Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.06 @ 22:30:08 Player: mecharm Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (148) 740 Value Destroyed (5531) 5531 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (382) 382 TOTAL SCORE: 11193 Bonus ------- High Alert Combat Kills 82 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 272/300 Energy 210/210 System Corruption 25% Temperature Cool (321) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Micro Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (8) ------ Improved Melee Analysis Suite Improved Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Focal Shield > --- WEAPON (3) ------- Tesla Rifle Magnetic Acceleration Cannon Hypervelocity Gauss Cannon > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Fission Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Improved Melee Analysis Suite Improved Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Layered Heavy Armor Plating Focal Shield > --- WEAPON ----------- Long-range Proton Cannon Heavy Ion Cannon Mass Driver > --- INVENTORY -------- Magnetic Acceleration Cannon Hypervelocity Gauss Cannon [Rating: 88] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Medium Armor Plating Weapon High-powered Shotgun Energy Gun Small Laser Energy Cannon Long-range Proton Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Longsword +1 Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . . . 2 2 2 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . 1 . . . . 1 . . Utility 6 | . . 1 . . . 2 1 2 . Weapon 1 | . . . . . . . . . 1 Parts Attached 213 | 5 13 28 9 6 3 16 47 45 41 Power 16 | 1 2 3 . . . 1 3 1 5 Engine 10 | 1 2 3 . . . 1 1 . 2 Core 6 | . . . . . . . 2 1 3 Reactor . | . . . . . . . . . . Propulsion 48 | 2 1 11 2 . . 7 6 13 6 Treads 5 | . . . . . . . . . 5 Leg 43 | 2 1 11 2 . . 7 6 13 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 50 | . 4 3 . 4 . 5 12 9 13 Device 16 | . . . . . . 1 2 7 6 Storage 10 | . 3 3 . 4 . . . . . Processor 8 | . 1 . . . . . 1 2 4 Hackware . | . . . . . . . . . . Protection 16 | . . . . . . 4 9 . 3 Artifact . | . . . . . . . . . . Weapon 99 | 2 6 11 7 2 3 3 26 22 17 Energy Gun 27 | . 3 2 2 . . 1 11 6 2 Energy Cannon 11 | . . 2 . . . . . 3 6 Ballistic Gun 18 | 2 3 7 2 1 2 . 1 . . Ballistic Cannon 13 | . . . . . . . 2 4 7 Launcher 7 | . . . 1 . 1 . 2 1 2 Special Weapon . | . . . . . . . . . . Impact Weapon 12 | . . . 2 . . 1 4 5 . Slashing Weapon 11 | . . . . 1 . 1 6 3 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 2 . 1 3 1 . Parts Lost 69 | . 2 6 5 . . 1 4 29 22 Power 7 | . 1 2 . . . . . 1 3 Propulsion 23 | . 1 2 1 . . . 1 13 5 Utility 22 | . . . . . . 1 3 10 8 Weapon 17 | . . 2 4 . . . . 5 6 Highest Loss Streak 8 | . 1 2 2 . . 1 2 8 7 Average Slot Usage (%) 90 | . 83 94 98 100 100 99 99 79 78 Engine 6 | . 13 10 11 11 11 9 4 . 2 Core 2 | . . . . . . . 2 5 4 Treads 2 | . . . . . . . . . 10 Leg 22 | . 27 28 32 33 33 27 29 20 1 Device 3 | . . . . . . 4 1 8 8 Storage 14 | . 10 22 22 22 22 18 15 11 2 Processor 13 | . 2 11 11 11 11 9 8 13 24 Protection 5 | . . . . . . 12 20 3 2 Energy Gun 3 | . 11 8 6 . . . 3 2 . Energy Cannon 2 | . . 4 3 . . . . . 8 Ballistic Gun 5 | . 15 9 11 20 11 4 . . . Ballistic Cannon 2 | . . . . . . . 4 5 4 Impact Weapon 1 | . . . . . . 6 3 3 1 Slashing Weapon 1 | . . . . 1 9 6 3 1 . Naked Turns . | . . . . . . . . . . Heaviest Build 74 | 7 21 38 38 46 47 62 74 67 60 Greatest Support 140 | 20 20 40 40 30 30 47 70 70 140 Greatest Overweight (x) 15 | . 1 3 1 1 1 1 1 15 7 Average Overweight (x) . | . . . . 1 1 1 . . . Largest Inventory Capacity 18 | 4 12 18 14 16 16 16 16 16 10 Average Capacity 12 | 4 6 14 14 15 16 16 16 14 7 Most Carried 16 | 4 7 14 14 16 16 16 16 16 10 Average Carried 11 | 2 4 11 12 12 15 15 15 12 6 Final Capacity 16 | 4 10 14 14 16 16 16 16 10 4 Final Carried 16 | 4 7 14 12 15 16 16 15 9 . Class Distribution -------------------- 77% | Mutant 12% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Matter Collected 4079 | 310 109 701 182 40 14 236 559 802 1126 Remotely . | . . . . . . . . . . Salvage Created 6335 | 42 132 1036 125 . 14 705 910 1688 1683 Parts 290 | 1 26 56 4 . 4 31 44 50 74 Haulers Intercepted 5 | . . 1 . . . 2 1 1 . Recyclers Shooed 9 | . 1 . . . . . . 3 5 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 126 | 1 8 26 9 . 3 11 17 28 23 Melee 26 | . . . 1 . . 11 8 6 . Guns 46 | 1 8 22 5 . . . 6 3 1 Cannons 36 | . . 4 . . . . 1 11 20 AOE 11 | . . . 2 . 3 . 1 3 2 Classes Destroyed 13 | 1 2 3 1 . . 2 2 1 1 Worker 7 | . 1 1 . . . 1 . 2 2 Builder 1 | . . . . . . . . . 1 Hauler 5 | . . 1 . . . 2 1 1 . Recycler 6 | . . . . . . . 2 1 3 Watcher 3 | . . 1 . . . 1 . . 1 Swarmer 25 | . 8 6 2 . 3 . 3 3 . Grunt 68 | 1 . 15 2 . . 8 8 20 14 Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . . . . . . . 1 . Sentry 11 | . . 5 . . . 1 2 2 1 Hunter 2 | . . . . . . 1 1 . . Programmer 13 | . . . . . . . 3 2 8 Assembled 5 | . . . 5 . . . . . . Best Kill Streak 8 | 1 8 5 2 . 3 5 4 4 8 Combat Bots Only 7 | 1 7 4 2 . 3 3 3 4 5 Max Kills in Single Turn 3 | 1 2 1 1 . 3 1 2 2 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 1 . 3 . 1 1 1 Melee 1 | . . . 1 . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Damage Taken 14104 | 65 341 1326 484 . 9 501 1643 4968 4767 Core 2219 | 21 53 169 60 . . 67 103 731 1015 Absorbed by Shields 81 | . . . . . . . . 81 . Core Remaining (%) 64 | 91 70 . . . 42 87 85 14 . Volleys Fired 359 | 10 24 82 24 . 1 . 31 91 96 Largest 3 | 2 2 2 2 . 2 . 2 2 3 Hottest 239 | 40 60 120 116 . 58 . 92 165 239 Shots Fired 667 | 20 48 164 44 . 2 . 57 156 176 Gun 360 | 20 48 136 35 . 1 . 40 75 5 Cannon 290 | . . 28 7 . . . 10 77 168 Launcher 17 | . . . 2 . 1 . 7 4 3 Special . | . . . . . . . . . . Kinetic 324 | 20 46 63 20 . 1 . 13 63 98 Thermal 215 | . 2 101 22 . . . 28 35 27 Explosive 17 | . . . 2 . 1 . 7 4 3 Electromagnetic 111 | . . . . . . . 9 54 48 Robot Hit Streak 37 | 4 4 35 37 . . . 21 11 10 Robot Miss Streak 6 | 2 4 2 5 . . . 5 6 5 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 4 | . . 2 . . . . 2 . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . Shots Hit Robots 543 | 12 23 139 31 . . 36 61 135 106 Core Hits 259 | 2 10 49 15 . 3 14 35 65 66 Critical Hits 24 | . 1 3 . . . . 2 2 16 Critical Kills 8 | . . 1 . . . . . 1 6 Critical Parts Destroyed 16 | . 1 2 . . . . 2 1 10 Melee Attacks 114 | . . . 3 . . 39 30 42 . Impact 29 | . . . 3 . . 4 4 18 . Slashing 85 | . . . . . . 35 26 24 . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . . 4 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 8 | . . . . . . 2 3 3 . Damage Inflicted 15879 | 200 317 1922 745 . 110 1896 2064 4755 3870 Guns 3947 | 200 317 1485 336 . . . 572 975 62 Cannons 5750 | . . 437 54 . . . 73 1838 3348 Explosions 1713 | . . . 317 . 110 . 391 435 460 Melee 4469 | . . . 38 . . 1896 1028 1507 . Ramming . | . . . . . . . . . . Kinetic 4658 | 200 295 675 182 . . . 140 1373 1793 Thermal 3265 | . 22 1247 208 . . . 449 787 552 Explosive 1571 | . . . 317 . 110 . 391 409 344 Electromagnetic 1916 | . . . . . . . 56 679 1181 Impact 573 | . . . 38 . . 91 45 399 . Slashing 3896 | . . . . . . 1805 983 1108 . Piercing . | . . . . . . . . . . Highest Corruption 25 | . . . . . . . 3 6 25 Average Corruption 7 | . . . . . . . 1 4 12 Corruption Purged . | . . . . . . . . . . Effects 131 | . . . . . . . 14 18 99 Message Errors 21 | . . . . . . . 5 2 14 Matter Fused 18 | . . . . . . . 1 3 14 Heat Flow Errors 19 | . . . . . . . 2 4 13 Energy Discharges 13 | . . . . . . . 2 2 9 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 9 | . . . . . . . 1 1 7 Data Loss (major) 4 | . . . . . . . . 1 3 Misfires 2 | . . . . . . . . . 2 Alerts 1 | . . . . . . . . . 1 Misdirections 10 | . . . . . . . . . 10 Targeting Errors 29 | . . . . . . . 3 3 23 Weapon Failures 4 | . . . . . . . . 1 3 Overload Shots . | . . . . . . . . . . Overflow Damage 767 | . . . 49 . . 328 91 174 125 Projectiles 159 | . . . 1 . . . . 57 101 Explosions 89 | . . . 48 . . . . 17 24 Melee 519 | . . . . . . 328 91 100 . Knockbacks 43 | . . . . . . 1 2 23 17 Impact 5 | . . . . . . 1 1 3 . Kinetic 36 | . . . . . . . 1 18 17 Secondary 2 | . . . . . . . . 2 . Self-Inflicted Damage 413 | . . . 40 . . . . 86 287 Shots 8 | . . . 2 . . . . 3 3 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 794 | . 20 297 323 . . . 218 431 794 Average Temperature 137 | . 12 86 99 . . . 78 151 194 Received Heat Transfer 3555 | 36 . 504 126 . . 216 441 1686 546 Effects 54 | . . 1 . . . . . 11 42 Shutdowns 12 | . . . . . . . . 3 9 Energy Bleed 4 | . . 1 . . . . . 1 2 Interference 14 | . . . . . . . . 5 9 Matter Decay 5 | . . . . . . . . 2 3 Short Circuit 3 | . . . . . . . . . 3 Damage (minor) 5 | . . . . . . . . . 5 Damage (major) 6 | . . . . . . . . . 6 Damage (core) 5 | . . . . . . . . . 5 Siege Activations 1 | . . . . . . . . . 1 Total Turns 1 | . . . . . . . . . 1 Longest Duration 1 | . . . . . . . . . 1 Robots Corrupted 2 | . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . 2 . Parts Fried 14 | . . . . . . 1 . 8 5 Impact Corruptions 5 | . . . . . . 2 . 3 . Robots Melted 3 | . . . 1 . . . 1 1 . Combat Hostiles 3 | . . . 1 . . . 1 1 . Parts Melted 20 | . . 7 3 . . . 4 6 . Heat Transferred 5814 | . 50 2625 481 . . . 814 1141 703 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Peak Influence 479 | 20 195 380 221 . 92 274 284 431 479 Average Influence 139 | 6 79 148 183 . 6 123 84 256 158 Maximum Alert Level 2 | . . 1 1 . . 1 1 2 2 Low Security (%) 72 | 100 100 67 58 . 100 90 97 13 73 Level 1 25 | . . 32 41 . . 9 2 84 20 Level 2 1 | . . . . . . . . 1 5 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 36 | . . 6 . . . . 9 11 10 Investigation 11 | . . 4 . . . . 3 2 2 Extermination 9 | . . . . . . . 3 2 4 Reinforcement 13 | . . 2 . . . . 3 4 4 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . Haulers Reinforced 3 | . . . . . . . 1 2 . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Distress Signals 11 | . 2 4 . . . 2 1 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 195 | 1 17 33 13 . 3 18 21 41 48 Peak Tracking Total 7 | 1 5 4 3 . 3 6 4 5 7 Tactical Retreats 24 | 1 2 6 3 . . 2 . 7 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 9 | . . 2 . . . . 2 2 3 Indirectly 1 | . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 29 | . . 1 . . 1 . 9 3 15 Max in Single Turn 5 | . . 1 . . 1 . 2 1 5 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 34 | . 4 12 . 4 . 3 3 5 3 Terminals 16 | . 3 8 . . . 1 . 4 . Fabricators 1 | . . . . . . . 1 . . Repair Stations 3 | . . 1 . . . . 1 1 . Recycling Units 5 | . 1 1 . . . 1 1 . 1 Scanalyzers 4 | . . 2 . . . . . . 2 Garrison Access 1 | . . . . . . 1 . . . Total Hacks 131 | . 8 40 . 48 . 5 10 11 9 Successful 105 | . 5 28 . 48 . 4 8 7 5 Failed 26 | . 3 12 . . . 1 2 4 4 Catastrophic 2 | . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . . . 2 . 2 . . . Terminals 44 | . 7 27 . . . 1 . 9 . Fabricators 4 | . . . . . . . 4 . . Repair Stations 7 | . . 2 . . . . 3 2 . Recycling Units 12 | . 1 2 . . . 2 3 . 4 Scanalyzers 14 | . . 9 . . . . . . 5 Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 74 | . 4 15 . 48 . 1 . 6 . Record 60 | . . 8 . 48 . . . 4 . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . Scanalyzer Index 1 | . 1 . . . . . . . . Alert Level 1 | . . 1 . . . . . . . Dispatch Records 1 | . . . . . . . . 1 . Reinforcement Status 1 | . . 1 . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 4 | . . 3 . . . 1 . . . Fabricator Hacks 4 | . . . . . . . 4 . . Network Status 1 | . . . . . . . 1 . . Load Schematic 2 | . . . . . . . 2 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 6 | . . 2 . . . . 3 1 . Scan Component 4 | . . 1 . . . . 2 1 . Repair 2 | . . 1 . . . . 1 . . Recycling Unit Hacks 7 | . 1 2 . . . 2 1 . 1 Report Inventory 5 | . 1 1 . . . 1 1 . 1 Retrieve Components 2 | . . 1 . . . 1 . . . Scanalyzer 13 | . . 9 . . . . . . 4 Insert Component 7 | . . 5 . . . . . . 2 Analyze 6 | . . 4 . . . . . . 2 Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 2 5 . . . 3 2 3 3 Full Trace Events 10 | . 1 4 . . . . 2 2 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . 3 . . . . . . 2 Parts Built 2 | . . . . . . . 2 . . Matter 146 | . . . . . . . 146 . . Time 73 | . . . . . . . 73 . . Total Part Build Rating 6 | . . . . . . . 6 . . Parts Repaired 2 | . . 1 . . . . 1 . . Time 45 | . . 26 . . . . 19 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 13 | . . 10 . . . 3 . . . Parts Scanalyzed 5 | . . 3 . . . . . . 2 Part Schematics Acquired 5 | . . 3 . . . . . . 2 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 5 | . . . . . . . . . 5 FOLLOW 1 | . . . . . . . . . 1 EXPLORE 4 | . . . . . . . . . 4 Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 3 | . . . . . . . . . 3 Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Turns Passed 10472 | 164 669 1661 418 1056 483 760 1680 1346 2235 Spaces Moved 5469 | 124 425 900 225 693 293 346 828 597 1038 Core 50 | 40 . . . . . . . 4 6 Treads 960 | . . . . . . . . . 960 Legs 4459 | 84 425 900 225 693 293 346 828 593 72 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 150 122 120 150 Average Speed 146 | 97 129 139 134 150 150 152 148 136 169 Slowest Speed 800 | 120 150 210 150 150 150 153 155 800 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 1 1 Exploration Rate (%) 42 | 5 68 68 51 94 48 23 22 14 30 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug 7 | . . . . . . . . 4 3 Terrain Destroyed 234 | . . . 24 . 10 . 62 26 112 Melee . | . . . . . . . . . . Projectile 41 | . . . . . . . 1 12 28 AOE 193 | . . . 24 . 10 . 61 14 84 Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Total 7139 | 147 501 1151 291 709 333 547 1194 910 1356 Wait 766 | . 18 96 27 . 36 128 217 99 145 Move 5460 | 123 424 899 224 692 292 345 827 596 1038 Hop . | . . . . . . . . . . Pick Up 139 | 9 14 27 4 8 1 8 21 25 22 Fast Attach 27 | . . . . . . 3 3 5 16 Attach 83 | 5 7 11 7 1 . 3 10 20 19 Detach 8 | . 1 2 1 1 . . 2 . 1 Swap 103 | . 6 17 2 5 3 10 34 20 6 Drop 90 | . 7 17 . 2 . 15 23 13 13 Fire 359 | 10 24 82 24 . 1 . 31 91 96 Melee 99 | . . . 2 . . 35 26 36 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -6/Factory -5/Factory (discovered 2 exits: [*Upp] / [*Ext]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 165 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 386 | -10/Materials | Destroyed 7 combat bots 405 | -10/Materials | Discovered new exit (range 7) 745 | -10/Materials | Discovered new exit (range 7) 834 | -10/Materials | Entered another Materials area 834 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 910 | -9/Materials | Repaired Aluminum Leg 1562 | -9/Materials | Discovered new exit (range 11) 2032 | -9/Materials | Discovered new exit (range 4) 2273 | -9/Materials | Discovered new exit (range 11) 2495 | -9/Materials | Entered Mines 2542 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2610 | -9/Mines | Discovered new exit (range 14) 2671 | -9/Mines | Assembled infested the area 2694 | -9/Mines | Core integrity fell below 50% 2867 | -9/Mines | Discovered new exit (range 11) 2871 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2902 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2904 | -9/Mines | Discovered new exit (range 5) 2913 | -9/Mines | Entered Exiles 2957 | -9/Exiles | Discovered new exit (range 15) 3029 | -9/Exiles | Met 8R-AWN 3066 | -9/Exiles | Met EX-HEX 3185 | -9/Exiles | Met EX-DEC 3222 | -9/Exiles | Visited The Gauntlet 3464 | -9/Exiles | Learned location of Zion (-7) 3534 | -9/Exiles | Discovered new exit (range 14) 3665 | -9/Exiles | Met EX-BIN 3693 | -9/Exiles | Aligned with FarCom system 3695 | -9/Exiles | Given EX-Vault access code 3788 | -9/Exiles | Opened EX-Vault 3795 | -9/Exiles | Found Prototype Storage 3796 | -9/Exiles | Identified Superbattery 3808 | -9/Exiles | Found Prototype Device 3814 | -9/Exiles | Found Prototype Slashing Weapon 3815 | -9/Exiles | Identified Longsword +1 3851 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3969 | -9/Exiles | Stole three prototypes: Longsword +1, Superbattery, Trap Reconfigurator 3969 | -9/Exiles | Entered Mines 4413 | -8/Mines | Discovered new exit (range 9) 4452 | -8/Mines | Entered Materials 4452 | -8/Materials | Evolved 2 slots: Utility x2 4452 | -8/Materials | Identified Trap Reconfigurator 5061 | -8/Materials | Identified exit to Garrison 5142 | -8/Materials | Discovered new exit (range 16) 5212 | -8/Materials | Entered Factory 5212 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5214 | -7/Factory | FarCom data flow suspended 5277 | -7/Factory | Found Powered Armor 6077 | -7/Factory | Build established: Scavenger-Mutant 6102 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 6178 | -7/Factory | Repaired Imp. Light Armor Plating 6408 | -7/Factory | Build established: Mutant 6719 | -7/Factory | Discovered new exit (range 8) 6892 | -7/Factory | Entered another Factory area 6892 | -6/Factory | Evolved 2 slots: Utility x2 7102 | -6/Factory | Garrison activated, responded to threat 7191 | -6/Factory | Lost 3 parts (3u) 7528 | -6/Factory | Crushed by falling debris 7739 | -6/Factory | Core integrity fell below 50% 7795 | -6/Factory | Lost 8 parts (3n4u1w) 7989 | -6/Factory | Core integrity fell below 20% 8031 | -6/Factory | Lost 8 parts (3n2u3w) 8122 | -6/Factory | Discovered new exit (range 15) 8227 | -6/Factory | Lost 5 parts (1p3n1u) 8238 | -6/Factory | Entered another Factory area 8238 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 8494 | -5/Factory | Lost 3 parts (1u2w) 8662 | -5/Factory | Lost 3 parts (1n2u) 8946 | -5/Factory | Discovered new exit (range 6) 9024 | -5/Factory | Build established: Gunner 9114 | -5/Factory | Discovered new exit (range 67) 9336 | -5/Factory | System corruption reached 10% 9703 | -5/Factory | Crushed by falling debris 9734 | -5/Factory | Lost 3 parts (1p2u) 10339 | -5/Factory | Core integrity fell below 50% 10370 | -5/Factory | Core integrity fell below 20% 10393 | -5/Factory | Lost 7 parts (1p1n2u3w) 10473 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10410_ Acquired Mic. Fission Core. 10412_ K-01 Serf collects debris. 10412_ Acquired 51 matter. 10415_ Acquired 10 matter. 10417_ K-01 Serf collects debris. 10428_ 3U4K|%DK29IAE&PM4BSXZ7TB IE7KHL 10440_ K-01 Serf cleans the Terminal. 10443_ System corrupted: Component data lost. 10449_ K-01 Serf cleans the Terminal. 10463_ System corrupted: Heat flow error (+264). 10468_ System corrupted: Magnetic Acceleration Cannon targeting data glitched. 10471_ System corrupted: Tesla Rifle targeting data glitched. 10471_ G-50 Soldier destroyed. 10471_ System corrupted: Magnetic Acceleration Cannon targeting data glitched. 10471_ System corrupted: Hyp. Gauss Cannon targeting data glitched. 10471_ HV Slug penetrates Wall. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | + """ # !#% ] " ???????? | | ### # |%! = = # ???????? | | #?# """"" # ="!* #???????????????? | | """ #?# """"" ##"##==! ????????? | | ""F #?# """ #####|# " ????????? | | "" #?# #???# # # ????????? | | """ #?##########???# # #? ?????????? | | """ #??????????????# # ? ?????????? | | #??????????????# #####/### ??????????? | | #??????????????# #???? #?? ???????????? | | ###### #??????????????# #???? #??? ??????????? | | ?????# #??????????????# #?????#???? ???????????? | | ?????+ +??????????????# #???????????????????????? | | ?????# ## ???????####### ##### #?????????????????? | | ?????? #?????????# #?????????????????? | | ?????? #?????????# #?????????????????? | | ?????? #?????????# """ """ #?????????????????? | | ?????? #?????? + "T """ + ???????????????? | | ?????? ???""" # """ """ # ""????????????? | | ?????? ?# # #? ????????????? | | ??????+?########## #???###???????????? | | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# ##g####### #?????????????????? | | ????????????????##### =gk #????????????????????? | | ????????????????????# !=[@[[#????????????????????? | | ????????????????????# ] [[[#????????????????????? | | ????????????????????#| [[ #????????????????????? | | ????????????????????#########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 65 Energy Generation 27 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 775 Resistance: KI 20 Core Shielding 30 Evasion (%) 50 Targeting Accuracy 5 Melee Accuracy 22 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 4 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Carbon-fiber Leg | -9/Materials | Scanalyzed Hpw. Shotgun | -9/Materials | Scanalyzed Lyr. Heavy Armor Plating | -5/Factory | Scanalyzed Hvy. Treads | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Hey, That's Mine! I Survived The Infestation It's Just You Just What I Needed Loot Pinata Made in Tau Ceti IV Novice Programmer Please Form A Line Risk Taker Serviceable Loadout Shopping List Storm Trooper System Compromised Tourist Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed FocalTerrainPrototype Manual? 0 Play Time 04:15:05 Cumulative 9.7 hours Start 2020.06.04 @ 19:54:56 End 2020.06.06 @ 22:30:08 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef80b4fe-4f80-4003-8d7c-cb42835f7b44