Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 21:35:28 Player: Aa1k Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (18) 90 Value Destroyed (278) 278 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2168 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 194/300 Energy 34/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Advanced ECM Suite Advanced ECM Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced ECM Suite Advanced ECM Suite Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- (None) [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Hacking Suite Device Structural Scanner Storage Small Matter Pod Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Spread Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . 1 2 Weapon 1 | . . . 1 . Parts Attached 29 | 5 3 . 12 9 Power 5 | 1 . . 4 . Engine 5 | 1 . . 4 . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . . 3 2 Treads . | . . . . . Leg . | . . . . . Wheel 3 | 2 . . . 1 Hover 1 | . . . . 1 Flight 3 | . . . 3 . Utility 6 | . 2 . 2 2 Device 3 | . . . 1 2 Storage 1 | . 1 . . . Processor . | . . . . . Hackware 1 | . 1 . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 11 | 2 1 . 3 5 Energy Gun 4 | . . . . 4 Energy Cannon . | . . . . . Ballistic Gun 5 | 2 . . 3 . Ballistic Cannon 1 | . 1 . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 19 | . . 1 10 8 Power 2 | . . 1 1 . Propulsion 6 | . . . 3 3 Utility 2 | . . . 2 . Weapon 9 | . . . 4 5 Highest Loss Streak 8 | . . 1 7 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 67 | . 95 92 59 22 Engine 7 | . 14 7 7 . Wheel 13 | . 28 28 3 . Flight 6 | . . . 13 3 Device 1 | . . . 3 1 Storage 6 | . 14 14 2 . Hackware 11 | . 10 14 11 9 Ballistic Gun 14 | . 25 14 15 2 Ballistic Cannon 4 | . 2 14 2 . Naked Turns . | . . . . . Heaviest Build 9 | 7 9 9 9 7 Greatest Support 20 | 20 20 20 20 10 Greatest Overweight (x) 2 | . . . 2 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 2 | 1 2 2 1 . Average Carried . | . 1 2 . . Final Capacity 5 | 5 5 5 5 5 Final Carried 2 | 1 2 2 . . Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 561 | 256 16 62 162 65 Remotely . | . . . . . Salvage Created 322 | 61 16 57 120 68 Parts 34 | 5 2 7 9 11 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 11 | 1 . 5 5 . Guns 7 | 1 . 2 4 . Cannons 3 | . . 3 . . AOE 1 | . . . 1 . Classes Destroyed 6 | 2 1 1 . 2 Builder 3 | . . . . 3 Tunneler 1 | 1 . . . . Hauler 1 | . . . . 1 Operator 2 | . 1 . . 1 Swarmer 8 | . . 5 3 . Grunt 3 | 1 . . 2 . Best Kill Streak 5 | 2 1 3 2 5 Combat Bots Only 3 | 1 . 3 2 . Max Kills in Single Turn 2 | 1 1 1 2 2 Gunslinging 1 | . . . 1 . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 267 | 6 . 26 132 103 Missed 92 | . . 4 51 37 Damage Taken 2062 | 65 . 169 752 1076 Core 791 | 34 . 42 159 556 Absorbed by Shields . | . . . . . Core Remaining (%) 71 | 86 . 69 60 . Volleys Fired 57 | 4 3 14 31 5 Largest 3 | 2 2 2 3 2 Hottest 126 | 40 40 55 75 126 Shots Fired 93 | 8 6 28 42 9 Gun 70 | 8 6 14 36 6 Cannon 20 | . . 14 6 . Launcher 3 | . . . . 3 Special . | . . . . . Kinetic 84 | 8 6 28 42 . Thermal 6 | . . . . 6 Explosive 3 | . . . . 3 Electromagnetic . | . . . . . Robot Hit Streak 9 | 3 5 3 9 2 Robot Miss Streak 7 | 1 2 7 3 4 Penetration Max . | . . . . . Secondary Targets 2 | . . . 1 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 53 | 5 4 10 30 4 Core Hits 28 | 3 1 5 9 10 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 1 1 . . Destroy 1 | . 1 . . . Blast 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 996 | 88 53 136 397 322 Guns 536 | 88 53 45 288 62 Cannons 157 | . . 91 66 . Explosions 303 | . . . 43 260 Melee . | . . . . . Ramming . | . . . . . Kinetic 631 | 88 53 136 354 . Thermal 62 | . . . . 62 Explosive 260 | . . . . 260 Electromagnetic 43 | . . . 43 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 10 | . . . 6 4 Projectiles . | . . . . . Explosions 10 | . . . 6 4 Melee . | . . . . . Knockbacks 2 | . . 2 . . Impact . | . . . . . Kinetic 1 | . . 1 . . Secondary 1 | . . 1 . . Self-Inflicted Damage 65 | . . . 32 33 Shots 2 | . . . 1 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 79 | . . . 26 79 Average Temperature 31 | . . . 14 34 Received Heat Transfer 759 | 36 . . 156 567 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 109 | . . . . 109 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 352 | 25 36 183 352 222 Initial 148 | . 16 13 70 148 Average 103 | 3 31 115 123 180 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 89 | 100 100 100 81 77 Level 1 10 | . . . 18 22 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . . 3 3 Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 4 | . . . 1 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 41 | 1 1 7 19 13 Peak Tracking Total 11 | 1 1 3 6 11 Tactical Retreats 8 | . . 2 4 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 4 | . . 1 2 1 Max in Single Turn 2 | . . 1 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 6 | . 2 . 3 1 Terminals 4 | . 1 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 17 | . 5 . 11 1 Successful 7 | . 4 . 3 . Failed 10 | . 1 . 8 1 Catastrophic 3 | . . . 3 . Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 12 | . 1 . 11 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 4 . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Terminal Hacks 3 | . . . 3 . Emergency Access Points 1 | . . . 1 . Locate Traps 1 | . . . 1 . Recall Investigation 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . 4 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 4 | . 1 . 2 1 Full Trace Events 3 | . 1 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 5 | . 5 . . . Retrieved Matter 5 | . 5 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 660 | 59 113 139 248 101 Spaces Moved 781 | 54 121 121 337 148 Core 69 | 16 . . 9 44 Treads . | . . . . . Legs . | . . . . . Wheels 336 | 38 121 121 49 7 Hover 4 | . . . . 4 Flight 372 | . . . 279 93 Fastest Speed 37 | 50 80 80 37 40 Average Speed 59 | 71 80 80 47 49 Slowest Speed 150 | 80 80 80 150 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 4 | . . . 4 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 5 16 22 26 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 28 | . . . . 28 Melee . | . . . . . Projectile . | . . . . . AOE 28 | . . . . 28 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 870 | 63 129 134 381 163 Wait . | . . . . . Move 769 | 53 120 120 328 148 Hop 4 | . . . 4 . Pick Up 4 | 1 2 . 1 . Fast Attach 22 | 5 2 . 6 9 Attach 2 | . . . 2 . Detach . | . . . . . Swap 5 | . 1 . 4 . Drop 7 | . 1 . 5 1 Fire 57 | 4 3 14 31 5 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 39 | -11/Scrapyard | Discovered new exit (range 8) 60 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 16) 173 | -10/Materials | Entered Mines 174 | -10/Mines | Learned location of Storage (-9) 285 | -10/Mines | Discovered new exit (range 11) 311 | -10/Mines | Build established: Mutant 312 | -10/Mines | Entered Materials 312 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 434 | -9/Materials | Lost 7 parts (2n2u3w) 526 | -9/Materials | Discovered new exit (range 6) 560 | -9/Materials | Entered another Materials area 560 | -8/Materials | Evolved 2 slots: Utility x2 587 | -8/Materials | Lost 3 parts (1p1n1w) 632 | -8/Materials | Core integrity fell below 50% 642 | -8/Materials | Core integrity fell below 20% 661 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Pulse Rifle destroyed. Wheel destroyed. Critical hit (Burn: +37). Acquired Pulse Rifle. Critical hit (Burn: +37). Pulse Rifle destroyed. Acquired Adv. ECM Suite. The Adv. ECM Suite is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. Acquired Adv. ECM Suite. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 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