Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.27 @ 09:49:25

Player: ZLD1

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (43)      215
Value Destroyed (1349)     1349
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2684

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     70/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (250) Ox4
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Weight Redist. System
                Signal Interpreter
>               --- WEAPON (3) -------
                Autogun
>               --- INVENTORY (20) ---
                Aluminum Leg
       Improved Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Heat Sink
       Improved Heat Sink
       Improved Heat Sink
                Targeting Computer
                Propulsion Shielding
                Weapon Shielding
                Field Recycling Unit (0)
         Medium Laser
                Particle Cannon
                Particle Cannon
                Particle Cannon
                Autogun

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Weight Redist. System
                Signal Interpreter
>               --- WEAPON -----------
                Flak Cannon
                Flak Cannon
                Flak Cannon
>               --- INVENTORY --------
                Ion Engine
                Aluminum Leg
       Improved Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Heat Sink
       Improved Heat Sink
       Improved Heat Sink
                Targeting Computer
                Propulsion Shielding
                Weapon Shielding
                Field Recycling Unit
         Medium Laser
                Particle Cannon
                Particle Cannon
                Particle Cannon
                Autogun
                Autogun
                Autogun
                Flak Cannon
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Field Recycling Unit
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
Weapon                     Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             39   | 5   11  18  5   
  Power                    7    | 1   1   4   1   
    Engine                 7    | 1   1   4   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   3   6   1   
    Treads                 .    | .   .   .   .   
    Leg                    12   | 2   3   6   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   2   2   .   
    Device                 2    | .   1   1   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 1   5   6   3   
    Energy Gun             2    | 1   .   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          9    | .   5   2   2   
    Ballistic Cannon       4    | .   .   3   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 15   | .   1   4   10  
  Power                    4    | .   .   2   2   
  Propulsion               6    | .   1   2   3   
  Utility                  .    | .   .   .   .   
  Weapon                   5    | .   .   .   5   
  Highest Loss Streak      5    | .   1   3   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   95  86  85  
  Engine                   9    | .   14  6   9   
  Leg                      20   | .   27  17  13  
  Device                   11   | .   12  11  11  
  Storage                  12   | .   14  11  11  
  Processor                6    | .   .   10  11  
  Ballistic Gun            19   | .   25  21  2   
  Ballistic Cannon         8    | .   .   7   26  
Naked Turns                .    | .   .   .   .   
Heaviest Build             63   | 12  59  63  63  
  Greatest Support         36   | 20  26  36  36  
  Greatest Overweight (x)  18   | .   4   18  6   
  Average Overweight (x)   1    | .   .   2   2   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         18   | 6   16  20  20  
  Most Carried             20   | 3   12  20  20  
  Average Carried          12   | .   8   13  19  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            19   | 1   12  19  16  

 Class Distribution 
--------------------
 50% | Mutant
 49% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Gunner | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Jun Mat Mat Sto 
Matter Collected           1267 | 201 324 494 248 
  Remotely                 .    | .   .   .   .   
Salvage Created            1448 | .   567 648 233 
  Parts                    82   | .   31  39  12  
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       13   | .   5   8   .   
  Retrieved Matter         113  | .   44  69  .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Sto 
Combat Hostiles Destroyed  35   | .   12  16  7   
  Guns                     21   | .   12  8   1   
  Cannons                  13   | .   .   7   6   
  AOE                      1    | .   .   1   .   
Classes Destroyed          8    | .   3   5   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 1    | .   .   1   .   
  Mechanic                 1    | .   .   1   .   
  Operator                 1    | .   1   .   .   
  Watcher                  4    | .   3   1   .   
  Swarmer                  4    | .   .   3   1   
  Grunt                    26   | .   12  11  3   
  Sentry                   5    | .   .   2   3   
Best Kill Streak           6    | .   6   5   2   
  Combat Bots Only         5    | .   5   4   2   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Jun  Mat  Mat  Sto  
Damage Taken               3145 | .    914  913  1318 
  Core                     564  | .    159  160  245  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   196  | .    196  .    .    
Core Remaining (%)         68   | 100  36   .    .    
Volleys Fired              108  | .    55   36   17   
  Largest                  3    | .    2    3    3    
  Hottest                  132  | .    46   132  132  
Shots Fired                261  | .    110  108  43   
  Gun                      189  | .    110  75   4    
  Cannon                   72   | .    .    33   39   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  259  | .    110  106  43   
  Thermal                  2    | .    .    2    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         9    | .    9    8    4    
  Robot Miss Streak        9    | .    4    9    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           163  | .    63   65   35   
  Core Hits                91   | .    21   45   25   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    1    1    .    
    Burn                   1    | .    .    1    .    
    Destroy                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2914 | .    952  1458 504  
  Guns                     1505 | .    943  501  61   
  Cannons                  861  | .    .    465  396  
  Explosions               492  | .    .    492  .    
  Melee                    .    | .    .    .    .    
  Ramming                  56   | .    9    .    47   
  Kinetic                  2342 | .    943  942  457  
  Thermal                  516  | .    .    516  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            104  | .    .    104  .    
  Projectiles              .    | .    .    .    .    
  Explosions               104  | .    .    104  .    
  Melee                    .    | .    .    .    .    
Knockbacks                 27   | .    .    17   10   
  Impact                   .    | .    .    .    .    
  Kinetic                  26   | .    .    17   9    
  Secondary                1    | .    .    .    1    
Self-Inflicted Damage      89   | .    .    89   .    
  Shots                    1    | .    .    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             24   | .    7    3    14   
  Kicked                   24   | .    7    3    14   
  Crushed                  .    | .    .    .    .    
Highest Temperature        184  | .    184  162  180  
  Average Temperature      56   | .    59   51   57   
  Received Heat Transfer   1341 | .    525  354  462  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         498  | .    .    498  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Sto 
Peak Influence             287  | .   287 271 249 
  Initial                  114  | .   .   29  114 
  Average                  126  | .   147 95  170 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         74   | 100 64  91  53  
  Level 1                  25   | .   35  8   46  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          9    | .   3   4   2   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            8    | .   2   4   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Sto 
Distress Signals           3    | .   .   1   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              62   | .   19  27  16  
  Peak Tracking Total      5    | .   3   5   5   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Sto 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Jun Mat Mat Sto 
Machines Disabled          6    | .   2   4   .   
  Max in Single Turn       4    | .   1   4   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Sto 
Machines Accessed          1    | .   1   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                5    | .   5   .   .   
  Successful               5    | .   5   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          5    | .   5   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       5    | .   5   .   .   
  Scan Component           3    | .   3   .   .   
  Repair                   2    | .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   2   .   .   
  Time                     64   | .   64  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Jun Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Jun Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Jun Mat Mat Sto 
Turns Passed               2176 | 50  817 931 378 
Spaces Moved               729  | 38  297 290 104 
  Core                     33   | 8   .   16  9   
  Treads                   .    | .   .   .   .   
  Legs                     696  | 30  297 274 95  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 190 190 
  Average Speed            222  | 105 188 265 244 
  Slowest Speed            950  | 120 400 950 350 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       26   | 4   53  30  18  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          22   | .   .   22  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      22   | .   .   22  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Sto 
Total                      1045 | 48  447 383 167 
  Wait                     87   | .   55  7   25  
  Move                     726  | 37  296 289 104 
  Hop                      .    | .   .   .   .   
  Pick Up                  49   | 6   19  22  2   
  Fast Attach              1    | .   .   1   .   
  Attach                   26   | 5   4   12  5   
  Detach                   1    | .   .   1   .   
  Swap                     12   | .   7   5   .   
  Drop                     11   | .   4   7   .   
  Fire                     108  | .   55  36  17  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     24   | .   7   3   14  
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
    7 | -11/Junkyard  | Discovered new exit (range 16)
   51 | -11/Junkyard  | Entered Materials
  311 | -10/Materials | Build established: Mutant
  536 | -10/Materials | Repaired Autogun
  597 | -10/Materials | Repaired Autogun
  649 | -10/Materials | Core integrity fell below 50%
  724 | -10/Materials | Discovered new exit (range 16)
  863 | -10/Materials | Discovered new exit (range 3)
  868 | -10/Materials | Entered another Materials area
  868 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1160 | -9/Materials  | Lost 3 parts (1p2n)
 1175 | -9/Materials  | Build established: Gunner
 1764 | -9/Materials  | Discovered new exit (range 15)
 1791 | -9/Materials  | Identified exit to Storage
 1799 | -9/Materials  | Entered Storage
 2046 | -9/Storage    | Core integrity fell below 50%
 2089 | -9/Storage    | Lost 3 parts (1n2w)
 2167 | -9/Storage    | Core integrity fell below 20%
 2177 | -9/Storage    | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
02092_ R-06 Scavenger collects Hover Unit.
02094_ K-01 Serf collects debris. <x4>
02116_ S-10 Pest destroyed.
02118_ K-01 Serf collects debris.
02125_ S-10 Pest knocked back.
02125_ S-10 Pest destroyed.
02132_ Flak Cannon destroyed.
02136_ Aluminum Leg destroyed.
02146_ Acquired 12 matter.
02163_ Autogun destroyed.
02164_ K-01 Serf collects debris.
02166_ Transport Mainframe disabled.
02167_ Acquired 15 matter.
02170_ S-10 Pest knocked back.
02171_ R-06 Scavenger collects Lgt. Assault Rifle.
02173_ Y-45 Defender destroyed.
02173_ Hvy. Ion Engine destroyed.
02175_ Flak Cannon destroyed.
02175_ K-01 Serf collects debris.
02176_ Acquired 51 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????# """ """ #               #?????????? |
| ?????????#??????"" """ #     ####+######?????????? |
| ?????????# ??????" """?##   ###    ##????????????? |
| ?????????#  ?????     ??#   #?#    T#????????????? |
| ?????????#  #????####???#   #?##" "###???????????? |
| ?????????#    ??????????#   #?#!     #???????????? |
| ?????????#     ?????#####   #?#!   **#???????????? |
| ?????????#     ######"T"#   #?#**  **#???????????? |
| ????#+####                  #?#*** **#???????????? |
| ??                          #?########???????????? |
| ??                          #????????????????????? |
| ??       =%                 #????????????????????? |
| ???#           ####+#####   #????????????????????? |
| ???#   #######??#   [  ##   #????????????????????? |
| ????????????????#      ##   #????????????????????? |
| ????????????????#!     ##   #????????????????????? |
| ????????????????#      ##   #????????????????????? |
| ????????????????#      ##   #????????????????????? |
| ????????????????# """" ##   #######""T???????????? |
| ????????????????# """" ##                  ??????? |
| ????????????????# """" ##   ########?????????????? |
| ????????????????# """" ## k #????????????????????? |
| ????????????????##########s######????????????????? |
| ????????????????????#    Y      #????????????????? |
| ????????????????????#   r! """" #????????????????? |
| ????????????????????#  ]=@="""" #????????????????? |
| ????????????????????#  ]=!  """ #????????????????? |
| ???????????????????#   /=   """ #????????????????? |
| ???????????????????##           #????????????????? |
| ????????????????????#|          #????????????????? |
| ????????????????????###g#########????????????????? |
| ??????????????????????#a?????????????????????????? |
| ??????????????????????# ?????????????????????????? |
| ??????????????????????# ?????????????????????????? |
| ??????????????????????#??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              290
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SupercompositeRelaySteel
  Manual?         0
Play Time         00:18:49
  Cumulative      46.1 hours
  Start           2023.04.27 @ 09:33:07
  End             2023.04.27 @ 09:49:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          102
  Rogue           102
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          40
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          64x52
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 992303b5-0869-4920-afea-d93f9bae6c0f