Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.10 @ 14:02:43 Player: MrZloHex Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (52) 260 Value Destroyed (1334) 1334 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 3519 Bonus ------- Follower Combat Kills 25 Cogmind --------- Core Integrity 550/550 Matter 290/300 Energy 134/140 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Improved Targeting Computer Core Shielding > --- WEAPON (3) ------- Heavy EM Pulse Gun Beam Rifle Beamcaster > --- INVENTORY (10) --- Deuterium Engine Small Storage Unit Signal Interpreter Power Shielding Splice Drone Bay (5/6) Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Splice Drone Bay > --- WEAPON ----------- Beam Rifle Pulse Rifle Beamcaster > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg Aluminum Leg Improved Heat Sink Small Storage Unit Core Shielding Power Shielding Medium Laser Grenade Launcher [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Splice Drone Bay Storage Medium Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 37 | 6 17 3 11 . Power 5 | 1 2 1 1 . Engine 5 | 1 2 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 6 1 3 . Treads . | . . . . . Leg 12 | 2 6 1 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 5 . 3 . Device 2 | . . . 2 . Storage 3 | 1 2 . . . Processor 3 | . 2 . 1 . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 11 | 2 4 1 4 . Energy Gun 6 | . 2 . 4 . Energy Cannon . | . . . . . Ballistic Gun 3 | 2 . 1 . . Ballistic Cannon 1 | . 1 . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . . . 4 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Highest Loss Streak 3 | . . . 3 . To Critical Strikes . | . . . . . Average Backups 9 | 3 8 10 9 6 Power 1 | . 1 1 1 1 Propulsion 2 | 1 3 2 1 . Utility 3 | . 2 5 4 4 Weapon 1 | . 1 2 1 1 Tool/Special . | . . . . . Unused Backups 16 | . 6 2 5 3 Power 5 | . 1 1 3 . Propulsion 4 | . 4 . . . Utility 5 | . . 1 1 3 Weapon 2 | . 1 . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 96 100 99 81 Engine 12 | . 13 14 11 9 Leg 25 | . 27 28 21 18 Device 4 | . . . 10 . Storage 12 | . 14 14 11 9 Processor 10 | . 8 14 11 9 Protection 1 | . 5 . . 9 Energy Gun 20 | . 14 13 30 27 Ballistic Gun 4 | . 5 5 2 . Ballistic Cannon 2 | . . 8 . . Launcher 1 | . 5 . . . Peak Build Rating 28 | 6 9 14 28 19 Average Rating 14 | 4 7 10 24 19 On Entrance 9 | . 6 8 14 18 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 38 | 13 29 23 38 . Greatest Support 25 | 20 20 20 25 . Greatest Overweight (x) 5 | . 5 1 2 . Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 15 | 8 15 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 6 10 10 10 6 Average Carried 9 | 3 8 9 9 6 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 6 10 10 7 6 Class Distribution -------------------- 60% | Mutant 28% | Gunner 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1032 | 268 396 184 184 . Remotely . | . . . . . Salvage Created 1559 | . 448 356 755 . Parts 100 | . 33 16 51 . Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 1 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 42 | . 11 9 22 . Guns 32 | . 8 3 21 . Cannons 5 | . . 5 . . AOE 3 | . 3 . . . Classes Destroyed 6 | . 4 . 2 . Recycler 2 | . 1 1 . . Operator 1 | . . . 1 . Watcher 7 | . 3 . 4 . Swarmer 16 | . 3 3 10 . Grunt 21 | . 8 6 7 . Sentry 5 | . . . 5 . Best Kill Streak 8 | . 8 4 4 . Combat Bots Only 4 | . 3 3 4 . Max Kills in Single Turn 2 | . 2 2 2 . Gunslinging 1 | . 1 . 1 . Exploded 2 | . 2 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 184 | . 68 21 95 . Missed 60 | . 24 6 30 . Hits 124 | . 44 15 65 . Projectile 124 | . 44 15 65 . Critical Strikes 2 | . . . 2 . Damage Taken 1170 | . 353 148 669 . Core 186 | . 68 25 93 . Absorbed by Shields . | . . . . . Redirected to Shielding 12 | . 8 . 4 . Ignored by Resistances 359 | . 114 49 196 . Regen/Repaired (Parts) 57 | . 57 . . . Core Remaining (%) 79 | 100 . 62 76 . Volleys Fired 88 | 2 37 17 32 . Largest 3 | 2 2 2 3 . Hottest 194 | 40 115 80 194 . Shots Fired 198 | 4 68 35 91 . Gun 176 | 4 64 17 91 . Cannon 18 | . . 18 . . Launcher 4 | . 4 . . . Special . | . . . . . Kinetic 41 | 4 11 18 8 . Thermal 153 | . 53 17 83 . Explosive 4 | . 4 . . . Electromagnetic . | . . . . . Robot Hit Streak 20 | 4 7 11 20 . Robot Miss Streak 5 | . 5 2 2 . Penetration Max . | . . . . . Secondary Targets 8 | . 2 . 6 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 137 | 4 43 27 63 . Core Hits 73 | . 26 15 32 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . 1 . 7 . Burn 8 | . 1 . 7 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2439 | 40 847 412 1140 . Guns 1897 | 40 550 187 1120 . Cannons 225 | . . 225 . . Explosions 297 | . 297 . . . Melee . | . . . . . Ramming 20 | . . . 20 . Kinetic 438 | 40 58 225 115 . Thermal 1684 | . 492 187 1005 . Explosive 264 | . 264 . . . Electromagnetic 33 | . 33 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 4 4 . . Average Corruption 3 | . 2 4 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 43 | . 16 27 . . Message Errors 13 | . 5 8 . . Matter Fused 15 | . 6 9 . . Heat Flow Errors 2 | . . 2 . . Energy Discharges 3 | . 1 2 . . Data Loss (minor) 4 | . 1 3 . . Data Loss (major) 4 | . 2 2 . . Misfires 1 | . . 1 . . Alerts 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 14 | . . 14 . . Projectiles 14 | . . 14 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 2 | . . 2 . . Impact . | . . . . . Kinetic 2 | . . 2 . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 3 | . . . 3 . Kicked 3 | . . . 3 . Crushed . | . . . . . Highest Temperature 432 | . 432 277 345 . Average Temperature 95 | . 119 84 78 . Received Heat Transfer 519 | . 222 81 216 . Effects 2 | . 2 . . . Shutdowns 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . 1 1 . Combat Hostiles 2 | . . 1 1 . Parts Melted 13 | . . . 13 . Heat Transferred 4736 | . 1443 555 2738 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 171 | . 119 105 171 21 Initial 21 | . . 7 . 21 Average 27 | . 18 14 44 21 Influence Increases 1255 | . 344 225 686 . Destroy 0b10 Robot/C 900 | . 220 180 500 . Destroy 0b10 Robot/NC 50 | . 20 5 25 . Destroy Leader 174 | . 36 40 98 . Allied During Kill 4 | . . . 4 . Successful Hack 46 | . 38 . 8 . Disable Machine 27 | . 9 . 18 . Destroy Structure 24 | . 21 . 3 . Lose Combat Pursuer 30 | . . . 30 . Influence Decreases 1234 | . 320 249 627 38 Entered New Map 55 | . . 17 . 38 Time Decay 1139 | . 320 232 587 . Lost Part 40 | . . . 40 . Squads Dispatched 5 | . 1 . 4 . Investigation 5 | . 1 . 4 . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . 16 9 35 . Peak Tracking Total 6 | . 4 3 6 . Tactical Retreats 2 | . . . 2 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 7 | . 7 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 3 | . . . 3 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 4 | . 2 . 2 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 18 | . 9 2 7 . Terminals 11 | . 6 . 5 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 2 . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 58 | . 34 2 22 . Successful 40 | . 22 2 16 . Failed 17 | . 12 . 5 . Catastrophic 2 | . 2 . . . Database Lockouts 1 | . . . 1 . Manual 5 | . 2 . 3 . Terminals 39 | . 25 . 14 . Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units 6 | . 6 . . . Scanalyzers 8 | . . . 8 . Garrison Access . | . . . . . Terminal Hacks 25 | . 14 2 9 . Record 9 | . 5 . 4 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . 1 . 1 . Open Door 2 | . . 2 . . Emergency Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Locate Traps 1 | . 1 . . . Disarm Traps 1 | . . . 1 . Dispatch Records 2 | . 2 . . . Investigation Status 1 | . . . 1 . Zone Layout 4 | . 2 . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 6 | . 6 . . . Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Report Inventory 2 | . 2 . . . Retrieve Matter 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 7 | . . . 7 . Insert Component 3 | . . . 3 . Analyze 1 | . . . 1 . Retrieve Study 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 7 . 7 . Full Trace Events 11 | . 5 . 6 . Feedback Events 2 | . 2 . . . Corruption 2 | . 2 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled 1 | . 1 . . . Recycled Matter 272 | . 272 . . . Retrieved Matter 410 | . 410 . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 4 | . . . 4 . Largest Group 1 | . . . 1 . Highest-Rated Group 15 | . . . 15 . Highest-Rated Ally 15 | . . . 15 . Total Orders . | . . . . . Ally Attacks 38 | . . . 38 . Total Damage 208 | . . . 208 . Kills 3 | . . . 3 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) . | . . . . . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches 32 | . . . 32 . Drone Recoveries 31 | . . . 31 . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 4791 | 134 1552 1206 1898 1 Spaces Moved 2960 | 106 1104 855 895 . Core 37 | 30 7 . . . Treads . | . . . . . Legs 2923 | 76 1097 855 895 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 120 190 . Average Speed 144 | 100 120 132 190 . Slowest Speed 300 | 120 300 190 260 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 49 | 4 98 91 51 1 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 20 | . 20 . . . Melee . | . . . . . Projectile . | . . . . . AOE 20 | . 20 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 3290 | 127 1249 897 1016 1 Wait 115 | 8 49 4 54 . Move 2956 | 105 1103 854 894 . Hop . | . . . . . Pick Up 38 | 6 17 8 7 . Fast Attach 23 | 6 15 . 2 . Attach 9 | . 3 . 5 1 Detach 2 | . 1 . 1 . Swap 25 | . 12 5 8 . Drop 30 | . 12 9 9 . Fire 88 | 2 37 17 32 . Melee . | . . . . . Ram . | . . . . . Kick 3 | . . . 3 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . . 1 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 683 | -10/Materials | Discovered new exit (range 8) 820 | -10/Materials | Discovered new exit (range 13) 981 | -10/Materials | Discovered new exit (range 17) 1167 | -10/Materials | Discovered new exit (range 15) 1220 | -10/Materials | Repaired Med. Laser 1366 | -10/Materials | Discovered new exit (range 14) 1687 | -10/Materials | Entered Mines 1697 | -10/Mines | Found the Drone Emporium 1714 | -10/Mines | Found Prototype Device 1743 | -10/Mines | Learned location of 1 exit from Materials 1778 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1867 | -10/Mines | Discovered new exit (range 9) 1953 | -10/Mines | Learned Materials emergency access door positions 1993 | -10/Mines | Discovered new exit (range 9) 2401 | -10/Mines | Discovered new exit (range 6) 2610 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2893 | -10/Mines | Entered Materials 2893 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2894 | -9/Materials | Identified exit to Materials 2956 | -9/Materials | Identified Splice Drone Bay 3210 | -9/Materials | Build established: Gunner 3658 | -9/Materials | Central database locked down 4063 | -9/Materials | Discovered new exit (range 10) 4485 | -9/Materials | Build established: Scavenger-Gunner 4759 | -9/Materials | Discovered exit to Materials (range 16) 4772 | -9/Materials | Lost 3 parts (1n1u1w) 4791 | -9/Materials | Entered another Materials area 4791 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4792 | -8/Materials | Self-destructed Last Messages --------------- 04693_ Y-45 Defender critical meltdown. 04693_ Imp. Ion Engine melted. 04693_ Beam Rifle melted. 04693_ Lgt. Armor Plating melted. 04693_ Heat Sink melted. 04694_ R-06 Scavenger collects Lgt. Treads. 04696_ R-06 Scavenger collects Heat Sink. 04702_ R-06 Scavenger collects Lgt. Treads. 04715_ W-16 Scout destroyed. 04718_ Carbon-fiber Leg destroyed. 04725_ W-16 Scout destroyed. 04729_ Pulse Rifle destroyed. [Achievement: There's More Where That Came From] 04741_ Imp. Heat Sink destroyed. 04756_ Acquired 22 matter. 04759_ EXIT=FOUND: MATERIALS 04787_ Aluminum Leg destroyed. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=MATERIALS GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????+ ????????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# ###???????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????+ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 18% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Factory Defaults For Emergencies Only Organ Harvest Release The Drones! Satisfying There's More Where That Came From Challenges ------------ None Game ------ Seed LongswordThrusterDoublenader Manual? 0 Play Time 01:13:08 Cumulative 7.3 hours Start 2026.01.10 @ 10:16:36 End 2026.01.10 @ 14:02:43 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x49 Zoom Use 41% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b098469d-acbf-4467-a1d2-773c5e6b7921