????????????? | | ########?????# ==! #????????????????????? | | #?????????# == #????????????????????? | | #???? # == #????????????????????? | | #??" + ^ +????????????????????? | | #?"" # #????????????????????? | | #?T # #????????????????????? | | #?" #? ^ #????????????????????? | | #"" #??#"" #????????????????????? | | #"" |#??#"" #????????????????????? | | / #??#"" * #######??????????????? | | # #??#T #??????????????? | | # #??#"" @ #??????????????? | | # #??#"" ^ =! #??????????????? | | #+## #??#"" [ #??????????????? | | # #? #??# #??????????????? | | # #??? #### #??????????????? | | # #????? + #??????????????? | | # #??????#+#?###### +??????????????? | | # #???#### ####???# #??????????????? | | # ##### #???# #??????????????? | | ##### #############??????????????? | | + #??????????????? | | # #??????????????? | | # ! #??????????????? | | ######### #??????????????? | | ####### #???????# #??????????????? | | ??????#########???????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????#############??????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 100 Energy Generation 41 Energy Capacity 1110 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 3 Jamming Range 22 Armor Coverage 225 Utility Shielding 33 Melee Speed Boost 30 Phase Shifting 10 Evasion (%) 52 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 10 Relay Coupler Types 242 Relay Coupler Value 8 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Phase Shifter | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegArmageddonUnit Manual? 0 Play Time 02:04:22 Cumulative 161.1 hours Start 2020.11.22 @ 21:50:41 End 2020.11.25 @ 19:33:56 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 185 Rogue 185 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 74 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85e47a7c-5936-466f-b0bb-aee63dd40b34