Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.30 @ 17:32:35 Player: Pitt Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (82) 410 Value Destroyed (3099) 3099 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1527) 1527 TOTAL SCORE: 9576 Bonus ------- High Alert Combat Kills 25 Follower Combat Kills 302 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 259/300 Energy 69/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Relay Coupler [Behemoth] (2) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Focal Shield Improved Component Analysis Suite Tesla Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Targeting Computer Improved Actuator Array Phase Shifter Relay Coupler [Sentry] > --- WEAPON ----------- Cooled Pulse Rifle Heavy Machine Gun > --- INVENTORY -------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Transmission Jammer Focal Shield Focal Shield System Shield Relay Coupler [Behemoth] Improved Recalibrator Remote Datajack [Rating: 72] Favorites ----------- Power Fission Core Engine Improved Deuterium Engine Power Core Fission Core Propulsion Armored Leg Leg Armored Leg Wheel Compact Wheel Hover Unit Linear Gravjet Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Relay Coupler [Sentry] Protection Reflective Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Fac Slots Evolved 10 | . . . 2 . . 2 2 . 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . . . . . 1 1 . . 1 Utility 5 | . . . 2 . . . 1 . 1 1 Weapon 1 | . . . . . . . . . 1 . Parts Attached 86 | 7 . 1 12 . 16 7 . 10 18 15 Power 11 | 1 . 1 1 . . 1 . 3 3 1 Engine 5 | 1 . . . . . 1 . 3 . . Core 6 | . . 1 1 . . . . . 3 1 Reactor . | . . . . . . . . . . . Propulsion 23 | 2 . . 3 . 5 2 . 1 6 4 Treads . | . . . . . . . . . . . Leg 17 | 2 . . 3 . 3 2 . 1 6 . Wheel 5 | . . . . . 2 . . . . 3 Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 28 | 2 . . 3 . 5 3 . 2 5 8 Device 12 | 1 . . 2 . 1 . . 1 3 4 Storage 3 | 1 . . . . . 1 . . . 1 Processor 3 | . . . 1 . . . . . 1 1 Hackware 7 | . . . . . 2 2 . . 1 2 Protection 3 | . . . . . 2 . . 1 . . Artifact . | . . . . . . . . . . . Weapon 24 | 2 . . 5 . 6 1 . 4 4 2 Energy Gun 11 | 2 . . 2 . 2 . . 1 2 2 Energy Cannon 2 | . . . . . . . . 2 . . Ballistic Gun 5 | . . . 1 . 2 1 . . 1 . Ballistic Cannon 1 | . . . . . . . . 1 . . Launcher 2 | . . . 1 . 1 . . . . . Special Weapon 3 | . . . 1 . 1 . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . Corrupted Parts 1 | . . . . . . . . . 1 . System Corruption 2 | . . . . . . . . . 2 . Parts Lost 40 | . . 1 1 . 6 . . 4 7 21 Power 8 | . . 1 . . 1 . . 2 2 2 Propulsion 13 | . . . . . 3 . . 1 . 9 Utility 11 | . . . 1 . 1 . . . 2 7 Weapon 8 | . . . . . 1 . . 1 3 3 Highest Loss Streak 20 | . . 1 1 . 2 . . 1 5 20 To Critical Strikes . | . . . . . . . . . . . Average Backups 7 | . 6 8 7 8 6 9 10 9 9 8 Power . | . 1 1 1 1 . . . . . . Propulsion . | . 2 2 2 2 1 . . . . . Utility 3 | . 1 2 1 2 1 4 4 4 7 7 Weapon 2 | . 2 3 2 3 3 4 5 4 . . Tool/Special . | . . . . . . . . . . . Unused Backups 12 | . . . 2 . . . . 1 2 7 Power 1 | . . . 1 . . . . . . . Propulsion 1 | . . . . . . . . . . 1 Utility 9 | . . . 1 . . . . . 2 6 Weapon 1 | . . . . . . . . 1 . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 100 97 94 77 91 83 84 76 87 75 Engine 2 | . 14 1 . . . 2 7 12 3 . Core 8 | . . 11 11 11 9 9 7 . 8 8 Leg 20 | . 28 28 21 22 14 18 23 17 20 21 Device 13 | . 14 14 20 . 15 9 7 7 11 13 Storage 8 | . 14 14 11 11 11 9 7 7 6 4 Processor 7 | . . . 7 11 11 9 7 7 10 4 Hackware 3 | . . . . . 1 9 7 7 2 7 Protection 1 | . . . . . 2 . . 1 4 . Energy Gun 9 | . 28 28 16 22 11 . . . 3 4 Energy Cannon 2 | . . . . . . . . 3 10 . Ballistic Gun 4 | . . . 3 . 8 14 15 3 . 3 Peak Build Rating 72 | 9 9 12 21 17 26 34 34 36 63 72 Average Rating 28 | . 9 11 16 17 21 26 34 32 49 56 On Entrance 21 | . 9 9 12 17 17 23 34 34 33 47 Avg Prop Armor Cover (%) 10 | . . . . . . . . . 6 16 Naked Turns . | . . . . . . . . . . . Heaviest Build 63 | 12 12 14 20 18 26 31 31 44 63 52 Greatest Support 84 | 20 20 20 30 30 30 42 42 42 68 84 Greatest Overweight (x) 7 | . . . 1 . 2 2 . 1 1 7 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 10 10 10 Average Capacity 8 | 5 8 8 8 8 8 9 10 10 10 9 Most Carried 10 | 6 8 8 8 8 8 10 10 10 10 10 Average Carried 7 | . 6 7 7 8 6 9 10 9 9 8 Final Capacity 10 | 8 8 8 8 8 8 10 10 10 10 5 Final Carried 10 | 6 8 8 8 8 8 10 10 9 8 5 Class Distribution -------------------- 52% | Mutant 43% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Fac Matter Collected 2031 | 263 7 10 52 . 565 317 . 326 311 180 Remotely . | . . . . . . . . . . . Salvage Created 3385 | 17 36 82 147 . 622 212 . 615 1186 468 Parts 183 | 4 3 6 14 . 33 14 . 31 52 26 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored 1 | . . . . . . . . . . 1 Broken 1 | . . . . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Fac Combat Hostiles Destroyed 62 | . 3 2 7 . 17 4 . 8 15 6 Guns 34 | . 3 2 1 . 13 1 . . 8 6 Cannons 5 | . . . . . . . . 3 2 . AOE 19 | . . . 6 . 3 3 . 4 3 . Classes Destroyed 14 | 1 1 1 3 . 2 . . 2 4 . Worker 4 | . . . . . . . . . 3 1 Builder 5 | . . . 1 . . . . . 3 1 Tunneler 3 | 1 . . . . . 1 . . . 1 Recycler 2 | . . . . . . . . . 1 1 Mechanic 1 | . . . . . . . . . 1 . Operator 1 | . . . 1 . . . . . . . Watcher 3 | . . . . . . . . . 2 1 Swarmer 22 | . 3 . 4 . 4 . . 3 4 4 Grunt 22 | . . 2 2 . 8 3 . 2 4 1 Sentry 4 | . . . 1 . 2 . . . 1 . Specialist 5 | . . . . . . . . 1 4 . Hunter 5 | . . . . . 2 1 . . 2 . Programmer 4 | . . . . . 1 . . 1 1 1 Heavy 1 | . . . . . . . . 1 . . Best Kill Streak 8 | 1 3 2 4 . 4 3 . 3 8 7 Combat Bots Only 4 | . 3 2 4 . 4 3 . 3 3 4 Max Kills in Single Turn 6 | 1 1 1 3 . 2 3 . 1 6 2 Gunslinging 1 | . . . . . . . . . 1 1 Exploded 3 | . . . 3 . 2 3 . 1 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Fac Hostile Shots Fired 569 | . 15 11 31 . 108 25 . 61 154 164 Missed 160 | . 3 . 7 . 27 6 . 22 47 48 Hits 409 | . 12 11 24 . 81 19 . 39 107 116 Projectile 409 | . 12 11 24 . 81 19 . 39 107 116 AOE 7 | . . . . . . . . . . 7 Critical Strikes 16 | . . . 1 . 2 . . 3 5 5 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 7461 | . 96 142 343 . 993 226 . 966 2239 2456 Core 1776 | . 14 38 42 . 216 80 . 186 199 1001 Absorbed by Shields 90 | . . . . . 90 . . . . . Ignored by Resistances 5 | . . . . . . . . . 5 . Core Remaining (%) 74 | 100 . 79 . . 35 85 . 73 76 . Volleys Fired 254 | 1 12 6 21 . 69 19 . 27 58 41 Largest 3 | 2 2 2 2 . 2 2 . 2 3 2 Hottest 225 | 90 90 90 112 . 112 67 . 130 225 65 Shots Fired 442 | 2 23 12 30 . 116 32 . 46 120 61 Gun 316 | 2 23 12 16 . 103 25 . 15 60 60 Cannon 71 | . . . . . . . . 17 54 . Launcher 33 | . . . 7 . 10 1 . 12 3 . Special 22 | . . . 7 . 3 6 . 2 3 1 Kinetic 95 | . . . 1 . 26 25 . 16 7 20 Thermal 267 | 2 23 12 22 . 62 . . 10 107 29 Explosive 15 | . . . 7 . 8 . . . . . Electromagnetic 50 | . . . . . 17 1 . 18 3 11 Robot Hit Streak 16 | 1 6 8 16 . 10 8 . 5 13 7 Robot Miss Streak 6 | . 6 3 2 . 5 3 . 3 5 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . 2 . . . 1 . . . 1 2 Max Gunslinging Chain 1 | . 1 . . . 1 . . . 1 1 Shots Hit Robots 243 | 1 12 9 11 . 55 20 . 29 67 39 Core Hits 143 | 1 5 5 17 . 28 8 . 17 42 20 Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 10 | . . . 1 . 6 . . . 2 1 Burn 8 | . . . 1 . 5 . . . 1 1 Meltdown 1 | . . . . . . . . . 1 . Corrupt 1 | . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6465 | 13 149 103 482 . 964 373 . 1152 2379 850 Guns 3089 | 13 149 103 133 . 806 259 . 125 705 796 Cannons 1194 | . . . . . . . . 339 855 . Explosions 2175 | . . . 349 . 158 114 . 688 816 50 Melee . | . . . . . . . . . . . Ramming 7 | . . . . . . . . . 3 4 Kinetic 1009 | . . . 7 . 146 259 . 243 46 308 Thermal 3629 | 13 149 103 126 . 562 45 . 226 1961 444 Explosive 406 | . . . 349 . 57 . . . . . Electromagnetic 1414 | . . . . . 199 69 . 683 369 94 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 16 | . . . . . 1 . . 5 6 16 Average Corruption 4 | . . . . . 1 . . 4 4 11 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 25 | . . . . . 4 . . 2 11 8 Message Errors 3 | . . . . . . . . 1 1 1 Matter Fused 7 | . . . . . 1 . . 1 2 3 Heat Flow Errors 3 | . . . . . . . . . 3 . Data Loss (minor) 2 | . . . . . . . . . 1 1 Data Loss (major) 3 | . . . . . 2 . . . 1 . Misfires 2 | . . . . . 1 . . . 1 . Alerts 3 | . . . . . . . . . 1 2 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 72 | . . . . . 11 . . . 61 . Projectiles 22 | . . . . . . . . . 22 . Explosions 50 | . . . . . 11 . . . 39 . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 338 | . . . 36 . 124 . . 28 148 2 Shots 11 | . . . 2 . 3 . . 2 4 . Rammed 1 | . . . . . . . . . . 1 Targets Rammed 2 | . . . . . . . . . 1 1 Kicked 1 | . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 418 | 30 162 175 60 . 328 . . 269 418 1 Average Temperature 79 | 18 60 98 17 . 88 . . 75 99 1 Received Heat Transfer 1070 | . . 75 87 . 332 36 . 9 210 321 Effects 6 | . . . . . 2 . . 1 3 . Energy Bleed 4 | . . . . . 1 . . 1 2 . Matter Decay 1 | . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Fried 10 | . . . . . . . . 7 3 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . . 1 . . . 2 . Combat Hostiles 3 | . . . . . 1 . . . 2 . Parts Melted 22 | . . 2 2 . 9 . . . 9 . Heat Transferred 7290 | 37 385 273 407 . 1789 50 . 309 3213 827 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . . . . 1 1 . 1 2 1 Alert | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Fac Maximum Alert Level 2 | . . . . . 2 1 . 1 2 1 Low Security (%) 71 | 100 100 100 100 100 30 2 100 29 87 99 Level 1 19 | . . . . . 25 97 . 70 11 . Level 2 8 | . . . . . 44 . . . 1 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . Peak Influence 614 | 5 70 59 115 36 614 346 130 289 435 212 Initial 299 | . . 19 . 36 16 299 130 77 151 212 Average 135 | . 7 28 20 31 326 273 123 222 126 65 Influence Increases 2737 | 5 74 50 263 . 658 268 . 272 782 365 Destroy 0b10 Robot/C 1400 | . 60 40 140 . 360 160 . 160 340 140 Destroy 0b10 Robot/NC 125 | 5 . . 10 . . 5 . 15 65 25 Destroy Leader 278 | . 10 10 30 . 10 60 . 30 96 32 Allied During Kill 30 | . . . . . 1 14 . 3 10 2 Successful Hack 125 | . 4 . 12 . 37 24 . . 36 12 Disable Machine 165 | . . . 30 . . . . 15 105 15 Anti-Garrison Action 100 | . . . . . 100 . . . . . Destroy Structure 214 | . . . 41 . 105 5 . 4 55 4 Partial Spotted 15 | . . . . . 15 . . . . . Lose Combat Pursuer 285 | . . . . . 30 . . 45 75 135 Influence Decreases 2629 | 5 24 100 176 61 70 593 179 93 636 692 Entered New Map 960 | . . 31 . 51 10 315 159 33 138 223 Time Decay 1253 | 5 24 59 166 10 . 238 20 . 428 303 Lost Part 296 | . . 10 10 . 60 . . 40 70 106 Lost Ally 120 | . . . . . . 40 . 20 . 60 Squads Dispatched 16 | . . . 1 . . 3 . 1 6 5 Investigation 3 | . . . . . . . . . 1 2 Extermination 3 | . . . . . . . . . 1 2 Reinforcement 10 | . . . 1 . . 3 . 1 4 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Fac Distress Signals 2 | . . . 1 . . . . . 1 . Communications Jammed 11 | . . . . . . . . . . 11 Distress Signals 11 | . . . . . . . . . . 11 Times Spotted 126 | . 6 2 12 . 22 11 . 11 31 31 Peak Tracking Total 9 | . 3 2 6 . 4 3 . 4 7 9 Tactical Retreats 11 | . . . . . 1 . . 2 4 4 Traps | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Fac Traps Triggered 11 | . . . 1 . 1 . . 5 3 1 Indirectly 7 | . . . . . . . . 5 2 . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Fac Machines Disabled 14 | . . . 2 . 3 . . 1 7 1 Max in Single Turn 5 | . . . 1 . 1 . . 1 5 1 Garrison Relay 1 | . . . . . 1 . . . . . Phase Generator 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Fac Machines Accessed 22 | . 2 . 3 3 4 2 1 . 3 4 Terminals 13 | . 2 . 3 1 4 1 1 . . 1 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 2 | . . . . . . . . . 1 1 Recycling Units 2 | . . . . 1 . . . . 1 . Scanalyzers 3 | . . . . . . 1 . . 1 1 Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 49 | . 4 . 8 5 8 5 1 . 9 9 Successful 24 | . 1 . 3 2 3 3 1 . 7 4 Failed 25 | . 3 . 5 3 5 2 . . 2 5 Catastrophic 5 | . 1 . 1 1 . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 11 | . . . 5 . . 2 . . 2 2 Terminals 26 | . 4 . 8 1 8 2 1 . . 2 Fabricators 3 | . . . . . . . . . . 3 Repair Stations 3 | . . . . . . . . . 2 1 Recycling Units 5 | . . . . 2 . . . . 3 . Scanalyzers 10 | . . . . . . 3 . . 4 3 Garrison Access 2 | . . . . 2 . . . . . . Terminal Hacks 8 | . 1 . 3 . 3 . 1 . . . Open Door 1 | . . . . . 1 . . . . . Open DSF 1 | . . . . . . . 1 . . . Alert Level 1 | . . . 1 . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . Garrison Registry 1 | . . . . . 1 . . . . . Security Stations 1 | . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 1 | . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . 1 . Recycling Unit Hacks 2 | . . . . 1 . . . . 1 . Report Inventory 2 | . . . . 1 . . . . 1 . Scanalyzer 9 | . . . . . . 3 . . 4 2 Insert Component 4 | . . . . . . 2 . . 2 . Analyze 3 | . . . . . . 1 . . 2 . Retrieve Study 2 | . . . . . . . . . . 2 Garrison Access Hacks 1 | . . . . 1 . . . . . . Unlock Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 1 | . . . . . . . . . 1 . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . Monitor 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 2 . 3 3 4 2 . . 3 4 Full Trace Events 3 | . . . . . . . . . 1 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . . 1 . Parts Built 1 | . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . Time 25 | . . . . . . . . . . 25 Total Part Build Rating 1 | . . . . . . . . . . 1 Part Studies Acquired 2 | . . . . . . . . . . 2 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 1 . . 2 . Part Schematics Acquired 2 | . . . . . . 1 . . 1 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Fac Used RIF Installer 1 | . . . . . 1 . . . . . Robots Hacked 8 | . . . . . 3 2 . . 2 1 Non-combat 2 | . . . . . . 2 . . . . Combat 6 | . . . . . 3 . . . 2 1 Robot Hacks Applied 10 | . . . . . 3 4 . . 2 1 parse_system 1 | . . . . . . . . . 1 . start_evac 1 | . . . . . . 1 . . . . map_walls 1 | . . . . . . 1 . . . . randomize_corridors 1 | . . . . . . 1 . . . . link_fov 1 | . . . . . . 1 . . . . go_dormant 1 | . . . . . 1 . . . . . overwrite_iff 1 | . . . . . . . . . . 1 formatsys_high 3 | . . . . . 2 . . . 1 . Relay Couplers Released 10 | . . . . . 6 . . . 4 . Machine Destruction 3 | . . . . . 3 . . . . . Programmers 7 | . . . . . 3 . . . 4 . Attached 6 | . . . . . 2 2 . . 1 1 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Fac Total Allies 17 | . . . . . 3 . . . 1 13 Largest Group 4 | . . . . . 3 3 1 1 1 4 Highest-Rated Group 107 | . . . . . 54 54 31 31 41 107 Highest-Rated Ally 85 | . . . . . 31 31 31 31 41 85 Total Orders . | . . . . . . . . . . . Ally Attacks 68 | . . . . . 4 24 . 6 15 19 Total Damage 1710 | . . . . . 32 400 . 108 726 444 Kills 11 | . . . . . 1 4 . . 5 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Fac Active Infowar (turns) 1478 | 20 352 127 957 . . . . . . 22 Terrain 1372 | 20 352 127 873 . . . . . . . Seismic 950 | . . . 950 . . . . . . . Jamming 22 | . . . . . . . . . . 22 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Fac Turns Passed 5967 | 522 352 127 1011 36 1106 503 42 399 1049 820 Spaces Moved 2703 | 212 113 89 215 31 624 258 33 179 523 426 Core 265 | 163 . . . . . . . . . 102 Treads . | . . . . . . . . . . . Legs 2246 | 49 113 89 215 31 482 258 33 179 523 274 Wheels 192 | . . . . . 142 . . . . 50 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 90 123 123 123 120 50 Average Speed 127 | 66 120 120 120 120 136 154 123 165 143 103 Slowest Speed 400 | 120 120 120 190 120 260 260 123 195 195 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 10 28 28 24 7 64 19 . 83 12 15 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 26 | . . . 16 . 10 . . . . . Terrain Destroyed 249 | . . . 42 . 128 4 . 4 69 2 Melee . | . . . . . . . . . . . Projectile 7 | . . . 7 . . . . . . . AOE 242 | . . . 35 . 128 4 . 4 69 2 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac DSF Fac Fac Total 4751 | 588 306 97 920 30 758 329 34 232 711 746 Wait 1562 | 362 180 . 649 . 12 34 2 2 78 243 Move 2693 | 211 112 88 214 30 623 257 32 178 522 426 Hop . | . . . . . . . . . . . Pick Up 45 | 7 2 1 4 . 10 3 . 2 8 8 Fast Attach 41 | 6 . 1 3 . 4 3 . 6 8 10 Attach 25 | 1 . . 2 . 5 2 . . 7 8 Detach 13 | . . . 2 . 2 2 . . 5 2 Swap 65 | . . . 17 . 16 8 . 10 12 2 Drop 42 | . . 1 8 . 8 1 . 7 12 5 Fire 254 | 1 12 6 21 . 69 19 . 27 58 41 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 Kick 1 | . . . . . . . . . 1 . Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . . . Rewire 1 | . . . . . 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 400 | -11/Scrapyard | Discovered new exit (range 12) 523 | -11/Scrapyard | Entered Materials 524 | -10/Materials | Build established: Mutant 846 | -10/Materials | Discovered new exit (range 13) 875 | -10/Materials | Entered Mines 883 | -10/Mines | Met a Derelict bent on vengeance 955 | -10/Mines | Found a hidden stash of uninstalled traps 989 | -10/Mines | Discovered new exit (range 8) 990 | -10/Mines | Learned Materials garrison access intel 1002 | -10/Mines | Entered Materials 1002 | -9/Materials | Evolved 2 slots: Utility x2 1995 | -9/Materials | Discovered new exit (range 16) 2013 | -9/Materials | Entered Storage 2034 | -9/Storage | Identified exit to Garrison 2049 | -9/Storage | Entered Garrison 2125 | -9/Garrison | Triggered checkpoint 2149 | -9/Garrison | Triggered checkpoint 2203 | -9/Garrison | Learned Materials security intel 2287 | -9/Garrison | Installed Relay Interface Framework 2296 | -9/Garrison | Discovered new exit (range 13) 2305 | -9/Garrison | Discovered new exit (range 77) 2305 | -9/Garrison | Discovered new exit (range 11) 2305 | -9/Garrison | Discovered new exit (range 68) 2509 | -9/Garrison | Triggered checkpoint 2634 | -9/Garrison | Triggered checkpoint 2718 | -9/Garrison | Build established: Scavenger-Mutant 2761 | -9/Garrison | Core integrity fell below 50% 2829 | -9/Garrison | Triggered checkpoint 2868 | -9/Garrison | Phase Generator disabled 3005 | -9/Garrison | Triggered checkpoint 3084 | -9/Garrison | Rescued a captive Derelict 3101 | -9/Garrison | Garrison Relay disabled 3155 | -9/Garrison | Entered Materials 3155 | -8/Materials | Accompanied by 3 allies 3155 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3157 | -8/Materials | Loaded intel: 1 garrison access location 3652 | -8/Materials | Discovered new exit (range 5) 3658 | -8/Materials | Entered Factory 3658 | -7/Factory | Accompanied by 1 ally 3658 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3698 | -7/Factory | Identified exit to DSF 3700 | -7/Factory | Entered DSF 3700 | -7/DSF | Accompanied by 1 ally 3735 | -7/DSF | Discovered new exit (range 15) 3741 | -7/DSF | Additional patrols routed to DSF 3999 | -7/DSF | Sterilization system engaged 4019 | -7/DSF | Ambient heat levels rising (+10) 4034 | -7/DSF | Ambient heat levels rising (+10) 4049 | -7/DSF | Ambient heat levels rising (+10) 4064 | -7/DSF | Ambient heat levels rising (+10) 4079 | -7/DSF | Ambient heat levels rising (+10) 4094 | -7/DSF | Ambient heat levels rising (+10) 4099 | -7/DSF | Entered Factory 4099 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4252 | -6/Factory | Build established: Mutant 5142 | -6/Factory | Discovered new exit (range 5) 5148 | -6/Factory | Entered another Factory area 5148 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5165 | -5/Factory | Lost 5 parts (2p2u1w) 5193 | -5/Factory | Lost 3 allies 5484 | -5/Factory | Fabricated Med. Storage Unit (x1) 5484 | -5/Factory | Build established: Scavenger-Mutant 5823 | -5/Factory | System corruption reached 10% 5875 | -5/Factory | Spotted B-75 Beast 5909 | -5/Factory | Core integrity fell below 50% 5943 | -5/Factory | Lost 20 parts (2p8n7u3w) 5960 | -5/Factory | Core integrity fell below 20% 5968 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05912_ U-05 Engineer lays Concrete. 05914_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 05914_ K-01 Serf collects debris. 05920_ Acquired Adv. Signal Interpreter. 05922_ System corrupted: Component data lost. 05927_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6R. 05928_ Slug penetrates Wall. 05928_ Penetrated by Slug. 05931_ Slug penetrates Wall. 05937_ System corrupted: Matter fused (-5). 05938_ Acquired Tesla Rifle. 05941_ Slug penetrates Assembly Bed. 05946_ Dropped Wheel. 05952_ JACZ,Y>X6HV5AR6=&&4 Map ----- +----------------------------------------------------+ | # ## # ??????????????? | | ?# """" ## # "#?????????????? | | ??? """" ## # ! ""#?????????????? | | ???? """" !! + # ""#?????????????? | | ?????# """" !! ## # ""#?????????????? | | ?????# """" ! ## #! ""#?????????????? | | ?????# """" ## # T"#?????????????? | | ?????# = ## #! ""#?????????????? | | ?????############### # ""#?????????????? | | ???????????????????# # ""#?????????????? | | ???????????????????# # ""#?????????????? | | ???????????????????# # """ "#?????????????? | | ???????????????????# # """ #?????????????? | | ???????????????????# + """ !#?????????????? | | ???????????????????# # "" #?????????????? | | ???????????????????# # "" #?????????????? | | ???????????????????# g# #?????????????? | | ???????????????????#k #########?????????????? | | ???????????????????#k g #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# k #?????????????????????? | | ???????????????????# s @ #?????????????????????? | | ???????????????????#s #?????????????????????? | | ???????????????? s #?????????????????????? | | ???????????? A #?????????????????????? | | ??????????? A s #?????????????????????? | | ????????????" " " " " " #?????????????????????? | | ????????????? " " " " " #?????????????????????? | | ??????????????? " " " " #?????????????????????? | | ????????????????" " " " #?????????????????????? | | ??????????????????" "k" ##?????????????????????? | | ??????????????????"???" ???????????????????????? | | ??????????????????????" ???????????????????????? | | ??????????????????????" ???????????????????????? | | ??????????????????????" ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 150 Resistance: TH 10 Resistance: EM 15 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 5 Defensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 22 Item Schematics ----------------- Remote Datajack | -8/Materials | Scanalyzed Med. Storage Unit | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Med. Storage Unit | x1 | -5/Factory Repaired ---------- Nothing Studied --------- Remote Datajack | -5/Factory | Hacked Arm. Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Analysis Probe Botjacking Hot Goods Join The Dark Side Mindtrick Resistances Are Futile Window Shopping Challenges ------------ None Game ------ Seed ZhirovTeleporterWartreads Manual? 0 Play Time 01:17:24 Cumulative 247.1 hours Start 2026.04.21 @ 00:33:12 End 2026.04.30 @ 17:32:35 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 383 Rogue 383 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 49 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7940a008-f431-4651-b3c8-2cec45165639