Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.20 @ 22:35:36 Player: Morgweiler Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (101) 505 Value Destroyed (2863) 2863 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (757) 757 TOTAL SCORE: 8785 Bonus ------- Follower Combat Kills 611 Met Data Miner 300 Friendly Fire -154 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 521/700 System Corruption 0% Temperature Cool (0) Movement Core (600) Ox11 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Improved Energy Well > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Heavy Treads Flexi-carbon Leg Improved Heat Sink Improved Terrain Scan Processor Improved Maneuvering Thrusters Improved Light Armor Plating Improved Medium Armor Plating Hardlight Generator System Backup Module Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Improved Energy Well Advanced Targeting Computer Layered Light Armor Plating Layered Light Armor Plating Improved Thermal Defense Suite > --- WEAPON ----------- Plasma Rifle Plasma Rifle > --- INVENTORY -------- Light Ion Engine Improved Airjet Improved Heat Sink Improved Heat Sink Improved Terrain Scan Processor Improved Light Armor Plating Improved Medium Armor Plating System Backup Module Improved Field Recycling Unit Magnetic Acceleration Cannon Rocket Launcher Datajack [Rating: 70] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Gravmag System Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Dat Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . . 2 Power . | . . . . . . . . . . . . Propulsion 3 | . . . 1 . 1 . . . . . 1 Utility 5 | . . . 1 2 1 . . . . . 1 Weapon . | . . . . . . . . . . . . Parts Attached 143 | 8 2 1 21 37 12 2 4 . . 31 25 Power 17 | 1 . . 3 3 1 . 1 . . 3 5 Engine 11 | 1 . . 3 3 . . . . . . 4 Core 4 | . . . . . 1 . 1 . . 2 . Reactor 2 | . . . . . . . . . . 1 1 Propulsion 54 | 2 1 . 8 13 6 . 3 . . 13 8 Treads 9 | . . . 7 . . . 1 . . 1 . Leg 23 | 2 1 . 1 5 . . 1 . . 12 1 Wheel 20 | . . . . 8 6 . 1 . . . 5 Hover 2 | . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . Utility 30 | 3 1 1 3 7 3 . . . . 6 6 Device 11 | 1 . . 2 2 1 . . . . 3 2 Storage 7 | 1 1 . 1 2 1 . . . . 1 . Processor 4 | 1 . 1 . 2 . . . . . . . Hackware 2 | . . . . 1 1 . . . . . . Protection 6 | . . . . . . . . . . 2 4 Artifact . | . . . . . . . . . . . . Weapon 42 | 2 . . 7 14 2 2 . . . 9 6 Energy Gun 16 | 1 . . . 9 2 . . . . 2 2 Energy Cannon 5 | . . . 1 . . 1 . . . 1 2 Ballistic Gun 12 | 1 . . 6 4 . 1 . . . . . Ballistic Cannon 3 | . . . . . . . . . . 2 1 Launcher 4 | . . . . . . . . . . 3 1 Special Weapon 2 | . . . . 1 . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 4 . . . . . 3 1 Parts Lost 45 | . . . . 4 . . . . . 19 22 Power 7 | . . . . 1 . . . . . 3 3 Propulsion 15 | . . . . 2 . . . . . 6 7 Utility 11 | . . . . 1 . . . . . 4 6 Weapon 12 | . . . . . . . . . . 6 6 Highest Loss Streak 20 | . . . . 3 . . . . . 11 20 Average Slot Usage (%) 89 | . 99 100 95 95 96 100 88 84 84 79 86 Engine 4 | . 14 14 11 8 6 . . . . . 3 Core 2 | . . . . . . 7 7 7 7 3 . Treads 5 | . . . 23 7 . . 3 7 7 2 3 Leg 10 | . 27 28 6 8 . . . 7 7 15 12 Wheel 6 | . . . . 8 26 30 13 . . . 8 Device 5 | . 14 9 8 12 3 . . . . 2 5 Storage 15 | . 14 14 12 9 14 15 15 15 15 17 19 Processor 11 | . . 4 11 18 15 15 15 15 15 9 5 Hackware 5 | . . . . 4 11 15 15 15 15 6 . Protection 2 | . . . . . . . . . . 3 11 Energy Gun 4 | . 14 14 1 4 15 11 . . . . 9 Energy Cannon 1 | . . . . . . 1 7 7 7 2 . Ballistic Gun 7 | . 14 14 19 12 . 1 7 7 7 2 . Launcher 1 | . . . . . . . . . . 3 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 94 | 13 25 25 32 49 62 60 61 61 61 85 94 Greatest Support 83 | 20 20 20 60 60 58 52 70 70 70 83 62 Greatest Overweight (x) 19 | . 1 1 1 4 1 1 2 . . 19 18 Average Overweight (x) . | . . 1 . 1 . 1 . . . 1 1 Largest Inventory Capacity 18 | 6 10 10 10 16 18 18 18 18 18 18 18 Average Capacity 15 | 5 6 10 10 11 17 18 18 18 18 18 17 Most Carried 18 | 6 6 8 10 12 18 18 18 18 18 18 18 Average Carried 12 | 4 5 7 8 11 15 16 17 18 18 13 12 Final Capacity 18 | 6 10 10 10 12 18 18 18 18 18 18 12 Final Carried 18 | 6 6 8 10 12 16 17 18 18 18 10 11 Class Distribution -------------------- 59% | Scavenger-Mutant 29% | Mutant 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Dat Pro Fac Matter Collected 2338 | 286 5 20 373 693 116 4 63 . . 580 198 Remotely . | . . . . . . . . . . . . Salvage Created 4319 | 138 25 . 609 1122 962 . 10 . . 1040 413 Parts 205 | 11 5 . 43 59 38 . . . . 30 19 Haulers Intercepted 6 | . . . 3 3 . . . . . . . Recyclers Shooed 3 | . . . . 2 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . . . 37 . Prevented 5 | . . . . . . . . . . 5 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Dat Pro Fac Combat Hostiles Destroyed 57 | . . . 11 11 8 . . . . 23 4 Guns 33 | . . . 11 9 8 . . . . 3 2 Cannons 7 | . . . . . . . . . . 7 . AOE 14 | . . . . 2 . . . . . 10 2 Classes Destroyed 14 | 2 2 . 5 1 1 . . . . 2 1 Worker 12 | . 1 . 2 3 3 . 1 . . . 2 Builder 6 | . . . 1 1 4 . . . . . . Tunneler 3 | 2 . . . . . . . . . . 1 Hauler 6 | . . . 3 3 . . . . . . . Recycler 12 | 1 . . 1 4 5 . . . . . 1 Operator 1 | . . . . . 1 . . . . . . Watcher 3 | . 1 . . 1 . . . . . . 1 Swarmer 9 | . . . 7 . 1 . . . . 1 . Grunt 28 | . . . 2 4 4 . . . . 15 3 Brawler 3 | . . . . . . . . . . 3 . Duelist 2 | . . . . . . . . . . 2 . Sentry 10 | . . . 2 5 2 . . . . 1 . Hunter 5 | . . . . 2 1 . . . . 2 . Programmer 1 | . . . . . . . . . . . 1 Best Kill Streak 8 | 3 2 . 5 7 8 . 1 . . 8 2 Combat Bots Only 8 | . . . 4 5 5 . . . . 8 2 Max Kills in Single Turn 2 | 1 1 . 1 2 1 . 1 . . 2 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . 2 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Dat Pro Fac Damage Taken 7546 | . . . 690 1019 433 . 11 . . 2562 2831 Core 1849 | . . . 103 241 138 . . . . 504 863 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 67 | 100 . 100 74 56 . . . . . 8 . Volleys Fired 298 | 6 5 . 51 78 45 . 1 . . 65 47 Largest 2 | 2 2 . 2 2 2 . 2 . . 2 2 Hottest 150 | 70 70 . 70 122 122 . 93 . . 108 150 Shots Fired 533 | 12 9 . 102 154 90 . 2 . . 95 69 Gun 458 | 12 9 . 102 152 90 . 1 . . 33 59 Cannon 48 | . . . . . . . 1 . . 38 9 Launcher 21 | . . . . . . . . . . 20 1 Special 6 | . . . . 2 . . . . . 4 . Kinetic 284 | 6 5 . 99 136 . . 1 . . 33 4 Thermal 205 | 6 4 . 3 14 90 . 1 . . 23 64 Explosive 21 | . . . . . . . . . . 20 1 Electromagnetic 23 | . . . . 4 . . . . . 19 . Robot Hit Streak 23 | 8 11 . 13 23 17 . 4 . . 12 10 Robot Miss Streak 4 | 1 2 . 4 3 3 . . . . 3 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . . 1 3 . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . Shots Hit Robots 380 | 10 5 . 72 117 64 . 1 . . 67 44 Core Hits 201 | 5 3 . 34 42 31 . 1 . . 64 21 Critical Hits 4 | . . . 1 1 . . . . . 2 . Critical Kills 1 | . . . 1 . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 . . . . . 2 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8056 | 106 54 . 677 1890 1080 . 21 . . 2914 1314 Guns 4830 | 106 54 . 677 1634 1080 . . . . 409 870 Cannons 1018 | . . . . . . . 21 . . 759 238 Explosions 2040 | . . . . 256 . . . . . 1597 187 Melee . | . . . . . . . . . . . . Ramming 72 | . . . . . . . . . . 53 19 Kinetic 2622 | 43 16 . 639 1424 . . . . . 383 117 Thermal 3065 | 63 38 . 38 423 1080 . 21 . . 411 991 Explosive 1784 | . . . . . . . . . . 1597 187 Electromagnetic 513 | . . . . 43 . . . . . 470 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . . 7 . Average Corruption 4 | . . . . . . . . . . 4 . Corruption Purged 7 | . . . . . . . . . . 7 . Effects 23 | . . . . . . . . . . 23 . Message Errors 4 | . . . . . . . . . . 4 . Matter Fused 7 | . . . . . . . . . . 7 . Heat Flow Errors 4 | . . . . . . . . . . 4 . Energy Discharges 2 | . . . . . . . . . . 2 . Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . . . . 4 . Targeting Errors 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 66 | . . . . 35 . . . . . 9 22 Projectiles . | . . . . . . . . . . . . Explosions 66 | . . . . 35 . . . . . 9 22 Melee . | . . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . . 1 4 Impact . | . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . 1 4 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 347 | . . . . 173 . . . . . 117 57 Shots 6 | . . . . 2 . . . . . 3 1 Rammed 7 | . . . . . . . . . . 3 4 Targets Rammed 11 | . . . . . . . . . . 7 4 Kicked 4 | . . . . . . . . . . 4 . Crushed . | . . . . . . . . . . . . Highest Temperature 495 | 100 40 . 44 81 330 . 38 . . 417 495 Average Temperature 116 | 47 20 . 14 20 108 . 22 . . 148 133 Received Heat Transfer 1671 | . . . 102 243 144 . . . . 795 387 Effects 7 | . . . . . 2 . . . . 1 4 Shutdowns 2 | . . . . . 1 . . . . 1 . Energy Bleed 1 | . . . . . 1 . . . . . . Interference 2 | . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . . 3 . Parts Fried 4 | . . . . . . . . . . 4 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 13 | . . . . . 7 . . . . 1 5 Heat Transferred 5987 | 185 111 . 111 483 2220 . 37 . . 792 2048 Parts Sabotaged 4 | . . . . . . . . . . 4 . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Dat Pro Fac Peak Influence 368 | 15 45 17 177 345 243 76 368 . . . 123 Initial 98 | . 9 17 . 3 88 76 53 . . . 98 Average 112 | 6 33 14 79 170 132 76 207 . . . 69 Maximum Alert Level 1 | . . . . 1 1 . 1 . . . . Low Security (%) 82 | 100 100 100 100 69 86 100 38 . . . 100 Level 1 17 | . . . . 30 13 . 61 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . . . . . 3 . 3 . . 1 4 Investigation 1 | . . . . . . . . . . . 1 Extermination 2 | . . . . . . . 1 . . . 1 Reinforcement 7 | . . . . . 3 . 2 . . . 2 Assault 1 | . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . 1 . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Dat Pro Fac Distress Signals 2 | . . . . . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 93 | . 2 . 14 15 12 . 6 . . 35 9 Peak Tracking Total 8 | . 2 . 4 4 4 . 3 . . 8 5 Tactical Retreats 5 | . . . 2 1 . . . . . 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Dat Pro Fac Traps Triggered 6 | . . . 1 . 3 . . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Dat Pro Fac Machines Disabled 7 | . . . . 5 1 . . . . . 1 Max in Single Turn 3 | . . . . 3 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Dat Pro Fac Machines Accessed 24 | . 2 . 5 1 3 . 6 . 4 . 3 Terminals 11 | . 2 . 3 1 2 . 2 . . . 1 Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units 5 | . . . 1 . 1 . 1 . . . 2 Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 82 | . 9 . 13 2 9 . 19 . 25 . 5 Successful 57 | . 4 . 6 . 6 . 15 . 25 . 1 Failed 25 | . 5 . 7 2 3 . 4 . . . 4 Catastrophic 5 | . . . 3 . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . . . . . . 1 . . Terminals 36 | . 9 . 9 2 8 . 6 . . . 2 Fabricators 5 | . . . . . . . 5 . . . . Repair Stations 2 | . . . 2 . . . . . . . . Recycling Units 7 | . . . 2 . 1 . 1 . . . 3 Scanalyzers 7 | . . . . . . . 7 . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 42 | . 4 . 4 . 5 . 3 . 25 . 1 Record 12 | . . . . . . . . . 11 . 1 Part Schematic 8 | . . . . . 1 . . . 7 . . Robot Schematic 5 | . . . . . . . 1 . 4 . . Prototype ID Bank 5 | . 1 . . . 1 . . . 3 . . Alert Level 1 | . . . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . Patrol Status 1 | . . . . . . . 1 . . . . Transport Status 2 | . 1 . 1 . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . Assault Status 1 | . . . . . 1 . . . . . . Recall Assault 1 | . . . . . 1 . . . . . . Registered Components 1 | . . . . . . . 1 . . . . Zone Layout 1 | . . . . . 1 . . . . . . Fabricator Hacks 4 | . . . . . . . 4 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Build 3 | . . . . . . . 3 . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 . 1 . . . . Retrieve Components 2 | . . . . . 1 . 1 . . . . Scanalyzer 7 | . . . . . . . 7 . . . . Insert Component 3 | . . . . . . . 3 . . . . Analyze 4 | . . . . . . . 4 . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 2 . 5 1 3 . 5 . . . 3 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 1 . 4 . . Robots Built 2 | . . . . . . . 2 . . . . Matter 438 | . . . . . . . 438 . . . . Time 116 | . . . . . . . 116 . . . . Total Robot Build Rating 6 | . . . . . . . 6 . . . . Part Schematics Acquired 11 | . . . . . 1 . 3 . 7 . . Parts Built 2 | . . . . . . . 2 . . . . Matter 212 | . . . . . . . 212 . . . . Time 106 | . . . . . . . 106 . . . . Total Part Build Rating 12 | . . . . . . . 12 . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 26 | . . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 . . . . Part Schematics Acquired 3 | . . . . . . . 3 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Dat Pro Fac Total Allies 25 | . . . . . . 20 2 . . 3 . Largest Group 20 | . . . . . . 20 20 11 11 11 . Highest-Rated Group 496 | . . . . . . 496 496 333 333 365 . Highest-Rated Ally 94 | . . . . . . 35 35 33 33 94 . Total Orders . | . . . . . . . . . . . . Ally Attacks 124 | . . . . . . . 87 . . 37 . Total Damage 2414 | . . . . . . . 1383 . . 1031 . Kills 18 | . . . . . . . 10 . . 8 . Allies Corrupted 1 | . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Dat Pro Fac Turns Passed 6755 | 119 175 474 866 831 546 145 833 10 168 1836 752 Spaces Moved 3642 | 72 124 309 414 340 364 123 544 4 96 840 412 Core 41 | 7 . . . . . . . . . 31 3 Treads 845 | . . . 280 95 . . 220 4 96 150 . Legs 1649 | 65 124 309 134 117 . . . . . 659 241 Wheels 1096 | . . . . 128 364 123 324 . . . 157 Hover 11 | . . . . . . . . . . . 11 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 96 95 100 97 160 160 120 98 Average Speed 142 | 113 122 150 156 146 96 100 123 160 160 174 136 Slowest Speed 1000 | 120 150 150 160 210 100 100 160 160 160 1000 950 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 5 25 65 39 23 11 75 12 3 75 87 14 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . . Known Exits Taken 6 | . . 1 1 1 . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . . . 1 . Scrap Searched 5 | . . 1 . . . . . . . 4 . Spaces Dug 7 | . . . . 2 . . . . . 5 . Terrain Destroyed 147 | . . . . 37 . . . . . 104 6 Melee . | . . . . . . . . . . . . Projectile 3 | . . . . 2 . . . . . . 1 AOE 144 | . . . . 35 . . . . . 104 5 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Dat Pro Fac Total 4694 | 95 140 319 546 521 468 144 711 8 111 1112 519 Wait 411 | 1 4 8 28 28 17 15 145 5 16 131 13 Move 3632 | 71 123 308 413 339 364 122 543 3 95 839 412 Hop . | . . . . . . . . . . . . Pick Up 81 | 7 2 2 15 18 12 2 6 . . 5 12 Fast Attach 48 | 8 1 . 2 10 1 . 2 . . 18 6 Attach 23 | . . . . 6 1 . . . . 8 8 Detach 4 | 1 . . . 1 . . 1 . . . 1 Swap 72 | . 1 1 19 21 10 2 2 . . 5 11 Drop 77 | 1 4 . 18 20 10 2 11 . . 6 5 Fire 298 | 6 5 . 51 78 45 . 1 . . 65 47 Melee . | . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . 4 Kick 7 | . . . . . . . . . . 7 . Crush . | . . . . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . . . . Rewire 29 | . . . . . . 1 . . . 28 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 7) 246 | -10/Materials | Discovered new exit (range 10) 295 | -10/Materials | Entered Mines 318 | -10/Mines | Build established: Mutant 328 | -10/Mines | Met a Derelict bent on vengeance 504 | -10/Mines | Learned location of Storage (-8) 589 | -10/Mines | Discovered new exit (range 9) 603 | -10/Mines | Identified exit to Materials 697 | -10/Mines | Learned Materials security intel 769 | -10/Mines | Entered Materials 769 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 891 | -9/Materials | Repaired Lgt. Assault Rifle? 1396 | -9/Materials | Build established: Scavenger-Mutant 1446 | -9/Materials | Discovered new exit (range 6) 1606 | -9/Materials | Discovered new exit (range 7) 1634 | -9/Materials | Identified exit to Materials 1635 | -9/Materials | Entered another Materials area 1635 | -8/Materials | Evolved 2 slots: Utility x2 2311 | -8/Materials | Lost 3 parts (2n1u) 2334 | -8/Materials | Discovered new exit (range 15) 2454 | -8/Materials | Identified exit to Factory 2466 | -8/Materials | Entered Factory 2466 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3012 | -7/Factory | Sucked down chute 3012 | -7/Factory | Entered Waste 3013 | -7/Waste | Joined by Warlord forces that had cleared the area 3113 | -7/Waste | Discovered new exit (range 11) 3131 | -7/Waste | Identified exit to Factory 3157 | -7/Waste | Entered Factory 3157 | -7/Factory | Accompanied by 20 allies 3515 | -7/Factory | Fabricated Hvy. Treads (x2) 3670 | -7/Factory | Fabricated O-24 Administrator (x1) 3735 | -7/Factory | Fabricated O-24 Administrator (x1) 3833 | -7/Factory | Build established: Hacker-Mutant 3833 | -7/Factory | Discovered new exit (range 15) 3855 | -7/Factory | Identified exit to Lower Caves 3990 | -7/Factory | Entered Lower Caves 3990 | -7/Lower Caves | Accompanied by 11 allies 3991 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3994 | -7/Lower Caves | Identified exit to Data Miner 4000 | -7/Lower Caves | Entered Data Miner 4000 | -7/Data Miner | Accompanied by 11 allies 4000 | -7/Data Miner | Discovered new exit (range 6) 4010 | -7/Data Miner | Identified exit to Proximity Caves 4032 | -7/Data Miner | Met Data Miner 4080 | -7/Data Miner | Learned location of Section 7 (-2) 4080 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4106 | -7/Data Miner | Received God Mode back door access code from Data Miner 4168 | -7/Data Miner | Entered Proximity Caves 4168 | -6/Proximity Caves | Accompanied by 11 allies 4206 | -6/Proximity Caves | Escorted by Enhanced Grunt 4514 | -6/Proximity Caves | Build established: Scavenger-Mutant 4806 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4846 | -6/Proximity Caves | Core integrity fell below 50% 4885 | -6/Proximity Caves | Lost 6 parts (1p1n1u3w) 5004 | -6/Proximity Caves | Core integrity fell below 20% 5026 | -6/Proximity Caves | Lost 11 parts (1p5n3u2w) 5251 | -6/Proximity Caves | Build established: Mutant 5577 | -6/Proximity Caves | Destroyed 8 combat bots 5796 | -6/Proximity Caves | Discovered new exit (range 6) 5893 | -6/Proximity Caves | Build established: Scavenger-Mutant 6004 | -6/Proximity Caves | Entered Factory 6004 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6005 | -6/Factory | Identified exit to Lower Caves 6561 | -6/Factory | Incoming investigation squad redirected 6725 | -6/Factory | Core integrity fell below 50% 6746 | -6/Factory | Core integrity fell below 20% 6756 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06740_ Acquired 30 matter. 06740_ Slug penetrates Wall. 06740_ Phase Cannon destroyed. 06740_ U-05 Engineer lays Concrete. 06741_ U-05 Engineer builds a Door. 06745_ Penetrated by Slug. 06745_ U-05 Engineer lays Concrete. 06746_ U-05 Engineer builds a Wall. 06747_ U-05 Engineer lays Concrete. 06747_ Slammed into H-66 Slayer. 06748_ U-05 Engineer lays Concrete. 06748_ Penetrated by Slug. 06750_ U-05 Engineer builds a Wall. 06751_ Penetrated by Slug. 06751_ Slug penetrates Wall. 06752_ U-05 Engineer lays Concrete. 06753_ Slammed into H-66 Slayer. 06754_ U-05 Engineer lays Concrete. 06756_ Penetrated by Slug. 06756_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | #####%# # #??????????????????????? | | % ###########+### #??????????????????????? | | ! #????????# / #??????????????????????? | | *%% #????????# ## #??????????????????????? | | = #????????# ## #??????????????????????? | | = #????????# ## #??????????????????????? | | #????????# ## #??????????????????????? | | #????????# ## #??????????????????????? | | =#????????# ## #??????????????????????? | | =%#????????# ## ###########????????????? | | !!#????????# ## # #????????????? | | #???????## ####+### #????????????? | | #???????# #????????????? | | #???????# #????????????? | | #???????# #????????????? | | #???????# #????????????? | | #???????# #????????????? | | #???????# ####### #????????????? | | +???????# ??????# #????????????? | | ???????# ??########## #####????????????? | | ???????????# ??# ## #????????????????? | | ???????????? ???# ## #????????????????? | | ???????????? ???#! ] ## #????????????????? | | ????????????? ????# ]] ## #????????????????? | | ?????????????????????#]] h ## #????????????????? | | ?????????????????????# u@u !;# #????????????????? | | ???????????????# ######/##### #????????????????? | | ???????????????# %%! %#????????????????? | | ???????????????# ######= #????????????????? | | ???????????????????????## "%% ""#??????????????? | | ????????????????????????# """ T"#??????????????? | | ????????????????????????# %"" ""#??????????????? | | ????????????????????????# ###??????????????? | | ????????????????????????# +????????????????? | | ????????????????????????##" F"###????????????????? | | ?????????????????????????#""""#??????????????????? | | ?????????????????????????#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 21 Energy Capacity 925 Matter Stores 332 Matter Capacity 350 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 375 Resistance: TH 25 Evasion (%) 41 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- EM Shield | -7/Factory | Hacked Hvy. Treads | -7/Factory | Scanalyzed Imp. Terrain Scan Processor | -7/Factory | Scanalyzed Rocket Launcher | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Hvy. Treads | x2 | -7/Factory O-24 Administrator | x1 | -7/Factory | Preloaded O-24 Administrator | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- A New Friend The Oracle Challenges ------------ None Game ------ Seed ReflectiveCoilThruster Manual? 0 Play Time 01:19:57 Cumulative 34.5 hours Start 2020.09.20 @ 20:35:41 End 2020.09.20 @ 22:35:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 26 Adventurer 4 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cec860f1-d93e-4931-bd96-e1089337fd4c