Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.27 @ 22:22:23 Player: Louistron Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (170) 850 Value Destroyed (5822) 5822 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (797) 797 TOTAL SCORE: 11209 Bonus ------- High Alert Combat Kills 797 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Fission Core Aluminum Leg Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Improved Heavy Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Fission Core Light Treads Light Treads Aluminum Leg Autogun Autogun [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Slots Evolved 8 | . . 2 2 . 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 4 | . . . . . 2 . . 2 Weapon 2 | . . 2 . . . . . . Parts Attached 154 | 6 7 16 33 30 17 15 2 28 Power 18 | 1 1 1 1 5 2 2 . 5 Engine 12 | 1 1 1 1 1 2 2 . 3 Core 5 | . . . . 4 . . . 1 Reactor 1 | . . . . . . . . 1 Propulsion 46 | 2 2 2 15 10 3 4 . 8 Treads 20 | . . . . 5 3 4 . 8 Leg 26 | 2 2 2 15 5 . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 36 | 1 3 4 6 5 6 2 1 8 Device 8 | . . . 2 1 1 1 1 2 Storage 7 | 1 2 2 . . 2 . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 21 | . 1 2 4 4 3 1 . 6 Artifact . | . . . . . . . . . Weapon 54 | 2 1 9 11 10 6 7 1 7 Energy Gun 6 | . 1 . 2 . . . . 3 Energy Cannon 7 | . . 2 5 . . . . . Ballistic Gun 32 | 2 . 7 2 5 6 5 1 4 Ballistic Cannon 4 | . . . . 4 . . . . Launcher 4 | . . . 2 1 . 1 . . Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 3 1 . 1 . . 2 Parts Lost 75 | . 1 7 6 22 3 16 . 20 Power 8 | . 1 . . 4 . 2 . 1 Propulsion 24 | . . 2 2 8 2 5 . 5 Utility 12 | . . 1 . 2 1 3 . 5 Weapon 31 | . . 4 4 8 . 6 . 9 Highest Loss Streak 12 | . 1 4 3 5 2 6 . 12 Average Slot Usage (%) 89 | . 92 97 98 82 97 77 69 81 Engine 6 | . 13 11 9 2 7 1 7 5 Treads 13 | . . . . 4 29 25 15 23 Leg 15 | . 28 21 35 28 . . . . Device 5 | . . . 1 8 6 7 7 9 Storage 7 | . 14 12 9 5 6 7 7 5 Protection 8 | . 7 8 7 3 14 8 . 10 Energy Gun 2 | . 4 6 2 . . . . 4 Energy Cannon 2 | . . 4 10 2 . . . . Ballistic Gun 21 | . 23 31 19 7 29 23 25 19 Ballistic Cannon 1 | . . . . 14 . . . . Naked Turns 9 | . . . . . . . . 9 Heaviest Build 65 | 13 29 40 49 53 50 50 28 65 Greatest Support 108 | 20 20 20 72 80 82 90 48 108 Greatest Overweight (x) 3 | 1 1 3 . 2 . 1 . 3 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 14 | 6 12 14 10 10 8 8 8 8 Average Capacity 8 | 5 8 10 10 7 6 8 8 7 Most Carried 10 | 4 8 10 10 9 8 8 4 8 Average Carried 6 | 2 5 8 8 5 6 4 3 5 Final Capacity 10 | 6 8 10 10 4 8 8 8 4 Final Carried 10 | 4 8 10 9 3 8 3 3 3 Class Distribution -------------------- 47% | Scavenger-Tank 18% | Mutant 17% | Tank 8% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Mutant | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Matter Collected 5398 | 259 324 567 1137 980 684 713 . 734 Remotely . | . . . . . . . . . Salvage Created 7676 | . 454 911 2005 1018 1156 936 . 1196 Parts 400 | . 21 57 95 61 68 36 . 62 Haulers Intercepted 8 | . . 1 4 1 2 . . . Recyclers Shooed 14 | . 2 . 4 2 1 . . 5 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 33 | . . . . . . 33 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Combat Hostiles Destroyed 130 | . 7 17 30 27 15 22 . 12 Melee 1 | . . . . . . . . 1 Guns 97 | . 7 14 23 5 15 22 . 11 Cannons 28 | . . 3 5 20 . . . . AOE 4 | . . . 2 2 . . . . Classes Destroyed 15 | . 3 4 2 2 3 . . 1 Worker 6 | . . . 1 1 2 . . 2 Builder 3 | . . . . 1 1 . . 1 Tunneler 1 | . . . . . 1 . . . Hauler 8 | . . 1 4 1 2 . . . Recycler 19 | . 3 2 6 2 3 . . 3 Operator 1 | . . . . 1 . . . . Watcher 2 | . . 1 1 . . . . . Swarmer 23 | . 3 3 3 4 2 8 . . Grunt 63 | . 4 8 19 16 5 9 . 2 Brawler 4 | . . . 2 . 1 1 . . Duelist 7 | . . 1 1 1 1 3 . . Sentry 21 | . . 5 5 6 1 1 . 3 Hunter 8 | . . . . . 3 . . 5 Programmer 3 | . . . . . 2 . . 1 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 8 | . 2 5 5 6 6 8 . 3 Combat Bots Only 8 | . 2 3 4 4 4 8 . 2 Max Kills in Single Turn 2 | . 1 1 2 2 2 2 . 2 Gunslinging 1 | . . . . . . 1 . 1 Exploded 1 | . . . 1 1 . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Damage Taken 12030 | . 345 738 1613 2499 992 2250 . 3593 Core 1660 | . 46 61 141 316 53 182 . 861 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 69 | 100 81 84 . 16 . . 66 . Volleys Fired 416 | . 48 44 106 85 37 44 . 52 Largest 4 | . 2 4 4 4 4 4 . 4 Hottest 216 | . 85 137 175 187 112 114 . 216 Shots Fired 1219 | . 96 168 335 167 141 156 . 156 Gun 998 | . 96 146 261 43 141 155 . 156 Cannon 208 | . . 22 66 120 . . . . Launcher 13 | . . . 8 4 . 1 . . Special . | . . . . . . . . . Kinetic 1020 | . 86 128 234 152 141 155 . 124 Thermal 186 | . 10 40 93 11 . . . 32 Explosive 13 | . . . 8 4 . 1 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 30 | . 7 11 18 20 30 28 . 16 Robot Miss Streak 8 | . 8 5 5 4 2 3 . 3 Penetration Max 1 | . . . . . 1 1 . . Secondary Targets 7 | . . . . . 2 4 . 1 Max Gunslinging Chain 1 | . . . . . 1 1 . 1 Shots Hit Robots 784 | . 52 82 213 115 90 109 . 123 Core Hits 349 | . 20 28 82 57 37 39 . 86 Critical Hits 14 | . . 1 3 4 2 1 . 3 Critical Kills 5 | . . 1 1 1 1 1 . . Critical Parts Destroyed 7 | . . . 1 2 1 . . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14361 | . 687 1121 3563 3003 1670 2207 . 2110 Guns 10024 | . 687 789 2350 481 1665 2037 . 2015 Cannons 3241 | . . 267 899 2075 . . . . Explosions 930 | . . 61 314 385 . 170 . . Melee . | . . . . . . . . . Ramming 166 | . . 4 . 62 5 . . 95 Kinetic 10763 | . 576 599 2050 2371 1665 2037 . 1465 Thermal 2502 | . 111 457 1199 185 . . . 550 Explosive 930 | . . 61 314 385 . 170 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . 2 2 1 1 1 9 Average Corruption 1 | . . . 2 2 1 1 1 3 Corruption Purged . | . . . . . . . . . Effects 65 | . . . 25 14 5 6 . 15 Message Errors 17 | . . . 8 2 4 2 . 1 Heat Flow Errors 6 | . . . . 4 . . . 2 Energy Discharges 8 | . . . 3 2 . 1 . 2 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 4 | . . . 3 . . 1 . . Targeting Errors 24 | . . . 10 6 1 1 . 6 Weapon Failures 4 | . . . 1 . . 1 . 2 Overload Shots . | . . . . . . . . . Overflow Damage 148 | . . 45 12 91 . . . . Projectiles 90 | . . . 12 78 . . . . Explosions 58 | . . 45 . 13 . . . . Melee . | . . . . . . . . . Knockbacks 14 | . . . . 12 . . . 2 Impact 2 | . . . . . . . . 2 Kinetic 10 | . . . . 10 . . . . Secondary 2 | . . . . 2 . . . . Self-Inflicted Damage 231 | . . 103 . 50 . 37 . 41 Shots 4 | . . 1 . 2 . 1 . . Rammed 32 | . . 1 . 1 1 . . 29 Targets Rammed 45 | . . 1 . 13 2 . . 29 Kicked 12 | . . . . 12 . . . . Crushed 1 | . . . . . 1 . . . Highest Temperature 604 | . 117 332 604 361 102 45 . 194 Average Temperature 102 | . 35 103 150 116 15 14 . 52 Received Heat Transfer 3054 | . 153 216 693 1044 126 378 . 444 Effects 22 | . . 3 16 3 . . . . Shutdowns 2 | . . . 1 1 . . . . Energy Bleed 5 | . . 2 2 1 . . . . Interference 3 | . . . 3 . . . . . Short Circuit 2 | . . 1 1 . . . . . Damage (minor) 3 | . . . 2 1 . . . . Damage (major) 7 | . . . 7 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . 3 . . . . Impact Corruptions 1 | . . . . 1 . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 1 2 1 . . . 2 Heat Transferred 4779 | . 259 925 2037 333 . . . 1225 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Peak Influence 836 | . 220 499 767 836 481 . . 191 Initial 374 | . . 50 160 323 374 . . 115 Average 338 | . 94 250 506 624 393 . . 78 Maximum Alert Level 3 | . 1 2 3 3 2 . . . Low Security (%) 36 | 100 93 42 3 . . . . 100 Level 1 20 | . 6 49 18 5 44 . . . Level 2 34 | . . 8 63 54 55 . . . Level 3 9 | . . . 14 39 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . . 3 4 5 8 . . 3 Investigation 4 | . . 1 1 . 2 . . . Extermination 3 | . . . . . 2 . . 1 Reinforcement 11 | . . 2 2 4 1 . . 2 Assault 1 | . . . 1 . . . . . Garrison 4 | . . . . 1 3 . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Distress Signals 14 | . 2 6 4 . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 191 | . 14 25 50 40 18 23 . 21 Peak Tracking Total 9 | . 4 5 7 6 4 9 . 8 Tactical Retreats 25 | . 4 4 5 10 . 1 . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Traps Triggered 3 | . 1 . 1 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 6 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Machines Disabled 9 | . . 3 3 2 . . . 1 Max in Single Turn 2 | . . 2 2 1 . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Machines Accessed 17 | . 5 3 2 1 4 . . 2 Terminals 13 | . 5 2 2 1 2 . . 1 Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . . 1 . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 32 | . 9 7 3 1 9 . . 3 Successful 17 | . 6 4 2 1 2 . . 2 Failed 15 | . 3 3 1 . 7 . . 1 Catastrophic 4 | . . 2 1 . 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 23 | . 9 4 3 1 5 . . 1 Fabricators 1 | . . . . . 1 . . . Repair Stations 6 | . . 3 . . 3 . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 6 1 2 1 . . . 1 Branch Access Points 2 | . . 1 1 . . . . . Emergency Access Points 2 | . 2 . . . . . . . Locate Traps 6 | . 3 . 1 1 . . . 1 Disarm Traps 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks 4 | . . 3 . . 1 . . . Scan Component 3 | . . 2 . . 1 . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . . . . . 1 Insert Component 1 | . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 2 1 . 3 . . 1 Full Trace Events 5 | . . 2 1 . 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Turns Passed 8178 | 83 634 893 1544 1075 1413 936 131 1469 Spaces Moved 3943 | 66 308 362 792 552 728 354 81 700 Core 28 | 18 . . . 4 . . . 6 Treads 1938 | . . . . 81 728 354 81 694 Legs 1977 | 48 308 362 792 467 . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 120 100 155 152 160 50 Average Speed 142 | 103 131 150 121 127 156 156 160 159 Slowest Speed 210 | 150 150 210 122 160 160 180 160 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 54 44 46 58 16 48 21 14 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . 1 . Scrap Searched 2 | . . . . . . 2 . . Spaces Dug 29 | . . . 29 . . . . . Terrain Destroyed 191 | . . 24 71 80 5 10 . 1 Melee . | . . . . . . . . . Projectile 42 | . . . . 34 5 2 . 1 AOE 149 | . . 24 71 46 . 8 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Total 5669 | 81 444 614 1162 783 915 635 84 951 Wait 868 | . 62 168 165 79 92 205 . 97 Move 3935 | 65 307 361 791 551 727 353 80 700 Hop . | . . . . . . . . . Pick Up 152 | 10 13 17 32 19 25 12 . 24 Fast Attach . | . . . . . . . . . Attach 131 | 6 7 15 20 28 12 15 2 26 Detach 34 | . 2 2 10 5 1 2 2 10 Swap 23 | . . 1 13 2 5 . . 2 Drop 65 | . 5 5 25 1 14 4 . 11 Fire 416 | . 48 44 106 85 37 44 . 52 Melee . | . . . . . . . . . Ram 29 | . . . . . . . . 29 Kick 14 | . . 1 . 13 . . . . Crush 2 | . . . . . 2 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 8) 643 | -10/Materials | Discovered new exit (range 16) 718 | -10/Materials | Entered another Materials area 718 | -9/Materials | Evolved 2 slots: Weapon x2 1164 | -9/Materials | Discovered new exit (range 6) 1266 | -9/Materials | Lost 4 parts (2n2w) 1409 | -9/Materials | Identified exit to Mines 1522 | -9/Materials | Discovered new exit (range 12) 1580 | -9/Materials | Repaired Lgt. Armor Plating 1611 | -9/Materials | Entered another Materials area 1611 | -8/Materials | Evolved 2 slots: Propulsion x2 1634 | -8/Materials | Identified exit to Storage 1909 | -8/Materials | Build established: Scavenger-Tank 2283 | -8/Materials | Build established: Tank 2411 | -8/Materials | First assault squad dispatched 2552 | -8/Materials | Lost 3 parts (1n2w) 3102 | -8/Materials | Discovered new exit (range 3) 3155 | -8/Materials | Entered Storage 3377 | -8/Storage | Lost 3 parts (2n1w) 3857 | -8/Storage | Lost 3 parts (1p2w) 3949 | -8/Storage | Core integrity fell below 50% 3994 | -8/Storage | Garrison activated, responded to threat 3995 | -8/Storage | Lost 4 parts (1p1n2w) 4057 | -8/Storage | Core integrity fell below 20% 4065 | -8/Storage | Lost 5 parts (3n1u1w) 4223 | -8/Storage | Discovered new exit (range 5) 4230 | -8/Storage | Entered Factory 4230 | -7/Factory | Evolved 2 slots: Utility x2 4359 | -7/Factory | Build established: Scavenger-Tank 4943 | -7/Factory | Garrison activated, responded to threat 5300 | -7/Factory | Discovered new exit (range 8) 5643 | -7/Factory | Entered Lower Caves 5709 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5818 | -7/Lower Caves | Destroyed 8 combat bots 5827 | -7/Lower Caves | Lost 6 parts (2p1n1u2w) 6414 | -7/Lower Caves | Lost 4 parts (2n2w) 6504 | -7/Lower Caves | Identified exit to Lower Caves 6579 | -7/Lower Caves | Entered another Lower Caves area 6688 | -7/Lower Caves | Discovered new exit (range 15) 6710 | -7/Lower Caves | Entered Factory 6710 | -6/Factory | Evolved 2 slots: Utility x2 6762 | -6/Factory | Build established: Scavenger-Gunner 7206 | -6/Factory | Build established: Scavenger-Tank 7220 | -6/Factory | Spotted B-75 Beast 7269 | -6/Factory | Destroyed B-75 Beast 8023 | -6/Factory | Lost 7 parts (2n5w) 8163 | -6/Factory | Core integrity fell below 50% 8173 | -6/Factory | Core integrity fell below 20% 8179 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08168_ Slammed into H-66 Slayer. 08169_ Penetrated by Slug. 08169_ U-05 Engineer destroyed. 08169_ Slug penetrates Wall. 08169_ R-10 Processor collects Lgt. Ion Engine. 08170_ Broken Adv. Heat Sink destroyed. 08170_ Slammed into H-66 Slayer. 08171_ Destabilizing: System corrupted (+1). 08172_ Slammed into H-66 Slayer. 08172_ Slug penetrates Wall. 08173_ Slammed into H-66 Slayer. 08175_ Penetrated by Slug. 08176_ Slammed into H-66 Slayer. 08176_ Destabilizing: Core damaged (-17). 08176_ R-10 Processor collects Terrain Scan Processor. 08177_ Slammed into H-66 Slayer. 08178_ H-66 Slayer knocked back. 08179_ Slammed into H-66 Slayer. 08179_ Destabilizing: Core damaged (-42). 08179_ Penetrated by Slug. 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""" | | ?????????????????????????????? #####+####### """ | | ???????????????????????????????????????????# | | ???????????????????????????????????????????#^^!! | | ???????????????????????????????????????????# !! | | ???????????????????????????????????????????# ! | | ???????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedBombardmentMinigun Manual? 0 Play Time 01:43:56 Cumulative 22.4 hours Start 2021.11.27 @ 20:15:02 End 2021.11.27 @ 22:22:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e595875-da5e-47ac-b73e-9b52a4e7608b