Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 21:35:28

Player: Aa1k

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (18)      90
Value Destroyed (278)      278
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2168

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     194/300
Energy                     34/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
  Advanced ECM Suite
  Advanced ECM Suite
           Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
  Advanced ECM Suite
  Advanced ECM Suite
           Hacking Suite
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
               (None)
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Structural Scanner
  Storage                  Small Matter Pod
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Spread Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  3    | .   .   .   1   2   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             29   | 5   3   .   12  9   
  Power                    5    | 1   .   .   4   .   
    Engine                 5    | 1   .   .   4   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   .   .   3   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  3    | 2   .   .   .   1   
    Hover                  1    | .   .   .   .   1   
    Flight                 3    | .   .   .   3   .   
  Utility                  6    | .   2   .   2   2   
    Device                 3    | .   .   .   1   2   
    Storage                1    | .   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   1   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   1   .   3   5   
    Energy Gun             4    | .   .   .   .   4   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 2   .   .   3   .   
    Ballistic Cannon       1    | .   1   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 19   | .   .   1   10  8   
  Power                    2    | .   .   1   1   .   
  Propulsion               6    | .   .   .   3   3   
  Utility                  2    | .   .   .   2   .   
  Weapon                   9    | .   .   .   4   5   
  Highest Loss Streak      8    | .   .   1   7   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     67   | .   95  92  59  22  
  Engine                   7    | .   14  7   7   .   
  Wheel                    13   | .   28  28  3   .   
  Flight                   6    | .   .   .   13  3   
  Device                   1    | .   .   .   3   1   
  Storage                  6    | .   14  14  2   .   
  Hackware                 11   | .   10  14  11  9   
  Ballistic Gun            14   | .   25  14  15  2   
  Ballistic Cannon         4    | .   2   14  2   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             9    | 7   9   9   9   7   
  Greatest Support         20   | 20  20  20  20  10  
  Greatest Overweight (x)  2    | .   .   .   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             2    | 1   2   2   1   .   
  Average Carried          .    | .   1   2   .   .   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            2    | 1   2   2   .   .   

 Class Distribution 
--------------------
 73% | Mutant
 26% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           561  | 256 16  62  162 65  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            322  | 61  16  57  120 68  
  Parts                    34   | 5   2   7   9   11  
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  11   | 1   .   5   5   .   
  Guns                     7    | 1   .   2   4   .   
  Cannons                  3    | .   .   3   .   .   
  AOE                      1    | .   .   .   1   .   
Classes Destroyed          6    | 2   1   1   .   2   
  Builder                  3    | .   .   .   .   3   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   
  Operator                 2    | .   1   .   .   1   
  Swarmer                  8    | .   .   5   3   .   
  Grunt                    3    | 1   .   .   2   .   
Best Kill Streak           5    | 2   1   3   2   5   
  Combat Bots Only         3    | 1   .   3   2   .   
Max Kills in Single Turn   2    | 1   1   1   2   2   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 1    | .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        267  | 6    .    26   132  103  
  Missed                   92   | .    .    4    51   37   
Damage Taken               2062 | 65   .    169  752  1076 
  Core                     791  | 34   .    42   159  556  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         71   | 86   .    69   60   .    
Volleys Fired              57   | 4    3    14   31   5    
  Largest                  3    | 2    2    2    3    2    
  Hottest                  126  | 40   40   55   75   126  
Shots Fired                93   | 8    6    28   42   9    
  Gun                      70   | 8    6    14   36   6    
  Cannon                   20   | .    .    14   6    .    
  Launcher                 3    | .    .    .    .    3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  84   | 8    6    28   42   .    
  Thermal                  6    | .    .    .    .    6    
  Explosive                3    | .    .    .    .    3    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         9    | 3    5    3    9    2    
  Robot Miss Streak        7    | 1    2    7    3    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    1    1    
    Max Gunslinging Chain  1    | .    .    .    1    1    
Shots Hit Robots           53   | 5    4    10   30   4    
  Core Hits                28   | 3    1    5    9    10   
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    1    1    .    .    
    Destroy                1    | .    1    .    .    .    
    Blast                  1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           996  | 88   53   136  397  322  
  Guns                     536  | 88   53   45   288  62   
  Cannons                  157  | .    .    91   66   .    
  Explosions               303  | .    .    .    43   260  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  631  | 88   53   136  354  .    
  Thermal                  62   | .    .    .    .    62   
  Explosive                260  | .    .    .    .    260  
  Electromagnetic          43   | .    .    .    43   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    .    
  Average Corruption       1    | .    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            10   | .    .    .    6    4    
  Projectiles              .    | .    .    .    .    .    
  Explosions               10   | .    .    .    6    4    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    2    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    1    .    .    
  Secondary                1    | .    .    1    .    .    
Self-Inflicted Damage      65   | .    .    .    32   33   
  Shots                    2    | .    .    .    1    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        79   | .    .    .    26   79   
  Average Temperature      31   | .    .    .    14   34   
  Received Heat Transfer   759  | 36   .    .    156  567  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         109  | .    .    .    .    109  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             352  | 25  36  183 352 222 
  Initial                  148  | .   16  13  70  148 
  Average                  103  | 3   31  115 123 180 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         89   | 100 100 100 81  77  
  Level 1                  10   | .   .   .   18  22  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   .   .   3   3   
  Investigation            2    | .   .   .   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   .   1   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           1    | .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              41   | 1   1   7   19  13  
  Peak Tracking Total      11   | 1   1   3   6   11  
  Tactical Retreats        8    | .   .   2   4   2   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          4    | .   .   1   2   1   
  Max in Single Turn       2    | .   .   1   2   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          6    | .   2   .   3   1   
  Terminals                4    | .   1   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                17   | .   5   .   11  1   
  Successful               7    | .   4   .   3   .   
  Failed                   10   | .   1   .   8   1   
    Catastrophic           3    | .   .   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   
  Terminals                12   | .   1   .   11  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   .   .   3   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Locate Traps             1    | .   .   .   1   .   
  Recall Investigation     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       4    | .   4   .   .   .   
  Process                  1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Matter          2    | .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     1    | .   1   .   .   .   
Hacking Detections         4    | .   1   .   2   1   
  Full Trace Events        3    | .   1   .   2   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          5    | .   5   .   .   .   
  Retrieved Matter         5    | .   5   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               660  | 59  113 139 248 101 
Spaces Moved               781  | 54  121 121 337 148 
  Core                     69   | 16  .   .   9   44  
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   336  | 38  121 121 49  7   
  Hover                    4    | .   .   .   .   4   
  Flight                   372  | .   .   .   279 93  
  Fastest Speed            37   | 50  80  80  37  40  
  Average Speed            59   | 71  80  80  47  49  
  Slowest Speed            150  | 80  80  80  150 150 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            4    | .   .   .   4   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       17   | 5   16  22  26  16  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          28   | .   .   .   .   28  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      28   | .   .   .   .   28  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      870  | 63  129 134 381 163 
  Wait                     .    | .   .   .   .   .   
  Move                     769  | 53  120 120 328 148 
  Hop                      4    | .   .   .   4   .   
  Pick Up                  4    | 1   2   .   1   .   
  Fast Attach              22   | 5   2   .   6   9   
  Attach                   2    | .   .   .   2   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     5    | .   1   .   4   .   
  Drop                     7    | .   1   .   5   1   
  Fire                     57   | 4   3   14  31  5   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   39 | -11/Scrapyard | Discovered new exit (range 8)
   60 | -11/Scrapyard | Entered Materials
  144 | -10/Materials | Discovered new exit (range 16)
  173 | -10/Materials | Entered Mines
  174 | -10/Mines     | Learned location of Storage (-9)
  285 | -10/Mines     | Discovered new exit (range 11)
  311 | -10/Mines     | Build established: Mutant
  312 | -10/Mines     | Entered Materials
  312 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  434 | -9/Materials  | Lost 7 parts (2n2u3w)
  526 | -9/Materials  | Discovered new exit (range 6)
  560 | -9/Materials  | Entered another Materials area
  560 | -8/Materials  | Evolved 2 slots: Utility x2
  587 | -8/Materials  | Lost 3 parts (1p1n1w)
  632 | -8/Materials  | Core integrity fell below 50%
  642 | -8/Materials  | Core integrity fell below 20%
  661 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Pulse Rifle destroyed.
Wheel destroyed.
Critical hit (Burn: +37).
Acquired Pulse Rifle.
Critical hit (Burn: +37). <x2>
Pulse Rifle destroyed.
Acquired Adv. ECM Suite.
The Adv. ECM Suite is an example of a part that
  consumes a large amount of energy each turn,
  consider turning it off when not vital.
Your per-turn energy upkeep is currently
  significantly in the negative, which may be
  okay for now but be prepared to manage it more
  closely.
Acquired Adv. ECM Suite.
To regain energy, simply wait via the mouse
  wheel, '.', or KP5. Also make sure your
  per-turn energy generation is a net positive,
  and consider deactivating power-draining parts
  if not.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????#  #        #??????????????????? |
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| ????????        !     % *    [#??????????????????? |
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| ????????????    ??????????#   #??????????????????? |
| ???????????    ??????????##   ##?????????????????? |
| ???????????"" ???????????# /   #?????????????????? |
| ?????????????????????????#     #?????????????????? |
| ?????????????????????????#     +?????????????????? |
| ?????????????????????????#     #?????????????????? |
| ?????????????????????????# g   #?????????????????? |
| ??????????????????????#####g  ##?????????????????? |
| ??????????????????????#!! Y   #??????????????????? |
| ??????????????????????#       #??????????????????? |
| ??????????????????????#]]@    +??????????????????? |
| ??????????????????????#]]     #??????????????????? |
| ??????????????????????#!!     #??????????????????? |
| ??????????????????????#!!     #??????????????????? |
| ??????????????????????#####   #??????????????????? |
| ??????????????????????????#   #??????????????????? |
| ??????????????????????????#   #??????????????????? |
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| ??????????????????????????#   # ?????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            125
Matter Stores              294
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Evasion (%)                62
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Loot Pinata
One Hack Too Far

 Challenges 
------------
None

 Game 
------
Seed              ReinforcedCannonThrower
  Manual?         0
Play Time         00:16:48
  Cumulative      1.0 hours
  Start           2024.03.31 @ 21:21:12
  End             2024.03.31 @ 21:35:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 42b50c92-b1ca-4ef5-93a6-97b175d3efda