Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 20:16:37

Player: Sightsear

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (30)      150
Value Destroyed (804)      804
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 3074

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     275/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (2) --------
          Heavy Ion Engine
>               --- PROPULSION (3) ---
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY (2) ------
         Medium Storage Unit
                Visual Processing Unit
>               --- WEAPON (2) -------
          Heavy Hammer
      Makeshift Spear
>               --- INVENTORY (10) ---
       Improved Aluminum Leg
  High-capacity Matter Pod (200)
                Seismic Detector
                0b10 Decoder Chip [Looter]
       Advanced Target Analyzer
                ECM Suite
          Light Armor Plating
                Drone Bay (2/2)
         Guided Missile Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
          Heavy Ion Engine
>               --- PROPULSION -------
       Improved Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
         Medium Storage Unit
                Visual Processing Unit
>               --- WEAPON -----------
          Heavy Hammer
      Makeshift Spear
>               --- INVENTORY --------
       Improved Aluminum Leg
  High-capacity Matter Pod
      Makeshift Terrain Scan Processor
                Seismic Detector
                0b10 Decoder Chip [Looter]
       Advanced Target Analyzer
                ECM Suite
          Light Armor Plating
         Guided Missile Launcher
[Rating: 23]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Power Shielding
Weapon                     Makeshift Spear
  Energy Gun               EM Shotgun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             48   | 5   21  16  .   5   1   
  Power                    10   | 1   4   4   .   1   .   
    Engine                 8    | 1   3   3   .   1   .   
    Core                   2    | .   1   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   4   6   .   .   1   
    Treads                 4    | .   1   3   .   .   .   
    Leg                    6    | .   2   3   .   .   1   
    Wheel                  3    | 2   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  9    | .   8   1   .   .   .   
    Device                 3    | .   3   .   .   .   .   
    Storage                3    | .   3   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   2   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 2   5   5   .   4   .   
    Energy Gun             1    | .   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          10   | 2   3   3   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   2   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 12   | .   3   6   1   .   2   
  Power                    4    | .   1   2   .   .   1   
  Propulsion               3    | .   1   1   .   .   1   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   5    | .   1   3   1   .   .   
  Highest Loss Streak      3    | .   1   3   1   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   93  94  98  98  98  
  Engine                   17   | .   6   17  22  22  20  
  Core                     1    | .   7   2   .   .   .   
  Treads                   1    | .   1   7   .   .   .   
  Leg                      27   | .   17  20  33  33  33  
  Wheel                    2    | .   7   1   .   .   .   
  Device                   2    | .   11  .   .   .   .   
  Storage                  10   | .   9   11  11  11  11  
  Processor                8    | .   .   8   11  11  11  
  Energy Gun               1    | .   .   2   9   .   .   
  Ballistic Gun            10   | .   21  18  11  1   .   
  Launcher                 1    | .   6   .   .   .   .   
  Impact Weapon            4    | .   .   .   .   9   11  
  Piercing Weapon          4    | .   .   .   .   9   11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             51   | 7   51  31  31  32  30  
  Greatest Support         60   | 20  20  60  39  39  39  
  Greatest Overweight (x)  5    | .   5   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 5   20  10  10  10  10  
  Average Capacity         10   | 5   12  10  10  10  10  
  Most Carried             10   | 3   6   10  10  10  10  
  Average Carried          8    | 1   4   8   9   9   10  
  Final Capacity           10   | 5   10  10  10  10  10  
  Final Carried            10   | 3   5   10  10  10  10  

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           1221 | 256 319 367 61  121 97  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            998  | 43  354 505 36  .   60  
  Parts                    63   | 4   19  36  3   .   1   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   1   3   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  28   | 1   11  11  2   .   3   
  Melee                    1    | .   .   .   .   .   1   
  Guns                     22   | 1   8   11  2   .   .   
  AOE                      3    | .   3   .   .   .   .   
Classes Destroyed          5    | 1   2   2   .   .   .   
  Builder                  1    | .   .   1   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   
  Swarmer                  12   | .   5   2   2   .   3   
  Grunt                    11   | 1   6   4   .   .   .   
  Sentry                   5    | .   .   5   .   .   .   
Best Kill Streak           4    | 1   4   3   2   .   3   
  Combat Bots Only         4    | 1   4   3   2   .   3   
Max Kills in Single Turn   2    | 1   2   2   1   .   1   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        312  | 1    112  108  21   .    70   
  Missed                   96   | .    29   30   11   .    26   
Damage Taken               2778 | 11   801  1036 93   .    837  
  Core                     640  | .    228  157  7    .    248  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  13   | .    .    13   .    .    .    
  Regen/Repaired (Parts)   196  | .    .    .    .    196  .    
Core Remaining (%)         54   | 100  8    .    .    .    .    
Volleys Fired              105  | 1    42   58   4    .    .    
  Largest                  2    | 2    2    2    2    .    .    
  Hottest                  68   | 40   40   68   68   .    .    
Shots Fired                171  | 2    65   96   8    .    .    
  Gun                      164  | 2    59   95   8    .    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 7    | .    6    1    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  159  | 2    59   94   4    .    .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                7    | .    6    1    .    .    .    
  Electromagnetic          5    | .    .    1    4    .    .    
  Robot Hit Streak         10   | 1    10   8    4    .    .    
  Robot Miss Streak        5    | 1    4    4    5    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    2    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           112  | 1    35   59   6    .    11   
  Core Hits                58   | 1    22   28   6    .    1    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    
  Critical Strikes         2    | .    .    .    .    .    2    
    Smash                  2    | .    .    .    .    .    2    
Melee Attacks              19   | .    .    .    .    .    19   
  Impact                   14   | .    .    .    .    .    14   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 5    | .    .    .    .    .    5    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        5    | .    .    .    .    .    5    
Damage Inflicted           1871 | 15   701  645  102  .    408  
  Guns                     1064 | 15   398  571  80   .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               366  | .    303  63   .    .    .    
  Melee                    408  | .    .    .    .    .    408  
  Ramming                  33   | .    .    11   22   .    .    
  Kinetic                  1035 | 15   398  571  51   .    .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                366  | .    303  63   .    .    .    
  Electromagnetic          29   | .    .    .    29   .    .    
  Impact                   301  | .    .    .    .    .    301  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 107  | .    .    .    .    .    107  
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            156  | .    .    .    .    .    156  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    156  | .    .    .    .    .    156  
Knockbacks                 1    | .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      12   | .    12   .    .    .    .    
  Shots                    1    | .    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             6    | .    .    3    3    .    .    
  Kicked                   6    | .    .    3    3    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        72   | .    .    40   72   .    .    
  Average Temperature      16   | .    .    11   37   .    .    
  Received Heat Transfer   705  | 6    207  429  15   .    48   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    
  Impact Corruptions       5    | .    .    .    .    .    5    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             341  | 20  341 290 93  .   .   
  Initial                  93   | .   13  33  93  .   .   
  Average                  151  | 6   183 182 79  .   .   
Maximum Alert Level        1    | .   1   1   .   .   .   
  Low Security (%)         69   | 100 56  58  100 .   .   
  Level 1                  30   | .   43  41  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   4   2   .   .   .   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   2   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           2    | .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              54   | 1   22  19  5   .   7   
  Peak Tracking Total      4    | 1   4   3   3   .   4   
  Tactical Retreats        5    | .   .   3   2   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          1    | .   1   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          6    | .   3   3   .   .   .   
  Terminals                5    | .   3   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                19   | .   12  7   .   .   .   
  Successful               13   | .   7   6   .   .   .   
  Failed                   6    | .   5   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   
  Terminals                18   | .   12  6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             12   | .   7   5   .   .   .   
  Record                   6    | .   3   3   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   3   2   .   .   .   
  Full Trace Events        3    | .   3   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   .   
  Highest-Rated Group      154  | .   .   .   .   154 .   
  Highest-Rated Ally       40   | .   .   .   .   40  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   3   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               3954 | 69   862  691  546  1599 187  
Spaces Moved               2736 | 73   405  380  441  1314 123  
  Core                     17   | 17   .    .    .    .    .    
  Treads                   139  | .    53   86   .    .    .    
  Legs                     2415 | .    243  294  441  1314 123  
  Wheels                   165  | 56   109  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   120  120  120  120  
  Average Speed            126  | 73   163  129  120  120  120  
  Slowest Speed            470  | 80   470  240  120  120  120  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       53   | 9    73   33   84   90   29   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    1    2    1    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          58   | .    47   11   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      58   | .    47   11   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      3054 | 86   542  499  449  1338 140  
  Wait                     50   | .    44   2    .    4    .    
  Move                     2731 | 72   404  379  440  1313 123  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  64   | 8    19   27   1    8    1    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   27   | 5    11   9    .    2    .    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     21   | .    10   7    .    3    1    
  Drop                     36   | .    12   14   1    8    1    
  Fire                     105  | 1    42   58   4    .    .    
  Melee                    14   | .    .    .    .    .    14   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     6    | .    .    3    3    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines (discovered 3 exits: [*Mat x2] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   43 | -11/Scrapyard      | Discovered new exit (range 8)
   70 | -11/Scrapyard      | Entered Materials
  330 | -10/Materials      | Core integrity fell below 50%
  481 | -10/Materials      | Discovered new exit (range 14)
  555 | -10/Materials      | Build established: Scavenger-Mutant
  678 | -10/Materials      | Discovered new exit (range 3)
  830 | -10/Materials      | Discovered new exit (range 13)
  920 | -10/Materials      | Core integrity fell below 20%
  932 | -10/Materials      | Entered another Materials area
  932 | -9/Materials       | Evolved 2 slots: Power x1, Propulsion x1
 1016 | -9/Materials       | Build established: Mutant
 1181 | -9/Materials       | Lost 3 parts (1p1n1w)
 1372 | -9/Materials       | Discovered new exit (range 10)
 1525 | -9/Materials       | Discovered new exit (range 18)
 1623 | -9/Materials       | Entered Mines
 1623 | -9/Mines           | Discovered new exit (range 13)
 1632 | -9/Mines           | Learned 4 Materials zone layouts
 1686 | -9/Mines           | Met a Derelict bent on vengeance
 1727 | -9/Mines           | Learned Materials terminal intel
 1734 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2053 | -9/Mines           | Discovered new exit (range 9)
 2169 | -9/Mines           | Entered Zion
 2287 | -7/Zion            | Learned Factory stockpile data
 2346 | -7/Zion            | Learned 4 Factory zone layouts
 2564 | -7/Zion            | Found Prototype Launcher
 3307 | -7/Zion            | Imprinted
 3310 | -7/Zion            | Declared Zion's savior
 3478 | -7/Zion            | Visited the Megawrench Repair Shop
 3478 | -7/Zion            | Megawrench repaired 6 parts
 3716 | -7/Zion            | Discovered new exit (range 18)
 3768 | -7/Zion            | Entered Proximity Caves
 3882 | -6/Proximity Caves | Core integrity fell below 50%
 3935 | -6/Proximity Caves | Spotted B-75 Beast
 3948 | -6/Proximity Caves | Core integrity fell below 20%
 3955 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
S-27 Virus misfires. <x2>
Mak. Spear follow-up attack on S-27 Virus.
S-27 Virus destroyed.
S-27 Virus misfires.
VTOL Module fries itself beyond repair.
Destroyed VTOL Module.
S-27 Virus system corrupted by crushing effect.
S-27 Virus system terminally corrupted.
VTOL Module fried.
Acquired 16 matter.
Acquired 10 matter. <x2>
Imp. Ion Engine destroyed.
Knocked back.
Mak. Spear follow-up attack on B-75 Beast.
Imp. Aluminum Leg destroyed.
Knocked back.
S-27 Virus suffers critical hit (Smash).
Destroyed VTOL Module.
S-27 Virus system corrupted by crushing effect.
S-27 Virus knocked back.

 Map 
-----
+----------------------------------------------------+
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|   ###       #?????##    s@%  ###?????????????????? |
|   ##        #??????#;          ##????????????????? |
|   ##  % ##  #??????##;          #####????????????? |
|        ###  #?????####                  ?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            445
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Power Shielding            33
Evasion (%)                55
Recoil Reduction           3
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Robot Respite
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              CommNodeSubcomponent
  Manual?         0
Play Time         01:15:01
  Cumulative      3.7 hours
  Start           2024.04.06 @ 18:33:33
  End             2024.04.06 @ 20:16:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          6
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2e9e95a1-2c1f-4e8c-ac10-e1c89a1bca77