Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 03:40:15 Player: ducanus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (46) 230 Value Destroyed (1309) 1309 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1048) 1048 TOTAL SCORE: 6147 Bonus ------- Follower Combat Kills 248 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 241/300 Energy 82/100 System Corruption 7% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer Improved Particle Charger > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Advanced Sensor Array Advanced Targeting Computer Improved Power Shielding System Shield Experimental System Shield Hacking Drone Bay > --- WEAPON ----------- Heavy Beamcaster Magnetic Acceleration Cannon Proton Missile Launcher > --- INVENTORY -------- Cooled Pulse Rifle Mini Grenade Launcher [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Heat Sink Device Heat Sink Processor Advanced Targeting Computer Hackware Experimental System Shield Protection Improved Power Shielding Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Particle Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 4 | . . 1 . . . 3 . Weapon 1 | . . . . . . 1 . Parts Attached 62 | 8 11 12 . 10 3 11 7 Power 7 | 2 1 1 . . 1 2 . Engine 4 | 2 1 . . . 1 . . Core 3 | . . 1 . . . 2 . Reactor . | . . . . . . . . Propulsion 19 | 2 5 4 . 4 1 3 . Treads . | . . . . . . . . Leg 8 | . 3 3 . 1 1 . . Wheel 6 | 2 . 1 . 3 . . . Hover 4 | . 1 . . . . 3 . Flight 1 | . 1 . . . . . . Utility 19 | 1 3 4 . 3 . 4 4 Device 13 | 1 2 3 . 1 . 2 4 Storage . | . . . . . . . . Processor 2 | . . 1 . 1 . . . Hackware 2 | . . . . 1 . 1 . Protection 2 | . 1 . . . . 1 . Artifact . | . . . . . . . . Weapon 17 | 3 2 3 . 3 1 2 3 Energy Gun 8 | 3 1 1 . 1 . . 2 Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 3 | . . 1 . 1 1 . . Ballistic Cannon 2 | . 1 . . . . 1 . Launcher 2 | . . . . . . 1 1 Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 3 . . 1 Parts Lost 24 | . 1 2 . . . 1 20 Power 2 | . . . . . . . 2 Propulsion 5 | . 1 . . . . . 4 Utility 10 | . . 1 . . . 1 8 Weapon 7 | . . 1 . . . . 6 Highest Loss Streak 14 | . 1 2 . . . 1 14 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 97 98 100 99 99 93 76 Engine 4 | . 13 6 . . 9 4 . Core 6 | . . 4 11 11 1 6 9 Leg 18 | . 21 22 22 22 22 10 . Wheel 7 | . 4 9 11 11 11 2 . Hover 2 | . . . . . . 7 13 Device 13 | . 14 22 22 13 11 13 15 Processor 7 | . . 5 11 11 11 6 6 Hackware 7 | . . . . 8 11 12 6 Protection 3 | . 12 5 . . . 5 5 Energy Gun 8 | . 14 5 . 7 11 6 8 Energy Cannon 1 | . . 2 11 3 . . . Ballistic Gun 4 | . . 5 11 6 7 3 . Ballistic Cannon 3 | . 13 8 . . . 2 4 Launcher 1 | . . . . . . 6 1 Special Weapon 2 | . . . . 4 3 . . Peak Build Rating 71 | 6 7 14 14 44 45 71 71 Average Rating 30 | 5 6 11 14 28 44 63 55 On Entrance 25 | . 6 7 14 14 44 44 71 Naked Turns . | . . . . . . . . Heaviest Build 40 | 10 14 16 14 19 24 40 36 Greatest Support 35 | 20 20 20 20 30 35 35 29 Greatest Overweight (x) 5 | . 2 1 . 1 . 3 5 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 2 Average Carried 4 | 2 4 4 5 4 4 3 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 5 2 . Class Distribution -------------------- 37% | Mutant 34% | Scavenger-Mutant 8% | Derelict-Gunner 8% | Hacker-Gunner 7% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Gunner | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Matter Collected 1172 | 280 235 189 40 80 80 155 113 Remotely . | . . . . . . . . Salvage Created 1163 | 45 294 218 57 . 105 257 187 Parts 93 | 2 29 13 9 . 5 17 18 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . . . 4 6 . . Prevented 8 | . . . . . 8 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 42 | 1 12 6 4 . 3 7 9 Guns 17 | 1 3 3 2 . 2 2 4 Cannons 15 | . 9 3 2 . . . 1 AOE 10 | . . . . . 1 5 4 Classes Destroyed 8 | 1 3 1 . . 2 . 1 Builder 1 | . 1 . . . . . . Drone 1 | . . . . . 1 . . Watcher 3 | . 2 1 . . . . . Swarmer 23 | . 9 . 4 . . 4 6 Grunt 9 | 1 3 4 . . 1 . . Sentry 4 | . . 2 . . . 1 1 Specialist 1 | . . . . . . . 1 Programmer 4 | . . . . . 1 2 1 Best Kill Streak 5 | 1 4 2 4 . 1 4 5 Combat Bots Only 5 | 1 4 2 4 . 1 4 5 Max Kills in Single Turn 2 | 1 2 1 1 . 1 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 1 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Hostile Shots Fired 358 | 5 50 44 16 . 19 43 181 Missed 102 | 1 11 10 6 . 2 17 55 Damage Taken 3506 | 46 339 488 82 . 295 392 1864 Core 1138 | 11 49 98 18 . 110 88 764 Absorbed by Shields 66 | . . . . . . . 66 Redirected to Shielding 88 | . . . . . . 34 54 Regen/Repaired (Parts) 18 | . 18 . . . . . . Core Remaining (%) 71 | 95 76 . . . 43 . . Volleys Fired 116 | 4 31 25 7 . 16 16 17 Largest 3 | 2 2 2 2 . 2 3 3 Hottest 173 | 100 85 100 91 . 114 173 173 Shots Fired 213 | 8 61 39 14 . 28 27 36 Gun 122 | 8 30 22 7 . 26 10 19 Cannon 74 | . 31 17 7 . . 10 9 Launcher 15 | . . . . . . 7 8 Special 2 | . . . . . 2 . . Kinetic 97 | . 31 27 7 . 10 13 9 Thermal 99 | 8 30 12 7 . 16 7 19 Explosive 9 | . . . . . 2 . 7 Electromagnetic 8 | . . . . . . 7 1 Robot Hit Streak 9 | 3 6 9 5 . 5 4 8 Robot Miss Streak 6 | 1 6 4 3 . 3 2 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 120 | 5 32 28 7 . 17 13 18 Core Hits 78 | 2 17 21 4 . 8 10 16 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . 1 . . . 2 . 3 Burn 4 | . 1 . . . 1 . 2 Blast 1 | . . . . . . . 1 Sever 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3520 | 61 499 425 131 . 770 522 1112 Guns 1302 | 61 225 225 30 . 321 116 324 Cannons 855 | . 268 200 101 . . 199 87 Explosions 1267 | . . . . . 373 207 687 Melee . | . . . . . . . . Ramming 20 | . 6 . . . . . 14 Kinetic 921 | . 268 274 30 . 63 199 87 Thermal 1292 | 61 225 151 101 . 258 116 380 Explosive 959 | . . . . . 373 . 586 Electromagnetic 252 | . . . . . . 207 45 Impact . | . . . . . . . . Slashing 76 | . . . . . 76 . . Piercing . | . . . . . . . . Highest Corruption 7 | . 1 1 1 1 . 3 7 Average Corruption 1 | . 1 1 1 1 . 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . 5 2 . . . 8 9 Message Errors 4 | . 2 . . . . 1 1 Matter Fused 7 | . 1 . . . . 3 3 Heat Flow Errors 1 | . . 1 . . . . . Energy Discharges 3 | . 1 . . . . 1 1 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 4 | . 1 1 . . . 1 1 Data Loss (major) 1 | . . . . . . . 1 Misfires 2 | . . . . . . . 2 Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 51 | . 10 . . . . . 41 Projectiles 10 | . 10 . . . . . . Explosions 41 | . . . . . . . 41 Melee . | . . . . . . . . Knockbacks 6 | . 2 1 . . . 3 . Impact . | . . . . . . . . Kinetic 6 | . 2 1 . . . 3 . Secondary . | . . . . . . . . Self-Inflicted Damage 18 | . 3 . . . . 9 6 Shots 1 | . . . . . . 1 . Rammed 7 | . 1 . . . . . 6 Targets Rammed 7 | . 1 . . . . . 6 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 526 | 180 26 349 . . 306 214 526 Average Temperature 100 | 95 9 103 . . 110 67 214 Received Heat Transfer 676 | 24 30 213 . . 118 6 285 Effects 5 | . . . . . 1 . 4 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Interference 2 | . . . . . 1 . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | 1 . . . . . . . Heat Transferred 2690 | 185 740 195 185 . 444 148 793 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Peak Influence 358 | 20 230 278 141 . . 150 358 Initial 105 | . . 82 36 . . 18 105 Average 88 | 7 123 141 127 . . 51 206 Maximum Alert Level 1 | . 1 1 . . . . 1 Low Security (%) 87 | 100 93 74 100 . . 100 33 Level 1 12 | . 6 25 . . . . 66 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 3 2 . . . 4 . Investigation 5 | . 2 2 . . . 1 . Extermination 2 | . . . . . . 2 . Reinforcement 2 | . 1 . . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 78 | 1 17 10 3 . 10 11 26 Peak Tracking Total 11 | 1 4 4 3 . 4 5 11 Tactical Retreats 7 | . 1 . . . 2 . 4 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Traps Triggered 5 | . 1 1 . . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . 1 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . 2 . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Disabled 2 | . . . . . . 2 . Max in Single Turn 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Accessed 13 | . 9 3 . . . 1 . Terminals 9 | . 7 2 . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 2 | . 1 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 37 | . 26 8 . . . 3 . Successful 22 | . 15 6 . . . 1 . Failed 15 | . 11 2 . . . 2 . Catastrophic 3 | . 2 . . . . 1 . Database Lockouts . | . . . . . . . . Manual 5 | . . 1 . . . 4 . Terminals 29 | . 22 7 . . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 2 . . . . . . Recycling Units 3 | . 2 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 16 | . 11 5 . . . . . Record 1 | . . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Locate Traps 2 | . 2 . . . . . . Reprogram Traps 1 | . 1 . . . . . . Dispatch Records 2 | . 2 . . . . . . Hauler Manifests 3 | . 2 1 . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 3 | . 2 1 . . . . . Report Inventory 2 | . 1 1 . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 7 2 . . . 1 . Full Trace Events 6 | . 3 2 . . . 1 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . 4 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total Allies 4 | . . . . 4 . . . Largest Group 4 | . . . . 4 4 . . Highest-Rated Group 150 | . . . . 150 150 . . Highest-Rated Ally 40 | . . . . 40 40 . . Total Orders . | . . . . . . . . Ally Attacks 24 | . . . . . 24 . . Total Damage 685 | . . . . . 685 . . Kills 7 | . . . . . 7 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches 1 | . . . . . . 1 . Drone Recoveries 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Turns Passed 6345 | 798 781 508 44 2074 718 1033 389 Spaces Moved 3886 | 112 533 311 20 1615 461 584 250 Core 71 | 20 . . . . . . 51 Treads . | . . . . . . . . Legs 2927 | . 388 310 20 1389 461 359 . Wheels 461 | 92 142 1 . 226 . . . Hover 425 | . 1 . . . . 225 199 Flight 2 | . 2 . . . . . . Fastest Speed 50 | 50 80 105 120 105 130 115 50 Average Speed 123 | 74 112 119 120 118 130 155 108 Slowest Speed 300 | 80 205 120 120 130 130 260 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 9 81 26 6 91 53 10 30 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . 4 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 36 | . . . . . 19 2 15 Melee . | . . . . . . . . Projectile 5 | . . . . . . 2 3 AOE 31 | . . . . . 19 . 12 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total 5234 | 814 652 408 26 1769 554 680 331 Wait 1084 | 688 63 53 . 131 68 61 20 Move 3879 | 111 532 310 19 1614 460 583 250 Hop . | . . . . . . . . Pick Up 18 | 2 5 1 . 4 3 2 1 Fast Attach 32 | 7 7 3 . 4 . 7 4 Attach 12 | . 2 2 . 1 1 3 3 Detach 2 | . 1 . . . . 1 . Swap 18 | 1 2 7 . 5 2 1 . Drop 36 | 1 8 7 . 10 4 6 . Fire 116 | 4 31 25 7 . 16 16 17 Melee . | . . . . . . . . Ram 7 | . 1 . . . . . 6 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 30 | . . . . . . . 30 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 84 | -11/Scrapyard | Discovered new exit (range 8) 799 | -11/Scrapyard | Entered Materials 800 | -10/Materials | Build established: Mutant 1048 | -10/Materials | Discovered new exit (range 3) 1109 | -10/Materials | Repaired Ion Engine 1321 | -10/Materials | Discovered new exit (range 8) 1442 | -10/Materials | Discovered new exit (range 12) 1528 | -10/Materials | Discovered new exit (range 12) 1580 | -10/Materials | Entered another Materials area 1580 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2068 | -9/Materials | Discovered new exit (range 13) 2088 | -9/Materials | Entered Mines 2115 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2115 | -9/Mines | Assembled infested the area 2132 | -9/Mines | Entered Zion 2169 | -7/Zion | Build established: Scavenger-Mutant 2217 | -7/Zion | System corruption cleaned by Quarantine Array 2269 | -7/Zion | Learned location of Data Miner (-6) 2530 | -7/Zion | Found Prototype Hackware 2530 | -7/Zion | Identified Exp. System Shield 2693 | -7/Zion | Learned Factory security intel 2723 | -7/Zion | Learned location of Extension (-5) 3205 | -7/Zion | Met Imprinter 3381 | -7/Zion | Found Prototype Special Weapon 3391 | -7/Zion | Identified RU-N14's Throwing Claymores 3749 | -7/Zion | Imprinted 3751 | -7/Zion | Declared Zion's savior 4041 | -7/Zion | Given the Hacking Drone Bay 4044 | -7/Zion | Found Prototype Device 4044 | -7/Zion | Identified Hacking Drone Bay 4081 | -7/Zion | Discovered new exit (range 16) 4206 | -7/Zion | Entered Proximity Caves 4206 | -6/Proximity Caves | Accompanied by 4 allies 4357 | -6/Proximity Caves | Build established: Mutant 4739 | -6/Proximity Caves | Build established: Derelict-Mutant 4761 | -6/Proximity Caves | Core integrity fell below 50% 4898 | -6/Proximity Caves | Spotted B-75 Beast 4908 | -6/Proximity Caves | Discovered new exit (range 6) 4924 | -6/Proximity Caves | Entered Factory 4924 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5218 | -6/Factory | Build established: Derelict-Gunner 5752 | -6/Factory | Identified exit to Garrison 5794 | -6/Factory | Build established: Hacker-Gunner 5957 | -6/Factory | Entered Garrison 6009 | -6/Garrison | Triggered checkpoint 6068 | -6/Garrison | Lost 3 parts (1n1u1w) 6124 | -6/Garrison | Heavy support dispatched to Factory 6156 | -6/Garrison | Spotted B-75 Beast 6218 | -6/Garrison | Heavy support dispatched to Factory 6233 | -6/Garrison | Lost 3 parts (1p1n1w) 6249 | -6/Garrison | Triggered checkpoint 6255 | -6/Garrison | Triggered checkpoint 6256 | -6/Garrison | Triggered checkpoint 6284 | -6/Garrison | Core integrity fell below 50% 6295 | -6/Garrison | Triggered checkpoint 6331 | -6/Garrison | Core integrity fell below 20% 6346 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06294_ Knocked back. 06295_ Beams of light sweep through the air. An alarm sounds. 06295_ Imp. Power Shielding destroyed. 06301_ Critical hit (Burn: +37). 06302_ Cld. Pulse Rifle destroyed. 06303_ Mic. Nuclear Core destroyed. 06308_ Adv. Sensor Array destroyed. 06320_ Acquired Unknown Device. 06320_ Identified Imp. Particle Charger. 06322_ Acquired Imp. Particle Charger. 06331_ Slammed into S-27 Virus. 06334_ Imp. Particle Charger destroyed. 06339_ System corrupted: Component data lost. 06342_ Slammed into S-27 Virus. 06342_ Destabilizing: System interference. 06342_ Adv. Targeting Computer temporarily disabled. 06343_ Slammed into S-27 Virus. 06344_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????# #? | | ?????????????????????????????# % #? | | ?????????????????????????????# #? | | ?????????????????????????????# #? | | ???????????????????????????????# ## ## ###? | | ???????????????????????????????# ## ## ###? | | ???????????????????????????????# % | | ???????????????????????????????# | | ???????????????????????????????# #### | | ???????????????????????????????# ## *% ## ##??? | | ???????????????????????????????# ##[[[%## #???? | | ???????????????????????????????# #### ### #???? | | ???????????????????????????????# #??? #? #???? | | ???????????????????????????????# #??? ##? #???? | | ???????????????????????????????# #??? #?? #???? | | ???????????????????????????????# #??? #??? ????? | | ????????????#################### #??? #????????? | | ??????????? #??? ????????? | | ??????????? #???#?????????? | | ??????????? #?????????????? | | ??????????????????#######g;#########?????????????? | | ????????????????????????# ;#?????????????????????? | | ????????????????????????#BB??????????????????????? | | ????????????????????????#BB??????????????????????? | | ????????????????????????#g#??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????#g#??????????????????????? | | ????????????????????????#s#??????????????????????? | | ????????????????????????#s#??????????????????????? | | ????????????????????????#s#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#x####???????????????????? | | ????????????????????????# # #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# # #???????????????????? | | ????????????????????????# # #???????????????????? | | ????????????????????????# #! #???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Defensive Hacking 26 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Robot Respite Serviceable Loadout Shopping List The One Challenges ------------ None Game ------ Seed GunVortexAirjet Manual? 0 Play Time 01:53:50 Cumulative 6.6 hours Start 2024.08.07 @ 23:53:12 End 2024.08.14 @ 03:40:15 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af042e24-1dd2-4235-97ef-17f56b11d9a3