Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 15:48:06 Player: monistgf Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1815) 1815 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 5167 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 696/850 Matter 18/300 Energy 210/210 System Corruption 0% Temperature Cool (0) Movement Hovering (181) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Fission Core Micro Fission Core > --- PROPULSION (6) --- Improved Titanium Leg Gravmag System Cooled Airjet > --- UTILITY (4) ------ Large Storage Unit Layered Light Armor Plating > --- WEAPON (3) ------- Flail > --- INVENTORY (15) --- Micro Nuclear Core Light Fission Core Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Advanced Weight Redist. System Thermic Laser Thermic Laser Thermic Laser Gauss Rifle Heavy Machine Gun Gauss Cannon Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Airjet Gravmag System Cooled Airjet Improved Gravmag System Antigrav System Antigrav System > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Kinecellerator Layered Light Armor Plating > --- WEAPON ----------- Thermic Laser Thermic Laser Heavy Machine Gun > --- INVENTORY -------- Micro Nuclear Core Light Fission Core Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Gravmag System Gravmag System Advanced Weight Redist. System Thermic Laser Gauss Rifle Gauss Cannon Proton Missile Launcher Flail [Rating: 72] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Impact Weapon Flail Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 4 | . . 1 2 . 1 Utility 2 | . . . . 2 . Weapon 1 | . . 1 . . . Parts Attached 107 | . 5 9 22 43 28 Power 9 | . . 1 1 4 3 Engine 5 | . . 1 1 2 1 Core 4 | . . . . 2 2 Reactor . | . . . . . . Propulsion 39 | . 2 4 10 12 11 Treads 7 | . . 1 4 2 . Leg 11 | . . 1 . 9 1 Wheel 7 | . 2 2 2 1 . Hover 14 | . . . 4 . 10 Flight . | . . . . . . Utility 20 | . 2 . 3 11 4 Device 6 | . 1 . . 4 1 Storage 3 | . 1 . 2 . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 10 | . . . 1 6 3 Artifact . | . . . . . . Weapon 39 | . 1 4 8 16 10 Energy Gun 15 | . . 3 2 7 3 Energy Cannon . | . . . . . . Ballistic Gun 17 | . 1 1 6 7 2 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 4 | . . . . 1 3 Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 32 | . . 4 5 14 9 Power 2 | . . 1 1 . . Propulsion 15 | . . 2 1 6 6 Utility 8 | . . . 1 4 3 Weapon 7 | . . 1 2 4 . Highest Loss Streak 7 | . . 2 5 7 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 98 94 89 93 95 Engine 6 | . 14 10 9 4 3 Core 2 | . . . . 2 9 Treads 8 | . . 7 16 9 . Leg 12 | . 2 . . 20 . Wheel 6 | . 25 20 12 3 . Hover 6 | . . . 10 . 37 Device 7 | . 12 11 2 7 8 Storage 7 | . 14 11 9 7 6 Processor 2 | . . . . 4 3 Protection 5 | . . . 1 7 5 Energy Gun 9 | . 9 14 9 8 8 Ballistic Gun 14 | . 18 17 18 13 8 Naked Turns . | . . . . . . Heaviest Build 56 | 11 47 55 34 50 56 Greatest Support 100 | 20 26 36 28 100 57 Greatest Overweight (x) 5 | . 1 5 2 4 1 Average Overweight (x) . | . . 2 . 1 . Largest Inventory Capacity 20 | . 20 20 20 15 15 Average Capacity 14 | . 13 20 10 15 15 Most Carried 15 | . 9 11 11 15 15 Average Carried 12 | . 7 8 9 14 14 Final Capacity 20 | 8 20 20 15 15 15 Final Carried 15 | 6 9 11 11 15 13 Class Distribution -------------------- 35% | Gunner 26% | Scavenger-Gunner 26% | Scavenger-Tank 7% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1530 | 200 75 123 298 607 227 Remotely . | . . . . . . Salvage Created 1919 | . 161 227 290 1104 137 Parts 107 | . 9 11 21 57 9 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 43 | . 4 3 11 20 5 Guns 37 | . 3 3 11 15 5 AOE 4 | . . . . 4 . Classes Destroyed 13 | . 1 3 1 7 1 Worker 2 | . . . . 2 . Builder 1 | . . . . 1 . Tunneler 2 | . . 2 . . . Hauler 1 | . . . . 1 . Recycler 1 | . . 1 . . . Mechanic 1 | . . . . 1 . Watcher 1 | . . . . . 1 Swarmer 14 | . . . 7 2 5 Grunt 11 | . 4 . 2 5 . Duelist 1 | . . . . 1 . Sentry 9 | . . 3 2 4 . Hunter 3 | . . . . 3 . Programmer 5 | . . . . 5 . Best Kill Streak 6 | . 2 3 6 6 3 Combat Bots Only 6 | . 2 2 6 6 3 Max Kills in Single Turn 3 | . 1 1 1 3 1 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 612 | . 40 26 88 334 124 Missed 196 | . 11 8 23 106 48 Damage Taken 5033 | . 343 268 767 2531 1124 Core 659 | . 120 14 111 260 154 Absorbed by Shields 54 | . . . . . 54 Redirected to Shielding 53 | . . . . . 53 Ignored by Resistances 147 | . . . . 147 . Regen/Repaired (Parts) 78 | . . . . . 78 Core Remaining (%) 77 | 100 52 96 79 62 . Volleys Fired 147 | . 19 18 29 65 16 Largest 3 | . 2 3 3 3 3 Hottest 200 | . 70 135 105 180 200 Shots Fired 406 | . 38 52 86 187 43 Gun 401 | . 38 52 86 184 41 Cannon 2 | . . . . . 2 Launcher 3 | . . . . 3 . Special . | . . . . . . Kinetic 237 | . 21 28 57 106 25 Thermal 160 | . 17 24 29 72 18 Explosive . | . . . . . . Electromagnetic 9 | . . . . 9 . Robot Hit Streak 19 | . 11 19 13 16 6 Robot Miss Streak 9 | . 3 7 9 5 4 Penetration Max 1 | . . . . . 1 Secondary Targets 7 | . 2 . 2 3 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 273 | . 25 37 55 131 25 Core Hits 130 | . 9 25 23 63 10 Critical Kills 3 | . . . . 2 1 Critical Parts Destroyed 2 | . . . 1 1 . Critical Strikes 9 | . 3 . 1 3 2 Burn 4 | . 3 . . . 1 Destroy 5 | . . . 1 3 1 Melee Attacks 9 | . . . . 1 8 Impact 9 | . . . . 1 8 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4625 | . 273 482 629 2685 556 Guns 4104 | . 273 482 629 2222 498 Cannons . | . . . . . . Explosions 463 | . . . . 463 . Melee 48 | . . . . . 48 Ramming 10 | . . . . . 10 Kinetic 1921 | . 111 182 343 974 311 Thermal 2324 | . 162 300 286 1389 187 Explosive . | . . . . . . Electromagnetic 322 | . . . . 322 . Impact 48 | . . . . . 48 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . 9 . Average Corruption 5 | . . . . 5 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 36 | . . . . 36 . Message Errors 5 | . . . . 5 . Matter Fused 9 | . . . . 9 . Heat Flow Errors 5 | . . . . 5 . Energy Discharges 6 | . . . . 6 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 4 | . . . . 4 . Data Loss (major) 3 | . . . . 3 . Alerts 2 | . . . . 2 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 101 | . . . . 101 . Projectiles . | . . . . . . Explosions 101 | . . . . 101 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 163 | . . . . 158 5 Shots 2 | . . . . 2 . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 393 | . 224 141 147 393 381 Average Temperature 90 | . 100 51 54 101 118 Received Heat Transfer 1332 | . 210 99 234 453 336 Effects 8 | . . . . 1 7 Shutdowns 2 | . . . . 1 1 Energy Bleed 2 | . . . . . 2 Interference 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . 1 . . 1 . Combat Hostiles 2 | . 1 . . 1 . Parts Melted 16 | . 2 . 3 10 1 Heat Transferred 4967 | . 703 463 746 2480 575 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 493 | . 146 187 440 325 493 Initial 200 | . . 61 78 200 128 Average 210 | . 86 129 295 198 292 Maximum Alert Level 2 | . . . 2 1 2 Low Security (%) 47 | . 100 100 30 45 14 Level 1 45 | . . . 31 54 68 Level 2 6 | . . . 38 . 16 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 1 . . 9 4 Investigation 2 | . . . . . 2 Extermination 3 | . . . . 3 . Reinforcement 4 | . 1 . . 2 1 Assault . | . . . . . . Garrison 5 | . . . . 4 1 Intercept . | . . . . . . Searches Triggered 1 | . . . . . 1 Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . . . 1 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 91 | . 11 6 18 26 30 Peak Tracking Total 11 | . 5 2 11 6 8 Tactical Retreats 13 | . . . 3 2 8 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 7 | . . . . 3 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 10 | . 1 . 1 3 5 Terminals 4 | . 1 . 1 . 2 Fabricators 3 | . . . . 2 1 Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . . 1 Total Hacks 18 | . 2 . 1 6 9 Successful 7 | . . . . 2 5 Failed 11 | . 2 . 1 4 4 Catastrophic 3 | . . . . 1 2 Database Lockouts . | . . . . . . Manual 8 | . 2 . . 3 3 Terminals 8 | . 2 . 1 . 5 Fabricators 6 | . . . . 5 1 Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . . 1 Terminal Hacks 1 | . . . . . 1 Prototype ID Bank 1 | . . . . . 1 Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . 1 . Insert Component 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 1 | . . . . . 1 Terminals 1 | . . . . . 1 Botnet 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 . 1 2 4 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 35 | . . . . . 35 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 7 | . . . . 7 . Programmers 7 | . . . . 7 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3487 | . 253 262 385 2062 525 Spaces Moved 2609 | 1 160 148 322 1226 752 Core . | . . . . . . Treads 64 | . . . . 64 . Legs 649 | 1 21 . . 627 . Wheels 979 | . 139 148 157 535 . Hover 917 | . . . 165 . 752 Flight . | . . . . . . Fastest Speed 38 | 120 90 101 48 100 38 Average Speed 97 | 120 105 118 71 134 41 Slowest Speed 330 | 120 190 155 112 330 115 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 1 36 17 33 31 25 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 5 | . . . . 1 4 Terrain Destroyed 58 | . . . . 54 4 Melee 5 | . . . . 1 4 Projectile . | . . . . . . AOE 53 | . . . . 53 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3254 | . 210 194 422 1508 920 Wait 247 | . 15 16 25 120 71 Move 2604 | . 159 147 321 1225 752 Hop . | . . . . . . Pick Up 46 | . 6 2 8 21 9 Fast Attach 37 | . 2 5 5 19 6 Attach 23 | . . 3 6 8 6 Detach 15 | . 1 2 4 5 3 Swap 47 | . 3 1 11 16 16 Drop 60 | . 5 . 13 28 14 Fire 147 | . 19 18 29 65 16 Melee 9 | . . . . 1 8 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 18 | . . . . . 18 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: [*Low x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 15) 254 | -10/Materials | Entered another Materials area 254 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 506 | -9/Materials | Discovered new exit (range 5) 516 | -9/Materials | Entered another Materials area 516 | -8/Materials | Evolved 2 slots: Propulsion x2 702 | -8/Materials | Lost 5 parts (1p1n1u2w) 827 | -8/Materials | Discovered new exit (range 15) 901 | -8/Materials | Entered Factory 901 | -7/Factory | Evolved 2 slots: Utility x2 1144 | -7/Factory | Build established: Scavenger-Tank 1174 | -7/Factory | Discovered new exit (range 12) 1296 | -7/Factory | Garrison activated, responded to threat 1422 | -7/Factory | Discovered new exit (range 4) 1593 | -7/Factory | Lost 7 parts (3n1u3w) 1622 | -7/Factory | Garrison activated, responded to threat 2143 | -7/Factory | Build established: Scavenger-Gunner 2491 | -7/Factory | Build established: Gunner 2963 | -7/Factory | Entered another Factory area 2963 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3122 | -6/Factory | Discovered new exit (range 7) 3208 | -6/Factory | Garrison activated, responded to threat 3294 | -6/Factory | Spotted B-75 Beast 3313 | -6/Factory | Search patrols dispatched 3322 | -6/Factory | Discovered new exit (range 11) 3403 | -6/Factory | Lost 4 parts (2n2u) 3424 | -6/Factory | Repaired Cld. Airjet 3488 | -6/Factory | Self-destructed Last Messages --------------- 03424_ Repair station completes Cld. Airjet repairs. 03424_ Acquired Cld. Airjet. 03428_ K-01 Serf cleans the Power Conduit. 03429_ K-01 Serf cleans the Repair Station. 03430_ Slammed into K-01 Serf. 03430_ Destabilizing: Core damaged (-34). 03434_ K-01 Serf cleans the Power Conduit. 03444_ Triggered Alarm Trap. 03444_ An alarm sounds. 03444_ ALERT: Alarm triggered, dispatching investigation squad. 03444_ U-05 Engineer lays Concrete. 03456_ Critical hit (Burn: +37). 03457_ Antigrav System destroyed. 03462_ Kinecellerator destroyed. 03464_ ALERT: Security rotation in progress. 03466_ Imp. Gravmag System destroyed. 03483_ Antigrav System destroyed. 03485_ Gravmag System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????? ???? | | ???????????????????##########??????????????? ?# | | ???????????????????# #??????????????? # | | ???????????????????# #??????????????? # | | ???????????????????# #?????#??! ???? # | | ???????????????????# #?????# # # | | ???????????????????# #?????# """""" # # | | ???????????????????# #?????# """""" # # | | ???????????????????# #?????# """""" # + | | ???????????????????# #?????# """""" # # | | ???????????????????# @ #??????? ??# # | | ???????????#############g#############+##### # | | ???????? # | | ???????? # | | ???????? # | | ????????? # | | ????????? # | | ?????????? ##########+##### ##########/#### | | ?????????? ?????????? ??# #???# """" | | ????????????????????""" """ # #???# ""R" " " | | ?????????????H?????#"R """ # #???# "" " " " | | ???????????????????#""" """ # #???# " " | | ???????????????????# "" # #???# " " | | ???????????????????# # #???# " " | | ???????????????????# # #???# * " " | | ???????????????????# ?# #???# " " | | ???????????????????########??# #???# " " | | ?????????????????????????????# ##### " " | | ?????????????????????????????# %+ | | ?????????????????????????????# % # | | ?????????????????????????????# ########### | | ?????????????????????????????### #######???? | | ???????????????????????????????# # #???? | | ???????????????????????????????# # // #???? | | ???????????????????????????????# # / #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 28 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: EX 25 Propulsion Shielding 33 Evasion (%) 57 Target Analysis 5 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableFlyingRedistributor Manual? 0 Play Time 00:32:42 Cumulative 251.7 hours Start 2024.04.19 @ 15:16:13 End 2024.04.19 @ 15:48:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 160 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 71 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b55cebb6-cc6d-46e1-bee5-77d2f2bda079