Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.06.06 @ 11:53:28 Player: Pete K Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (147) 735 Value Destroyed (4629) 4629 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (884) 884 TOTAL SCORE: 8988 Bonus ------- High Alert Combat Kills 884 Cogmind --------- Core Integrity 410/700 Matter 181/300 Energy 2/100 System Corruption 10% Temperature Cool (0) Movement Treading (152) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Advanced Treads Medium Treads Medium Treads > --- UTILITY (5) ------ Improved Heat Sink Improved Cooling System Medium Storage Unit Weight Redist. System Targeting Computer > --- WEAPON (3) ------- Plasma Cannon Heavy Missile Launcher > --- INVENTORY (10) --- Light Treads Improved Treads Heavy Ion Cannon High-powered Shotgun Faulty Enhanced Autogun Mini Grenade Launcher Mini Grenade Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Medium Storage Unit Weight Redist. System Targeting Computer > --- WEAPON ----------- Gauss Rifle Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Light Treads Improved Treads Advanced Treads Medium Treads Enhanced Autogun Mini Grenade Launcher Mini Grenade Launcher [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Mini Grenade Launcher Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . 1 . . . Propulsion 1 | . . . . . . 1 Utility 3 | . . . 1 . 1 1 Weapon 1 | . . . . . 1 . Parts Attached 59 | 8 2 . 8 1 14 26 Power 9 | 1 . . 1 1 2 4 Engine 5 | 1 . . 1 1 . 2 Core 4 | . . . . . 2 2 Reactor . | . . . . . . . Propulsion 13 | 2 . . 2 . 2 7 Treads 13 | 2 . . 2 . 2 7 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 3 . . 3 . 3 3 Device 7 | 2 . . . . 3 2 Storage 3 | 1 . . 2 . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 25 | 2 2 . 2 . 7 12 Energy Gun 6 | 1 . . 1 . 3 1 Energy Cannon 4 | . . . . . 1 3 Ballistic Gun 5 | 1 . . . . . 4 Ballistic Cannon 2 | . 2 . . . . . Launcher 7 | . . . 1 . 3 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Corrupted Parts 1 | . . . . . . 1 System Corruption 6 | . . . . . . 6 Parts Lost 13 | . . . . . 1 12 Power 7 | . . . . . 1 6 Propulsion 2 | . . . . . . 2 Utility 1 | . . . . . . 1 Weapon 3 | . . . . . . 3 Highest Loss Streak 3 | . . . . . 1 3 To Critical Strikes . | . . . . . . . Average Backups 7 | 1 6 8 7 10 9 8 Power . | . 1 2 1 . . . Propulsion 2 | . . . 1 3 4 3 Utility 1 | . 2 4 2 3 2 . Weapon 3 | . 1 2 2 3 2 4 Tool/Special . | . . . . . . . Unused Backups 13 | . 2 . . 1 5 5 Power 1 | . . . . 1 . . Propulsion 6 | . . . . . 3 3 Utility 1 | . 1 . . . . . Weapon 5 | . 1 . . . 2 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 100 100 99 100 99 91 Engine 10 | . 14 14 21 22 11 2 Core 3 | . . . . . 6 6 Treads 22 | . 28 28 22 22 18 21 Device 12 | . 14 14 . . 11 17 Storage 13 | . 14 14 22 22 15 7 Processor 2 | . . . . . . 6 Protection 5 | . . . 10 11 9 4 Energy Gun 4 | . 4 . 3 11 12 . Energy Cannon 2 | . . . . . 3 3 Ballistic Gun 2 | . 4 . . . . 4 Ballistic Cannon 6 | . 19 28 16 . . . Launcher 7 | . . . 2 11 11 12 Peak Build Rating 40 | 9 10 10 14 18 29 40 Average Rating 20 | 6 9 10 10 14 24 31 On Entrance 12 | . 9 10 10 14 18 24 Avg Prop Armor Cover (%) 8 | . . . . . . 8 Naked Turns . | . . . . . . . Heaviest Build 39 | 13 17 17 27 29 37 39 Greatest Support 90 | 40 40 40 46 46 52 90 Greatest Overweight (x) 5 | . . . 1 . . 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 Most Carried 10 | 2 8 8 10 10 10 10 Average Carried 7 | 1 6 8 7 10 9 8 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 10 | 2 8 8 10 10 9 8 Class Distribution -------------------- 48% | Mutant 21% | Bomber 15% | Tank 7% | Scavenger-Bomber 4% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Bomber | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 2265 | 290 195 36 422 30 192 1100 Remotely 63 | 63 . . . . . . Salvage Created 4108 | 169 279 49 704 10 846 2051 Parts 227 | 6 19 4 58 . 50 90 Haulers Intercepted 11 | . 1 . 4 . 3 3 Recyclers Shooed 4 | 1 . . . 1 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 95 | . 4 5 19 4 20 43 Melee 2 | . . . . . . 2 Guns 15 | . 2 . 1 1 5 6 Cannons 25 | . 2 5 13 . 1 4 AOE 52 | . . . 5 3 13 31 Classes Destroyed 14 | 2 4 1 3 . . 4 Worker 7 | . 1 . 2 . 1 3 Builder 15 | . . . 3 . 1 11 Tunneler 5 | 3 . . . . 1 1 Hauler 11 | . 1 . 4 . 3 3 Recycler 7 | 1 1 . . . 2 3 Mechanic 2 | . . . . . . 2 Watcher 5 | . 1 . 2 . 1 1 Swarmer 20 | . . 5 7 4 4 . Grunt 57 | . 4 . 8 . 12 33 Brawler 7 | . . . 1 . 3 3 Duelist 1 | . . . . . . 1 Protector 1 | . . . . . . 1 Sentry 6 | . . . 3 . 1 2 Programmer 3 | . . . . . . 3 Best Kill Streak 12 | 3 3 3 12 4 9 12 Combat Bots Only 6 | . 2 3 6 4 4 6 Max Kills in Single Turn 8 | 1 1 1 4 2 4 8 Gunslinging 1 | . . . . . 1 . Exploded 3 | . . . 2 2 3 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 300 | . 17 17 38 8 31 189 Missed 88 | . 3 4 15 2 7 57 Hits 212 | . 14 13 23 6 24 132 Melee 8 | . . . . . 1 7 Projectile 204 | . 14 13 23 6 23 125 AOE 2 | . . . . . . 2 Critical Strikes 10 | . . . . . 1 9 Part Disruptions 3 | . . . . . . 3 Damage Taken 3174 | . 151 79 204 56 426 2258 Core 408 | . 10 15 17 5 71 290 Absorbed by Shields . | . . . . . . . Redirected to Shielding 51 | . . . 3 1 15 32 Ignored by Resistances 910 | . 44 26 65 17 121 637 Core Remaining (%) 92 | 100 . 90 . 94 87 . Volleys Fired 161 | 10 19 8 31 3 28 62 Largest 3 | 2 2 2 2 2 3 3 Hottest 189 | 60 60 60 86 86 189 147 Shots Fired 361 | 16 38 16 62 6 83 140 Gun 148 | 16 22 . 9 3 45 53 Cannon 121 | . 16 16 46 . 9 34 Launcher 92 | . . . 7 3 29 53 Special . | . . . . . . . Kinetic 148 | 10 27 16 46 . . 49 Thermal 115 | 6 11 . 9 3 54 32 Explosive 92 | . . . 7 3 29 53 Electromagnetic 6 | . . . . . . 6 Robot Hit Streak 39 | 14 14 4 21 4 17 39 Robot Miss Streak 2 | . 1 2 2 1 2 1 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . . . . . 1 2 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 272 | 14 29 8 46 4 55 116 Core Hits 266 | 7 14 5 35 4 52 149 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . . 1 3 . 5 1 Burn 6 | . . . 1 . 5 . Destroy 1 | . . . . . . 1 Blast 3 | . . 1 2 . . . Melee Attacks 2 | . . . . . . 2 Impact . | . . . . . . . Slashing 2 | . . . . . . 2 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12853 | 138 356 139 1434 354 2585 7847 Guns 1817 | 138 160 . 102 30 519 868 Cannons 1872 | . 196 139 613 . 142 782 Explosions 9087 | . . . 719 324 1924 6120 Melee 74 | . . . . . . 74 Ramming 3 | . . . . . . 3 Kinetic 1890 | 72 256 139 613 . . 810 Thermal 3088 | 66 100 . 102 30 661 2129 Explosive 7278 | . . . 719 324 1924 4311 Electromagnetic 520 | . . . . . . 520 Impact . | . . . . . . . Slashing 74 | . . . . . . 74 Piercing . | . . . . . . . Highest Corruption 10 | . . . . . . 10 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 704 | . . . 10 44 49 601 Projectiles 3 | . . . . . 3 . Explosions 701 | . . . 10 44 46 601 Melee . | . . . . . . . Knockbacks 3 | . 2 1 . . . . Impact . | . . . . . . . Kinetic 3 | . 2 1 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 915 | . . . 7 19 136 753 Shots 36 | . . . 2 1 6 27 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 366 | 40 132 . 195 90 366 140 Average Temperature 64 | 22 52 . 41 46 107 47 Received Heat Transfer 1290 | . 114 . 96 . 171 909 Effects 2 | . . . . . 2 . Shutdowns 2 | . . . . . 2 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 8 | . . . . . 3 5 Heat Transferred 4809 | 150 225 . 333 74 1813 2214 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level 4 | . . . 2 . 2 4 Low Security (%) 57 | 100 100 100 71 100 59 18 Level 1 9 | . . . 17 . 29 4 Level 2 11 | . . . 10 . 10 20 Level 3 12 | . . . . . . 33 Level 4 9 | . . . . . . 23 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1506 | 15 50 85 437 167 475 1506 Initial 173 | . . . 24 134 48 173 Average 356 | 1 9 51 120 113 207 754 Influence Increases 3868 | 20 129 135 611 113 727 2133 Destroy 0b10 Robot/C 1880 | . 80 100 380 80 400 840 Destroy 0b10 Robot/NC 265 | 20 20 . 55 . 45 125 Destroy Leader 402 | . 24 20 92 10 78 178 Successful Hack 4 | . 4 . . . . . Disable Machine 630 | . . . 9 . 45 576 Destroy Structure 567 | . 1 . 45 23 159 339 Lose Combat Pursuer 120 | . . 15 30 . . 75 Influence Decreases 2372 | 20 129 60 279 373 429 1082 Entered New Map 695 | . . . 51 273 99 272 Time Decay 1547 | 20 129 60 228 100 320 690 Lost Part 130 | . . . . . 10 120 Squads Dispatched 19 | . . . 2 . 5 12 Investigation 2 | . . . 1 . 1 . Extermination 2 | . . . . . . 2 Reinforcement 8 | . . . 1 . 2 5 Assault 3 | . . . . . . 3 Garrison 4 | . . . . . 2 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 4 | . . . 3 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 129 | . 6 6 27 4 26 60 Peak Tracking Total 6 | . 2 3 6 4 5 6 Tactical Retreats 8 | . . 1 2 . . 5 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 6 | . . . 1 . 2 3 Indirectly 3 | . . . . . . 3 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 70 | . . . 1 . 5 64 Max in Single Turn 18 | . . . 1 . 2 18 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 4 | . 1 . 1 . . 2 Terminals 3 | . 1 . 1 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 4 | . 1 . 1 . . 2 Successful 2 | . 1 . . . . 1 Failed 2 | . . . 1 . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . 1 . 1 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . 1 . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) 714 | 32 549 132 1 . . . Terrain 714 | 32 549 132 1 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 3625 | 125 549 132 554 218 652 1395 Spaces Moved 1794 | 58 287 66 249 129 321 684 Core 7 | 5 . . . . . 2 Treads 1787 | 53 287 66 249 129 321 682 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 145 100 Average Speed 160 | 150 160 160 160 160 156 163 Slowest Speed 300 | 160 160 160 240 160 160 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 5 50 19 35 47 40 25 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 674 | . . . 50 25 201 398 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 674 | . . . 50 25 201 398 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 2232 | 78 343 77 342 135 410 847 Wait 135 | . 22 4 42 . 24 43 Move 1788 | 57 286 65 248 128 320 684 Hop . | . . . . . . . Pick Up 35 | 2 10 . 5 1 8 9 Fast Attach 41 | 8 . . 6 1 10 16 Attach 21 | . 2 . 3 . 4 12 Detach 3 | . . . . . . 3 Swap . | . . . . . . . Drop 45 | 1 4 . 7 2 16 15 Fire 161 | 10 19 8 31 3 28 62 Melee 2 | . . . . . . 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 9) 646 | -10/Materials | Discovered new exit (range 12) 675 | -10/Materials | Entered Mines 801 | -10/Mines | Discovered new exit (range 5) 807 | -10/Mines | Entered Materials 807 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1284 | -9/Materials | Discovered new exit (range 12) 1361 | -9/Materials | Entered Mines 1374 | -9/Mines | Met a Derelict bent on vengeance 1566 | -9/Mines | Discovered new exit (range 5) 1579 | -9/Mines | Entered Materials 1579 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1862 | -8/Materials | Build established: Tank 2103 | -8/Materials | Garrison activated, responded to threat 2209 | -8/Materials | Discovered new exit (range 16) 2231 | -8/Materials | Entered Factory 2231 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3005 | -7/Factory | Garrison activated, responded to threat 3031 | -7/Factory | First assault squad dispatched 3514 | -7/Factory | Build established: Bomber 3610 | -7/Factory | System corruption reached 10% 3626 | -7/Factory | Self-destructed Last Messages --------------- Rifle. System corrupted: Gauss Rifle misfires. Nuclear Reactor explodes. Destroyed Aluminum Leg. Destroyed Lgt. Angular Momentum Engine. Destroyed Lgt. Treads. Destroyed Aluminum Leg. G-47 Trooper destroyed. Destroyed Unknown Device. G-50 Soldier destroyed. B-48 Gladiator destroyed. The unstable cave ceiling collapses. B-48 Gladiator suffers critical hit (Destroy). B-48 Gladiator destroyed. Nuclear Reactor explodes. Gauss Rifle destroyed. Acquired 8 matter. The unstable cave ceiling collapses. Lgt. Treads crushed. The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????# ###?????????????????? | | ??????????????## / #?????????????????? | | ???????????#### ##????????????????? | | ???????????# % #????????????????? | | ??????????????# % #######??????????? | | ??????????????# # @ ????????? | | ???????????????# ????????? | | ???????????##### # # # ???????? | | ???????????# """" ???????? | | ???????????# ""T" /## ####??????????????? | | ???????????# ### #####?????????? ??? | | ???????????# =! ### #?????????###? | | ???????????# =! + #????????? # | | ???????????# ! ### #?????????" # | | ???????????# ! #?# #????????"" # | | ???????????# #?# #????# ??"" # | | ???????????# #?# #????# # | | ???????????#! """ #?# g #????# """ # | | ???????????# """ #?# g #????# """ # | | ???????????# """ #?# #????# """ #? [ | | ???????????#! #?# #????? #? | | ???????????# ### ###????? #?? ? | | ??????????#####+#### #??????? #?## # ### | | ??????????# ##########+### | | ??????????# ^ | | ??????????# ^ ] = | | ??????????+ T ^ !% | | ??????????# | | ??????????# = ^ | | ??????????# * ###+######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 350 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Throw Away The Key Challenges ------------ None Game ------ Seed ModifiedSpikedPrototype Manual? 0 Play Time 00:37:30 Cumulative 10.1 hours Start 2026.06.05 @ 22:05:45 End 2026.06.06 @ 11:53:28 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 0 Adventurer 19 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4596fe51-ed22-495b-830d-dc56d92e5a72