Cogmind - Beta 17.1 --- EXPLORER MODE // 2026.10.18 @ 13:01:32 Player: NeoBioHazard Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (162) 810 Value Destroyed (6107) 6107 Prototype IDs (41) 820 Alien Tech Used (2) 400 Bonus (9534) 9534 TOTAL SCORE: 26971 Bonus ------- High Alert Combat Kills 222 Follower Combat Kills 769 Entered Garrisons 200 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -57 Cogmind --------- Core Integrity 1600/1600 Matter 300/300 Energy 277/280 System Corruption 0% Temperature Cool (6) Movement Flying (25) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (10) -- Nuclear Pulse Array Field Propulsion Array Field Propulsion Array Field Propulsion Array Q-thruster Q-thruster > --- UTILITY (10) ----- Improved Trap Scanner Triangulator Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Improved Melee Analysis Suite Improved Cloaking Device > --- WEAPON (4) ------- Shock Maul Ionic Axe Lance Vortex Lance > --- INVENTORY (5) ---- Micro Fission Core Impulse Thruster Q-thruster Advanced Sensor Array Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Field Propulsion Array Field Propulsion Array Q-thruster Q-thruster > --- UTILITY ---------- Improved Trap Scanner Triangulator Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Improved Melee Analysis Suite Improved Cloaking Device > --- WEAPON ----------- Shock Maul Ionic Axe Lance Vortex Lance > --- INVENTORY -------- Micro Fission Core Impulse Thruster Q-thruster Advanced Hardlight Generator Advanced Remote Datajack [Rating: 168] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Flight Unit Improved Cesium-ion Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Impact Weapon Shock Maul Slashing Weapon Carbide Saw Piercing Weapon Vortex Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Slots Evolved 19 | . 1 . 2 . . . 6 . . . 2 . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 8 | . . . 1 . . . 1 . . . 2 . . . . 1 . . . . 1 . . 2 Utility 8 | . 1 . 1 . . . 2 . . . . . . . . 1 . . . . 1 . 2 . Weapon 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Parts Attached 156 | 8 1 . 18 . . 10 35 13 9 . 9 3 3 3 1 6 2 . 2 . 7 5 10 11 Power 20 | 1 . . 1 . . 2 3 4 . . 3 . . 1 . 1 1 . . . 1 . . 2 Engine 11 | 1 . . 1 . . 2 3 4 . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . . . . 3 . . . . 1 . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . 1 . . 1 . . . 1 . . 2 Propulsion 44 | 2 . . 4 . . 4 7 8 5 . 1 1 2 . . 1 . . . . 2 4 . 3 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Leg 26 | 2 . . 4 . . 4 7 8 1 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . . . . . . . 4 . 1 1 2 . . 1 . . . . 2 4 . 3 Utility 53 | 2 1 . 3 . . 4 14 1 1 . 4 . . 2 . 3 . . 1 . 4 1 8 4 Device 35 | . 1 . . . . 2 11 1 1 . 1 . . 1 . 3 . . 1 . 3 . 6 4 Storage 3 | 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . . Processor 9 | 1 . . . . . . 3 . . . 1 . . . . . . . . . 1 1 2 . Hackware 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Protection 4 | . . . 2 . . 2 . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 39 | 3 . . 10 . . . 11 . 3 . 1 2 1 . 1 1 1 . 1 . . . 2 2 Energy Gun 10 | 2 . . 4 . . . 2 . 2 . . . . . . . . . . . . . . . Energy Cannon 11 | . . . 2 . . . 9 . . . . . . . . . . . . . . . . . Ballistic Gun 5 | 1 . . 4 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . . 1 . 1 . 1 . . . . . 1 1 Piercing Weapon 4 | . . . . . . . . . . . . . . . . 1 . . 1 . . . 1 1 Special Melee Weapon 3 | . . . . . . . . . . . 1 2 . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 3 . . . 4 . 1 . . . . 4 . . . . 2 . . 1 1 1 Corrupted Parts 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . System Corruption 7 | . . . . . . 7 . . . . . . . . . . . . . . . . . . Parts Lost 8 | . . . 1 . . 1 1 1 . 1 . . 1 . . . . . . . 2 . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Weapon 4 | . . . 1 . . . 1 . . . . . 1 . . . . . . . 1 . . . Highest Loss Streak 1 | . . . 1 . . 1 1 1 . 1 . . 1 . . . . . . . 1 . . . To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Average Backups 8 | 1 2 3 8 14 14 14 13 14 6 2 2 4 5 5 5 4 5 5 4 5 3 3 2 3 Power 1 | . 1 1 2 3 3 3 1 2 1 1 1 1 1 1 1 . . . . . . . . . Propulsion . | . . . . 1 1 1 . 1 1 1 . 1 1 1 1 . 1 1 1 1 2 1 1 1 Utility 4 | . . 1 4 6 6 6 8 6 2 . . 2 2 2 2 1 2 2 2 2 1 1 . . Weapon 1 | . 1 1 1 4 4 4 2 4 1 . . . . . . . 1 1 1 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 25 | . . . 3 . . 2 2 3 6 . . . 1 . . . . . 1 1 2 . . 4 Power 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . 2 Utility 8 | . . . . . . . 2 2 3 . . . . . . . . . . . . . . 1 Weapon 9 | . . . 3 . . . . 1 3 . . . . . . . . . . 1 1 . . . Tool/Special 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Average Slot Usage (%) 94 | . 94 100 96 100 100 99 99 99 76 68 80 92 93 94 94 92 90 90 90 90 80 78 83 83 Engine 7 | . 12 12 10 10 10 10 12 12 8 6 1 . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . 9 11 11 11 11 10 10 10 10 10 8 4 4 1 Leg 17 | . 25 25 28 30 30 29 24 24 5 . . . . . . . . . . . . . . . Flight 8 | . . . . . . . . . 19 25 27 27 27 27 27 27 25 25 25 25 19 20 20 23 Device 17 | . 7 12 10 10 10 18 23 25 25 25 12 11 11 11 11 19 25 25 25 25 21 17 20 18 Storage 5 | . 12 12 10 10 10 10 6 6 2 . . . . . . . . . . . . . . . Processor 9 | . 12 12 10 10 10 1 5 6 6 6 9 11 11 11 11 10 10 10 10 10 12 18 19 19 Hackware 1 | . . . . . . . . . . . 9 11 11 11 11 5 . . . . . . . . Protection 2 | . . . 7 10 10 10 . . . . . . . . . . . . . . . . . . Energy Gun 3 | . 25 25 7 . . . 5 . . . . . . . . . . . . . . . . . Energy Cannon 9 | . . . 3 20 20 20 19 25 9 . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . 8 . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 6 5 5 5 5 5 5 5 5 5 5 4 4 4 3 Slashing Weapon 1 | . . . . . . . . . . . . . 2 5 5 10 10 10 10 10 6 4 4 3 Piercing Weapon 1 | . . . . . . . . . . . . . . . . 4 5 5 5 5 4 4 4 7 Special Melee Weapon 1 | . . . . . . . . . . . 4 14 13 11 10 . . . . . . . . . Peak Build Rating 168 | 7 10 10 22 22 22 42 73 74 80 52 71 90 90 93 90 106 109 108 119 114 137 133 146 168 Average Rating 66 | 3 8 10 17 22 22 33 64 73 57 51 69 87 88 89 89 100 107 108 112 113 131 132 140 163 On Entrance 70 | . 7 10 10 22 22 22 42 73 74 52 47 71 90 89 89 90 106 108 108 114 113 129 133 144 Avg Prop Armor Cover (%) 4 | . . . . . . . 4 . 6 . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 86 | 17 18 18 42 42 42 53 86 71 70 20 35 28 30 30 31 37 39 39 41 41 41 30 34 51 Greatest Support 74 | 20 20 20 33 33 33 55 70 65 65 24 30 37 37 35 35 42 42 42 42 42 66 66 58 74 Greatest Overweight (x) 3 | . . . 1 1 1 1 1 1 3 . 1 . . . . . . . . . . . . . Average Overweight (x) . | . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 10 10 10 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 10 | 5 10 10 11 15 15 15 15 15 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 3 3 3 15 14 14 15 15 15 15 2 5 5 5 5 5 5 5 5 5 5 5 4 4 5 Average Carried 9 | 1 2 3 8 14 14 14 13 14 6 2 3 4 5 5 5 4 5 5 4 5 4 4 3 3 Final Capacity 15 | 10 10 10 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 2 3 3 14 14 14 15 14 15 2 2 5 5 5 5 5 5 5 5 5 5 5 4 4 4 Class Distribution -------------------- 32% | Hacker-Mutant 27% | Scavenger-Skirmisher 16% | Hacker-Sprinter 13% | Hacker-Ninja 3% | Hacker-Scout Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Garrison Hacker-Scout | -6/Factory Hacker-Scout | -6/DSF Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Warlord Hacker-Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Scientist-Sprinter | -3/Quarantine Hacker-Sprinter | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Matter Collected 2359 | 243 57 . 334 . . 92 449 205 10 . 204 . 70 . 90 . 124 6 . 30 60 65 100 220 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7448 | . 427 . 1175 . . 212 2534 1735 . . 92 . 115 . 91 . 77 . . 67 287 . 317 319 Parts 327 | . 38 . 70 . . 9 105 55 . . 10 . 6 . 2 . 1 . . 3 4 . 11 13 Haulers Intercepted 10 | . 2 . 3 . . . 3 . . . . . . . . . . . . . 1 . 1 . Recyclers Shooed 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Combat Hostiles Destroyed 110 | . 6 . 17 . . 6 29 32 . . . . 4 . 3 . 1 . . 2 4 . 3 3 Melee 15 | . . . . . . . . . . . . . 3 . 2 . 1 . . 2 2 . 2 3 Guns 25 | . 6 . 15 . . . 4 . . . . . . . . . . . . . . . . . Cannons 58 | . . . . . . 6 21 31 . . . . . . . . . . . . . . . . AOE 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 17 | . 6 . 5 . . . 3 1 . . 1 . . . 1 . . . . . . . . . Worker 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Builder 9 | . 1 . 1 . . . 7 . . . . . . . . . . . . . . . . . Tunneler 4 | . 1 . . . . . 1 . . . 2 . . . . . . . . . . . . . Hauler 10 | . 2 . 3 . . . 3 . . . . . . . . . . . . . 1 . 1 . Recycler 8 | . . . 4 . . . 4 . . . . . . . . . . . . . . . . . Operator 4 | . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 1 Drone 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . Watcher 15 | . 3 . 3 . . . 2 . . . 1 . . . . . . . . . 1 . 3 2 Swarmer 27 | . 2 . 3 . . 5 3 2 . . . . 3 . . . . . . 2 4 . 3 . Cutter 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . Grunt 40 | . 4 . 7 . . 1 10 17 . . . . . . . . 1 . . . . . . . Brawler 4 | . . . 1 . . . . 3 . . . . . . . . . . . . . . . . Duelist 4 | . . . 1 . . . 3 . . . . . . . . . . . . . . . . . Sentry 17 | . . . 5 . . . 5 5 . . . . . . 1 . . . . . . . . 1 Hunter 6 | . . . . . . . 4 2 . . . . . . . . . . . . . . . . Programmer 6 | . . . . . . . 3 . . . . . 1 . . . . . . . . . . 2 Behemoth 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 12 | . 4 . 5 . . 3 12 8 . . 2 . 4 . 2 . 1 . . 2 4 . 3 4 Combat Bots Only 8 | . 2 . 5 . . 3 7 8 . . . . 4 . 2 . 1 . . 2 4 . 3 3 Max Kills in Single Turn 4 | . 1 . 2 . . 1 4 2 . . 1 . 1 . 1 . 1 . . 1 1 . 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . 1 . 1 . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Hostile Shots Fired 569 | . 18 . 62 . . 53 173 116 . 11 . . 22 . . . 6 . 1 14 61 . 27 5 Missed 213 | . 4 . 19 . . 15 63 42 . 7 . . 10 . . . 2 . . 8 28 . 13 2 Hits 356 | . 14 . 43 . . 38 110 74 . 4 . . 12 . . . 4 . 1 6 33 . 14 3 Melee 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . Projectile 353 | . 14 . 42 . . 38 110 72 . 4 . . 12 . . . 4 . 1 6 33 . 14 3 AOE 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Critical Strikes 12 | . . . 3 . . 3 3 . . . . . 1 . . . . . . . 2 . . . Damage Taken 3513 | . 101 . 329 . . 444 1002 612 . 45 . . 138 . . . 47 . 27 84 439 . 190 55 Core 446 | . 10 . 48 . . 64 161 23 . 3 . . 20 . . . . . 9 15 62 . 31 . Absorbed by Shields 43 | . . . . . . . . 43 . . . . . . . . . . . . . . . . Ignored by Resistances 2135 | . 67 . 211 . . 274 575 400 . 27 . . 81 . . . 29 . 17 50 259 . 113 32 Regen/Repaired (Parts) 32 | . . . . . . . . . . . . . . . . 32 . . . . . . . . Core Remaining (%) 92 | 100 . 96 . . . 72 . . . 78 . . . . 98 . . . . 97 . 95 97 100 Volleys Fired 241 | . 23 . 64 . . 27 78 49 . . . . . . . . . . . . . . . . Largest 4 | . 2 . 2 . . 2 4 4 . . . . . . . . . . . . . . . . Hottest 320 | . 80 . 136 . . 136 320 305 . . . . . . . . . . . . . . . . Shots Fired 700 | . 46 . 127 . . 54 276 197 . . . . . . . . . . . . . . . . Gun 225 | . 46 . 117 . . . 62 . . . . . . . . . . . . . . . . . Cannon 475 | . . . 10 . . 54 214 197 . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 48 | . . . 48 . . . . . . . . . . . . . . . . . . . . . Thermal 575 | . . . 48 . . 54 276 197 . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 77 | . 46 . 31 . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 35 | . 18 . 28 . . 17 16 35 . . . . . . . . . . . . . . . . Robot Miss Streak 3 | . 2 . 3 . . 2 2 2 . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 572 | . 34 . 102 . . 41 177 130 . . 8 . 18 . 4 . 10 . . 5 17 . 15 11 Core Hits 239 | . 19 . 55 . . 11 72 57 . . 2 . 6 . 2 . 2 . . 2 4 . 5 2 Critical Kills 3 | . . . . . . . . 1 . . 1 . 1 . . . . . . . . . . . Critical Parts Destroyed 10 | . . . . . . . . . . . . . 2 . 2 . . . . . 3 . 3 . Critical Strikes 21 | . . . 1 . . . 2 1 . . 1 . 3 . 2 . 1 . . 1 5 . 3 1 Burn 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Corrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Smash 12 | . . . . . . . . . . . 1 . 3 . 2 . . . . . 3 . 3 . Sever 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Sunder 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 Melee Attacks 173 | . . . . . . . . . . . 16 . 18 . 15 15 12 . . 18 29 . 25 25 Impact 64 | . . . . . . . . . . . 11 . 7 . 13 15 . . . . 8 . 9 1 Slashing 64 | . . . . . . . . . . . . . . . 1 . 11 . . 17 18 . 11 6 Piercing 28 | . . . . . . . . . . . . . 11 . 1 . 1 . . . . . 1 14 Entropic 12 | . . . . . . . . . . . . . . . . . . . . 1 3 . 4 4 Sneak Attacks 16 | . . . . . . . . . . . 6 . . . 3 . 1 . . . 4 . 1 1 Combat Hostiles 4 | . . . . . . . . . . . . . . . 2 . 1 . . . . . . 1 Follow-up Attacks 12 | . . . . . . . . . . . . . . . 1 . 1 . . 2 4 . 2 2 Damage Inflicted 17006 | . 557 . 1522 . . 887 5365 3973 . . 327 . 462 . 277 . 501 . . 252 1108 . 923 852 Guns 2700 | . 488 . 1248 . . . 964 . . . . . . . . . . . . . . . . . Cannons 9084 | . . . 146 . . 887 4078 3973 . . . . . . . . . . . . . . . . Explosions 520 | . 69 . 128 . . . 323 . . . . . . . . . . . . . . . . . Melee 4702 | . . . . . . . . . . . 327 . 462 . 277 . 501 . . 252 1108 . 923 852 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 358 | . . . 358 . . . . . . . . . . . . . . . . . . . . . Thermal 10751 | . 69 . 780 . . 887 5042 3973 . . . . . . . . . . . . . . . . Explosive 323 | . . . . . . . 323 . . . . . . . . . . . . . . . . . Electromagnetic 872 | . 488 . 384 . . . . . . . . . . . . . . . . . . . . . Impact 1948 | . . . . . . . . . . . 327 . 444 . 256 . . . . . 479 . 370 72 Slashing 1609 | . . . . . . . . . . . . . . . 17 . 480 . . 152 435 . 461 64 Piercing 477 | . . . . . . . . . . . . . 18 . 4 . 21 . . . . . . 434 Entropic 668 | . . . . . . . . . . . . . . . . . . . . 100 194 . 92 282 Highest Corruption 7 | . . . . . . 7 4 4 4 4 . . 1 1 1 . . . . . 2 2 1 . Average Corruption 2 | . . . . . . 4 2 4 4 4 . . 1 1 1 . . . . . 1 2 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 62 | . . . . . . 2 19 27 5 2 . . 2 . 3 . . . . . 2 . . . Message Errors 23 | . . . . . . . 6 9 3 1 . . 1 . 2 . . . . . 1 . . . Matter Fused 11 | . . . . . . 1 3 5 1 1 . . . . . . . . . . . . . . Heat Flow Errors 6 | . . . . . . . 3 2 1 . . . . . . . . . . . . . . . Energy Discharges 7 | . . . . . . 1 2 2 . . . . 1 . 1 . . . . . . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 7 | . . . . . . . 4 2 . . . . . . . . . . . . 1 . . . Data Loss (major) 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . Misfires 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . Weapon Failures 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1793 | . . . 6 . . 16 89 44 . . 93 . 175 . 256 . 40 . . . 408 . 350 316 Projectiles 152 | . . . 6 . . 16 86 44 . . . . . . . . . . . . . . . . Explosions 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . Melee 1638 | . . . . . . . . . . . 93 . 175 . 256 . 40 . . . 408 . 350 316 Knockbacks 5 | . . . . . . . . . . . . . 2 . . . . . . . 2 . 1 . Impact 5 | . . . . . . . . . . . . . 2 . . . . . . . 2 . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 669 | . 100 . 210 . . 300 669 201 67 . . . . . . 1 . . . . . . . . Average Temperature 88 | . 30 . 55 . . 156 149 31 67 . . . . . . 1 . . . . . . . . Received Heat Transfer 1034 | . 81 . 192 . . 119 252 288 . 12 . . . . . . 21 . . . 42 . 9 18 Effects 18 | . . . . . . . 18 . . . . . . . . . . . . . . . . . Shutdowns 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Interference 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . Short Circuit 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Damage (core) 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . . . . 1 . 1 . . . . . 4 . 1 1 Combat Hostiles 5 | . . . . . . . . . . . . . 1 . 1 . . . . . 2 . 1 . Parts Fried 14 | . 2 . 4 . . . . . . . 2 . . . 2 . . . . . 2 . 1 1 Impact Corruptions 30 | . . . . . . . . . . . 2 . 5 . 2 . . . . . 10 . 10 1 Robots Melted 8 | . . . . . . . 7 1 . . . . . . . . . . . . . . . . Combat Hostiles 5 | . . . . . . . 4 1 . . . . . . . . . . . . . . . . Parts Melted 52 | . . . 3 . . 3 33 13 . . . . . . . . . . . . . . . . Heat Transferred 17293 | . 100 . 1372 . . 1554 8667 5600 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Maximum Alert Level 3 | . . . . . . . 1 3 1 . . . . . . . . . . . . . . 1 Low Security (%) 82 | 100 100 100 100 100 . . 89 20 24 100 100 . . . . 100 . . . . 100 100 100 92 Level 1 9 | . . . . . . . 10 22 75 . . . . . . . . . . . . . . 7 Level 2 6 | . . . . . . . . 44 . . . . . . . . . . . . . . . . Level 3 1 | . . . . . . . . 12 . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 868 | . 50 . 168 . . . 291 868 338 91 31 . . . . 150 . . . . 105 60 85 317 Initial 338 | . . . . . . . 7 . 338 76 31 . . . . 150 . . . . . 44 12 . Average 101 | . 5 . 27 . . . 57 422 245 82 5 . . . . 74 . . . . 18 43 32 35 Influence Increases 4762 | . 209 . 551 . . 297 1142 878 . 15 59 . 145 . 30 215 35 . . 80 328 16 209 553 Destroy 0b10 Robot/C 2480 | . 120 . 340 . . 220 660 640 . . . . 80 . 20 . 20 . . 40 100 . 60 180 Destroy 0b10 Robot/NC 280 | . 35 . 60 . . . 95 . . . 20 . . . 10 . . . . . 20 . 25 15 Destroy Leader 540 | . 40 . 112 . . 50 180 50 . . 2 . 20 . . . . . . 10 24 . 8 44 Allied During Kill 75 | . . . . . . 27 13 . . . . . . . . . . . . . 2 . . 33 Successful Hack 149 | . 8 . 20 . . . 18 . . . 6 . . . . 35 . . . . 8 16 38 . Disable Machine 64 | . . . 4 . . . 40 8 . . 4 . . . . . . . . . . . . 8 Anti-Garrison Action 300 | . . . . . . . . 150 . . . . . . . . . . . . . . . 150 Destroy Structure 214 | . 6 . 15 . . . 61 15 . . 12 . . . . 30 . . . . 24 . 18 33 Advance Influence 150 | . . . . . . . . . . . . . . . . 150 . . . . . . . . Partial Spotted 90 | . . . . . . . . . . . 15 . . . . . . . . . 15 . 15 45 Lose Combat Pursuer 420 | . . . . . . . 75 15 . 15 . . 45 . . . 15 . . 30 135 . 45 45 Influence Decreases 4475 | . 209 . 551 . . 282 1154 13 725 77 140 . 85 60 30 211 39 . . 80 223 91 239 266 Entered New Map 800 | . . . . . . . 8 3 530 67 50 . . 60 . . 3 . . . . 61 18 . Time Decay 3454 | . 208 . 551 . . 268 1030 . 195 . 90 . 75 . 30 211 36 . . 80 201 30 203 246 Lost Part 54 | . . . . . . 10 10 10 . 10 . . 10 . . . . . . . 4 . . . Lost Ally 166 | . . . . . . 4 106 . . . . . . . . . . . . . 18 . 18 20 Purge Threat 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . . . 2 . . . 10 . . 1 1 . . . . 1 . . . . 1 . 1 3 Investigation 3 | . . . 1 . . . 1 . . . 1 . . . . . . . . . . . . . Extermination 9 | . . . . . . . 4 . . . . . . . . 1 . . . . 1 . 1 2 Reinforcement 7 | . . . 1 . . . 5 . . 1 . . . . . . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Distress Signals 6 | . . . 1 . . . 3 . . . . . . . . . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 197 | . 9 . 26 . . 11 45 30 . 2 4 . 7 . 1 1 2 . 3 5 17 . 19 15 Peak Tracking Total 9 | . 2 . 4 . . 3 6 5 . 2 2 . 7 . 1 1 1 . 3 3 9 . 6 4 Tactical Retreats 15 | . . . . . . . 3 1 . 1 . . 1 . . . 1 . . 1 3 . 2 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Traps Triggered 11 | . 1 . . . . . . 6 . 1 2 . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Disabled 18 | . . . 1 . . . 10 3 . . 1 . . . . . . . . . . . . 3 Max in Single Turn 2 | . . . 1 . . . 2 1 . . 1 . . . . . . . . . . . . 1 Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Garrison Relay 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Accessed 47 | . 7 . 9 . . . 3 . 2 . 1 1 . 4 . 5 . . 5 . 3 1 5 1 Terminals 18 | . 7 . 8 . . . . . 1 . . . . . . . . . . . . . 1 1 Fabricators 5 | . . . . . . . . . 1 . . . . . . 1 . . . . . . 3 . Repair Stations 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . 1 . . . 2 . . . 1 . . . . 1 . . . . 2 1 . . Garrison Access 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . Total Hacks 130 | . 23 . 29 . . . 8 . 3 . 3 1 . 16 . 13 . . 15 . 8 3 6 2 Successful 102 | . 13 . 23 . . . 6 . 3 . 2 1 . 16 . 7 . . 15 . 7 3 5 1 Failed 28 | . 10 . 6 . . . 2 . . . 1 . . . . 6 . . . . 1 . 1 1 Catastrophic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 109 | . 22 . 22 . . . 20 1 2 . 8 . . . . 4 . . 1 . 9 3 6 11 Terminals 50 | . 23 . 23 . . . . . 1 . . . . . . . . . . . . . 1 2 Fabricators 9 | . . . . . . . . . 2 . . . . . . 3 . . . . . . 4 . Repair Stations 9 | . . . . . . . . . . . . . . . . 9 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 25 | . . . 6 . . . 5 . . . 3 . . . . 1 . . . . 7 3 . . Garrison Access 5 | . . . . . . . 3 . . . . . . . . . . . . . 1 . 1 . Terminal Hacks 48 | . 4 . 9 . . . . . 1 . . 1 . 16 . . . . 15 . . . 1 1 Record 19 | . . . . . . . . . . . . . . 5 . . . . 14 . . . . . Part Schematic 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . Robot Analysis 7 | . 1 . 2 . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 Open DSF 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 6 | . 1 . 5 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . 2 . . . . . . 2 . . . . . . . . Load Schematic 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Build 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . Scan Component 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . Repair 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 22 | . . . 6 . . . 5 . . . 2 . . . . . . . . . 6 3 . . Retrieve Study 22 | . . . 6 . . . 5 . . . 2 . . . . . . . . . 6 3 . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Unauthorized Hacks 20 | . 9 . 8 . . . . . . . . . . . . . . . . . . . 3 . Terminals 17 | . 9 . 8 . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 4 . 3 . . . . . . . . . . . . . . . . . . . . . Skim 10 | . 5 . 5 . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Fabnet 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 7 . 9 . . . 1 . . . 1 . . . . 5 . . . . 1 . 1 1 Full Trace Events 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 38 | . . . . . . . 24 . . . 11 . . 3 . . . . . . . . . . Parts Built 3 | . . . . . . . . . 1 . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 199 | . . . . . . . . . 152 . . . . . . 47 . . . . . . . . Total Part Build Rating 15 | . . . . . . . . . 5 . . . . . . 10 . . . . . . . . Part Studies Acquired 22 | . . . 6 . . . 5 . . . 2 . . . . . . . . . 6 3 . . Parts Repaired 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Time 41 | . . . . . . . . . . . . . . . . 41 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 3 . . . . . . . . . . . . . . . 1 Machine Destruction 4 | . . . . . . . . 3 . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % 9 | . . . . . . . . . . . . . . . . . . . . . . . . 9 Autooverrided 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Robots Rewired 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total Allies 28 | . . . . . 4 . 7 . . . 3 . . . . . . . . . 4 . 2 8 Largest Group 5 | . . . . . 4 4 4 . . . 2 2 2 . . . . . . . 2 . 2 5 Highest-Rated Group 589 | . . . . . 160 160 210 . . . 52 72 72 . . . . . . . 206 . 244 589 Highest-Rated Ally 122 | . . . . . 41 41 70 . . . 42 42 42 . . . . . . . 103 . 122 122 Zionite Dispatches 8 | . . . . . . . 2 . . . 1 . . . . . . . . . 2 . 1 2 Heavy 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Light 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Ally Attacks 143 | . . . . . . 54 54 . . . . . 1 . . . . . . . 9 . . 25 Total Damage 4361 | . . . . . . 789 1387 . . . . . 65 . . . . . . . 424 . . 1696 Kills 20 | . . . . . . 5 6 . . . . . 1 . . . . . . . 2 . . 6 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Active Infowar (turns) 7126 | . . . . . . . 1888 1251 264 50 305 322 156 41 323 329 140 76 163 362 482 44 302 628 Optics 910 | . . . . . . . . . . . . . . . . . . . . . . . 282 628 Sensors 6421 | . . . . . . . 1888 1251 264 50 305 322 156 41 323 310 140 76 163 362 439 . . 331 IFF 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Terrain 1084 | . . . . . . . . . . . . . . . . . . . . . 110 44 302 628 Traps 2745 | . . . . . . . . . 176 46 . . . . . 328 140 76 163 362 482 42 302 628 Decoding 3606 | . . . . . . . . . . . 238 322 156 41 323 329 140 76 163 362 482 44 302 628 Triangulation 2360 | . . . . . . . . . . . . . . . . 163 140 76 163 362 482 44 302 628 Cloaking 1822 | . . . . . . . . . . . . . . . . 162 140 76 163 362 482 44 92 301 Jamming 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Robot Analysis Total 7 | . 1 . 2 . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . 1 . . . . . 1 1 . 2 . 1 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 76 | . . . . . . . . . . . 3 . . . . 6 . . . . 23 2 14 28 Traps 15 | . . . . . . . . . . . 2 . . . . 4 . . . . . 1 2 6 Emergency Access 19 | . . . . . . . . . . . . . . . . 2 . . . . 9 . 2 6 Items 27 | . . . . . . . . . . . . . . . . . . . . . 7 . 8 12 Machines 4 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Garrisons 4 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . 1 Patrols 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Guards 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . Exits 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Zionite Intel Received 8 | . . . . . . . 4 . . . 1 . . . . . . . . . 1 . . 2 Component Stockpiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Component Schematics 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Prototype Schematics 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Unaware Schematics 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Turns Passed 11246 | 76 747 164 1358 6 950 526 2181 1251 264 50 305 322 156 41 323 329 140 76 163 362 482 44 302 628 Spaces Moved 11178 | 56 549 137 812 4 541 306 1042 575 85 105 823 444 474 126 539 550 315 322 680 449 606 114 732 792 Core 7 | 7 . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Legs 4040 | 49 549 137 812 4 541 306 1042 575 25 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 7131 | . . . . . . . . . 60 105 823 444 474 126 539 550 315 322 680 449 606 114 732 792 Fastest Speed 19 | 50 120 120 105 175 175 115 105 175 26 26 23 23 23 23 23 19 23 23 23 23 20 28 28 25 Average Speed 70 | 111 120 120 132 175 175 134 170 176 102 26 23 23 23 23 23 20 23 23 23 23 29 28 28 25 Slowest Speed 257 | 120 120 120 175 175 175 190 186 178 257 26 88 24 24 23 23 23 23 23 23 23 31 31 28 25 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . . . . 4 . . . . . . . . . 5 . 3 3 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 95 47 65 4 74 52 33 53 3 81 24 55 66 55 62 21 61 53 89 50 28 27 22 20 Regions Visited 24 Branch Regions 13 Pre-discovered Areas 12 | . . 1 4 . . . . . . . . . . 3 . . . . . . 2 . . 2 Known Exits Taken 21 | 1 1 1 1 . 1 1 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 23 | . . 1 . . 4 3 . . . . . 2 2 . 5 . 2 2 . 2 . . . . Spaces Dug 67 | . . . . . . . . . . . 6 . . . 10 15 2 . . 11 10 . 6 7 Terrain Destroyed 129 | . 6 . 13 . . . 43 . . . 6 . . . 10 15 2 . . 11 10 . 6 7 Melee 67 | . . . . . . . . . . . 6 . . . 10 15 2 . . 11 10 . 6 7 Projectile 26 | . . . . . . . 26 . . . . . . . . . . . . . . . . . AOE 36 | . 6 . 13 . . . 17 . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total 13709 | 66 590 136 976 3 545 369 1262 701 269 126 910 659 512 133 710 734 365 323 685 682 867 123 782 1181 Wait 1735 | . 16 . 55 . 5 19 66 12 150 7 41 210 12 . 156 151 35 2 . 216 218 . 17 347 Move 11123 | 55 548 136 811 3 540 305 1041 574 84 104 814 443 473 125 538 549 314 321 679 448 595 113 725 785 Hop 15 | . . . . . . . . . . . 4 . . . . . . . . . 5 . 3 3 Pick Up 54 | 3 1 . 13 . . 1 6 7 1 . 5 2 1 . . 4 . . 1 1 5 . 1 2 Fast Attach 40 | 6 2 . 2 . . 1 3 2 1 . 4 2 1 1 . 3 . . 1 . 2 5 2 2 Attach 28 | 1 . . 1 . . . 10 . 2 . 2 1 . . . 5 . . . . 3 1 1 1 Detach 10 | . . . . . . . . . 3 . . . . . . 4 . . . . 2 . . 1 Swap 129 | 1 . . 19 . . 9 31 12 7 . 4 . 3 7 2 1 3 . 2 . 3 1 13 11 Drop 118 | . . . 11 . . 7 27 18 21 . 5 1 4 . . 2 2 . 2 1 10 3 . 4 Fire 241 | . 23 . 64 . . 27 78 49 . . . . . . . . . . . . . . . . Melee 156 | . . . . . . . . . . . 16 . 18 . 14 15 11 . . 16 24 . 20 22 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 60 | . . . . . . . . 27 . 15 15 . . . . . . . . . . . . 3 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat / Exi / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 77 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Evolved 1 slot: Utility x1 203 | -10/Materials | Identified exit to Materials 203 | -10/Materials | Discovered exit to Materials (range 3) 262 | -10/Materials | Identified exit to Mines 262 | -10/Materials | Discovered exit to Mines (range 8) 304 | -10/Materials | Build established: Hacker-Mutant 364 | -10/Materials | Discovered exit to Mines (range 13) 371 | -10/Materials | Discovered exit to Materials (range 14) 563 | -10/Materials | Learned 2 Mines zone layouts 593 | -10/Materials | Learned 4 Subcaves zone layouts 611 | -10/Materials | Learned location of 2 exits from Subcaves 619 | -10/Materials | Learned 2 Materials zone layouts 620 | -10/Materials | Learned location of 2 exits from Materials 621 | -10/Materials | Learned Storage security intel 628 | -10/Materials | Learned location of 1 exit from Recycling 645 | -10/Materials | Learned Storage emergency access door positions 824 | -10/Materials | Entered Mines 825 | -10/Mines | Identified exit to Subcaves 866 | -10/Mines | Learned location of Storage (-8) 913 | -10/Mines | Identified exit to Exiles 982 | -10/Mines | Discovered exit to Materials (range 6) 988 | -10/Mines | Entered Materials 988 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 989 | -9/Materials | Identified exit to Materials 989 | -9/Materials | Identified exit to Mines 1582 | -9/Materials | Discovered exit to Mines (range 14) 1721 | -9/Materials | Learned location of Zion (-7) 1821 | -9/Materials | Learned 4 Recycling zone layouts 1885 | -9/Materials | Learned Storage stockpile data 1971 | -9/Materials | Loaded intel: 2 recycling unit locations 2346 | -9/Materials | Entered Mines 2347 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2352 | -9/Mines | Entered Zion 2928 | -7/Zion | Met Imprinter 2958 | -7/Zion | Imprinted 2960 | -7/Zion | Declared Zion's savior 3271 | -7/Zion | Identified exit to Proximity Caves 3271 | -7/Zion | Discovered exit to Proximity Caves (range 15) 3302 | -7/Zion | Entered Proximity Caves 3302 | -6/Proximity Caves | Accompanied by 4 allies 3420 | -6/Proximity Caves | Learned Factory security intel 3639 | -6/Proximity Caves | Spotted B-75 Beast 3686 | -6/Proximity Caves | Allies destroyed B-75 Beast 3808 | -6/Proximity Caves | Identified exit to Factory 3808 | -6/Proximity Caves | Discovered exit to Factory (range 7) 3828 | -6/Proximity Caves | Entered Factory 3828 | -6/Factory | Accompanied by 3 allies 3828 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3982 | -6/Factory | Lost 3 allies 4108 | -6/Factory | Build established: Scavenger-Gunner 4209 | -6/Factory | Zion Light squad teleported in 4343 | -6/Factory | Spotted B-75 Beast 4350 | -6/Factory | Destroyed B-75 Beast 4432 | -6/Factory | Build established: Scavenger-Skirmisher 4979 | -6/Factory | Destroyed 7 combat bots 5502 | -6/Factory | Zion Fire squad teleported in 5541 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 5618 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 5650 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 5662 | -6/Factory | Lost 4 allies 5828 | -6/Factory | Retrieved Zion intel report: Component Schematics 5977 | -6/Factory | Identified exit to Factory 5977 | -6/Factory | Discovered exit to Factory (range 7) 6007 | -6/Factory | Identified exit to Garrison 6009 | -6/Factory | Entered Garrison 6031 | -6/Garrison | Triggered checkpoint 6099 | -6/Garrison | Triggered checkpoint 6323 | -6/Garrison | Destroyed 8 combat bots 6499 | -6/Garrison | Triggered checkpoint 6541 | -6/Garrison | Triggered checkpoint 6691 | -6/Garrison | Identified exit to Factory 6691 | -6/Garrison | Discovered exit to Factory (range 10) 6747 | -6/Garrison | Triggered checkpoint 6776 | -6/Garrison | Garrison Relay disabled 6891 | -6/Garrison | Triggered checkpoint 6949 | -6/Garrison | Triggered checkpoint 7099 | -6/Garrison | Triggered checkpoint 7176 | -6/Garrison | Attempted to install RIF, but system incompatible 7241 | -6/Garrison | Discovered exit to Factory (range 9) 7260 | -6/Garrison | Entered Factory 7519 | -6/Factory | Fabricated Shock Maul (x1) 7524 | -6/Factory | Identified exit to DSF 7524 | -6/Factory | Entered DSF 7551 | -6/DSF | Additional patrols routed to DSF 7569 | -6/DSF | Discovered exit to Factory (range 15) 7574 | -6/DSF | Entered Factory 7574 | -5/Factory | Evolved 2 slots: Propulsion x2 7596 | -5/Factory | Identified exit to Factory 7596 | -5/Factory | Discovered exit to Factory (range 11) 7628 | -5/Factory | Zion Infowar Resupply teleported in 7672 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 7869 | -5/Factory | Identified exit to Upper Caves 7869 | -5/Factory | Discovered exit to Upper Caves (range 15) 7876 | -5/Factory | Build established: Hacker-Sprinter 7879 | -5/Factory | Entered Upper Caves 7879 | -5/Upper Caves | Accompanied by 2 allies 7940 | -5/Upper Caves | Encountered a Warlord checkpoint 7942 | -5/Upper Caves | Learned location of 1 exit from Factory 7950 | -5/Upper Caves | Identified exit to Upper Caves 7950 | -5/Upper Caves | Discovered exit to Upper Caves (range 6) 8201 | -5/Upper Caves | Entered another Upper Caves area 8201 | -5/Upper Caves | Accompanied by 2 allies 8202 | -5/Upper Caves | Encountered a Warlord checkpoint 8205 | -5/Upper Caves | Discovered exit to Factory (range 3) 8303 | -5/Upper Caves | Learned Factory interactive machine intel 8354 | -5/Upper Caves | Identified exit to Zhirov 8354 | -5/Upper Caves | Discovered exit to Zhirov (range 14) 8357 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8357 | -5/Upper Caves | Entered Zhirov 8357 | -5/Zhirov | Identified exit to Proximity Caves 8357 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 8362 | -5/Zhirov | Met Zhirov 8366 | -5/Zhirov | Learned location of Quarantine (-3) 8366 | -5/Zhirov | Learned location of Testing (-2) 8366 | -5/Zhirov | Learned location of Command (-1) 8368 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8372 | -5/Zhirov | Found Alien Artifact 8372 | -5/Zhirov | Identified Integrated Dissipator 8372 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8398 | -5/Zhirov | Entered Proximity Caves 8488 | -4/Proximity Caves | Spotter reported a threat 8677 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 8699 | -4/Proximity Caves | Learned Research trap positions 8706 | -4/Proximity Caves | Discovered exit to Factory (range 11) 8721 | -4/Proximity Caves | Entered Factory 8721 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8722 | -4/Factory | Identified exit to Upper Caves 8723 | -4/Factory | Loaded intel: 55 interactive machine locations 8777 | -4/Factory | Repaired Imp. Cooling System 8811 | -4/Factory | Repaired Imp. Sensor Array 8874 | -4/Factory | Fabricated Cloaking Device (x2) 9050 | -4/Factory | Entered Upper Caves 9051 | -4/Upper Caves | Identified exit to Upper Caves 9189 | -4/Upper Caves | Build established: Hacker-Ninja 9190 | -4/Upper Caves | Entered another Upper Caves area 9191 | -4/Upper Caves | Identified exit to Research 9191 | -4/Upper Caves | Discovered exit to Research (range 8) 9193 | -4/Upper Caves | Learned Research terminal intel 9255 | -4/Upper Caves | Identified exit to Warlord 9255 | -4/Upper Caves | Discovered exit to Warlord (range 11) 9261 | -4/Upper Caves | Encountered a Warlord checkpoint 9266 | -4/Upper Caves | Entered Warlord 9314 | -4/Warlord | Visited the Vortex Lab 9314 | -4/Warlord | Found Prototype Piercing Weapon 9314 | -4/Warlord | Identified Vortex Lance 9317 | -4/Warlord | Found Vortex Lance 9335 | -4/Warlord | Warlord's base attacked by MAIN.C 9356 | -4/Warlord | Rebuked by Warlord 9363 | -4/Warlord | Found Prototype Device 9363 | -4/Warlord | Identified Minesniffer Drone Bay 9426 | -4/Warlord | Identified exit to Proximity Caves 9426 | -4/Warlord | Discovered exit to Proximity Caves (range 14) 9429 | -4/Warlord | Entered Proximity Caves 9751 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9789 | -3/Proximity Caves | Discovered exit to Research (range 6) 9791 | -3/Proximity Caves | Entered Research 9791 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9792 | -3/Research | Identified exit to Quarantine 9793 | -3/Research | Loaded intel: 67 trap records 9794 | -3/Research | Loaded intel: 24 terminal locations 9997 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-2 9998 | -3/Research | Zion Hacker squad teleported in 10080 | -3/Research | Zion Heavy squad teleported in 10167 | -3/Research | Spotted B-86 Titan 10273 | -3/Research | Entered Quarantine 10305 | -3/Quarantine | Spotted Alpha 7 10307 | -3/Quarantine | Identified exit to Research 10307 | -3/Quarantine | Discovered exit to Research (range 15) 10309 | -3/Quarantine | Found Alien Artifact 10309 | -3/Quarantine | Identified Core Reset Matrix 10309 | -3/Quarantine | Used Core Reset Matrix 10313 | -3/Quarantine | Detected hypermatrix surge 10313 | -3/Quarantine | Sensed 13 artifacts in vicinity 10313 | -3/Quarantine | Discovered exit to Research (range 11) 10317 | -3/Quarantine | Entered Research 10317 | -2/Research | Evolved 2 slots: Utility x2 10339 | -2/Research | Spotted B-90 Cyclops 10541 | -2/Research | Found Prototype Device 10541 | -2/Research | Identified Exp. EM Shield 10570 | -2/Research | Identified exit to Access 10598 | -2/Research | Zion Heavy squad teleported in 10610 | -2/Research | Build established: Hacker-Sprinter 10619 | -2/Research | Entered Access 10619 | -1/Access | Evolved 2 slots: Propulsion x2 10876 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 10944 | -1/Access | Found Unknown Device 10944 | -1/Access | Identified Heavy Servo Lattice 10994 | -1/Access | Retrieved Zion intel report: Active Garrisons 10995 | -1/Access | Zion Heavy squad teleported in 11105 | -1/Access | Identified exit to Surface 11148 | -1/Access | Zion Light squad teleported in 11222 | -1/Access | Build established: Hacker-Ninja 11247 | *** | Heading to fleet! Last Messages --------------- 11165_ Decrypted 6 local trap positions from data. 11178_ Sneak attack on P-80 Master. 11178_ P-80 Master destroyed. 11182_ >> DECODED: Emergency access location. 11186_ Slug penetrates 9Y-0MA(z). 11189_ Y-72 Warden suffers critical hit (Sunder). 11189_ Y-72 Warden Unknown Device ripped off. 11189_ Y-72 Warden destroyed. 11193_ K-01 Serf collects debris. 11197_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 11198_ The Access Shell folds into the floor. 11203_ ALERT: Garrison Access compromised, dispatching assault squad. 11203_ Garrison Access disabled. 11203_ Unknown Hackware tumbles out of Garrison Access. 11217_ K-01 Serf cleans the Terminal. 11218_ >> DECODED: Unknown Ballistic Gun location. 11221_ K-01 Serf cleans the Terminal. [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ???#####+##### # "" #??????????# #????# # | | ####### # #????????#?# #????# ### | | # #?#?#?#????# #????# # | | ### #########"#?????????# #???## # | | ??# #????????##????#????# #????# + | | ??# !] ##???????#########??# #????### | | ?## !]] ##??#????# ??# #??????# | | #?# !] #?#?#????# = ## ##?????# | | ??# #????##??# # #?????## | | ?## % ##???????# !! + #???????? | | ??# % #????????# !! # =!#?????#?? | | ??# ####"" ""###??????#?# # %!#???????? | | ??#%#?##"" ""#??#?#????## ?## =##???????? | | ###+############?#??##????#[ ??# #????????? | | # [[= #?????????##?#???#########??# #????????? | | # % ##????????????????????#??#??# #????????? | | # #??##??????##????????????#??# #???#????# | | # #????????????????????????#??# #????????? | | # #?###????#?????#????????????# #???????#? | | # " #???#???????????????###?????# #????????? | | + """ #??????????########## ####### #??#?????? | | # """ # ?????????" #????????? | | #[ " #? ??BB???"" ##???????? | | ##########? ??BB????" Z #????????? | | ?#???????????????"??" zZ k #????????? | | ????????????????????" "@ #????????? | | ??# ????????? ? ???" "" #?#?????#? | | ??? ???????? ? ????" #????????? | | ??#?????#?????BB????" z #????????? | | ?????????? ?? BB ???" """ """ #????????? | | ????????????? ???"??" """T""" #????????? | | ???? ? ??????#?#????########## ####### #???#????? | | ??? ???#??????#?????#????????####????# #????????? | | ??#?????????#?????#?##???????????????# ########## | | ?????????????"?""????#???????????????#u # ! ""G"" | | ????? ???? ????"??? #?#???????#??#???# # """ "" | | ???????? ??????? ???????#???????????# + | | ???????????????????????????????????#?# # | | ??????????????"?????#?????????????? # | | ???? ?????????? ???????#???????? + """""" | | ?????????????? ??????????##????###+###### """""" | | ???????????????????????????????#????????# """""" | | ?????????????????????????##?????????????# """""" | | ??????????????[?!???????????????????????# """""? | | ???????????????[????????????????????????# ?? | | ????????????????!???????????????????????#] ?? | | ????????????????????????????????????????########?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 45 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 3 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 85 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 73 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 5 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Shock Maul | x1 | -6/Factory Cloaking Device | x2 | -4/Factory Repaired ---------- Imp. Cooling System | 65% | -4/Factory Imp. Sensor Array | 63% | -4/Factory Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Achievements -------------- Home At Last? Challenges ------------ None Game ------ Seed ShadeLayeredDetector Manual? 0 Play Time 01:42:43 Cumulative 301.2 hours Start 2026.10.17 @ 16:07:53 End 2026.10.18 @ 13:01:32 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 513 Rogue 330 Adventurer 15 Explorer 168 Win Type 2 Total 38 Types 35/0/1/1/0/0/0/0/0/1 Lore% 68 Gallery% 68 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e725e53-85a1-4983-835b-ab72f346955f