Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 20:16:37 Player: Sightsear Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (804) 804 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3074 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 275/280 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Heavy Hammer Makeshift Spear > --- INVENTORY (10) --- Improved Aluminum Leg High-capacity Matter Pod (200) Seismic Detector 0b10 Decoder Chip [Looter] Advanced Target Analyzer ECM Suite Light Armor Plating Drone Bay (2/2) Guided Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit > --- WEAPON ----------- Heavy Hammer Makeshift Spear > --- INVENTORY -------- Improved Aluminum Leg High-capacity Matter Pod Makeshift Terrain Scan Processor Seismic Detector 0b10 Decoder Chip [Looter] Advanced Target Analyzer ECM Suite Light Armor Plating Guided Missile Launcher [Rating: 23] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Power Shielding Weapon Makeshift Spear Energy Gun EM Shotgun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 48 | 5 21 16 . 5 1 Power 10 | 1 4 4 . 1 . Engine 8 | 1 3 3 . 1 . Core 2 | . 1 1 . . . Reactor . | . . . . . . Propulsion 13 | 2 4 6 . . 1 Treads 4 | . 1 3 . . . Leg 6 | . 2 3 . . 1 Wheel 3 | 2 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | . 8 1 . . . Device 3 | . 3 . . . . Storage 3 | . 3 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 2 | . 2 . . . . Artifact . | . . . . . . Weapon 16 | 2 5 5 . 4 . Energy Gun 1 | . . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 10 | 2 3 3 . 2 . Ballistic Cannon . | . . . . . . Launcher 3 | . 2 1 . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 12 | . 3 6 1 . 2 Power 4 | . 1 2 . . 1 Propulsion 3 | . 1 1 . . 1 Utility . | . . . . . . Weapon 5 | . 1 3 1 . . Highest Loss Streak 3 | . 1 3 1 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 93 94 98 98 98 Engine 17 | . 6 17 22 22 20 Core 1 | . 7 2 . . . Treads 1 | . 1 7 . . . Leg 27 | . 17 20 33 33 33 Wheel 2 | . 7 1 . . . Device 2 | . 11 . . . . Storage 10 | . 9 11 11 11 11 Processor 8 | . . 8 11 11 11 Energy Gun 1 | . . 2 9 . . Ballistic Gun 10 | . 21 18 11 1 . Launcher 1 | . 6 . . . . Impact Weapon 4 | . . . . 9 11 Piercing Weapon 4 | . . . . 9 11 Naked Turns . | . . . . . . Heaviest Build 51 | 7 51 31 31 32 30 Greatest Support 60 | 20 20 60 39 39 39 Greatest Overweight (x) 5 | . 5 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 5 20 10 10 10 10 Average Capacity 10 | 5 12 10 10 10 10 Most Carried 10 | 3 6 10 10 10 10 Average Carried 8 | 1 4 8 9 9 10 Final Capacity 10 | 5 10 10 10 10 10 Final Carried 10 | 3 5 10 10 10 10 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1221 | 256 319 367 61 121 97 Remotely . | . . . . . . Salvage Created 998 | 43 354 505 36 . 60 Parts 63 | 4 19 36 3 . 1 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . 1 3 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 28 | 1 11 11 2 . 3 Melee 1 | . . . . . 1 Guns 22 | 1 8 11 2 . . AOE 3 | . 3 . . . . Classes Destroyed 5 | 1 2 2 . . . Builder 1 | . . 1 . . . Recycler 1 | . 1 . . . . Swarmer 12 | . 5 2 2 . 3 Grunt 11 | 1 6 4 . . . Sentry 5 | . . 5 . . . Best Kill Streak 4 | 1 4 3 2 . 3 Combat Bots Only 4 | 1 4 3 2 . 3 Max Kills in Single Turn 2 | 1 2 2 1 . 1 Gunslinging 1 | . 1 . . . . Exploded 1 | . 1 . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 312 | 1 112 108 21 . 70 Missed 96 | . 29 30 11 . 26 Damage Taken 2778 | 11 801 1036 93 . 837 Core 640 | . 228 157 7 . 248 Absorbed by Shields . | . . . . . . Redirected to Shielding 13 | . . 13 . . . Regen/Repaired (Parts) 196 | . . . . 196 . Core Remaining (%) 54 | 100 8 . . . . Volleys Fired 105 | 1 42 58 4 . . Largest 2 | 2 2 2 2 . . Hottest 68 | 40 40 68 68 . . Shots Fired 171 | 2 65 96 8 . . Gun 164 | 2 59 95 8 . . Cannon . | . . . . . . Launcher 7 | . 6 1 . . . Special . | . . . . . . Kinetic 159 | 2 59 94 4 . . Thermal . | . . . . . . Explosive 7 | . 6 1 . . . Electromagnetic 5 | . . 1 4 . . Robot Hit Streak 10 | 1 10 8 4 . . Robot Miss Streak 5 | 1 4 4 5 . . Penetration Max . | . . . . . . Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 112 | 1 35 59 6 . 11 Core Hits 58 | 1 22 28 6 . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 2 | . . . . . 2 Smash 2 | . . . . . 2 Melee Attacks 19 | . . . . . 19 Impact 14 | . . . . . 14 Slashing . | . . . . . . Piercing 5 | . . . . . 5 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 5 | . . . . . 5 Damage Inflicted 1871 | 15 701 645 102 . 408 Guns 1064 | 15 398 571 80 . . Cannons . | . . . . . . Explosions 366 | . 303 63 . . . Melee 408 | . . . . . 408 Ramming 33 | . . 11 22 . . Kinetic 1035 | 15 398 571 51 . . Thermal . | . . . . . . Explosive 366 | . 303 63 . . . Electromagnetic 29 | . . . 29 . . Impact 301 | . . . . . 301 Slashing . | . . . . . . Piercing 107 | . . . . . 107 Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 156 | . . . . . 156 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 156 | . . . . . 156 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 12 | . 12 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed 6 | . . 3 3 . . Kicked 6 | . . 3 3 . . Crushed . | . . . . . . Highest Temperature 72 | . . 40 72 . . Average Temperature 16 | . . 11 37 . . Received Heat Transfer 705 | 6 207 429 15 . 48 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions 5 | . . . . . 5 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 341 | 20 341 290 93 . . Initial 93 | . 13 33 93 . . Average 151 | 6 183 182 79 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 69 | 100 56 58 100 . . Level 1 30 | . 43 41 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 4 2 . . . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | 1 22 19 5 . 7 Peak Tracking Total 4 | 1 4 3 3 . 4 Tactical Retreats 5 | . . 3 2 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 3 3 . . . Terminals 5 | . 3 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 12 7 . . . Successful 13 | . 7 6 . . . Failed 6 | . 5 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 18 | . 12 6 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 7 5 . . . Record 6 | . 3 3 . . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Investigation Status 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 3 2 . . . Full Trace Events 3 | . 3 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 154 | . . . . 154 . Highest-Rated Ally 40 | . . . . 40 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 3 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3954 | 69 862 691 546 1599 187 Spaces Moved 2736 | 73 405 380 441 1314 123 Core 17 | 17 . . . . . Treads 139 | . 53 86 . . . Legs 2415 | . 243 294 441 1314 123 Wheels 165 | 56 109 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 Average Speed 126 | 73 163 129 120 120 120 Slowest Speed 470 | 80 470 240 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 9 73 33 84 90 29 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 1 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 58 | . 47 11 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 58 | . 47 11 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3054 | 86 542 499 449 1338 140 Wait 50 | . 44 2 . 4 . Move 2731 | 72 404 379 440 1313 123 Hop . | . . . . . . Pick Up 64 | 8 19 27 1 8 1 Fast Attach . | . . . . . . Attach 27 | 5 11 9 . 2 . Detach . | . . . . . . Swap 21 | . 10 7 . 3 1 Drop 36 | . 12 14 1 8 1 Fire 105 | 1 42 58 4 . . Melee 14 | . . . . . 14 Ram . | . . . . . . Kick 6 | . . 3 3 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 43 | -11/Scrapyard | Discovered new exit (range 8) 70 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Core integrity fell below 50% 481 | -10/Materials | Discovered new exit (range 14) 555 | -10/Materials | Build established: Scavenger-Mutant 678 | -10/Materials | Discovered new exit (range 3) 830 | -10/Materials | Discovered new exit (range 13) 920 | -10/Materials | Core integrity fell below 20% 932 | -10/Materials | Entered another Materials area 932 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1016 | -9/Materials | Build established: Mutant 1181 | -9/Materials | Lost 3 parts (1p1n1w) 1372 | -9/Materials | Discovered new exit (range 10) 1525 | -9/Materials | Discovered new exit (range 18) 1623 | -9/Materials | Entered Mines 1623 | -9/Mines | Discovered new exit (range 13) 1632 | -9/Mines | Learned 4 Materials zone layouts 1686 | -9/Mines | Met a Derelict bent on vengeance 1727 | -9/Mines | Learned Materials terminal intel 1734 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2053 | -9/Mines | Discovered new exit (range 9) 2169 | -9/Mines | Entered Zion 2287 | -7/Zion | Learned Factory stockpile data 2346 | -7/Zion | Learned 4 Factory zone layouts 2564 | -7/Zion | Found Prototype Launcher 3307 | -7/Zion | Imprinted 3310 | -7/Zion | Declared Zion's savior 3478 | -7/Zion | Visited the Megawrench Repair Shop 3478 | -7/Zion | Megawrench repaired 6 parts 3716 | -7/Zion | Discovered new exit (range 18) 3768 | -7/Zion | Entered Proximity Caves 3882 | -6/Proximity Caves | Core integrity fell below 50% 3935 | -6/Proximity Caves | Spotted B-75 Beast 3948 | -6/Proximity Caves | Core integrity fell below 20% 3955 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- S-27 Virus misfires. Mak. Spear follow-up attack on S-27 Virus. S-27 Virus destroyed. S-27 Virus misfires. VTOL Module fries itself beyond repair. Destroyed VTOL Module. S-27 Virus system corrupted by crushing effect. S-27 Virus system terminally corrupted. VTOL Module fried. Acquired 16 matter. Acquired 10 matter. Imp. Ion Engine destroyed. Knocked back. Mak. Spear follow-up attack on B-75 Beast. Imp. Aluminum Leg destroyed. Knocked back. S-27 Virus suffers critical hit (Smash). Destroyed VTOL Module. S-27 Virus system corrupted by crushing effect. S-27 Virus knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? #?????????????????????? | | ????##?????????????????### ##???????????????????? | | ?? #????????????????? #?????????????????? | | #????????????????? ####??????????????? | | #?????????????????? #??????????????? | | #?????????????###??# #??????????????? | | ##???????????## ??# #??????????????? | | #???????????# ??# ###????????????? | | ##??????????# ?## ?????????????? | | #??????????# ## ??????????????? | | #??????????# ???????????????? | | #??????????? ????????????????? | | #???????????# ?????????????????? | | #??????????## ??????????????????? | | #?#?????????## # #???????????????????? | | ????????????# # #???????????????????? | | ??####????????# # s BB #???????????????????? | | #?## #####?????# s BB #???????????????????? | | ### #?????## s@% ###?????????????????? | | ## #??????#; ##????????????????? | | ## % ## #??????##; #####????????????? | | ### #?????#### ?????????? | | #?# ####### % ##??????????? | | #### #?# ###???????????? | | ???## ##?# #####?????????????? | | ????###??######## #?????????????????? | | ???????????????# #????????????????? | | ???????????????## #????????????????? | | ????????????????# ## ###????????????????? | | ???????????????? ####### ##??????????????????? | | ??????????????? #??????# ??????????????????? | | ?????????????? ??????? ????????????????? | | ????????????? ## ??????? #### ???????????????? | | ???????????? #?## ???????% #???? ???????????????? | | ??????????? ????#??????? ????? ??????????????? | | ?????????? ????????????? ???????????????????? | | ?????????# ??????????????? ???????????????????? | | ???????????#????????????????? #??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 55 Recoil Reduction 3 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Robot Respite The One Tourist Challenges ------------ None Game ------ Seed CommNodeSubcomponent Manual? 0 Play Time 01:15:01 Cumulative 3.7 hours Start 2024.04.06 @ 18:33:33 End 2024.04.06 @ 20:16:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2e9e95a1-2c1f-4e8c-ac10-e1c89a1bca77